| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091 |
- #nullable enable
- namespace Terminal.Gui.App;
- public static partial class Application // Keyboard handling
- {
- /// <summary>
- /// Static reference to the current <see cref="IApplication"/> <see cref="IKeyboard"/>.
- /// </summary>
- public static IKeyboard Keyboard
- {
- get => ApplicationImpl.Instance.Keyboard;
- set => ApplicationImpl.Instance.Keyboard = value ??
- throw new ArgumentNullException(nameof(value));
- }
- /// <summary>
- /// Called when the user presses a key (by the <see cref="IConsoleDriver"/>). Raises the cancelable
- /// <see cref="KeyDown"/> event, then calls <see cref="View.NewKeyDownEvent"/> on all top level views, and finally
- /// if the key was not handled, invokes any Application-scoped <see cref="KeyBindings"/>.
- /// </summary>
- /// <remarks>Can be used to simulate key press events.</remarks>
- /// <param name="key"></param>
- /// <returns><see langword="true"/> if the key was handled.</returns>
- public static bool RaiseKeyDownEvent (Key key) => Keyboard.RaiseKeyDownEvent (key);
- /// <summary>
- /// Invokes any commands bound at the Application-level to <paramref name="key"/>.
- /// </summary>
- /// <param name="key"></param>
- /// <returns>
- /// <see langword="null"/> if no command was found; input processing should continue.
- /// <see langword="false"/> if the command was invoked and was not handled (or cancelled); input processing should continue.
- /// <see langword="true"/> if the command was invoked the command was handled (or cancelled); input processing should stop.
- /// </returns>
- public static bool? InvokeCommandsBoundToKey (Key key) => Keyboard.InvokeCommandsBoundToKey (key);
- /// <summary>
- /// Invokes an Application-bound command.
- /// </summary>
- /// <param name="command">The Command to invoke</param>
- /// <param name="key">The Application-bound Key that was pressed.</param>
- /// <param name="binding">Describes the binding.</param>
- /// <returns>
- /// <see langword="null"/> if no command was found; input processing should continue.
- /// <see langword="false"/> if the command was invoked and was not handled (or cancelled); input processing should continue.
- /// <see langword="true"/> if the command was invoked the command was handled (or cancelled); input processing should stop.
- /// </returns>
- /// <exception cref="NotSupportedException"></exception>
- public static bool? InvokeCommand (Command command, Key key, KeyBinding binding) => Keyboard.InvokeCommand (command, key, binding);
- /// <summary>
- /// Raised when the user presses a key.
- /// <para>
- /// Set <see cref="Key.Handled"/> to <see langword="true"/> to indicate the key was handled and to prevent
- /// additional processing.
- /// </para>
- /// </summary>
- /// <remarks>
- /// All drivers support firing the <see cref="KeyDown"/> event. Some drivers (Unix) do not support firing the
- /// <see cref="KeyDown"/> and <see cref="KeyUp"/> events.
- /// <para>Fired after <see cref="KeyDown"/> and before <see cref="KeyUp"/>.</para>
- /// </remarks>
- public static event EventHandler<Key>? KeyDown
- {
- add => Keyboard.KeyDown += value;
- remove => Keyboard.KeyDown -= value;
- }
- /// <summary>
- /// Called when the user releases a key (by the <see cref="IConsoleDriver"/>). Raises the cancelable
- /// <see cref="KeyUp"/>
- /// event
- /// then calls <see cref="View.NewKeyUpEvent"/> on all top level views. Called after <see cref="RaiseKeyDownEvent"/>.
- /// </summary>
- /// <remarks>Can be used to simulate key release events.</remarks>
- /// <param name="key"></param>
- /// <returns><see langword="true"/> if the key was handled.</returns>
- public static bool RaiseKeyUpEvent (Key key) => Keyboard.RaiseKeyUpEvent (key);
- /// <summary>Gets the Application-scoped key bindings.</summary>
- public static KeyBindings KeyBindings => Keyboard.KeyBindings;
- internal static void AddKeyBindings ()
- {
- if (Keyboard is Keyboard keyboard)
- {
- keyboard.AddKeyBindings ();
- }
- }
- }
|