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- //
- // ScrollView.cs: ScrollView and ScrollBarView views.
- //
- // Authors:
- // Miguel de Icaza ([email protected])
- //
- //
- // TODO:
- // - Mouse handling in scrollbarview
- // - focus in scrollview
- // - keyboard handling in scrollview to scroll
- // - focus handling in scrollview to auto scroll to focused view
- // - Raise events
- // - Perhaps allow an option to not display the scrollbar arrow indicators?
- using System;
- namespace Terminal.Gui {
- /// <summary>
- /// ScrollBarViews are views that display a 1-character scrollbar, either horizontal or vertical
- /// </summary>
- /// <remarks>
- /// <para>
- /// The scrollbar is drawn to be a representation of the Size, assuming that the
- /// scroll position is set at Position.
- /// </para>
- /// <para>
- /// If the region to display the scrollbar is larger than three characters,
- /// arrow indicators are drawn.
- /// </para>
- /// </remarks>
- public class ScrollBarView : View {
- bool vertical;
- int size, position;
- /// <summary>
- /// The size that this scrollbar represents
- /// </summary>
- /// <value>The size.</value>
- public int Size {
- get => size;
- set {
- size = value;
- SetNeedsDisplay ();
- }
- }
- /// <summary>
- /// This event is raised when the position on the scrollbar has changed.
- /// </summary>
- public event Action ChangedPosition;
- /// <summary>
- /// The position to show the scrollbar at.
- /// </summary>
- /// <value>The position.</value>
- public int Position {
- get => position;
- set {
- position = value;
- SetNeedsDisplay ();
- }
- }
- void SetPosition (int newPos)
- {
- Position = newPos;
- ChangedPosition?.Invoke ();
- }
- /// <summary>
- /// Initializes a new instance of the <see cref="T:Terminal.Gui.Gui.ScrollBarView"/> class.
- /// </summary>
- /// <param name="rect">Frame for the scrollbar.</param>
- /// <param name="size">The size that this scrollbar represents.</param>
- /// <param name="position">The position within this scrollbar.</param>
- /// <param name="isVertical">If set to <c>true</c> this is a vertical scrollbar, otherwize, the scrollbar is horizontal.</param>
- public ScrollBarView (Rect rect, int size, int position, bool isVertical) : base (rect)
- {
- vertical = isVertical;
- this.position = position;
- this.size = size;
- }
- /// <summary>
- /// Redraw the scrollbar
- /// </summary>
- /// <param name="region">Region to be redrawn.</param>
- public override void Redraw(Rect region)
- {
- Driver.SetAttribute (ColorScheme.Normal);
- if (vertical) {
- if (region.Right < Bounds.Width - 1)
- return;
- var col = Bounds.Width - 1;
- var bh = Bounds.Height;
- Rune special;
- if (bh < 4) {
- var by1 = position * bh / Size;
- var by2 = (position + bh) * bh / Size;
- for (int y = 0; y < bh; y++) {
- Move (col, y);
- if (y < by1 || y > by2)
- special = Driver.Stipple;
- else
- special = Driver.Diamond;
- Driver.AddRune(special);
- }
- } else {
- bh -= 2;
- var by1 = position * bh / Size;
- var by2 = (position + bh) * bh / Size;
-
- Move (col, 0);
- Driver.AddRune ('^');
- Move (col, Bounds.Height - 1);
- Driver.AddRune ('v');
- for (int y = 0; y < bh; y++) {
- Move (col, y+1);
- if (y < by1 || y > by2)
- special = Driver.Stipple;
- else {
- if (by2 - by1 == 0)
- special = Driver.Diamond;
- else {
- if (y == by1)
- special = Driver.TopTee;
- else if (y == by2)
- special = Driver.BottomTee;
- else
- special = Driver.VLine;
- }
- }
- Driver.AddRune (special);
- }
- }
- } else {
- if (region.Bottom < Bounds.Height - 1)
- return;
- var row = Bounds.Height - 1;
- var bw = Bounds.Width;
- Rune special;
- if (bw < 4) {
- var bx1 = position * bw / Size;
- var bx2 = (position + bw) * bw / Size;
- for (int x = 0; x < bw; x++) {
- Move (0, x);
- if (x < bx1 || x > bx2)
- special = Driver.Stipple;
- else
- special = Driver.Diamond;
- Driver.AddRune (special);
- }
- } else {
- bw -= 2;
- var bx1 = position * bw / Size;
- var bx2 = (position + bw) * bw / Size;
- Move (0, row);
- Driver.AddRune ('<');
- for (int x = 0; x < bw; x++) {
- if (x < bx1 || x > bx2) {
- special = Driver.Stipple;
- } else {
- if (bx2 - bx1 == 0)
- special = Driver.Diamond;
- else {
- if (x == bx1)
- special = Driver.LeftTee;
- else if (x == bx2)
- special = Driver.RightTee;
- else
- special = Driver.HLine;
- }
- }
- Driver.AddRune (special);
- }
- Driver.AddRune ('>');
- }
- }
- }
- public override bool MouseEvent(MouseEvent me)
- {
- if (me.Flags != MouseFlags.Button1Clicked)
- return false;
- int location = vertical ? me.Y : me.X;
- int barsize = vertical ? Bounds.Height : Bounds.Width;
- if (barsize < 4) {
- // Handle scrollbars with no buttons
- Console.WriteLine ("TODO at ScrollBarView2");
- } else {
- barsize -= 2;
- // Handle scrollbars with arrow buttons
- var pos = Position;
- if (location == 0) {
- if (pos > 0)
- SetPosition (pos - 1);
- } else if (location == barsize + 1){
- if (pos + 1 + barsize < Size)
- SetPosition (pos + 1);
- } else {
- Console.WriteLine ("TODO at ScrollBarView");
- }
- }
- return true;
- }
- }
- /// <summary>
- /// Scrollviews are views that present a window into a virtual space where children views are added. Similar to the iOS UIScrollView.
- /// </summary>
- /// <remarks>
- /// <para>
- /// The subviews that are added to this scrollview are offset by the
- /// ContentOffset property. The view itself is a window into the
- /// space represented by the ContentSize.
- /// </para>
- /// <para>
- ///
- /// </para>
- /// </remarks>
- public class ScrollView : View {
- View contentView;
- ScrollBarView vertical, horizontal;
- public ScrollView (Rect frame) : base (frame)
- {
- contentView = new View (frame);
- vertical = new ScrollBarView (new Rect (frame.Width - 1, 0, 1, frame.Height), frame.Height, 0, isVertical: true);
- vertical.ChangedPosition += delegate {
- ContentOffset = new Point (ContentOffset.X, vertical.Position);
- };
- horizontal = new ScrollBarView (new Rect (0, frame.Height-1, frame.Width-1, 1), frame.Width-1, 0, isVertical: false);
- horizontal.ChangedPosition += delegate {
- ContentOffset = new Point (horizontal.Position, ContentOffset.Y);
- };
- base.Add (contentView);
- CanFocus = true;
- }
- Size contentSize;
- Point contentOffset;
- bool showHorizontalScrollIndicator;
- bool showVerticalScrollIndicator;
- /// <summary>
- /// Represents the contents of the data shown inside the scrolview
- /// </summary>
- /// <value>The size of the content.</value>
- public Size ContentSize {
- get {
- return contentSize;
- }
- set {
- contentSize = value;
- contentView.Frame = new Rect (contentOffset, value);
- vertical.Size = contentSize.Height;
- horizontal.Size = contentSize.Width;
- SetNeedsDisplay ();
- }
- }
- /// <summary>
- /// Represents the top left corner coordinate that is displayed by the scrollview
- /// </summary>
- /// <value>The content offset.</value>
- public Point ContentOffset {
- get {
- return contentOffset;
- }
- set {
- contentOffset = new Point (-Math.Abs (value.X), -Math.Abs(value.Y));
- contentView.Frame = new Rect (contentOffset, contentSize);
- vertical.Position = Math.Max (0, -contentOffset.Y);
- horizontal.Position = Math.Max (0, -contentOffset.X);
- SetNeedsDisplay ();
- }
- }
- /// <summary>
- /// Adds the view to the scrollview.
- /// </summary>
- /// <param name="view">The view to add to the scrollview.</param>
- public override void Add (View view)
- {
- contentView.Add (view);
- }
- /// <summary>
- /// Gets or sets the visibility for the horizontal scroll indicator.
- /// </summary>
- /// <value><c>true</c> if show vertical scroll indicator; otherwise, <c>false</c>.</value>
- public bool ShowHorizontalScrollIndicator {
- get => showHorizontalScrollIndicator;
- set {
- if (value == showHorizontalScrollIndicator)
- return;
-
- showHorizontalScrollIndicator = value;
- SetNeedsDisplay ();
- if (value)
- base.Add (horizontal);
- else
- Remove (horizontal);
- }
- }
- /// <summary>
- /// Removes all widgets from this container.
- /// </summary>
- /// <remarks>
- /// </remarks>
- public override void RemoveAll()
- {
- contentView.RemoveAll();
- }
- /// <summary>
- /// /// Gets or sets the visibility for the vertical scroll indicator.
- /// </summary>
- /// <value><c>true</c> if show vertical scroll indicator; otherwise, <c>false</c>.</value>
- public bool ShowVerticalScrollIndicator {
- get => showVerticalScrollIndicator;
- set {
- if (value == showVerticalScrollIndicator)
- return;
-
- showVerticalScrollIndicator = value;
- SetNeedsDisplay ();
- if (value)
- base.Add (vertical);
- else
- Remove (vertical);
- }
- }
- /// <summary>
- /// This event is raised when the contents have scrolled
- /// </summary>
- public event Action<ScrollView> Scrolled;
- public override void Redraw(Rect region)
- {
- var oldClip = ClipToBounds ();
- Driver.SetAttribute (ColorScheme.Normal);
- Clear ();
- base.Redraw(region);
- Driver.Clip = oldClip;
- Driver.SetAttribute (ColorScheme.Normal);
- }
- public override void PositionCursor()
- {
- if (InternalSubviews.Count == 0)
- Driver.Move (0, 0);
- else
- base.PositionCursor ();
- }
- /// <summary>
- /// Scrolls the view up.
- /// </summary>
- /// <returns><c>true</c>, if left was scrolled, <c>false</c> otherwise.</returns>
- /// <param name="lines">Number of lines to scroll.</param>
- public bool ScrollUp (int lines)
- {
- if (contentOffset.Y < 0) {
- ContentOffset = new Point (contentOffset.X, Math.Min (contentOffset.Y + lines, 0));
- return true;
- }
- return false;
- }
- /// <summary>
- /// Scrolls the view to the left
- /// </summary>
- /// <returns><c>true</c>, if left was scrolled, <c>false</c> otherwise.</returns>
- /// <param name="cols">Number of columns to scroll by.</param>
- public bool ScrollLeft (int cols)
- {
- if (contentOffset.X < 0) {
- ContentOffset = new Point (Math.Min (contentOffset.X + cols, 0), contentOffset.Y);
- return true;
- }
- return false;
- }
- /// <summary>
- /// Scrolls the view down.
- /// </summary>
- /// <returns><c>true</c>, if left was scrolled, <c>false</c> otherwise.</returns>
- /// <param name="lines">Number of lines to scroll.</param>
- public bool ScrollDown (int lines)
- {
- var ny = Math.Max (-contentSize.Height, contentOffset.Y - lines);
- if (ny == contentOffset.Y)
- return false;
- ContentOffset = new Point (contentOffset.X, ny);
- return true;
- }
- /// <summary>
- /// Scrolls the view to the right.
- /// </summary>
- /// <returns><c>true</c>, if right was scrolled, <c>false</c> otherwise.</returns>
- /// <param name="cols">Number of columns to scroll by.</param>
- public bool ScrollRight (int cols)
- {
- var nx = Math.Max (-contentSize.Width, contentOffset.X - cols);
- if (nx == contentOffset.X)
- return false;
-
- ContentOffset = new Point (nx, contentOffset.Y);
- return true;
- }
- public override bool ProcessKey(KeyEvent kb)
- {
- if (base.ProcessKey (kb))
- return true;
- switch (kb.Key) {
- case Key.CursorUp:
- return ScrollUp (1);
- case (Key) 'v' | Key.AltMask:
- case Key.PageUp:
- return ScrollUp (Bounds.Height);
- case Key.ControlV:
- case Key.PageDown:
- return ScrollDown (Bounds.Height);
- case Key.CursorDown:
- return ScrollDown (1);
- case Key.CursorLeft:
- return ScrollLeft (1);
- case Key.CursorRight:
- return ScrollRight (1);
- }
- return false;
- }
- }
- }
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