ScenarioTests.cs 4.1 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Terminal.Gui;
  5. using UICatalog;
  6. using Xunit;
  7. // Alais Console to MockConsole so we don't accidentally use Console
  8. using Console = Terminal.Gui.FakeConsole;
  9. namespace Terminal.Gui {
  10. public class ScenarioTests {
  11. int CreateInput (string input)
  12. {
  13. // Put a control-q in at the end
  14. Console.MockKeyPresses.Push (new ConsoleKeyInfo ('q', ConsoleKey.Q, shift: false, alt: false, control: true));
  15. foreach (var c in input.Reverse ()) {
  16. if (char.IsLetter (c)) {
  17. Console.MockKeyPresses.Push (new ConsoleKeyInfo (char.ToLower (c), (ConsoleKey)char.ToUpper (c), shift: char.IsUpper (c), alt: false, control: false));
  18. } else {
  19. Console.MockKeyPresses.Push (new ConsoleKeyInfo (c, (ConsoleKey)c, shift: false, alt: false, control: false));
  20. }
  21. }
  22. return Console.MockKeyPresses.Count;
  23. }
  24. /// <summary>
  25. /// This runs through all Sceanrios defined in UI Catalog, calling Init, Setup, and Run.
  26. /// It puts a Ctrl-Q in the input queue so the Scenario immediately exits.
  27. /// Should find any egregious regressions.
  28. /// </summary>
  29. [Fact]
  30. public void Run_All_Sceanrios ()
  31. {
  32. List<Type> scenarioClasses = Scenario.GetDerivedClasses<Scenario> ();
  33. Assert.NotEmpty (scenarioClasses);
  34. foreach (var scenarioClass in scenarioClasses) {
  35. // Setup some fake kepresses
  36. // Passing empty string will cause just a ctrl-q to be fired
  37. Console.MockKeyPresses.Clear ();
  38. int stackSize = CreateInput ("");
  39. int iterations = 0;
  40. Application.Iteration = () => {
  41. iterations++;
  42. // Stop if we run out of control...
  43. if (iterations > 10) {
  44. Application.RequestStop ();
  45. }
  46. };
  47. Application.Init (new FakeDriver (), new NetMainLoop (() => FakeConsole.ReadKey (true)));
  48. var ms = 1000;
  49. var abortCount = 0;
  50. Func<MainLoop, bool> abortCallback = (MainLoop loop) => {
  51. abortCount++;
  52. Application.RequestStop ();
  53. return false;
  54. };
  55. var token = Application.MainLoop.AddTimeout (TimeSpan.FromMilliseconds (ms), abortCallback);
  56. var scenario = (Scenario)Activator.CreateInstance (scenarioClass);
  57. scenario.Init (Application.Top, Colors.Base);
  58. scenario.Setup ();
  59. scenario.Run ();
  60. Application.Shutdown ();
  61. Assert.Equal (0, abortCount);
  62. // # of key up events should match # of iterations
  63. Assert.Equal (1, iterations);
  64. Assert.Equal (stackSize, iterations);
  65. }
  66. foreach (var inst in Responder.Instances) {
  67. Assert.True (inst.WasDisposed);
  68. }
  69. }
  70. [Fact]
  71. public void Run_Generic ()
  72. {
  73. List<Type> scenarioClasses = Scenario.GetDerivedClasses<Scenario> ();
  74. Assert.NotEmpty (scenarioClasses);
  75. var item = scenarioClasses.FindIndex (t => Scenario.ScenarioMetadata.GetName (t).Equals ("Clipping", StringComparison.OrdinalIgnoreCase));
  76. var scenarioClass = scenarioClasses[item];
  77. // Setup some fake kepresses
  78. // Passing empty string will cause just a ctrl-q to be fired
  79. int stackSize = CreateInput ("");
  80. int iterations = 0;
  81. Application.Iteration = () => {
  82. iterations++;
  83. // Stop if we run out of control...
  84. if (iterations == 10) {
  85. Application.RequestStop ();
  86. }
  87. };
  88. Application.Init (new FakeDriver (), new NetMainLoop (() => FakeConsole.ReadKey (true)));
  89. var ms = 1000;
  90. var abortCount = 0;
  91. Func<MainLoop, bool> abortCallback = (MainLoop loop) => {
  92. abortCount++;
  93. Application.RequestStop ();
  94. return false;
  95. };
  96. var token = Application.MainLoop.AddTimeout (TimeSpan.FromMilliseconds (ms), abortCallback);
  97. Application.Top.KeyPress += (View.KeyEventEventArgs args) => {
  98. Assert.Equal (Key.ControlQ, args.KeyEvent.Key);
  99. };
  100. var scenario = (Scenario)Activator.CreateInstance (scenarioClass);
  101. scenario.Init (Application.Top, Colors.Base);
  102. scenario.Setup ();
  103. scenario.Run ();
  104. Application.Shutdown ();
  105. Assert.Equal (0, abortCount);
  106. // # of key up events should match # of iterations
  107. //Assert.Equal (1, iterations);
  108. Assert.Equal (stackSize, iterations);
  109. foreach (var inst in Responder.Instances) {
  110. Assert.True (inst.WasDisposed);
  111. }
  112. }
  113. }
  114. }