StatusBar.cs 7.9 KB

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  1. //
  2. // StatusBar.cs: a statusbar for an application
  3. //
  4. // Authors:
  5. // Miguel de Icaza ([email protected])
  6. //
  7. // TODO:
  8. // Add mouse support
  9. using System;
  10. using System.Collections.Generic;
  11. using NStack;
  12. namespace Terminal.Gui {
  13. /// <summary>
  14. /// <see cref="StatusItem"/> objects are contained by <see cref="StatusBar"/> <see cref="View"/>s.
  15. /// Each <see cref="StatusItem"/> has a title, a shortcut (hotkey), and an <see cref="Action"/> that will be invoked when the
  16. /// <see cref="StatusItem.Shortcut"/> is pressed.
  17. /// The <see cref="StatusItem.Shortcut"/> will be a global hotkey for the application in the current context of the screen.
  18. /// The colour of the <see cref="StatusItem.Title"/> will be changed after each ~.
  19. /// A <see cref="StatusItem.Title"/> set to `~F1~ Help` will render as *F1* using <see cref="ColorScheme.HotNormal"/> and
  20. /// *Help* as <see cref="ColorScheme.HotNormal"/>.
  21. /// </summary>
  22. public class StatusItem {
  23. /// <summary>
  24. /// Initializes a new <see cref="StatusItem"/>.
  25. /// </summary>
  26. /// <param name="shortcut">Shortcut to activate the <see cref="StatusItem"/>.</param>
  27. /// <param name="title">Title for the <see cref="StatusItem"/>.</param>
  28. /// <param name="action">Action to invoke when the <see cref="StatusItem"/> is activated.</param>
  29. public StatusItem (Key shortcut, ustring title, Action action)
  30. {
  31. Title = title ?? "";
  32. Shortcut = shortcut;
  33. Action = action;
  34. }
  35. /// <summary>
  36. /// Gets the global shortcut to invoke the action on the menu.
  37. /// </summary>
  38. public Key Shortcut { get; }
  39. /// <summary>
  40. /// Gets or sets the title.
  41. /// </summary>
  42. /// <value>The title.</value>
  43. /// <remarks>
  44. /// The colour of the <see cref="StatusItem.Title"/> will be changed after each ~.
  45. /// A <see cref="StatusItem.Title"/> set to `~F1~ Help` will render as *F1* using <see cref="ColorScheme.HotNormal"/> and
  46. /// *Help* as <see cref="ColorScheme.HotNormal"/>.
  47. /// </remarks>
  48. public ustring Title { get; set; }
  49. /// <summary>
  50. /// Gets or sets the action to be invoked when the statusbar item is triggered
  51. /// </summary>
  52. /// <value>Action to invoke.</value>
  53. public Action Action { get; }
  54. };
  55. /// <summary>
  56. /// A status bar is a <see cref="View"/> that snaps to the bottom of a <see cref="Toplevel"/> displaying set of <see cref="StatusItem"/>s.
  57. /// The <see cref="StatusBar"/> should be context sensitive. This means, if the main menu and an open text editor are visible, the items probably shown will
  58. /// be ~F1~ Help ~F2~ Save ~F3~ Load. While a dialog to ask a file to load is executed, the remaining commands will probably be ~F1~ Help.
  59. /// So for each context must be a new instance of a statusbar.
  60. /// </summary>
  61. public class StatusBar : View {
  62. bool disposedValue;
  63. /// <summary>
  64. /// The items that compose the <see cref="StatusBar"/>
  65. /// </summary>
  66. public StatusItem [] Items { get; set; }
  67. /// <summary>
  68. /// Initializes a new instance of the <see cref="StatusBar"/> class.
  69. /// </summary>
  70. public StatusBar () : this (items: new StatusItem [] { }) { }
  71. /// <summary>
  72. /// Initializes a new instance of the <see cref="StatusBar"/> class with the specified set of <see cref="StatusItem"/>s.
  73. /// The <see cref="StatusBar"/> will be drawn on the lowest line of the terminal or <see cref="View.SuperView"/> (if not null).
  74. /// </summary>
  75. /// <param name="items">A list of statusbar items.</param>
  76. public StatusBar (StatusItem [] items) : base ()
  77. {
  78. Items = items;
  79. CanFocus = false;
  80. ColorScheme = Colors.Menu;
  81. X = 0;
  82. Width = Dim.Fill ();
  83. Height = 1;
  84. Initialized += StatusBar_Initialized;
  85. Application.Resized += Application_Resized ();
  86. }
  87. private void StatusBar_Initialized (object sender, EventArgs e)
  88. {
  89. if (SuperView.Frame == Rect.Empty) {
  90. ((Toplevel)SuperView).Loaded += StatusBar_Loaded;
  91. } else {
  92. Y = Math.Max (SuperView.Frame.Height - (Visible ? 1 : 0), 0);
  93. }
  94. }
  95. private void StatusBar_Loaded ()
  96. {
  97. Y = Math.Max (SuperView.Frame.Height - (Visible ? 1 : 0), 0);
  98. ((Toplevel)SuperView).Loaded -= StatusBar_Loaded;
  99. }
  100. private Action<Application.ResizedEventArgs> Application_Resized ()
  101. {
  102. return delegate {
  103. X = 0;
  104. Height = 1;
  105. if (SuperView != null || SuperView is Toplevel) {
  106. if (Frame.Y != SuperView.Frame.Height - (Visible ? 1 : 0)) {
  107. Y = SuperView.Frame.Height - (Visible ? 1 : 0);
  108. }
  109. }
  110. };
  111. }
  112. static ustring shortcutDelimiter = "-";
  113. /// <summary>
  114. /// Used for change the shortcut delimiter separator.
  115. /// </summary>
  116. public static ustring ShortcutDelimiter {
  117. get => shortcutDelimiter;
  118. set {
  119. if (shortcutDelimiter != value) {
  120. shortcutDelimiter = value == ustring.Empty ? " " : value;
  121. }
  122. }
  123. }
  124. Attribute ToggleScheme (Attribute scheme)
  125. {
  126. var result = scheme == ColorScheme.Normal ? ColorScheme.HotNormal : ColorScheme.Normal;
  127. Driver.SetAttribute (result);
  128. return result;
  129. }
  130. ///<inheritdoc/>
  131. public override void Redraw (Rect bounds)
  132. {
  133. //if (Frame.Y != Driver.Rows - 1) {
  134. // Frame = new Rect (Frame.X, Driver.Rows - 1, Frame.Width, Frame.Height);
  135. // Y = Driver.Rows - 1;
  136. // SetNeedsDisplay ();
  137. //}
  138. Move (0, 0);
  139. Driver.SetAttribute (GetNormalColor ());
  140. for (int i = 0; i < Frame.Width; i++)
  141. Driver.AddRune (' ');
  142. Move (1, 0);
  143. var scheme = GetNormalColor ();
  144. Driver.SetAttribute (scheme);
  145. for (int i = 0; i < Items.Length; i++) {
  146. var title = Items [i].Title.ToString ();
  147. for (int n = 0; n < Items [i].Title.RuneCount; n++) {
  148. if (title [n] == '~') {
  149. scheme = ToggleScheme (scheme);
  150. continue;
  151. }
  152. Driver.AddRune (title [n]);
  153. }
  154. if (i + 1 < Items.Length) {
  155. Driver.AddRune (' ');
  156. Driver.AddRune (Driver.VLine);
  157. Driver.AddRune (' ');
  158. }
  159. }
  160. }
  161. ///<inheritdoc/>
  162. public override bool ProcessHotKey (KeyEvent kb)
  163. {
  164. foreach (var item in Items) {
  165. if (kb.Key == item.Shortcut) {
  166. Run (item.Action);
  167. return true;
  168. }
  169. }
  170. return false;
  171. }
  172. ///<inheritdoc/>
  173. public override bool MouseEvent (MouseEvent me)
  174. {
  175. if (me.Flags != MouseFlags.Button1Clicked)
  176. return false;
  177. int pos = 1;
  178. for (int i = 0; i < Items.Length; i++) {
  179. if (me.X >= pos && me.X < pos + GetItemTitleLength (Items [i].Title)) {
  180. Run (Items [i].Action);
  181. break;
  182. }
  183. pos += GetItemTitleLength (Items [i].Title) + 3;
  184. }
  185. return true;
  186. }
  187. int GetItemTitleLength (ustring title)
  188. {
  189. int len = 0;
  190. foreach (var ch in title) {
  191. if (ch == '~')
  192. continue;
  193. len++;
  194. }
  195. return len;
  196. }
  197. void Run (Action action)
  198. {
  199. if (action == null)
  200. return;
  201. Application.MainLoop.AddIdle (() => {
  202. action ();
  203. return false;
  204. });
  205. }
  206. /// <inheritdoc/>
  207. protected override void Dispose (bool disposing)
  208. {
  209. if (!disposedValue) {
  210. if (disposing) {
  211. Application.Resized -= Application_Resized ();
  212. }
  213. disposedValue = true;
  214. }
  215. }
  216. ///<inheritdoc/>
  217. public override bool OnEnter (View view)
  218. {
  219. Application.Driver.SetCursorVisibility (CursorVisibility.Invisible);
  220. return base.OnEnter (view);
  221. }
  222. /// <summary>
  223. /// Inserts a <see cref="StatusItem"/> in the specified index of <see cref="Items"/>.
  224. /// </summary>
  225. /// <param name="index">The zero-based index at which item should be inserted.</param>
  226. /// <param name="item">The item to insert.</param>
  227. public void AddItemAt (int index, StatusItem item)
  228. {
  229. var itemsList = new List<StatusItem> (Items);
  230. itemsList.Insert (index, item);
  231. Items = itemsList.ToArray ();
  232. SetNeedsDisplay ();
  233. }
  234. /// <summary>
  235. /// Removes a <see cref="StatusItem"/> at specified index of <see cref="Items"/>.
  236. /// </summary>
  237. /// <param name="index">The zero-based index of the item to remove.</param>
  238. /// <returns>The <see cref="StatusItem"/> removed.</returns>
  239. public StatusItem RemoveItem (int index)
  240. {
  241. var itemsList = new List<StatusItem> (Items);
  242. var item = itemsList [index];
  243. itemsList.RemoveAt (index);
  244. Items = itemsList.ToArray ();
  245. SetNeedsDisplay ();
  246. return item;
  247. }
  248. }
  249. }