TreeViewTests.cs 20 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. using Terminal.Gui;
  7. using Terminal.Gui.Trees;
  8. using Xunit;
  9. namespace Terminal.Gui.Views {
  10. public class TreeViewTests {
  11. #region Test Setup Methods
  12. class Factory {
  13. public Car [] Cars { get; set; }
  14. public override string ToString ()
  15. {
  16. return "Factory";
  17. }
  18. };
  19. class Car {
  20. public string Name { get; set; }
  21. public override string ToString ()
  22. {
  23. return Name;
  24. }
  25. };
  26. private TreeView<object> CreateTree ()
  27. {
  28. return CreateTree (out _, out _, out _);
  29. }
  30. private TreeView<object> CreateTree (out Factory factory1, out Car car1, out Car car2)
  31. {
  32. car1 = new Car ();
  33. car2 = new Car ();
  34. factory1 = new Factory () {
  35. Cars = new [] { car1, car2 }
  36. };
  37. var tree = new TreeView<object> (new DelegateTreeBuilder<object> ((s) => s is Factory f ? f.Cars : null));
  38. tree.AddObject (factory1);
  39. return tree;
  40. }
  41. #endregion
  42. /// <summary>
  43. /// Tests that <see cref="TreeView.Expand(object)"/> and <see cref="TreeView.IsExpanded(object)"/> are consistent
  44. /// </summary>
  45. [Fact]
  46. public void IsExpanded_TrueAfterExpand ()
  47. {
  48. var tree = CreateTree (out Factory f, out _, out _);
  49. Assert.False (tree.IsExpanded (f));
  50. tree.Expand (f);
  51. Assert.True (tree.IsExpanded (f));
  52. tree.Collapse (f);
  53. Assert.False (tree.IsExpanded (f));
  54. }
  55. [Fact]
  56. public void EmptyTreeView_ContentSizes ()
  57. {
  58. var emptyTree = new TreeView ();
  59. Assert.Equal (0, emptyTree.ContentHeight);
  60. Assert.Equal (0, emptyTree.GetContentWidth (true));
  61. Assert.Equal (0, emptyTree.GetContentWidth (false));
  62. }
  63. [Fact]
  64. public void EmptyTreeViewGeneric_ContentSizes ()
  65. {
  66. var emptyTree = new TreeView<string> ();
  67. Assert.Equal (0, emptyTree.ContentHeight);
  68. Assert.Equal (0, emptyTree.GetContentWidth (true));
  69. Assert.Equal (0, emptyTree.GetContentWidth (false));
  70. }
  71. /// <summary>
  72. /// Tests that <see cref="TreeView.Expand(object)"/> results in a correct content height
  73. /// </summary>
  74. [Fact]
  75. public void ContentHeight_BiggerAfterExpand ()
  76. {
  77. var tree = CreateTree (out Factory f, out _, out _);
  78. Assert.Equal (1, tree.ContentHeight);
  79. tree.Expand (f);
  80. Assert.Equal (3, tree.ContentHeight);
  81. tree.Collapse (f);
  82. Assert.Equal (1, tree.ContentHeight);
  83. }
  84. [Fact]
  85. public void ContentWidth_BiggerAfterExpand ()
  86. {
  87. var tree = CreateTree (out Factory f, out Car car1, out _);
  88. tree.Bounds = new Rect (0, 0, 10, 10);
  89. InitFakeDriver ();
  90. //-+Factory
  91. Assert.Equal (9, tree.GetContentWidth (true));
  92. car1.Name = "123456789";
  93. tree.Expand (f);
  94. //..├-123456789
  95. Assert.Equal (13, tree.GetContentWidth (true));
  96. tree.Collapse (f);
  97. //-+Factory
  98. Assert.Equal (9, tree.GetContentWidth (true));
  99. }
  100. [Fact]
  101. public void ContentWidth_VisibleVsAll ()
  102. {
  103. var tree = CreateTree (out Factory f, out Car car1, out Car car2);
  104. // control only allows 1 row to be viewed at once
  105. tree.Bounds = new Rect (0, 0, 20, 1);
  106. InitFakeDriver ();
  107. //-+Factory
  108. Assert.Equal (9, tree.GetContentWidth (true));
  109. Assert.Equal (9, tree.GetContentWidth (false));
  110. car1.Name = "123456789";
  111. car2.Name = "12345678";
  112. tree.Expand (f);
  113. // Although expanded the bigger (longer) child node is not in the rendered area of the control
  114. Assert.Equal (9, tree.GetContentWidth (true));
  115. Assert.Equal (13, tree.GetContentWidth (false)); // If you ask for the global max width it includes the longer child
  116. // Now that we have scrolled down 1 row we should see the big child
  117. tree.ScrollOffsetVertical = 1;
  118. Assert.Equal (13, tree.GetContentWidth (true));
  119. Assert.Equal (13, tree.GetContentWidth (false));
  120. // Scroll down so only car2 is visible
  121. tree.ScrollOffsetVertical = 2;
  122. Assert.Equal (12, tree.GetContentWidth (true));
  123. Assert.Equal (13, tree.GetContentWidth (false));
  124. // Scroll way down (off bottom of control even)
  125. tree.ScrollOffsetVertical = 5;
  126. Assert.Equal (0, tree.GetContentWidth (true));
  127. Assert.Equal (13, tree.GetContentWidth (false));
  128. }
  129. /// <summary>
  130. /// Tests that <see cref="TreeView.IsExpanded(object)"/> and <see cref="TreeView.Expand(object)"/> behaves correctly when an object cannot be expanded (because it has no children)
  131. /// </summary>
  132. [Fact]
  133. public void IsExpanded_FalseIfCannotExpand ()
  134. {
  135. var tree = CreateTree (out Factory f, out Car c, out _);
  136. // expose the car by expanding the factory
  137. tree.Expand (f);
  138. // car is not expanded
  139. Assert.False (tree.IsExpanded (c));
  140. //try to expand the car (should have no effect because cars have no children)
  141. tree.Expand (c);
  142. Assert.False (tree.IsExpanded (c));
  143. // should also be ignored
  144. tree.Collapse (c);
  145. Assert.False (tree.IsExpanded (c));
  146. }
  147. /// <summary>
  148. /// Tests illegal ranges for <see cref="TreeView.ScrollOffset"/>
  149. /// </summary>
  150. [Fact]
  151. public void ScrollOffset_CannotBeNegative ()
  152. {
  153. var tree = CreateTree ();
  154. Assert.Equal (0, tree.ScrollOffsetVertical);
  155. tree.ScrollOffsetVertical = -100;
  156. Assert.Equal (0, tree.ScrollOffsetVertical);
  157. tree.ScrollOffsetVertical = 10;
  158. Assert.Equal (10, tree.ScrollOffsetVertical);
  159. }
  160. /// <summary>
  161. /// Tests <see cref="TreeView.GetScrollOffsetOf(object)"/> for objects that are as yet undiscovered by the tree
  162. /// </summary>
  163. [Fact]
  164. public void GetScrollOffsetOf_MinusOneForUnRevealed ()
  165. {
  166. var tree = CreateTree (out Factory f, out Car c1, out Car c2);
  167. // to start with the tree is collapsed and only knows about the root object
  168. Assert.Equal (0, tree.GetScrollOffsetOf (f));
  169. Assert.Equal (-1, tree.GetScrollOffsetOf (c1));
  170. Assert.Equal (-1, tree.GetScrollOffsetOf (c2));
  171. // reveal it by expanding the root object
  172. tree.Expand (f);
  173. // tree now knows about children
  174. Assert.Equal (0, tree.GetScrollOffsetOf (f));
  175. Assert.Equal (1, tree.GetScrollOffsetOf (c1));
  176. Assert.Equal (2, tree.GetScrollOffsetOf (c2));
  177. // after collapsing the root node again
  178. tree.Collapse (f);
  179. // tree no longer knows about the locations of these objects
  180. Assert.Equal (0, tree.GetScrollOffsetOf (f));
  181. Assert.Equal (-1, tree.GetScrollOffsetOf (c1));
  182. Assert.Equal (-1, tree.GetScrollOffsetOf (c2));
  183. }
  184. /// <summary>
  185. /// Simulates behind the scenes changes to an object (which children it has) and how to sync that into the tree using <see cref="TreeView.RefreshObject(object, bool)"/>
  186. /// </summary>
  187. [Fact]
  188. public void RefreshObject_ChildRemoved ()
  189. {
  190. var tree = CreateTree (out Factory f, out Car c1, out Car c2);
  191. //reveal it by expanding the root object
  192. tree.Expand (f);
  193. Assert.Equal (0, tree.GetScrollOffsetOf (f));
  194. Assert.Equal (1, tree.GetScrollOffsetOf (c1));
  195. Assert.Equal (2, tree.GetScrollOffsetOf (c2));
  196. // Factory now no longer makes Car c1 (only c2)
  197. f.Cars = new Car [] { c2 };
  198. // Tree does not know this yet
  199. Assert.Equal (0, tree.GetScrollOffsetOf (f));
  200. Assert.Equal (1, tree.GetScrollOffsetOf (c1));
  201. Assert.Equal (2, tree.GetScrollOffsetOf (c2));
  202. // If the user has selected the node c1
  203. tree.SelectedObject = c1;
  204. // When we refresh the tree
  205. tree.RefreshObject (f);
  206. // Now tree knows that factory has only one child node c2
  207. Assert.Equal (0, tree.GetScrollOffsetOf (f));
  208. Assert.Equal (-1, tree.GetScrollOffsetOf (c1));
  209. Assert.Equal (1, tree.GetScrollOffsetOf (c2));
  210. // The old selection was c1 which is now gone so selection should default to the parent of that branch (the factory)
  211. Assert.Equal (f, tree.SelectedObject);
  212. }
  213. /// <summary>
  214. /// Tests that <see cref="TreeView.GetParent(object)"/> returns the parent object for
  215. /// Cars (Factories). Note that the method only works once the parent branch (Factory)
  216. /// is expanded to expose the child (Car)
  217. /// </summary>
  218. [Fact]
  219. public void GetParent_ReturnsParentOnlyWhenExpanded ()
  220. {
  221. var tree = CreateTree (out Factory f, out Car c1, out Car c2);
  222. Assert.Null (tree.GetParent (f));
  223. Assert.Null (tree.GetParent (c1));
  224. Assert.Null (tree.GetParent (c2));
  225. // now when we expand the factory we discover the cars
  226. tree.Expand (f);
  227. Assert.Null (tree.GetParent (f));
  228. Assert.Equal (f, tree.GetParent (c1));
  229. Assert.Equal (f, tree.GetParent (c2));
  230. tree.Collapse (f);
  231. Assert.Null (tree.GetParent (f));
  232. Assert.Null (tree.GetParent (c1));
  233. Assert.Null (tree.GetParent (c2));
  234. }
  235. /// <summary>
  236. /// Tests how the tree adapts to changes in the ChildrenGetter delegate during runtime
  237. /// when some branches are expanded and the new delegate returns children for a node that
  238. /// previously didn't have any children
  239. /// </summary>
  240. [Fact]
  241. public void RefreshObject_AfterChangingChildrenGetterDuringRuntime ()
  242. {
  243. var tree = CreateTree (out Factory f, out Car c1, out Car c2);
  244. string wheel = "Shiny Wheel";
  245. // Expand the Factory
  246. tree.Expand (f);
  247. // c1 cannot have children
  248. Assert.Equal (f, tree.GetParent (c1));
  249. // expanding it does nothing
  250. tree.Expand (c1);
  251. Assert.False (tree.IsExpanded (c1));
  252. // change the children getter so that now cars can have wheels
  253. tree.TreeBuilder = new DelegateTreeBuilder<object> ((o) =>
  254. // factories have cars
  255. o is Factory ? new object [] { c1, c2 }
  256. // cars have wheels
  257. : new object [] { wheel });
  258. // still cannot expand
  259. tree.Expand (c1);
  260. Assert.False (tree.IsExpanded (c1));
  261. tree.RefreshObject (c1);
  262. tree.Expand (c1);
  263. Assert.True (tree.IsExpanded (c1));
  264. Assert.Equal (wheel, tree.GetChildren (c1).FirstOrDefault ());
  265. }
  266. /// <summary>
  267. /// Same as <see cref="RefreshObject_AfterChangingChildrenGetterDuringRuntime"/> but
  268. /// uses <see cref="TreeView.RebuildTree()"/> instead of <see cref="TreeView.RefreshObject(object, bool)"/>
  269. /// </summary>
  270. [Fact]
  271. public void RebuildTree_AfterChangingChildrenGetterDuringRuntime ()
  272. {
  273. var tree = CreateTree (out Factory f, out Car c1, out Car c2);
  274. string wheel = "Shiny Wheel";
  275. // Expand the Factory
  276. tree.Expand (f);
  277. // c1 cannot have children
  278. Assert.Equal (f, tree.GetParent (c1));
  279. // expanding it does nothing
  280. tree.Expand (c1);
  281. Assert.False (tree.IsExpanded (c1));
  282. // change the children getter so that now cars can have wheels
  283. tree.TreeBuilder = new DelegateTreeBuilder<object> ((o) =>
  284. // factories have cars
  285. o is Factory ? new object [] { c1, c2 }
  286. // cars have wheels
  287. : new object [] { wheel });
  288. // still cannot expand
  289. tree.Expand (c1);
  290. Assert.False (tree.IsExpanded (c1));
  291. // Rebuild the tree
  292. tree.RebuildTree ();
  293. // Rebuild should not have collapsed any branches or done anything wierd
  294. Assert.True (tree.IsExpanded (f));
  295. tree.Expand (c1);
  296. Assert.True (tree.IsExpanded (c1));
  297. Assert.Equal (wheel, tree.GetChildren (c1).FirstOrDefault ());
  298. }
  299. /// <summary>
  300. /// Tests that <see cref="TreeView.GetChildren(object)"/> returns the child objects for
  301. /// the factory. Note that the method only works once the parent branch (Factory)
  302. /// is expanded to expose the child (Car)
  303. /// </summary>
  304. [Fact]
  305. public void GetChildren_ReturnsChildrenOnlyWhenExpanded ()
  306. {
  307. var tree = CreateTree (out Factory f, out Car c1, out Car c2);
  308. Assert.Empty (tree.GetChildren (f));
  309. Assert.Empty (tree.GetChildren (c1));
  310. Assert.Empty (tree.GetChildren (c2));
  311. // now when we expand the factory we discover the cars
  312. tree.Expand (f);
  313. Assert.Contains (c1, tree.GetChildren (f));
  314. Assert.Contains (c2, tree.GetChildren (f));
  315. Assert.Empty (tree.GetChildren (c1));
  316. Assert.Empty (tree.GetChildren (c2));
  317. tree.Collapse (f);
  318. Assert.Empty (tree.GetChildren (f));
  319. Assert.Empty (tree.GetChildren (c1));
  320. Assert.Empty (tree.GetChildren (c2));
  321. }
  322. [Fact]
  323. public void TreeNode_WorksWithoutDelegate ()
  324. {
  325. var tree = new TreeView ();
  326. var root = new TreeNode ("Root");
  327. root.Children.Add (new TreeNode ("Leaf1"));
  328. root.Children.Add (new TreeNode ("Leaf2"));
  329. tree.AddObject (root);
  330. tree.Expand (root);
  331. Assert.Equal (2, tree.GetChildren (root).Count ());
  332. }
  333. [Fact]
  334. public void MultiSelect_GetAllSelectedObjects ()
  335. {
  336. var tree = new TreeView ();
  337. TreeNode l1;
  338. TreeNode l2;
  339. TreeNode l3;
  340. TreeNode l4;
  341. var root = new TreeNode ("Root");
  342. root.Children.Add (l1 = new TreeNode ("Leaf1"));
  343. root.Children.Add (l2 = new TreeNode ("Leaf2"));
  344. root.Children.Add (l3 = new TreeNode ("Leaf3"));
  345. root.Children.Add (l4 = new TreeNode ("Leaf4"));
  346. tree.AddObject (root);
  347. tree.MultiSelect = true;
  348. tree.Expand (root);
  349. Assert.Empty (tree.GetAllSelectedObjects ());
  350. tree.SelectedObject = root;
  351. Assert.Single (tree.GetAllSelectedObjects (), root);
  352. // move selection down 1
  353. tree.AdjustSelection (1, false);
  354. Assert.Single (tree.GetAllSelectedObjects (), l1);
  355. // expand selection down 2 (e.g. shift down twice)
  356. tree.AdjustSelection (1, true);
  357. tree.AdjustSelection (1, true);
  358. Assert.Equal (3, tree.GetAllSelectedObjects ().Count ());
  359. Assert.Contains (l1, tree.GetAllSelectedObjects ());
  360. Assert.Contains (l2, tree.GetAllSelectedObjects ());
  361. Assert.Contains (l3, tree.GetAllSelectedObjects ());
  362. tree.Collapse (root);
  363. // No selected objects since the root was collapsed
  364. Assert.Empty (tree.GetAllSelectedObjects ());
  365. }
  366. [Fact]
  367. public void ObjectActivated_Called ()
  368. {
  369. var tree = CreateTree (out Factory f, out Car car1, out _);
  370. InitFakeDriver ();
  371. object activated = null;
  372. bool called = false;
  373. // register for the event
  374. tree.ObjectActivated += (s) => {
  375. activated = s.ActivatedObject;
  376. called = true;
  377. };
  378. Assert.False (called);
  379. // no object is selected yet so no event should happen
  380. tree.ProcessKey (new KeyEvent (Key.Enter, new KeyModifiers ()));
  381. Assert.Null (activated);
  382. Assert.False (called);
  383. // down to select factory
  384. tree.ProcessKey (new KeyEvent (Key.CursorDown, new KeyModifiers ()));
  385. tree.ProcessKey (new KeyEvent (Key.Enter, new KeyModifiers ()));
  386. Assert.True (called);
  387. Assert.Same (f, activated);
  388. }
  389. [Fact]
  390. public void GoTo_OnlyAppliesToExposedObjects ()
  391. {
  392. var tree = CreateTree (out Factory f, out Car car1, out _);
  393. // Make tree bounds 1 in height so that EnsureVisible always requires updating scroll offset
  394. tree.Bounds = new Rect (0, 0, 50, 1);
  395. Assert.Null (tree.SelectedObject);
  396. Assert.Equal (0, tree.ScrollOffsetVertical);
  397. // car 1 is not yet exposed
  398. tree.GoTo (car1);
  399. Assert.Null (tree.SelectedObject);
  400. Assert.Equal (0, tree.ScrollOffsetVertical);
  401. tree.Expand (f);
  402. // Car1 is now exposed by expanding the factory
  403. tree.GoTo (car1);
  404. Assert.Equal (car1, tree.SelectedObject);
  405. Assert.Equal (1, tree.ScrollOffsetVertical);
  406. }
  407. [Fact]
  408. public void ObjectActivated_CustomKey ()
  409. {
  410. var tree = CreateTree (out Factory f, out Car car1, out _);
  411. InitFakeDriver ();
  412. tree.ObjectActivationKey = Key.Delete;
  413. object activated = null;
  414. bool called = false;
  415. // register for the event
  416. tree.ObjectActivated += (s) => {
  417. activated = s.ActivatedObject;
  418. called = true;
  419. };
  420. Assert.False (called);
  421. // no object is selected yet so no event should happen
  422. tree.ProcessKey (new KeyEvent (Key.Enter, new KeyModifiers ()));
  423. Assert.Null (activated);
  424. Assert.False (called);
  425. // down to select factory
  426. tree.ProcessKey (new KeyEvent (Key.CursorDown, new KeyModifiers ()));
  427. tree.ProcessKey (new KeyEvent (Key.Enter, new KeyModifiers ()));
  428. // Enter is not the activation key in this unit test
  429. Assert.Null (activated);
  430. Assert.False (called);
  431. // Delete is the activation key in this test so should result in activation occurring
  432. tree.ProcessKey (new KeyEvent (Key.Delete, new KeyModifiers ()));
  433. Assert.True (called);
  434. Assert.Same (f, activated);
  435. }
  436. [Fact]
  437. public void ObjectActivationButton_DoubleClick ()
  438. {
  439. var tree = CreateTree (out Factory f, out Car car1, out _);
  440. InitFakeDriver ();
  441. object activated = null;
  442. bool called = false;
  443. // register for the event
  444. tree.ObjectActivated += (s) => {
  445. activated = s.ActivatedObject;
  446. called = true;
  447. };
  448. Assert.False (called);
  449. // double click triggers activation
  450. tree.MouseEvent (new MouseEvent () { Y = 0, Flags = MouseFlags.Button1DoubleClicked });
  451. Assert.True (called);
  452. Assert.Same (f, activated);
  453. Assert.Same (f, tree.SelectedObject);
  454. }
  455. [Fact]
  456. public void ObjectActivationButton_SetToNull ()
  457. {
  458. var tree = CreateTree (out Factory f, out Car car1, out _);
  459. InitFakeDriver ();
  460. // disable activation
  461. tree.ObjectActivationButton = null;
  462. object activated = null;
  463. bool called = false;
  464. // register for the event
  465. tree.ObjectActivated += (s) => {
  466. activated = s.ActivatedObject;
  467. called = true;
  468. };
  469. Assert.False (called);
  470. // double click does nothing because we changed button to null
  471. tree.MouseEvent (new MouseEvent () { Y = 0, Flags = MouseFlags.Button1DoubleClicked });
  472. Assert.False (called);
  473. Assert.Null (activated);
  474. Assert.Null (tree.SelectedObject);
  475. }
  476. [Fact]
  477. public void ObjectActivationButton_RightClick ()
  478. {
  479. var tree = CreateTree (out Factory f, out Car car1, out _);
  480. InitFakeDriver ();
  481. tree.ObjectActivationButton = MouseFlags.Button2Clicked;
  482. tree.ExpandAll ();
  483. object activated = null;
  484. bool called = false;
  485. // register for the event
  486. tree.ObjectActivated += (s) => {
  487. activated = s.ActivatedObject;
  488. called = true;
  489. };
  490. Assert.False (called);
  491. // double click does nothing because we changed button binding to right click
  492. tree.MouseEvent (new MouseEvent () { Y = 1, Flags = MouseFlags.Button1DoubleClicked });
  493. Assert.Null (activated);
  494. Assert.False (called);
  495. tree.MouseEvent (new MouseEvent () { Y = 1, Flags = MouseFlags.Button2Clicked });
  496. Assert.True (called);
  497. Assert.Same (car1, activated);
  498. Assert.Same (car1, tree.SelectedObject);
  499. }
  500. /// <summary>
  501. /// Simulates behind the scenes changes to an object (which children it has) and how to sync that into the tree using <see cref="TreeView.RefreshObject(object, bool)"/>
  502. /// </summary>
  503. [Fact]
  504. public void RefreshObject_EqualityTest ()
  505. {
  506. var obj1 = new EqualityTestObject () { Name = "Bob", Age = 1 };
  507. var obj2 = new EqualityTestObject () { Name = "Bob", Age = 2 }; ;
  508. string root = "root";
  509. var tree = new TreeView<object> ();
  510. tree.TreeBuilder = new DelegateTreeBuilder<object> ((s) => ReferenceEquals (s, root) ? new object [] { obj1 } : null);
  511. tree.AddObject (root);
  512. // Tree is not expanded so the root has no children yet
  513. Assert.Empty (tree.GetChildren (root));
  514. tree.Expand (root);
  515. // now that the tree is expanded we should get our child returned
  516. Assert.Equal (1, tree.GetChildren (root).Count (child => ReferenceEquals (obj1, child)));
  517. // change the getter to return an Equal object (but not the same reference - obj2)
  518. tree.TreeBuilder = new DelegateTreeBuilder<object> ((s) => ReferenceEquals (s, root) ? new object [] { obj2 } : null);
  519. // tree has cached the knowledge of what children the root has so won't know about the change (we still get obj1)
  520. Assert.Equal (1, tree.GetChildren (root).Count (child => ReferenceEquals (obj1, child)));
  521. // now that we refresh the root we should get the new child reference (obj2)
  522. tree.RefreshObject (root);
  523. Assert.Equal (1, tree.GetChildren (root).Count (child => ReferenceEquals (obj2, child)));
  524. }
  525. /// <summary>
  526. /// Test object which considers for equality only <see cref="Name"/>
  527. /// </summary>
  528. private class EqualityTestObject {
  529. public string Name { get; set; }
  530. public int Age { get; set; }
  531. public override int GetHashCode ()
  532. {
  533. return Name?.GetHashCode () ?? base.GetHashCode ();
  534. }
  535. public override bool Equals (object obj)
  536. {
  537. return obj is EqualityTestObject eto && Equals (Name, eto.Name);
  538. }
  539. }
  540. private void InitFakeDriver ()
  541. {
  542. var driver = new FakeDriver ();
  543. Application.Init (driver, new FakeMainLoop (() => FakeConsole.ReadKey (true)));
  544. driver.Init (() => { });
  545. }
  546. }
  547. }