Wizard.cs 20 KB

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  1. using Terminal.Gui.Resources;
  2. namespace Terminal.Gui;
  3. /// <summary>
  4. /// Provides navigation and a user interface (UI) to collect related data across multiple steps. Each step (
  5. /// <see cref="WizardStep"/>) can host arbitrary <see cref="View"/>s, much like a <see cref="Dialog"/>. Each step also
  6. /// has a pane for help text. Along the bottom of the Wizard view are customizable buttons enabling the user to
  7. /// navigate forward and backward through the Wizard.
  8. /// </summary>
  9. /// <remarks>
  10. /// The Wizard can be displayed either as a modal (pop-up) <see cref="Window"/> (like <see cref="Dialog"/>) or as
  11. /// an embedded <see cref="View"/>. By default, <see cref="Wizard.Modal"/> is <c>true</c>. In this case launch the
  12. /// Wizard with <c>Application.Run(wizard)</c>. See <see cref="Wizard.Modal"/> for more details.
  13. /// </remarks>
  14. /// <example>
  15. /// <code>
  16. /// using Terminal.Gui;
  17. /// using System.Text;
  18. ///
  19. /// Application.Init();
  20. ///
  21. /// var wizard = new Wizard ($"Setup Wizard");
  22. ///
  23. /// // Add 1st step
  24. /// var firstStep = new WizardStep ("End User License Agreement");
  25. /// wizard.AddStep(firstStep);
  26. /// firstStep.NextButtonText = "Accept!";
  27. /// firstStep.HelpText = "This is the End User License Agreement.";
  28. ///
  29. /// // Add 2nd step
  30. /// var secondStep = new WizardStep ("Second Step");
  31. /// wizard.AddStep(secondStep);
  32. /// secondStep.HelpText = "This is the help text for the Second Step.";
  33. /// var lbl = new Label () { Text = "Name:" };
  34. /// secondStep.Add(lbl);
  35. ///
  36. /// var name = new TextField { X = Pos.Right (lbl) + 1, Width = Dim.Fill () - 1 };
  37. /// secondStep.Add(name);
  38. ///
  39. /// wizard.Finished += (args) =>
  40. /// {
  41. /// MessageBox.Query("Wizard", $"Finished. The Name entered is '{name.Text}'", "Ok");
  42. /// Application.RequestStop();
  43. /// };
  44. ///
  45. /// Application.Top.Add (wizard);
  46. /// Application.Run ();
  47. /// Application.Shutdown ();
  48. /// </code>
  49. /// </example>
  50. public class Wizard : Dialog
  51. {
  52. private readonly LinkedList<WizardStep> _steps = new ();
  53. private WizardStep _currentStep;
  54. private bool _finishedPressed;
  55. private string _wizardTitle = string.Empty;
  56. /// <summary>
  57. /// Initializes a new instance of the <see cref="Wizard"/> class.
  58. /// </summary>
  59. /// <remarks>
  60. /// The Wizard will be vertically and horizontally centered in the container. After initialization use <c>X</c>,
  61. /// <c>Y</c>, <c>Width</c>, and <c>Height</c> change size and position.
  62. /// </remarks>
  63. public Wizard ()
  64. {
  65. // TODO: LastEndRestStart will enable a "Quit" button to always appear at the far left
  66. ButtonAlignment = Alignment.Start;
  67. ButtonAlignmentModes |= AlignmentModes.IgnoreFirstOrLast;
  68. BorderStyle = LineStyle.Double;
  69. //// Add a horiz separator
  70. var separator = new LineView (Orientation.Horizontal) { Y = Pos.AnchorEnd (2) };
  71. Add (separator);
  72. // BUGBUG: Space is to work around https://github.com/gui-cs/Terminal.Gui/issues/1812
  73. BackButton = new () { Text = Strings.wzBack };
  74. AddButton (BackButton);
  75. NextFinishButton = new () { Text = Strings.wzFinish };
  76. NextFinishButton.IsDefault = true;
  77. AddButton (NextFinishButton);
  78. BackButton.Accept += BackBtn_Clicked;
  79. NextFinishButton.Accept += NextfinishBtn_Clicked;
  80. Loaded += Wizard_Loaded;
  81. Closing += Wizard_Closing;
  82. TitleChanged += Wizard_TitleChanged;
  83. if (Modal)
  84. {
  85. KeyBindings.Clear (Command.QuitToplevel);
  86. KeyBindings.Add (Key.Esc, Command.QuitToplevel);
  87. }
  88. SetNeedsLayout ();
  89. }
  90. /// <summary>
  91. /// If the <see cref="CurrentStep"/> is not the first step in the wizard, this button causes the
  92. /// <see cref="MovingBack"/> event to be fired and the wizard moves to the previous step.
  93. /// </summary>
  94. /// <remarks>Use the <see cref="MovingBack"></see> event to be notified when the user attempts to go back.</remarks>
  95. public Button BackButton { get; }
  96. /// <summary>Gets or sets the currently active <see cref="WizardStep"/>.</summary>
  97. public WizardStep CurrentStep
  98. {
  99. get => _currentStep;
  100. set => GoToStep (value);
  101. }
  102. /// <summary>
  103. /// Determines whether the <see cref="Wizard"/> is displayed as modal pop-up or not. The default is
  104. /// <see langword="true"/>. The Wizard will be shown with a frame and title and will behave like any
  105. /// <see cref="Toplevel"/> window. If set to <c>false</c> the Wizard will have no frame and will behave like any
  106. /// embedded <see cref="View"/>. To use Wizard as an embedded View
  107. /// <list type="number">
  108. /// <item>
  109. /// <description>Set <see cref="Modal"/> to <c>false</c>.</description>
  110. /// </item>
  111. /// <item>
  112. /// <description>Add the Wizard to a containing view with <see cref="View.Add(View)"/>.</description>
  113. /// </item>
  114. /// </list>
  115. /// If a non-Modal Wizard is added to the application after <see cref="Application.Run(Toplevel, Func{Exception, bool})"/> has
  116. /// been called the first step must be explicitly set by setting <see cref="CurrentStep"/> to
  117. /// <see cref="GetNextStep()"/>:
  118. /// <code>
  119. /// wizard.CurrentStep = wizard.GetNextStep();
  120. /// </code>
  121. /// </summary>
  122. public new bool Modal
  123. {
  124. get => base.Modal;
  125. set
  126. {
  127. base.Modal = value;
  128. foreach (WizardStep step in _steps)
  129. {
  130. SizeStep (step);
  131. }
  132. if (base.Modal)
  133. {
  134. ColorScheme = Colors.ColorSchemes ["Dialog"];
  135. BorderStyle = LineStyle.Rounded;
  136. }
  137. else
  138. {
  139. if (SuperView is { })
  140. {
  141. ColorScheme = SuperView.ColorScheme;
  142. }
  143. else
  144. {
  145. ColorScheme = Colors.ColorSchemes ["Base"];
  146. }
  147. CanFocus = true;
  148. BorderStyle = LineStyle.None;
  149. }
  150. }
  151. }
  152. /// <summary>
  153. /// If the <see cref="CurrentStep"/> is the last step in the wizard, this button causes the <see cref="Finished"/>
  154. /// event to be fired and the wizard to close. If the step is not the last step, the <see cref="MovingNext"/> event
  155. /// will be fired and the wizard will move next step.
  156. /// </summary>
  157. /// <remarks>
  158. /// Use the <see cref="MovingNext"></see> and <see cref="Finished"></see> events to be notified when the user
  159. /// attempts go to the next step or finish the wizard.
  160. /// </remarks>
  161. public Button NextFinishButton { get; }
  162. /// <summary>
  163. /// Adds a step to the wizard. The Next and Back buttons navigate through the added steps in the order they were
  164. /// added.
  165. /// </summary>
  166. /// <param name="newStep"></param>
  167. /// <remarks>The "Next..." button of the last step added will read "Finish" (unless changed from default).</remarks>
  168. public void AddStep (WizardStep newStep)
  169. {
  170. SizeStep (newStep);
  171. newStep.EnabledChanged += (s, e) => UpdateButtonsAndTitle ();
  172. newStep.TitleChanged += (s, e) => UpdateButtonsAndTitle ();
  173. _steps.AddLast (newStep);
  174. Add (newStep);
  175. UpdateButtonsAndTitle ();
  176. }
  177. /// <summary>
  178. /// Raised when the user has cancelled the <see cref="Wizard"/> by pressing the Esc key. To prevent a modal (
  179. /// <see cref="Wizard.Modal"/> is <c>true</c>) Wizard from closing, cancel the event by setting
  180. /// <see cref="WizardButtonEventArgs.Cancel"/> to <c>true</c> before returning from the event handler.
  181. /// </summary>
  182. public event EventHandler<WizardButtonEventArgs> Cancelled;
  183. /// <summary>
  184. /// Raised when the Next/Finish button in the <see cref="Wizard"/> is clicked. The Next/Finish button is always
  185. /// the last button in the array of Buttons passed to the <see cref="Wizard"/> constructor, if any. This event is only
  186. /// raised if the <see cref="CurrentStep"/> is the last Step in the Wizard flow (otherwise the <see cref="Finished"/>
  187. /// event is raised).
  188. /// </summary>
  189. public event EventHandler<WizardButtonEventArgs> Finished;
  190. /// <summary>Returns the first enabled step in the Wizard</summary>
  191. /// <returns>The last enabled step</returns>
  192. public WizardStep GetFirstStep () { return _steps.FirstOrDefault (s => s.Enabled); }
  193. /// <summary>Returns the last enabled step in the Wizard</summary>
  194. /// <returns>The last enabled step</returns>
  195. public WizardStep GetLastStep () { return _steps.LastOrDefault (s => s.Enabled); }
  196. /// <summary>
  197. /// Returns the next enabled <see cref="WizardStep"/> after the current step. Takes into account steps which are
  198. /// disabled. If <see cref="CurrentStep"/> is <c>null</c> returns the first enabled step.
  199. /// </summary>
  200. /// <returns>
  201. /// The next step after the current step, if there is one; otherwise returns <c>null</c>, which indicates either
  202. /// there are no enabled steps or the current step is the last enabled step.
  203. /// </returns>
  204. public WizardStep GetNextStep ()
  205. {
  206. LinkedListNode<WizardStep> step = null;
  207. if (CurrentStep is null)
  208. {
  209. // Get first step, assume it is next
  210. step = _steps.First;
  211. }
  212. else
  213. {
  214. // Get the step after current
  215. step = _steps.Find (CurrentStep);
  216. if (step is { })
  217. {
  218. step = step.Next;
  219. }
  220. }
  221. // step now points to the potential next step
  222. while (step is { })
  223. {
  224. if (step.Value.Enabled)
  225. {
  226. return step.Value;
  227. }
  228. step = step.Next;
  229. }
  230. return null;
  231. }
  232. /// <summary>
  233. /// Returns the first enabled <see cref="WizardStep"/> before the current step. Takes into account steps which are
  234. /// disabled. If <see cref="CurrentStep"/> is <c>null</c> returns the last enabled step.
  235. /// </summary>
  236. /// <returns>
  237. /// The first step ahead of the current step, if there is one; otherwise returns <c>null</c>, which indicates
  238. /// either there are no enabled steps or the current step is the first enabled step.
  239. /// </returns>
  240. public WizardStep GetPreviousStep ()
  241. {
  242. LinkedListNode<WizardStep> step = null;
  243. if (CurrentStep is null)
  244. {
  245. // Get last step, assume it is previous
  246. step = _steps.Last;
  247. }
  248. else
  249. {
  250. // Get the step before current
  251. step = _steps.Find (CurrentStep);
  252. if (step is { })
  253. {
  254. step = step.Previous;
  255. }
  256. }
  257. // step now points to the potential previous step
  258. while (step is { })
  259. {
  260. if (step.Value.Enabled)
  261. {
  262. return step.Value;
  263. }
  264. step = step.Previous;
  265. }
  266. return null;
  267. }
  268. /// <summary>
  269. /// Causes the wizard to move to the previous enabled step (or first step if <see cref="CurrentStep"/> is not set).
  270. /// If there is no previous step, does nothing.
  271. /// </summary>
  272. public void GoBack ()
  273. {
  274. WizardStep previous = GetPreviousStep ();
  275. if (previous is { })
  276. {
  277. GoToStep (previous);
  278. }
  279. }
  280. /// <summary>
  281. /// Causes the wizard to move to the next enabled step (or last step if <see cref="CurrentStep"/> is not set). If
  282. /// there is no previous step, does nothing.
  283. /// </summary>
  284. public void GoNext ()
  285. {
  286. WizardStep nextStep = GetNextStep ();
  287. if (nextStep is { })
  288. {
  289. GoToStep (nextStep);
  290. }
  291. }
  292. /// <summary>Changes to the specified <see cref="WizardStep"/>.</summary>
  293. /// <param name="newStep">The step to go to.</param>
  294. /// <returns>True if the transition to the step succeeded. False if the step was not found or the operation was cancelled.</returns>
  295. public bool GoToStep (WizardStep newStep)
  296. {
  297. if (OnStepChanging (_currentStep, newStep) || (newStep is { } && !newStep.Enabled))
  298. {
  299. return false;
  300. }
  301. // Hide all but the new step
  302. foreach (WizardStep step in _steps)
  303. {
  304. step.Visible = step == newStep;
  305. step.ShowHide ();
  306. }
  307. WizardStep oldStep = _currentStep;
  308. _currentStep = newStep;
  309. UpdateButtonsAndTitle ();
  310. // Set focus to the nav buttons
  311. if (BackButton.HasFocus)
  312. {
  313. BackButton.SetFocus ();
  314. }
  315. else
  316. {
  317. NextFinishButton.SetFocus ();
  318. }
  319. if (OnStepChanged (oldStep, _currentStep))
  320. {
  321. // For correctness we do this, but it's meaningless because there's nothing to cancel
  322. return false;
  323. }
  324. return true;
  325. }
  326. /// <summary>
  327. /// Raised when the Back button in the <see cref="Wizard"/> is clicked. The Back button is always the first button
  328. /// in the array of Buttons passed to the <see cref="Wizard"/> constructor, if any.
  329. /// </summary>
  330. public event EventHandler<WizardButtonEventArgs> MovingBack;
  331. /// <summary>
  332. /// Raised when the Next/Finish button in the <see cref="Wizard"/> is clicked (or the user presses Enter). The
  333. /// Next/Finish button is always the last button in the array of Buttons passed to the <see cref="Wizard"/>
  334. /// constructor, if any. This event is only raised if the <see cref="CurrentStep"/> is the last Step in the Wizard flow
  335. /// (otherwise the <see cref="Finished"/> event is raised).
  336. /// </summary>
  337. public event EventHandler<WizardButtonEventArgs> MovingNext;
  338. /// <summary>
  339. /// <see cref="Wizard"/> is derived from <see cref="Dialog"/> and Dialog causes <c>Esc</c> to call
  340. /// <see cref="Application.RequestStop(Toplevel)"/>, closing the Dialog. Wizard overrides
  341. /// <see cref="OnProcessKeyDown"/> to instead fire the <see cref="Cancelled"/> event when Wizard is being used as a
  342. /// non-modal (see <see cref="Wizard.Modal"/>).
  343. /// </summary>
  344. /// <param name="key"></param>
  345. /// <returns></returns>
  346. public override bool OnProcessKeyDown (Key key)
  347. {
  348. //// BUGBUG: Why is this not handled by a key binding???
  349. if (!Modal)
  350. {
  351. if (key == Key.Esc)
  352. {
  353. var args = new WizardButtonEventArgs ();
  354. Cancelled?.Invoke (this, args);
  355. return false;
  356. }
  357. }
  358. return false;
  359. }
  360. /// <summary>
  361. /// Called when the <see cref="Wizard"/> has completed transition to a new <see cref="WizardStep"/>. Fires the
  362. /// <see cref="StepChanged"/> event.
  363. /// </summary>
  364. /// <param name="oldStep">The step the Wizard changed from</param>
  365. /// <param name="newStep">The step the Wizard has changed to</param>
  366. /// <returns>True if the change is to be cancelled.</returns>
  367. public virtual bool OnStepChanged (WizardStep oldStep, WizardStep newStep)
  368. {
  369. var args = new StepChangeEventArgs (oldStep, newStep);
  370. StepChanged?.Invoke (this, args);
  371. return args.Cancel;
  372. }
  373. /// <summary>
  374. /// Called when the <see cref="Wizard"/> is about to transition to another <see cref="WizardStep"/>. Fires the
  375. /// <see cref="StepChanging"/> event.
  376. /// </summary>
  377. /// <param name="oldStep">The step the Wizard is about to change from</param>
  378. /// <param name="newStep">The step the Wizard is about to change to</param>
  379. /// <returns>True if the change is to be cancelled.</returns>
  380. public virtual bool OnStepChanging (WizardStep oldStep, WizardStep newStep)
  381. {
  382. var args = new StepChangeEventArgs (oldStep, newStep);
  383. StepChanging?.Invoke (this, args);
  384. return args.Cancel;
  385. }
  386. /// <summary>This event is raised after the <see cref="Wizard"/> has changed the <see cref="CurrentStep"/>.</summary>
  387. public event EventHandler<StepChangeEventArgs> StepChanged;
  388. /// <summary>
  389. /// This event is raised when the current <see cref="CurrentStep"/>) is about to change. Use
  390. /// <see cref="StepChangeEventArgs.Cancel"/> to abort the transition.
  391. /// </summary>
  392. public event EventHandler<StepChangeEventArgs> StepChanging;
  393. private void BackBtn_Clicked (object sender, EventArgs e)
  394. {
  395. var args = new WizardButtonEventArgs ();
  396. MovingBack?.Invoke (this, args);
  397. if (!args.Cancel)
  398. {
  399. GoBack ();
  400. }
  401. }
  402. private void NextfinishBtn_Clicked (object sender, EventArgs e)
  403. {
  404. if (CurrentStep == GetLastStep ())
  405. {
  406. var args = new WizardButtonEventArgs ();
  407. Finished?.Invoke (this, args);
  408. if (!args.Cancel)
  409. {
  410. _finishedPressed = true;
  411. if (IsCurrentTop)
  412. {
  413. Application.RequestStop (this);
  414. }
  415. // Wizard was created as a non-modal (just added to another View).
  416. // Do nothing
  417. }
  418. }
  419. else
  420. {
  421. var args = new WizardButtonEventArgs ();
  422. MovingNext?.Invoke (this, args);
  423. if (!args.Cancel)
  424. {
  425. GoNext ();
  426. }
  427. }
  428. }
  429. private void SizeStep (WizardStep step)
  430. {
  431. if (Modal)
  432. {
  433. // If we're modal, then we expand the WizardStep so that the top and side
  434. // borders and not visible. The bottom border is the separator above the buttons.
  435. step.X = step.Y = 0;
  436. step.Height = Dim.Fill (2); // for button frame
  437. step.Width = Dim.Fill ();
  438. }
  439. else
  440. {
  441. // If we're not a modal, then we show the border around the WizardStep
  442. step.X = step.Y = 0;
  443. step.Height = Dim.Fill (1); // for button frame
  444. step.Width = Dim.Fill ();
  445. }
  446. }
  447. private void UpdateButtonsAndTitle ()
  448. {
  449. if (CurrentStep is null)
  450. {
  451. return;
  452. }
  453. Title = $"{_wizardTitle}{(_steps.Count > 0 ? " - " + CurrentStep.Title : string.Empty)}";
  454. // Configure the Back button
  455. BackButton.Text = CurrentStep.BackButtonText != string.Empty
  456. ? CurrentStep.BackButtonText
  457. : Strings.wzBack; // "_Back";
  458. BackButton.Visible = CurrentStep != GetFirstStep ();
  459. // Configure the Next/Finished button
  460. if (CurrentStep == GetLastStep ())
  461. {
  462. NextFinishButton.Text = CurrentStep.NextButtonText != string.Empty
  463. ? CurrentStep.NextButtonText
  464. : Strings.wzFinish; // "Fi_nish";
  465. }
  466. else
  467. {
  468. NextFinishButton.Text = CurrentStep.NextButtonText != string.Empty
  469. ? CurrentStep.NextButtonText
  470. : Strings.wzNext; // "_Next...";
  471. }
  472. SizeStep (CurrentStep);
  473. SetNeedsLayout ();
  474. LayoutSubviews ();
  475. Draw ();
  476. }
  477. private void Wizard_Closing (object sender, ToplevelClosingEventArgs obj)
  478. {
  479. if (!_finishedPressed)
  480. {
  481. var args = new WizardButtonEventArgs ();
  482. Cancelled?.Invoke (this, args);
  483. }
  484. }
  485. private void Wizard_Loaded (object sender, EventArgs args)
  486. {
  487. CurrentStep = GetFirstStep ();
  488. // gets the first step if CurrentStep == null
  489. }
  490. private void Wizard_TitleChanged (object sender, EventArgs<string> e)
  491. {
  492. if (string.IsNullOrEmpty (_wizardTitle))
  493. {
  494. _wizardTitle = e.CurrentValue;
  495. }
  496. }
  497. }