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- using System;
- namespace Terminal.Gui {
- /// <summary>
- /// Specifies the event arguments for <see cref="Terminal.Gui.MouseEvent"/>. This is a higher-level construct
- /// than the wrapped <see cref="MouseEvent"/> class and is used for the events defined on <see cref="View"/>
- /// and subclasses of View (e.g. <see cref="View.MouseEnter"/> and <see cref="View.MouseClick"/>).
- /// </summary>
- public class MouseEventEventArgs : EventArgs {
- /// <summary>
- /// Constructs.
- /// </summary>
- /// <param name="me">The mouse event.</param>
- public MouseEventEventArgs (MouseEvent me) => MouseEvent = me;
- /// <summary>
- /// The <see cref="Terminal.Gui.MouseEvent"/> for the event.
- /// </summary>
- public MouseEvent MouseEvent { get; set; }
- /// <summary>
- /// Indicates if the current mouse event has already been processed and the driver should stop notifying any other event subscriber.
- /// Its important to set this value to true specially when updating any View's layout from inside the subscriber method.
- /// </summary>
- /// <remarks>This property forwards to the <see cref="MouseEvent.Handled"/> property and is provided as a convenience and for
- /// backwards compatibility</remarks>
- public bool Handled {
- get => MouseEvent.Handled;
- set => MouseEvent.Handled = value;
- }
- }
- }
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