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- using System.IO.Abstractions;
- namespace Terminal.Gui;
- /// <summary>Determines which symbol to use to represent files and directories.</summary>
- public class FileSystemIconProvider
- {
- private readonly NerdFonts _nerd = new ();
- private bool _useNerdIcons = NerdFonts.Enable;
- private bool _useUnicodeCharacters;
- /// <summary>
- /// Gets or sets the delegate to be used to determine opened state of directories when resolving
- /// <see cref="GetIcon(IFileSystemInfo)"/>. Defaults to always false.
- /// </summary>
- public Func<IDirectoryInfo, bool> IsOpenGetter { get; set; } = d => false;
- /// <summary>
- /// <para>
- /// Gets or sets a flag indicating whether to use Nerd Font icons. Defaults to <see cref="NerdFonts.Enable"/>
- /// which can be configured by end users from their <c>./.tui/config.json</c> via
- /// <see cref="ConfigurationManager"/>.
- /// </para>
- /// <remarks>Enabling <see cref="UseNerdIcons"/> implicitly disables <see cref="UseUnicodeCharacters"/>.</remarks>
- /// </summary>
- public bool UseNerdIcons
- {
- get => _useNerdIcons;
- set
- {
- _useNerdIcons = value;
- if (value)
- {
- UseUnicodeCharacters = false;
- }
- }
- }
- /// <summary>Gets or sets a flag indicating whether to use common unicode characters for file/directory icons.</summary>
- public bool UseUnicodeCharacters
- {
- get => _useUnicodeCharacters;
- set
- {
- _useUnicodeCharacters = value;
- if (value)
- {
- UseNerdIcons = false;
- }
- }
- }
- /// <summary>
- /// Returns the character to use to represent <paramref name="fileSystemInfo"/> or an empty space if no icon
- /// should be used.
- /// </summary>
- /// <param name="fileSystemInfo">The file or directory requiring an icon.</param>
- /// <returns></returns>
- public Rune GetIcon (IFileSystemInfo fileSystemInfo)
- {
- if (UseNerdIcons)
- {
- return new Rune (
- _nerd.GetNerdIcon (
- fileSystemInfo,
- fileSystemInfo is IDirectoryInfo dir ? IsOpenGetter (dir) : false
- )
- );
- }
- if (fileSystemInfo is IDirectoryInfo)
- {
- return UseUnicodeCharacters ? Glyphs.Folder : new Rune (Path.DirectorySeparatorChar);
- }
- return UseUnicodeCharacters ? Glyphs.File : new Rune (' ');
- }
- /// <summary>
- /// Returns <see cref="GetIcon(IFileSystemInfo)"/> with an extra space on the end if icon is likely to overlap
- /// adjacent cells.
- /// </summary>
- public string GetIconWithOptionalSpace (IFileSystemInfo fileSystemInfo)
- {
- string space = UseNerdIcons ? " " : "";
- return GetIcon (fileSystemInfo) + space;
- }
- }
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