IMPORTANT: I am critical of the existing codebase below. Do not take any of this personally. It is about the code, not the amazing people who wrote the code.
ALSO IMPORTANT: I've written this to encourage and drive DEBATE. My style is to "Have strong opinions, weakly held." If you read something here you don't understand or don't agree with, SAY SO. Tell me why. Take a stand.
This covers my thinking on how we will refactor View
and the classes in the View
hierarchy (including Responder
). It does not cover Text formatting which will be covered in another spec.
TileVeiw
and SplitView
classes.Responder
base class.
View
and Window
and into Responder
.View
base class, which is a Responder
and hosts several Frame
s.
Toplevel
, FrameView
, and Window
into View
.View.Add
method. A View may only be a SubView of a single View.MenuBar
.Thickness
class has a Draw
method that clears the rectangle.Frame
is a special form of View
that appears outside of a normal View
's content area. Examples of Frame
s are Margin
, Border
, and Padding
. The Frame
class is derived from View
and uses a Thickness
to hold the rectangle.Rect
that defines the location and size of the View
including all of the margin, border, adornments, padding, and content area. The coordinates are relative to the SuperView of the View (or, in the case of Application.Top
, ConsoleDriver.Row == 0; ConsoleDriver.Col == 0
). The Frame's location and size are controlled by the .X
, .Y
, .Height
, and .Width
properties of the View.
View.Frame.Size
is the size of the View
's ContentArea
plus the Thickness
of the View
's Margin
, Border
, and Padding
.Margin - The Frame
that separates a View from other SubViews of the same SuperView. The Margin is not part of the View's content and is not clipped by the View's ClipArea
. By default Margin
is {0,0,0,0}
. Margin
can be used instead of (or with) Dim.Pos
to position a View relative to another View.
Eg.
view.X = Pos.Right (otherView) + 1;
view.Y = Pos.Bottom (otherView) + 1;
is equivalent to
otherView.Margin.Thickness = new Thickness (0, 0, 1, 1);
view.X = Pos.Right (otherView);
view.Y = Pos.Bottom (otherView);
Title - Text that is displayed for the View that describes the View to users. Typically the Title is displayed at the top-left, overlaying the Border. The title is not part of the View's content and is not clipped by the View's ClipArea
.
Text - Text that is rendered by the view within the view's content area, using TextFormatter
. Text
is part of the View's content and is clipped by the View's ClipArea
.
Border (currently BorderFrame
until the old Border
can be removed) - The Frame
where a visual border (drawn using line-drawing glyphs) and the Title are drawn. The Border expands inward; in other words if Border.Thickness.Top == 2
the border & title will take up the first row and the second row will be filled with spaces. The Border is not part of the View's content and is not clipped by the View's ClipArea
.
Adornments (NOT IMPLEMENTED YET; May replace BorderFrame
)- The Frame
between the Border
and Padding
. Adornments are not part of the View's content and are not clipped by the View's ClipArea
. Examples of Adornments:
TitleBar
renders the View's Title
and a horizontal line defining the top of the View. Adds thickness to the top of Adornments.LineView
s that render the View's border (NOTE: The magic of LineCanvas
lets us automatically have the right joins for these and TitleBar
!).Vertical Scrollbar
adds thickness to Adornments.Right
(or .Left
when right-to-left language support is added).Horizontal Scrollbar
adds thickness to Adornments.Bottom
when enabled.MenuBar
adds thickness to Adornments.Top
(NOTE: This is a change from v1 where subview.Y = 1
is required).StatusBar
adds thickness ot Adornments.Bottom
and is rendered at the bottom of Padding
.View.Add
in v1 to add adornments to Views is the cause of much code complexity. Changing the API such that View.Add
is ONLY for subviews and adding a View.Adornments.Add
API for menu, StatusBar, scroll bar... will enable us to significantly simplify the codebase.Padding - The Frame
inside of an element that offsets the Content
from the Border. (NOTE: in v1 Padding
is OUTSIDE of the Border
). Padding is {0, 0, 0, 0}
by default. Padding is not part of the View's content and is not clipped by the View's ClipArea
.
VisibleArea - (NOT IMPLEMENTED YET) Means the area inside of the Margin + Border (Title) + Padding. VisibleArea.Location
is always {0, 0}
. VisibleArea.Size
is the View.Frame.Size
shrunk by Margin + Border + Padding.
ContentArea - (NOT IMPLEMENTED YET; currently Bounds
) The Rect
that describes the location and size of the View's content, relative to VisibleArea
. If ContentArea.Location
is negative, anything drawn there will be clipped and any subview positioned in the negative area will cause (optional) scrollbars to appear (making the Thickness of Padding thicker on the appropriate sides). If ContentArea.Size
is changed such that the dimensions fall outside of Frame.Size shrunk by Margin + Border +
Padding`, drawing will be clipped and (optional) scrollbars will appear.
ContentArea
property that is the Rect
that describes the location and size of the View's content, relative to Frame
? If so, we can remove VisibleArea
and Bounds
and just have ContentArea
and Frame
? The key to answering this is all wrapped up in scrolling and clipping.Bounds - Synomous with VisibleArea. (Debate: Do we rename Bounds
to VisbleArea
in v2?)
ClipArea - The currently visible portion of the Content. This is defined as aRect
in coordinates relative to ContentArea (NOT VisibleArea) (e.g. ClipArea {X = 0, Y = 0} == ContentArea {X = 0, Y = 0}
). In v2 we will NOT pass this Rect
is passed View.Redraw
and instead just have Redraw
use Bounds
.
ClipArea
at all? Can we just have Redraw
use Bounds
?Modal - Modal - The term used when describing a View
that was created using the Application.Run(view)
or Application.Run<T>
APIs. When a View is running as a modal, user input is restricted to just that View until Application.Run
exits. A Modal
View has its own RunState
.
Dialog
were originally thought to only work modally. However, Wizard
proved that a Dialog
-based class can also work non-modally.Dialog
class, and let any class be run via Applicaiton.Run
. The Modal
property will be set by Application.Run
so the class can detect it is running modally if it needs to.TopLevel - The v1 term used to describe a view that can have a MenuBar and/or StatusBar. In v2, we will delete the TopLevel
class and ensure ANY View can have a menu bar and/or status bar (via Adornments
).
Application.Top
which is the View
that is the root of the Application
's view hierarchy.Window - A View that, by default, has a Border
and a Title
.
View
(e.g. View.Border = true
)? Why do we need a Window
class at all in v2?
Tile, Tiled, Tiling (NOT IMPLEMENTED YET) - Refer to a form of ComputedLayout
where SubViews of a View
are visually arranged such that they abut each other and do not overlap. In a Tiled view arrangement, Z-ordering only comes into play when a developer intentionally causes views to be aligned such that they overlap. Borders that are drawn between the SubViews can optionally support resizing the SubViews (negating the need for TileView
).
Overlap, Overlapped, Overlapping (NOT IMPLEMENTED YET) - Refers to a form of ComputedLayout
where SubViews of a View are visually arranged such that their Frames overlap. In Overlap view arrangements there is a Z-axis (Z-order) in addition to the X and Y dimension. The Z-order indicates which Views are shown above other views.
Frame
s are Views
in v2, the Frame
is a Responder
that receives user input. This raises the question of how a user can use the keyboard to navigate between Frame
s and View
s within a Frame
(and the Frame
's Parent
's subviews).LineView
can be reimplemented using LineCanvas
?Button
and Label
can be merged.StatusBar
and MenuBar
could be combined. If not, then at least made consistent (e.g. in how hotkeys are specified).ComboBox
can be replaced by MenuBar
Frame
, Bounds
, and ClipRect
are confusing and not consistently applied...
Bounds
is Rect
but is used to describe a Size
(e.g. Bounds.Size
is the size of the View
's content area). It literally is implemented as a property that returns new Rect(0, 0, Width, Height)
. Throughtout the codebase bounds
is used for things that have non-zero Size
(and actually descibe either the cliprect or the Frame).Bounds
is defined led to the hacky FrameView
and Window
classes with an embedded ContentView
in order to draw a border around the content.View.Bounds
such that a border could be drawn and the interior content would clip correctly. Thus Miguel (or someone) built
FrameView with nested ContentView
that was at new Rect(+1, +1, -2, -2)
.Border
was added later, but couldn't be retrofitted into View
such that if View.Border ~= null
just worked like FrameView
.FrameView
instead of just setting View.Border
.Border
has a bunch of confusing concepts that don't match other systems (esp the Web/HTML)Margin
on the web means the space between elements - Border
doesn't have a margin property, but does has the confusing DrawMarginFrame
property.Border
on the web means the space where a border is drawn. The current implementaiton confuses the term Frame
and Border
. BorderThickness
is provided.Padding
on the web means the padding inside of an element between the Border
and Content
. In the current implementation Padding
is actually OUTSIDE of the Border
. This means it's not possible for a view to offset internally by simply changing Bounds
.Content
on the web means the area inside of the Margin + Border + Padding. View
does not currently have a concept of this (but FrameView
and Window
do via the embedded ContentView
s.Border
has a Title
property. So does Window
and FrameView
. This is duplicate code.View.ColorScheme
. The API should explicitly enable devs to override the drawing of Border
independently of the View.Draw
method. See how WM_NCDRAW
works in Windows (Draw non-client). It should be easy to do this from within a View
sub-class (e.g. override OnDrawBorder
) and externally (e.g. DrawBorder += () => ...
.AutoSize
mostly works, but only because of heroic special-casing logic all over the place by @bdisp. This should be massively simplified.FrameView
is superfluous and should be removed from the hierarchy (instead devs should just be able to manipulate View.Border
(or similar) to achieve what FrameView
provides). The internal FrameView.ContentView
is a bug-farm and un-needed if View.Border
worked correctly.
TopLevel
is currently built around several concepts that are muddled:
Application.Run<TopLevel>
(need a separate RunState
). It is not clear why ANY VIEW can't be run this way, but it seems to be a limitation of the current implementation.Dialog
). As proven by Wizard
, it is possible to build a View that works well both ways. But it's way too hard to do this today.Window
today. It should be possilbe to enable moving of any View (e.g. View.CanMove = true
).The MdiContainer
stuff is complex, perhaps overly so, and is not actually used by anyone outside of the project. It's also mis-named because Terminal.Gui doesn't actually support "documents" nor does it have a full "MDI" system like Windows (did). It seems to represent features useful in overlapping Views, but it is super confusing on how this works, and the naming doesn't help. This all can be refactored to support specific scenarios and thus be simplified.
There is no facility for users' resizing of Views. @tznind's awesome work on LineCanvas
and TileView
combined with @tig's experiments show it could be done in a great way for both modal (overlapping) and tiled Views.
DrawFrame
and DrawTitle
are implemented in ConsoleDriver
and can be replaced by a combination of LineCanvas
and Border
.
Colors -
TextView
and Wizard
). Separately we should revamp ColorSchemes to enable more scenarios.Responder
is supposed to be where all common, non-visual-related, code goes. We should ensure this is the case.
View
should have default support for scroll bars. e.g. assume in the new world View.ContentBounds
is the clip area (defined by VIew.Frame
minus Margin
+ Border
+ Padding
) then if any view is added with View.Add
that has Frame coordinates outside of ContentBounds
the appropriate scroll bars show up automatgically (optionally of course). Without any code, scrolling just works.
We have many requests to support non-full-screen apps. We need to ensure the View
class hierarchy supports this in a simple, understandable way. In a world with non-full-screen (where screen is defined as the visible terminal view) apps, the idea that Frame
is "screen relative" is broken. Although we COULD just define "screen" as "the area that bounds the Terminal.GUI app.".
Responder
("Responder base class implemented by objects that want to participate on keyboard and mouse input.") remains mostly unchanged, with minor changes:
View
parameters (e.g. OnEnter
) change to take Responder
(bad OO design).IsOverriden
(bad OO design)View.Data
to Responder
(primitive)Command
and KeyBinding
stuff from View
.View
(e.g. WantMousePositionReports
)// ends up looking just like the v1 default Window with a menu & status bar
// and a vertical scrollbar. In v2 the Window class would do all of this automatically.
var top = new TitleBar() {
X = 0, Y = 0,
Width = Dim.Fill(),
Height = 1
LineStyle = LineStyle.Single
};
var left = new LineView() {
X = 0, Y = 0,
Width = 1,
Height = Dim.Fill(),
LineStyle = LineStyle.Single
};
var right = new LineView() {
X = Pos.AnchorEnd(), Y = 0,
Width = 1,
Height = Dim.Fill(),
LineStyle = LineStyle.Single
};
var bottom = new LineView() {
X = 0, Y = Pos.AnchorEnd(),
Width = Dim.Fill(),
Height = 1,
LineStyle = LineStyle.Single
};
var menu = new MenuBar() {
X = Pos.Right(left), Y = Pos.Bottom(top)
};
var status = new StatusBar () {
X = Pos.Right(left), Y = Pos.Top(bottom)
};
var vscroll = new ScrollBarView () {
X = Pos.Left(right),
Y = Dim.Fill(2) // for menu & status bar
};
Adornments.Add(titleBar);
Adornments.Add(left);
Adornments.Add(right);
Adornments.Add(bottom);
Adornments.Add(vscroll);
var treeView = new TreeView () {
X = 0, Y = 0, Width = Dim.Fill(), Height = Dim.Fill()
};
Add (treeView);