Terminal.Gui provides a set of APIs for formatting text, line drawing, and character-based graphing. The fundamental concept is a Cell
which ocupises a particular row and column in the terminal. A Cell includes the character (glyph) that should be rendred by the terminal, and attributes that indicate how the glphy should be rendered (e.g. the foreground and background color).
Color is supported on all platforms, including Windows, Mac, and Linux. The default colors are 24-bit RGB colors, but the library will gracefully degrade to 16-colors if the terminal does not support 24-bit color, and black and white if the terminal does not support 16-colors.
A View
will typically draw text when the OnDrawContent is called (or the DrawContent
event is received).
Outputting unformatted text involves:
a) Moving the draw cursor using the Move
API.
b) Setting the attributes using SetAttribute
.
c) Outputting glyphs by calling AddRune
or AddStr
.
Outputting formatted text involves:
a) Adding the text to a TextFormatter
object.
b) Setting formatting options, such as TextFormatter.TextAlignment
.
c) Calling TextFormatter.Draw
.
Line drawing is accomplished using the LineCanvas
API:
a) Add the lines via LineCanvas.Add
.
b) Either render the line canvas via LineCanvas.Draw
or let the View
do so automatically (which enables automatic line joining across Views).
The View
draw APIs, including the OnDrawContent
method, the DrawContent
event, and the View.Move
method, all take coordinates specified in Viewport-Relative coordinates. That is, 0, 0
is the top-left cell visible to the user.
See Layout for more details of the Terminal.Gui coordinate system.
The Cell
class represents a single cell on the screen. It contains a character and an attribute. The character is of type Rune
and the attribute is of type Attribute
.
Cell
is not exposed directly to the developer. Instead, the ConsoleDriver
classes manage the Cell
array that represents the screen.
To draw a Cell
to the screen, use View.Move
to specify the row and column coordinates and then use the View.AddRune
method to draw a single glyph. To draw a string, use View.AddStr
.
Terminal.Gui supports the full range of Unicode/wide characters. This includes emoji, CJK characters, and other wide characters. For Unicode characters that require more than one cell, AddRune
and the ConsoleDriver
automatically manage the cells. Extension methods to Rune
are provided to determine if a Rune
is a wide character and to get the width of a Rune
.
See the Character Map sample app in the UI Catalog for examples of Unicode characters.
The Attribute
class represents the formatting attributes of a Cell
. It exposes properties for the foreground and background colors. The foreground and background colors are of type Color
. In the future, it will expose properties for bold, underline, and other formatting attributes.
The Color
class represents a color. It provides automatic mapping between the legacy 4-bit (16-color) system and 24-bit colors. It contains properties for the red, green, and blue components of the color. The red, green, and blue components are of type byte
. The Color
class also contains a static property for each of the 16 ANSI colors.
Terminal.Gui supports named collections of colors called ColorScheme
s. Three built-in color schemes are provided: "Default", "Dark", and "Light". Additional color schemes can be defined via [Configuration Manager]().
Color schemes support defining colors for various states of a View. The following states are supported:
Change the colors of a view by setting the View.ColorScheme
property.
Terminal.Gui supports text formatting using the [TextFormatter]() class. The TextFormatter
class provides methods for formatting text using the following formatting options:
Terminal.Gui supports rendering glyphs using the Glyph
class. The Glyph
class represents a single glyph. It contains a character and an attribute. The character is of type Rune
and the attribute is of type Attribute
. A set of static properties are provided for the standard glyphs used for standard views (e.g. the default indicator for Button) and line drawing (e.g. LineCanvas).
Terminal.Gui supports drawing lines and shapes using box-drawing glyphs. The LineCanvas
class provides auto join, a smart TUI drawing system that automatically selects the correct line/box drawing glyphs for intersections making drawing complex shapes easy. See Line Canvas for details. The Snake
and Line Drawing
Scenarios in the UI Catalog sample app are both examples of the power of LineCanvas
.
Describes the thickness of a frame around a rectangle. The thickness is specified for each side of the rectangle using a Thickness
object. The Thickness
object contains properties for the left, top, right, and bottom thickness. The Frame
class uses Thickness
to support drawing the frame around a view. The View
class contains three Frame
-dervied properties:
Margin
- The space between the view and its peers (other views at the same level in the view hierarchy).Border
- The space between the view and its Padding. This is where the frame, title, and other "Adornments" are drawn.Padding
- The space between the view and its content. This is where the text, images, and other content is drawn. The inner rectangle of Padding
is the Bounds
of a view.See View for details.