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- //
- // Core.cs: The core engine for gui.cs
- //
- // Authors:
- // Miguel de Icaza ([email protected])
- //
- // Pending:
- // - Check for NeedDisplay on the hierarchy and repaint
- // - Layout support
- // - "Colors" type or "Attributes" type?
- // - What to surface as "BackgroundCOlor" when clearing a window, an attribute or colors?
- //
- // Optimziations
- // - Add rendering limitation to the exposed area
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Reflection;
- namespace Terminal.Gui;
- /// <summary>
- /// Responder base class implemented by objects that want to participate on keyboard and mouse input.
- /// </summary>
- public class Responder : IDisposable {
- bool disposedValue;
- #if DEBUG_IDISPOSABLE
- /// <summary>
- /// For debug purposes to verify objects are being disposed properly
- /// </summary>
- public bool WasDisposed = false;
- /// <summary>
- /// For debug purposes to verify objects are being disposed properly
- /// </summary>
- public int DisposedCount = 0;
- /// <summary>
- /// For debug purposes
- /// </summary>
- public static List<Responder> Instances = new List<Responder> ();
- /// <summary>
- /// For debug purposes
- /// </summary>
- public Responder ()
- {
- Instances.Add (this);
- }
- #endif
- /// <summary>
- /// Gets or sets a value indicating whether this <see cref="Responder"/> can focus.
- /// </summary>
- /// <value><c>true</c> if can focus; otherwise, <c>false</c>.</value>
- public virtual bool CanFocus { get; set; }
- /// <summary>
- /// Gets or sets a value indicating whether this <see cref="Responder"/> has focus.
- /// </summary>
- /// <value><c>true</c> if has focus; otherwise, <c>false</c>.</value>
- public virtual bool HasFocus { get; }
- /// <summary>
- /// Gets or sets a value indicating whether this <see cref="Responder"/> can respond to user interaction.
- /// </summary>
- public virtual bool Enabled { get; set; } = true;
- /// <summary>
- /// Gets or sets a value indicating whether this <see cref="Responder"/> and all its child controls are displayed.
- /// </summary>
- public virtual bool Visible { get; set; } = true;
- /// <summary>
- /// Method invoked when a mouse event is generated
- /// </summary>
- /// <returns><c>true</c>, if the event was handled, <c>false</c> otherwise.</returns>
- /// <param name="mouseEvent">Contains the details about the mouse event.</param>
- public virtual bool MouseEvent (MouseEvent mouseEvent)
- {
- return false;
- }
- /// <summary>
- /// Called when the mouse first enters the view; the view will now
- /// receives mouse events until the mouse leaves the view. At which time, <see cref="OnMouseLeave(Gui.MouseEvent)"/>
- /// will be called.
- /// </summary>
- /// <param name="mouseEvent"></param>
- /// <returns><c>true</c>, if the event was handled, <c>false</c> otherwise.</returns>
- public virtual bool OnMouseEnter (MouseEvent mouseEvent)
- {
- return false;
- }
- /// <summary>
- /// Called when the mouse has moved outside of the view; the view will no longer receive mouse events (until
- /// the mouse moves within the view again and <see cref="OnMouseEnter(Gui.MouseEvent)"/> is called).
- /// </summary>
- /// <param name="mouseEvent"></param>
- /// <returns><c>true</c>, if the event was handled, <c>false</c> otherwise.</returns>
- public virtual bool OnMouseLeave (MouseEvent mouseEvent)
- {
- return false;
- }
- /// <summary>
- /// Method invoked when a view gets focus.
- /// </summary>
- /// <param name="view">The view that is losing focus.</param>
- /// <returns><c>true</c>, if the event was handled, <c>false</c> otherwise.</returns>
- public virtual bool OnEnter (View view)
- {
- return false;
- }
- /// <summary>
- /// Method invoked when a view loses focus.
- /// </summary>
- /// <param name="view">The view that is getting focus.</param>
- /// <returns><c>true</c>, if the event was handled, <c>false</c> otherwise.</returns>
- public virtual bool OnLeave (View view)
- {
- return false;
- }
- /// <summary>
- /// Method invoked when the <see cref="CanFocus"/> property from a view is changed.
- /// </summary>
- public virtual void OnCanFocusChanged () { }
- /// <summary>
- /// Method invoked when the <see cref="Enabled"/> property from a view is changed.
- /// </summary>
- public virtual void OnEnabledChanged () { }
- /// <summary>
- /// Method invoked when the <see cref="Visible"/> property from a view is changed.
- /// </summary>
- public virtual void OnVisibleChanged () { }
- // TODO: v2 - nuke this
- /// <summary>
- /// Utilty function to determine <paramref name="method"/> is overridden in the <paramref name="subclass"/>.
- /// </summary>
- /// <param name="subclass">The view.</param>
- /// <param name="method">The method name.</param>
- /// <returns><see langword="true"/> if it's overridden, <see langword="false"/> otherwise.</returns>
- internal static bool IsOverridden (Responder subclass, string method)
- {
- MethodInfo m = subclass.GetType ().GetMethod (method,
- BindingFlags.Instance
- | BindingFlags.Public
- | BindingFlags.NonPublic
- | BindingFlags.DeclaredOnly);
- if (m == null) {
- return false;
- }
- return m.GetBaseDefinition ().DeclaringType != m.DeclaringType;
- }
- /// <summary>
- /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
- /// </summary>
- /// <remarks>
- /// If disposing equals true, the method has been called directly
- /// or indirectly by a user's code. Managed and unmanaged resources
- /// can be disposed.
- /// If disposing equals false, the method has been called by the
- /// runtime from inside the finalizer and you should not reference
- /// other objects. Only unmanaged resources can be disposed.
- /// </remarks>
- /// <param name="disposing"></param>
- protected virtual void Dispose (bool disposing)
- {
- if (!disposedValue) {
- if (disposing) {
- // TODO: dispose managed state (managed objects)
- }
- disposedValue = true;
- }
- }
- /// <summary>
- /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resource.
- /// </summary>
- public void Dispose ()
- {
- // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
- Dispose (disposing: true);
- GC.SuppressFinalize (this);
- #if DEBUG_IDISPOSABLE
- WasDisposed = true;
- foreach (var instance in Instances.Where (x => x.WasDisposed).ToList ()) {
- Instances.Remove (instance);
- }
- #endif
- }
- }
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