View.Drawing.cs 25 KB

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  1. using System.Drawing;
  2. namespace Terminal.Gui;
  3. public partial class View // Drawing APIs
  4. {
  5. private ColorScheme _colorScheme;
  6. /// <summary>The color scheme for this view, if it is not defined, it returns the <see cref="SuperView"/>'s color scheme.</summary>
  7. public virtual ColorScheme ColorScheme
  8. {
  9. get
  10. {
  11. if (_colorScheme is null)
  12. {
  13. return SuperView?.ColorScheme;
  14. }
  15. return _colorScheme;
  16. }
  17. set
  18. {
  19. if (_colorScheme != value)
  20. {
  21. _colorScheme = value;
  22. SetNeedsDisplay ();
  23. }
  24. }
  25. }
  26. /// <summary>The canvas that any line drawing that is to be shared by subviews of this view should add lines to.</summary>
  27. /// <remarks><see cref="Border"/> adds border lines to this LineCanvas.</remarks>
  28. public LineCanvas LineCanvas { get; } = new ();
  29. // The view-relative region that needs to be redrawn. Marked internal for unit tests.
  30. internal Rectangle _needsDisplayRect = Rectangle.Empty;
  31. /// <summary>Gets or sets whether the view needs to be redrawn.</summary>
  32. public bool NeedsDisplay
  33. {
  34. get => _needsDisplayRect != Rectangle.Empty;
  35. set
  36. {
  37. if (value)
  38. {
  39. SetNeedsDisplay ();
  40. }
  41. else
  42. {
  43. ClearNeedsDisplay ();
  44. }
  45. }
  46. }
  47. /// <summary>Gets whether any Subviews need to be redrawn.</summary>
  48. public bool SubViewNeedsDisplay { get; private set; }
  49. /// <summary>
  50. /// Gets or sets whether this View will use it's SuperView's <see cref="LineCanvas"/> for rendering any
  51. /// lines. If <see langword="true"/> the rendering of any borders drawn by this Frame will be done by its parent's
  52. /// SuperView. If <see langword="false"/> (the default) this View's <see cref="OnDrawAdornments"/> method will be
  53. /// called to render the borders.
  54. /// </summary>
  55. public virtual bool SuperViewRendersLineCanvas { get; set; } = false;
  56. /// <summary>Draws the specified character in the specified viewport-relative column and row of the View.</summary>
  57. /// <para>
  58. /// If the provided coordinates are outside the visible content area, this method does nothing.
  59. /// </para>
  60. /// <remarks>
  61. /// The top-left corner of the visible content area is <c>ViewPort.Location</c>.
  62. /// </remarks>
  63. /// <param name="col">Column (viewport-relative).</param>
  64. /// <param name="row">Row (viewport-relative).</param>
  65. /// <param name="rune">The Rune.</param>
  66. public void AddRune (int col, int row, Rune rune)
  67. {
  68. if (Move (col, row))
  69. {
  70. Driver.AddRune (rune);
  71. }
  72. }
  73. /// <summary>Clears <see cref="Viewport"/> with the normal background.</summary>
  74. /// <remarks>
  75. /// <para>
  76. /// If <see cref="ViewportSettings"/> has <see cref="Gui.ViewportSettings.ClearContentOnly"/> only
  77. /// the portion of the content
  78. /// area that is visible within the <see cref="View.Viewport"/> will be cleared. This is useful for views that have a
  79. /// content area larger than the Viewport (e.g. when <see cref="ViewportSettings.AllowNegativeLocation"/> is
  80. /// enabled) and want
  81. /// the area outside the content to be visually distinct.
  82. /// </para>
  83. /// </remarks>
  84. public void Clear ()
  85. {
  86. if (Driver is null)
  87. {
  88. return;
  89. }
  90. // Get screen-relative coords
  91. Rectangle toClear = ViewportToScreen (Viewport with { Location = new (0, 0) });
  92. Rectangle prevClip = Driver.Clip;
  93. if (ViewportSettings.HasFlag (ViewportSettings.ClearContentOnly))
  94. {
  95. Rectangle visibleContent = ViewportToScreen (new Rectangle (new (-Viewport.X, -Viewport.Y), GetContentSize ()));
  96. toClear = Rectangle.Intersect (toClear, visibleContent);
  97. }
  98. Attribute prev = Driver.SetAttribute (GetNormalColor ());
  99. Driver.FillRect (toClear);
  100. Driver.SetAttribute (prev);
  101. Driver.Clip = prevClip;
  102. }
  103. /// <summary>Fills the specified <see cref="Viewport"/>-relative rectangle with the specified color.</summary>
  104. /// <param name="rect">The Viewport-relative rectangle to clear.</param>
  105. /// <param name="color">The color to use to fill the rectangle. If not provided, the Normal background color will be used.</param>
  106. public void FillRect (Rectangle rect, Color? color = null)
  107. {
  108. if (Driver is null)
  109. {
  110. return;
  111. }
  112. // Get screen-relative coords
  113. Rectangle toClear = ViewportToScreen (rect);
  114. Rectangle prevClip = Driver.Clip;
  115. Driver.Clip = Rectangle.Intersect (prevClip, ViewportToScreen (Viewport with { Location = new (0, 0) }));
  116. Attribute prev = Driver.SetAttribute (new (color ?? GetNormalColor ().Background));
  117. Driver.FillRect (toClear);
  118. Driver.SetAttribute (prev);
  119. Driver.Clip = prevClip;
  120. }
  121. /// <summary>Sets the <see cref="ConsoleDriver"/>'s clip region to <see cref="Viewport"/>.</summary>
  122. /// <remarks>
  123. /// <para>
  124. /// By default, the clip rectangle is set to the intersection of the current clip region and the
  125. /// <see cref="Viewport"/>. This ensures that drawing is constrained to the viewport, but allows
  126. /// content to be drawn beyond the viewport.
  127. /// </para>
  128. /// <para>
  129. /// If <see cref="ViewportSettings"/> has <see cref="Gui.ViewportSettings.ClipContentOnly"/> set, clipping will be
  130. /// applied to just the visible content area.
  131. /// </para>
  132. /// </remarks>
  133. /// <returns>
  134. /// The current screen-relative clip region, which can be then re-applied by setting
  135. /// <see cref="ConsoleDriver.Clip"/>.
  136. /// </returns>
  137. public Rectangle SetClip ()
  138. {
  139. if (Driver is null)
  140. {
  141. return Rectangle.Empty;
  142. }
  143. Rectangle previous = Driver.Clip;
  144. // Clamp the Clip to the entire visible area
  145. Rectangle clip = Rectangle.Intersect (ViewportToScreen (Viewport with { Location = Point.Empty }), previous);
  146. if (ViewportSettings.HasFlag (ViewportSettings.ClipContentOnly))
  147. {
  148. // Clamp the Clip to the just content area that is within the viewport
  149. Rectangle visibleContent = ViewportToScreen (new Rectangle (new (-Viewport.X, -Viewport.Y), GetContentSize ()));
  150. clip = Rectangle.Intersect (clip, visibleContent);
  151. }
  152. Driver.Clip = clip;
  153. return previous;
  154. }
  155. /// <summary>
  156. /// Draws the view. Causes the following virtual methods to be called (along with their related events):
  157. /// <see cref="OnDrawContent"/>, <see cref="OnDrawContentComplete"/>.
  158. /// </summary>
  159. /// <remarks>
  160. /// <para>
  161. /// Always use <see cref="Viewport"/> (view-relative) when calling <see cref="OnDrawContent(Rectangle)"/>, NOT
  162. /// <see cref="Frame"/> (superview-relative).
  163. /// </para>
  164. /// <para>
  165. /// Views should set the color that they want to use on entry, as otherwise this will inherit the last color that
  166. /// was set globally on the driver.
  167. /// </para>
  168. /// <para>
  169. /// Overrides of <see cref="OnDrawContent(Rectangle)"/> must ensure they do not set <c>Driver.Clip</c> to a clip
  170. /// region larger than the <ref name="Viewport"/> property, as this will cause the driver to clip the entire
  171. /// region.
  172. /// </para>
  173. /// </remarks>
  174. public void Draw ()
  175. {
  176. if (!CanBeVisible (this))
  177. {
  178. return;
  179. }
  180. OnDrawAdornments ();
  181. if (ColorScheme is { })
  182. {
  183. //Driver.SetAttribute (HasFocus ? GetFocusColor () : GetNormalColor ());
  184. Driver?.SetAttribute (GetNormalColor ());
  185. }
  186. // By default, we clip to the viewport preventing drawing outside the viewport
  187. // We also clip to the content, but if a developer wants to draw outside the viewport, they can do
  188. // so via settings. SetClip honors the ViewportSettings.DisableVisibleContentClipping flag.
  189. Rectangle prevClip = SetClip ();
  190. // Invoke DrawContentEvent
  191. var dev = new DrawEventArgs (Viewport, Rectangle.Empty);
  192. DrawContent?.Invoke (this, dev);
  193. if (!dev.Cancel)
  194. {
  195. OnDrawContent (Viewport);
  196. }
  197. if (Driver is { })
  198. {
  199. Driver.Clip = prevClip;
  200. }
  201. OnRenderLineCanvas ();
  202. // TODO: This is a hack to force the border subviews to draw.
  203. if (Border?.Subviews is { })
  204. {
  205. foreach (View view in Border.Subviews)
  206. {
  207. view.SetNeedsDisplay ();
  208. view.Draw ();
  209. }
  210. }
  211. // Invoke DrawContentCompleteEvent
  212. OnDrawContentComplete (Viewport);
  213. // BUGBUG: v2 - We should be able to use View.SetClip here and not have to resort to knowing Driver details.
  214. ClearLayoutNeeded ();
  215. ClearNeedsDisplay ();
  216. }
  217. /// <summary>Event invoked when the content area of the View is to be drawn.</summary>
  218. /// <remarks>
  219. /// <para>Will be invoked before any subviews added with <see cref="Add(View)"/> have been drawn.</para>
  220. /// <para>
  221. /// Rect provides the view-relative rectangle describing the currently visible viewport into the
  222. /// <see cref="View"/> .
  223. /// </para>
  224. /// </remarks>
  225. public event EventHandler<DrawEventArgs> DrawContent;
  226. /// <summary>Event invoked when the content area of the View is completed drawing.</summary>
  227. /// <remarks>
  228. /// <para>Will be invoked after any subviews removed with <see cref="Remove(View)"/> have been completed drawing.</para>
  229. /// <para>
  230. /// Rect provides the view-relative rectangle describing the currently visible viewport into the
  231. /// <see cref="View"/> .
  232. /// </para>
  233. /// </remarks>
  234. public event EventHandler<DrawEventArgs> DrawContentComplete;
  235. /// <summary>Utility function to draw strings that contain a hotkey.</summary>
  236. /// <param name="text">String to display, the hotkey specifier before a letter flags the next letter as the hotkey.</param>
  237. /// <param name="hotColor">Hot color.</param>
  238. /// <param name="normalColor">Normal color.</param>
  239. /// <remarks>
  240. /// <para>
  241. /// The hotkey is any character following the hotkey specifier, which is the underscore ('_') character by
  242. /// default.
  243. /// </para>
  244. /// <para>The hotkey specifier can be changed via <see cref="HotKeySpecifier"/></para>
  245. /// </remarks>
  246. public void DrawHotString (string text, Attribute hotColor, Attribute normalColor)
  247. {
  248. Rune hotkeySpec = HotKeySpecifier == (Rune)0xffff ? (Rune)'_' : HotKeySpecifier;
  249. Application.Driver?.SetAttribute (normalColor);
  250. foreach (Rune rune in text.EnumerateRunes ())
  251. {
  252. if (rune == new Rune (hotkeySpec.Value))
  253. {
  254. Application.Driver?.SetAttribute (hotColor);
  255. continue;
  256. }
  257. Application.Driver?.AddRune (rune);
  258. Application.Driver?.SetAttribute (normalColor);
  259. }
  260. }
  261. /// <summary>
  262. /// Utility function to draw strings that contains a hotkey using a <see cref="ColorScheme"/> and the "focused"
  263. /// state.
  264. /// </summary>
  265. /// <param name="text">String to display, the underscore before a letter flags the next letter as the hotkey.</param>
  266. /// <param name="focused">
  267. /// If set to <see langword="true"/> this uses the focused colors from the color scheme, otherwise
  268. /// the regular ones.
  269. /// </param>
  270. /// <param name="scheme">The color scheme to use.</param>
  271. public void DrawHotString (string text, bool focused, ColorScheme scheme)
  272. {
  273. if (focused)
  274. {
  275. DrawHotString (text, scheme.HotFocus, scheme.Focus);
  276. }
  277. else
  278. {
  279. DrawHotString (
  280. text,
  281. Enabled ? scheme.HotNormal : scheme.Disabled,
  282. Enabled ? scheme.Normal : scheme.Disabled
  283. );
  284. }
  285. }
  286. /// <summary>Determines the current <see cref="ColorScheme"/> based on the <see cref="Enabled"/> value.</summary>
  287. /// <returns>
  288. /// <see cref="ColorScheme.Focus"/> if <see cref="Enabled"/> is <see langword="true"/> or
  289. /// <see cref="ColorScheme.Disabled"/> if <see cref="Enabled"/> is <see langword="false"/>. If it's
  290. /// overridden can return other values.
  291. /// </returns>
  292. public virtual Attribute GetFocusColor ()
  293. {
  294. ColorScheme cs = ColorScheme;
  295. if (cs is null)
  296. {
  297. cs = new ();
  298. }
  299. return Enabled ? cs.Focus : cs.Disabled;
  300. }
  301. /// <summary>Determines the current <see cref="ColorScheme"/> based on the <see cref="Enabled"/> value.</summary>
  302. /// <returns>
  303. /// <see cref="Terminal.Gui.ColorScheme.HotNormal"/> if <see cref="Enabled"/> is <see langword="true"/> or
  304. /// <see cref="Terminal.Gui.ColorScheme.Disabled"/> if <see cref="Enabled"/> is <see langword="false"/>. If it's
  305. /// overridden can return other values.
  306. /// </returns>
  307. public virtual Attribute GetHotNormalColor ()
  308. {
  309. ColorScheme cs = ColorScheme;
  310. if (cs is null)
  311. {
  312. cs = new ();
  313. }
  314. return Enabled ? cs.HotNormal : cs.Disabled;
  315. }
  316. /// <summary>Determines the current <see cref="ColorScheme"/> based on the <see cref="Enabled"/> value.</summary>
  317. /// <returns>
  318. /// <see cref="Terminal.Gui.ColorScheme.Normal"/> if <see cref="Enabled"/> is <see langword="true"/> or
  319. /// <see cref="Terminal.Gui.ColorScheme.Disabled"/> if <see cref="Enabled"/> is <see langword="false"/>. If it's
  320. /// overridden can return other values.
  321. /// </returns>
  322. public virtual Attribute GetNormalColor ()
  323. {
  324. ColorScheme cs = ColorScheme;
  325. if (cs is null)
  326. {
  327. cs = new ();
  328. }
  329. return Enabled ? cs.Normal : cs.Disabled;
  330. }
  331. /// <summary>Moves the drawing cursor to the specified <see cref="Viewport"/>-relative location in the view.</summary>
  332. /// <remarks>
  333. /// <para>
  334. /// If the provided coordinates are outside the visible content area, this method does nothing.
  335. /// </para>
  336. /// <para>
  337. /// The top-left corner of the visible content area is <c>ViewPort.Location</c>.
  338. /// </para>
  339. /// </remarks>
  340. /// <param name="col">Column (viewport-relative).</param>
  341. /// <param name="row">Row (viewport-relative).</param>
  342. public bool Move (int col, int row)
  343. {
  344. if (Driver is null || Driver?.Rows == 0)
  345. {
  346. return false;
  347. }
  348. if (col < 0 || row < 0 || col >= Viewport.Width || row >= Viewport.Height)
  349. {
  350. return false;
  351. }
  352. var screen = ViewportToScreen (new Point (col, row));
  353. Driver?.Move (screen.X, screen.Y);
  354. return true;
  355. }
  356. // TODO: Make this cancelable
  357. /// <summary>
  358. /// Prepares <see cref="View.LineCanvas"/>. If <see cref="SuperViewRendersLineCanvas"/> is true, only the
  359. /// <see cref="LineCanvas"/> of this view's subviews will be rendered. If <see cref="SuperViewRendersLineCanvas"/> is
  360. /// false (the default), this method will cause the <see cref="LineCanvas"/> be prepared to be rendered.
  361. /// </summary>
  362. /// <returns></returns>
  363. public virtual bool OnDrawAdornments ()
  364. {
  365. if (!IsInitialized)
  366. {
  367. return false;
  368. }
  369. // Each of these renders lines to either this View's LineCanvas
  370. // Those lines will be finally rendered in OnRenderLineCanvas
  371. Margin?.OnDrawContent (Margin.Viewport);
  372. Border?.OnDrawContent (Border.Viewport);
  373. Padding?.OnDrawContent (Padding.Viewport);
  374. return true;
  375. }
  376. /// <summary>
  377. /// Draws the view's content, including Subviews.
  378. /// </summary>
  379. /// <remarks>
  380. /// <para>
  381. /// The <paramref name="viewport"/> parameter is provided as a convenience; it has the same values as the
  382. /// <see cref="Viewport"/> property.
  383. /// </para>
  384. /// <para>
  385. /// The <see cref="Viewport"/> Location and Size indicate what part of the View's content, defined
  386. /// by <see cref="GetContentSize ()"/>, is visible and should be drawn. The coordinates taken by <see cref="Move"/> and
  387. /// <see cref="AddRune"/> are relative to <see cref="Viewport"/>, thus if <c>ViewPort.Location.Y</c> is <c>5</c>
  388. /// the 6th row of the content should be drawn using <c>MoveTo (x, 5)</c>.
  389. /// </para>
  390. /// <para>
  391. /// If <see cref="GetContentSize ()"/> is larger than <c>ViewPort.Size</c> drawing code should use <see cref="Viewport"/>
  392. /// to constrain drawing for better performance.
  393. /// </para>
  394. /// <para>
  395. /// The <see cref="ConsoleDriver.Clip"/> may define smaller area than <see cref="Viewport"/>; complex drawing code
  396. /// can be more
  397. /// efficient by using <see cref="ConsoleDriver.Clip"/> to constrain drawing for better performance.
  398. /// </para>
  399. /// <para>
  400. /// Overrides should loop through the subviews and call <see cref="Draw"/>.
  401. /// </para>
  402. /// </remarks>
  403. /// <param name="viewport">
  404. /// The rectangle describing the currently visible viewport into the <see cref="View"/>; has the same value as
  405. /// <see cref="Viewport"/>.
  406. /// </param>
  407. public virtual void OnDrawContent (Rectangle viewport)
  408. {
  409. if (NeedsDisplay)
  410. {
  411. if (SuperView is { })
  412. {
  413. Clear ();
  414. }
  415. if (!string.IsNullOrEmpty (TextFormatter.Text))
  416. {
  417. if (TextFormatter is { })
  418. {
  419. TextFormatter.NeedsFormat = true;
  420. }
  421. }
  422. // This should NOT clear
  423. // TODO: If the output is not in the Viewport, do nothing
  424. var drawRect = new Rectangle (ContentToScreen (Point.Empty), GetContentSize ());
  425. TextFormatter?.Draw (
  426. drawRect,
  427. HasFocus ? GetFocusColor () : GetNormalColor (),
  428. HasFocus ? ColorScheme.HotFocus : GetHotNormalColor (),
  429. Rectangle.Empty
  430. );
  431. SetSubViewNeedsDisplay ();
  432. }
  433. // TODO: Move drawing of subviews to a separate OnDrawSubviews virtual method
  434. // Draw subviews
  435. // TODO: Implement OnDrawSubviews (cancelable);
  436. if (_subviews is { } && SubViewNeedsDisplay)
  437. {
  438. IEnumerable<View> subviewsNeedingDraw = _subviews.Where (
  439. view => view.Visible
  440. && (view.NeedsDisplay || view.SubViewNeedsDisplay || view.LayoutNeeded)
  441. );
  442. foreach (View view in subviewsNeedingDraw)
  443. {
  444. if (view.LayoutNeeded)
  445. {
  446. view.LayoutSubviews ();
  447. }
  448. view.Draw ();
  449. }
  450. }
  451. }
  452. /// <summary>
  453. /// Called after <see cref="OnDrawContent"/> to enable overrides.
  454. /// </summary>
  455. /// <param name="viewport">
  456. /// The viewport-relative rectangle describing the currently visible viewport into the
  457. /// <see cref="View"/>
  458. /// </param>
  459. public virtual void OnDrawContentComplete (Rectangle viewport) { DrawContentComplete?.Invoke (this, new (viewport, Rectangle.Empty)); }
  460. // TODO: Make this cancelable
  461. /// <summary>
  462. /// Renders <see cref="View.LineCanvas"/>. If <see cref="SuperViewRendersLineCanvas"/> is true, only the
  463. /// <see cref="LineCanvas"/> of this view's subviews will be rendered. If <see cref="SuperViewRendersLineCanvas"/> is
  464. /// false (the default), this method will cause the <see cref="LineCanvas"/> to be rendered.
  465. /// </summary>
  466. /// <returns></returns>
  467. public virtual bool OnRenderLineCanvas ()
  468. {
  469. if (!IsInitialized || Driver is null)
  470. {
  471. return false;
  472. }
  473. // If we have a SuperView, it'll render our frames.
  474. if (!SuperViewRendersLineCanvas && LineCanvas.Viewport != Rectangle.Empty)
  475. {
  476. foreach (KeyValuePair<Point, Cell?> p in LineCanvas.GetCellMap ())
  477. {
  478. // Get the entire map
  479. if (p.Value is { })
  480. {
  481. Driver.SetAttribute (p.Value.Value.Attribute ?? ColorScheme.Normal);
  482. Driver.Move (p.Key.X, p.Key.Y);
  483. // TODO: #2616 - Support combining sequences that don't normalize
  484. Driver.AddRune (p.Value.Value.Rune);
  485. }
  486. }
  487. LineCanvas.Clear ();
  488. }
  489. if (Subviews.Any (s => s.SuperViewRendersLineCanvas))
  490. {
  491. foreach (View subview in Subviews.Where (s => s.SuperViewRendersLineCanvas))
  492. {
  493. // Combine the LineCanvas'
  494. LineCanvas.Merge (subview.LineCanvas);
  495. subview.LineCanvas.Clear ();
  496. }
  497. foreach (KeyValuePair<Point, Cell?> p in LineCanvas.GetCellMap ())
  498. {
  499. // Get the entire map
  500. if (p.Value is { })
  501. {
  502. Driver.SetAttribute (p.Value.Value.Attribute ?? ColorScheme.Normal);
  503. Driver.Move (p.Key.X, p.Key.Y);
  504. // TODO: #2616 - Support combining sequences that don't normalize
  505. Driver.AddRune (p.Value.Value.Rune);
  506. }
  507. }
  508. LineCanvas.Clear ();
  509. }
  510. return true;
  511. }
  512. /// <summary>Sets the area of this view needing to be redrawn to <see cref="Viewport"/>.</summary>
  513. /// <remarks>
  514. /// If the view has not been initialized (<see cref="IsInitialized"/> is <see langword="false"/>), this method
  515. /// does nothing.
  516. /// </remarks>
  517. public void SetNeedsDisplay ()
  518. {
  519. SetNeedsDisplay (Viewport);
  520. }
  521. /// <summary>Expands the area of this view needing to be redrawn to include <paramref name="region"/>.</summary>
  522. /// <remarks>
  523. /// <para>
  524. /// The location of <paramref name="region"/> is relative to the View's content, bound by <c>Size.Empty</c> and
  525. /// <see cref="GetContentSize ()"/>.
  526. /// </para>
  527. /// <para>
  528. /// If the view has not been initialized (<see cref="IsInitialized"/> is <see langword="false"/>), the area to be
  529. /// redrawn will be the <paramref name="region"/>.
  530. /// </para>
  531. /// </remarks>
  532. /// <param name="region">The content-relative region that needs to be redrawn.</param>
  533. public void SetNeedsDisplay (Rectangle region)
  534. {
  535. if (_needsDisplayRect.IsEmpty)
  536. {
  537. _needsDisplayRect = region;
  538. }
  539. else
  540. {
  541. int x = Math.Min (_needsDisplayRect.X, region.X);
  542. int y = Math.Min (_needsDisplayRect.Y, region.Y);
  543. int w = Math.Max (_needsDisplayRect.Width, region.Width);
  544. int h = Math.Max (_needsDisplayRect.Height, region.Height);
  545. _needsDisplayRect = new (x, y, w, h);
  546. }
  547. Margin?.SetNeedsDisplay ();
  548. Border?.SetNeedsDisplay ();
  549. Padding?.SetNeedsDisplay ();
  550. SuperView?.SetSubViewNeedsDisplay ();
  551. foreach (View subview in Subviews)
  552. {
  553. if (subview.Frame.IntersectsWith (region))
  554. {
  555. Rectangle subviewRegion = Rectangle.Intersect (subview.Frame, region);
  556. subviewRegion.X -= subview.Frame.X;
  557. subviewRegion.Y -= subview.Frame.Y;
  558. subview.SetNeedsDisplay (subviewRegion);
  559. }
  560. }
  561. }
  562. /// <summary>Sets <see cref="SubViewNeedsDisplay"/> to <see langword="true"/> for this View and all Superviews.</summary>
  563. public void SetSubViewNeedsDisplay ()
  564. {
  565. SubViewNeedsDisplay = true;
  566. if (this is Adornment adornment)
  567. {
  568. adornment.Parent?.SetSubViewNeedsDisplay ();
  569. }
  570. if (SuperView is { SubViewNeedsDisplay: false })
  571. {
  572. SuperView.SetSubViewNeedsDisplay ();
  573. return;
  574. }
  575. }
  576. /// <summary>Clears <see cref="NeedsDisplay"/> and <see cref="SubViewNeedsDisplay"/>.</summary>
  577. protected void ClearNeedsDisplay ()
  578. {
  579. _needsDisplayRect = Rectangle.Empty;
  580. SubViewNeedsDisplay = false;
  581. Margin?.ClearNeedsDisplay ();
  582. Border?.ClearNeedsDisplay ();
  583. Padding?.ClearNeedsDisplay ();
  584. foreach (View subview in Subviews)
  585. {
  586. subview.ClearNeedsDisplay ();
  587. }
  588. }
  589. }