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- using System;
- using System.Collections.Generic;
- using System.Globalization;
- using System.Linq;
- using System.Runtime.InteropServices;
- using System.Text;
- namespace Terminal.Gui.ConsoleDrivers;
- /// <summary>
- /// Helper class to handle the scan code and virtual key from a <see cref="ConsoleKey"/>.
- /// </summary>
- public static class ConsoleKeyMapping {
- #if !WT_ISSUE_8871_FIXED // https://github.com/microsoft/terminal/issues/8871
- /// <summary>
- /// Translates (maps) a virtual-key code into a scan code or character value, or translates a scan code into a virtual-key code.
- /// </summary>
- /// <param name="vk"></param>
- /// <param name="uMapType">
- /// If MAPVK_VK_TO_CHAR (2) - The uCode parameter is a virtual-key code and is translated into an un-shifted
- /// character value in the low order word of the return value.
- /// </param>
- /// <param name="dwhkl"></param>
- /// <returns>An un-shifted character value in the low order word of the return value. Dead keys (diacritics)
- /// are indicated by setting the top bit of the return value. If there is no translation,
- /// the function returns 0. See Remarks.</returns>
- [DllImport ("user32.dll", EntryPoint = "MapVirtualKeyExW", CharSet = CharSet.Unicode)]
- extern static uint MapVirtualKeyEx (VK vk, uint uMapType, IntPtr dwhkl);
- /// <summary>
- /// Retrieves the active input locale identifier (formerly called the keyboard layout).
- /// </summary>
- /// <param name="idThread">0 for current thread</param>
- /// <returns>The return value is the input locale identifier for the thread.
- /// The low word contains a Language Identifier for the input language
- /// and the high word contains a device handle to the physical layout of the keyboard.
- /// </returns>
- [DllImport ("user32.dll", EntryPoint = "GetKeyboardLayout", CharSet = CharSet.Unicode)]
- extern static IntPtr GetKeyboardLayout (IntPtr idThread);
- //[DllImport ("user32.dll", EntryPoint = "GetKeyboardLayoutNameW", CharSet = CharSet.Unicode)]
- //extern static uint GetKeyboardLayoutName (uint idThread);
- [DllImport ("user32.dll")]
- extern static IntPtr GetForegroundWindow ();
- [DllImport ("user32.dll")]
- extern static IntPtr GetWindowThreadProcessId (IntPtr hWnd, IntPtr ProcessId);
- /// <summary>
- /// Translates the specified virtual-key code and keyboard state to the corresponding Unicode character or characters using
- /// the Win32 API MapVirtualKey.
- /// </summary>
- /// <param name="vk"></param>
- /// <returns>An un-shifted character value in the low order word of the return value. Dead keys (diacritics)
- /// are indicated by setting the top bit of the return value. If there is no translation,
- /// the function returns 0.</returns>
- public static uint MapVKtoChar (VK vk)
- {
- if (Environment.OSVersion.Platform != PlatformID.Win32NT) {
- return 0;
- }
- var tid = GetWindowThreadProcessId (GetForegroundWindow (), 0);
- var hkl = GetKeyboardLayout (tid);
- return MapVirtualKeyEx (vk, 2, hkl);
- }
- #else
- /// <summary>
- /// Translates (maps) a virtual-key code into a scan code or character value, or translates a scan code into a virtual-key code.
- /// </summary>
- /// <param name="vk"></param>
- /// <param name="uMapType">
- /// If MAPVK_VK_TO_CHAR (2) - The uCode parameter is a virtual-key code and is translated into an unshifted
- /// character value in the low order word of the return value.
- /// </param>
- /// <returns>An unshifted character value in the low order word of the return value. Dead keys (diacritics)
- /// are indicated by setting the top bit of the return value. If there is no translation,
- /// the function returns 0. See Remarks.</returns>
- [DllImport ("user32.dll", EntryPoint = "MapVirtualKeyW", CharSet = CharSet.Unicode)]
- extern static uint MapVirtualKey (VK vk, uint uMapType = 2);
- uint MapVKtoChar (VK vk) => MapVirtualKeyToCharEx (vk);
- #endif
- /// <summary>
- /// Retrieves the name of the active input locale identifier (formerly called the keyboard layout) for the calling thread.
- /// </summary>
- /// <param name="pwszKLID"></param>
- /// <returns></returns>
- [DllImport ("user32.dll")]
- extern static bool GetKeyboardLayoutName ([Out] StringBuilder pwszKLID);
- /// <summary>
- /// Retrieves the name of the active input locale identifier (formerly called the keyboard layout) for the calling thread.
- /// </summary>
- /// <returns></returns>
- public static string GetKeyboardLayoutName ()
- {
- if (Environment.OSVersion.Platform != PlatformID.Win32NT) {
- return "none";
- }
- StringBuilder klidSB = new StringBuilder ();
- GetKeyboardLayoutName (klidSB);
- return klidSB.ToString ();
- }
- class ScanCodeMapping : IEquatable<ScanCodeMapping> {
- public uint ScanCode;
- public VK VirtualKey;
- public ConsoleModifiers Modifiers;
- public uint UnicodeChar;
- public ScanCodeMapping (uint scanCode, VK virtualKey, ConsoleModifiers modifiers, uint unicodeChar)
- {
- ScanCode = scanCode;
- VirtualKey = virtualKey;
- Modifiers = modifiers;
- UnicodeChar = unicodeChar;
- }
- public bool Equals (ScanCodeMapping other)
- {
- return ScanCode.Equals (other.ScanCode) &&
- VirtualKey.Equals (other.VirtualKey) &&
- Modifiers.Equals (other.Modifiers) &&
- UnicodeChar.Equals (other.UnicodeChar);
- }
- }
- static ConsoleModifiers GetModifiers (ConsoleModifiers modifiers)
- {
- if (modifiers.HasFlag (ConsoleModifiers.Shift)
- && !modifiers.HasFlag (ConsoleModifiers.Alt)
- && !modifiers.HasFlag (ConsoleModifiers.Control)) {
- return ConsoleModifiers.Shift;
- } else if (modifiers == (ConsoleModifiers.Alt | ConsoleModifiers.Control)) {
- return modifiers;
- }
- return 0;
- }
- static ScanCodeMapping GetScanCode (string propName, uint keyValue, ConsoleModifiers modifiers)
- {
- switch (propName) {
- case "UnicodeChar":
- var sCode = _scanCodes.FirstOrDefault ((e) => e.UnicodeChar == keyValue && e.Modifiers == modifiers);
- if (sCode == null && modifiers == (ConsoleModifiers.Alt | ConsoleModifiers.Control)) {
- return _scanCodes.FirstOrDefault ((e) => e.UnicodeChar == keyValue && e.Modifiers == 0);
- }
- return sCode;
- case "VirtualKey":
- sCode = _scanCodes.FirstOrDefault ((e) => e.VirtualKey == (VK)keyValue && e.Modifiers == modifiers);
- if (sCode == null && modifiers == (ConsoleModifiers.Alt | ConsoleModifiers.Control)) {
- return _scanCodes.FirstOrDefault ((e) => e.VirtualKey == (VK)keyValue && e.Modifiers == 0);
- }
- return sCode;
- }
- return null;
- }
- // BUGBUG: This API is not correct. It is only used by WindowsDriver in VKPacket scenarios
- /// <summary>
- /// Get the scan code from a <see cref="ConsoleKeyInfo"/>.
- /// </summary>
- /// <param name="consoleKeyInfo">The console key info.</param>
- /// <returns>The value if apply.</returns>
- public static uint GetScanCodeFromConsoleKeyInfo (ConsoleKeyInfo consoleKeyInfo)
- {
- var mod = GetModifiers (consoleKeyInfo.Modifiers);
- ScanCodeMapping scode = GetScanCode ("VirtualKey", (uint)consoleKeyInfo.Key, mod);
- if (scode != null) {
- return scode.ScanCode;
- }
- return 0;
- }
- // BUGBUG: This API is not correct. It is only used by FakeDriver and VkeyPacketSimulator
- /// <summary>
- /// Gets the <see cref="ConsoleKeyInfo"/> from the provided <see cref="KeyCode"/>.
- /// </summary>
- /// <param name="key">The key code.</param>
- /// <returns>The console key info.</returns>
- public static ConsoleKeyInfo GetConsoleKeyInfoFromKeyCode (KeyCode key)
- {
- var modifiers = MapToConsoleModifiers (key);
- var keyValue = MapKeyCodeToConsoleKey (key, out bool isConsoleKey);
- if (isConsoleKey) {
- var mod = GetModifiers (modifiers);
- var scode = GetScanCode ("VirtualKey", (uint)keyValue, mod);
- if (scode != null) {
- return new ConsoleKeyInfo ((char)scode.UnicodeChar, (ConsoleKey)scode.VirtualKey, modifiers.HasFlag (ConsoleModifiers.Shift),
- modifiers.HasFlag (ConsoleModifiers.Alt), modifiers.HasFlag (ConsoleModifiers.Control));
- }
- } else {
- var keyChar = GetKeyCharFromUnicodeChar ((uint)keyValue, modifiers, out uint consoleKey, out _, isConsoleKey);
- if (consoleKey != 0) {
- return new ConsoleKeyInfo ((char)keyChar, (ConsoleKey)consoleKey, modifiers.HasFlag (ConsoleModifiers.Shift),
- modifiers.HasFlag (ConsoleModifiers.Alt), modifiers.HasFlag (ConsoleModifiers.Control));
- }
- }
- return new ConsoleKeyInfo ((char)keyValue, ConsoleKey.None, modifiers.HasFlag (ConsoleModifiers.Shift),
- modifiers.HasFlag (ConsoleModifiers.Alt), modifiers.HasFlag (ConsoleModifiers.Control));
- }
- /// <summary>
- /// Map existing <see cref="KeyCode"/> modifiers to <see cref="ConsoleModifiers"/>.
- /// </summary>
- /// <param name="key">The key code.</param>
- /// <returns>The console modifiers.</returns>
- public static ConsoleModifiers MapToConsoleModifiers (KeyCode key)
- {
- var modifiers = new ConsoleModifiers ();
- if (key.HasFlag (KeyCode.ShiftMask)) {
- modifiers |= ConsoleModifiers.Shift;
- }
- if (key.HasFlag (KeyCode.AltMask)) {
- modifiers |= ConsoleModifiers.Alt;
- }
- if (key.HasFlag (KeyCode.CtrlMask)) {
- modifiers |= ConsoleModifiers.Control;
- }
- return modifiers;
- }
- /// <summary>
- /// Gets <see cref="ConsoleModifiers"/> from <see cref="bool"/> modifiers.
- /// </summary>
- /// <param name="shift">The shift key.</param>
- /// <param name="alt">The alt key.</param>
- /// <param name="control">The control key.</param>
- /// <returns>The console modifiers.</returns>
- public static ConsoleModifiers GetModifiers (bool shift, bool alt, bool control)
- {
- var modifiers = new ConsoleModifiers ();
- if (shift) {
- modifiers |= ConsoleModifiers.Shift;
- }
- if (alt) {
- modifiers |= ConsoleModifiers.Alt;
- }
- if (control) {
- modifiers |= ConsoleModifiers.Control;
- }
- return modifiers;
- }
- /// <summary>
- /// Get the <see cref="ConsoleKeyInfo"/> from a unicode character and modifiers (e.g. (Key)'a' and (Key)Key.CtrlMask).
- /// </summary>
- /// <param name="keyValue">The key as a unicode codepoint.</param>
- /// <param name="modifiers">The modifier keys.</param>
- /// <param name="scanCode">The resulting scan code.</param>
- /// <returns>The <see cref="ConsoleKeyInfo"/>.</returns>
- static ConsoleKeyInfo GetConsoleKeyInfoFromKeyChar (uint keyValue, ConsoleModifiers modifiers, out uint scanCode)
- {
- scanCode = 0;
- if (keyValue == 0) {
- return new ConsoleKeyInfo ((char)keyValue, ConsoleKey.None, modifiers.HasFlag (ConsoleModifiers.Shift),
- modifiers.HasFlag (ConsoleModifiers.Alt), modifiers.HasFlag (ConsoleModifiers.Control));
- }
- uint outputChar = keyValue;
- uint consoleKey;
- if (keyValue > byte.MaxValue) {
- var sCode = _scanCodes.FirstOrDefault ((e) => e.UnicodeChar == keyValue);
- if (sCode == null) {
- consoleKey = (byte)(keyValue & byte.MaxValue);
- sCode = _scanCodes.FirstOrDefault ((e) => e.VirtualKey == (VK)consoleKey);
- if (sCode == null) {
- consoleKey = 0;
- outputChar = keyValue;
- } else {
- outputChar = (char)(keyValue >> 8);
- }
- } else {
- consoleKey = (byte)sCode.VirtualKey;
- outputChar = keyValue;
- }
- } else {
- consoleKey = (byte)keyValue;
- outputChar = '\0';
- }
- return new ConsoleKeyInfo ((char)outputChar, (ConsoleKey)consoleKey, modifiers.HasFlag (ConsoleModifiers.Shift),
- modifiers.HasFlag (ConsoleModifiers.Alt), modifiers.HasFlag (ConsoleModifiers.Control));
- }
- // Used only by unit tests
- internal static uint GetKeyChar (uint keyValue, ConsoleModifiers modifiers)
- {
- if (modifiers == ConsoleModifiers.Shift && keyValue - 32 is >= 'A' and <= 'Z') {
- return keyValue - 32;
- } else if (modifiers == ConsoleModifiers.None && keyValue is >= 'A' and <= 'Z') {
- return keyValue + 32;
- }
- if (modifiers == ConsoleModifiers.Shift && keyValue - 32 is >= 'À' and <= 'Ý') {
- return keyValue - 32;
- } else if (modifiers == ConsoleModifiers.None && keyValue is >= 'À' and <= 'Ý') {
- return keyValue + 32;
- }
- if (modifiers.HasFlag (ConsoleModifiers.Shift) && keyValue is '0') {
- return keyValue + 13;
- } else if (modifiers == ConsoleModifiers.None && keyValue - 13 is '0') {
- return keyValue - 13;
- }
- if (modifiers.HasFlag (ConsoleModifiers.Shift) && keyValue is >= '1' and <= '9' and not '7') {
- return keyValue - 16;
- } else if (modifiers == ConsoleModifiers.None && keyValue + 16 is >= '1' and <= '9' and not '7') {
- return keyValue + 16;
- }
- if (modifiers.HasFlag (ConsoleModifiers.Shift) && keyValue is '7') {
- return keyValue - 8;
- } else if (modifiers == ConsoleModifiers.None && keyValue + 8 is '7') {
- return keyValue + 8;
- }
- if (modifiers.HasFlag (ConsoleModifiers.Shift) && keyValue is '\'') {
- return keyValue + 24;
- } else if (modifiers == ConsoleModifiers.None && keyValue - 24 is '\'') {
- return keyValue - 24;
- }
- if (modifiers.HasFlag (ConsoleModifiers.Shift) && keyValue is '«') {
- return keyValue + 16;
- } else if (modifiers == ConsoleModifiers.None && keyValue - 16 is '«') {
- return keyValue - 16;
- }
- if (modifiers.HasFlag (ConsoleModifiers.Shift) && keyValue is '\\') {
- return keyValue + 32;
- } else if (modifiers == ConsoleModifiers.None && keyValue - 32 is '\\') {
- return keyValue - 32;
- }
- if (modifiers.HasFlag (ConsoleModifiers.Shift) && keyValue is '+') {
- return keyValue - 1;
- } else if (modifiers == ConsoleModifiers.None && keyValue + 1 is '+') {
- return keyValue + 1;
- }
- if (modifiers.HasFlag (ConsoleModifiers.Shift) && keyValue is '´') {
- return keyValue - 84;
- } else if (modifiers == ConsoleModifiers.None && keyValue + 84 is '´') {
- return keyValue + 84;
- }
- if (modifiers.HasFlag (ConsoleModifiers.Shift) && keyValue is 'º') {
- return keyValue - 16;
- } else if (modifiers == ConsoleModifiers.None && keyValue + 16 is 'º') {
- return keyValue + 16;
- }
- if (modifiers.HasFlag (ConsoleModifiers.Shift) && keyValue is '~') {
- return keyValue - 32;
- } else if (modifiers == ConsoleModifiers.None && keyValue + 32 is '~') {
- return keyValue + 32;
- }
- if (modifiers.HasFlag (ConsoleModifiers.Shift) && keyValue is '<') {
- return keyValue + 2;
- } else if (modifiers == ConsoleModifiers.None && keyValue - 2 is '<') {
- return keyValue - 2;
- }
- if (modifiers.HasFlag (ConsoleModifiers.Shift) && keyValue is ',') {
- return keyValue + 15;
- } else if (modifiers == ConsoleModifiers.None && keyValue - 15 is ',') {
- return keyValue - 15;
- }
- if (modifiers.HasFlag (ConsoleModifiers.Shift) && keyValue is '.') {
- return keyValue + 12;
- } else if (modifiers == ConsoleModifiers.None && keyValue - 12 is '.') {
- return keyValue - 12;
- }
- if (modifiers.HasFlag (ConsoleModifiers.Shift) && keyValue is '-') {
- return keyValue + 50;
- } else if (modifiers == ConsoleModifiers.None && keyValue - 50 is '-') {
- return keyValue - 50;
- }
- return keyValue;
- }
- /// <summary>
- /// Get the output character from the <see cref="GetConsoleKeyInfoFromKeyCode"/>, with the correct <see cref="ConsoleKey"/>
- /// and the scan code used on <see cref="WindowsDriver"/>.
- /// </summary>
- /// <param name="unicodeChar">The unicode character.</param>
- /// <param name="modifiers">The modifiers keys.</param>
- /// <param name="consoleKey">The resulting console key.</param>
- /// <param name="scanCode">The resulting scan code.</param>
- /// <param name="isConsoleKey">Indicates if the <paramref name="unicodeChar"/> is a <see cref="ConsoleKey"/>.</param>
- /// <returns>The output character or the <paramref name="consoleKey"/>.</returns>
- /// <remarks>This is only used by the <see cref="GetConsoleKeyInfoFromKeyCode"/> and by unit tests.</remarks>
- internal static uint GetKeyCharFromUnicodeChar (uint unicodeChar, ConsoleModifiers modifiers, out uint consoleKey, out uint scanCode, bool isConsoleKey = false)
- {
- uint decodedChar = unicodeChar >> 8 == 0xff ? unicodeChar & 0xff : unicodeChar;
- uint keyChar = decodedChar;
- consoleKey = 0;
- var mod = GetModifiers (modifiers);
- scanCode = 0;
- ScanCodeMapping scode = null;
- if (unicodeChar != 0 && unicodeChar >> 8 != 0xff && isConsoleKey) {
- scode = GetScanCode ("VirtualKey", decodedChar, mod);
- }
- if (isConsoleKey && scode != null) {
- consoleKey = (uint)scode.VirtualKey;
- keyChar = scode.UnicodeChar;
- scanCode = scode.ScanCode;
- }
- if (scode == null) {
- scode = unicodeChar != 0 ? GetScanCode ("UnicodeChar", decodedChar, mod) : null;
- if (scode != null) {
- consoleKey = (uint)scode.VirtualKey;
- keyChar = scode.UnicodeChar;
- scanCode = scode.ScanCode;
- }
- }
- if (decodedChar != 0 && scanCode == 0 && char.IsLetter ((char)decodedChar)) {
- string stFormD = ((char)decodedChar).ToString ().Normalize (System.Text.NormalizationForm.FormD);
- for (int i = 0; i < stFormD.Length; i++) {
- var uc = CharUnicodeInfo.GetUnicodeCategory (stFormD [i]);
- if (uc != UnicodeCategory.NonSpacingMark && uc != UnicodeCategory.OtherLetter) {
- consoleKey = char.ToUpper (stFormD [i]);
- scode = GetScanCode ("VirtualKey", char.ToUpper (stFormD [i]), 0);
- if (scode != null) {
- scanCode = scode.ScanCode;
- }
- }
- }
- }
- if (keyChar < 255 && consoleKey == 0 && scanCode == 0) {
- scode = GetScanCode ("VirtualKey", keyChar, mod);
- if (scode != null) {
- consoleKey = (uint)scode.VirtualKey;
- keyChar = scode.UnicodeChar;
- scanCode = scode.ScanCode;
- }
- }
- return keyChar;
- }
- /// <summary>
- /// Maps a unicode character (e.g. (Key)'a') to a uint representing a <see cref="ConsoleKey"/>.
- /// </summary>
- /// <param name="keyValue">The key value.</param>
- /// <param name="isConsoleKey">Indicates if the <paramref name="keyValue"/> is a <see cref="ConsoleKey"/>.
- /// <see langword="true"/> means the return value is in the ConsoleKey enum.
- /// <see langword="false"/> means the return value can be mapped to a valid unicode character.
- /// </param>
- /// <returns>The <see cref="ConsoleKey"/> or the <paramref name="keyValue"/>.</returns>
- /// <remarks>This is only used by the <see cref="GetConsoleKeyInfoFromKeyCode"/> and by unit tests.</remarks>
- internal static uint MapKeyCodeToConsoleKey (KeyCode keyValue, out bool isConsoleKey)
- {
- isConsoleKey = true;
- keyValue = keyValue & ~KeyCode.CtrlMask & ~KeyCode.ShiftMask & ~KeyCode.AltMask;
- switch (keyValue) {
- case KeyCode.Enter:
- return (uint)ConsoleKey.Enter;
- case KeyCode.CursorUp:
- return (uint)ConsoleKey.UpArrow;
- case KeyCode.CursorDown:
- return (uint)ConsoleKey.DownArrow;
- case KeyCode.CursorLeft:
- return (uint)ConsoleKey.LeftArrow;
- case KeyCode.CursorRight:
- return (uint)ConsoleKey.RightArrow;
- case KeyCode.PageUp:
- return (uint)ConsoleKey.PageUp;
- case KeyCode.PageDown:
- return (uint)ConsoleKey.PageDown;
- case KeyCode.Home:
- return (uint)ConsoleKey.Home;
- case KeyCode.End:
- return (uint)ConsoleKey.End;
- case KeyCode.Insert:
- return (uint)ConsoleKey.Insert;
- case KeyCode.Delete:
- return (uint)ConsoleKey.Delete;
- case KeyCode.F1:
- return (uint)ConsoleKey.F1;
- case KeyCode.F2:
- return (uint)ConsoleKey.F2;
- case KeyCode.F3:
- return (uint)ConsoleKey.F3;
- case KeyCode.F4:
- return (uint)ConsoleKey.F4;
- case KeyCode.F5:
- return (uint)ConsoleKey.F5;
- case KeyCode.F6:
- return (uint)ConsoleKey.F6;
- case KeyCode.F7:
- return (uint)ConsoleKey.F7;
- case KeyCode.F8:
- return (uint)ConsoleKey.F8;
- case KeyCode.F9:
- return (uint)ConsoleKey.F9;
- case KeyCode.F10:
- return (uint)ConsoleKey.F10;
- case KeyCode.F11:
- return (uint)ConsoleKey.F11;
- case KeyCode.F12:
- return (uint)ConsoleKey.F12;
- case KeyCode.F13:
- return (uint)ConsoleKey.F13;
- case KeyCode.F14:
- return (uint)ConsoleKey.F14;
- case KeyCode.F15:
- return (uint)ConsoleKey.F15;
- case KeyCode.F16:
- return (uint)ConsoleKey.F16;
- case KeyCode.F17:
- return (uint)ConsoleKey.F17;
- case KeyCode.F18:
- return (uint)ConsoleKey.F18;
- case KeyCode.F19:
- return (uint)ConsoleKey.F19;
- case KeyCode.F20:
- return (uint)ConsoleKey.F20;
- case KeyCode.F21:
- return (uint)ConsoleKey.F21;
- case KeyCode.F22:
- return (uint)ConsoleKey.F22;
- case KeyCode.F23:
- return (uint)ConsoleKey.F23;
- case KeyCode.F24:
- return (uint)ConsoleKey.F24;
- case KeyCode.Tab | KeyCode.ShiftMask:
- return (uint)ConsoleKey.Tab;
- }
- isConsoleKey = false;
- return (uint)keyValue;
- }
- /// <summary>
- /// Maps a <see cref="ConsoleKeyInfo"/> to a <see cref="KeyCode"/>.
- /// </summary>
- /// <param name="consoleKeyInfo">The console key.</param>
- /// <returns>The <see cref="KeyCode"/> or the <paramref name="consoleKeyInfo"/>.</returns>
- public static KeyCode MapConsoleKeyInfoToKeyCode (ConsoleKeyInfo consoleKeyInfo)
- {
- KeyCode keyCode;
- switch (consoleKeyInfo.Key) {
- case ConsoleKey.Enter:
- keyCode = KeyCode.Enter;
- break;
- case ConsoleKey.Delete:
- keyCode = KeyCode.Delete;
- break;
- case ConsoleKey.UpArrow:
- keyCode = KeyCode.CursorUp;
- break;
- case ConsoleKey.DownArrow:
- keyCode = KeyCode.CursorDown;
- break;
- case ConsoleKey.LeftArrow:
- keyCode = KeyCode.CursorLeft;
- break;
- case ConsoleKey.RightArrow:
- keyCode = KeyCode.CursorRight;
- break;
- case ConsoleKey.PageUp:
- keyCode = KeyCode.PageUp;
- break;
- case ConsoleKey.PageDown:
- keyCode = KeyCode.PageDown;
- break;
- case ConsoleKey.Home:
- keyCode = KeyCode.Home;
- break;
- case ConsoleKey.End:
- keyCode = KeyCode.End;
- break;
- case ConsoleKey.Insert:
- keyCode = KeyCode.Insert;
- break;
- case ConsoleKey.F1:
- keyCode = KeyCode.F1;
- break;
- case ConsoleKey.F2:
- keyCode = KeyCode.F2;
- break;
- case ConsoleKey.F3:
- keyCode = KeyCode.F3;
- break;
- case ConsoleKey.F4:
- keyCode = KeyCode.F4;
- break;
- case ConsoleKey.F5:
- keyCode = KeyCode.F5;
- break;
- case ConsoleKey.F6:
- keyCode = KeyCode.F6;
- break;
- case ConsoleKey.F7:
- keyCode = KeyCode.F7;
- break;
- case ConsoleKey.F8:
- keyCode = KeyCode.F8;
- break;
- case ConsoleKey.F9:
- keyCode = KeyCode.F9;
- break;
- case ConsoleKey.F10:
- keyCode = KeyCode.F10;
- break;
- case ConsoleKey.F11:
- keyCode = KeyCode.F11;
- break;
- case ConsoleKey.F12:
- keyCode = KeyCode.F12;
- break;
- case ConsoleKey.F13:
- keyCode = KeyCode.F13;
- break;
- case ConsoleKey.F14:
- keyCode = KeyCode.F14;
- break;
- case ConsoleKey.F15:
- keyCode = KeyCode.F15;
- break;
- case ConsoleKey.F16:
- keyCode = KeyCode.F16;
- break;
- case ConsoleKey.F17:
- keyCode = KeyCode.F17;
- break;
- case ConsoleKey.F18:
- keyCode = KeyCode.F18;
- break;
- case ConsoleKey.F19:
- keyCode = KeyCode.F19;
- break;
- case ConsoleKey.F20:
- keyCode = KeyCode.F20;
- break;
- case ConsoleKey.F21:
- keyCode = KeyCode.F21;
- break;
- case ConsoleKey.F22:
- keyCode = KeyCode.F22;
- break;
- case ConsoleKey.F23:
- keyCode = KeyCode.F23;
- break;
- case ConsoleKey.F24:
- keyCode = KeyCode.F24;
- break;
- case ConsoleKey.Tab:
- keyCode = KeyCode.Tab;
- break;
- default:
- keyCode = (KeyCode)consoleKeyInfo.KeyChar;
- break;
- }
- keyCode |= MapToKeyCodeModifiers (consoleKeyInfo.Modifiers, keyCode);
- return keyCode;
- }
- /// <summary>
- /// Maps a <see cref="ConsoleKeyInfo"/> to a <see cref="KeyCode"/>.
- /// </summary>
- /// <param name="modifiers">The console modifiers.</param>
- /// <param name="key">The key code.</param>
- /// <returns>The <see cref="KeyCode"/> with <see cref="ConsoleModifiers"/> or the <paramref name="key"/></returns>
- public static KeyCode MapToKeyCodeModifiers (ConsoleModifiers modifiers, KeyCode key)
- {
- var keyMod = new KeyCode ();
- if ((modifiers & ConsoleModifiers.Shift) != 0) {
- keyMod = KeyCode.ShiftMask;
- }
- if ((modifiers & ConsoleModifiers.Control) != 0) {
- keyMod |= KeyCode.CtrlMask;
- }
- if ((modifiers & ConsoleModifiers.Alt) != 0) {
- keyMod |= KeyCode.AltMask;
- }
- return keyMod != KeyCode.Null ? keyMod | key : key;
- }
- /// <summary>
- /// Generated from winuser.h. See https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
- /// </summary>
- public enum VK : ushort {
- /// <summary>
- /// Left mouse button.
- /// </summary>
- LBUTTON = 0x01,
- /// <summary>
- /// Right mouse button.
- /// </summary>
- RBUTTON = 0x02,
- /// <summary>
- /// Control-break processing.
- /// </summary>
- CANCEL = 0x03,
- /// <summary>
- /// Middle mouse button (three-button mouse).
- /// </summary>
- MBUTTON = 0x04,
- /// <summary>
- /// X1 mouse button.
- /// </summary>
- XBUTTON1 = 0x05,
- /// <summary>
- /// X2 mouse button.
- /// </summary>
- XBUTTON2 = 0x06,
- /// <summary>
- /// BACKSPACE key.
- /// </summary>
- BACK = 0x08,
- /// <summary>
- /// TAB key.
- /// </summary>
- TAB = 0x09,
- /// <summary>
- /// CLEAR key.
- /// </summary>
- CLEAR = 0x0C,
- /// <summary>
- /// ENTER key.
- /// </summary>
- RETURN = 0x0D,
- /// <summary>
- /// SHIFT key.
- /// </summary>
- SHIFT = 0x10,
- /// <summary>
- /// CTRL key.
- /// </summary>
- CONTROL = 0x11,
- /// <summary>
- /// ALT key.
- /// </summary>
- MENU = 0x12,
- /// <summary>
- /// PAUSE key.
- /// </summary>
- PAUSE = 0x13,
- /// <summary>
- /// CAPS LOCK key.
- /// </summary>
- CAPITAL = 0x14,
- /// <summary>
- /// IME Kana mode.
- /// </summary>
- KANA = 0x15,
- /// <summary>
- /// IME Hangul mode.
- /// </summary>
- HANGUL = 0x15,
- /// <summary>
- /// IME Junja mode.
- /// </summary>
- JUNJA = 0x17,
- /// <summary>
- /// IME final mode.
- /// </summary>
- FINAL = 0x18,
- /// <summary>
- /// IME Hanja mode.
- /// </summary>
- HANJA = 0x19,
- /// <summary>
- /// IME Kanji mode.
- /// </summary>
- KANJI = 0x19,
- /// <summary>
- /// ESC key.
- /// </summary>
- ESCAPE = 0x1B,
- /// <summary>
- /// IME convert.
- /// </summary>
- CONVERT = 0x1C,
- /// <summary>
- /// IME nonconvert.
- /// </summary>
- NONCONVERT = 0x1D,
- /// <summary>
- /// IME accept.
- /// </summary>
- ACCEPT = 0x1E,
- /// <summary>
- /// IME mode change request.
- /// </summary>
- MODECHANGE = 0x1F,
- /// <summary>
- /// SPACEBAR.
- /// </summary>
- SPACE = 0x20,
- /// <summary>
- /// PAGE UP key.
- /// </summary>
- PRIOR = 0x21,
- /// <summary>
- /// PAGE DOWN key.
- /// </summary>
- NEXT = 0x22,
- /// <summary>
- /// END key.
- /// </summary>
- END = 0x23,
- /// <summary>
- /// HOME key.
- /// </summary>
- HOME = 0x24,
- /// <summary>
- /// LEFT ARROW key.
- /// </summary>
- LEFT = 0x25,
- /// <summary>
- /// UP ARROW key.
- /// </summary>
- UP = 0x26,
- /// <summary>
- /// RIGHT ARROW key.
- /// </summary>
- RIGHT = 0x27,
- /// <summary>
- /// DOWN ARROW key.
- /// </summary>
- DOWN = 0x28,
- /// <summary>
- /// SELECT key.
- /// </summary>
- SELECT = 0x29,
- /// <summary>
- /// PRINT key.
- /// </summary>
- PRINT = 0x2A,
- /// <summary>
- /// EXECUTE key
- /// </summary>
- EXECUTE = 0x2B,
- /// <summary>
- /// PRINT SCREEN key
- /// </summary>
- SNAPSHOT = 0x2C,
- /// <summary>
- /// INS key
- /// </summary>
- INSERT = 0x2D,
- /// <summary>
- /// DEL key
- /// </summary>
- DELETE = 0x2E,
- /// <summary>
- /// HELP key
- /// </summary>
- HELP = 0x2F,
- /// <summary>
- /// Left Windows key (Natural keyboard)
- /// </summary>
- LWIN = 0x5B,
- /// <summary>
- /// Right Windows key (Natural keyboard)
- /// </summary>
- RWIN = 0x5C,
- /// <summary>
- /// Applications key (Natural keyboard)
- /// </summary>
- APPS = 0x5D,
- /// <summary>
- /// Computer Sleep key
- /// </summary>
- SLEEP = 0x5F,
- /// <summary>
- /// Numeric keypad 0 key
- /// </summary>
- NUMPAD0 = 0x60,
- /// <summary>
- /// Numeric keypad 1 key
- /// </summary>
- NUMPAD1 = 0x61,
- /// <summary>
- /// Numeric keypad 2 key
- /// </summary>
- NUMPAD2 = 0x62,
- /// <summary>
- /// Numeric keypad 3 key
- /// </summary>
- NUMPAD3 = 0x63,
- /// <summary>
- /// Numeric keypad 4 key
- /// </summary>
- NUMPAD4 = 0x64,
- /// <summary>
- /// Numeric keypad 5 key
- /// </summary>
- NUMPAD5 = 0x65,
- /// <summary>
- /// Numeric keypad 6 key
- /// </summary>
- NUMPAD6 = 0x66,
- /// <summary>
- /// Numeric keypad 7 key
- /// </summary>
- NUMPAD7 = 0x67,
- /// <summary>
- /// Numeric keypad 8 key
- /// </summary>
- NUMPAD8 = 0x68,
- /// <summary>
- /// Numeric keypad 9 key
- /// </summary>
- NUMPAD9 = 0x69,
- /// <summary>
- /// Multiply key
- /// </summary>
- MULTIPLY = 0x6A,
- /// <summary>
- /// Add key
- /// </summary>
- ADD = 0x6B,
- /// <summary>
- /// Separator key
- /// </summary>
- SEPARATOR = 0x6C,
- /// <summary>
- /// Subtract key
- /// </summary>
- SUBTRACT = 0x6D,
- /// <summary>
- /// Decimal key
- /// </summary>
- DECIMAL = 0x6E,
- /// <summary>
- /// Divide key
- /// </summary>
- DIVIDE = 0x6F,
- /// <summary>
- /// F1 key
- /// </summary>
- F1 = 0x70,
- /// <summary>
- /// F2 key
- /// </summary>
- F2 = 0x71,
- /// <summary>
- /// F3 key
- /// </summary>
- F3 = 0x72,
- /// <summary>
- /// F4 key
- /// </summary>
- F4 = 0x73,
- /// <summary>
- /// F5 key
- /// </summary>
- F5 = 0x74,
- /// <summary>
- /// F6 key
- /// </summary>
- F6 = 0x75,
- /// <summary>
- /// F7 key
- /// </summary>
- F7 = 0x76,
- /// <summary>
- /// F8 key
- /// </summary>
- F8 = 0x77,
- /// <summary>
- /// F9 key
- /// </summary>
- F9 = 0x78,
- /// <summary>
- /// F10 key
- /// </summary>
- F10 = 0x79,
- /// <summary>
- /// F11 key
- /// </summary>
- F11 = 0x7A,
- /// <summary>
- /// F12 key
- /// </summary>
- F12 = 0x7B,
- /// <summary>
- /// F13 key
- /// </summary>
- F13 = 0x7C,
- /// <summary>
- /// F14 key
- /// </summary>
- F14 = 0x7D,
- /// <summary>
- /// F15 key
- /// </summary>
- F15 = 0x7E,
- /// <summary>
- /// F16 key
- /// </summary>
- F16 = 0x7F,
- /// <summary>
- /// F17 key
- /// </summary>
- F17 = 0x80,
- /// <summary>
- /// F18 key
- /// </summary>
- F18 = 0x81,
- /// <summary>
- /// F19 key
- /// </summary>
- F19 = 0x82,
- /// <summary>
- /// F20 key
- /// </summary>
- F20 = 0x83,
- /// <summary>
- /// F21 key
- /// </summary>
- F21 = 0x84,
- /// <summary>
- /// F22 key
- /// </summary>
- F22 = 0x85,
- /// <summary>
- /// F23 key
- /// </summary>
- F23 = 0x86,
- /// <summary>
- /// F24 key
- /// </summary>
- F24 = 0x87,
- /// <summary>
- /// NUM LOCK key
- /// </summary>
- NUMLOCK = 0x90,
- /// <summary>
- /// SCROLL LOCK key
- /// </summary>
- SCROLL = 0x91,
- /// <summary>
- /// NEC PC-9800 kbd definition: '=' key on numpad
- /// </summary>
- OEM_NEC_EQUAL = 0x92,
- /// <summary>
- /// Fujitsu/OASYS kbd definition: 'Dictionary' key
- /// </summary>
- OEM_FJ_JISHO = 0x92,
- /// <summary>
- /// Fujitsu/OASYS kbd definition: 'Unregister word' key
- /// </summary>
- OEM_FJ_MASSHOU = 0x93,
- /// <summary>
- /// Fujitsu/OASYS kbd definition: 'Register word' key
- /// </summary>
- OEM_FJ_TOUROKU = 0x94,
- /// <summary>
- /// Fujitsu/OASYS kbd definition: 'Left OYAYUBI' key
- /// </summary>
- OEM_FJ_LOYA = 0x95,
- /// <summary>
- /// Fujitsu/OASYS kbd definition: 'Right OYAYUBI' key
- /// </summary>
- OEM_FJ_ROYA = 0x96,
- /// <summary>
- /// Left SHIFT key
- /// </summary>
- LSHIFT = 0xA0,
- /// <summary>
- /// Right SHIFT key
- /// </summary>
- RSHIFT = 0xA1,
- /// <summary>
- /// Left CONTROL key
- /// </summary>
- LCONTROL = 0xA2,
- /// <summary>
- /// Right CONTROL key
- /// </summary>
- RCONTROL = 0xA3,
- /// <summary>
- /// Left MENU key (Left Alt key)
- /// </summary>
- LMENU = 0xA4,
- /// <summary>
- /// Right MENU key (Right Alt key)
- /// </summary>
- RMENU = 0xA5,
- /// <summary>
- /// Browser Back key
- /// </summary>
- BROWSER_BACK = 0xA6,
- /// <summary>
- /// Browser Forward key
- /// </summary>
- BROWSER_FORWARD = 0xA7,
- /// <summary>
- /// Browser Refresh key
- /// </summary>
- BROWSER_REFRESH = 0xA8,
- /// <summary>
- /// Browser Stop key
- /// </summary>
- BROWSER_STOP = 0xA9,
- /// <summary>
- /// Browser Search key
- /// </summary>
- BROWSER_SEARCH = 0xAA,
- /// <summary>
- /// Browser Favorites key
- /// </summary>
- BROWSER_FAVORITES = 0xAB,
- /// <summary>
- /// Browser Home key
- /// </summary>
- BROWSER_HOME = 0xAC,
- /// <summary>
- /// Volume Mute key
- /// </summary>
- VOLUME_MUTE = 0xAD,
- /// <summary>
- /// Volume Down key
- /// </summary>
- VOLUME_DOWN = 0xAE,
- /// <summary>
- /// Volume Up key
- /// </summary>
- VOLUME_UP = 0xAF,
- /// <summary>
- /// Next Track key
- /// </summary>
- MEDIA_NEXT_TRACK = 0xB0,
- /// <summary>
- /// Previous Track key
- /// </summary>
- MEDIA_PREV_TRACK = 0xB1,
- /// <summary>
- /// Stop Media key
- /// </summary>
- MEDIA_STOP = 0xB2,
- /// <summary>
- /// Play/Pause Media key
- /// </summary>
- MEDIA_PLAY_PAUSE = 0xB3,
- /// <summary>
- /// Start Mail key
- /// </summary>
- LAUNCH_MAIL = 0xB4,
- /// <summary>
- /// Select Media key
- /// </summary>
- LAUNCH_MEDIA_SELECT = 0xB5,
- /// <summary>
- /// Start Application 1 key
- /// </summary>
- LAUNCH_APP1 = 0xB6,
- /// <summary>
- /// Start Application 2 key
- /// </summary>
- LAUNCH_APP2 = 0xB7,
- /// <summary>
- /// Used for miscellaneous characters; it can vary by keyboard. For the US standard keyboard, the ';:' key
- /// </summary>
- OEM_1 = 0xBA,
- /// <summary>
- /// For any country/region, the '+' key
- /// </summary>
- OEM_PLUS = 0xBB,
- /// <summary>
- /// For any country/region, the ',' key
- /// </summary>
- OEM_COMMA = 0xBC,
- /// <summary>
- /// For any country/region, the '-' key
- /// </summary>
- OEM_MINUS = 0xBD,
- /// <summary>
- /// For any country/region, the '.' key
- /// </summary>
- OEM_PERIOD = 0xBE,
- /// <summary>
- /// Used for miscellaneous characters; it can vary by keyboard. For the US standard keyboard, the '/?' key
- /// </summary>
- OEM_2 = 0xBF,
- /// <summary>
- /// Used for miscellaneous characters; it can vary by keyboard. For the US standard keyboard, the '`~' key
- /// </summary>
- OEM_3 = 0xC0,
- /// <summary>
- /// Used for miscellaneous characters; it can vary by keyboard. For the US standard keyboard, the '[{' key
- /// </summary>
- OEM_4 = 0xDB,
- /// <summary>
- /// Used for miscellaneous characters; it can vary by keyboard. For the US standard keyboard, the '\|' key
- /// </summary>
- OEM_5 = 0xDC,
- /// <summary>
- /// Used for miscellaneous characters; it can vary by keyboard. For the US standard keyboard, the ']}' key
- /// </summary>
- OEM_6 = 0xDD,
- /// <summary>
- /// Used for miscellaneous characters; it can vary by keyboard. For the US standard keyboard, the 'single-quote/double-quote' key
- /// </summary>
- OEM_7 = 0xDE,
- /// <summary>
- /// Used for miscellaneous characters; it can vary by keyboard.
- /// </summary>
- OEM_8 = 0xDF,
- /// <summary>
- /// 'AX' key on Japanese AX kbd
- /// </summary>
- OEM_AX = 0xE1,
- /// <summary>
- /// Either the angle bracket key or the backslash key on the RT 102-key keyboard
- /// </summary>
- OEM_102 = 0xE2,
- /// <summary>
- /// Help key on ICO
- /// </summary>
- ICO_HELP = 0xE3,
- /// <summary>
- /// 00 key on ICO
- /// </summary>
- ICO_00 = 0xE4,
- /// <summary>
- /// Process key
- /// </summary>
- PROCESSKEY = 0xE5,
- /// <summary>
- /// Clear key on ICO
- /// </summary>
- ICO_CLEAR = 0xE6,
- /// <summary>
- /// Packet key to be used to pass Unicode characters as if they were keystrokes
- /// </summary>
- PACKET = 0xE7,
- /// <summary>
- /// Reset key
- /// </summary>
- OEM_RESET = 0xE9,
- /// <summary>
- /// Jump key
- /// </summary>
- OEM_JUMP = 0xEA,
- /// <summary>
- /// PA1 key
- /// </summary>
- OEM_PA1 = 0xEB,
- /// <summary>
- /// PA2 key
- /// </summary>
- OEM_PA2 = 0xEC,
- /// <summary>
- /// PA3 key
- /// </summary>
- OEM_PA3 = 0xED,
- /// <summary>
- /// WsCtrl key
- /// </summary>
- OEM_WSCTRL = 0xEE,
- /// <summary>
- /// CuSel key
- /// </summary>
- OEM_CUSEL = 0xEF,
- /// <summary>
- /// Attn key
- /// </summary>
- OEM_ATTN = 0xF0,
- /// <summary>
- /// Finish key
- /// </summary>
- OEM_FINISH = 0xF1,
- /// <summary>
- /// Copy key
- /// </summary>
- OEM_COPY = 0xF2,
- /// <summary>
- /// Auto key
- /// </summary>
- OEM_AUTO = 0xF3,
- /// <summary>
- /// Enlw key
- /// </summary>
- OEM_ENLW = 0xF4,
- /// <summary>
- /// BackTab key
- /// </summary>
- OEM_BACKTAB = 0xF5,
- /// <summary>
- /// Attn key
- /// </summary>
- ATTN = 0xF6,
- /// <summary>
- /// CrSel key
- /// </summary>
- CRSEL = 0xF7,
- /// <summary>
- /// ExSel key
- /// </summary>
- EXSEL = 0xF8,
- /// <summary>
- /// Erase EOF key
- /// </summary>
- EREOF = 0xF9,
- /// <summary>
- /// Play key
- /// </summary>
- PLAY = 0xFA,
- /// <summary>
- /// Zoom key
- /// </summary>
- ZOOM = 0xFB,
- /// <summary>
- /// Reserved
- /// </summary>
- NONAME = 0xFC,
- /// <summary>
- /// PA1 key
- /// </summary>
- PA1 = 0xFD,
- /// <summary>
- /// Clear key
- /// </summary>
- OEM_CLEAR = 0xFE
- }
- // BUGBUG: This database makes no sense. It is not possible to map a VK code to a character without knowing the keyboard layout
- // It should be deleted.
- static HashSet<ScanCodeMapping> _scanCodes = new HashSet<ScanCodeMapping> {
- new (1, VK.ESCAPE, 0, '\u001B'), // Escape
- new (1, VK.ESCAPE, ConsoleModifiers.Shift, '\u001B'),
- new (2, (VK)'1', 0, '1'), // D1
- new (2, (VK)'1', ConsoleModifiers.Shift, '!'),
- new (3, (VK)'2', 0, '2'), // D2
- new (3, (VK)'2', ConsoleModifiers.Shift, '\"'), // BUGBUG: This is true for Portugese keyboard, but not ENG (@) or DEU (")
- new (3, (VK)'2', ConsoleModifiers.Alt | ConsoleModifiers.Control, '@'),
- new (4, (VK)'3', 0, '3'), // D3
- new (4, (VK)'3', ConsoleModifiers.Shift, '#'),
- new (4, (VK)'3', ConsoleModifiers.Alt | ConsoleModifiers.Control, '£'),
- new (5, (VK)'4', 0, '4'), // D4
- new (5, (VK)'4', ConsoleModifiers.Shift, '$'),
- new (5, (VK)'4', ConsoleModifiers.Alt | ConsoleModifiers.Control, '§'),
- new (6, (VK)'5', 0, '5'), // D5
- new (6, (VK)'5', ConsoleModifiers.Shift, '%'),
- new (6, (VK)'5', ConsoleModifiers.Alt | ConsoleModifiers.Control, '€'),
- new (7, (VK)'6', 0, '6'), // D6
- new (7, (VK)'6', ConsoleModifiers.Shift, '&'),
- new (8, (VK)'7', 0, '7'), // D7
- new (8, (VK)'7', ConsoleModifiers.Shift, '/'),
- new (8, (VK)'7', ConsoleModifiers.Alt | ConsoleModifiers.Control, '{'),
- new (9, (VK)'8', 0, '8'), // D8
- new (9, (VK)'8', ConsoleModifiers.Shift, '('),
- new (9, (VK)'8', ConsoleModifiers.Alt | ConsoleModifiers.Control, '['),
- new (10, (VK)'9', 0, '9'), // D9
- new (10, (VK)'9', ConsoleModifiers.Shift, ')'),
- new (10, (VK)'9', ConsoleModifiers.Alt | ConsoleModifiers.Control, ']'),
- new (11, (VK)'0', 0, '0'), // D0
- new (11, (VK)'0', ConsoleModifiers.Shift, '='),
- new (11, (VK)'0', ConsoleModifiers.Alt | ConsoleModifiers.Control, '}'),
- new (12, VK.OEM_4, 0, '\''), // Oem4
- new (12, VK.OEM_4, ConsoleModifiers.Shift, '?'),
- new (13, VK.OEM_6, 0, '+'), // Oem6
- new (13, VK.OEM_6, ConsoleModifiers.Shift, '*'),
- new (14, VK.BACK, 0, '\u0008'), // Backspace
- new (14, VK.BACK, ConsoleModifiers.Shift, '\u0008'),
- new (15, VK.TAB, 0, '\u0009'), // Tab
- new (15, VK.TAB, ConsoleModifiers.Shift, '\u000F'),
- new (16, (VK)'Q', 0, 'q'), // Q
- new (16, (VK)'Q', ConsoleModifiers.Shift, 'Q'),
- new (17, (VK)'W', 0, 'w'), // W
- new (17, (VK)'W', ConsoleModifiers.Shift, 'W'),
- new (18, (VK)'E', 0, 'e'), // E
- new (18, (VK)'E', ConsoleModifiers.Shift, 'E'),
- new (19, (VK)'R', 0, 'r'), // R
- new (19, (VK)'R', ConsoleModifiers.Shift, 'R'),
- new (20, (VK)'T', 0, 't'), // T
- new (20, (VK)'T', ConsoleModifiers.Shift, 'T'),
- new (21, (VK)'Y', 0, 'y'), // Y
- new (21, (VK)'Y', ConsoleModifiers.Shift, 'Y'),
- new (22, (VK)'U', 0, 'u'), // U
- new (22, (VK)'U', ConsoleModifiers.Shift, 'U'),
- new (23, (VK)'I', 0, 'i'), // I
- new (23, (VK)'I', ConsoleModifiers.Shift, 'I'),
- new (24, (VK)'O', 0, 'o'), // O
- new (24, (VK)'O', ConsoleModifiers.Shift, 'O'),
- new (25, (VK)'P', 0, 'p'), // P
- new (25, (VK)'P', ConsoleModifiers.Shift, 'P'),
- new (26, VK.OEM_PLUS, 0, '+'), // OemPlus
- new (26, VK.OEM_PLUS, ConsoleModifiers.Shift, '*'),
- new (26, VK.OEM_PLUS, ConsoleModifiers.Alt | ConsoleModifiers.Control, '¨'),
- new (27, VK.OEM_1, 0, '´'), // Oem1
- new (27, VK.OEM_1, ConsoleModifiers.Shift, '`'),
- new (28, VK.RETURN, 0, '\u000D'), // Enter
- new (28, VK.RETURN, ConsoleModifiers.Shift, '\u000D'),
- new (29, VK.CONTROL, 0, '\0'), // Control
- new (29, VK.CONTROL, ConsoleModifiers.Shift, '\0'),
- new (30, (VK)'A', 0, 'a'), // A
- new (30, (VK)'A', ConsoleModifiers.Shift, 'A'),
- new (31, (VK)'S', 0, 's'), // S
- new (31, (VK)'S', ConsoleModifiers.Shift, 'S'),
- new (32, (VK)'D', 0, 'd'), // D
- new (32, (VK)'D', ConsoleModifiers.Shift, 'D'),
- new (33, (VK)'F', 0, 'f'), // F
- new (33, (VK)'F', ConsoleModifiers.Shift, 'F'),
- new (34, (VK)'G', 0, 'g'), // G
- new (34, (VK)'G', ConsoleModifiers.Shift, 'G'),
- new (35, (VK)'H', 0, 'h'), // H
- new (35, (VK)'H', ConsoleModifiers.Shift, 'H'),
- new (36, (VK)'J', 0, 'j'), // J
- new (36, (VK)'J', ConsoleModifiers.Shift, 'J'),
- new (37, (VK)'K', 0, 'k'), // K
- new (37, (VK)'K', ConsoleModifiers.Shift, 'K'),
- new (38, (VK)'L', 0, 'l'), // L
- new (38, (VK)'L', ConsoleModifiers.Shift, 'L'),
- new (39, VK.OEM_3, 0, '`'), // Oem3 (Backtick/Grave)
- new (39, VK.OEM_3, ConsoleModifiers.Shift, '~'),
- new (40, VK.OEM_7, 0, '\''), // Oem7 (Single Quote)
- new (40, VK.OEM_7, ConsoleModifiers.Shift, '\"'),
- new (41, VK.OEM_5, 0, '\\'), // Oem5 (Backslash)
- new (41, VK.OEM_5, ConsoleModifiers.Shift, '|'),
- new (42, VK.LSHIFT, 0, '\0'), // Left Shift
- new (42, VK.LSHIFT, ConsoleModifiers.Shift, '\0'),
- new (43, VK.OEM_2, 0, '/'), // Oem2 (Forward Slash)
- new (43, VK.OEM_2, ConsoleModifiers.Shift, '?'),
- new (44, (VK)'Z', 0, 'z'), // Z
- new (44, (VK)'Z', ConsoleModifiers.Shift, 'Z'),
- new (45, (VK)'X', 0, 'x'), // X
- new (45, (VK)'X', ConsoleModifiers.Shift, 'X'),
- new (46, (VK)'C', 0, 'c'), // C
- new (46, (VK)'C', ConsoleModifiers.Shift, 'C'),
- new (47, (VK)'V', 0, 'v'), // V
- new (47, (VK)'V', ConsoleModifiers.Shift, 'V'),
- new (48, (VK)'B', 0, 'b'), // B
- new (48, (VK)'B', ConsoleModifiers.Shift, 'B'),
- new (49, (VK)'N', 0, 'n'), // N
- new (49, (VK)'N', ConsoleModifiers.Shift, 'N'),
- new (50, (VK)'M', 0, 'm'), // M
- new (50, (VK)'M', ConsoleModifiers.Shift, 'M'),
- new (51, VK.OEM_COMMA, 0, ','), // OemComma
- new (51, VK.OEM_COMMA, ConsoleModifiers.Shift, '<'),
- new (52, VK.OEM_PERIOD, 0, '.'), // OemPeriod
- new (52, VK.OEM_PERIOD, ConsoleModifiers.Shift, '>'),
- new (53, VK.OEM_MINUS, 0, '-'), // OemMinus
- new (53, VK.OEM_MINUS, ConsoleModifiers.Shift, '_'),
- new (54, VK.RSHIFT, 0, '\0'), // Right Shift
- new (54, VK.RSHIFT, ConsoleModifiers.Shift, '\0'),
- new (55, VK.PRINT, 0, '\0'), // Print Screen
- new (55, VK.PRINT, ConsoleModifiers.Shift, '\0'),
- new (56, VK.LMENU, 0, '\0'), // Alt
- new (56, VK.LMENU, ConsoleModifiers.Shift, '\0'),
- new (57, VK.SPACE, 0, ' '), // Spacebar
- new (57, VK.SPACE, ConsoleModifiers.Shift, ' '),
- new (58, VK.CAPITAL, 0, '\0'), // Caps Lock
- new (58, VK.CAPITAL, ConsoleModifiers.Shift, '\0'),
- new (59, VK.F1, 0, '\0'), // F1
- new (59, VK.F1, ConsoleModifiers.Shift, '\0'),
- new (60, VK.F2, 0, '\0'), // F2
- new (60, VK.F2, ConsoleModifiers.Shift, '\0'),
- new (61, VK.F3, 0, '\0'), // F3
- new (61, VK.F3, ConsoleModifiers.Shift, '\0'),
- new (62, VK.F4, 0, '\0'), // F4
- new (62, VK.F4, ConsoleModifiers.Shift, '\0'),
- new (63, VK.F5, 0, '\0'), // F5
- new (63, VK.F5, ConsoleModifiers.Shift, '\0'),
- new (64, VK.F6, 0, '\0'), // F6
- new (64, VK.F6, ConsoleModifiers.Shift, '\0'),
- new (65, VK.F7, 0, '\0'), // F7
- new (65, VK.F7, ConsoleModifiers.Shift, '\0'),
- new (66, VK.F8, 0, '\0'), // F8
- new (66, VK.F8, ConsoleModifiers.Shift, '\0'),
- new (67, VK.F9, 0, '\0'), // F9
- new (67, VK.F9, ConsoleModifiers.Shift, '\0'),
- new (68, VK.F10, 0, '\0'), // F10
- new (68, VK.F10, ConsoleModifiers.Shift, '\0'),
- new (69, VK.NUMLOCK, 0, '\0'), // Num Lock
- new (69, VK.NUMLOCK, ConsoleModifiers.Shift, '\0'),
- new (70, VK.SCROLL, 0, '\0'), // Scroll Lock
- new (70, VK.SCROLL, ConsoleModifiers.Shift, '\0'),
- new (71, VK.HOME, 0, '\0'), // Home
- new (71, VK.HOME, ConsoleModifiers.Shift, '\0'),
- new (72, VK.UP, 0, '\0'), // Up Arrow
- new (72, VK.UP, ConsoleModifiers.Shift, '\0'),
- new (73, VK.PRIOR, 0, '\0'), // Page Up
- new (73, VK.PRIOR, ConsoleModifiers.Shift, '\0'),
- new (74, VK.SUBTRACT, 0, '-'), // Subtract (Num Pad '-')
- new (74, VK.SUBTRACT, ConsoleModifiers.Shift, '-'),
- new (75, VK.LEFT, 0, '\0'), // Left Arrow
- new (75, VK.LEFT, ConsoleModifiers.Shift, '\0'),
- new (76, VK.CLEAR, 0, '\0'), // Center key (Num Pad 5 with Num Lock off)
- new (76, VK.CLEAR, ConsoleModifiers.Shift, '\0'),
- new (77, VK.RIGHT, 0, '\0'), // Right Arrow
- new (77, VK.RIGHT, ConsoleModifiers.Shift, '\0'),
- new (78, VK.ADD, 0, '+'), // Add (Num Pad '+')
- new (78, VK.ADD, ConsoleModifiers.Shift, '+'),
- new (79, VK.END, 0, '\0'), // End
- new (79, VK.END, ConsoleModifiers.Shift, '\0'),
- new (80, VK.DOWN, 0, '\0'), // Down Arrow
- new (80, VK.DOWN, ConsoleModifiers.Shift, '\0'),
- new (81, VK.NEXT, 0, '\0'), // Page Down
- new (81, VK.NEXT, ConsoleModifiers.Shift, '\0'),
- new (82, VK.INSERT, 0, '\0'), // Insert
- new (82, VK.INSERT, ConsoleModifiers.Shift, '\0'),
- new (83, VK.DELETE, 0, '\0'), // Delete
- new (83, VK.DELETE, ConsoleModifiers.Shift, '\0'),
- new (86, VK.OEM_102, 0, '<'), // OEM 102 (Typically '<' or '|' key next to Left Shift)
- new (86, VK.OEM_102, ConsoleModifiers.Shift, '>'),
- new (87, VK.F11, 0, '\0'), // F11
- new (87, VK.F11, ConsoleModifiers.Shift, '\0'),
- new (88, VK.F12, 0, '\0'), // F12
- new (88, VK.F12, ConsoleModifiers.Shift, '\0')
- };
- /// <summary>
- /// Decode a <see cref="ConsoleKeyInfo"/> that is using <see cref="ConsoleKey.Packet"/>.
- /// </summary>
- /// <param name="consoleKeyInfo">The console key info.</param>
- /// <returns>The decoded <see cref="ConsoleKeyInfo"/> or the <paramref name="consoleKeyInfo"/>.</returns>
- /// <remarks>If it's a <see cref="ConsoleKey.Packet"/> the <see cref="ConsoleKeyInfo.KeyChar"/> may be
- /// a <see cref="ConsoleKeyInfo.Key"/> or a <see cref="ConsoleKeyInfo.KeyChar"/> value.
- /// </remarks>
- public static ConsoleKeyInfo DecodeVKPacketToKConsoleKeyInfo (ConsoleKeyInfo consoleKeyInfo)
- {
- if (consoleKeyInfo.Key != ConsoleKey.Packet) {
- return consoleKeyInfo;
- }
- return GetConsoleKeyInfoFromKeyChar (consoleKeyInfo.KeyChar, consoleKeyInfo.Modifiers, out _);
- }
- /// <summary>
- /// Encode the <see cref="ConsoleKeyInfo.KeyChar"/> with the <see cref="ConsoleKeyInfo.Key"/>
- /// if the first a byte length, otherwise only the KeyChar is considered and searched on the database.
- /// </summary>
- /// <param name="consoleKeyInfo">The console key info.</param>
- /// <returns>The encoded KeyChar with the Key if both can be shifted, otherwise only the KeyChar.</returns>
- /// <remarks>This is useful to use with the <see cref="ConsoleKey.Packet"/>.</remarks>
- public static char EncodeKeyCharForVKPacket (ConsoleKeyInfo consoleKeyInfo)
- {
- char keyChar = consoleKeyInfo.KeyChar;
- ConsoleKey consoleKey = consoleKeyInfo.Key;
- if (keyChar != 0 && consoleKeyInfo.KeyChar < byte.MaxValue && consoleKey == ConsoleKey.None) {
- // try to get the ConsoleKey
- var scode = _scanCodes.FirstOrDefault ((e) => e.UnicodeChar == keyChar);
- if (scode != null) {
- consoleKey = (ConsoleKey)scode.VirtualKey;
- }
- }
- if (keyChar < byte.MaxValue && consoleKey != ConsoleKey.None) {
- keyChar = (char)(consoleKeyInfo.KeyChar << 8 | (byte)consoleKey);
- }
- return keyChar;
- }
- }
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