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- namespace Terminal.Gui;
- /// <summary>Specifies the style that a <see cref="ProgressBar"/> uses to indicate the progress of an operation.</summary>
- public enum ProgressBarStyle
- {
- /// <summary>Indicates progress by increasing the number of segmented blocks in a <see cref="ProgressBar"/>.</summary>
- Blocks,
- /// <summary>Indicates progress by increasing the size of a smooth, continuous bar in a <see cref="ProgressBar"/>.</summary>
- Continuous,
- /// <summary>Indicates progress by continuously scrolling a block across a <see cref="ProgressBar"/> in a marquee fashion.</summary>
- MarqueeBlocks,
- /// <summary>Indicates progress by continuously scrolling a block across a <see cref="ProgressBar"/> in a marquee fashion.</summary>
- MarqueeContinuous
- }
- /// <summary>Specifies the format that a <see cref="ProgressBar"/> uses to indicate the visual presentation.</summary>
- public enum ProgressBarFormat
- {
- /// <summary>A simple visual presentation showing only the progress bar.</summary>
- Simple,
- /// <summary>A simple visual presentation showing the progress bar overlaid with the percentage.</summary>
- SimplePlusPercentage
- }
- /// <summary>A Progress Bar view that can indicate progress of an activity visually.</summary>
- /// <remarks>
- /// <para>
- /// <see cref="ProgressBar"/> can operate in two modes, percentage mode, or activity mode. The progress bar
- /// starts in percentage mode and setting the Fraction property will reflect on the UI the progress made so far.
- /// Activity mode is used when the application has no way of knowing how much time is left, and is started when the
- /// <see cref="Pulse"/> method is called. Call <see cref="Pulse"/> repeatedly as progress is made.
- /// </para>
- /// </remarks>
- public class ProgressBar : View
- {
- private int [] _activityPos;
- private bool _bidirectionalMarquee = true;
- private int _delta;
- private float _fraction;
- private bool _isActivity;
- private ProgressBarStyle _progressBarStyle = ProgressBarStyle.Blocks;
- private ProgressBarFormat _progressBarFormat = ProgressBarFormat.Simple;
- private Rune _segmentCharacter = Glyphs.BlocksMeterSegment;
- /// <summary>
- /// Initializes a new instance of the <see cref="ProgressBar"/> class, starts in percentage mode and uses relative
- /// layout.
- /// </summary>
- public ProgressBar () { SetInitialProperties (); }
- /// <summary>
- /// Specifies if the <see cref="ProgressBarStyle.MarqueeBlocks"/> or the
- /// <see cref="ProgressBarStyle.MarqueeContinuous"/> styles is unidirectional or bidirectional.
- /// </summary>
- public bool BidirectionalMarquee
- {
- get => _bidirectionalMarquee;
- set => _bidirectionalMarquee = value;
- }
- /// <summary>Gets or sets the <see cref="ProgressBar"/> fraction to display, must be a value between 0 and 1.</summary>
- /// <value>The fraction representing the progress.</value>
- public float Fraction
- {
- get => _fraction;
- set
- {
- _fraction = Math.Min (value, 1);
- _isActivity = false;
- }
- }
- /// <summary>Specifies the format that a <see cref="ProgressBar"/> uses to indicate the visual presentation.</summary>
- public ProgressBarFormat ProgressBarFormat
- {
- get => _progressBarFormat;
- set => _progressBarFormat = value;
- }
- /// <summary>Gets/Sets the progress bar style based on the <see cref="Terminal.Gui.ProgressBarStyle"/></summary>
- public ProgressBarStyle ProgressBarStyle
- {
- get => _progressBarStyle;
- set
- {
- _progressBarStyle = value;
- switch (value)
- {
- case ProgressBarStyle.Blocks:
- SegmentCharacter = Glyphs.BlocksMeterSegment;
- break;
- case ProgressBarStyle.Continuous:
- SegmentCharacter = Glyphs.ContinuousMeterSegment;
- break;
- case ProgressBarStyle.MarqueeBlocks:
- SegmentCharacter = Glyphs.BlocksMeterSegment;
- break;
- case ProgressBarStyle.MarqueeContinuous:
- SegmentCharacter = Glyphs.ContinuousMeterSegment;
- break;
- }
- }
- }
- /// <summary>Segment indicator for meter views.</summary>
- public Rune SegmentCharacter
- {
- get => _segmentCharacter;
- set => _segmentCharacter = value;
- }
- /// <summary>
- /// Gets or sets the text displayed on the progress bar. If set to an empty string and
- /// <see cref="ProgressBarFormat"/> is <see cref="ProgressBarFormat.SimplePlusPercentage"/> the percentage will be
- /// displayed. If <see cref="ProgressBarStyle"/> is a marquee style, the text will be displayed.
- /// </summary>
- public override string Text
- {
- get => string.IsNullOrEmpty (base.Text) ? $"{_fraction * 100:F0}%" : base.Text;
- set
- {
- if (ProgressBarStyle == ProgressBarStyle.MarqueeBlocks
- || ProgressBarStyle == ProgressBarStyle.MarqueeContinuous)
- {
- base.Text = value;
- }
- }
- }
- ///<inheritdoc/>
- public override void OnDrawContent (Rectangle viewport)
- {
- Driver.SetAttribute (GetHotNormalColor ());
- Move (0, 0);
- if (_isActivity)
- {
- for (var i = 0; i < Viewport.Width; i++)
- {
- if (Array.IndexOf (_activityPos, i) != -1)
- {
- Driver.AddRune (SegmentCharacter);
- }
- else
- {
- Driver.AddRune ((Rune)' ');
- }
- }
- }
- else
- {
- var mid = (int)(_fraction * Viewport.Width);
- int i;
- for (i = 0; (i < mid) & (i < Viewport.Width); i++)
- {
- Driver.AddRune (SegmentCharacter);
- }
- for (; i < Viewport.Width; i++)
- {
- Driver.AddRune ((Rune)' ');
- }
- }
- if (ProgressBarFormat != ProgressBarFormat.Simple && !_isActivity)
- {
- var tf = new TextFormatter { Alignment = Alignment.Center, Text = Text, AutoSize = true };
- var attr = new Attribute (ColorScheme.HotNormal.Foreground, ColorScheme.HotNormal.Background);
- if (_fraction > .5)
- {
- attr = new Attribute (ColorScheme.HotNormal.Background, ColorScheme.HotNormal.Foreground);
- }
- tf?.Draw (
- ViewportToScreen (Viewport),
- attr,
- ColorScheme.Normal,
- SuperView?.ViewportToScreen (SuperView.Viewport) ?? default (Rectangle)
- );
- }
- }
- /// <summary>Notifies the <see cref="ProgressBar"/> that some progress has taken place.</summary>
- /// <remarks>
- /// If the <see cref="ProgressBar"/> is percentage mode, it switches to activity mode. If is in activity mode, the
- /// marker is moved.
- /// </remarks>
- public void Pulse ()
- {
- if (_activityPos is null || _activityPos.Length == 0)
- {
- PopulateActivityPos ();
- }
- if (_activityPos!.Length == 0)
- {
- return;
- }
- if (!_isActivity)
- {
- _isActivity = true;
- _delta = 1;
- }
- else
- {
- for (var i = 0; i < _activityPos.Length; i++)
- {
- _activityPos [i] += _delta;
- }
- if (_activityPos [^1] < 0)
- {
- for (var i = 0; i < _activityPos.Length; i++)
- {
- _activityPos [i] = i - _activityPos.Length + 2;
- }
- _delta = 1;
- }
- else if (_activityPos [0] >= Viewport.Width)
- {
- if (_bidirectionalMarquee)
- {
- for (var i = 0; i < _activityPos.Length; i++)
- {
- _activityPos [i] = Viewport.Width + i - 2;
- }
- _delta = -1;
- }
- else
- {
- PopulateActivityPos ();
- }
- }
- }
- SetNeedsDisplay ();
- }
- private void PopulateActivityPos ()
- {
- _activityPos = new int [Math.Min (Frame.Width / 3, 5)];
- for (var i = 0; i < _activityPos.Length; i++)
- {
- _activityPos [i] = i - _activityPos.Length + 1;
- }
- }
- private void ProgressBar_Initialized (object sender, EventArgs e)
- {
- ColorScheme = new ColorScheme (ColorScheme ?? SuperView?.ColorScheme ?? Colors.ColorSchemes ["Base"])
- {
- HotNormal = new Attribute (Color.BrightGreen, Color.Gray)
- };
- }
- private void SetInitialProperties ()
- {
- Width = Dim.Auto (DimAutoStyle.Content);
- Height = Dim.Auto (DimAutoStyle.Content, minimumContentDim: 1);
- CanFocus = false;
- _fraction = 0;
- Initialized += ProgressBar_Initialized;
- }
- }
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