Application.Run.cs 31 KB

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  1. using System.Diagnostics;
  2. using System.Diagnostics.CodeAnalysis;
  3. namespace Terminal.Gui;
  4. public static partial class Application // Run (Begin, Run, End, Stop)
  5. {
  6. private static Toplevel _cachedRunStateToplevel;
  7. /// <summary>
  8. /// Notify that a new <see cref="RunState"/> was created (<see cref="Begin(Toplevel)"/> was called). The token is
  9. /// created in <see cref="Begin(Toplevel)"/> and this event will be fired before that function exits.
  10. /// </summary>
  11. /// <remarks>
  12. /// If <see cref="EndAfterFirstIteration"/> is <see langword="true"/> callers to <see cref="Begin(Toplevel)"/>
  13. /// must also subscribe to <see cref="NotifyStopRunState"/> and manually dispose of the <see cref="RunState"/> token
  14. /// when the application is done.
  15. /// </remarks>
  16. public static event EventHandler<RunStateEventArgs> NotifyNewRunState;
  17. /// <summary>Notify that an existent <see cref="RunState"/> is stopping (<see cref="End(RunState)"/> was called).</summary>
  18. /// <remarks>
  19. /// If <see cref="EndAfterFirstIteration"/> is <see langword="true"/> callers to <see cref="Begin(Toplevel)"/>
  20. /// must also subscribe to <see cref="NotifyStopRunState"/> and manually dispose of the <see cref="RunState"/> token
  21. /// when the application is done.
  22. /// </remarks>
  23. public static event EventHandler<ToplevelEventArgs> NotifyStopRunState;
  24. /// <summary>Building block API: Prepares the provided <see cref="Toplevel"/> for execution.</summary>
  25. /// <returns>
  26. /// The <see cref="RunState"/> handle that needs to be passed to the <see cref="End(RunState)"/> method upon
  27. /// completion.
  28. /// </returns>
  29. /// <param name="toplevel">The <see cref="Toplevel"/> to prepare execution for.</param>
  30. /// <remarks>
  31. /// This method prepares the provided <see cref="Toplevel"/> for running with the focus, it adds this to the list
  32. /// of <see cref="Toplevel"/>s, lays out the Subviews, focuses the first element, and draws the <see cref="Toplevel"/>
  33. /// in the screen. This is usually followed by executing the <see cref="RunLoop"/> method, and then the
  34. /// <see cref="End(RunState)"/> method upon termination which will undo these changes.
  35. /// </remarks>
  36. public static RunState Begin (Toplevel toplevel)
  37. {
  38. ArgumentNullException.ThrowIfNull (toplevel);
  39. #if DEBUG_IDISPOSABLE
  40. Debug.Assert (!toplevel.WasDisposed);
  41. if (_cachedRunStateToplevel is { } && _cachedRunStateToplevel != toplevel)
  42. {
  43. Debug.Assert (_cachedRunStateToplevel.WasDisposed);
  44. }
  45. #endif
  46. if (toplevel.IsOverlappedContainer && OverlappedTop != toplevel && OverlappedTop is { })
  47. {
  48. throw new InvalidOperationException ("Only one Overlapped Container is allowed.");
  49. }
  50. // Ensure the mouse is ungrabbed.
  51. MouseGrabView = null;
  52. var rs = new RunState (toplevel);
  53. // View implements ISupportInitializeNotification which is derived from ISupportInitialize
  54. if (!toplevel.IsInitialized)
  55. {
  56. toplevel.BeginInit ();
  57. toplevel.EndInit ();
  58. }
  59. #if DEBUG_IDISPOSABLE
  60. if (Top is { } && toplevel != Top && !_topLevels.Contains (Top))
  61. {
  62. // This assertion confirm if the Top was already disposed
  63. Debug.Assert (Top.WasDisposed);
  64. Debug.Assert (Top == _cachedRunStateToplevel);
  65. }
  66. #endif
  67. lock (_topLevels)
  68. {
  69. if (Top is { } && toplevel != Top && !_topLevels.Contains (Top))
  70. {
  71. // If Top was already disposed and isn't on the Toplevels Stack,
  72. // clean it up here if is the same as _cachedRunStateToplevel
  73. if (Top == _cachedRunStateToplevel)
  74. {
  75. Top = null;
  76. }
  77. else
  78. {
  79. // Probably this will never hit
  80. throw new ObjectDisposedException (Top.GetType ().FullName);
  81. }
  82. }
  83. else if (OverlappedTop is { } && toplevel != Top && _topLevels.Contains (Top))
  84. {
  85. Top.OnLeave (toplevel);
  86. }
  87. // BUGBUG: We should not depend on `Id` internally.
  88. // BUGBUG: It is super unclear what this code does anyway.
  89. if (string.IsNullOrEmpty (toplevel.Id))
  90. {
  91. var count = 1;
  92. var id = (_topLevels.Count + count).ToString ();
  93. while (_topLevels.Count > 0 && _topLevels.FirstOrDefault (x => x.Id == id) is { })
  94. {
  95. count++;
  96. id = (_topLevels.Count + count).ToString ();
  97. }
  98. toplevel.Id = (_topLevels.Count + count).ToString ();
  99. _topLevels.Push (toplevel);
  100. }
  101. else
  102. {
  103. Toplevel dup = _topLevels.FirstOrDefault (x => x.Id == toplevel.Id);
  104. if (dup is null)
  105. {
  106. _topLevels.Push (toplevel);
  107. }
  108. }
  109. if (_topLevels.FindDuplicates (new ToplevelEqualityComparer ()).Count > 0)
  110. {
  111. throw new ArgumentException ("There are duplicates Toplevel IDs");
  112. }
  113. }
  114. if (Top is null || toplevel.IsOverlappedContainer)
  115. {
  116. Top = toplevel;
  117. }
  118. var refreshDriver = true;
  119. if (OverlappedTop is null
  120. || toplevel.IsOverlappedContainer
  121. || (Current?.Modal == false && toplevel.Modal)
  122. || (Current?.Modal == false && !toplevel.Modal)
  123. || (Current?.Modal == true && toplevel.Modal))
  124. {
  125. if (toplevel.Visible)
  126. {
  127. Current?.OnDeactivate (toplevel);
  128. Toplevel previousCurrent = Current;
  129. Current = toplevel;
  130. Current.OnActivate (previousCurrent);
  131. SetCurrentOverlappedAsTop ();
  132. }
  133. else
  134. {
  135. refreshDriver = false;
  136. }
  137. }
  138. else if ((OverlappedTop != null
  139. && toplevel != OverlappedTop
  140. && Current?.Modal == true
  141. && !_topLevels.Peek ().Modal)
  142. || (OverlappedTop is { } && toplevel != OverlappedTop && Current?.Running == false))
  143. {
  144. refreshDriver = false;
  145. MoveCurrent (toplevel);
  146. }
  147. else
  148. {
  149. refreshDriver = false;
  150. MoveCurrent (Current);
  151. }
  152. toplevel.SetRelativeLayout (Driver.Screen.Size);
  153. toplevel.LayoutSubviews ();
  154. toplevel.PositionToplevels ();
  155. toplevel.FocusFirst ();
  156. BringOverlappedTopToFront ();
  157. if (refreshDriver)
  158. {
  159. OverlappedTop?.OnChildLoaded (toplevel);
  160. toplevel.OnLoaded ();
  161. toplevel.SetNeedsDisplay ();
  162. toplevel.Draw ();
  163. Driver.UpdateScreen ();
  164. if (PositionCursor (toplevel))
  165. {
  166. Driver.UpdateCursor ();
  167. }
  168. }
  169. NotifyNewRunState?.Invoke (toplevel, new (rs));
  170. return rs;
  171. }
  172. /// <summary>
  173. /// Calls <see cref="View.PositionCursor"/> on the most focused view in the view starting with <paramref name="view"/>.
  174. /// </summary>
  175. /// <remarks>
  176. /// Does nothing if <paramref name="view"/> is <see langword="null"/> or if the most focused view is not visible or
  177. /// enabled.
  178. /// <para>
  179. /// If the most focused view is not visible within it's superview, the cursor will be hidden.
  180. /// </para>
  181. /// </remarks>
  182. /// <returns><see langword="true"/> if a view positioned the cursor and the position is visible.</returns>
  183. internal static bool PositionCursor (View view)
  184. {
  185. // Find the most focused view and position the cursor there.
  186. View mostFocused = view?.MostFocused;
  187. if (mostFocused is null)
  188. {
  189. if (view is { HasFocus: true })
  190. {
  191. mostFocused = view;
  192. }
  193. else
  194. {
  195. return false;
  196. }
  197. }
  198. // If the view is not visible or enabled, don't position the cursor
  199. if (!mostFocused.Visible || !mostFocused.Enabled)
  200. {
  201. Driver.GetCursorVisibility (out CursorVisibility current);
  202. if (current != CursorVisibility.Invisible)
  203. {
  204. Driver.SetCursorVisibility (CursorVisibility.Invisible);
  205. }
  206. return false;
  207. }
  208. // If the view is not visible within it's superview, don't position the cursor
  209. Rectangle mostFocusedViewport = mostFocused.ViewportToScreen (mostFocused.Viewport with { Location = Point.Empty });
  210. Rectangle superViewViewport = mostFocused.SuperView?.ViewportToScreen (mostFocused.SuperView.Viewport with { Location = Point.Empty }) ?? Driver.Screen;
  211. if (!superViewViewport.IntersectsWith (mostFocusedViewport))
  212. {
  213. return false;
  214. }
  215. Point? cursor = mostFocused.PositionCursor ();
  216. Driver.GetCursorVisibility (out CursorVisibility currentCursorVisibility);
  217. if (cursor is { })
  218. {
  219. // Convert cursor to screen coords
  220. cursor = mostFocused.ViewportToScreen (mostFocused.Viewport with { Location = cursor.Value }).Location;
  221. // If the cursor is not in a visible location in the SuperView, hide it
  222. if (!superViewViewport.Contains (cursor.Value))
  223. {
  224. if (currentCursorVisibility != CursorVisibility.Invisible)
  225. {
  226. Driver.SetCursorVisibility (CursorVisibility.Invisible);
  227. }
  228. return false;
  229. }
  230. // Show it
  231. if (currentCursorVisibility == CursorVisibility.Invisible)
  232. {
  233. Driver.SetCursorVisibility (mostFocused.CursorVisibility);
  234. }
  235. return true;
  236. }
  237. if (currentCursorVisibility != CursorVisibility.Invisible)
  238. {
  239. Driver.SetCursorVisibility (CursorVisibility.Invisible);
  240. }
  241. return false;
  242. }
  243. /// <summary>
  244. /// Runs the application by creating a <see cref="Toplevel"/> object and calling
  245. /// <see cref="Run(Toplevel, Func{Exception, bool})"/>.
  246. /// </summary>
  247. /// <remarks>
  248. /// <para>Calling <see cref="Init"/> first is not needed as this function will initialize the application.</para>
  249. /// <para>
  250. /// <see cref="Shutdown"/> must be called when the application is closing (typically after Run> has returned) to
  251. /// ensure resources are cleaned up and terminal settings restored.
  252. /// </para>
  253. /// <para>
  254. /// The caller is responsible for disposing the object returned by this method.
  255. /// </para>
  256. /// </remarks>
  257. /// <returns>The created <see cref="Toplevel"/> object. The caller is responsible for disposing this object.</returns>
  258. [RequiresUnreferencedCode ("AOT")]
  259. [RequiresDynamicCode ("AOT")]
  260. public static Toplevel Run (Func<Exception, bool> errorHandler = null, ConsoleDriver driver = null) { return Run<Toplevel> (errorHandler, driver); }
  261. /// <summary>
  262. /// Runs the application by creating a <see cref="Toplevel"/>-derived object of type <c>T</c> and calling
  263. /// <see cref="Run(Toplevel, Func{Exception, bool})"/>.
  264. /// </summary>
  265. /// <remarks>
  266. /// <para>Calling <see cref="Init"/> first is not needed as this function will initialize the application.</para>
  267. /// <para>
  268. /// <see cref="Shutdown"/> must be called when the application is closing (typically after Run> has returned) to
  269. /// ensure resources are cleaned up and terminal settings restored.
  270. /// </para>
  271. /// <para>
  272. /// The caller is responsible for disposing the object returned by this method.
  273. /// </para>
  274. /// </remarks>
  275. /// <param name="errorHandler"></param>
  276. /// <param name="driver">
  277. /// The <see cref="ConsoleDriver"/> to use. If not specified the default driver for the platform will
  278. /// be used ( <see cref="WindowsDriver"/>, <see cref="CursesDriver"/>, or <see cref="NetDriver"/>). Must be
  279. /// <see langword="null"/> if <see cref="Init"/> has already been called.
  280. /// </param>
  281. /// <returns>The created T object. The caller is responsible for disposing this object.</returns>
  282. [RequiresUnreferencedCode ("AOT")]
  283. [RequiresDynamicCode ("AOT")]
  284. public static T Run<T> (Func<Exception, bool> errorHandler = null, ConsoleDriver driver = null)
  285. where T : Toplevel, new ()
  286. {
  287. if (!_initialized)
  288. {
  289. // Init() has NOT been called.
  290. InternalInit (driver, null, true);
  291. }
  292. var top = new T ();
  293. Run (top, errorHandler);
  294. return top;
  295. }
  296. /// <summary>Runs the Application using the provided <see cref="Toplevel"/> view.</summary>
  297. /// <remarks>
  298. /// <para>
  299. /// This method is used to start processing events for the main application, but it is also used to run other
  300. /// modal <see cref="View"/>s such as <see cref="Dialog"/> boxes.
  301. /// </para>
  302. /// <para>
  303. /// To make a <see cref="Run(Terminal.Gui.Toplevel,System.Func{System.Exception,bool})"/> stop execution, call
  304. /// <see cref="Application.RequestStop"/>.
  305. /// </para>
  306. /// <para>
  307. /// Calling <see cref="Run(Terminal.Gui.Toplevel,System.Func{System.Exception,bool})"/> is equivalent to calling
  308. /// <see cref="Begin(Toplevel)"/>, followed by <see cref="RunLoop(RunState)"/>, and then calling
  309. /// <see cref="End(RunState)"/>.
  310. /// </para>
  311. /// <para>
  312. /// Alternatively, to have a program control the main loop and process events manually, call
  313. /// <see cref="Begin(Toplevel)"/> to set things up manually and then repeatedly call
  314. /// <see cref="RunLoop(RunState)"/> with the wait parameter set to false. By doing this the
  315. /// <see cref="RunLoop(RunState)"/> method will only process any pending events, timers, idle handlers and then
  316. /// return control immediately.
  317. /// </para>
  318. /// <para>When using <see cref="Run{T}"/> or
  319. /// <see cref="Run(System.Func{System.Exception,bool},Terminal.Gui.ConsoleDriver)"/>
  320. /// <see cref="Init"/> will be called automatically.
  321. /// </para>
  322. /// <para>
  323. /// RELEASE builds only: When <paramref name="errorHandler"/> is <see langword="null"/> any exceptions will be
  324. /// rethrown. Otherwise, if <paramref name="errorHandler"/> will be called. If <paramref name="errorHandler"/>
  325. /// returns <see langword="true"/> the <see cref="RunLoop(RunState)"/> will resume; otherwise this method will
  326. /// exit.
  327. /// </para>
  328. /// </remarks>
  329. /// <param name="view">The <see cref="Toplevel"/> to run as a modal.</param>
  330. /// <param name="errorHandler">
  331. /// RELEASE builds only: Handler for any unhandled exceptions (resumes when returns true,
  332. /// rethrows when null).
  333. /// </param>
  334. public static void Run (Toplevel view, Func<Exception, bool> errorHandler = null)
  335. {
  336. ArgumentNullException.ThrowIfNull (view);
  337. if (_initialized)
  338. {
  339. if (Driver is null)
  340. {
  341. // Disposing before throwing
  342. view.Dispose ();
  343. // This code path should be impossible because Init(null, null) will select the platform default driver
  344. throw new InvalidOperationException (
  345. "Init() completed without a driver being set (this should be impossible); Run<T>() cannot be called."
  346. );
  347. }
  348. }
  349. else
  350. {
  351. // Init() has NOT been called.
  352. throw new InvalidOperationException (
  353. "Init() has not been called. Only Run() or Run<T>() can be used without calling Init()."
  354. );
  355. }
  356. var resume = true;
  357. while (resume)
  358. {
  359. #if !DEBUG
  360. try
  361. {
  362. #endif
  363. resume = false;
  364. RunState runState = Begin (view);
  365. // If EndAfterFirstIteration is true then the user must dispose of the runToken
  366. // by using NotifyStopRunState event.
  367. RunLoop (runState);
  368. if (runState.Toplevel is null)
  369. {
  370. #if DEBUG_IDISPOSABLE
  371. Debug.Assert (_topLevels.Count == 0);
  372. #endif
  373. runState.Dispose ();
  374. return;
  375. }
  376. if (!EndAfterFirstIteration)
  377. {
  378. End (runState);
  379. }
  380. #if !DEBUG
  381. }
  382. catch (Exception error)
  383. {
  384. if (errorHandler is null)
  385. {
  386. throw;
  387. }
  388. resume = errorHandler (error);
  389. }
  390. #endif
  391. }
  392. }
  393. /// <summary>Adds a timeout to the application.</summary>
  394. /// <remarks>
  395. /// When time specified passes, the callback will be invoked. If the callback returns true, the timeout will be
  396. /// reset, repeating the invocation. If it returns false, the timeout will stop and be removed. The returned value is a
  397. /// token that can be used to stop the timeout by calling <see cref="RemoveTimeout(object)"/>.
  398. /// </remarks>
  399. public static object AddTimeout (TimeSpan time, Func<bool> callback) { return MainLoop?.AddTimeout (time, callback); }
  400. /// <summary>Removes a previously scheduled timeout</summary>
  401. /// <remarks>The token parameter is the value returned by <see cref="AddTimeout"/>.</remarks>
  402. /// Returns
  403. /// <c>true</c>
  404. /// if the timeout is successfully removed; otherwise,
  405. /// <c>false</c>
  406. /// .
  407. /// This method also returns
  408. /// <c>false</c>
  409. /// if the timeout is not found.
  410. public static bool RemoveTimeout (object token) { return MainLoop?.RemoveTimeout (token) ?? false; }
  411. /// <summary>Runs <paramref name="action"/> on the thread that is processing events</summary>
  412. /// <param name="action">the action to be invoked on the main processing thread.</param>
  413. public static void Invoke (Action action)
  414. {
  415. MainLoop?.AddIdle (
  416. () =>
  417. {
  418. action ();
  419. return false;
  420. }
  421. );
  422. }
  423. /// <summary>Wakes up the running application that might be waiting on input.</summary>
  424. public static void Wakeup () { MainLoop?.Wakeup (); }
  425. /// <summary>Triggers a refresh of the entire display.</summary>
  426. public static void Refresh ()
  427. {
  428. // TODO: Figure out how to remove this call to ClearContents. Refresh should just repaint damaged areas, not clear
  429. Driver.ClearContents ();
  430. View last = null;
  431. foreach (Toplevel v in _topLevels.Reverse ())
  432. {
  433. if (v.Visible)
  434. {
  435. v.SetNeedsDisplay ();
  436. v.SetSubViewNeedsDisplay ();
  437. v.Draw ();
  438. }
  439. last = v;
  440. }
  441. Driver.Refresh ();
  442. }
  443. /// <summary>This event is raised on each iteration of the main loop.</summary>
  444. /// <remarks>See also <see cref="Timeout"/></remarks>
  445. public static event EventHandler<IterationEventArgs> Iteration;
  446. /// <summary>The <see cref="MainLoop"/> driver for the application</summary>
  447. /// <value>The main loop.</value>
  448. internal static MainLoop MainLoop { get; private set; }
  449. /// <summary>
  450. /// Set to true to cause <see cref="End"/> to be called after the first iteration. Set to false (the default) to
  451. /// cause the application to continue running until Application.RequestStop () is called.
  452. /// </summary>
  453. public static bool EndAfterFirstIteration { get; set; }
  454. /// <summary>Building block API: Runs the main loop for the created <see cref="Toplevel"/>.</summary>
  455. /// <param name="state">The state returned by the <see cref="Begin(Toplevel)"/> method.</param>
  456. public static void RunLoop (RunState state)
  457. {
  458. ArgumentNullException.ThrowIfNull (state);
  459. ObjectDisposedException.ThrowIf (state.Toplevel is null, "state");
  460. var firstIteration = true;
  461. for (state.Toplevel.Running = true; state.Toplevel?.Running == true;)
  462. {
  463. MainLoop.Running = true;
  464. if (EndAfterFirstIteration && !firstIteration)
  465. {
  466. return;
  467. }
  468. RunIteration (ref state, ref firstIteration);
  469. }
  470. MainLoop.Running = false;
  471. // Run one last iteration to consume any outstanding input events from Driver
  472. // This is important for remaining OnKeyUp events.
  473. RunIteration (ref state, ref firstIteration);
  474. }
  475. /// <summary>Run one application iteration.</summary>
  476. /// <param name="state">The state returned by <see cref="Begin(Toplevel)"/>.</param>
  477. /// <param name="firstIteration">
  478. /// Set to <see langword="true"/> if this is the first run loop iteration. Upon return, it
  479. /// will be set to <see langword="false"/> if at least one iteration happened.
  480. /// </param>
  481. public static void RunIteration (ref RunState state, ref bool firstIteration)
  482. {
  483. if (MainLoop.Running && MainLoop.EventsPending ())
  484. {
  485. // Notify Toplevel it's ready
  486. if (firstIteration)
  487. {
  488. state.Toplevel.OnReady ();
  489. }
  490. MainLoop.RunIteration ();
  491. Iteration?.Invoke (null, new ());
  492. EnsureModalOrVisibleAlwaysOnTop (state.Toplevel);
  493. if (state.Toplevel != Current)
  494. {
  495. OverlappedTop?.OnDeactivate (state.Toplevel);
  496. state.Toplevel = Current;
  497. OverlappedTop?.OnActivate (state.Toplevel);
  498. Top.SetSubViewNeedsDisplay ();
  499. Refresh ();
  500. }
  501. }
  502. firstIteration = false;
  503. if (Current == null)
  504. {
  505. return;
  506. }
  507. if (state.Toplevel != Top && (Top.NeedsDisplay || Top.SubViewNeedsDisplay || Top.LayoutNeeded))
  508. {
  509. state.Toplevel.SetNeedsDisplay (state.Toplevel.Frame);
  510. Top.Draw ();
  511. foreach (Toplevel top in _topLevels.Reverse ())
  512. {
  513. if (top != Top && top != state.Toplevel)
  514. {
  515. top.SetNeedsDisplay ();
  516. top.SetSubViewNeedsDisplay ();
  517. top.Draw ();
  518. }
  519. }
  520. }
  521. if (_topLevels.Count == 1
  522. && state.Toplevel == Top
  523. && (Driver.Cols != state.Toplevel.Frame.Width
  524. || Driver.Rows != state.Toplevel.Frame.Height)
  525. && (state.Toplevel.NeedsDisplay
  526. || state.Toplevel.SubViewNeedsDisplay
  527. || state.Toplevel.LayoutNeeded))
  528. {
  529. Driver.ClearContents ();
  530. }
  531. if (state.Toplevel.NeedsDisplay || state.Toplevel.SubViewNeedsDisplay || state.Toplevel.LayoutNeeded || OverlappedChildNeedsDisplay ())
  532. {
  533. state.Toplevel.SetNeedsDisplay ();
  534. state.Toplevel.Draw ();
  535. Driver.UpdateScreen ();
  536. //Driver.UpdateCursor ();
  537. }
  538. if (PositionCursor (state.Toplevel))
  539. {
  540. Driver.UpdateCursor ();
  541. }
  542. // else
  543. {
  544. //if (PositionCursor (state.Toplevel))
  545. //{
  546. // Driver.Refresh ();
  547. //}
  548. //Driver.UpdateCursor ();
  549. }
  550. if (state.Toplevel != Top && !state.Toplevel.Modal && (Top.NeedsDisplay || Top.SubViewNeedsDisplay || Top.LayoutNeeded))
  551. {
  552. Top.Draw ();
  553. }
  554. }
  555. /// <summary>Stops the provided <see cref="Toplevel"/>, causing or the <paramref name="top"/> if provided.</summary>
  556. /// <param name="top">The <see cref="Toplevel"/> to stop.</param>
  557. /// <remarks>
  558. /// <para>This will cause <see cref="Application.Run(Toplevel, Func{Exception, bool})"/> to return.</para>
  559. /// <para>
  560. /// Calling <see cref="RequestStop(Terminal.Gui.Toplevel)"/> is equivalent to setting the <see cref="Toplevel.Running"/>
  561. /// property on the currently running <see cref="Toplevel"/> to false.
  562. /// </para>
  563. /// </remarks>
  564. public static void RequestStop (Toplevel top = null)
  565. {
  566. if (OverlappedTop is null || top is null || (OverlappedTop is null && top is { }))
  567. {
  568. top = Current;
  569. }
  570. if (OverlappedTop != null
  571. && top.IsOverlappedContainer
  572. && top?.Running == true
  573. && (Current?.Modal == false || (Current?.Modal == true && Current?.Running == false)))
  574. {
  575. OverlappedTop.RequestStop ();
  576. }
  577. else if (OverlappedTop != null
  578. && top != Current
  579. && Current?.Running == true
  580. && Current?.Modal == true
  581. && top.Modal
  582. && top.Running)
  583. {
  584. var ev = new ToplevelClosingEventArgs (Current);
  585. Current.OnClosing (ev);
  586. if (ev.Cancel)
  587. {
  588. return;
  589. }
  590. ev = new (top);
  591. top.OnClosing (ev);
  592. if (ev.Cancel)
  593. {
  594. return;
  595. }
  596. Current.Running = false;
  597. OnNotifyStopRunState (Current);
  598. top.Running = false;
  599. OnNotifyStopRunState (top);
  600. }
  601. else if ((OverlappedTop != null
  602. && top != OverlappedTop
  603. && top != Current
  604. && Current?.Modal == false
  605. && Current?.Running == true
  606. && !top.Running)
  607. || (OverlappedTop != null
  608. && top != OverlappedTop
  609. && top != Current
  610. && Current?.Modal == false
  611. && Current?.Running == false
  612. && !top.Running
  613. && _topLevels.ToArray () [1].Running))
  614. {
  615. MoveCurrent (top);
  616. }
  617. else if (OverlappedTop != null
  618. && Current != top
  619. && Current?.Running == true
  620. && !top.Running
  621. && Current?.Modal == true
  622. && top.Modal)
  623. {
  624. // The Current and the top are both modal so needed to set the Current.Running to false too.
  625. Current.Running = false;
  626. OnNotifyStopRunState (Current);
  627. }
  628. else if (OverlappedTop != null
  629. && Current == top
  630. && OverlappedTop?.Running == true
  631. && Current?.Running == true
  632. && top.Running
  633. && Current?.Modal == true
  634. && top.Modal)
  635. {
  636. // The OverlappedTop was requested to stop inside a modal Toplevel which is the Current and top,
  637. // both are the same, so needed to set the Current.Running to false too.
  638. Current.Running = false;
  639. OnNotifyStopRunState (Current);
  640. }
  641. else
  642. {
  643. Toplevel currentTop;
  644. if (top == Current || (Current?.Modal == true && !top.Modal))
  645. {
  646. currentTop = Current;
  647. }
  648. else
  649. {
  650. currentTop = top;
  651. }
  652. if (!currentTop.Running)
  653. {
  654. return;
  655. }
  656. var ev = new ToplevelClosingEventArgs (currentTop);
  657. currentTop.OnClosing (ev);
  658. if (ev.Cancel)
  659. {
  660. return;
  661. }
  662. currentTop.Running = false;
  663. OnNotifyStopRunState (currentTop);
  664. }
  665. }
  666. private static void OnNotifyStopRunState (Toplevel top)
  667. {
  668. if (EndAfterFirstIteration)
  669. {
  670. NotifyStopRunState?.Invoke (top, new (top));
  671. }
  672. }
  673. /// <summary>
  674. /// Building block API: completes the execution of a <see cref="Toplevel"/> that was started with
  675. /// <see cref="Begin(Toplevel)"/> .
  676. /// </summary>
  677. /// <param name="runState">The <see cref="RunState"/> returned by the <see cref="Begin(Toplevel)"/> method.</param>
  678. public static void End (RunState runState)
  679. {
  680. ArgumentNullException.ThrowIfNull (runState);
  681. if (OverlappedTop is { })
  682. {
  683. OverlappedTop.OnChildUnloaded (runState.Toplevel);
  684. }
  685. else
  686. {
  687. runState.Toplevel.OnUnloaded ();
  688. }
  689. // End the RunState.Toplevel
  690. // First, take it off the Toplevel Stack
  691. if (_topLevels.Count > 0)
  692. {
  693. if (_topLevels.Peek () != runState.Toplevel)
  694. {
  695. // If the top of the stack is not the RunState.Toplevel then
  696. // this call to End is not balanced with the call to Begin that started the RunState
  697. throw new ArgumentException ("End must be balanced with calls to Begin");
  698. }
  699. _topLevels.Pop ();
  700. }
  701. // Notify that it is closing
  702. runState.Toplevel?.OnClosed (runState.Toplevel);
  703. // If there is a OverlappedTop that is not the RunState.Toplevel then RunState.Toplevel
  704. // is a child of MidTop, and we should notify the OverlappedTop that it is closing
  705. if (OverlappedTop is { } && !runState.Toplevel.Modal && runState.Toplevel != OverlappedTop)
  706. {
  707. OverlappedTop.OnChildClosed (runState.Toplevel);
  708. }
  709. // Set Current and Top to the next TopLevel on the stack
  710. if (_topLevels.Count == 0)
  711. {
  712. Current = null;
  713. }
  714. else
  715. {
  716. if (_topLevels.Count > 1 && _topLevels.Peek () == OverlappedTop && OverlappedChildren.Any (t => t.Visible) is { })
  717. {
  718. OverlappedMoveNext ();
  719. }
  720. Current = _topLevels.Peek ();
  721. if (_topLevels.Count == 1 && Current == OverlappedTop)
  722. {
  723. OverlappedTop.OnAllChildClosed ();
  724. }
  725. else
  726. {
  727. SetCurrentOverlappedAsTop ();
  728. runState.Toplevel.OnLeave (Current);
  729. Current.OnEnter (runState.Toplevel);
  730. }
  731. Refresh ();
  732. }
  733. // Don't dispose runState.Toplevel. It's up to caller dispose it
  734. // If it's not the same as the current in the RunIteration,
  735. // it will be fixed later in the next RunIteration.
  736. if (OverlappedTop is { } && !_topLevels.Contains (OverlappedTop))
  737. {
  738. _cachedRunStateToplevel = OverlappedTop;
  739. }
  740. else
  741. {
  742. _cachedRunStateToplevel = runState.Toplevel;
  743. }
  744. runState.Toplevel = null;
  745. runState.Dispose ();
  746. }
  747. }