AnsiResponseParser.cs 9.7 KB

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  1. #nullable enable
  2. namespace Terminal.Gui;
  3. // Enum to manage the parser's state
  4. internal enum ParserState
  5. {
  6. Normal,
  7. ExpectingBracket,
  8. InResponse
  9. }
  10. public interface IAnsiResponseParser
  11. {
  12. void ExpectResponse (string terminator, Action<string> response);
  13. }
  14. internal abstract class AnsiResponseParserBase : IAnsiResponseParser
  15. {
  16. protected readonly List<(string terminator, Action<string> response)> expectedResponses = new ();
  17. private ParserState _state = ParserState.Normal;
  18. // Current state of the parser
  19. public ParserState State
  20. {
  21. get => _state;
  22. protected set
  23. {
  24. StateChangedAt = DateTime.Now;
  25. _state = value;
  26. }
  27. }
  28. /// <summary>
  29. /// When <see cref="State"/> was last changed.
  30. /// </summary>
  31. public DateTime StateChangedAt { get; private set; } = DateTime.Now;
  32. protected readonly HashSet<char> _knownTerminators = new ();
  33. public AnsiResponseParserBase ()
  34. {
  35. // These all are valid terminators on ansi responses,
  36. // see CSI in https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Functions-using-CSI-_-ordered-by-the-final-character_s
  37. _knownTerminators.Add ('@');
  38. _knownTerminators.Add ('A');
  39. _knownTerminators.Add ('B');
  40. _knownTerminators.Add ('C');
  41. _knownTerminators.Add ('D');
  42. _knownTerminators.Add ('E');
  43. _knownTerminators.Add ('F');
  44. _knownTerminators.Add ('G');
  45. _knownTerminators.Add ('G');
  46. _knownTerminators.Add ('H');
  47. _knownTerminators.Add ('I');
  48. _knownTerminators.Add ('J');
  49. _knownTerminators.Add ('K');
  50. _knownTerminators.Add ('L');
  51. _knownTerminators.Add ('M');
  52. // No - N or O
  53. _knownTerminators.Add ('P');
  54. _knownTerminators.Add ('Q');
  55. _knownTerminators.Add ('R');
  56. _knownTerminators.Add ('S');
  57. _knownTerminators.Add ('T');
  58. _knownTerminators.Add ('W');
  59. _knownTerminators.Add ('X');
  60. _knownTerminators.Add ('Z');
  61. _knownTerminators.Add ('^');
  62. _knownTerminators.Add ('`');
  63. _knownTerminators.Add ('~');
  64. _knownTerminators.Add ('a');
  65. _knownTerminators.Add ('b');
  66. _knownTerminators.Add ('c');
  67. _knownTerminators.Add ('d');
  68. _knownTerminators.Add ('e');
  69. _knownTerminators.Add ('f');
  70. _knownTerminators.Add ('g');
  71. _knownTerminators.Add ('h');
  72. _knownTerminators.Add ('i');
  73. _knownTerminators.Add ('l');
  74. _knownTerminators.Add ('m');
  75. _knownTerminators.Add ('n');
  76. _knownTerminators.Add ('p');
  77. _knownTerminators.Add ('q');
  78. _knownTerminators.Add ('r');
  79. _knownTerminators.Add ('s');
  80. _knownTerminators.Add ('t');
  81. _knownTerminators.Add ('u');
  82. _knownTerminators.Add ('v');
  83. _knownTerminators.Add ('w');
  84. _knownTerminators.Add ('x');
  85. _knownTerminators.Add ('y');
  86. _knownTerminators.Add ('z');
  87. }
  88. protected void ResetState ()
  89. {
  90. State = ParserState.Normal;
  91. ClearHeld ();
  92. }
  93. public abstract void ClearHeld ();
  94. protected abstract string HeldToString ();
  95. protected abstract IEnumerable<object> HeldToObjects ();
  96. protected abstract void AddToHeld (object o);
  97. // Base method for processing input
  98. public void ProcessInputBase (
  99. Func<int, char> getCharAtIndex,
  100. Func<int, object> getObjectAtIndex,
  101. Action<object> appendOutput,
  102. int inputLength)
  103. {
  104. var index = 0; // Tracks position in the input string
  105. while (index < inputLength)
  106. {
  107. var currentChar = getCharAtIndex (index);
  108. var currentObj = getObjectAtIndex (index);
  109. bool isEscape = currentChar == '\x1B';
  110. switch (State)
  111. {
  112. case ParserState.Normal:
  113. if (isEscape)
  114. {
  115. // Escape character detected, move to ExpectingBracket state
  116. State = ParserState.ExpectingBracket;
  117. AddToHeld (currentObj); // Hold the escape character
  118. }
  119. else
  120. {
  121. // Normal character, append to output
  122. appendOutput (currentObj);
  123. }
  124. break;
  125. case ParserState.ExpectingBracket:
  126. if (isEscape)
  127. {
  128. // Second escape so we must release first
  129. ReleaseHeld (appendOutput, ParserState.ExpectingBracket);
  130. AddToHeld (currentObj); // Hold the new escape
  131. }
  132. else
  133. if (currentChar == '[')
  134. {
  135. // Detected '[', transition to InResponse state
  136. State = ParserState.InResponse;
  137. AddToHeld (currentObj); // Hold the '['
  138. }
  139. else
  140. {
  141. // Invalid sequence, release held characters and reset to Normal
  142. ReleaseHeld (appendOutput);
  143. appendOutput (currentObj); // Add current character
  144. }
  145. break;
  146. case ParserState.InResponse:
  147. AddToHeld (currentObj);
  148. // Check if the held content should be released
  149. if (ShouldReleaseHeldContent ())
  150. {
  151. ReleaseHeld (appendOutput);
  152. }
  153. break;
  154. }
  155. index++;
  156. }
  157. }
  158. private void ReleaseHeld (Action<object> appendOutput, ParserState newState = ParserState.Normal)
  159. {
  160. foreach (var o in HeldToObjects ())
  161. {
  162. appendOutput (o);
  163. }
  164. State = newState;
  165. ClearHeld ();
  166. }
  167. // Common response handler logic
  168. protected bool ShouldReleaseHeldContent ()
  169. {
  170. string cur = HeldToString ();
  171. // Check for expected responses
  172. (string terminator, Action<string> response) matchingResponse = expectedResponses.FirstOrDefault (r => cur.EndsWith (r.terminator));
  173. if (matchingResponse.response != null)
  174. {
  175. DispatchResponse (matchingResponse.response);
  176. expectedResponses.Remove (matchingResponse);
  177. return false;
  178. }
  179. if (_knownTerminators.Contains (cur.Last ()) && cur.StartsWith (EscSeqUtils.CSI))
  180. {
  181. // Detected a response that was not expected
  182. return true;
  183. }
  184. return false; // Continue accumulating
  185. }
  186. protected void DispatchResponse (Action<string> response)
  187. {
  188. response?.Invoke (HeldToString ());
  189. ResetState ();
  190. }
  191. /// <summary>
  192. /// Registers a new expected ANSI response with a specific terminator and a callback for when the response is completed.
  193. /// </summary>
  194. public void ExpectResponse (string terminator, Action<string> response) => expectedResponses.Add ((terminator, response));
  195. }
  196. internal class AnsiResponseParser<T> : AnsiResponseParserBase
  197. {
  198. private readonly List<Tuple<char, T>> held = new ();
  199. public IEnumerable<Tuple<char, T>> ProcessInput (params Tuple<char, T> [] input)
  200. {
  201. var output = new List<Tuple<char, T>> ();
  202. ProcessInputBase (
  203. i => input [i].Item1,
  204. i => input [i],
  205. c => output.Add ((Tuple<char, T>)c),
  206. input.Length);
  207. return output;
  208. }
  209. public IEnumerable<Tuple<char, T>> Release ()
  210. {
  211. foreach (var h in held.ToArray ())
  212. {
  213. yield return h;
  214. }
  215. ResetState ();
  216. }
  217. public override void ClearHeld () => held.Clear ();
  218. protected override string HeldToString () => new string (held.Select (h => h.Item1).ToArray ());
  219. protected override IEnumerable<object> HeldToObjects () => held;
  220. protected override void AddToHeld (object o) => held.Add ((Tuple<char, T>)o);
  221. }
  222. internal class AnsiResponseParser : AnsiResponseParserBase
  223. {
  224. private readonly StringBuilder held = new ();
  225. public string ProcessInput (string input)
  226. {
  227. var output = new StringBuilder ();
  228. ProcessInputBase (
  229. i => input [i],
  230. i => input [i], // For string there is no T so object is same as char
  231. c => output.Append ((char)c),
  232. input.Length);
  233. return output.ToString ();
  234. }
  235. public string Release ()
  236. {
  237. var output = held.ToString ();
  238. ResetState ();
  239. return output;
  240. }
  241. public override void ClearHeld () => held.Clear ();
  242. protected override string HeldToString () => held.ToString ();
  243. protected override IEnumerable<object> HeldToObjects () => held.ToString().Select(c => (object) c).ToArray ();
  244. protected override void AddToHeld (object o) => held.Append ((char)o);
  245. }