TreeViewFileSystem.cs 7.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Linq;
  5. using Terminal.Gui;
  6. namespace UICatalog.Scenarios {
  7. [ScenarioMetadata (Name: "TreeViewFileSystem", Description: "Hierarchical file system explorer based on TreeView")]
  8. [ScenarioCategory ("Controls")]
  9. [ScenarioCategory ("Dialogs")]
  10. [ScenarioCategory ("Text")]
  11. [ScenarioCategory ("Dialogs")]
  12. [ScenarioCategory ("TopLevel")]
  13. class TreeViewFileSystem : Scenario {
  14. /// <summary>
  15. /// A tree view where nodes are files and folders
  16. /// </summary>
  17. TreeView<FileSystemInfo> treeViewFiles;
  18. /// <summary>
  19. /// A tree view where nodes are <see cref="ITreeNode"/>
  20. /// </summary>
  21. TreeView treeViewNodes;
  22. MenuItem miShowLines;
  23. private MenuItem miPlusMinus;
  24. private MenuItem miArrowSymbols;
  25. private MenuItem miNoSymbols;
  26. private MenuItem miColoredSymbols;
  27. private MenuItem miInvertSymbols;
  28. private Terminal.Gui.Attribute green;
  29. private Terminal.Gui.Attribute red;
  30. public override void Setup ()
  31. {
  32. Win.Title = this.GetName();
  33. Win.Y = 1; // menu
  34. Win.Height = Dim.Fill (1); // status bar
  35. Top.LayoutSubviews ();
  36. var menu = new MenuBar (new MenuBarItem [] {
  37. new MenuBarItem ("_File", new MenuItem [] {
  38. new MenuItem ("_Quit", "", () => Quit()),
  39. }),
  40. new MenuBarItem ("_View", new MenuItem [] {
  41. miShowLines = new MenuItem ("_ShowLines", "", () => ShowLines()){
  42. Checked = true, CheckType = MenuItemCheckStyle.Checked
  43. },
  44. null /*separator*/,
  45. miPlusMinus = new MenuItem ("_PlusMinusSymbols", "", () => SetExpandableSymbols('+','-')){Checked = true, CheckType = MenuItemCheckStyle.Radio},
  46. miArrowSymbols = new MenuItem ("_ArrowSymbols", "", () => SetExpandableSymbols('>','v')){Checked = false, CheckType = MenuItemCheckStyle.Radio},
  47. miNoSymbols = new MenuItem ("_NoSymbols", "", () => SetExpandableSymbols(null,null)){Checked = false, CheckType = MenuItemCheckStyle.Radio},
  48. null /*separator*/,
  49. miColoredSymbols = new MenuItem ("_ColoredSymbols", "", () => ShowColoredExpandableSymbols()){Checked = false, CheckType = MenuItemCheckStyle.Checked},
  50. miInvertSymbols = new MenuItem ("_InvertSymbols", "", () => InvertExpandableSymbols()){Checked = false, CheckType = MenuItemCheckStyle.Checked},
  51. }),
  52. });
  53. Top.Add (menu);
  54. var statusBar = new StatusBar (new StatusItem [] {
  55. new StatusItem(Key.CtrlMask | Key.Q, "~^Q~ Quit", () => Quit()),
  56. });
  57. Top.Add (statusBar);
  58. var lblFiles = new Label("File Tree:"){
  59. X=0,
  60. Y=1
  61. };
  62. Win.Add(lblFiles);
  63. treeViewFiles = new TreeView<FileSystemInfo> () {
  64. X = 0,
  65. Y = Pos.Bottom(lblFiles),
  66. Width = 40,
  67. Height = 9,
  68. };
  69. SetupFileTree();
  70. Win.Add(treeViewFiles);
  71. var lblNodeTree = new Label("Node Tree:"){
  72. X=0,
  73. Y=Pos.Bottom(treeViewFiles)+1
  74. };
  75. Win.Add(lblNodeTree);
  76. treeViewNodes = new TreeView() {
  77. X = 0,
  78. Y = Pos.Bottom(lblNodeTree),
  79. Width = Dim.Fill (),
  80. Height = Dim.Fill (),
  81. };
  82. SetupNodeTree();
  83. Win.Add(treeViewNodes);
  84. green = Application.Driver.MakeAttribute (Color.Green, Color.Blue);
  85. red = Application.Driver.MakeAttribute (Color.Red, Color.Blue);
  86. }
  87. private void SetupNodeTree ()
  88. {
  89. // Add 2 root nodes with simple set of subfolders
  90. treeViewNodes.AddObject(CreateSimpleRoot());
  91. treeViewNodes.AddObject(CreateSimpleRoot());
  92. }
  93. private void SetupFileTree ()
  94. {
  95. // setup delegates
  96. treeViewFiles.TreeBuilder = new DelegateTreeBuilder<FileSystemInfo>(
  97. // Determines how to compute children of any given branch
  98. GetChildren,
  99. // As a shortcut to enumerating half the file system, tell tree that all directories are expandable (even if they turn out to be empty later on)
  100. (o)=>o is DirectoryInfo
  101. );
  102. // Determines how to represent objects as strings on the screen
  103. treeViewFiles.AspectGetter = FileSystemAspectGetter;
  104. treeViewFiles.AddObjects(DriveInfo.GetDrives().Select(d=>d.RootDirectory));
  105. }
  106. private void ShowLines ()
  107. {
  108. miShowLines.Checked = !miShowLines.Checked;
  109. treeViewNodes.Style.ShowBranchLines = miShowLines.Checked;
  110. treeViewNodes.SetNeedsDisplay();
  111. treeViewFiles.Style.ShowBranchLines = miShowLines.Checked;
  112. treeViewFiles.SetNeedsDisplay();
  113. }
  114. private void SetExpandableSymbols(Rune? expand, Rune? collapse)
  115. {
  116. miPlusMinus.Checked = expand == '+';
  117. miArrowSymbols.Checked = expand == '>';
  118. miNoSymbols.Checked = expand == null;
  119. treeViewNodes.Style.ExpandableSymbol = expand;
  120. treeViewNodes.Style.CollapseableSymbol = collapse;
  121. treeViewNodes.SetNeedsDisplay();
  122. treeViewFiles.Style.ExpandableSymbol = expand;
  123. treeViewFiles.Style.CollapseableSymbol = collapse;
  124. treeViewFiles.SetNeedsDisplay();
  125. }
  126. private void ShowColoredExpandableSymbols()
  127. {
  128. miColoredSymbols.Checked = !miColoredSymbols.Checked;
  129. treeViewFiles.Style.ColorExpandSymbol = miColoredSymbols.Checked;
  130. treeViewFiles.SetNeedsDisplay();
  131. treeViewNodes.Style.ColorExpandSymbol = miColoredSymbols.Checked;
  132. treeViewNodes.SetNeedsDisplay();
  133. }
  134. private void InvertExpandableSymbols(){
  135. miInvertSymbols.Checked = !miInvertSymbols.Checked;
  136. treeViewFiles.Style.InvertExpandSymbolColors = miInvertSymbols.Checked;
  137. treeViewFiles.SetNeedsDisplay();
  138. treeViewNodes.Style.InvertExpandSymbolColors = miInvertSymbols.Checked;
  139. treeViewNodes.SetNeedsDisplay();
  140. }
  141. private ITreeNode CreateSimpleRoot ()
  142. {
  143. return new TreeNode("Root"){
  144. Children = new List<ITreeNode>()
  145. {
  146. new TreeNode("Folder_1"){
  147. Children = new List<ITreeNode>()
  148. {
  149. new TreeNode("Folder_1.1"){
  150. Children = new List<ITreeNode>()
  151. {
  152. new TreeNode("File_1.1.1"),
  153. new TreeNode("File_1.1.2")
  154. }},
  155. new TreeNode("Folder_1.2"){
  156. Children = new List<ITreeNode>()
  157. {
  158. new TreeNode("File_1.2.1"),
  159. new TreeNode("File_1.2.2")
  160. }},
  161. new TreeNode("File_1.1")
  162. }},
  163. new TreeNode("Folder_2"){
  164. Children = new List<ITreeNode>()
  165. {
  166. new TreeNode("Folder_2.1"){
  167. Children = new List<ITreeNode>()
  168. {
  169. new TreeNode("File_2.1.1"),
  170. new TreeNode("File_2.1.2")
  171. }},
  172. new TreeNode("Folder_2.2"){
  173. Children = new List<ITreeNode>()
  174. {
  175. new TreeNode("File_2.2.1"),
  176. new TreeNode("File_2.2.2")
  177. }},
  178. new TreeNode("File_2.1")
  179. }},
  180. new TreeNode("Folder_3"){
  181. Children = new List<ITreeNode>()
  182. {
  183. new TreeNode("Folder_3.1"){
  184. Children = new List<ITreeNode>()
  185. {
  186. new TreeNode("File_3.1.1"),
  187. new TreeNode("File_3.1.2")
  188. }},
  189. new TreeNode("Folder_3.2"){
  190. Children = new List<ITreeNode>()
  191. {
  192. new TreeNode("File_3.2.1"),
  193. new TreeNode("File_3.2.2")
  194. }},
  195. new TreeNode("File_3.1")
  196. }}
  197. }
  198. };
  199. }
  200. private IEnumerable<FileSystemInfo> GetChildren(FileSystemInfo model)
  201. {
  202. // If it is a directory it's children are all contained files and dirs
  203. if(model is DirectoryInfo d) {
  204. try {
  205. return d.GetFileSystemInfos()
  206. //show directories first
  207. .OrderBy(a=>a is DirectoryInfo ? 0:1)
  208. .ThenBy(b=>b.Name);
  209. }
  210. catch(SystemException) {
  211. // Access violation or other error getting the file list for directory
  212. return Enumerable.Empty<FileSystemInfo>();
  213. }
  214. }
  215. return Enumerable.Empty<FileSystemInfo>();;
  216. }
  217. private string FileSystemAspectGetter(FileSystemInfo model)
  218. {
  219. if(model is DirectoryInfo d)
  220. return d.Name;
  221. if(model is FileInfo f)
  222. return f.Name;
  223. return model.ToString();
  224. }
  225. private void Quit ()
  226. {
  227. Application.RequestStop ();
  228. }
  229. }
  230. }