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- using Moq;
- using UnitTests;
- namespace Terminal.Gui.ViewMouseTests;
- [Trait ("Category", "Input")]
- public class MouseTests : TestsAllViews
- {
- // TODO: Add more tests that ensure the above test works with positive adornments
- // Test drag to move
- [Theory]
- [InlineData (0, 0, 0, 0, false)]
- [InlineData (0, 0, 0, 4, false)]
- [InlineData (1, 0, 0, 4, false)]
- [InlineData (0, 1, 0, 4, true)]
- [InlineData (0, 0, 1, 4, false)]
- [InlineData (1, 1, 0, 3, false)]
- [InlineData (1, 1, 0, 4, false)]
- [InlineData (1, 1, 0, 5, true)]
- [InlineData (1, 1, 0, 6, false)]
- [InlineData (1, 1, 0, 11, false)]
- [InlineData (1, 1, 0, 12, true)]
- [InlineData (1, 1, 0, 13, false)]
- [InlineData (1, 1, 0, 14, false)]
- [AutoInitShutdown]
- public void ButtonPressed_In_Border_Starts_Drag (int marginThickness, int borderThickness, int paddingThickness, int xy, bool expectedMoved)
- {
- var testView = new View
- {
- CanFocus = true,
- X = 4,
- Y = 4,
- Width = 10,
- Height = 10,
- Arrangement = ViewArrangement.Movable
- };
- testView.Margin.Thickness = new (marginThickness);
- testView.Border.Thickness = new (borderThickness);
- testView.Padding.Thickness = new (paddingThickness);
- var top = new Toplevel ();
- top.Add (testView);
- RunState rs = Application.Begin (top);
- Assert.Equal (4, testView.Frame.X);
- Assert.Equal (new (4, 4), testView.Frame.Location);
- Application.RaiseMouseEvent (new () { ScreenPosition = new (xy, xy), Flags = MouseFlags.Button1Pressed });
- Application.RaiseMouseEvent (new () { ScreenPosition = new (xy + 1, xy + 1), Flags = MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition });
- AutoInitShutdownAttribute.RunIteration ();
- Assert.Equal (expectedMoved, new Point (5, 5) == testView.Frame.Location);
- top.Dispose ();
- }
- [Theory]
- [InlineData (MouseFlags.Button1Pressed, MouseFlags.Button1Released, MouseFlags.Button1Clicked)]
- [InlineData (MouseFlags.Button2Pressed, MouseFlags.Button2Released, MouseFlags.Button2Clicked)]
- [InlineData (MouseFlags.Button3Pressed, MouseFlags.Button3Released, MouseFlags.Button3Clicked)]
- [InlineData (MouseFlags.Button4Pressed, MouseFlags.Button4Released, MouseFlags.Button4Clicked)]
- public void WantContinuousButtonPressed_False_Button_Press_Release_DoesNotClick (MouseFlags pressed, MouseFlags released, MouseFlags clicked)
- {
- var me = new MouseEventArgs ();
- var view = new View
- {
- Width = 1,
- Height = 1,
- WantContinuousButtonPressed = false
- };
- var clickedCount = 0;
- view.MouseClick += (s, e) => clickedCount++;
- me.Flags = pressed;
- view.NewMouseEvent (me);
- Assert.Equal (0, clickedCount);
- me.Handled = false;
- me.Flags = pressed;
- view.NewMouseEvent (me);
- Assert.Equal (0, clickedCount);
- me.Handled = false;
- me.Flags = released;
- view.NewMouseEvent (me);
- Assert.Equal (0, clickedCount);
- me.Handled = false;
- me.Flags = clicked;
- view.NewMouseEvent (me);
- Assert.Equal (1, clickedCount);
- view.Dispose ();
- // Button1Pressed, Button1Released cause Application.MouseGrabHandler.MouseGrabView to be set
- Application.ResetState (true);
- }
- [Theory]
- [InlineData (MouseFlags.Button1Clicked)]
- [InlineData (MouseFlags.Button2Clicked)]
- [InlineData (MouseFlags.Button3Clicked)]
- [InlineData (MouseFlags.Button4Clicked)]
- public void WantContinuousButtonPressed_True_Button_Clicked_Raises_MouseClick (MouseFlags clicked)
- {
- var me = new MouseEventArgs ();
- var view = new View
- {
- Width = 1,
- Height = 1,
- WantContinuousButtonPressed = true
- };
- var clickedCount = 0;
- view.MouseClick += (s, e) => clickedCount++;
- me.Flags = clicked;
- view.NewMouseEvent (me);
- Assert.Equal (1, clickedCount);
- view.Dispose ();
- // Button1Pressed, Button1Released cause Application.MouseGrabHandler.MouseGrabView to be set
- Application.ResetState (true);
- }
- [Theory]
- [InlineData (MouseFlags.Button1Clicked)]
- [InlineData (MouseFlags.Button2Clicked)]
- [InlineData (MouseFlags.Button3Clicked)]
- [InlineData (MouseFlags.Button4Clicked)]
- public void WantContinuousButtonPressed_True_Button_Clicked_Raises_Selecting (MouseFlags clicked)
- {
- var me = new MouseEventArgs ();
- var view = new View
- {
- Width = 1,
- Height = 1,
- WantContinuousButtonPressed = true
- };
- var selectingCount = 0;
- view.Selecting += (s, e) => selectingCount++;
- me.Flags = clicked;
- view.NewMouseEvent (me);
- Assert.Equal (1, selectingCount);
- view.Dispose ();
- // Button1Pressed, Button1Released cause Application.MouseGrabHandler.MouseGrabView to be set
- Application.ResetState (true);
- }
- [Theory]
- [InlineData (MouseFlags.Button1Pressed, MouseFlags.Button1Released)]
- [InlineData (MouseFlags.Button2Pressed, MouseFlags.Button2Released)]
- [InlineData (MouseFlags.Button3Pressed, MouseFlags.Button3Released)]
- [InlineData (MouseFlags.Button4Pressed, MouseFlags.Button4Released)]
- public void WantContinuousButtonPressed_True_And_WantMousePositionReports_True_Button_Press_Release_Clicks (MouseFlags pressed, MouseFlags released)
- {
- var me = new MouseEventArgs ();
- var view = new View
- {
- Width = 1,
- Height = 1,
- WantContinuousButtonPressed = true,
- WantMousePositionReports = true
- };
- // Setup components for mouse held down
- var timed = new TimedEvents ();
- var grab = new MouseGrabHandler ();
- view.MouseHeldDown = new MouseHeldDown (view, timed, grab);
- // Register callback for what to do when the mouse is held down
- var clickedCount = 0;
- view.MouseHeldDown.MouseIsHeldDownTick += (_, _) => clickedCount++;
- // Mouse is currently not held down so should be no timers running
- Assert.Empty(timed.Timeouts);
- // When mouse is held down
- me.Flags = pressed;
- view.NewMouseEvent (me);
- Assert.Equal (0, clickedCount);
- me.Handled = false;
- // A timer should begin
- var t = Assert.Single (timed.Timeouts);
- // Invoke the timer
- t.Value.Callback.Invoke ();
- // Event should have been raised
- Assert.Equal (1, clickedCount);
- Assert.NotEmpty(timed.Timeouts);
- // When mouse is released
- me.Flags = released;
- view.NewMouseEvent (me);
- // timer should stop
- Assert.Empty (timed.Timeouts);
- Assert.Equal (1, clickedCount);
- view.Dispose ();
- }
- [Theory]
- [InlineData (MouseFlags.Button1Pressed, MouseFlags.Button1Released, MouseFlags.Button1Clicked)]
- [InlineData (MouseFlags.Button2Pressed, MouseFlags.Button2Released, MouseFlags.Button2Clicked)]
- [InlineData (MouseFlags.Button3Pressed, MouseFlags.Button3Released, MouseFlags.Button3Clicked)]
- [InlineData (MouseFlags.Button4Pressed, MouseFlags.Button4Released, MouseFlags.Button4Clicked)]
- public void WantContinuousButtonPressed_True_And_WantMousePositionReports_True_Button_Press_Release_Clicks_Repeatedly (
- MouseFlags pressed,
- MouseFlags released,
- MouseFlags clicked
- )
- {
- var me = new MouseEventArgs ();
- var view = new View
- {
- Width = 1,
- Height = 1,
- WantContinuousButtonPressed = true,
- WantMousePositionReports = true
- };
- // Setup components for mouse held down
- var timed = new TimedEvents ();
- var grab = new MouseGrabHandler ();
- view.MouseHeldDown = new MouseHeldDown (view, timed, grab);
- // Register callback for what to do when the mouse is held down
- var clickedCount = 0;
- view.MouseHeldDown.MouseIsHeldDownTick += (_, _) => clickedCount++;
- Assert.Empty (timed.Timeouts);
- me.Flags = pressed;
- view.NewMouseEvent (me);
- Assert.Equal (0, clickedCount);
- me.Handled = false;
- Assert.NotEmpty(timed.Timeouts);
- Assert.Single (timed.Timeouts).Value.Callback.Invoke ();
- me.Flags = pressed;
- view.NewMouseEvent (me);
- Assert.Equal (1, clickedCount);
- me.Handled = false;
- Assert.NotEmpty (timed.Timeouts);
- me.Flags = released;
- view.NewMouseEvent (me);
- Assert.Equal (1, clickedCount);
- me.Handled = false;
- Assert.Empty (timed.Timeouts);
- me.Flags = clicked;
- view.NewMouseEvent (me);
- Assert.Equal (1, clickedCount);
- view.Dispose ();
- }
- [Fact]
- public void WantContinuousButtonPressed_True_And_WantMousePositionReports_True_Move_InViewport_OutOfViewport_Keeps_Counting ()
- {
- var me = new MouseEventArgs ();
- var view = new View
- {
- Width = 1,
- Height = 1,
- WantContinuousButtonPressed = true,
- WantMousePositionReports = true
- };
- // Setup components for mouse held down
- var timed = new TimedEvents ();
- var grab = new MouseGrabHandler ();
- view.MouseHeldDown = new MouseHeldDown (view, timed, grab);
- // Register callback for what to do when the mouse is held down
- var clickedCount = 0;
- view.MouseHeldDown.MouseIsHeldDownTick += (_, _) => clickedCount++;
- // Start in Viewport
- me.Flags = MouseFlags.Button1Pressed;
- me.Position = me.Position with { X = 0 };
- view.NewMouseEvent (me);
- Assert.Equal (0, clickedCount);
- me.Handled = false;
- // Mouse is held down so timer should be ticking
- Assert.NotEmpty (timed.Timeouts);
- Assert.Equal (clickedCount,0);
- // Don't wait, just force it to expire
- Assert.Single (timed.Timeouts).Value.Callback.Invoke ();
- Assert.Equal (clickedCount, 1);
- // Move out of Viewport
- me.Flags = MouseFlags.Button1Pressed;
- me.Position = me.Position with { X = 1 };
- view.NewMouseEvent (me);
- Assert.Single (timed.Timeouts).Value.Callback.Invoke ();
- Assert.Equal (clickedCount, 2);
- me.Handled = false;
- // Move into Viewport
- me.Flags = MouseFlags.Button1Pressed;
- me.Position = me.Position with { X = 0 };
- view.NewMouseEvent (me);
- Assert.NotEmpty (timed.Timeouts);
- Assert.Equal (2, clickedCount);
- me.Handled = false;
- // Stay in Viewport
- me.Flags = MouseFlags.Button1Pressed;
- me.Position = me.Position with { X = 0 };
- view.NewMouseEvent (me);
- Assert.Single (timed.Timeouts).Value.Callback.Invoke ();
- Assert.Equal (3, clickedCount);
- me.Handled = false;
- view.Dispose ();
- }
- //[Theory]
- //[InlineData (true, MouseState.None, 0, 0, 0, 0)]
- //[InlineData (true, MouseState.In, 0, 0, 0, 0)]
- //[InlineData (true, MouseState.Pressed, 0, 0, 1, 0)]
- //[InlineData (true, MouseState.PressedOutside, 0, 0, 0, 1)]
- //public void MouseState_Button1_Pressed_Then_Released_Outside (bool inViewport, MouseState highlightFlags, int noneCount, int expectedInCount, int expectedPressedCount, int expectedPressedOutsideCount)
- //{
- // var testView = new MouseEventTestView
- // {
- // HighlightStates = highlightFlags
- // };
- // Assert.Equal (0, testView.MouseStateInCount);
- // Assert.Equal (0, testView.MouseStatePressedCount);
- // Assert.Equal (0, testView.MouseStatePressedOutsideCount);
- // Assert.Equal (0, testView.MouseStateNoneCount);
- // testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed, Position = new (inViewport ? 0 : 1, 0) });
- // Assert.Equal (expectedInCount, testView.MouseStateInCount);
- // Assert.Equal (expectedPressedCount, testView.MouseStatePressedCount);
- // Assert.Equal (expectedPressedOutsideCount, testView.MouseStatePressedOutsideCount);
- // Assert.Equal (noneCount, testView.MouseStateNoneCount);
- // testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Released, Position = new (inViewport ? 0 : 1, 0) });
- // Assert.Equal (expectedInCount, testView.MouseStateInCount);
- // Assert.Equal (expectedPressedCount, testView.MouseStatePressedCount);
- // Assert.Equal (expectedPressedOutsideCount, testView.MouseStatePressedOutsideCount);
- // Assert.Equal (noneCount, testView.MouseStateNoneCount);
- // testView.Dispose ();
- // // Button1Pressed, Button1Released cause Application.MouseGrabHandler.MouseGrabView to be set
- // Application.ResetState (true);
- //}
- // TODO: Add tests for each combination of HighlightFlags
- [Theory]
- [InlineData (0)]
- [InlineData (1)]
- [InlineData (10)]
- public void MouseState_None_Button1_Pressed_Move_No_Changes (int x)
- {
- var testView = new MouseEventTestView
- {
- HighlightStates = MouseState.None
- };
- bool inViewport = testView.Viewport.Contains (x, 0);
- // Start at 0,0 ; in viewport
- testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
- Assert.Equal (0, testView.MouseStateInCount);
- Assert.Equal (0, testView.MouseStatePressedCount);
- Assert.Equal (0, testView.MouseStatePressedOutsideCount);
- Assert.Equal (0, testView.MouseStateNoneCount);
- // Move to x,0
- testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed, Position = new (x, 0) });
- if (inViewport)
- {
- Assert.Equal (0, testView.MouseStateInCount);
- Assert.Equal (0, testView.MouseStatePressedCount);
- Assert.Equal (0, testView.MouseStatePressedOutsideCount);
- Assert.Equal (0, testView.MouseStateNoneCount);
- }
- else
- {
- Assert.Equal (0, testView.MouseStateInCount);
- Assert.Equal (0, testView.MouseStatePressedCount);
- Assert.Equal (0, testView.MouseStatePressedOutsideCount);
- Assert.Equal (0, testView.MouseStateNoneCount);
- }
- // Move backto 0,0 ; in viewport
- testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
- if (inViewport)
- {
- Assert.Equal (0, testView.MouseStateInCount);
- Assert.Equal (0, testView.MouseStatePressedCount);
- Assert.Equal (0, testView.MouseStatePressedOutsideCount);
- Assert.Equal (0, testView.MouseStateNoneCount);
- }
- else
- {
- Assert.Equal (0, testView.MouseStateInCount);
- Assert.Equal (0, testView.MouseStatePressedCount);
- Assert.Equal (0, testView.MouseStatePressedOutsideCount);
- Assert.Equal (0, testView.MouseStateNoneCount);
- }
- testView.Dispose ();
- // Button1Pressed, Button1Released cause Application.MouseGrabHandler.MouseGrabView to be set
- Application.ResetState (true);
- }
- [Theory]
- [InlineData (0)]
- [InlineData (1)]
- [InlineData (10)]
- public void MouseState_Pressed_Button1_Pressed_Move_Keeps_Pressed (int x)
- {
- var testView = new MouseEventTestView
- {
- HighlightStates = MouseState.Pressed
- };
- bool inViewport = testView.Viewport.Contains (x, 0);
- // Start at 0,0 ; in viewport
- testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
- Assert.Equal (0, testView.MouseStateInCount);
- Assert.Equal (1, testView.MouseStatePressedCount);
- Assert.Equal (0, testView.MouseStatePressedOutsideCount);
- Assert.Equal (0, testView.MouseStateNoneCount);
- // Move to x,0
- testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed, Position = new (x, 0) });
- if (inViewport)
- {
- Assert.Equal (0, testView.MouseStateInCount);
- Assert.Equal (1, testView.MouseStatePressedCount);
- Assert.Equal (0, testView.MouseStatePressedOutsideCount);
- Assert.Equal (0, testView.MouseStateNoneCount);
- }
- else
- {
- Assert.Equal (0, testView.MouseStateInCount);
- Assert.Equal (1, testView.MouseStatePressedCount);
- Assert.Equal (0, testView.MouseStatePressedOutsideCount);
- Assert.Equal (0, testView.MouseStateNoneCount);
- }
- // Move backto 0,0 ; in viewport
- testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
- if (inViewport)
- {
- Assert.Equal (0, testView.MouseStateInCount);
- Assert.Equal (1, testView.MouseStatePressedCount);
- Assert.Equal (0, testView.MouseStatePressedOutsideCount);
- Assert.Equal (0, testView.MouseStateNoneCount);
- }
- else
- {
- Assert.Equal (0, testView.MouseStateInCount);
- Assert.Equal (1, testView.MouseStatePressedCount);
- Assert.Equal (0, testView.MouseStatePressedOutsideCount);
- Assert.Equal (0, testView.MouseStateNoneCount);
- }
- testView.Dispose ();
- // Button1Pressed, Button1Released cause Application.MouseGrabHandler.MouseGrabView to be set
- Application.ResetState (true);
- }
- [Theory]
- [InlineData (0)]
- [InlineData (1)]
- [InlineData (10)]
- public void MouseState_PressedOutside_Button1_Pressed_Move_Raises_PressedOutside (int x)
- {
- var testView = new MouseEventTestView
- {
- HighlightStates = MouseState.PressedOutside,
- WantContinuousButtonPressed = false
- };
- bool inViewport = testView.Viewport.Contains (x, 0);
- // Start at 0,0 ; in viewport
- testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
- Assert.Equal (0, testView.MouseStateInCount);
- Assert.Equal (0, testView.MouseStatePressedCount);
- Assert.Equal (0, testView.MouseStatePressedOutsideCount);
- Assert.Equal (0, testView.MouseStateNoneCount);
- // Move to x,0
- testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed, Position = new (x, 0) });
- if (inViewport)
- {
- Assert.Equal (0, testView.MouseStateInCount);
- Assert.Equal (0, testView.MouseStatePressedCount);
- Assert.Equal (0, testView.MouseStatePressedOutsideCount);
- Assert.Equal (0, testView.MouseStateNoneCount);
- }
- else
- {
- Assert.Equal (0, testView.MouseStateInCount);
- Assert.Equal (0, testView.MouseStatePressedCount);
- Assert.Equal (1, testView.MouseStatePressedOutsideCount);
- Assert.Equal (0, testView.MouseStateNoneCount);
- }
- // Move backto 0,0 ; in viewport
- testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
- if (inViewport)
- {
- Assert.Equal (0, testView.MouseStateInCount);
- Assert.Equal (0, testView.MouseStatePressedCount);
- Assert.Equal (0, testView.MouseStatePressedOutsideCount);
- Assert.Equal (0, testView.MouseStateNoneCount);
- }
- else
- {
- Assert.Equal (0, testView.MouseStateInCount);
- Assert.Equal (0, testView.MouseStatePressedCount);
- Assert.Equal (1, testView.MouseStatePressedOutsideCount);
- Assert.Equal (1, testView.MouseStateNoneCount);
- }
- testView.Dispose ();
- // Button1Pressed, Button1Released cause Application.MouseGrabHandler.MouseGrabView to be set
- Application.ResetState (true);
- }
- [Theory]
- [InlineData (0)]
- [InlineData (1)]
- [InlineData (10)]
- public void MouseState_PressedOutside_Button1_Pressed_Move_Raises_PressedOutside_WantContinuousButtonPressed (int x)
- {
- var testView = new MouseEventTestView
- {
- HighlightStates = MouseState.PressedOutside,
- WantContinuousButtonPressed = true
- };
- bool inViewport = testView.Viewport.Contains (x, 0);
- // Start at 0,0 ; in viewport
- testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
- Assert.Equal (0, testView.MouseStateInCount);
- Assert.Equal (0, testView.MouseStatePressedCount);
- Assert.Equal (0, testView.MouseStatePressedOutsideCount);
- Assert.Equal (0, testView.MouseStateNoneCount);
- // Move to x,0
- testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed, Position = new (x, 0) });
- if (inViewport)
- {
- Assert.Equal (0, testView.MouseStateInCount);
- Assert.Equal (0, testView.MouseStatePressedCount);
- Assert.Equal (0, testView.MouseStatePressedOutsideCount);
- Assert.Equal (0, testView.MouseStateNoneCount);
- }
- else
- {
- Assert.Equal (0, testView.MouseStateInCount);
- Assert.Equal (0, testView.MouseStatePressedCount);
- Assert.Equal (0, testView.MouseStatePressedOutsideCount);
- Assert.Equal (0, testView.MouseStateNoneCount);
- }
- // Move backto 0,0 ; in viewport
- testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
- if (inViewport)
- {
- Assert.Equal (0, testView.MouseStateInCount);
- Assert.Equal (0, testView.MouseStatePressedCount);
- Assert.Equal (0, testView.MouseStatePressedOutsideCount);
- Assert.Equal (0, testView.MouseStateNoneCount);
- }
- else
- {
- Assert.Equal (0, testView.MouseStateInCount);
- Assert.Equal (0, testView.MouseStatePressedCount);
- Assert.Equal (0, testView.MouseStatePressedOutsideCount);
- Assert.Equal (0, testView.MouseStateNoneCount);
- }
- testView.Dispose ();
- // Button1Pressed, Button1Released cause Application.MouseGrabHandler.MouseGrabView to be set
- Application.ResetState (true);
- }
- private class MouseEventTestView : View
- {
- public int MouseEnterCount { get; private set; }
- public int MouseLeaveCount { get; private set; }
- public int MouseStatePressedOutsideCount { get; private set; }
- public int MouseStateInCount { get; private set; }
- public int MouseStatePressedCount { get; private set; }
- public int MouseStateNoneCount { get; private set; }
- public MouseEventTestView ()
- {
- Height = 1;
- Width = 1;
- CanFocus = true;
- Id = "mouseEventTestView";
- MouseLeave += (s, e) => { MouseEnterCount++; };
- MouseEnter += (s, e) => { MouseLeaveCount++; };
- }
- /// <inheritdoc/>
- protected override void OnMouseStateChanged (EventArgs<MouseState> args)
- {
- switch (args.Value)
- {
- case MouseState.None:
- MouseStateNoneCount++;
- break;
- case MouseState.In:
- MouseStateInCount++;
- break;
- case MouseState.Pressed:
- MouseStatePressedCount++;
- break;
- case MouseState.PressedOutside:
- MouseStatePressedOutsideCount++;
- break;
- }
- base.OnMouseStateChanged (args);
- }
- }
- }
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