ConsoleDriver.cs 35 KB

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  1. //
  2. // ConsoleDriver.cs: Base class for Terminal.Gui ConsoleDriver implementations.
  3. //
  4. using System.Diagnostics;
  5. namespace Terminal.Gui;
  6. /// <summary>Base class for Terminal.Gui ConsoleDriver implementations.</summary>
  7. /// <remarks>
  8. /// There are currently four implementations: - <see cref="CursesDriver"/> (for Unix and Mac) -
  9. /// <see cref="WindowsDriver"/> - <see cref="NetDriver"/> that uses the .NET Console API - <see cref="FakeConsole"/>
  10. /// for unit testing.
  11. /// </remarks>
  12. public abstract class ConsoleDriver
  13. {
  14. // As performance is a concern, we keep track of the dirty lines and only refresh those.
  15. // This is in addition to the dirty flag on each cell.
  16. internal bool [] _dirtyLines;
  17. // QUESTION: When non-full screen apps are supported, will this represent the app size, or will that be in Application?
  18. /// <summary>Gets the location and size of the terminal screen.</summary>
  19. public Rectangle Screen => new (0, 0, Cols, Rows);
  20. private Rectangle _clip;
  21. /// <summary>
  22. /// Gets or sets the clip rectangle that <see cref="AddRune(Rune)"/> and <see cref="AddStr(string)"/> are subject
  23. /// to.
  24. /// </summary>
  25. /// <value>The rectangle describing the of <see cref="Clip"/> region.</value>
  26. public Rectangle Clip
  27. {
  28. get => _clip;
  29. set
  30. {
  31. if (_clip == value)
  32. {
  33. return;
  34. }
  35. // Don't ever let Clip be bigger than Screen
  36. _clip = Rectangle.Intersect (Screen, value);
  37. }
  38. }
  39. /// <summary>Get the operating system clipboard.</summary>
  40. public IClipboard Clipboard { get; internal set; }
  41. /// <summary>
  42. /// Gets the column last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
  43. /// <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
  44. /// </summary>
  45. public int Col { get; internal set; }
  46. /// <summary>The number of columns visible in the terminal.</summary>
  47. public virtual int Cols
  48. {
  49. get => _cols;
  50. internal set
  51. {
  52. _cols = value;
  53. ClearContents ();
  54. }
  55. }
  56. /// <summary>
  57. /// The contents of the application output. The driver outputs this buffer to the terminal when
  58. /// <see cref="UpdateScreen"/> is called.
  59. /// <remarks>The format of the array is rows, columns. The first index is the row, the second index is the column.</remarks>
  60. /// </summary>
  61. public Cell [,] Contents { get; internal set; }
  62. /// <summary>The leftmost column in the terminal.</summary>
  63. public virtual int Left { get; internal set; } = 0;
  64. /// <summary>
  65. /// Gets the row last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
  66. /// <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
  67. /// </summary>
  68. public int Row { get; internal set; }
  69. /// <summary>The number of rows visible in the terminal.</summary>
  70. public virtual int Rows
  71. {
  72. get => _rows;
  73. internal set
  74. {
  75. _rows = value;
  76. ClearContents ();
  77. }
  78. }
  79. /// <summary>The topmost row in the terminal.</summary>
  80. public virtual int Top { get; internal set; } = 0;
  81. /// <summary>
  82. /// Set this to true in any unit tests that attempt to test drivers other than FakeDriver.
  83. /// <code>
  84. /// public ColorTests ()
  85. /// {
  86. /// ConsoleDriver.RunningUnitTests = true;
  87. /// }
  88. /// </code>
  89. /// </summary>
  90. internal static bool RunningUnitTests { get; set; }
  91. /// <summary>Adds the specified rune to the display at the current cursor position.</summary>
  92. /// <remarks>
  93. /// <para>
  94. /// When the method returns, <see cref="Col"/> will be incremented by the number of columns
  95. /// <paramref name="rune"/> required, even if the new column value is outside of the <see cref="Clip"/> or screen
  96. /// dimensions defined by <see cref="Cols"/>.
  97. /// </para>
  98. /// <para>
  99. /// If <paramref name="rune"/> requires more than one column, and <see cref="Col"/> plus the number of columns
  100. /// needed exceeds the <see cref="Clip"/> or screen dimensions, the default Unicode replacement character (U+FFFD)
  101. /// will be added instead.
  102. /// </para>
  103. /// </remarks>
  104. /// <param name="rune">Rune to add.</param>
  105. public void AddRune (Rune rune)
  106. {
  107. int runeWidth = -1;
  108. bool validLocation = IsValidLocation (Col, Row);
  109. if (validLocation)
  110. {
  111. rune = rune.MakePrintable ();
  112. runeWidth = rune.GetColumns ();
  113. if (runeWidth == 0 && rune.IsCombiningMark ())
  114. {
  115. // AtlasEngine does not support NON-NORMALIZED combining marks in a way
  116. // compatible with the driver architecture. Any CMs (except in the first col)
  117. // are correctly combined with the base char, but are ALSO treated as 1 column
  118. // width codepoints E.g. `echo "[e`u{0301}`u{0301}]"` will output `[é ]`.
  119. //
  120. // Until this is addressed (see Issue #), we do our best by
  121. // a) Attempting to normalize any CM with the base char to it's left
  122. // b) Ignoring any CMs that don't normalize
  123. if (Col > 0)
  124. {
  125. if (Contents [Row, Col - 1].CombiningMarks.Count > 0)
  126. {
  127. // Just add this mark to the list
  128. Contents [Row, Col - 1].CombiningMarks.Add (rune);
  129. // Ignore. Don't move to next column (let the driver figure out what to do).
  130. }
  131. else
  132. {
  133. // Attempt to normalize the cell to our left combined with this mark
  134. string combined = Contents [Row, Col - 1].Rune + rune.ToString ();
  135. // Normalize to Form C (Canonical Composition)
  136. string normalized = combined.Normalize (NormalizationForm.FormC);
  137. if (normalized.Length == 1)
  138. {
  139. // It normalized! We can just set the Cell to the left with the
  140. // normalized codepoint
  141. Contents [Row, Col - 1].Rune = (Rune)normalized [0];
  142. // Ignore. Don't move to next column because we're already there
  143. }
  144. else
  145. {
  146. // It didn't normalize. Add it to the Cell to left's CM list
  147. Contents [Row, Col - 1].CombiningMarks.Add (rune);
  148. // Ignore. Don't move to next column (let the driver figure out what to do).
  149. }
  150. }
  151. Contents [Row, Col - 1].Attribute = CurrentAttribute;
  152. Contents [Row, Col - 1].IsDirty = true;
  153. }
  154. else
  155. {
  156. // Most drivers will render a combining mark at col 0 as the mark
  157. Contents [Row, Col].Rune = rune;
  158. Contents [Row, Col].Attribute = CurrentAttribute;
  159. Contents [Row, Col].IsDirty = true;
  160. Col++;
  161. }
  162. }
  163. else
  164. {
  165. Contents [Row, Col].Attribute = CurrentAttribute;
  166. Contents [Row, Col].IsDirty = true;
  167. if (Col > 0)
  168. {
  169. // Check if cell to left has a wide glyph
  170. if (Contents [Row, Col - 1].Rune.GetColumns () > 1)
  171. {
  172. // Invalidate cell to left
  173. Contents [Row, Col - 1].Rune = Rune.ReplacementChar;
  174. Contents [Row, Col - 1].IsDirty = true;
  175. }
  176. }
  177. if (runeWidth < 1)
  178. {
  179. Contents [Row, Col].Rune = Rune.ReplacementChar;
  180. }
  181. else if (runeWidth == 1)
  182. {
  183. Contents [Row, Col].Rune = rune;
  184. if (Col < Clip.Right - 1)
  185. {
  186. Contents [Row, Col + 1].IsDirty = true;
  187. }
  188. }
  189. else if (runeWidth == 2)
  190. {
  191. if (Col == Clip.Right - 1)
  192. {
  193. // We're at the right edge of the clip, so we can't display a wide character.
  194. // TODO: Figure out if it is better to show a replacement character or ' '
  195. Contents [Row, Col].Rune = Rune.ReplacementChar;
  196. }
  197. else
  198. {
  199. Contents [Row, Col].Rune = rune;
  200. if (Col < Clip.Right - 1)
  201. {
  202. // Invalidate cell to right so that it doesn't get drawn
  203. // TODO: Figure out if it is better to show a replacement character or ' '
  204. Contents [Row, Col + 1].Rune = Rune.ReplacementChar;
  205. Contents [Row, Col + 1].IsDirty = true;
  206. }
  207. }
  208. }
  209. else
  210. {
  211. // This is a non-spacing character, so we don't need to do anything
  212. Contents [Row, Col].Rune = (Rune)' ';
  213. Contents [Row, Col].IsDirty = false;
  214. }
  215. _dirtyLines [Row] = true;
  216. }
  217. }
  218. if (runeWidth is < 0 or > 0)
  219. {
  220. Col++;
  221. }
  222. if (runeWidth > 1)
  223. {
  224. Debug.Assert (runeWidth <= 2);
  225. if (validLocation && Col < Clip.Right)
  226. {
  227. // This is a double-width character, and we are not at the end of the line.
  228. // Col now points to the second column of the character. Ensure it doesn't
  229. // Get rendered.
  230. Contents [Row, Col].IsDirty = false;
  231. Contents [Row, Col].Attribute = CurrentAttribute;
  232. // TODO: Determine if we should wipe this out (for now now)
  233. //Contents [Row, Col].Rune = (Rune)' ';
  234. }
  235. Col++;
  236. }
  237. }
  238. /// <summary>
  239. /// Adds the specified <see langword="char"/> to the display at the current cursor position. This method is a
  240. /// convenience method that calls <see cref="AddRune(Rune)"/> with the <see cref="Rune"/> constructor.
  241. /// </summary>
  242. /// <param name="c">Character to add.</param>
  243. public void AddRune (char c) { AddRune (new Rune (c)); }
  244. /// <summary>Adds the <paramref name="str"/> to the display at the cursor position.</summary>
  245. /// <remarks>
  246. /// <para>
  247. /// When the method returns, <see cref="Col"/> will be incremented by the number of columns
  248. /// <paramref name="str"/> required, unless the new column value is outside of the <see cref="Clip"/> or screen
  249. /// dimensions defined by <see cref="Cols"/>.
  250. /// </para>
  251. /// <para>If <paramref name="str"/> requires more columns than are available, the output will be clipped.</para>
  252. /// </remarks>
  253. /// <param name="str">String.</param>
  254. public void AddStr (string str)
  255. {
  256. List<Rune> runes = str.EnumerateRunes ().ToList ();
  257. for (var i = 0; i < runes.Count; i++)
  258. {
  259. AddRune (runes [i]);
  260. }
  261. }
  262. /// <summary>Clears the <see cref="Contents"/> of the driver.</summary>
  263. public void ClearContents ()
  264. {
  265. Contents = new Cell [Rows, Cols];
  266. //CONCURRENCY: Unsynchronized access to Clip isn't safe.
  267. // TODO: ClearContents should not clear the clip; it should only clear the contents. Move clearing it elsewhere.
  268. Clip = Screen;
  269. _dirtyLines = new bool [Rows];
  270. lock (Contents)
  271. {
  272. for (var row = 0; row < Rows; row++)
  273. {
  274. for (var c = 0; c < Cols; c++)
  275. {
  276. Contents [row, c] = new Cell
  277. {
  278. Rune = (Rune)' ',
  279. Attribute = new Attribute (Color.White, Color.Black),
  280. IsDirty = true
  281. };
  282. _dirtyLines [row] = true;
  283. }
  284. }
  285. }
  286. }
  287. /// <summary>Determines if the terminal cursor should be visible or not and sets it accordingly.</summary>
  288. /// <returns><see langword="true"/> upon success</returns>
  289. public abstract bool EnsureCursorVisibility ();
  290. /// <summary>Fills the specified rectangle with the specified rune, using <see cref="CurrentAttribute"/></summary>
  291. /// <remarks>
  292. /// The value of <see cref="Clip"/> is honored. Any parts of the rectangle not in the clip will not be drawn.
  293. /// </remarks>
  294. /// <param name="rect">The Screen-relative rectangle.</param>
  295. /// <param name="rune">The Rune used to fill the rectangle</param>
  296. public void FillRect (Rectangle rect, Rune rune = default)
  297. {
  298. rect = Rectangle.Intersect (rect, Clip);
  299. lock (Contents)
  300. {
  301. for (int r = rect.Y; r < rect.Y + rect.Height; r++)
  302. {
  303. for (int c = rect.X; c < rect.X + rect.Width; c++)
  304. {
  305. Contents [r, c] = new Cell
  306. {
  307. Rune = (rune != default ? rune : (Rune)' '),
  308. Attribute = CurrentAttribute, IsDirty = true
  309. };
  310. _dirtyLines [r] = true;
  311. }
  312. }
  313. }
  314. }
  315. /// <summary>
  316. /// Fills the specified rectangle with the specified <see langword="char"/>. This method is a convenience method
  317. /// that calls <see cref="FillRect(Rectangle, Rune)"/>.
  318. /// </summary>
  319. /// <param name="rect"></param>
  320. /// <param name="c"></param>
  321. public void FillRect (Rectangle rect, char c) { FillRect (rect, new Rune (c)); }
  322. /// <summary>Gets the terminal cursor visibility.</summary>
  323. /// <param name="visibility">The current <see cref="CursorVisibility"/></param>
  324. /// <returns><see langword="true"/> upon success</returns>
  325. public abstract bool GetCursorVisibility (out CursorVisibility visibility);
  326. /// <summary>Returns the name of the driver and relevant library version information.</summary>
  327. /// <returns></returns>
  328. public virtual string GetVersionInfo () { return GetType ().Name; }
  329. /// <summary>Tests if the specified rune is supported by the driver.</summary>
  330. /// <param name="rune"></param>
  331. /// <returns>
  332. /// <see langword="true"/> if the rune can be properly presented; <see langword="false"/> if the driver does not
  333. /// support displaying this rune.
  334. /// </returns>
  335. public virtual bool IsRuneSupported (Rune rune) { return Rune.IsValid (rune.Value); }
  336. /// <summary>Tests whether the specified coordinate are valid for drawing.</summary>
  337. /// <param name="col">The column.</param>
  338. /// <param name="row">The row.</param>
  339. /// <returns>
  340. /// <see langword="false"/> if the coordinate is outside the screen bounds or outside of <see cref="Clip"/>.
  341. /// <see langword="true"/> otherwise.
  342. /// </returns>
  343. public bool IsValidLocation (int col, int row)
  344. {
  345. return col >= 0 && row >= 0 && col < Cols && row < Rows && Clip.Contains (col, row);
  346. }
  347. /// <summary>
  348. /// Updates <see cref="Col"/> and <see cref="Row"/> to the specified column and row in <see cref="Contents"/>.
  349. /// Used by <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
  350. /// </summary>
  351. /// <remarks>
  352. /// <para>This does not move the cursor on the screen, it only updates the internal state of the driver.</para>
  353. /// <para>
  354. /// If <paramref name="col"/> or <paramref name="row"/> are negative or beyond <see cref="Cols"/> and
  355. /// <see cref="Rows"/>, the method still sets those properties.
  356. /// </para>
  357. /// </remarks>
  358. /// <param name="col">Column to move to.</param>
  359. /// <param name="row">Row to move to.</param>
  360. public virtual void Move (int col, int row)
  361. {
  362. Col = col;
  363. Row = row;
  364. }
  365. /// <summary>Called when the terminal size changes. Fires the <see cref="SizeChanged"/> event.</summary>
  366. /// <param name="args"></param>
  367. public void OnSizeChanged (SizeChangedEventArgs args) { SizeChanged?.Invoke (this, args); }
  368. /// <summary>Updates the screen to reflect all the changes that have been done to the display buffer</summary>
  369. public abstract void Refresh ();
  370. /// <summary>Sets the terminal cursor visibility.</summary>
  371. /// <param name="visibility">The wished <see cref="CursorVisibility"/></param>
  372. /// <returns><see langword="true"/> upon success</returns>
  373. public abstract bool SetCursorVisibility (CursorVisibility visibility);
  374. /// <summary>The event fired when the terminal is resized.</summary>
  375. public event EventHandler<SizeChangedEventArgs> SizeChanged;
  376. /// <summary>Suspends the application (e.g. on Linux via SIGTSTP) and upon resume, resets the console driver.</summary>
  377. /// <remarks>This is only implemented in <see cref="CursesDriver"/>.</remarks>
  378. public abstract void Suspend ();
  379. /// <summary>Sets the position of the terminal cursor to <see cref="Col"/> and <see cref="Row"/>.</summary>
  380. public abstract void UpdateCursor ();
  381. /// <summary>Redraws the physical screen with the contents that have been queued up via any of the printing commands.</summary>
  382. public abstract void UpdateScreen ();
  383. #region Setup & Teardown
  384. /// <summary>Initializes the driver</summary>
  385. /// <returns>Returns an instance of <see cref="MainLoop"/> using the <see cref="IMainLoopDriver"/> for the driver.</returns>
  386. internal abstract MainLoop Init ();
  387. /// <summary>Ends the execution of the console driver.</summary>
  388. internal abstract void End ();
  389. #endregion
  390. #region Color Handling
  391. /// <summary>Gets whether the <see cref="ConsoleDriver"/> supports TrueColor output.</summary>
  392. public virtual bool SupportsTrueColor => true;
  393. // TODO: This makes ConsoleDriver dependent on Application, which is not ideal. This should be moved to Application.
  394. /// <summary>
  395. /// Gets or sets whether the <see cref="ConsoleDriver"/> should use 16 colors instead of the default TrueColors.
  396. /// See <see cref="Application.Force16Colors"/> to change this setting via <see cref="ConfigurationManager"/>.
  397. /// </summary>
  398. /// <remarks>
  399. /// <para>
  400. /// Will be forced to <see langword="true"/> if <see cref="ConsoleDriver.SupportsTrueColor"/> is
  401. /// <see langword="false"/>, indicating that the <see cref="ConsoleDriver"/> cannot support TrueColor.
  402. /// </para>
  403. /// </remarks>
  404. internal virtual bool Force16Colors
  405. {
  406. get => Application.Force16Colors || !SupportsTrueColor;
  407. set => Application.Force16Colors = value || !SupportsTrueColor;
  408. }
  409. private Attribute _currentAttribute;
  410. private int _cols;
  411. private int _rows;
  412. /// <summary>
  413. /// The <see cref="Attribute"/> that will be used for the next <see cref="AddRune(Rune)"/> or <see cref="AddStr"/>
  414. /// call.
  415. /// </summary>
  416. public Attribute CurrentAttribute
  417. {
  418. get => _currentAttribute;
  419. set
  420. {
  421. // TODO: This makes ConsoleDriver dependent on Application, which is not ideal. Once Attribute.PlatformColor is removed, this can be fixed.
  422. if (Application.Driver is { })
  423. {
  424. _currentAttribute = new Attribute (value.Foreground, value.Background);
  425. return;
  426. }
  427. _currentAttribute = value;
  428. }
  429. }
  430. /// <summary>Selects the specified attribute as the attribute to use for future calls to AddRune and AddString.</summary>
  431. /// <remarks>Implementations should call <c>base.SetAttribute(c)</c>.</remarks>
  432. /// <param name="c">C.</param>
  433. public Attribute SetAttribute (Attribute c)
  434. {
  435. Attribute prevAttribute = CurrentAttribute;
  436. CurrentAttribute = c;
  437. return prevAttribute;
  438. }
  439. /// <summary>Gets the current <see cref="Attribute"/>.</summary>
  440. /// <returns>The current attribute.</returns>
  441. public Attribute GetAttribute () { return CurrentAttribute; }
  442. // TODO: This is only overridden by CursesDriver. Once CursesDriver supports 24-bit color, this virtual method can be
  443. // removed (and Attribute can lose the platformColor property).
  444. /// <summary>Makes an <see cref="Attribute"/>.</summary>
  445. /// <param name="foreground">The foreground color.</param>
  446. /// <param name="background">The background color.</param>
  447. /// <returns>The attribute for the foreground and background colors.</returns>
  448. public virtual Attribute MakeColor (in Color foreground, in Color background)
  449. {
  450. // Encode the colors into the int value.
  451. return new Attribute (
  452. -1, // only used by cursesdriver!
  453. foreground,
  454. background
  455. );
  456. }
  457. #endregion
  458. #region Mouse and Keyboard
  459. /// <summary>Event fired when a key is pressed down. This is a precursor to <see cref="KeyUp"/>.</summary>
  460. public event EventHandler<Key> KeyDown;
  461. /// <summary>
  462. /// Called when a key is pressed down. Fires the <see cref="KeyDown"/> event. This is a precursor to
  463. /// <see cref="OnKeyUp"/>.
  464. /// </summary>
  465. /// <param name="a"></param>
  466. public void OnKeyDown (Key a) { KeyDown?.Invoke (this, a); }
  467. /// <summary>Event fired when a key is released.</summary>
  468. /// <remarks>
  469. /// Drivers that do not support key release events will fire this event after <see cref="KeyDown"/> processing is
  470. /// complete.
  471. /// </remarks>
  472. public event EventHandler<Key> KeyUp;
  473. /// <summary>Called when a key is released. Fires the <see cref="KeyUp"/> event.</summary>
  474. /// <remarks>
  475. /// Drivers that do not support key release events will calls this method after <see cref="OnKeyDown"/> processing
  476. /// is complete.
  477. /// </remarks>
  478. /// <param name="a"></param>
  479. public void OnKeyUp (Key a) { KeyUp?.Invoke (this, a); }
  480. /// <summary>Event fired when a mouse event occurs.</summary>
  481. public event EventHandler<MouseEvent> MouseEvent;
  482. /// <summary>Called when a mouse event occurs. Fires the <see cref="MouseEvent"/> event.</summary>
  483. /// <param name="a"></param>
  484. public void OnMouseEvent (MouseEvent a) { MouseEvent?.Invoke (this, a); }
  485. /// <summary>Simulates a key press.</summary>
  486. /// <param name="keyChar">The key character.</param>
  487. /// <param name="key">The key.</param>
  488. /// <param name="shift">If <see langword="true"/> simulates the Shift key being pressed.</param>
  489. /// <param name="alt">If <see langword="true"/> simulates the Alt key being pressed.</param>
  490. /// <param name="ctrl">If <see langword="true"/> simulates the Ctrl key being pressed.</param>
  491. public abstract void SendKeys (char keyChar, ConsoleKey key, bool shift, bool alt, bool ctrl);
  492. #endregion
  493. }
  494. /// <summary>Terminal Cursor Visibility settings.</summary>
  495. /// <remarks>
  496. /// Hex value are set as 0xAABBCCDD where : AA stand for the TERMINFO DECSUSR parameter value to be used under
  497. /// Linux and MacOS BB stand for the NCurses curs_set parameter value to be used under Linux and MacOS CC stand for the
  498. /// CONSOLE_CURSOR_INFO.bVisible parameter value to be used under Windows DD stand for the CONSOLE_CURSOR_INFO.dwSize
  499. /// parameter value to be used under Windows
  500. /// </remarks>
  501. public enum CursorVisibility
  502. {
  503. /// <summary>Cursor caret has default</summary>
  504. /// <remarks>
  505. /// Works under Xterm-like terminal otherwise this is equivalent to <see ref="Underscore"/>. This default directly
  506. /// depends of the XTerm user configuration settings so it could be Block, I-Beam, Underline with possible blinking.
  507. /// </remarks>
  508. Default = 0x00010119,
  509. /// <summary>Cursor caret is hidden</summary>
  510. Invisible = 0x03000019,
  511. /// <summary>Cursor caret is normally shown as a blinking underline bar _</summary>
  512. Underline = 0x03010119,
  513. /// <summary>Cursor caret is normally shown as a underline bar _</summary>
  514. /// <remarks>Under Windows, this is equivalent to <see ref="UnderscoreBlinking"/></remarks>
  515. UnderlineFix = 0x04010119,
  516. /// <summary>Cursor caret is displayed a blinking vertical bar |</summary>
  517. /// <remarks>Works under Xterm-like terminal otherwise this is equivalent to <see ref="Underscore"/></remarks>
  518. Vertical = 0x05010119,
  519. /// <summary>Cursor caret is displayed a blinking vertical bar |</summary>
  520. /// <remarks>Works under Xterm-like terminal otherwise this is equivalent to <see ref="Underscore"/></remarks>
  521. VerticalFix = 0x06010119,
  522. /// <summary>Cursor caret is displayed as a blinking block ▉</summary>
  523. Box = 0x01020164,
  524. /// <summary>Cursor caret is displayed a block ▉</summary>
  525. /// <remarks>Works under Xterm-like terminal otherwise this is equivalent to <see ref="Block"/></remarks>
  526. BoxFix = 0x02020164
  527. }
  528. /// <summary>
  529. /// The <see cref="KeyCode"/> enumeration encodes key information from <see cref="ConsoleDriver"/>s and provides a
  530. /// consistent way for application code to specify keys and receive key events.
  531. /// <para>
  532. /// The <see cref="Key"/> class provides a higher-level abstraction, with helper methods and properties for
  533. /// common operations. For example, <see cref="Key.IsAlt"/> and <see cref="Key.IsCtrl"/> provide a convenient way
  534. /// to check whether the Alt or Ctrl modifier keys were pressed when a key was pressed.
  535. /// </para>
  536. /// </summary>
  537. /// <remarks>
  538. /// <para>
  539. /// Lowercase alpha keys are encoded as values between 65 and 90 corresponding to the un-shifted A to Z keys on a
  540. /// keyboard. Enum values are provided for these (e.g. <see cref="KeyCode.A"/>, <see cref="KeyCode.B"/>, etc.).
  541. /// Even though the values are the same as the ASCII values for uppercase characters, these enum values represent
  542. /// *lowercase*, un-shifted characters.
  543. /// </para>
  544. /// <para>
  545. /// Numeric keys are the values between 48 and 57 corresponding to 0 to 9 (e.g. <see cref="KeyCode.D0"/>,
  546. /// <see cref="KeyCode.D1"/>, etc.).
  547. /// </para>
  548. /// <para>
  549. /// The shift modifiers (<see cref="KeyCode.ShiftMask"/>, <see cref="KeyCode.CtrlMask"/>, and
  550. /// <see cref="KeyCode.AltMask"/>) can be combined (with logical or) with the other key codes to represent shifted
  551. /// keys. For example, the <see cref="KeyCode.A"/> enum value represents the un-shifted 'a' key, while
  552. /// <see cref="KeyCode.ShiftMask"/> | <see cref="KeyCode.A"/> represents the 'A' key (shifted 'a' key). Likewise,
  553. /// <see cref="KeyCode.AltMask"/> | <see cref="KeyCode.A"/> represents the 'Alt+A' key combination.
  554. /// </para>
  555. /// <para>
  556. /// All other keys that produce a printable character are encoded as the Unicode value of the character. For
  557. /// example, the <see cref="KeyCode"/> for the '!' character is 33, which is the Unicode value for '!'. Likewise,
  558. /// `â` is 226, `Â` is 194, etc.
  559. /// </para>
  560. /// <para>
  561. /// If the <see cref="SpecialMask"/> is set, then the value is that of the special mask, otherwise, the value is
  562. /// the one of the lower bits (as extracted by <see cref="CharMask"/>).
  563. /// </para>
  564. /// </remarks>
  565. [Flags]
  566. public enum KeyCode : uint
  567. {
  568. /// <summary>
  569. /// Mask that indicates that the key is a unicode codepoint. Values outside this range indicate the key has shift
  570. /// modifiers or is a special key like function keys, arrows keys and so on.
  571. /// </summary>
  572. CharMask = 0x_f_ffff,
  573. /// <summary>
  574. /// If the <see cref="SpecialMask"/> is set, then the value is that of the special mask, otherwise, the value is
  575. /// in the the lower bits (as extracted by <see cref="CharMask"/>).
  576. /// </summary>
  577. SpecialMask = 0x_fff0_0000,
  578. /// <summary>
  579. /// When this value is set, the Key encodes the sequence Shift-KeyValue. The actual value must be extracted by
  580. /// removing the ShiftMask.
  581. /// </summary>
  582. ShiftMask = 0x_1000_0000,
  583. /// <summary>
  584. /// When this value is set, the Key encodes the sequence Alt-KeyValue. The actual value must be extracted by
  585. /// removing the AltMask.
  586. /// </summary>
  587. AltMask = 0x_8000_0000,
  588. /// <summary>
  589. /// When this value is set, the Key encodes the sequence Ctrl-KeyValue. The actual value must be extracted by
  590. /// removing the CtrlMask.
  591. /// </summary>
  592. CtrlMask = 0x_4000_0000,
  593. /// <summary>The key code representing an invalid or empty key.</summary>
  594. Null = 0,
  595. /// <summary>Backspace key.</summary>
  596. Backspace = 8,
  597. /// <summary>The key code for the tab key (forwards tab key).</summary>
  598. Tab = 9,
  599. /// <summary>The key code for the return key.</summary>
  600. Enter = ConsoleKey.Enter,
  601. /// <summary>The key code for the clear key.</summary>
  602. Clear = 12,
  603. /// <summary>The key code for the escape key.</summary>
  604. Esc = 27,
  605. /// <summary>The key code for the space bar key.</summary>
  606. Space = 32,
  607. /// <summary>Digit 0.</summary>
  608. D0 = 48,
  609. /// <summary>Digit 1.</summary>
  610. D1,
  611. /// <summary>Digit 2.</summary>
  612. D2,
  613. /// <summary>Digit 3.</summary>
  614. D3,
  615. /// <summary>Digit 4.</summary>
  616. D4,
  617. /// <summary>Digit 5.</summary>
  618. D5,
  619. /// <summary>Digit 6.</summary>
  620. D6,
  621. /// <summary>Digit 7.</summary>
  622. D7,
  623. /// <summary>Digit 8.</summary>
  624. D8,
  625. /// <summary>Digit 9.</summary>
  626. D9,
  627. /// <summary>The key code for the A key</summary>
  628. A = 65,
  629. /// <summary>The key code for the B key</summary>
  630. B,
  631. /// <summary>The key code for the C key</summary>
  632. C,
  633. /// <summary>The key code for the D key</summary>
  634. D,
  635. /// <summary>The key code for the E key</summary>
  636. E,
  637. /// <summary>The key code for the F key</summary>
  638. F,
  639. /// <summary>The key code for the G key</summary>
  640. G,
  641. /// <summary>The key code for the H key</summary>
  642. H,
  643. /// <summary>The key code for the I key</summary>
  644. I,
  645. /// <summary>The key code for the J key</summary>
  646. J,
  647. /// <summary>The key code for the K key</summary>
  648. K,
  649. /// <summary>The key code for the L key</summary>
  650. L,
  651. /// <summary>The key code for the M key</summary>
  652. M,
  653. /// <summary>The key code for the N key</summary>
  654. N,
  655. /// <summary>The key code for the O key</summary>
  656. O,
  657. /// <summary>The key code for the P key</summary>
  658. P,
  659. /// <summary>The key code for the Q key</summary>
  660. Q,
  661. /// <summary>The key code for the R key</summary>
  662. R,
  663. /// <summary>The key code for the S key</summary>
  664. S,
  665. /// <summary>The key code for the T key</summary>
  666. T,
  667. /// <summary>The key code for the U key</summary>
  668. U,
  669. /// <summary>The key code for the V key</summary>
  670. V,
  671. /// <summary>The key code for the W key</summary>
  672. W,
  673. /// <summary>The key code for the X key</summary>
  674. X,
  675. /// <summary>The key code for the Y key</summary>
  676. Y,
  677. /// <summary>The key code for the Z key</summary>
  678. Z,
  679. ///// <summary>
  680. ///// The key code for the Delete key.
  681. ///// </summary>
  682. //Delete = 127,
  683. // --- Special keys ---
  684. // The values below are common non-alphanum keys. Their values are
  685. // based on the .NET ConsoleKey values, which, in-turn are based on the
  686. // VK_ values from the Windows API.
  687. // We add MaxCodePoint to avoid conflicts with the Unicode values.
  688. /// <summary>The maximum Unicode codepoint value. Used to encode the non-alphanumeric control keys.</summary>
  689. MaxCodePoint = 0x10FFFF,
  690. /// <summary>Cursor up key</summary>
  691. CursorUp = MaxCodePoint + ConsoleKey.UpArrow,
  692. /// <summary>Cursor down key.</summary>
  693. CursorDown = MaxCodePoint + ConsoleKey.DownArrow,
  694. /// <summary>Cursor left key.</summary>
  695. CursorLeft = MaxCodePoint + ConsoleKey.LeftArrow,
  696. /// <summary>Cursor right key.</summary>
  697. CursorRight = MaxCodePoint + ConsoleKey.RightArrow,
  698. /// <summary>Page Up key.</summary>
  699. PageUp = MaxCodePoint + ConsoleKey.PageUp,
  700. /// <summary>Page Down key.</summary>
  701. PageDown = MaxCodePoint + ConsoleKey.PageDown,
  702. /// <summary>Home key.</summary>
  703. Home = MaxCodePoint + ConsoleKey.Home,
  704. /// <summary>End key.</summary>
  705. End = MaxCodePoint + ConsoleKey.End,
  706. /// <summary>Insert (INS) key.</summary>
  707. Insert = MaxCodePoint + ConsoleKey.Insert,
  708. /// <summary>Delete (DEL) key.</summary>
  709. Delete = MaxCodePoint + ConsoleKey.Delete,
  710. /// <summary>Print screen character key.</summary>
  711. PrintScreen = MaxCodePoint + ConsoleKey.PrintScreen,
  712. /// <summary>F1 key.</summary>
  713. F1 = MaxCodePoint + ConsoleKey.F1,
  714. /// <summary>F2 key.</summary>
  715. F2 = MaxCodePoint + ConsoleKey.F2,
  716. /// <summary>F3 key.</summary>
  717. F3 = MaxCodePoint + ConsoleKey.F3,
  718. /// <summary>F4 key.</summary>
  719. F4 = MaxCodePoint + ConsoleKey.F4,
  720. /// <summary>F5 key.</summary>
  721. F5 = MaxCodePoint + ConsoleKey.F5,
  722. /// <summary>F6 key.</summary>
  723. F6 = MaxCodePoint + ConsoleKey.F6,
  724. /// <summary>F7 key.</summary>
  725. F7 = MaxCodePoint + ConsoleKey.F7,
  726. /// <summary>F8 key.</summary>
  727. F8 = MaxCodePoint + ConsoleKey.F8,
  728. /// <summary>F9 key.</summary>
  729. F9 = MaxCodePoint + ConsoleKey.F9,
  730. /// <summary>F10 key.</summary>
  731. F10 = MaxCodePoint + ConsoleKey.F10,
  732. /// <summary>F11 key.</summary>
  733. F11 = MaxCodePoint + ConsoleKey.F11,
  734. /// <summary>F12 key.</summary>
  735. F12 = MaxCodePoint + ConsoleKey.F12,
  736. /// <summary>F13 key.</summary>
  737. F13 = MaxCodePoint + ConsoleKey.F13,
  738. /// <summary>F14 key.</summary>
  739. F14 = MaxCodePoint + ConsoleKey.F14,
  740. /// <summary>F15 key.</summary>
  741. F15 = MaxCodePoint + ConsoleKey.F15,
  742. /// <summary>F16 key.</summary>
  743. F16 = MaxCodePoint + ConsoleKey.F16,
  744. /// <summary>F17 key.</summary>
  745. F17 = MaxCodePoint + ConsoleKey.F17,
  746. /// <summary>F18 key.</summary>
  747. F18 = MaxCodePoint + ConsoleKey.F18,
  748. /// <summary>F19 key.</summary>
  749. F19 = MaxCodePoint + ConsoleKey.F19,
  750. /// <summary>F20 key.</summary>
  751. F20 = MaxCodePoint + ConsoleKey.F20,
  752. /// <summary>F21 key.</summary>
  753. F21 = MaxCodePoint + ConsoleKey.F21,
  754. /// <summary>F22 key.</summary>
  755. F22 = MaxCodePoint + ConsoleKey.F22,
  756. /// <summary>F23 key.</summary>
  757. F23 = MaxCodePoint + ConsoleKey.F23,
  758. /// <summary>F24 key.</summary>
  759. F24 = MaxCodePoint + ConsoleKey.F24
  760. }