SpinnerStyle.cs 47 KB

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  1. //------------------------------------------------------------------------------
  2. // SpinnerStyles below are derived from
  3. // <https://github.com/sindresorhus/cli-spinners/blob/master/spinners.json>
  4. // MIT License
  5. // Copyright (c) Sindre Sorhus <[email protected]>
  6. // (https://sindresorhus.com)
  7. // Permission is hereby granted, free of charge, to any person obtaining a copy
  8. // of this software and associated documentation files (the "Software"), to deal
  9. // in the Software without restriction, including without limitation the rights
  10. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  11. // copies of the Software, and to permit persons to whom the Software is
  12. // furnished to do so, subject to the following conditions:
  13. // The above copyright notice and this permission notice shall be included in
  14. // all copies or substantial portions of the Software.
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  21. // SOFTWARE.
  22. //------------------------------------------------------------------------------
  23. // Windows Terminal supports Unicode and Emoji characters, but by default
  24. // conhost shells (e.g., PowerShell and cmd.exe) do not. See
  25. // <https://spectreconsole.net/best-practices>.
  26. //------------------------------------------------------------------------------
  27. #pragma warning disable CA1034 // Nested types should not be visible
  28. namespace Terminal.Gui;
  29. /// <summary>SpinnerStyles used in a <see cref="SpinnerView"/>.</summary>
  30. public abstract class SpinnerStyle
  31. {
  32. private const bool DEFAULT_BOUNCE = false;
  33. private const int DEFAULT_DELAY = 80;
  34. private const bool DEFAULT_SPECIAL = false;
  35. /// <summary>Gets whether the current spinner style contains emoji or other special characters.</summary>
  36. public abstract bool HasSpecialCharacters { get; }
  37. /// <summary>Gets or sets the frames used to animate the spinner.</summary>
  38. public abstract string [] Sequence { get; }
  39. /// <summary>
  40. /// Gets or sets whether spinner should go back and forth through the Sequence rather than going to the end and
  41. /// starting again at the beginning.
  42. /// </summary>
  43. public abstract bool SpinBounce { get; }
  44. /// <summary>
  45. /// Gets or sets the number of milliseconds to wait between characters in the spin. Defaults to the
  46. /// SpinnerStyle's Interval value.
  47. /// </summary>
  48. /// <remarks>
  49. /// This is the maximum speed the spinner will rotate at. You still need to call
  50. /// <see cref="View.SetNeedsDisplay()"/> or <see cref="SpinnerView.AutoSpin"/> to advance/start animation.
  51. /// </remarks>
  52. public abstract int SpinDelay { get; }
  53. #pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
  54. // Placeholder when user has specified Delay and Sequence manually
  55. public class Custom : SpinnerStyle
  56. {
  57. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  58. public override string [] Sequence => Array.Empty<string> ();
  59. public override bool SpinBounce => DEFAULT_BOUNCE;
  60. public override int SpinDelay => DEFAULT_DELAY;
  61. }
  62. public class Dots : SpinnerStyle
  63. {
  64. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  65. public override string [] Sequence => new [] { "⠋", "⠙", "⠹", "⠸", "⠼", "⠴", "⠦", "⠧", "⠇", "⠏" };
  66. public override bool SpinBounce => DEFAULT_BOUNCE;
  67. public override int SpinDelay => DEFAULT_DELAY;
  68. }
  69. public class Dots2 : SpinnerStyle
  70. {
  71. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  72. public override string [] Sequence => new [] { "⣾", "⣽", "⣻", "⢿", "⡿", "⣟", "⣯", "⣷" };
  73. public override bool SpinBounce => DEFAULT_BOUNCE;
  74. public override int SpinDelay => DEFAULT_DELAY;
  75. }
  76. public class Dots3 : SpinnerStyle
  77. {
  78. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  79. public override string [] Sequence => new [] { "⠋", "⠙", "⠚", "⠞", "⠖", "⠦", "⠴", "⠲", "⠳", "⠓" };
  80. public override bool SpinBounce => DEFAULT_BOUNCE;
  81. public override int SpinDelay => DEFAULT_DELAY;
  82. }
  83. public class Dots4 : SpinnerStyle
  84. {
  85. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  86. public override string [] Sequence => new [] { "⠄", "⠆", "⠇", "⠋", "⠙", "⠸", "⠰", "⠠" };
  87. public override bool SpinBounce => true;
  88. public override int SpinDelay => DEFAULT_DELAY;
  89. }
  90. public class Dots5 : SpinnerStyle
  91. {
  92. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  93. public override string [] Sequence => new []
  94. {
  95. "⠋", "⠙", "⠚", "⠒", "⠂", "⠂", "⠒", "⠲", "⠴", "⠦", "⠖", "⠒", "⠐", "⠐", "⠒", "⠓", "⠋"
  96. };
  97. public override bool SpinBounce => DEFAULT_BOUNCE;
  98. public override int SpinDelay => DEFAULT_DELAY;
  99. }
  100. public class Dots6 : SpinnerStyle
  101. {
  102. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  103. public override string [] Sequence => new []
  104. {
  105. "⠁", "⠁", "⠉", "⠙", "⠚", "⠒", "⠂", "⠂", "⠒", "⠲", "⠴", "⠤", "⠄", "⠄"
  106. };
  107. public override bool SpinBounce => true;
  108. public override int SpinDelay => DEFAULT_DELAY;
  109. }
  110. public class Dots7 : SpinnerStyle
  111. {
  112. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  113. public override string [] Sequence => new []
  114. {
  115. "⠈", "⠈", "⠉", "⠋", "⠓", "⠒", "⠐", "⠐", "⠒", "⠖", "⠦", "⠤", "⠠", "⠠"
  116. };
  117. public override bool SpinBounce => true;
  118. public override int SpinDelay => DEFAULT_DELAY;
  119. }
  120. public class Dots8 : SpinnerStyle
  121. {
  122. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  123. public override string [] Sequence => new []
  124. {
  125. "⠁",
  126. "⠁",
  127. "⠉",
  128. "⠙",
  129. "⠚",
  130. "⠒",
  131. "⠂",
  132. "⠂",
  133. "⠒",
  134. "⠲",
  135. "⠴",
  136. "⠤",
  137. "⠄",
  138. "⠄",
  139. "⠤",
  140. "⠠",
  141. "⠠",
  142. "⠤",
  143. "⠦",
  144. "⠖",
  145. "⠒",
  146. "⠐",
  147. "⠐",
  148. "⠒",
  149. "⠓",
  150. "⠋",
  151. "⠉",
  152. "⠈",
  153. "⠈"
  154. };
  155. public override bool SpinBounce => DEFAULT_BOUNCE;
  156. public override int SpinDelay => DEFAULT_DELAY;
  157. }
  158. public class Dots9 : SpinnerStyle
  159. {
  160. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  161. public override string [] Sequence => new [] { "⢹", "⢺", "⢼", "⣸", "⣇", "⡧", "⡗", "⡏" };
  162. public override bool SpinBounce => DEFAULT_BOUNCE;
  163. public override int SpinDelay => DEFAULT_DELAY;
  164. }
  165. public class Dots10 : SpinnerStyle
  166. {
  167. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  168. public override string [] Sequence => new [] { "⢄", "⢂", "⢁", "⡁", "⡈", "⡐", "⡠" };
  169. public override bool SpinBounce => DEFAULT_BOUNCE;
  170. public override int SpinDelay => DEFAULT_DELAY;
  171. }
  172. public class Dots11 : SpinnerStyle
  173. {
  174. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  175. public override string [] Sequence => new [] { "⠁", "⠂", "⠄", "⡀", "⢀", "⠠", "⠐", "⠈" };
  176. public override bool SpinBounce => DEFAULT_BOUNCE;
  177. public override int SpinDelay => 100;
  178. }
  179. public class Dots12 : SpinnerStyle
  180. {
  181. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  182. public override string [] Sequence => new []
  183. {
  184. "⢀⠀",
  185. "⡀⠀",
  186. "⠄⠀",
  187. "⢂⠀",
  188. "⡂⠀",
  189. "⠅⠀",
  190. "⢃⠀",
  191. "⡃⠀",
  192. "⠍⠀",
  193. "⢋⠀",
  194. "⡋⠀",
  195. "⠍⠁",
  196. "⢋⠁",
  197. "⡋⠁",
  198. "⠍⠉",
  199. "⠋⠉",
  200. "⠋⠉",
  201. "⠉⠙",
  202. "⠉⠙",
  203. "⠉⠩",
  204. "⠈⢙",
  205. "⠈⡙",
  206. "⢈⠩",
  207. "⡀⢙",
  208. "⠄⡙",
  209. "⢂⠩",
  210. "⡂⢘",
  211. "⠅⡘",
  212. "⢃⠨",
  213. "⡃⢐",
  214. "⠍⡐",
  215. "⢋⠠",
  216. "⡋⢀",
  217. "⠍⡁",
  218. "⢋⠁",
  219. "⡋⠁",
  220. "⠍⠉",
  221. "⠋⠉",
  222. "⠋⠉",
  223. "⠉⠙",
  224. "⠉⠙",
  225. "⠉⠩",
  226. "⠈⢙",
  227. "⠈⡙",
  228. "⠈⠩",
  229. "⠀⢙",
  230. "⠀⡙",
  231. "⠀⠩",
  232. "⠀⢘",
  233. "⠀⡘",
  234. "⠀⠨",
  235. "⠀⢐",
  236. "⠀⡐",
  237. "⠀⠠",
  238. "⠀⢀",
  239. "⠀⡀"
  240. };
  241. public override bool SpinBounce => DEFAULT_BOUNCE;
  242. public override int SpinDelay => DEFAULT_DELAY;
  243. }
  244. public class Dots8Bit : SpinnerStyle
  245. {
  246. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  247. public override string [] Sequence => new []
  248. {
  249. "⠀",
  250. "⠁",
  251. "⠂",
  252. "⠃",
  253. "⠄",
  254. "⠅",
  255. "⠆",
  256. "⠇",
  257. "⡀",
  258. "⡁",
  259. "⡂",
  260. "⡃",
  261. "⡄",
  262. "⡅",
  263. "⡆",
  264. "⡇",
  265. "⠈",
  266. "⠉",
  267. "⠊",
  268. "⠋",
  269. "⠌",
  270. "⠍",
  271. "⠎",
  272. "⠏",
  273. "⡈",
  274. "⡉",
  275. "⡊",
  276. "⡋",
  277. "⡌",
  278. "⡍",
  279. "⡎",
  280. "⡏",
  281. "⠐",
  282. "⠑",
  283. "⠒",
  284. "⠓",
  285. "⠔",
  286. "⠕",
  287. "⠖",
  288. "⠗",
  289. "⡐",
  290. "⡑",
  291. "⡒",
  292. "⡓",
  293. "⡔",
  294. "⡕",
  295. "⡖",
  296. "⡗",
  297. "⠘",
  298. "⠙",
  299. "⠚",
  300. "⠛",
  301. "⠜",
  302. "⠝",
  303. "⠞",
  304. "⠟",
  305. "⡘",
  306. "⡙",
  307. "⡚",
  308. "⡛",
  309. "⡜",
  310. "⡝",
  311. "⡞",
  312. "⡟",
  313. "⠠",
  314. "⠡",
  315. "⠢",
  316. "⠣",
  317. "⠤",
  318. "⠥",
  319. "⠦",
  320. "⠧",
  321. "⡠",
  322. "⡡",
  323. "⡢",
  324. "⡣",
  325. "⡤",
  326. "⡥",
  327. "⡦",
  328. "⡧",
  329. "⠨",
  330. "⠩",
  331. "⠪",
  332. "⠫",
  333. "⠬",
  334. "⠭",
  335. "⠮",
  336. "⠯",
  337. "⡨",
  338. "⡩",
  339. "⡪",
  340. "⡫",
  341. "⡬",
  342. "⡭",
  343. "⡮",
  344. "⡯",
  345. "⠰",
  346. "⠱",
  347. "⠲",
  348. "⠳",
  349. "⠴",
  350. "⠵",
  351. "⠶",
  352. "⠷",
  353. "⡰",
  354. "⡱",
  355. "⡲",
  356. "⡳",
  357. "⡴",
  358. "⡵",
  359. "⡶",
  360. "⡷",
  361. "⠸",
  362. "⠹",
  363. "⠺",
  364. "⠻",
  365. "⠼",
  366. "⠽",
  367. "⠾",
  368. "⠿",
  369. "⡸",
  370. "⡹",
  371. "⡺",
  372. "⡻",
  373. "⡼",
  374. "⡽",
  375. "⡾",
  376. "⡿",
  377. "⢀",
  378. "⢁",
  379. "⢂",
  380. "⢃",
  381. "⢄",
  382. "⢅",
  383. "⢆",
  384. "⢇",
  385. "⣀",
  386. "⣁",
  387. "⣂",
  388. "⣃",
  389. "⣄",
  390. "⣅",
  391. "⣆",
  392. "⣇",
  393. "⢈",
  394. "⢉",
  395. "⢊",
  396. "⢋",
  397. "⢌",
  398. "⢍",
  399. "⢎",
  400. "⢏",
  401. "⣈",
  402. "⣉",
  403. "⣊",
  404. "⣋",
  405. "⣌",
  406. "⣍",
  407. "⣎",
  408. "⣏",
  409. "⢐",
  410. "⢑",
  411. "⢒",
  412. "⢓",
  413. "⢔",
  414. "⢕",
  415. "⢖",
  416. "⢗",
  417. "⣐",
  418. "⣑",
  419. "⣒",
  420. "⣓",
  421. "⣔",
  422. "⣕",
  423. "⣖",
  424. "⣗",
  425. "⢘",
  426. "⢙",
  427. "⢚",
  428. "⢛",
  429. "⢜",
  430. "⢝",
  431. "⢞",
  432. "⢟",
  433. "⣘",
  434. "⣙",
  435. "⣚",
  436. "⣛",
  437. "⣜",
  438. "⣝",
  439. "⣞",
  440. "⣟",
  441. "⢠",
  442. "⢡",
  443. "⢢",
  444. "⢣",
  445. "⢤",
  446. "⢥",
  447. "⢦",
  448. "⢧",
  449. "⣠",
  450. "⣡",
  451. "⣢",
  452. "⣣",
  453. "⣤",
  454. "⣥",
  455. "⣦",
  456. "⣧",
  457. "⢨",
  458. "⢩",
  459. "⢪",
  460. "⢫",
  461. "⢬",
  462. "⢭",
  463. "⢮",
  464. "⢯",
  465. "⣨",
  466. "⣩",
  467. "⣪",
  468. "⣫",
  469. "⣬",
  470. "⣭",
  471. "⣮",
  472. "⣯",
  473. "⢰",
  474. "⢱",
  475. "⢲",
  476. "⢳",
  477. "⢴",
  478. "⢵",
  479. "⢶",
  480. "⢷",
  481. "⣰",
  482. "⣱",
  483. "⣲",
  484. "⣳",
  485. "⣴",
  486. "⣵",
  487. "⣶",
  488. "⣷",
  489. "⢸",
  490. "⢹",
  491. "⢺",
  492. "⢻",
  493. "⢼",
  494. "⢽",
  495. "⢾",
  496. "⢿",
  497. "⣸",
  498. "⣹",
  499. "⣺",
  500. "⣻",
  501. "⣼",
  502. "⣽",
  503. "⣾",
  504. "⣿"
  505. };
  506. public override bool SpinBounce => DEFAULT_BOUNCE;
  507. public override int SpinDelay => DEFAULT_DELAY;
  508. }
  509. public class Line : SpinnerStyle
  510. {
  511. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  512. public override string [] Sequence => new [] { "-", @"\", "|", "/" };
  513. public override bool SpinBounce => DEFAULT_BOUNCE;
  514. public override int SpinDelay => 130;
  515. }
  516. public class Line2 : SpinnerStyle
  517. {
  518. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  519. public override string [] Sequence => new [] { "⠂", "-", "–", "—" };
  520. public override bool SpinBounce => true;
  521. public override int SpinDelay => 100;
  522. }
  523. public class Pipe : SpinnerStyle
  524. {
  525. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  526. public override string [] Sequence => new [] { "┤", "┘", "┴", "└", "├", "┌", "┬", "┐" };
  527. public override bool SpinBounce => DEFAULT_BOUNCE;
  528. public override int SpinDelay => 100;
  529. }
  530. public class SimpleDots : SpinnerStyle
  531. {
  532. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  533. public override string [] Sequence => new [] { ". ", ".. ", "...", " " };
  534. public override bool SpinBounce => DEFAULT_BOUNCE;
  535. public override int SpinDelay => 400;
  536. }
  537. public class SimpleDotsScrolling : SpinnerStyle
  538. {
  539. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  540. public override string [] Sequence => new [] { ". ", ".. ", "...", " ..", " .", " " };
  541. public override bool SpinBounce => DEFAULT_BOUNCE;
  542. public override int SpinDelay => 200;
  543. }
  544. public class Star : SpinnerStyle
  545. {
  546. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  547. public override string [] Sequence => new [] { "✶", "✸", "✹", "✺", "✹", "✷" };
  548. public override bool SpinBounce => DEFAULT_BOUNCE;
  549. public override int SpinDelay => 70;
  550. }
  551. public class Star2 : SpinnerStyle
  552. {
  553. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  554. public override string [] Sequence => new [] { "+", "x", "*" };
  555. public override bool SpinBounce => DEFAULT_BOUNCE;
  556. public override int SpinDelay => DEFAULT_DELAY;
  557. }
  558. public class Flip : SpinnerStyle
  559. {
  560. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  561. public override string [] Sequence => new [] { "_", "_", "_", "-", "`", "`", "'", "´", "-", "_", "_", "_" };
  562. public override bool SpinBounce => DEFAULT_BOUNCE;
  563. public override int SpinDelay => 70;
  564. }
  565. public class Hamburger : SpinnerStyle
  566. {
  567. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  568. public override string [] Sequence => new [] { "☱", "☲", "☴" };
  569. public override bool SpinBounce => DEFAULT_BOUNCE;
  570. public override int SpinDelay => 100;
  571. }
  572. public class GrowVertical : SpinnerStyle
  573. {
  574. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  575. public override string [] Sequence => new [] { "▁", "▃", "▄", "▅", "▆", "▇" };
  576. public override bool SpinBounce => true;
  577. public override int SpinDelay => 120;
  578. }
  579. public class GrowHorizontal : SpinnerStyle
  580. {
  581. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  582. public override string [] Sequence => new [] { "▏", "▎", "▍", "▌", "▋", "▊", "▉" };
  583. public override bool SpinBounce => true;
  584. public override int SpinDelay => 120;
  585. }
  586. public class Balloon : SpinnerStyle
  587. {
  588. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  589. public override string [] Sequence => new [] { " ", ".", "o", "O", "@", "*", " " };
  590. public override bool SpinBounce => DEFAULT_BOUNCE;
  591. public override int SpinDelay => 140;
  592. }
  593. public class Balloon2 : SpinnerStyle
  594. {
  595. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  596. public override string [] Sequence => new [] { ".", ".", "o", "O", "°" };
  597. public override bool SpinBounce => true;
  598. public override int SpinDelay => 120;
  599. }
  600. public class Noise : SpinnerStyle
  601. {
  602. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  603. public override string [] Sequence => new [] { "▓", "▒", "░" };
  604. public override bool SpinBounce => DEFAULT_BOUNCE;
  605. public override int SpinDelay => 100;
  606. }
  607. public class Bounce : SpinnerStyle
  608. {
  609. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  610. public override string [] Sequence => new [] { "⠁", "⠂", "⠄" };
  611. public override bool SpinBounce => true;
  612. public override int SpinDelay => 120;
  613. }
  614. public class BoxBounce : SpinnerStyle
  615. {
  616. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  617. public override string [] Sequence => new [] { "▖", "▘", "▝", "▗" };
  618. public override bool SpinBounce => DEFAULT_BOUNCE;
  619. public override int SpinDelay => 120;
  620. }
  621. public class BoxBounce2 : SpinnerStyle
  622. {
  623. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  624. public override string [] Sequence => new [] { "▌", "▀", "▐", "▄" };
  625. public override bool SpinBounce => DEFAULT_BOUNCE;
  626. public override int SpinDelay => 100;
  627. }
  628. public class Triangle : SpinnerStyle
  629. {
  630. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  631. public override string [] Sequence => new [] { "◢", "◣", "◤", "◥" };
  632. public override bool SpinBounce => DEFAULT_BOUNCE;
  633. public override int SpinDelay => 50;
  634. }
  635. public class Arc : SpinnerStyle
  636. {
  637. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  638. public override string [] Sequence => new [] { "◜", "◠", "◝", "◞", "◡", "◟" };
  639. public override bool SpinBounce => DEFAULT_BOUNCE;
  640. public override int SpinDelay => 100;
  641. }
  642. public class Circle : SpinnerStyle
  643. {
  644. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  645. public override string [] Sequence => new [] { "◡", "⊙", "◠" };
  646. public override bool SpinBounce => DEFAULT_BOUNCE;
  647. public override int SpinDelay => 120;
  648. }
  649. public class SquareCorners : SpinnerStyle
  650. {
  651. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  652. public override string [] Sequence => new [] { "◰", "◳", "◲", "◱" };
  653. public override bool SpinBounce => DEFAULT_BOUNCE;
  654. public override int SpinDelay => 180;
  655. }
  656. public class CircleQuarters : SpinnerStyle
  657. {
  658. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  659. public override string [] Sequence => new [] { "◴", "◷", "◶", "◵" };
  660. public override bool SpinBounce => DEFAULT_BOUNCE;
  661. public override int SpinDelay => 120;
  662. }
  663. public class CircleHalves : SpinnerStyle
  664. {
  665. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  666. public override string [] Sequence => new [] { "◐", "◓", "◑", "◒" };
  667. public override bool SpinBounce => DEFAULT_BOUNCE;
  668. public override int SpinDelay => 50;
  669. }
  670. public class Squish : SpinnerStyle
  671. {
  672. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  673. public override string [] Sequence => new [] { "╫", "╪" };
  674. public override bool SpinBounce => DEFAULT_BOUNCE;
  675. public override int SpinDelay => 100;
  676. }
  677. public class Toggle : SpinnerStyle
  678. {
  679. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  680. public override string [] Sequence => new [] { "⊶", "⊷" };
  681. public override bool SpinBounce => DEFAULT_BOUNCE;
  682. public override int SpinDelay => 250;
  683. }
  684. public class Toggle2 : SpinnerStyle
  685. {
  686. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  687. public override string [] Sequence => new [] { "▫", "▪" };
  688. public override bool SpinBounce => DEFAULT_BOUNCE;
  689. public override int SpinDelay => DEFAULT_DELAY;
  690. }
  691. public class Toggle3 : SpinnerStyle
  692. {
  693. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  694. public override string [] Sequence => new [] { "□", "■" };
  695. public override bool SpinBounce => DEFAULT_BOUNCE;
  696. public override int SpinDelay => 120;
  697. }
  698. public class Toggle4 : SpinnerStyle
  699. {
  700. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  701. public override string [] Sequence => new [] { "■", "□", "▪", "▫" };
  702. public override bool SpinBounce => DEFAULT_BOUNCE;
  703. public override int SpinDelay => 100;
  704. }
  705. public class Toggle5 : SpinnerStyle
  706. {
  707. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  708. public override string [] Sequence => new [] { "▮", "▯" };
  709. public override bool SpinBounce => DEFAULT_BOUNCE;
  710. public override int SpinDelay => 100;
  711. }
  712. public class Toggle6 : SpinnerStyle
  713. {
  714. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  715. public override string [] Sequence => new [] { "ဝ", "၀" };
  716. public override bool SpinBounce => DEFAULT_BOUNCE;
  717. public override int SpinDelay => 300;
  718. }
  719. public class Toggle7 : SpinnerStyle
  720. {
  721. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  722. public override string [] Sequence => new [] { "⦾", "⦿" };
  723. public override bool SpinBounce => DEFAULT_BOUNCE;
  724. public override int SpinDelay => DEFAULT_DELAY;
  725. }
  726. public class Toggle8 : SpinnerStyle
  727. {
  728. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  729. public override string [] Sequence => new [] { "◍", "◌" };
  730. public override bool SpinBounce => DEFAULT_BOUNCE;
  731. public override int SpinDelay => 100;
  732. }
  733. public class Toggle9 : SpinnerStyle
  734. {
  735. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  736. public override string [] Sequence => new [] { "◉", "◎" };
  737. public override bool SpinBounce => DEFAULT_BOUNCE;
  738. public override int SpinDelay => 100;
  739. }
  740. public class Toggle10 : SpinnerStyle
  741. {
  742. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  743. public override string [] Sequence => new [] { "㊂", "㊀", "㊁" };
  744. public override bool SpinBounce => DEFAULT_BOUNCE;
  745. public override int SpinDelay => 100;
  746. }
  747. public class Toggle11 : SpinnerStyle
  748. {
  749. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  750. public override string [] Sequence => new [] { "⧇", "⧆" };
  751. public override bool SpinBounce => DEFAULT_BOUNCE;
  752. public override int SpinDelay => 50;
  753. }
  754. public class Toggle12 : SpinnerStyle
  755. {
  756. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  757. public override string [] Sequence => new [] { "☗", "☖" };
  758. public override bool SpinBounce => DEFAULT_BOUNCE;
  759. public override int SpinDelay => 120;
  760. }
  761. public class Toggle13 : SpinnerStyle
  762. {
  763. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  764. public override string [] Sequence => new [] { "=", "*", "-" };
  765. public override bool SpinBounce => DEFAULT_BOUNCE;
  766. public override int SpinDelay => DEFAULT_DELAY;
  767. }
  768. public class Arrow : SpinnerStyle
  769. {
  770. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  771. public override string [] Sequence => new [] { "←", "↖", "↑", "↗", "→", "↘", "↓", "↙" };
  772. public override bool SpinBounce => DEFAULT_BOUNCE;
  773. public override int SpinDelay => 100;
  774. }
  775. public class Arrow2 : SpinnerStyle
  776. {
  777. public override bool HasSpecialCharacters => true;
  778. public override string [] Sequence => new [] { "⬆️ ", "↗️ ", "➡️ ", "↘️ ", "⬇️ ", "↙️ ", "⬅️ ", "↖️ " };
  779. public override bool SpinBounce => DEFAULT_BOUNCE;
  780. public override int SpinDelay => DEFAULT_DELAY;
  781. }
  782. public class Arrow3 : SpinnerStyle
  783. {
  784. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  785. public override string [] Sequence => new [] { "▹▹▹▹▹", "▸▹▹▹▹", "▹▸▹▹▹", "▹▹▸▹▹", "▹▹▹▸▹", "▹▹▹▹▸" };
  786. public override bool SpinBounce => DEFAULT_BOUNCE;
  787. public override int SpinDelay => 120;
  788. }
  789. public class BouncingBar : SpinnerStyle
  790. {
  791. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  792. public override string [] Sequence => new []
  793. {
  794. "[ ]", "[= ]", "[== ]", "[=== ]", "[ ===]", "[ ==]", "[ =]", "[ ]"
  795. };
  796. public override bool SpinBounce => true;
  797. public override int SpinDelay => DEFAULT_DELAY;
  798. }
  799. public class BouncingBall : SpinnerStyle
  800. {
  801. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  802. public override string [] Sequence => new []
  803. {
  804. "(● )", "( ● )", "( ● )", "( ● )", "( ● )", "( ●)"
  805. };
  806. public override bool SpinBounce => true;
  807. public override int SpinDelay => DEFAULT_DELAY;
  808. }
  809. public class Smiley : SpinnerStyle
  810. {
  811. public override bool HasSpecialCharacters => true;
  812. public override string [] Sequence => new [] { "😄 ", "😝 " };
  813. public override bool SpinBounce => DEFAULT_BOUNCE;
  814. public override int SpinDelay => 200;
  815. }
  816. public class Monkey : SpinnerStyle
  817. {
  818. public override bool HasSpecialCharacters => true;
  819. public override string [] Sequence => new [] { "🙈 ", "🙈 ", "🙉 ", "🙊 " };
  820. public override bool SpinBounce => DEFAULT_BOUNCE;
  821. public override int SpinDelay => 300;
  822. }
  823. public class Hearts : SpinnerStyle
  824. {
  825. public override bool HasSpecialCharacters => true;
  826. public override string [] Sequence => new [] { "💛 ", "💙 ", "💜 ", "💚 ", "❤️ " };
  827. public override bool SpinBounce => DEFAULT_BOUNCE;
  828. public override int SpinDelay => 100;
  829. }
  830. public class Clock : SpinnerStyle
  831. {
  832. public override bool HasSpecialCharacters => true;
  833. public override string [] Sequence => new []
  834. {
  835. "🕛 ", "🕐 ", "🕑 ", "🕒 ", "🕓 ", "🕔 ", "🕕 ", "🕖 ", "🕗 ", "🕘 ", "🕙 ", "🕚 "
  836. };
  837. public override bool SpinBounce => DEFAULT_BOUNCE;
  838. public override int SpinDelay => 100;
  839. }
  840. public class Earth : SpinnerStyle
  841. {
  842. public override bool HasSpecialCharacters => true;
  843. public override string [] Sequence => new [] { "🌍 ", "🌎 ", "🌏 " };
  844. public override bool SpinBounce => DEFAULT_BOUNCE;
  845. public override int SpinDelay => 180;
  846. }
  847. public class Material : SpinnerStyle
  848. {
  849. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  850. public override string [] Sequence => new []
  851. {
  852. "█▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁",
  853. "██▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁",
  854. "███▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁",
  855. "████▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁",
  856. "██████▁▁▁▁▁▁▁▁▁▁▁▁▁▁",
  857. "██████▁▁▁▁▁▁▁▁▁▁▁▁▁▁",
  858. "███████▁▁▁▁▁▁▁▁▁▁▁▁▁",
  859. "████████▁▁▁▁▁▁▁▁▁▁▁▁",
  860. "█████████▁▁▁▁▁▁▁▁▁▁▁",
  861. "█████████▁▁▁▁▁▁▁▁▁▁▁",
  862. "██████████▁▁▁▁▁▁▁▁▁▁",
  863. "███████████▁▁▁▁▁▁▁▁▁",
  864. "█████████████▁▁▁▁▁▁▁",
  865. "██████████████▁▁▁▁▁▁",
  866. "██████████████▁▁▁▁▁▁",
  867. "▁██████████████▁▁▁▁▁",
  868. "▁██████████████▁▁▁▁▁",
  869. "▁██████████████▁▁▁▁▁",
  870. "▁▁██████████████▁▁▁▁",
  871. "▁▁▁██████████████▁▁▁",
  872. "▁▁▁▁█████████████▁▁▁",
  873. "▁▁▁▁██████████████▁▁",
  874. "▁▁▁▁██████████████▁▁",
  875. "▁▁▁▁▁██████████████▁",
  876. "▁▁▁▁▁██████████████▁",
  877. "▁▁▁▁▁██████████████▁",
  878. "▁▁▁▁▁▁██████████████",
  879. "▁▁▁▁▁▁██████████████",
  880. "▁▁▁▁▁▁▁█████████████",
  881. "▁▁▁▁▁▁▁█████████████",
  882. "▁▁▁▁▁▁▁▁████████████",
  883. "▁▁▁▁▁▁▁▁████████████",
  884. "▁▁▁▁▁▁▁▁▁███████████",
  885. "▁▁▁▁▁▁▁▁▁███████████",
  886. "▁▁▁▁▁▁▁▁▁▁██████████",
  887. "▁▁▁▁▁▁▁▁▁▁██████████",
  888. "▁▁▁▁▁▁▁▁▁▁▁▁████████",
  889. "▁▁▁▁▁▁▁▁▁▁▁▁▁███████",
  890. "▁▁▁▁▁▁▁▁▁▁▁▁▁▁██████",
  891. "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁█████",
  892. "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁█████",
  893. "█▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁████",
  894. "██▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁███",
  895. "██▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁███",
  896. "███▁▁▁▁▁▁▁▁▁▁▁▁▁▁███",
  897. "████▁▁▁▁▁▁▁▁▁▁▁▁▁▁██",
  898. "█████▁▁▁▁▁▁▁▁▁▁▁▁▁▁█",
  899. "█████▁▁▁▁▁▁▁▁▁▁▁▁▁▁█",
  900. "██████▁▁▁▁▁▁▁▁▁▁▁▁▁█",
  901. "████████▁▁▁▁▁▁▁▁▁▁▁▁",
  902. "█████████▁▁▁▁▁▁▁▁▁▁▁",
  903. "█████████▁▁▁▁▁▁▁▁▁▁▁",
  904. "█████████▁▁▁▁▁▁▁▁▁▁▁",
  905. "█████████▁▁▁▁▁▁▁▁▁▁▁",
  906. "███████████▁▁▁▁▁▁▁▁▁",
  907. "████████████▁▁▁▁▁▁▁▁",
  908. "████████████▁▁▁▁▁▁▁▁",
  909. "██████████████▁▁▁▁▁▁",
  910. "██████████████▁▁▁▁▁▁",
  911. "▁██████████████▁▁▁▁▁",
  912. "▁██████████████▁▁▁▁▁",
  913. "▁▁▁█████████████▁▁▁▁",
  914. "▁▁▁▁▁████████████▁▁▁",
  915. "▁▁▁▁▁████████████▁▁▁",
  916. "▁▁▁▁▁▁███████████▁▁▁",
  917. "▁▁▁▁▁▁▁▁█████████▁▁▁",
  918. "▁▁▁▁▁▁▁▁█████████▁▁▁",
  919. "▁▁▁▁▁▁▁▁▁█████████▁▁",
  920. "▁▁▁▁▁▁▁▁▁█████████▁▁",
  921. "▁▁▁▁▁▁▁▁▁▁█████████▁",
  922. "▁▁▁▁▁▁▁▁▁▁▁████████▁",
  923. "▁▁▁▁▁▁▁▁▁▁▁████████▁",
  924. "▁▁▁▁▁▁▁▁▁▁▁▁███████▁",
  925. "▁▁▁▁▁▁▁▁▁▁▁▁███████▁",
  926. "▁▁▁▁▁▁▁▁▁▁▁▁▁███████",
  927. "▁▁▁▁▁▁▁▁▁▁▁▁▁███████",
  928. "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁█████",
  929. "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁████",
  930. "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁████",
  931. "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁████",
  932. "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁███",
  933. "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁███",
  934. "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁██",
  935. "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁██",
  936. "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁██",
  937. "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁█",
  938. "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁█",
  939. "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁█",
  940. "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁",
  941. "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁",
  942. "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁",
  943. "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁"
  944. };
  945. public override bool SpinBounce => DEFAULT_BOUNCE;
  946. public override int SpinDelay => 17;
  947. }
  948. public class Moon : SpinnerStyle
  949. {
  950. public override bool HasSpecialCharacters => true;
  951. public override string [] Sequence => new [] { "🌑 ", "🌒 ", "🌓 ", "🌔 ", "🌕 ", "🌖 ", "🌗 ", "🌘 " };
  952. public override bool SpinBounce => DEFAULT_BOUNCE;
  953. public override int SpinDelay => DEFAULT_DELAY;
  954. }
  955. public class Runner : SpinnerStyle
  956. {
  957. public override bool HasSpecialCharacters => true;
  958. public override string [] Sequence => new [] { "🚶 ", "🏃 " };
  959. public override bool SpinBounce => DEFAULT_BOUNCE;
  960. public override int SpinDelay => 140;
  961. }
  962. public class Pong : SpinnerStyle
  963. {
  964. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  965. public override string [] Sequence => new []
  966. {
  967. "▐⠂ ▌",
  968. "▐⠈ ▌",
  969. "▐ ⠂ ▌",
  970. "▐ ⠠ ▌",
  971. "▐ ⡀ ▌",
  972. "▐ ⠠ ▌",
  973. "▐ ⠂ ▌",
  974. "▐ ⠈ ▌",
  975. "▐ ⠂ ▌",
  976. "▐ ⠠ ▌",
  977. "▐ ⡀ ▌",
  978. "▐ ⠠ ▌",
  979. "▐ ⠂ ▌",
  980. "▐ ⠈ ▌",
  981. "▐ ⠂▌",
  982. "▐ ⠠▌",
  983. "▐ ⡀▌",
  984. "▐ ⠠ ▌",
  985. "▐ ⠂ ▌",
  986. "▐ ⠈ ▌",
  987. "▐ ⠂ ▌",
  988. "▐ ⠠ ▌",
  989. "▐ ⡀ ▌",
  990. "▐ ⠠ ▌",
  991. "▐ ⠂ ▌",
  992. "▐ ⠈ ▌",
  993. "▐ ⠂ ▌",
  994. "▐ ⠠ ▌",
  995. "▐ ⡀ ▌",
  996. "▐⠠ ▌"
  997. };
  998. public override bool SpinBounce => true;
  999. public override int SpinDelay => DEFAULT_DELAY;
  1000. }
  1001. public class Shark : SpinnerStyle
  1002. {
  1003. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  1004. public override string [] Sequence => new []
  1005. {
  1006. @"▐|\____________▌",
  1007. @"▐_|\___________▌",
  1008. @"▐__|\__________▌",
  1009. @"▐___|\_________▌",
  1010. @"▐____|\________▌",
  1011. @"▐_____|\_______▌",
  1012. @"▐______|\______▌",
  1013. @"▐_______|\_____▌",
  1014. @"▐________|\____▌",
  1015. @"▐_________|\___▌",
  1016. @"▐__________|\__▌",
  1017. @"▐___________|\_▌",
  1018. @"▐____________|\▌",
  1019. "▐____________/|▌",
  1020. "▐___________/|_▌",
  1021. "▐__________/|__▌",
  1022. "▐_________/|___▌",
  1023. "▐________/|____▌",
  1024. "▐_______/|_____▌",
  1025. "▐______/|______▌",
  1026. "▐_____/|_______▌",
  1027. "▐____/|________▌",
  1028. "▐___/|_________▌",
  1029. "▐__/|__________▌",
  1030. "▐_/|___________▌",
  1031. "▐/|____________▌"
  1032. };
  1033. public override bool SpinBounce => DEFAULT_BOUNCE;
  1034. public override int SpinDelay => 120;
  1035. }
  1036. public class Dqpb : SpinnerStyle
  1037. {
  1038. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  1039. public override string [] Sequence => new [] { "d", "q", "p", "b" };
  1040. public override bool SpinBounce => DEFAULT_BOUNCE;
  1041. public override int SpinDelay => 100;
  1042. }
  1043. public class Weather : SpinnerStyle
  1044. {
  1045. public override bool HasSpecialCharacters => true;
  1046. public override string [] Sequence => new []
  1047. {
  1048. "☀️ ",
  1049. "☀️ ",
  1050. "☀️ ",
  1051. "🌤 ",
  1052. "⛅️ ",
  1053. "🌥 ",
  1054. "☁️ ",
  1055. "🌧 ",
  1056. "🌨 ",
  1057. "🌧 ",
  1058. "🌨 ",
  1059. "🌧 ",
  1060. "🌨 ",
  1061. "⛈ ",
  1062. "🌨 ",
  1063. "🌧 ",
  1064. "🌨 ",
  1065. "☁️ ",
  1066. "🌥 ",
  1067. "⛅️ ",
  1068. "🌤 ",
  1069. "☀️ ",
  1070. "☀️ "
  1071. };
  1072. public override bool SpinBounce => DEFAULT_BOUNCE;
  1073. public override int SpinDelay => 100;
  1074. }
  1075. public class Christmas : SpinnerStyle
  1076. {
  1077. public override bool HasSpecialCharacters => true;
  1078. public override string [] Sequence => new [] { "🌲", "🎄" };
  1079. public override bool SpinBounce => DEFAULT_BOUNCE;
  1080. public override int SpinDelay => 400;
  1081. }
  1082. public class Grenade : SpinnerStyle
  1083. {
  1084. public override bool HasSpecialCharacters => true;
  1085. public override string [] Sequence => new []
  1086. {
  1087. "، ", "′ ", " ´ ", " ‾ ", " ⸌", " ⸊", " |", " ⁎", " ⁕", " ෴ ", " ⁓", " ", " ", " "
  1088. };
  1089. public override bool SpinBounce => DEFAULT_BOUNCE;
  1090. public override int SpinDelay => DEFAULT_DELAY;
  1091. }
  1092. public class Points : SpinnerStyle
  1093. {
  1094. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  1095. public override string [] Sequence => new [] { "∙∙∙", "●∙∙", "∙●∙", "∙∙●", "∙∙∙" };
  1096. public override bool SpinBounce => DEFAULT_BOUNCE;
  1097. public override int SpinDelay => 125;
  1098. }
  1099. public class Layer : SpinnerStyle
  1100. {
  1101. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  1102. public override string [] Sequence => new [] { "-", "=", "≡" };
  1103. public override bool SpinBounce => DEFAULT_BOUNCE;
  1104. public override int SpinDelay => 150;
  1105. }
  1106. public class BetaWave : SpinnerStyle
  1107. {
  1108. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  1109. public override string [] Sequence => new []
  1110. {
  1111. "ρββββββ", "βρβββββ", "ββρββββ", "βββρβββ", "ββββρββ", "βββββρβ", "ββββββρ"
  1112. };
  1113. public override bool SpinBounce => DEFAULT_BOUNCE;
  1114. public override int SpinDelay => DEFAULT_DELAY;
  1115. }
  1116. public class FingerDance : SpinnerStyle
  1117. {
  1118. public override bool HasSpecialCharacters => true;
  1119. public override string [] Sequence => new [] { "🤘 ", "🤟 ", "🖖 ", "✋ ", "🤚 ", "👆 " };
  1120. public override bool SpinBounce => DEFAULT_BOUNCE;
  1121. public override int SpinDelay => 160;
  1122. }
  1123. public class FistBump : SpinnerStyle
  1124. {
  1125. public override bool HasSpecialCharacters => true;
  1126. public override string [] Sequence => new []
  1127. {
  1128. "🤜\u3000\u3000\u3000\u3000🤛 ",
  1129. "🤜\u3000\u3000\u3000\u3000🤛 ",
  1130. "🤜\u3000\u3000\u3000\u3000🤛 ",
  1131. "\u3000🤜\u3000\u3000🤛\u3000 ",
  1132. "\u3000\u3000🤜🤛\u3000\u3000 ",
  1133. "\u3000🤜✨🤛\u3000\u3000 ",
  1134. "🤜\u3000✨\u3000🤛\u3000 "
  1135. };
  1136. public override bool SpinBounce => DEFAULT_BOUNCE;
  1137. public override int SpinDelay => DEFAULT_DELAY;
  1138. }
  1139. public class SoccerHeader : SpinnerStyle
  1140. {
  1141. public override bool HasSpecialCharacters => true;
  1142. public override string [] Sequence => new []
  1143. {
  1144. " 🧑⚽️ 🧑 ",
  1145. "🧑 ⚽️ 🧑 ",
  1146. "🧑 ⚽️ 🧑 ",
  1147. "🧑 ⚽️ 🧑 ",
  1148. "🧑 ⚽️ 🧑 ",
  1149. "🧑 ⚽️ 🧑 ",
  1150. "🧑 ⚽️🧑 "
  1151. };
  1152. public override bool SpinBounce => true;
  1153. public override int SpinDelay => DEFAULT_DELAY;
  1154. }
  1155. public class MindBlown : SpinnerStyle
  1156. {
  1157. public override bool HasSpecialCharacters => true;
  1158. public override string [] Sequence => new []
  1159. {
  1160. "😐 ", "😐 ", "😮 ", "😮 ", "😦 ", "😦 ", "😧 ", "😧 ", "🤯 ", "💥 ", "✨ ", "\u3000 ", "\u3000 ",
  1161. "\u3000 "
  1162. };
  1163. public override bool SpinBounce => DEFAULT_BOUNCE;
  1164. public override int SpinDelay => 160;
  1165. }
  1166. public class Speaker : SpinnerStyle
  1167. {
  1168. public override bool HasSpecialCharacters => true;
  1169. public override string [] Sequence => new [] { "🔈 ", "🔉 ", "🔊 " };
  1170. public override bool SpinBounce => true;
  1171. public override int SpinDelay => 160;
  1172. }
  1173. public class OrangePulse : SpinnerStyle
  1174. {
  1175. public override bool HasSpecialCharacters => true;
  1176. public override string [] Sequence => new [] { "🔸 ", "🔶 ", "🟠 ", "🟠 ", "🔶 " };
  1177. public override bool SpinBounce => DEFAULT_BOUNCE;
  1178. public override int SpinDelay => 100;
  1179. }
  1180. public class BluePulse : SpinnerStyle
  1181. {
  1182. public override bool HasSpecialCharacters => true;
  1183. public override string [] Sequence => new [] { "🔹 ", "🔷 ", "🔵 ", "🔵 ", "🔷 " };
  1184. public override bool SpinBounce => DEFAULT_BOUNCE;
  1185. public override int SpinDelay => 100;
  1186. }
  1187. public class OrangeBluePulse : SpinnerStyle
  1188. {
  1189. public override bool HasSpecialCharacters => true;
  1190. public override string [] Sequence => new []
  1191. {
  1192. "🔸 ", "🔶 ", "🟠 ", "🟠 ", "🔶 ", "🔹 ", "🔷 ", "🔵 ", "🔵 ", "🔷 "
  1193. };
  1194. public override bool SpinBounce => DEFAULT_BOUNCE;
  1195. public override int SpinDelay => 100;
  1196. }
  1197. public class TimeTravelClock : SpinnerStyle
  1198. {
  1199. public override bool HasSpecialCharacters => true;
  1200. public override string [] Sequence => new []
  1201. {
  1202. "🕛 ", "🕚 ", "🕙 ", "🕘 ", "🕗 ", "🕖 ", "🕕 ", "🕔 ", "🕓 ", "🕒 ", "🕑 ", "🕐 "
  1203. };
  1204. public override bool SpinBounce => DEFAULT_BOUNCE;
  1205. public override int SpinDelay => 100;
  1206. }
  1207. public class Aesthetic : SpinnerStyle
  1208. {
  1209. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  1210. public override string [] Sequence => new []
  1211. {
  1212. "▰▱▱▱▱▱▱", "▰▰▱▱▱▱▱", "▰▰▰▱▱▱▱", "▰▰▰▰▱▱▱", "▰▰▰▰▰▱▱", "▰▰▰▰▰▰▱", "▰▰▰▰▰▰▰", "▰▱▱▱▱▱▱"
  1213. };
  1214. public override bool SpinBounce => DEFAULT_BOUNCE;
  1215. public override int SpinDelay => DEFAULT_DELAY;
  1216. }
  1217. public class Aesthetic2 : SpinnerStyle
  1218. {
  1219. public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
  1220. public override string [] Sequence => new []
  1221. {
  1222. "▰▱▱▱▱▱▱",
  1223. "▰▰▱▱▱▱▱",
  1224. "▰▰▰▱▱▱▱",
  1225. "▰▰▰▰▱▱▱",
  1226. "▰▰▰▰▰▱▱",
  1227. "▰▰▰▰▰▰▱",
  1228. "▰▰▰▰▰▰▰",
  1229. "▱▰▰▰▰▰▰",
  1230. "▱▱▰▰▰▰▰",
  1231. "▱▱▱▰▰▰▰",
  1232. "▱▱▱▱▰▰▰",
  1233. "▱▱▱▱▱▰▰",
  1234. "▱▱▱▱▱▱▰",
  1235. "▱▱▱▱▱▱▱"
  1236. };
  1237. public override bool SpinBounce => DEFAULT_BOUNCE;
  1238. public override int SpinDelay => DEFAULT_DELAY;
  1239. }
  1240. #pragma warning restore CS1591 // Missing XML comment for publicly visible type or member
  1241. }
  1242. #pragma warning restore CA1034 // Nested types should not be visible