migratingfromv1.md 17 KB

Migrating From v1 To v2

This document provides an overview of the changes between Terminal.Gui v1 and v2. It is intended to help developers migrate their applications from v1 to v2.

For detailed breaking change documentation check out this Discussion: https://github.com/gui-cs/Terminal.Gui/discussions/2448

View Constructors -> Initializers

In v1, View and most sub-classes, had multiple constructors that took a variety of parameters. In v2, the constructors have been replaced with initializers. This change was made to simplify the API and make it easier to use. In addition, the v1 constructors drove a false (and needlessly complex) distinction between "Absoulte" and "Computed" layout. In v2, the layout system is much simpler and more intuitive.

How to Fix

Replace the constructor calls with initializer calls.

- var myView = new View (new Rect (10, 10, 40, 10));
+ var myView = new View { X = 10, Y = 10, Width = 40, Height = 10 };

TrueColor Support - 24-bit Color is the default

Terminal.Gui v2 now supports 24-bit color by default. This means that the colors you use in your application will be more accurate and vibrant. If you are using custom colors in your application, you may need to update them to use the new 24-bit color format.

The Attribute class has been simplified. Color names now match the ANSI standard ('Brown' is now called 'Yellow')

How to Fix

Static class Attribute.Make has been removed. Use constructor instead

- var c = Attribute.Make(Color.BrightMagenta, Color.Blue);
+ var c = new Attribute(Color.BrightMagenta, Color.Blue);
- var c = Color.Brown;
+ var c = Color.Yellow;

Low-Level Type Changes

  • Rect -> Rectangle
  • Point -> Point
  • Size -> Size

How to Fix

  • Replace Rect with Rectangle

NStack.string has been removed. Use System.Rune instead.

See Unicode for details.

How to Fix

Replace using statements with the System.Text namespace

- using NStack;
+ using System.Text;

Anywhere you have an implicit cast from char to Rune, replace with a constructor call

- myView.AddRune(col, row, '▄');
+ myView.AddRune(col, row, new Rune('▄'));

When measuring the screen space taken up by a Rune use GetColumns()

- Rune.ColumnWidth(rune);
+ rune.GetColumns();

When measuring the screen space taken up by a string you can use the extension method GetColumns()

- myString.Sum(c=>Rune.ColumnWidth(c));
+ myString.GetColumns();

`View Life Cycle Management

In v1, View was derived from Responder which supported IDisposable. In v2, Responder has been removed and View is the base-class supporting IDisposable.

In v1, Application.Init automatically created a toplevel view and set Applicaton.Top. In v2, Application.Init no longer automatically creates a toplevel or sets Applicaton.Top; app developers must explicitly create the toplevel view and pass it to Appliation.Run (or use Application.Run<myTopLevel>). Developers are responsible for calling Dispose on any toplevel they create before exiting.

How to Fix

  • Replace Responder with View
  • Update any code that assumes Application.Init automatically created a toplevel view and set Applicaton.Top.
  • Update any code that assumes Application.Init automatically disposed of the toplevel view when the application exited.

Pos and Dim types now adhere to standard C# idioms

  • In v1, the Pos and Dim types (e.g. Pos.PosView) were nested classes and marked internal. In v2, they are no longer nested, and have appropriate public APIs.
  • Nullabilty is enabled.
  • Methods & properties follow standards.
  • The static method that creates a PosAbsolute, Pos.At, was renamed to Pos.Absolute for consistency.
  • The static method that crates as DimAbsoulte, Dim.Sized, was renamed to Dim.Absolute for consistency.

How to Fix

  • Search and replace Pos.Pos -> Pos.
  • Search and replace Dim.Dim -> Dim.
  • Search and replace Pos.At -> Pos.Absolute
  • Search and replace Dim.Sized -> Dim.Absolute
  • Search and replace Dim.Anchor -> Dim.GetAnchor
  • Search and replace Pos.Anchor -> Pos.GetAnchor

Layout Improvements

In v2, the layout system has been improved to make it easier to create complex user interfaces. If you are using custom layouts in your application, you may need to update them to use the new layout system.

  • The distinction between Absoulte Layout and Computed Layout has been removed, as has the LayoutStyle enum. v1 drew a false distinction between these styles.
  • View.Frame now represents the position and size of the view in the superview's coordinate system. The Frame property is of type Rectangle.
  • View.Bounds has been replaced by View.Viewport. The Viewport property represents the visible area of the view in its own coordinate system. The Viewport property is of type Rectangle.
  • View.GetContentSize() represents the size of the view's content. This replaces ScrollView and ScrollBarView in v1. See more below.

How to Fix

Bounds -> Viewport

  • Remove all references ot LayoutStyle.
  • Rename Bounds to Viewport. The Location property of Bounds can now have non-zero values.
  • Update any code that assumed Bounds.Location was always Point.Empty.
  • Update any code that used Bounds to refer to the size of the view's content. Use GetContentSize() instead.
  • Update any code that assumed Bounds.Size was the same as Frame.Size. Frame.Size defines the size of the view in the superview's coordinate system, while Viewport.Size defines the visible area of the view in its own coordinate system.
  • Use View.GetAdornmentsThickness to get the total thickness of the view's border, margin, and padding.
  • Not assume a View can draw outside of 'Viewport'. Use the 'Margin', 'Border', and 'Padding' Adornments to do things outside of Viewport. View subclasses should not implement their own concept of padding or margins but leverage these Adornments instead.
  • Mouse and draw events now provide coordinates relative to the Viewport not the Frame.

View.AutoSize has been removed. Use Dim.Auto for width or height instead.

In v1, View.AutoSize was used to size a view to its Text. In v2, View.AutoSize has been removed. Use Dim.Auto for width or height instead.

How to Fix

  • Replace View.AutoSize = true with View.Width = Dim.Auto or View.Height = Dim.Auto as needed. See the DimAuto Deep Dive for more information.

Adornments

In v2, the Border, Margin, and Padding properties have been added to all views. This simplifies view development and enables a sophisticated look and feel. If you are using custom borders, margins, or padding in your application, you may need to update them to use the new properties.

  • View.Border is now of type Adornment. View.BorderStyle is provided as a convenience property to set the border style (myView.BorderStyle = LineStyle.Double).

How to Fix

Built-in Scrolling

In v1, scrolling was enabled by using ScrollView or ScrollBarView. In v2, the base View class supports scrolling inherently. The area of a view visible to the user at a given moment was previously a rectangle called Bounds. Bounds.Location was always Point.Empty. In v2 the visible area is a rectangle called Viewport which is a protal into the Views content, which can be bigger (or smaller) than the area visible to the user. Causing a view to scroll is as simple as changing View.Viewport.Location. The View's content described by View.GetContentSize(). See Layout for details.

How to Fix

  • Replace ScrollView with View and use Viewport and View.GetContentSize() to control scrolling.
  • Update any code that assumed Bounds.Location was always Point.Empty.
  • Update any code that used Bounds to refer to the size of the view's content. Use View.GetContentSize() instead.
  • Update any code that assumed Bounds.Size was the same as Frame.Size. Frame.Size defines the size of the view in the superview's coordinate system, while Viewport.Size defines the visible area of the view in its own coordinate system.

Updated Keyboard API

The API for handling keyboard input is significantly improved. See Keyboard API.

  • The Key class replaces the KeyEvent struct and provides a platform-independent abstraction for common keyboard operations. It is used for processing keyboard input and raising keyboard events. This class provides a high-level abstraction with helper methods and properties for common keyboard operations. Use this class instead of the low-level KeyCode enum when possible. See Key for more details.
  • The preferred way to enable Application-wide or View-heirarchy-dependent keystrokes is to use the Shortcut View or the built-in View's that utilize it, such as the Bar-based views.
  • The preferred way to handle single keystrokes is to use Key Bindings. Key Bindings map a key press to a Command. A view can declare which commands it supports, and provide a lambda that implements the functionality of the command, using View.AddCommand(). Use the View.Keybindings to configure the key bindings.
  • For better consistency and user experience, the default key for closing an app or Toplevel is now Esc (it was previously Ctrl+Q).

How to Fix

  • Replace KeyEvent with Key
  • Use View.AddCommand to define commands your view supports.
  • Use View.Keybindings to configure key bindings to Commands.
  • It should be very uncommon for v2 code to override OnKeyPressed etc...
  • Anywhere Ctrl+Q was hard-coded as the "quit key", replace with Application.QuitKey.

Updated Mouse API

The API for mouse input is now internally consistent and easier to use.

  • The MouseEvent class replaces MouseEventEventArgs.
  • More granular APIs are provided to ease handling specific mouse actions. See Mouse API.
  • Views can use the View.Highlight event to have the view be visibly highlighted on various mouse events.
  • Views can set View.WantContinousButtonPresses = true to have their Command.Accept command be invoked repeatedly as the user holds a mouse button down on the view.
  • Mouse and draw events now provide coordinates relative to the Viewport not the Screen.

How to Fix

  • Replace MouseEventEventArgs with MouseEvent
  • Use the View.Highlight event to have the view be visibly highlighted on various mouse events.
  • Set View.WantContinousButtonPresses = true to have the Command.Accept command be invoked repeatedly as the user holds a mouse button down on the view.
  • Update any code that assumed mouse events provided coordinates relative to the Screen.

Cursor and Focus

The cursor and focus system has been redesigned in v2 to be more consistent and easier to use. If you are using custom cursor or focus logic in your application, you may need to update it to use the new system.

How to Fix

Events now use object sender, EventArgs args signature

Previously events in Terminal.Gui used a mixture of Action (no arguments), Action<string> (or other raw datatype) and Action<EventArgs>. Now all events use the EventHandler<EventArgs> standard .net design pattern.

For example, event Action TimeoutAddedhas becomeevent EventHandler TimeoutAdded`

This change was made for the following reasons:

  • Event parameters are now individually named and documented (with xmldoc)
  • Future additions to event parameters can be made without being breaking changes (i.e. adding new properties to the EventArgs class)

For example:


public class TimeoutEventArgs : EventArgs {

	/// <summary>
	/// Gets the <see cref="DateTime.Ticks"/> in UTC time when the 
	/// <see cref="Timeout"/> will next execute after.
	/// </summary>
	public long Ticks { get; }

[...]
}

How To Fix

If you previously had a lamda expression, you can simply add the extra arguments:

- btnLogin.Clicked += () => { /*do something*/ };
+ btnLogin.Clicked += (s,e) => { /*do something*/ };

If you have used a named method instead of a lamda you will need to update the signature e.g.

- private void MyButton_Clicked ()
+ private void MyButton_Clicked (object sender, EventArgs e)

ReDraw is now Draw

How to Fix

  • Replace ReDraw with Draw
  • Mouse and draw events now provide coordinates relative to the Viewport not the Frame.

No more nested classes

All public classes that were previously nested classes are now in the root namespace as their own classes.

How To Fix

Replace references to to nested types with the new standalone version

- var myTab = new TabView.Tab();
+ var myTab = new Tab();

View and Text Alignment Changes

In v1, both TextAlignment and VerticalTextAlignment enums were used to align text in views. In v2, these enums have been replaced with the Alignment enum. The View.TextAlignment property controls horizontal text alignment and the View.VerticalTextAlignment property controls vertical text alignment.

v2 now supports Pos.Align which enables views to be easily aligned within their Superview.

The Aligner class makes it easy to align elements (text, Views, etc...) within a container.

How to Fix

StatusBar- StatusItem is replaced by Shortcut

StatusBar has been upgraded to utilize Shortcut.

How to Fix

-  var statusBar = new StatusBar (
-                                       new StatusItem []
-                                       {
-                                           new (
-                                                Application.QuitKey,
-                                                $"{Application.QuitKey} to Quit",
-                                                () => Quit ()
-                                               )
-                                       }
-                                      );
+ var statusBar = new StatusBar (new Shortcut [] { new (Application.QuitKey, "Quit", Quit) });