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- using Terminal.Gui.Resources;
- namespace Terminal.Gui;
- /// <summary>
- /// Provides navigation and a user interface (UI) to collect related data across multiple steps. Each step (
- /// <see cref="WizardStep"/>) can host arbitrary <see cref="View"/>s, much like a <see cref="Dialog"/>. Each step also
- /// has a pane for help text. Along the bottom of the Wizard view are customizable buttons enabling the user to
- /// navigate forward and backward through the Wizard.
- /// </summary>
- /// <remarks>
- /// The Wizard can be displayed either as a modal (pop-up) <see cref="Window"/> (like <see cref="Dialog"/>) or as
- /// an embedded <see cref="View"/>. By default, <see cref="Wizard.Modal"/> is <c>true</c>. In this case launch the
- /// Wizard with <c>Application.Run(wizard)</c>. See <see cref="Wizard.Modal"/> for more details.
- /// </remarks>
- /// <example>
- /// <code>
- /// using Terminal.Gui;
- /// using System.Text;
- ///
- /// Application.Init();
- ///
- /// var wizard = new Wizard ($"Setup Wizard");
- ///
- /// // Add 1st step
- /// var firstStep = new WizardStep ("End User License Agreement");
- /// wizard.AddStep(firstStep);
- /// firstStep.NextButtonText = "Accept!";
- /// firstStep.HelpText = "This is the End User License Agreement.";
- ///
- /// // Add 2nd step
- /// var secondStep = new WizardStep ("Second Step");
- /// wizard.AddStep(secondStep);
- /// secondStep.HelpText = "This is the help text for the Second Step.";
- /// var lbl = new Label () { Text = "Name:" };
- /// secondStep.Add(lbl);
- ///
- /// var name = new TextField { X = Pos.Right (lbl) + 1, Width = Dim.Fill () - 1 };
- /// secondStep.Add(name);
- ///
- /// wizard.Finished += (args) =>
- /// {
- /// MessageBox.Query("Wizard", $"Finished. The Name entered is '{name.Text}'", "Ok");
- /// Application.RequestStop();
- /// };
- ///
- /// Application.Top.Add (wizard);
- /// Application.Run ();
- /// Application.Shutdown ();
- /// </code>
- /// </example>
- public class Wizard : Dialog
- {
- private readonly LinkedList<WizardStep> _steps = new ();
- private WizardStep _currentStep;
- private bool _finishedPressed;
- private string _wizardTitle = string.Empty;
- /// <summary>
- /// Initializes a new instance of the <see cref="Wizard"/> class using <see cref="LayoutStyle.Computed"/>
- /// positioning.
- /// </summary>
- /// <remarks>
- /// The Wizard will be vertically and horizontally centered in the container. After initialization use <c>X</c>,
- /// <c>Y</c>, <c>Width</c>, and <c>Height</c> change size and position.
- /// </remarks>
- public Wizard ()
- {
- // TODO: LastEndRestStart will enable a "Quit" button to always appear at the far left
- ButtonAlignment = Alignment.Start;
- ButtonAlignmentModes |= AlignmentModes.IgnoreFirstOrLast;
- BorderStyle = LineStyle.Double;
- //// Add a horiz separator
- var separator = new LineView (Orientation.Horizontal) { Y = Pos.AnchorEnd (2) };
- Add (separator);
- // BUGBUG: Space is to work around https://github.com/gui-cs/Terminal.Gui/issues/1812
- BackButton = new () { Text = Strings.wzBack };
- AddButton (BackButton);
- NextFinishButton = new () { Text = Strings.wzFinish };
- NextFinishButton.IsDefault = true;
- AddButton (NextFinishButton);
- BackButton.Accept += BackBtn_Clicked;
- NextFinishButton.Accept += NextfinishBtn_Clicked;
- Loaded += Wizard_Loaded;
- Closing += Wizard_Closing;
- TitleChanged += Wizard_TitleChanged;
- if (Modal)
- {
- KeyBindings.Clear (Command.QuitToplevel);
- KeyBindings.Add (Key.Esc, Command.QuitToplevel);
- }
- SetNeedsLayout ();
- }
- /// <summary>
- /// If the <see cref="CurrentStep"/> is not the first step in the wizard, this button causes the
- /// <see cref="MovingBack"/> event to be fired and the wizard moves to the previous step.
- /// </summary>
- /// <remarks>Use the <see cref="MovingBack"></see> event to be notified when the user attempts to go back.</remarks>
- public Button BackButton { get; }
- /// <summary>Gets or sets the currently active <see cref="WizardStep"/>.</summary>
- public WizardStep CurrentStep
- {
- get => _currentStep;
- set => GoToStep (value);
- }
- /// <summary>
- /// Determines whether the <see cref="Wizard"/> is displayed as modal pop-up or not. The default is
- /// <see langword="true"/>. The Wizard will be shown with a frame and title and will behave like any
- /// <see cref="Toplevel"/> window. If set to <c>false</c> the Wizard will have no frame and will behave like any
- /// embedded <see cref="View"/>. To use Wizard as an embedded View
- /// <list type="number">
- /// <item>
- /// <description>Set <see cref="Modal"/> to <c>false</c>.</description>
- /// </item>
- /// <item>
- /// <description>Add the Wizard to a containing view with <see cref="View.Add(View)"/>.</description>
- /// </item>
- /// </list>
- /// If a non-Modal Wizard is added to the application after <see cref="Application.Run(Toplevel, Func{Exception, bool}, ConsoleDriver)"/> has
- /// been called the first step must be explicitly set by setting <see cref="CurrentStep"/> to
- /// <see cref="GetNextStep()"/>:
- /// <code>
- /// wizard.CurrentStep = wizard.GetNextStep();
- /// </code>
- /// </summary>
- public new bool Modal
- {
- get => base.Modal;
- set
- {
- base.Modal = value;
- foreach (WizardStep step in _steps)
- {
- SizeStep (step);
- }
- if (base.Modal)
- {
- ColorScheme = Colors.ColorSchemes ["Dialog"];
- BorderStyle = LineStyle.Rounded;
- }
- else
- {
- if (SuperView is { })
- {
- ColorScheme = SuperView.ColorScheme;
- }
- else
- {
- ColorScheme = Colors.ColorSchemes ["Base"];
- }
- CanFocus = true;
- BorderStyle = LineStyle.None;
- }
- }
- }
- /// <summary>
- /// If the <see cref="CurrentStep"/> is the last step in the wizard, this button causes the <see cref="Finished"/>
- /// event to be fired and the wizard to close. If the step is not the last step, the <see cref="MovingNext"/> event
- /// will be fired and the wizard will move next step.
- /// </summary>
- /// <remarks>
- /// Use the <see cref="MovingNext"></see> and <see cref="Finished"></see> events to be notified when the user
- /// attempts go to the next step or finish the wizard.
- /// </remarks>
- public Button NextFinishButton { get; }
- /// <summary>
- /// Adds a step to the wizard. The Next and Back buttons navigate through the added steps in the order they were
- /// added.
- /// </summary>
- /// <param name="newStep"></param>
- /// <remarks>The "Next..." button of the last step added will read "Finish" (unless changed from default).</remarks>
- public void AddStep (WizardStep newStep)
- {
- SizeStep (newStep);
- newStep.EnabledChanged += (s, e) => UpdateButtonsAndTitle ();
- newStep.TitleChanged += (s, e) => UpdateButtonsAndTitle ();
- _steps.AddLast (newStep);
- Add (newStep);
- UpdateButtonsAndTitle ();
- }
- /// <summary>
- /// Raised when the user has cancelled the <see cref="Wizard"/> by pressin the Esc key. To prevent a modal (
- /// <see cref="Wizard.Modal"/> is <c>true</c>) Wizard from closing, cancel the event by setting
- /// <see cref="WizardButtonEventArgs.Cancel"/> to <c>true</c> before returning from the event handler.
- /// </summary>
- public event EventHandler<WizardButtonEventArgs> Cancelled;
- /// <summary>
- /// Raised when the Next/Finish button in the <see cref="Wizard"/> is clicked. The Next/Finish button is always
- /// the last button in the array of Buttons passed to the <see cref="Wizard"/> constructor, if any. This event is only
- /// raised if the <see cref="CurrentStep"/> is the last Step in the Wizard flow (otherwise the <see cref="Finished"/>
- /// event is raised).
- /// </summary>
- public event EventHandler<WizardButtonEventArgs> Finished;
- /// <summary>Returns the first enabled step in the Wizard</summary>
- /// <returns>The last enabled step</returns>
- public WizardStep GetFirstStep () { return _steps.FirstOrDefault (s => s.Enabled); }
- /// <summary>Returns the last enabled step in the Wizard</summary>
- /// <returns>The last enabled step</returns>
- public WizardStep GetLastStep () { return _steps.LastOrDefault (s => s.Enabled); }
- /// <summary>
- /// Returns the next enabled <see cref="WizardStep"/> after the current step. Takes into account steps which are
- /// disabled. If <see cref="CurrentStep"/> is <c>null</c> returns the first enabled step.
- /// </summary>
- /// <returns>
- /// The next step after the current step, if there is one; otherwise returns <c>null</c>, which indicates either
- /// there are no enabled steps or the current step is the last enabled step.
- /// </returns>
- public WizardStep GetNextStep ()
- {
- LinkedListNode<WizardStep> step = null;
- if (CurrentStep is null)
- {
- // Get first step, assume it is next
- step = _steps.First;
- }
- else
- {
- // Get the step after current
- step = _steps.Find (CurrentStep);
- if (step is { })
- {
- step = step.Next;
- }
- }
- // step now points to the potential next step
- while (step is { })
- {
- if (step.Value.Enabled)
- {
- return step.Value;
- }
- step = step.Next;
- }
- return null;
- }
- /// <summary>
- /// Returns the first enabled <see cref="WizardStep"/> before the current step. Takes into account steps which are
- /// disabled. If <see cref="CurrentStep"/> is <c>null</c> returns the last enabled step.
- /// </summary>
- /// <returns>
- /// The first step ahead of the current step, if there is one; otherwise returns <c>null</c>, which indicates
- /// either there are no enabled steps or the current step is the first enabled step.
- /// </returns>
- public WizardStep GetPreviousStep ()
- {
- LinkedListNode<WizardStep> step = null;
- if (CurrentStep is null)
- {
- // Get last step, assume it is previous
- step = _steps.Last;
- }
- else
- {
- // Get the step before current
- step = _steps.Find (CurrentStep);
- if (step is { })
- {
- step = step.Previous;
- }
- }
- // step now points to the potential previous step
- while (step is { })
- {
- if (step.Value.Enabled)
- {
- return step.Value;
- }
- step = step.Previous;
- }
- return null;
- }
- /// <summary>
- /// Causes the wizad to move to the previous enabled step (or first step if <see cref="CurrentStep"/> is not set).
- /// If there is no previous step, does nothing.
- /// </summary>
- public void GoBack ()
- {
- WizardStep previous = GetPreviousStep ();
- if (previous is { })
- {
- GoToStep (previous);
- }
- }
- /// <summary>
- /// Causes the wizad to move to the next enabled step (or last step if <see cref="CurrentStep"/> is not set). If
- /// there is no previous step, does nothing.
- /// </summary>
- public void GoNext ()
- {
- WizardStep nextStep = GetNextStep ();
- if (nextStep is { })
- {
- GoToStep (nextStep);
- }
- }
- /// <summary>Changes to the specified <see cref="WizardStep"/>.</summary>
- /// <param name="newStep">The step to go to.</param>
- /// <returns>True if the transition to the step succeeded. False if the step was not found or the operation was cancelled.</returns>
- public bool GoToStep (WizardStep newStep)
- {
- if (OnStepChanging (_currentStep, newStep) || (newStep is { } && !newStep.Enabled))
- {
- return false;
- }
- // Hide all but the new step
- foreach (WizardStep step in _steps)
- {
- step.Visible = step == newStep;
- step.ShowHide ();
- }
- WizardStep oldStep = _currentStep;
- _currentStep = newStep;
- UpdateButtonsAndTitle ();
- // Set focus to the nav buttons
- if (BackButton.HasFocus)
- {
- BackButton.SetFocus ();
- }
- else
- {
- NextFinishButton.SetFocus ();
- }
- if (OnStepChanged (oldStep, _currentStep))
- {
- // For correctness we do this, but it's meaningless because there's nothing to cancel
- return false;
- }
- return true;
- }
- /// <summary>
- /// Raised when the Back button in the <see cref="Wizard"/> is clicked. The Back button is always the first button
- /// in the array of Buttons passed to the <see cref="Wizard"/> constructor, if any.
- /// </summary>
- public event EventHandler<WizardButtonEventArgs> MovingBack;
- /// <summary>
- /// Raised when the Next/Finish button in the <see cref="Wizard"/> is clicked (or the user presses Enter). The
- /// Next/Finish button is always the last button in the array of Buttons passed to the <see cref="Wizard"/>
- /// constructor, if any. This event is only raised if the <see cref="CurrentStep"/> is the last Step in the Wizard flow
- /// (otherwise the <see cref="Finished"/> event is raised).
- /// </summary>
- public event EventHandler<WizardButtonEventArgs> MovingNext;
- /// <summary>
- /// <see cref="Wizard"/> is derived from <see cref="Dialog"/> and Dialog causes <c>Esc</c> to call
- /// <see cref="Application.RequestStop(Toplevel)"/>, closing the Dialog. Wizard overrides
- /// <see cref="OnProcessKeyDown"/> to instead fire the <see cref="Cancelled"/> event when Wizard is being used as a
- /// non-modal (see <see cref="Wizard.Modal"/>.
- /// </summary>
- /// <param name="key"></param>
- /// <returns></returns>
- public override bool OnProcessKeyDown (Key key)
- {
- //// BUGBUG: Why is this not handled by a key binding???
- if (!Modal)
- {
- if (key == Key.Esc)
- {
- var args = new WizardButtonEventArgs ();
- Cancelled?.Invoke (this, args);
- return false;
- }
- }
- return false;
- }
- /// <summary>
- /// Called when the <see cref="Wizard"/> has completed transition to a new <see cref="WizardStep"/>. Fires the
- /// <see cref="StepChanged"/> event.
- /// </summary>
- /// <param name="oldStep">The step the Wizard changed from</param>
- /// <param name="newStep">The step the Wizard has changed to</param>
- /// <returns>True if the change is to be cancelled.</returns>
- public virtual bool OnStepChanged (WizardStep oldStep, WizardStep newStep)
- {
- var args = new StepChangeEventArgs (oldStep, newStep);
- StepChanged?.Invoke (this, args);
- return args.Cancel;
- }
- /// <summary>
- /// Called when the <see cref="Wizard"/> is about to transition to another <see cref="WizardStep"/>. Fires the
- /// <see cref="StepChanging"/> event.
- /// </summary>
- /// <param name="oldStep">The step the Wizard is about to change from</param>
- /// <param name="newStep">The step the Wizard is about to change to</param>
- /// <returns>True if the change is to be cancelled.</returns>
- public virtual bool OnStepChanging (WizardStep oldStep, WizardStep newStep)
- {
- var args = new StepChangeEventArgs (oldStep, newStep);
- StepChanging?.Invoke (this, args);
- return args.Cancel;
- }
- /// <summary>This event is raised after the <see cref="Wizard"/> has changed the <see cref="CurrentStep"/>.</summary>
- public event EventHandler<StepChangeEventArgs> StepChanged;
- /// <summary>
- /// This event is raised when the current <see cref="CurrentStep"/>) is about to change. Use
- /// <see cref="StepChangeEventArgs.Cancel"/> to abort the transition.
- /// </summary>
- public event EventHandler<StepChangeEventArgs> StepChanging;
- private void BackBtn_Clicked (object sender, EventArgs e)
- {
- var args = new WizardButtonEventArgs ();
- MovingBack?.Invoke (this, args);
- if (!args.Cancel)
- {
- GoBack ();
- }
- }
- private void NextfinishBtn_Clicked (object sender, EventArgs e)
- {
- if (CurrentStep == GetLastStep ())
- {
- var args = new WizardButtonEventArgs ();
- Finished?.Invoke (this, args);
- if (!args.Cancel)
- {
- _finishedPressed = true;
- if (IsCurrentTop)
- {
- Application.RequestStop (this);
- }
- // Wizard was created as a non-modal (just added to another View).
- // Do nothing
- }
- }
- else
- {
- var args = new WizardButtonEventArgs ();
- MovingNext?.Invoke (this, args);
- if (!args.Cancel)
- {
- GoNext ();
- }
- }
- }
- private void SizeStep (WizardStep step)
- {
- if (Modal)
- {
- // If we're modal, then we expand the WizardStep so that the top and side
- // borders and not visible. The bottom border is the separator above the buttons.
- step.X = step.Y = 0;
- step.Height = Dim.Fill (2); // for button frame
- step.Width = Dim.Fill ();
- }
- else
- {
- // If we're not a modal, then we show the border around the WizardStep
- step.X = step.Y = 0;
- step.Height = Dim.Fill (1); // for button frame
- step.Width = Dim.Fill ();
- }
- }
- private void UpdateButtonsAndTitle ()
- {
- if (CurrentStep is null)
- {
- return;
- }
- Title = $"{_wizardTitle}{(_steps.Count > 0 ? " - " + CurrentStep.Title : string.Empty)}";
- // Configure the Back button
- BackButton.Text = CurrentStep.BackButtonText != string.Empty
- ? CurrentStep.BackButtonText
- : Strings.wzBack; // "_Back";
- BackButton.Visible = CurrentStep != GetFirstStep ();
- // Configure the Next/Finished button
- if (CurrentStep == GetLastStep ())
- {
- NextFinishButton.Text = CurrentStep.NextButtonText != string.Empty
- ? CurrentStep.NextButtonText
- : Strings.wzFinish; // "Fi_nish";
- }
- else
- {
- NextFinishButton.Text = CurrentStep.NextButtonText != string.Empty
- ? CurrentStep.NextButtonText
- : Strings.wzNext; // "_Next...";
- }
- SizeStep (CurrentStep);
- SetNeedsLayout ();
- LayoutSubviews ();
- Draw ();
- }
- private void Wizard_Closing (object sender, ToplevelClosingEventArgs obj)
- {
- if (!_finishedPressed)
- {
- var args = new WizardButtonEventArgs ();
- Cancelled?.Invoke (this, args);
- }
- }
- private void Wizard_Loaded (object sender, EventArgs args)
- {
- CurrentStep = GetFirstStep ();
- // gets the first step if CurrentStep == null
- }
- private void Wizard_TitleChanged (object sender, StateEventArgs<string> e)
- {
- if (string.IsNullOrEmpty (_wizardTitle))
- {
- _wizardTitle = e.NewValue;
- }
- }
- }
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