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- //
- // Derived from System.Drawing.Rectangle.cs
- //
- // Author:
- // Mike Kestner ([email protected])
- //
- // Copyright (C) 2001 Mike Kestner
- // Copyright (C) 2004 Novell, Inc. http://www.novell.com
- //
- namespace Terminal.Gui;
- /// <summary>Stores a set of four integers that represent the location and size of a rectangle</summary>
- public struct Rectangle
- {
- private int width;
- private int height;
- /// <summary>Gets or sets the x-coordinate of the upper-left corner of this Rectangle structure.</summary>
- public int X;
- /// <summary>Gets or sets the y-coordinate of the upper-left corner of this Rectangle structure.</summary>
- public int Y;
- /// <summary>Gets or sets the width of this Rect structure.</summary>
- public int Width
- {
- get => width;
- set
- {
- if (value < 0)
- {
- throw new ArgumentException ("Width must be greater or equal to 0.");
- }
- width = value;
- }
- }
- /// <summary>Gets or sets the height of this Rectangle structure.</summary>
- public int Height
- {
- get => height;
- set
- {
- if (value < 0)
- {
- throw new ArgumentException ("Height must be greater or equal to 0.");
- }
- height = value;
- }
- }
- /// <summary>Empty Shared Field</summary>
- /// <remarks>An uninitialized Rectangle Structure.</remarks>
- public static readonly Rectangle Empty;
- /// <summary>FromLTRB Shared Method</summary>
- /// <remarks>Produces a Rectangle structure from left, top, right and bottom coordinates.</remarks>
- public static Rectangle FromLTRB (
- int left,
- int top,
- int right,
- int bottom
- )
- {
- return new Rectangle (
- left,
- top,
- right - left,
- bottom - top
- );
- }
- /// <summary>Produces a new Rect by inflating an existing Rect by the specified coordinate values.</summary>
- /// <remarks>
- /// Produces a new Rect by inflating an existing Rect by the specified coordinate values. The rectangle is
- /// enlarged in both directions along an axis.
- /// </remarks>
- public static Rectangle Inflate (Rectangle rect, int x, int y)
- {
- var r = new Rectangle (rect.Location, rect.Size);
- r.Inflate (x, y);
- return r;
- }
- /// <summary>Inflates an existing Rect by the specified coordinate values.</summary>
- /// <remarks>
- /// This method enlarges this rectangle, not a copy of it. The rectangle is enlarged in both directions along an
- /// axis.
- /// </remarks>
- public void Inflate (int width, int height)
- {
- // Set dims first so we don't lose the original values on exception
- Width += width * 2;
- Height += height * 2;
- X -= width;
- Y -= height;
- }
- /// <summary>Inflates an existing Rect by the specified Sizwe.</summary>
- /// <remarks>
- /// This method enlarges this rectangle, not a copy of it. The rectangle is enlarged in both directions along an
- /// axis.
- /// </remarks>
- public void Inflate (Size size) { Inflate (size.Width, size.Height); }
- /// <summary>Intersect Shared Method</summary>
- /// <remarks>Produces a new Rectangle by intersecting 2 existing Rectangles. Returns Empty if there is no intersection.</remarks>
- public static Rectangle Intersect (Rectangle a, Rectangle b)
- {
- // MS.NET returns a non-empty rectangle if the two rectangles
- // touch each other
- if (!a.IntersectsWithInclusive (b))
- {
- return Empty;
- }
- return FromLTRB (
- Math.Max (a.Left, b.Left),
- Math.Max (a.Top, b.Top),
- Math.Min (a.Right, b.Right),
- Math.Min (a.Bottom, b.Bottom)
- );
- }
- /// <summary>Intersect Method</summary>
- /// <remarks>Replaces the Rectangle with the intersection of itself and another Rectangle.</remarks>
- public void Intersect (Rectangle rect) { this = Intersect (this, rect); }
- /// <summary>Produces the uninion of two rectangles.</summary>
- /// <remarks>Produces a new Rectangle from the union of 2 existing Rectangles.</remarks>
- public static Rectangle Union (Rectangle a, Rectangle b)
- {
- //int x1 = Math.Min (a.X, b.X);
- //int x2 = Math.Max (a.X + a.Width, b.X + b.Width);
- //int y1 = Math.Min (a.Y, b.Y);oS
- //int y2 = Math.Max (a.Y + a.Height, b.Y + b.Height);
- //return new Rect (x1, y1, x2 - x1, y2 - y1);
- int x1 = Math.Min (a.X, b.X);
- int x2 = Math.Max (a.X + Math.Abs (a.Width), b.X + Math.Abs (b.Width));
- int y1 = Math.Min (a.Y, b.Y);
- int y2 = Math.Max (a.Y + Math.Abs (a.Height), b.Y + Math.Abs (b.Height));
- return new Rectangle (x1, y1, x2 - x1, y2 - y1);
- }
- /// <summary>Equality Operator</summary>
- /// <remarks>
- /// Compares two Rectangle objects. The return value is based on the equivalence of the Location and Size
- /// properties of the two Rectangles.
- /// </remarks>
- public static bool operator == (Rectangle left, Rectangle right) { return left.Location == right.Location && left.Size == right.Size; }
- /// <summary>Inequality Operator</summary>
- /// <remarks>
- /// Compares two Rectangle objects. The return value is based on the equivalence of the Location and Size
- /// properties of the two Rectangles.
- /// </remarks>
- public static bool operator != (Rectangle left, Rectangle right) { return left.Location != right.Location || left.Size != right.Size; }
- // -----------------------
- // Public Constructors
- // -----------------------
- /// <summary>Rectangle Constructor</summary>
- /// <remarks>Creates a Rectangle from Point and Size values.</remarks>
- public Rectangle (Point location, Size size)
- {
- X = location.X;
- Y = location.Y;
- width = size.Width;
- height = size.Height;
- Width = width;
- Height = height;
- }
- /// <summary>Rectangle Constructor</summary>
- /// <remarks>Creates a Rectangle from a specified x,y location and width and height values.</remarks>
- public Rectangle (int x, int y, int width, int height)
- {
- X = x;
- Y = y;
- this.width = width;
- this.height = height;
- Width = this.width;
- Height = this.height;
- }
- /// <summary>Bottom Property</summary>
- /// <remarks>The Y coordinate of the bottom edge of the Rectangle. Read only.</remarks>
- public int Bottom => Y + Height;
- /// <summary>IsEmpty Property</summary>
- /// <remarks>Indicates if the width or height are zero. Read only.</remarks>
- public bool IsEmpty => X == 0 && Y == 0 && Width == 0 && Height == 0;
- /// <summary>Left Property</summary>
- /// <remarks>The X coordinate of the left edge of the Rectangle. Read only.</remarks>
- public int Left => X;
- /// <summary>Location Property</summary>
- /// <remarks>The Location of the top-left corner of the Rectangle.</remarks>
- public Point Location
- {
- get => new (X, Y);
- set
- {
- X = value.X;
- Y = value.Y;
- }
- }
- /// <summary>Right Property</summary>
- /// <remarks>The X coordinate of the right edge of the Rectangle. Read only.</remarks>
- public int Right => X + Width;
- /// <summary>Size Property</summary>
- /// <remarks>The Size of the Rectangle.</remarks>
- public Size Size
- {
- get => new (Width, Height);
- set
- {
- Width = value.Width;
- Height = value.Height;
- }
- }
- /// <summary>Top Property</summary>
- /// <remarks>The Y coordinate of the top edge of the Rectangle. Read only.</remarks>
- public int Top => Y;
- /// <summary>Contains Method</summary>
- /// <remarks>Checks if an x,y coordinate lies within this Rectangle.</remarks>
- public bool Contains (int x, int y) { return x >= Left && x < Right && y >= Top && y < Bottom; }
- /// <summary>Contains Method</summary>
- /// <remarks>Checks if a Point lies within this Rectangle.</remarks>
- public bool Contains (Point pt) { return Contains (pt.X, pt.Y); }
- /// <summary>Contains Method</summary>
- /// <remarks>Checks if a Rectangle lies entirely within this Rectangle.</remarks>
- public bool Contains (Rectangle rect) { return rect == Intersect (this, rect); }
- /// <summary>Equals Method</summary>
- /// <remarks>Checks equivalence of this Rectangle and another object.</remarks>
- public override bool Equals (object obj)
- {
- if (!(obj is Rectangle))
- {
- return false;
- }
- return this == (Rectangle)obj;
- }
- /// <summary>GetHashCode Method</summary>
- /// <remarks>Calculates a hashing value.</remarks>
- public override int GetHashCode () { return (Height + Width) ^ (X + Y); }
- /// <summary>IntersectsWith Method</summary>
- /// <remarks>Checks if a Rectangle intersects with this one.</remarks>
- public bool IntersectsWith (Rectangle rect) { return !(Left >= rect.Right || Right <= rect.Left || Top >= rect.Bottom || Bottom <= rect.Top); }
- private bool IntersectsWithInclusive (Rectangle r) { return !(Left > r.Right || Right < r.Left || Top > r.Bottom || Bottom < r.Top); }
- /// <summary>Offset Method</summary>
- /// <remarks>Moves the Rectangle a specified distance.</remarks>
- public void Offset (int x, int y)
- {
- X += x;
- Y += y;
- }
- /// <summary>Offset Method</summary>
- /// <remarks>Moves the Rectangle a specified distance.</remarks>
- public void Offset (Point pos)
- {
- X += pos.X;
- Y += pos.Y;
- }
- /// <summary>ToString Method</summary>
- /// <remarks>Formats the Rectangle as a string in (x,y,w,h) notation.</remarks>
- public override string ToString () { return $"{{X={X},Y={Y},Width={Width},Height={Height}}}"; }
- }
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