Application.cs 51 KB

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  1. using System.Diagnostics;
  2. using System.Globalization;
  3. using System.Reflection;
  4. namespace Terminal.Gui;
  5. /// <summary>A static, singleton class representing the application. This class is the entry point for the application.</summary>
  6. /// <example>
  7. /// <code>
  8. /// Application.Init();
  9. /// var win = new Window ($"Example App ({Application.QuitKey} to quit)");
  10. /// Application.Run(win);
  11. /// win.Dispose();
  12. /// Application.Shutdown();
  13. /// </code>
  14. /// </example>
  15. /// <remarks>TODO: Flush this out.</remarks>
  16. public static partial class Application
  17. {
  18. // For Unit testing - ignores UseSystemConsole
  19. internal static bool _forceFakeConsole;
  20. /// <summary>Gets the <see cref="ConsoleDriver"/> that has been selected. See also <see cref="ForceDriver"/>.</summary>
  21. public static ConsoleDriver Driver { get; internal set; }
  22. /// <summary>
  23. /// Gets or sets whether <see cref="Application.Driver"/> will be forced to output only the 16 colors defined in
  24. /// <see cref="ColorName"/>. The default is <see langword="false"/>, meaning 24-bit (TrueColor) colors will be output
  25. /// as long as the selected <see cref="ConsoleDriver"/> supports TrueColor.
  26. /// </summary>
  27. [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
  28. public static bool Force16Colors { get; set; }
  29. /// <summary>
  30. /// Forces the use of the specified driver (one of "fake", "ansi", "curses", "net", or "windows"). If not
  31. /// specified, the driver is selected based on the platform.
  32. /// </summary>
  33. /// <remarks>
  34. /// Note, <see cref="Application.Init(ConsoleDriver, string)"/> will override this configuration setting if called
  35. /// with either `driver` or `driverName` specified.
  36. /// </remarks>
  37. [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
  38. public static string ForceDriver { get; set; } = string.Empty;
  39. /// <summary>Gets all cultures supported by the application without the invariant language.</summary>
  40. public static List<CultureInfo> SupportedCultures { get; private set; }
  41. internal static List<CultureInfo> GetSupportedCultures ()
  42. {
  43. CultureInfo [] culture = CultureInfo.GetCultures (CultureTypes.AllCultures);
  44. // Get the assembly
  45. var assembly = Assembly.GetExecutingAssembly ();
  46. //Find the location of the assembly
  47. string assemblyLocation = AppDomain.CurrentDomain.BaseDirectory;
  48. // Find the resource file name of the assembly
  49. var resourceFilename = $"{Path.GetFileNameWithoutExtension (assembly.Location)}.resources.dll";
  50. // Return all culture for which satellite folder found with culture code.
  51. return culture.Where (
  52. cultureInfo =>
  53. Directory.Exists (Path.Combine (assemblyLocation, cultureInfo.Name))
  54. && File.Exists (Path.Combine (assemblyLocation, cultureInfo.Name, resourceFilename))
  55. )
  56. .ToList ();
  57. }
  58. // When `End ()` is called, it is possible `RunState.Toplevel` is a different object than `Top`.
  59. // This variable is set in `End` in this case so that `Begin` correctly sets `Top`.
  60. private static Toplevel _cachedRunStateToplevel;
  61. // IMPORTANT: Ensure all property/fields are reset here. See Init_ResetState_Resets_Properties unit test.
  62. // Encapsulate all setting of initial state for Application; Having
  63. // this in a function like this ensures we don't make mistakes in
  64. // guaranteeing that the state of this singleton is deterministic when Init
  65. // starts running and after Shutdown returns.
  66. internal static void ResetState ()
  67. {
  68. // Shutdown is the bookend for Init. As such it needs to clean up all resources
  69. // Init created. Apps that do any threading will need to code defensively for this.
  70. // e.g. see Issue #537
  71. foreach (Toplevel t in _topLevels)
  72. {
  73. t.Running = false;
  74. #if DEBUG_IDISPOSABLE
  75. // Don't dispose the toplevels. It's up to caller dispose them
  76. //Debug.Assert (t.WasDisposed);
  77. #endif
  78. }
  79. _topLevels.Clear ();
  80. Current = null;
  81. #if DEBUG_IDISPOSABLE
  82. // Don't dispose the Top. It's up to caller dispose it
  83. if (Top is { })
  84. {
  85. Debug.Assert (Top.WasDisposed);
  86. // If End wasn't called _cachedRunStateToplevel may be null
  87. if (_cachedRunStateToplevel is { })
  88. {
  89. Debug.Assert (_cachedRunStateToplevel.WasDisposed);
  90. Debug.Assert (_cachedRunStateToplevel == Top);
  91. }
  92. }
  93. #endif
  94. Top = null;
  95. _cachedRunStateToplevel = null;
  96. // MainLoop stuff
  97. MainLoop?.Dispose ();
  98. MainLoop = null;
  99. _mainThreadId = -1;
  100. Iteration = null;
  101. EndAfterFirstIteration = false;
  102. // Driver stuff
  103. if (Driver is { })
  104. {
  105. Driver.SizeChanged -= Driver_SizeChanged;
  106. Driver.KeyDown -= Driver_KeyDown;
  107. Driver.KeyUp -= Driver_KeyUp;
  108. Driver.MouseEvent -= Driver_MouseEvent;
  109. Driver?.End ();
  110. Driver = null;
  111. }
  112. // Don't reset ForceDriver; it needs to be set before Init is called.
  113. //ForceDriver = string.Empty;
  114. //Force16Colors = false;
  115. _forceFakeConsole = false;
  116. // Run State stuff
  117. NotifyNewRunState = null;
  118. NotifyStopRunState = null;
  119. MouseGrabView = null;
  120. _initialized = false;
  121. // Mouse
  122. _mouseEnteredView = null;
  123. WantContinuousButtonPressedView = null;
  124. MouseEvent = null;
  125. GrabbedMouse = null;
  126. UnGrabbingMouse = null;
  127. GrabbedMouse = null;
  128. UnGrabbedMouse = null;
  129. // Keyboard
  130. AlternateBackwardKey = Key.Empty;
  131. AlternateForwardKey = Key.Empty;
  132. QuitKey = Key.Empty;
  133. KeyDown = null;
  134. KeyUp = null;
  135. SizeChanging = null;
  136. ClearKeyBindings ();
  137. Colors.Reset ();
  138. // Reset synchronization context to allow the user to run async/await,
  139. // as the main loop has been ended, the synchronization context from
  140. // gui.cs does no longer process any callbacks. See #1084 for more details:
  141. // (https://github.com/gui-cs/Terminal.Gui/issues/1084).
  142. SynchronizationContext.SetSynchronizationContext (null);
  143. }
  144. #region Initialization (Init/Shutdown)
  145. /// <summary>Initializes a new instance of <see cref="Terminal.Gui"/> Application.</summary>
  146. /// <para>Call this method once per instance (or after <see cref="Shutdown"/> has been called).</para>
  147. /// <para>
  148. /// This function loads the right <see cref="ConsoleDriver"/> for the platform, Creates a <see cref="Toplevel"/>. and
  149. /// assigns it to <see cref="Top"/>
  150. /// </para>
  151. /// <para>
  152. /// <see cref="Shutdown"/> must be called when the application is closing (typically after
  153. /// <see cref="Run(Func{Exception, bool}, ConsoleDriver)"/> has returned) to ensure resources are cleaned up and
  154. /// terminal settings
  155. /// restored.
  156. /// </para>
  157. /// <para>
  158. /// The <see cref="Run{T}(Func{Exception, bool}, ConsoleDriver)"/> function combines
  159. /// <see cref="Init(ConsoleDriver, string)"/> and <see cref="Run(Toplevel, Func{Exception, bool})"/>
  160. /// into a single
  161. /// call. An application cam use <see cref="Run{T}(Func{Exception, bool}, ConsoleDriver)"/> without explicitly calling
  162. /// <see cref="Init(ConsoleDriver, string)"/>.
  163. /// </para>
  164. /// <param name="driver">
  165. /// The <see cref="ConsoleDriver"/> to use. If neither <paramref name="driver"/> or
  166. /// <paramref name="driverName"/> are specified the default driver for the platform will be used.
  167. /// </param>
  168. /// <param name="driverName">
  169. /// The short name (e.g. "net", "windows", "ansi", "fake", or "curses") of the
  170. /// <see cref="ConsoleDriver"/> to use. If neither <paramref name="driver"/> or <paramref name="driverName"/> are
  171. /// specified the default driver for the platform will be used.
  172. /// </param>
  173. public static void Init (ConsoleDriver driver = null, string driverName = null) { InternalInit (driver, driverName); }
  174. internal static bool _initialized;
  175. internal static int _mainThreadId = -1;
  176. // INTERNAL function for initializing an app with a Toplevel factory object, driver, and mainloop.
  177. //
  178. // Called from:
  179. //
  180. // Init() - When the user wants to use the default Toplevel. calledViaRunT will be false, causing all state to be reset.
  181. // Run<T>() - When the user wants to use a custom Toplevel. calledViaRunT will be true, enabling Run<T>() to be called without calling Init first.
  182. // Unit Tests - To initialize the app with a custom Toplevel, using the FakeDriver. calledViaRunT will be false, causing all state to be reset.
  183. //
  184. // calledViaRunT: If false (default) all state will be reset. If true the state will not be reset.
  185. internal static void InternalInit (
  186. ConsoleDriver driver = null,
  187. string driverName = null,
  188. bool calledViaRunT = false
  189. )
  190. {
  191. if (_initialized && driver is null)
  192. {
  193. return;
  194. }
  195. if (_initialized)
  196. {
  197. throw new InvalidOperationException ("Init has already been called and must be bracketed by Shutdown.");
  198. }
  199. if (!calledViaRunT)
  200. {
  201. // Reset all class variables (Application is a singleton).
  202. ResetState ();
  203. }
  204. // For UnitTests
  205. if (driver is { })
  206. {
  207. Driver = driver;
  208. }
  209. // Start the process of configuration management.
  210. // Note that we end up calling LoadConfigurationFromAllSources
  211. // multiple times. We need to do this because some settings are only
  212. // valid after a Driver is loaded. In this cases we need just
  213. // `Settings` so we can determine which driver to use.
  214. // Don't reset, so we can inherit the theme from the previous run.
  215. Load ();
  216. Apply ();
  217. // Ignore Configuration for ForceDriver if driverName is specified
  218. if (!string.IsNullOrEmpty (driverName))
  219. {
  220. ForceDriver = driverName;
  221. }
  222. if (Driver is null)
  223. {
  224. PlatformID p = Environment.OSVersion.Platform;
  225. if (string.IsNullOrEmpty (ForceDriver))
  226. {
  227. if (p == PlatformID.Win32NT || p == PlatformID.Win32S || p == PlatformID.Win32Windows)
  228. {
  229. Driver = new WindowsDriver ();
  230. }
  231. else
  232. {
  233. Driver = new CursesDriver ();
  234. }
  235. }
  236. else
  237. {
  238. List<Type> drivers = GetDriverTypes ();
  239. Type driverType = drivers.FirstOrDefault (t => t.Name.Equals (ForceDriver, StringComparison.InvariantCultureIgnoreCase));
  240. if (driverType is { })
  241. {
  242. Driver = (ConsoleDriver)Activator.CreateInstance (driverType);
  243. }
  244. else
  245. {
  246. throw new ArgumentException (
  247. $"Invalid driver name: {ForceDriver}. Valid names are {string.Join (", ", drivers.Select (t => t.Name))}"
  248. );
  249. }
  250. }
  251. }
  252. try
  253. {
  254. MainLoop = Driver.Init ();
  255. }
  256. catch (InvalidOperationException ex)
  257. {
  258. // This is a case where the driver is unable to initialize the console.
  259. // This can happen if the console is already in use by another process or
  260. // if running in unit tests.
  261. // In this case, we want to throw a more specific exception.
  262. throw new InvalidOperationException (
  263. "Unable to initialize the console. This can happen if the console is already in use by another process or in unit tests.",
  264. ex
  265. );
  266. }
  267. Driver.SizeChanged += (s, args) => OnSizeChanging (args);
  268. Driver.KeyDown += (s, args) => OnKeyDown (args);
  269. Driver.KeyUp += (s, args) => OnKeyUp (args);
  270. Driver.MouseEvent += (s, args) => OnMouseEvent (args);
  271. SynchronizationContext.SetSynchronizationContext (new MainLoopSyncContext ());
  272. SupportedCultures = GetSupportedCultures ();
  273. _mainThreadId = Thread.CurrentThread.ManagedThreadId;
  274. _initialized = true;
  275. }
  276. private static void Driver_SizeChanged (object sender, SizeChangedEventArgs e) { OnSizeChanging (e); }
  277. private static void Driver_KeyDown (object sender, Key e) { OnKeyDown (e); }
  278. private static void Driver_KeyUp (object sender, Key e) { OnKeyUp (e); }
  279. private static void Driver_MouseEvent (object sender, MouseEvent e) { OnMouseEvent (e); }
  280. /// <summary>Gets of list of <see cref="ConsoleDriver"/> types that are available.</summary>
  281. /// <returns></returns>
  282. public static List<Type> GetDriverTypes ()
  283. {
  284. // use reflection to get the list of drivers
  285. List<Type> driverTypes = new ();
  286. foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies ())
  287. {
  288. foreach (Type type in asm.GetTypes ())
  289. {
  290. if (type.IsSubclassOf (typeof (ConsoleDriver)) && !type.IsAbstract)
  291. {
  292. driverTypes.Add (type);
  293. }
  294. }
  295. }
  296. return driverTypes;
  297. }
  298. /// <summary>Shutdown an application initialized with <see cref="Init"/>.</summary>
  299. /// <remarks>
  300. /// Shutdown must be called for every call to <see cref="Init"/> or
  301. /// <see cref="Application.Run(Toplevel, Func{Exception, bool})"/> to ensure all resources are cleaned
  302. /// up (Disposed)
  303. /// and terminal settings are restored.
  304. /// </remarks>
  305. public static void Shutdown ()
  306. {
  307. // TODO: Throw an exception if Init hasn't been called.
  308. ResetState ();
  309. PrintJsonErrors ();
  310. }
  311. #endregion Initialization (Init/Shutdown)
  312. #region Run (Begin, Run, End, Stop)
  313. /// <summary>
  314. /// Notify that a new <see cref="RunState"/> was created (<see cref="Begin(Toplevel)"/> was called). The token is
  315. /// created in <see cref="Begin(Toplevel)"/> and this event will be fired before that function exits.
  316. /// </summary>
  317. /// <remarks>
  318. /// If <see cref="EndAfterFirstIteration"/> is <see langword="true"/> callers to <see cref="Begin(Toplevel)"/>
  319. /// must also subscribe to <see cref="NotifyStopRunState"/> and manually dispose of the <see cref="RunState"/> token
  320. /// when the application is done.
  321. /// </remarks>
  322. public static event EventHandler<RunStateEventArgs> NotifyNewRunState;
  323. /// <summary>Notify that a existent <see cref="RunState"/> is stopping (<see cref="End(RunState)"/> was called).</summary>
  324. /// <remarks>
  325. /// If <see cref="EndAfterFirstIteration"/> is <see langword="true"/> callers to <see cref="Begin(Toplevel)"/>
  326. /// must also subscribe to <see cref="NotifyStopRunState"/> and manually dispose of the <see cref="RunState"/> token
  327. /// when the application is done.
  328. /// </remarks>
  329. public static event EventHandler<ToplevelEventArgs> NotifyStopRunState;
  330. /// <summary>Building block API: Prepares the provided <see cref="Toplevel"/> for execution.</summary>
  331. /// <returns>
  332. /// The <see cref="RunState"/> handle that needs to be passed to the <see cref="End(RunState)"/> method upon
  333. /// completion.
  334. /// </returns>
  335. /// <param name="toplevel">The <see cref="Toplevel"/> to prepare execution for.</param>
  336. /// <remarks>
  337. /// This method prepares the provided <see cref="Toplevel"/> for running with the focus, it adds this to the list
  338. /// of <see cref="Toplevel"/>s, lays out the Subviews, focuses the first element, and draws the <see cref="Toplevel"/>
  339. /// in the screen. This is usually followed by executing the <see cref="RunLoop"/> method, and then the
  340. /// <see cref="End(RunState)"/> method upon termination which will undo these changes.
  341. /// </remarks>
  342. public static RunState Begin (Toplevel toplevel)
  343. {
  344. ArgumentNullException.ThrowIfNull (toplevel);
  345. #if DEBUG_IDISPOSABLE
  346. Debug.Assert (!toplevel.WasDisposed);
  347. if (_cachedRunStateToplevel is { } && _cachedRunStateToplevel != toplevel)
  348. {
  349. Debug.Assert (_cachedRunStateToplevel.WasDisposed);
  350. }
  351. #endif
  352. if (toplevel.IsOverlappedContainer && OverlappedTop != toplevel && OverlappedTop is { })
  353. {
  354. throw new InvalidOperationException ("Only one Overlapped Container is allowed.");
  355. }
  356. // Ensure the mouse is ungrabbed.
  357. MouseGrabView = null;
  358. var rs = new RunState (toplevel);
  359. // View implements ISupportInitializeNotification which is derived from ISupportInitialize
  360. if (!toplevel.IsInitialized)
  361. {
  362. toplevel.BeginInit ();
  363. toplevel.EndInit ();
  364. }
  365. #if DEBUG_IDISPOSABLE
  366. if (Top is { } && toplevel != Top && !_topLevels.Contains (Top))
  367. {
  368. // This assertion confirm if the Top was already disposed
  369. Debug.Assert (Top.WasDisposed);
  370. Debug.Assert (Top == _cachedRunStateToplevel);
  371. }
  372. #endif
  373. lock (_topLevels)
  374. {
  375. if (Top is { } && toplevel != Top && !_topLevels.Contains (Top))
  376. {
  377. // If Top was already disposed and isn't on the Toplevels Stack,
  378. // clean it up here if is the same as _cachedRunStateToplevel
  379. if (Top == _cachedRunStateToplevel)
  380. {
  381. Top = null;
  382. }
  383. else
  384. {
  385. // Probably this will never hit
  386. throw new ObjectDisposedException (Top.GetType ().FullName);
  387. }
  388. }
  389. else if (OverlappedTop is { } && toplevel != Top && _topLevels.Contains (Top))
  390. {
  391. Top.OnLeave (toplevel);
  392. }
  393. // BUGBUG: We should not depend on `Id` internally.
  394. // BUGBUG: It is super unclear what this code does anyway.
  395. if (string.IsNullOrEmpty (toplevel.Id))
  396. {
  397. var count = 1;
  398. var id = (_topLevels.Count + count).ToString ();
  399. while (_topLevels.Count > 0 && _topLevels.FirstOrDefault (x => x.Id == id) is { })
  400. {
  401. count++;
  402. id = (_topLevels.Count + count).ToString ();
  403. }
  404. toplevel.Id = (_topLevels.Count + count).ToString ();
  405. _topLevels.Push (toplevel);
  406. }
  407. else
  408. {
  409. Toplevel dup = _topLevels.FirstOrDefault (x => x.Id == toplevel.Id);
  410. if (dup is null)
  411. {
  412. _topLevels.Push (toplevel);
  413. }
  414. }
  415. if (_topLevels.FindDuplicates (new ToplevelEqualityComparer ()).Count > 0)
  416. {
  417. throw new ArgumentException ("There are duplicates Toplevel IDs");
  418. }
  419. }
  420. if (Top is null || toplevel.IsOverlappedContainer)
  421. {
  422. Top = toplevel;
  423. }
  424. var refreshDriver = true;
  425. if (OverlappedTop is null
  426. || toplevel.IsOverlappedContainer
  427. || (Current?.Modal == false && toplevel.Modal)
  428. || (Current?.Modal == false && !toplevel.Modal)
  429. || (Current?.Modal == true && toplevel.Modal))
  430. {
  431. if (toplevel.Visible)
  432. {
  433. Current?.OnDeactivate (toplevel);
  434. Toplevel previousCurrent = Current;
  435. Current = toplevel;
  436. Current.OnActivate (previousCurrent);
  437. SetCurrentOverlappedAsTop ();
  438. }
  439. else
  440. {
  441. refreshDriver = false;
  442. }
  443. }
  444. else if ((OverlappedTop != null
  445. && toplevel != OverlappedTop
  446. && Current?.Modal == true
  447. && !_topLevels.Peek ().Modal)
  448. || (OverlappedTop is { } && toplevel != OverlappedTop && Current?.Running == false))
  449. {
  450. refreshDriver = false;
  451. MoveCurrent (toplevel);
  452. }
  453. else
  454. {
  455. refreshDriver = false;
  456. MoveCurrent (Current);
  457. }
  458. toplevel.SetRelativeLayout (Driver.Screen.Size);
  459. toplevel.LayoutSubviews ();
  460. toplevel.PositionToplevels ();
  461. toplevel.FocusFirst ();
  462. BringOverlappedTopToFront ();
  463. if (refreshDriver)
  464. {
  465. OverlappedTop?.OnChildLoaded (toplevel);
  466. toplevel.OnLoaded ();
  467. toplevel.SetNeedsDisplay ();
  468. toplevel.Draw ();
  469. Driver.UpdateScreen ();
  470. if (PositionCursor (toplevel))
  471. {
  472. Driver.UpdateCursor ();
  473. }
  474. }
  475. NotifyNewRunState?.Invoke (toplevel, new (rs));
  476. return rs;
  477. }
  478. /// <summary>
  479. /// Calls <see cref="View.PositionCursor"/> on the most focused view in the view starting with <paramref name="view"/>.
  480. /// </summary>
  481. /// <remarks>
  482. /// Does nothing if <paramref name="view"/> is <see langword="null"/> or if the most focused view is not visible or
  483. /// enabled.
  484. /// <para>
  485. /// If the most focused view is not visible within it's superview, the cursor will be hidden.
  486. /// </para>
  487. /// </remarks>
  488. /// <returns><see langword="true"/> if a view positioned the cursor and the position is visible.</returns>
  489. internal static bool PositionCursor (View view)
  490. {
  491. // Find the most focused view and position the cursor there.
  492. View mostFocused = view?.MostFocused;
  493. if (mostFocused is null)
  494. {
  495. if (view is { HasFocus: true })
  496. {
  497. mostFocused = view;
  498. }
  499. else
  500. {
  501. return false;
  502. }
  503. }
  504. // If the view is not visible or enabled, don't position the cursor
  505. if (!mostFocused.Visible || !mostFocused.Enabled)
  506. {
  507. Driver.GetCursorVisibility (out CursorVisibility current);
  508. if (current != CursorVisibility.Invisible)
  509. {
  510. Driver.SetCursorVisibility (CursorVisibility.Invisible);
  511. }
  512. return false;
  513. }
  514. // If the view is not visible within it's superview, don't position the cursor
  515. Rectangle mostFocusedViewport = mostFocused.ViewportToScreen (mostFocused.Viewport with { Location = Point.Empty });
  516. Rectangle superViewViewport = mostFocused.SuperView?.ViewportToScreen (mostFocused.SuperView.Viewport with { Location = Point.Empty }) ?? Driver.Screen;
  517. if (!superViewViewport.IntersectsWith (mostFocusedViewport))
  518. {
  519. return false;
  520. }
  521. Point? cursor = mostFocused.PositionCursor ();
  522. Driver.GetCursorVisibility (out CursorVisibility currentCursorVisibility);
  523. if (cursor is { })
  524. {
  525. // Convert cursor to screen coords
  526. cursor = mostFocused.ViewportToScreen (mostFocused.Viewport with { Location = cursor.Value }).Location;
  527. // If the cursor is not in a visible location in the SuperView, hide it
  528. if (!superViewViewport.Contains (cursor.Value))
  529. {
  530. if (currentCursorVisibility != CursorVisibility.Invisible)
  531. {
  532. Driver.SetCursorVisibility (CursorVisibility.Invisible);
  533. }
  534. return false;
  535. }
  536. // Show it
  537. if (currentCursorVisibility == CursorVisibility.Invisible)
  538. {
  539. Driver.SetCursorVisibility (mostFocused.CursorVisibility);
  540. }
  541. return true;
  542. }
  543. if (currentCursorVisibility != CursorVisibility.Invisible)
  544. {
  545. Driver.SetCursorVisibility (CursorVisibility.Invisible);
  546. }
  547. return false;
  548. }
  549. /// <summary>
  550. /// Runs the application by creating a <see cref="Toplevel"/> object and calling
  551. /// <see cref="Run(Toplevel, Func{Exception, bool})"/>.
  552. /// </summary>
  553. /// <remarks>
  554. /// <para>Calling <see cref="Init"/> first is not needed as this function will initialize the application.</para>
  555. /// <para>
  556. /// <see cref="Shutdown"/> must be called when the application is closing (typically after Run> has returned) to
  557. /// ensure resources are cleaned up and terminal settings restored.
  558. /// </para>
  559. /// <para>
  560. /// The caller is responsible for disposing the object returned by this method.
  561. /// </para>
  562. /// </remarks>
  563. /// <returns>The created <see cref="Toplevel"/> object. The caller is responsible for disposing this object.</returns>
  564. public static Toplevel Run (Func<Exception, bool> errorHandler = null, ConsoleDriver driver = null) { return Run<Toplevel> (errorHandler, driver); }
  565. /// <summary>
  566. /// Runs the application by creating a <see cref="Toplevel"/>-derived object of type <c>T</c> and calling
  567. /// <see cref="Run(Toplevel, Func{Exception, bool})"/>.
  568. /// </summary>
  569. /// <remarks>
  570. /// <para>Calling <see cref="Init"/> first is not needed as this function will initialize the application.</para>
  571. /// <para>
  572. /// <see cref="Shutdown"/> must be called when the application is closing (typically after Run> has returned) to
  573. /// ensure resources are cleaned up and terminal settings restored.
  574. /// </para>
  575. /// <para>
  576. /// The caller is responsible for disposing the object returned by this method.
  577. /// </para>
  578. /// </remarks>
  579. /// <param name="errorHandler"></param>
  580. /// <param name="driver">
  581. /// The <see cref="ConsoleDriver"/> to use. If not specified the default driver for the platform will
  582. /// be used ( <see cref="WindowsDriver"/>, <see cref="CursesDriver"/>, or <see cref="NetDriver"/>). Must be
  583. /// <see langword="null"/> if <see cref="Init"/> has already been called.
  584. /// </param>
  585. /// <returns>The created T object. The caller is responsible for disposing this object.</returns>
  586. public static T Run<T> (Func<Exception, bool> errorHandler = null, ConsoleDriver driver = null)
  587. where T : Toplevel, new ()
  588. {
  589. if (!_initialized)
  590. {
  591. // Init() has NOT been called.
  592. InternalInit (driver, null, true);
  593. }
  594. var top = new T ();
  595. Run (top, errorHandler);
  596. return top;
  597. }
  598. /// <summary>Runs the Application using the provided <see cref="Toplevel"/> view.</summary>
  599. /// <remarks>
  600. /// <para>
  601. /// This method is used to start processing events for the main application, but it is also used to run other
  602. /// modal <see cref="View"/>s such as <see cref="Dialog"/> boxes.
  603. /// </para>
  604. /// <para>
  605. /// To make a <see cref="Run(Toplevel, Func{Exception, bool})"/> stop execution, call
  606. /// <see cref="Application.RequestStop"/>.
  607. /// </para>
  608. /// <para>
  609. /// Calling <see cref="Run(Toplevel, Func{Exception, bool})"/> is equivalent to calling
  610. /// <see cref="Begin(Toplevel)"/>, followed by <see cref="RunLoop(RunState)"/>, and then calling
  611. /// <see cref="End(RunState)"/>.
  612. /// </para>
  613. /// <para>
  614. /// Alternatively, to have a program control the main loop and process events manually, call
  615. /// <see cref="Begin(Toplevel)"/> to set things up manually and then repeatedly call
  616. /// <see cref="RunLoop(RunState)"/> with the wait parameter set to false. By doing this the
  617. /// <see cref="RunLoop(RunState)"/> method will only process any pending events, timers, idle handlers and then
  618. /// return control immediately.
  619. /// </para>
  620. /// <para>When using <see cref="Run{T}"/> or
  621. /// <see cref="Run(System.Func{System.Exception,bool},Terminal.Gui.ConsoleDriver)"/>
  622. /// <see cref="Init"/> will be called automatically.
  623. /// </para>
  624. /// <para>
  625. /// RELEASE builds only: When <paramref name="errorHandler"/> is <see langword="null"/> any exceptions will be
  626. /// rethrown. Otherwise, if <paramref name="errorHandler"/> will be called. If <paramref name="errorHandler"/>
  627. /// returns <see langword="true"/> the <see cref="RunLoop(RunState)"/> will resume; otherwise this method will
  628. /// exit.
  629. /// </para>
  630. /// </remarks>
  631. /// <param name="view">The <see cref="Toplevel"/> to run as a modal.</param>
  632. /// <param name="errorHandler">
  633. /// RELEASE builds only: Handler for any unhandled exceptions (resumes when returns true,
  634. /// rethrows when null).
  635. /// </param>
  636. public static void Run (Toplevel view, Func<Exception, bool> errorHandler = null)
  637. {
  638. ArgumentNullException.ThrowIfNull (view);
  639. if (_initialized)
  640. {
  641. if (Driver is null)
  642. {
  643. // Disposing before throwing
  644. view.Dispose ();
  645. // This code path should be impossible because Init(null, null) will select the platform default driver
  646. throw new InvalidOperationException (
  647. "Init() completed without a driver being set (this should be impossible); Run<T>() cannot be called."
  648. );
  649. }
  650. }
  651. else
  652. {
  653. // Init() has NOT been called.
  654. throw new InvalidOperationException (
  655. "Init() has not been called. Only Run() or Run<T>() can be used without calling Init()."
  656. );
  657. }
  658. var resume = true;
  659. while (resume)
  660. {
  661. #if !DEBUG
  662. try
  663. {
  664. #endif
  665. resume = false;
  666. RunState runState = Begin (view);
  667. // If EndAfterFirstIteration is true then the user must dispose of the runToken
  668. // by using NotifyStopRunState event.
  669. RunLoop (runState);
  670. if (runState.Toplevel is null)
  671. {
  672. #if DEBUG_IDISPOSABLE
  673. Debug.Assert (_topLevels.Count == 0);
  674. #endif
  675. runState.Dispose ();
  676. return;
  677. }
  678. if (!EndAfterFirstIteration)
  679. {
  680. End (runState);
  681. }
  682. #if !DEBUG
  683. }
  684. catch (Exception error)
  685. {
  686. if (errorHandler is null)
  687. {
  688. throw;
  689. }
  690. resume = errorHandler (error);
  691. }
  692. #endif
  693. }
  694. }
  695. /// <summary>Adds a timeout to the application.</summary>
  696. /// <remarks>
  697. /// When time specified passes, the callback will be invoked. If the callback returns true, the timeout will be
  698. /// reset, repeating the invocation. If it returns false, the timeout will stop and be removed. The returned value is a
  699. /// token that can be used to stop the timeout by calling <see cref="RemoveTimeout(object)"/>.
  700. /// </remarks>
  701. public static object AddTimeout (TimeSpan time, Func<bool> callback) { return MainLoop?.AddTimeout (time, callback); }
  702. /// <summary>Removes a previously scheduled timeout</summary>
  703. /// <remarks>The token parameter is the value returned by <see cref="AddTimeout"/>.</remarks>
  704. /// Returns
  705. /// <c>true</c>
  706. /// if the timeout is successfully removed; otherwise,
  707. /// <c>false</c>
  708. /// .
  709. /// This method also returns
  710. /// <c>false</c>
  711. /// if the timeout is not found.
  712. public static bool RemoveTimeout (object token) { return MainLoop?.RemoveTimeout (token) ?? false; }
  713. /// <summary>Runs <paramref name="action"/> on the thread that is processing events</summary>
  714. /// <param name="action">the action to be invoked on the main processing thread.</param>
  715. public static void Invoke (Action action)
  716. {
  717. MainLoop?.AddIdle (
  718. () =>
  719. {
  720. action ();
  721. return false;
  722. }
  723. );
  724. }
  725. // TODO: Determine if this is really needed. The only code that calls WakeUp I can find
  726. // is ProgressBarStyles and it's not clear it needs to.
  727. /// <summary>Wakes up the running application that might be waiting on input.</summary>
  728. public static void Wakeup () { MainLoop?.Wakeup (); }
  729. /// <summary>Triggers a refresh of the entire display.</summary>
  730. public static void Refresh ()
  731. {
  732. // TODO: Figure out how to remove this call to ClearContents. Refresh should just repaint damaged areas, not clear
  733. Driver.ClearContents ();
  734. View last = null;
  735. foreach (Toplevel v in _topLevels.Reverse ())
  736. {
  737. if (v.Visible)
  738. {
  739. v.SetNeedsDisplay ();
  740. v.SetSubViewNeedsDisplay ();
  741. v.Draw ();
  742. }
  743. last = v;
  744. }
  745. Driver.Refresh ();
  746. }
  747. /// <summary>This event is raised on each iteration of the main loop.</summary>
  748. /// <remarks>See also <see cref="Timeout"/></remarks>
  749. public static event EventHandler<IterationEventArgs> Iteration;
  750. /// <summary>The <see cref="MainLoop"/> driver for the application</summary>
  751. /// <value>The main loop.</value>
  752. internal static MainLoop MainLoop { get; private set; }
  753. /// <summary>
  754. /// Set to true to cause <see cref="End"/> to be called after the first iteration. Set to false (the default) to
  755. /// cause the application to continue running until Application.RequestStop () is called.
  756. /// </summary>
  757. public static bool EndAfterFirstIteration { get; set; }
  758. /// <summary>Building block API: Runs the main loop for the created <see cref="Toplevel"/>.</summary>
  759. /// <param name="state">The state returned by the <see cref="Begin(Toplevel)"/> method.</param>
  760. public static void RunLoop (RunState state)
  761. {
  762. ArgumentNullException.ThrowIfNull (state);
  763. ObjectDisposedException.ThrowIf (state.Toplevel is null, "state");
  764. var firstIteration = true;
  765. for (state.Toplevel.Running = true; state.Toplevel?.Running == true;)
  766. {
  767. MainLoop.Running = true;
  768. if (EndAfterFirstIteration && !firstIteration)
  769. {
  770. return;
  771. }
  772. RunIteration (ref state, ref firstIteration);
  773. }
  774. MainLoop.Running = false;
  775. // Run one last iteration to consume any outstanding input events from Driver
  776. // This is important for remaining OnKeyUp events.
  777. RunIteration (ref state, ref firstIteration);
  778. }
  779. /// <summary>Run one application iteration.</summary>
  780. /// <param name="state">The state returned by <see cref="Begin(Toplevel)"/>.</param>
  781. /// <param name="firstIteration">
  782. /// Set to <see langword="true"/> if this is the first run loop iteration. Upon return, it
  783. /// will be set to <see langword="false"/> if at least one iteration happened.
  784. /// </param>
  785. public static void RunIteration (ref RunState state, ref bool firstIteration)
  786. {
  787. if (MainLoop.Running && MainLoop.EventsPending ())
  788. {
  789. // Notify Toplevel it's ready
  790. if (firstIteration)
  791. {
  792. state.Toplevel.OnReady ();
  793. }
  794. MainLoop.RunIteration ();
  795. Iteration?.Invoke (null, new ());
  796. EnsureModalOrVisibleAlwaysOnTop (state.Toplevel);
  797. if (state.Toplevel != Current)
  798. {
  799. OverlappedTop?.OnDeactivate (state.Toplevel);
  800. state.Toplevel = Current;
  801. OverlappedTop?.OnActivate (state.Toplevel);
  802. Top.SetSubViewNeedsDisplay ();
  803. Refresh ();
  804. }
  805. }
  806. firstIteration = false;
  807. if (Current == null)
  808. {
  809. return;
  810. }
  811. if (state.Toplevel != Top && (Top.NeedsDisplay || Top.SubViewNeedsDisplay || Top.LayoutNeeded))
  812. {
  813. state.Toplevel.SetNeedsDisplay (state.Toplevel.Frame);
  814. Top.Draw ();
  815. foreach (Toplevel top in _topLevels.Reverse ())
  816. {
  817. if (top != Top && top != state.Toplevel)
  818. {
  819. top.SetNeedsDisplay ();
  820. top.SetSubViewNeedsDisplay ();
  821. top.Draw ();
  822. }
  823. }
  824. }
  825. if (_topLevels.Count == 1
  826. && state.Toplevel == Top
  827. && (Driver.Cols != state.Toplevel.Frame.Width
  828. || Driver.Rows != state.Toplevel.Frame.Height)
  829. && (state.Toplevel.NeedsDisplay
  830. || state.Toplevel.SubViewNeedsDisplay
  831. || state.Toplevel.LayoutNeeded))
  832. {
  833. Driver.ClearContents ();
  834. }
  835. if (state.Toplevel.NeedsDisplay || state.Toplevel.SubViewNeedsDisplay || state.Toplevel.LayoutNeeded || OverlappedChildNeedsDisplay ())
  836. {
  837. state.Toplevel.Draw ();
  838. Driver.UpdateScreen ();
  839. //Driver.UpdateCursor ();
  840. }
  841. if (PositionCursor (state.Toplevel))
  842. {
  843. Driver.UpdateCursor ();
  844. }
  845. // else
  846. {
  847. //if (PositionCursor (state.Toplevel))
  848. //{
  849. // Driver.Refresh ();
  850. //}
  851. //Driver.UpdateCursor ();
  852. }
  853. if (state.Toplevel != Top && !state.Toplevel.Modal && (Top.NeedsDisplay || Top.SubViewNeedsDisplay || Top.LayoutNeeded))
  854. {
  855. Top.Draw ();
  856. }
  857. }
  858. /// <summary>Stops the provided <see cref="Toplevel"/>, causing or the <paramref name="top"/> if provided.</summary>
  859. /// <param name="top">The <see cref="Toplevel"/> to stop.</param>
  860. /// <remarks>
  861. /// <para>This will cause <see cref="Application.Run(Toplevel, Func{Exception, bool})"/> to return.</para>
  862. /// <para>
  863. /// Calling <see cref="Application.RequestStop"/> is equivalent to setting the <see cref="Toplevel.Running"/>
  864. /// property on the currently running <see cref="Toplevel"/> to false.
  865. /// </para>
  866. /// </remarks>
  867. public static void RequestStop (Toplevel top = null)
  868. {
  869. if (OverlappedTop is null || top is null || (OverlappedTop is null && top is { }))
  870. {
  871. top = Current;
  872. }
  873. if (OverlappedTop != null
  874. && top.IsOverlappedContainer
  875. && top?.Running == true
  876. && (Current?.Modal == false || (Current?.Modal == true && Current?.Running == false)))
  877. {
  878. OverlappedTop.RequestStop ();
  879. }
  880. else if (OverlappedTop != null
  881. && top != Current
  882. && Current?.Running == true
  883. && Current?.Modal == true
  884. && top.Modal
  885. && top.Running)
  886. {
  887. var ev = new ToplevelClosingEventArgs (Current);
  888. Current.OnClosing (ev);
  889. if (ev.Cancel)
  890. {
  891. return;
  892. }
  893. ev = new (top);
  894. top.OnClosing (ev);
  895. if (ev.Cancel)
  896. {
  897. return;
  898. }
  899. Current.Running = false;
  900. OnNotifyStopRunState (Current);
  901. top.Running = false;
  902. OnNotifyStopRunState (top);
  903. }
  904. else if ((OverlappedTop != null
  905. && top != OverlappedTop
  906. && top != Current
  907. && Current?.Modal == false
  908. && Current?.Running == true
  909. && !top.Running)
  910. || (OverlappedTop != null
  911. && top != OverlappedTop
  912. && top != Current
  913. && Current?.Modal == false
  914. && Current?.Running == false
  915. && !top.Running
  916. && _topLevels.ToArray () [1].Running))
  917. {
  918. MoveCurrent (top);
  919. }
  920. else if (OverlappedTop != null
  921. && Current != top
  922. && Current?.Running == true
  923. && !top.Running
  924. && Current?.Modal == true
  925. && top.Modal)
  926. {
  927. // The Current and the top are both modal so needed to set the Current.Running to false too.
  928. Current.Running = false;
  929. OnNotifyStopRunState (Current);
  930. }
  931. else if (OverlappedTop != null
  932. && Current == top
  933. && OverlappedTop?.Running == true
  934. && Current?.Running == true
  935. && top.Running
  936. && Current?.Modal == true
  937. && top.Modal)
  938. {
  939. // The OverlappedTop was requested to stop inside a modal Toplevel which is the Current and top,
  940. // both are the same, so needed to set the Current.Running to false too.
  941. Current.Running = false;
  942. OnNotifyStopRunState (Current);
  943. }
  944. else
  945. {
  946. Toplevel currentTop;
  947. if (top == Current || (Current?.Modal == true && !top.Modal))
  948. {
  949. currentTop = Current;
  950. }
  951. else
  952. {
  953. currentTop = top;
  954. }
  955. if (!currentTop.Running)
  956. {
  957. return;
  958. }
  959. var ev = new ToplevelClosingEventArgs (currentTop);
  960. currentTop.OnClosing (ev);
  961. if (ev.Cancel)
  962. {
  963. return;
  964. }
  965. currentTop.Running = false;
  966. OnNotifyStopRunState (currentTop);
  967. }
  968. }
  969. private static void OnNotifyStopRunState (Toplevel top)
  970. {
  971. if (EndAfterFirstIteration)
  972. {
  973. NotifyStopRunState?.Invoke (top, new (top));
  974. }
  975. }
  976. /// <summary>
  977. /// Building block API: completes the execution of a <see cref="Toplevel"/> that was started with
  978. /// <see cref="Begin(Toplevel)"/> .
  979. /// </summary>
  980. /// <param name="runState">The <see cref="RunState"/> returned by the <see cref="Begin(Toplevel)"/> method.</param>
  981. public static void End (RunState runState)
  982. {
  983. ArgumentNullException.ThrowIfNull (runState);
  984. if (OverlappedTop is { })
  985. {
  986. OverlappedTop.OnChildUnloaded (runState.Toplevel);
  987. }
  988. else
  989. {
  990. runState.Toplevel.OnUnloaded ();
  991. }
  992. // End the RunState.Toplevel
  993. // First, take it off the Toplevel Stack
  994. if (_topLevels.Count > 0)
  995. {
  996. if (_topLevels.Peek () != runState.Toplevel)
  997. {
  998. // If there the top of the stack is not the RunState.Toplevel then
  999. // this call to End is not balanced with the call to Begin that started the RunState
  1000. throw new ArgumentException ("End must be balanced with calls to Begin");
  1001. }
  1002. _topLevels.Pop ();
  1003. }
  1004. // Notify that it is closing
  1005. runState.Toplevel?.OnClosed (runState.Toplevel);
  1006. // If there is a OverlappedTop that is not the RunState.Toplevel then runstate.TopLevel
  1007. // is a child of MidTop and we should notify the OverlappedTop that it is closing
  1008. if (OverlappedTop is { } && !runState.Toplevel.Modal && runState.Toplevel != OverlappedTop)
  1009. {
  1010. OverlappedTop.OnChildClosed (runState.Toplevel);
  1011. }
  1012. // Set Current and Top to the next TopLevel on the stack
  1013. if (_topLevels.Count == 0)
  1014. {
  1015. Current = null;
  1016. }
  1017. else
  1018. {
  1019. if (_topLevels.Count > 1 && _topLevels.Peek () == OverlappedTop && OverlappedChildren.Any (t => t.Visible) is { })
  1020. {
  1021. OverlappedMoveNext ();
  1022. }
  1023. Current = _topLevels.Peek ();
  1024. if (_topLevels.Count == 1 && Current == OverlappedTop)
  1025. {
  1026. OverlappedTop.OnAllChildClosed ();
  1027. }
  1028. else
  1029. {
  1030. SetCurrentOverlappedAsTop ();
  1031. runState.Toplevel.OnLeave (Current);
  1032. Current.OnEnter (runState.Toplevel);
  1033. }
  1034. Refresh ();
  1035. }
  1036. // Don't dispose runState.Toplevel. It's up to caller dispose it
  1037. // If it's not the same as the current in the RunIteration,
  1038. // it will be fixed later in the next RunIteration.
  1039. if (OverlappedTop is { } && !_topLevels.Contains (OverlappedTop))
  1040. {
  1041. _cachedRunStateToplevel = OverlappedTop;
  1042. }
  1043. else
  1044. {
  1045. _cachedRunStateToplevel = runState.Toplevel;
  1046. }
  1047. runState.Toplevel = null;
  1048. runState.Dispose ();
  1049. }
  1050. #endregion Run (Begin, Run, End)
  1051. #region Toplevel handling
  1052. /// <summary>Holds the stack of TopLevel views.</summary>
  1053. // BUGBUG: Techncally, this is not the full lst of TopLevels. THere be dragons hwre. E.g. see how Toplevel.Id is used. What
  1054. // about TopLevels that are just a SubView of another View?
  1055. internal static readonly Stack<Toplevel> _topLevels = new ();
  1056. /// <summary>The <see cref="Toplevel"/> object used for the application on startup (<seealso cref="Application.Top"/>)</summary>
  1057. /// <value>The top.</value>
  1058. public static Toplevel Top { get; private set; }
  1059. /// <summary>
  1060. /// The current <see cref="Toplevel"/> object. This is updated in <see cref="Application.Begin"/> enters and leaves to
  1061. /// point to the current
  1062. /// <see cref="Toplevel"/> .
  1063. /// </summary>
  1064. /// <remarks>
  1065. /// Only relevant in scenarios where <see cref="Toplevel.IsOverlappedContainer"/> is <see langword="true"/>.
  1066. /// </remarks>
  1067. /// <value>The current.</value>
  1068. public static Toplevel Current { get; private set; }
  1069. private static void EnsureModalOrVisibleAlwaysOnTop (Toplevel topLevel)
  1070. {
  1071. if (!topLevel.Running
  1072. || (topLevel == Current && topLevel.Visible)
  1073. || OverlappedTop == null
  1074. || _topLevels.Peek ().Modal)
  1075. {
  1076. return;
  1077. }
  1078. foreach (Toplevel top in _topLevels.Reverse ())
  1079. {
  1080. if (top.Modal && top != Current)
  1081. {
  1082. MoveCurrent (top);
  1083. return;
  1084. }
  1085. }
  1086. if (!topLevel.Visible && topLevel == Current)
  1087. {
  1088. OverlappedMoveNext ();
  1089. }
  1090. }
  1091. #nullable enable
  1092. private static Toplevel? FindDeepestTop (Toplevel start, in Point location)
  1093. {
  1094. if (!start.Frame.Contains (location))
  1095. {
  1096. return null;
  1097. }
  1098. if (_topLevels is { Count: > 0 })
  1099. {
  1100. int rx = location.X - start.Frame.X;
  1101. int ry = location.Y - start.Frame.Y;
  1102. foreach (Toplevel t in _topLevels)
  1103. {
  1104. if (t != Current)
  1105. {
  1106. if (t != start && t.Visible && t.Frame.Contains (rx, ry))
  1107. {
  1108. start = t;
  1109. break;
  1110. }
  1111. }
  1112. }
  1113. }
  1114. return start;
  1115. }
  1116. #nullable restore
  1117. private static View FindTopFromView (View view)
  1118. {
  1119. View top = view?.SuperView is { } && view?.SuperView != Top
  1120. ? view.SuperView
  1121. : view;
  1122. while (top?.SuperView is { } && top?.SuperView != Top)
  1123. {
  1124. top = top.SuperView;
  1125. }
  1126. return top;
  1127. }
  1128. #nullable enable
  1129. // Only return true if the Current has changed.
  1130. private static bool MoveCurrent (Toplevel? top)
  1131. {
  1132. // The Current is modal and the top is not modal Toplevel then
  1133. // the Current must be moved above the first not modal Toplevel.
  1134. if (OverlappedTop is { }
  1135. && top != OverlappedTop
  1136. && top != Current
  1137. && Current?.Modal == true
  1138. && !_topLevels.Peek ().Modal)
  1139. {
  1140. lock (_topLevels)
  1141. {
  1142. _topLevels.MoveTo (Current, 0, new ToplevelEqualityComparer ());
  1143. }
  1144. var index = 0;
  1145. Toplevel [] savedToplevels = _topLevels.ToArray ();
  1146. foreach (Toplevel t in savedToplevels)
  1147. {
  1148. if (!t.Modal && t != Current && t != top && t != savedToplevels [index])
  1149. {
  1150. lock (_topLevels)
  1151. {
  1152. _topLevels.MoveTo (top, index, new ToplevelEqualityComparer ());
  1153. }
  1154. }
  1155. index++;
  1156. }
  1157. return false;
  1158. }
  1159. // The Current and the top are both not running Toplevel then
  1160. // the top must be moved above the first not running Toplevel.
  1161. if (OverlappedTop is { }
  1162. && top != OverlappedTop
  1163. && top != Current
  1164. && Current?.Running == false
  1165. && top?.Running == false)
  1166. {
  1167. lock (_topLevels)
  1168. {
  1169. _topLevels.MoveTo (Current, 0, new ToplevelEqualityComparer ());
  1170. }
  1171. var index = 0;
  1172. foreach (Toplevel t in _topLevels.ToArray ())
  1173. {
  1174. if (!t.Running && t != Current && index > 0)
  1175. {
  1176. lock (_topLevels)
  1177. {
  1178. _topLevels.MoveTo (top, index - 1, new ToplevelEqualityComparer ());
  1179. }
  1180. }
  1181. index++;
  1182. }
  1183. return false;
  1184. }
  1185. if ((OverlappedTop is { } && top?.Modal == true && _topLevels.Peek () != top)
  1186. || (OverlappedTop is { } && Current != OverlappedTop && Current?.Modal == false && top == OverlappedTop)
  1187. || (OverlappedTop is { } && Current?.Modal == false && top != Current)
  1188. || (OverlappedTop is { } && Current?.Modal == true && top == OverlappedTop))
  1189. {
  1190. lock (_topLevels)
  1191. {
  1192. _topLevels.MoveTo (top, 0, new ToplevelEqualityComparer ());
  1193. Current = top;
  1194. }
  1195. }
  1196. return true;
  1197. }
  1198. #nullable restore
  1199. /// <summary>Invoked when the terminal's size changed. The new size of the terminal is provided.</summary>
  1200. /// <remarks>
  1201. /// Event handlers can set <see cref="SizeChangedEventArgs.Cancel"/> to <see langword="true"/> to prevent
  1202. /// <see cref="Application"/> from changing it's size to match the new terminal size.
  1203. /// </remarks>
  1204. public static event EventHandler<SizeChangedEventArgs> SizeChanging;
  1205. /// <summary>
  1206. /// Called when the application's size changes. Sets the size of all <see cref="Toplevel"/>s and fires the
  1207. /// <see cref="SizeChanging"/> event.
  1208. /// </summary>
  1209. /// <param name="args">The new size.</param>
  1210. /// <returns><see lanword="true"/>if the size was changed.</returns>
  1211. public static bool OnSizeChanging (SizeChangedEventArgs args)
  1212. {
  1213. SizeChanging?.Invoke (null, args);
  1214. if (args.Cancel || args.Size is null)
  1215. {
  1216. return false;
  1217. }
  1218. foreach (Toplevel t in _topLevels)
  1219. {
  1220. t.SetRelativeLayout (args.Size.Value);
  1221. t.LayoutSubviews ();
  1222. t.PositionToplevels ();
  1223. t.OnSizeChanging (new (args.Size));
  1224. if (PositionCursor (t))
  1225. {
  1226. Driver.UpdateCursor ();
  1227. }
  1228. }
  1229. Refresh ();
  1230. return true;
  1231. }
  1232. #endregion Toplevel handling
  1233. }