View.md 19 KB

V2 Spec for View Refactor - WORK IN PROGRESS

IMPORTANT: I am critical of the existing codebase below. Do not take any of this personally. It is about the code, not the amazing people who wrote the code.

ALSO IMPORTANT: I've written this to encourage and drive DEBATE. My style is to "Have strong opinions, weakly held." If you read something here you don't understand or don't agree with, SAY SO. Tell me why. Take a stand.

This covers my thinking on how we will refactor View and the classes in the View hierarchy (including Responder). It does not cover Text formatting which will be covered in another spec.

  • TrueColor support will be covered separately.
  • ConsoleDriver refactor.

Goals

  1. Refactor View to have "real" Bounds where the Location part can be non-zero
  2. Enable a real "margin", "border", and "padding" thickness can be implemented that matches how these concepts work in HTML
  3. Leverage LineCanvas to draw borders and auto-join borders. Remove the need for TileVeiw and SplitView classes.
  4. Reduce 20/30% of the existing View, Toplevel, Window, and FrameView can code.
  5. Make porting apps to use the new architecture relatively easy, but result in less code in apps.
  6. Make it easier to add new Views and View-like classes.

Terminal.Gui v2 View-related Lexicon & Taxonomy

  • Responder - A class that can handle user input. Implemented in the Responder base class.
    • In v2 we will move more mouse/keyboard base-logic out of View and Window and into Responder.
  • View - A base class for implementing higher-level visual/interactive Terminal.Gui elements. Implemented in the View base class, which is a Responder and hosts several Frames.
    • In v2 we will move all logic for rendering out of Toplevel, FrameView, and Window into View.
  • SubView - A View that is contained in another view and will be rendered as part of the containing view's ContentArea. SubViews are added to another view via the View.Add method. A View may only be a SubView of a single View.
  • SuperView - The View that is a container for SubViews. Referring to the View another View was added to as SubView.
  • Child View - A view that is held by another view in a parent/child relationship, but is NOT a SubView. Examples of this are the submenus of MenuBar.
  • Parent View - A view that holds a reference to another view in a parent/child relationship, but is NOT a SuperView of the child.
  • Thickness - A class describing a rectangle where each of the four sides can have a width. Valid width values are >= 0. The inner area of a Thickness is the sum of the widths of the four sides minus the size of the rectangle. The Thickness class has a Draw method that clears the rectangle.
  • Frame Class - A Frame is a special form of View that appears outside of a normal View's content area. Examples of Frames are Margin, Border, and Padding. The Frame class is derived from View and uses a Thickness to hold the rectangle.
  • Frame - The Rect that defines the location and size of the View including all of the margin, border, adornments, padding, and content area. The coordinates are relative to the SuperView of the View (or, in the case of Application.Top, ConsoleDriver.Row == 0; ConsoleDriver.Col == 0). The Frame's location and size are controlled by the .X, .Y, .Height, and .Width properties of the View.
    • In v2, View.Frame.Size is the size of the View's ContentArea plus the Thickness of the View's Margin, Border, and Padding.
  • Margin - The Frame that separates a View from other SubViews of the same SuperView. The Margin is not part of the View's content and is not clipped by the View's ClipArea. By default Margin is {0,0,0,0}. Margin can be used instead of (or with) Dim.Pos to position a View relative to another View. Eg.

      view.X = Pos.Right (otherView) + 1;
      view.Y = Pos.Bottom (otherView) + 1;
    

    is equivalent to

      otherView.Margin.Thickness = new Thickness (0, 0, 1, 1);
      view.X = Pos.Right (otherView);
      view.Y = Pos.Bottom (otherView);
    
    • QUESTION: Will it be possible to have a negative Margin? If so, will that allow us to have "magic borderframe connections" as I've demonstrated in my TileViewExperiment? Or, should the magic happen when a View's dimensions overlap with another, independent of the Margin?
  • Title - Text that is displayed for the View that describes the View to users. Typically the Title is displayed at the top-left, overlaying the Border. The title is not part of the View's content and is not clipped by the View's ClipArea.

  • Text - Text that is rendered by the view within the view's content area, using TextFormatter. Text is part of the View's content and is clipped by the View's ClipArea.

  • Border (currently BorderFrame until the old Border can be removed) - The Frame where a visual border (drawn using line-drawing glyphs) and the Title are drawn. The Border expands inward; in other words if Border.Thickness.Top == 2 the border & title will take up the first row and the second row will be filled with spaces. The Border is not part of the View's content and is not clipped by the View's ClipArea.

  • Adornments (NOT IMPLEMENTED YET; May replace BorderFrame)- The Frame between the Border and Padding. Adornments are not part of the View's content and are not clipped by the View's ClipArea. Examples of Adornments:

    • A TitleBar renders the View's Title and a horizontal line defining the top of the View. Adds thickness to the top of Adornments.
    • One or more LineViews that render the View's border (NOTE: The magic of LineCanvas lets us automatically have the right joins for these and TitleBar!).
    • A Vertical Scrollbar adds thickness to Adornments.Right (or .Left when right-to-left language support is added).
    • A Horizontal Scrollbar adds thickness to Adornments.Bottom when enabled.
    • A MenuBar adds thickness to Adornments.Top (NOTE: This is a change from v1 where subview.Y = 1 is required).
    • A StatusBar adds thickness ot Adornments.Bottom and is rendered at the bottom of Padding.
    • NOTE: The use of View.Add in v1 to add adornments to Views is the cause of much code complexity. Changing the API such that View.Add is ONLY for subviews and adding a View.Adornments.Add API for menu, StatusBar, scroll bar... will enable us to significantly simplify the codebase.
  • Padding - The Frame inside of an element that offsets the Content from the Border. (NOTE: in v1 Padding is OUTSIDE of the Border). Padding is {0, 0, 0, 0} by default. Padding is not part of the View's content and is not clipped by the View's ClipArea.

  • VisibleArea - (NOT IMPLEMENTED YET) Means the area inside of the Margin + Border (Title) + Padding. VisibleArea.Location is always {0, 0}. VisibleArea.Size is the View.Frame.Size shrunk by Margin + Border + Padding.

  • ContentArea - (NOT IMPLEMENTED YET; currently Bounds) The Rect that describes the location and size of the View's content, relative to VisibleArea. If ContentArea.Location is negative, anything drawn there will be clipped and any subview positioned in the negative area will cause (optional) scrollbars to appear (making the Thickness of Padding thicker on the appropriate sides). If ContentArea.Size is changed such that the dimensions fall outside of Frame.Size shrunk by Margin + Border +Padding`, drawing will be clipped and (optional) scrollbars will appear.

    • QUESTION: Can we just have one ContentArea property that is the Rect that describes the location and size of the View's content, relative to Frame? If so, we can remove VisibleArea and Bounds and just have ContentArea and Frame? The key to answering this is all wrapped up in scrolling and clipping.
  • Bounds - Synomous with VisibleArea. (Debate: Do we rename Bounds to VisbleArea in v2?)

  • ClipArea - The currently visible portion of the Content. This is defined as aRect in coordinates relative to ContentArea (NOT VisibleArea) (e.g. ClipArea {X = 0, Y = 0} == ContentArea {X = 0, Y = 0}). In v2 we will NOT pass this Rect is passed View.Redraw and instead just have Redraw use Bounds.

    • QUESTION: Do we need ClipArea at all? Can we just have Redraw use Bounds?
  • Modal - Modal - The term used when describing a View that was created using the Application.Run(view) or Application.Run<T> APIs. When a View is running as a modal, user input is restricted to just that View until Application.Run exits. A Modal View has its own RunState.

    • In v1, classes derived from Dialog were originally thought to only work modally. However, Wizard proved that a Dialog-based class can also work non-modally.
    • In v2, we will simplify the Dialog class, and let any class be run via Applicaiton.Run. The Modal property will be set by Application.Run so the class can detect it is running modally if it needs to.
  • TopLevel - The v1 term used to describe a view that can have a MenuBar and/or StatusBar. In v2, we will delete the TopLevel class and ensure ANY View can have a menu bar and/or status bar (via Adornments).

    • NOTE: There will still be an Application.Top which is the View that is the root of the Application's view hierarchy.
  • Window - A View that, by default, has a Border and a Title.

    • QUESTION: Why can't this just be a property on View (e.g. View.Border = true)? Why do we need a Window class at all in v2?
  • Tile, Tiled, Tiling (NOT IMPLEMENTED YET) - Refer to a form of ComputedLayout where SubViews of a View are visually arranged such that they abut each other and do not overlap. In a Tiled view arrangement, Z-ordering only comes into play when a developer intentionally causes views to be aligned such that they overlap. Borders that are drawn between the SubViews can optionally support resizing the SubViews (negating the need for TileView).

  • Overlap, Overlapped, Overlapping (NOT IMPLEMENTED YET) - Refers to a form of ComputedLayout where SubViews of a View are visually arranged such that their Frames overlap. In Overlap view arrangements there is a Z-axis (Z-order) in addition to the X and Y dimension. The Z-order indicates which Views are shown above other views.

Focus

  • Focus is a concept that is used to describe which Responder is currently receiving user input.
  • QUESTION: Since Frames are Views in v2, the Frame is a Responder that receives user input. This raises the question of how a user can use the keyboard to navigate between Frames and Views within a Frame (and the Frame's Parent's subviews).

View classes to be nuked

  • PanelView (done)
  • FrameView (almost done)
  • TileVeiw
  • TopLevel?
  • Window?
  • LineView can be reimplemented using LineCanvas?
  • Button and Label can be merged.
  • StatusBar and MenuBar could be combined. If not, then at least made consistent (e.g. in how hotkeys are specified).
  • ComboBox can be replaced by MenuBar

What's wrong with the View and the View-class hierarchy in v1?

  • Frame, Bounds, and ClipRect are confusing and not consistently applied...

    • Bounds is Rect but is used to describe a Size (e.g. Bounds.Size is the size of the View's content area). It literally is implemented as a property that returns new Rect(0, 0, Width, Height). Throughtout the codebase bounds is used for things that have non-zero Size (and actually descibe either the cliprect or the Frame).
    • The restrictive nature of how Bounds is defined led to the hacky FrameView and Window classes with an embedded ContentView in order to draw a border around the content.
    • The only reason FrameView exists is because the original architecture didn't support offsetting View.Bounds such that a border could be drawn and the interior content would clip correctly. Thus Miguel (or someone) built FrameView with nested ContentView that was at new Rect(+1, +1, -2, -2).
    • Border was added later, but couldn't be retrofitted into View such that if View.Border ~= null just worked like FrameView.
    • Thus devs are forced to use the clunky FrameView instead of just setting View.Border.
    • Border has a bunch of confusing concepts that don't match other systems (esp the Web/HTML)
    • Margin on the web means the space between elements - Border doesn't have a margin property, but does has the confusing DrawMarginFrame property.
    • Border on the web means the space where a border is drawn. The current implementaiton confuses the term Frame and Border. BorderThickness is provided.
    • Padding on the web means the padding inside of an element between the Border and Content. In the current implementation Padding is actually OUTSIDE of the Border. This means it's not possible for a view to offset internally by simply changing Bounds.
    • Content on the web means the area inside of the Margin + Border + Padding. View does not currently have a concept of this (but FrameView and Window do via the embedded ContentViews.
    • Border has a Title property. So does Window and FrameView. This is duplicate code.
    • It is not possible for a class derived from View to override the drawing of the "Border" (frame, title, padding, etc...). Multiple devs have asked to be able to have the border frame to be drawn with a different color than View.ColorScheme. The API should explicitly enable devs to override the drawing of Border independently of the View.Draw method. See how WM_NCDRAW works in Windows (Draw non-client). It should be easy to do this from within a View sub-class (e.g. override OnDrawBorder) and externally (e.g. DrawBorder += () => ....
  • AutoSize mostly works, but only because of heroic special-casing logic all over the place by @bdisp. This should be massively simplified.FrameView is superfluous and should be removed from the hierarchy (instead devs should just be able to manipulate View.Border (or similar) to achieve what FrameView provides). The internal FrameView.ContentView is a bug-farm and un-needed if View.Border worked correctly.

  • TopLevel is currently built around several concepts that are muddled:

    • Views that host a Menu and StatusBar. It is not clear why this is and if it's needed as a concept.
    • Views that can be run via Application.Run<TopLevel> (need a separate RunState). It is not clear why ANY VIEW can't be run this way, but it seems to be a limitation of the current implementation.
    • Views that can be used as a pop-up (modal) (e.g. Dialog). As proven by Wizard, it is possible to build a View that works well both ways. But it's way too hard to do this today.
    • Views that can be moved by the user must inherit from Window today. It should be possilbe to enable moving of any View (e.g. View.CanMove = true).
  • The MdiContainer stuff is complex, perhaps overly so, and is not actually used by anyone outside of the project. It's also mis-named because Terminal.Gui doesn't actually support "documents" nor does it have a full "MDI" system like Windows (did). It seems to represent features useful in overlapping Views, but it is super confusing on how this works, and the naming doesn't help. This all can be refactored to support specific scenarios and thus be simplified.

  • There is no facility for users' resizing of Views. @tznind's awesome work on LineCanvas and TileView combined with @tig's experiments show it could be done in a great way for both modal (overlapping) and tiled Views.

  • DrawFrame and DrawTitle are implemented in ConsoleDriver and can be replaced by a combination of LineCanvas and Border.

  • Colors -

    • As noted above each of Margin, Border, Padding, and Content should support independent colors.
    • Many View sub-classes bastardize the existing ColorSchemes to get look/feel that works (e.g. TextView and Wizard). Separately we should revamp ColorSchemes to enable more scenarios.
    • TrueColor support is needed and should be the default.
  • Responder is supposed to be where all common, non-visual-related, code goes. We should ensure this is the case.

  • View should have default support for scroll bars. e.g. assume in the new world View.ContentBounds is the clip area (defined by VIew.Frame minus Margin + Border + Padding) then if any view is added with View.Add that has Frame coordinates outside of ContentBounds the appropriate scroll bars show up automatgically (optionally of course). Without any code, scrolling just works.

  • We have many requests to support non-full-screen apps. We need to ensure the View class hierarchy supports this in a simple, understandable way. In a world with non-full-screen (where screen is defined as the visible terminal view) apps, the idea that Frame is "screen relative" is broken. Although we COULD just define "screen" as "the area that bounds the Terminal.GUI app.".

Design

  • Responder("Responder base class implemented by objects that want to participate on keyboard and mouse input.") remains mostly unchanged, with minor changes:
    • Methods that take View parameters (e.g. OnEnter) change to take Responder (bad OO design).
    • Nuke IsOverriden (bad OO design)
    • Move View.Data to Responder (primitive)
    • Move Command and KeyBinding stuff from View.
    • Move the generic mouse and keyboard stuff from View (e.g. WantMousePositionReports)

Example of creating Adornments

// ends up looking just like the v1 default Window with a menu & status bar
// and a vertical scrollbar. In v2 the Window class would do all of this automatically.
var top = new TitleBar() {
    X = 0, Y = 0,
    Width = Dim.Fill(),
    Height = 1
    LineStyle = LineStyle.Single
};
var left = new LineView() {
    X = 0, Y = 0,
    Width = 1,
    Height = Dim.Fill(),
    LineStyle = LineStyle.Single
};
var right = new LineView() {
    X = Pos.AnchorEnd(), Y = 0,
    Width = 1,
    Height = Dim.Fill(),
    LineStyle = LineStyle.Single
};
var bottom = new LineView() {
    X = 0, Y = Pos.AnchorEnd(),
    Width = Dim.Fill(),
    Height = 1,
    LineStyle = LineStyle.Single
};

var menu = new MenuBar() { 
    X = Pos.Right(left), Y = Pos.Bottom(top)
};
var status = new StatusBar () {
    X = Pos.Right(left), Y = Pos.Top(bottom)
};
var vscroll = new ScrollBarView () {
    X = Pos.Left(right),
    Y = Dim.Fill(2) // for menu & status bar
};

Adornments.Add(titleBar);
Adornments.Add(left);
Adornments.Add(right);
Adornments.Add(bottom);
Adornments.Add(vscroll);

var treeView = new TreeView () {
    X = 0, Y = 0, Width = Dim.Fill(), Height = Dim.Fill()
};
Add (treeView);