Button.cs 8.6 KB

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  1. //
  2. // Button.cs: Button control
  3. //
  4. // Authors:
  5. // Miguel de Icaza ([email protected])
  6. //
  7. using System;
  8. using NStack;
  9. namespace Terminal.Gui {
  10. /// <summary>
  11. /// Button is a <see cref="View"/> that provides an item that invokes an <see cref="Action"/> when activated by the user.
  12. /// </summary>
  13. /// <remarks>
  14. /// <para>
  15. /// Provides a button showing text invokes an <see cref="Action"/> when clicked on with a mouse
  16. /// or when the user presses SPACE, ENTER, or hotkey. The hotkey is the first letter or digit following the first underscore ('_')
  17. /// in the button text.
  18. /// </para>
  19. /// <para>
  20. /// Use <see cref="View.HotKeySpecifier"/> to change the hotkey specifier from the default of ('_').
  21. /// </para>
  22. /// <para>
  23. /// If no hotkey specifier is found, the first uppercase letter encountered will be used as the hotkey.
  24. /// </para>
  25. /// <para>
  26. /// When the button is configured as the default (<see cref="IsDefault"/>) and the user presses
  27. /// the ENTER key, if no other <see cref="View"/> processes the <see cref="KeyEvent"/>, the <see cref="Button"/>'s
  28. /// <see cref="Action"/> will be invoked.
  29. /// </para>
  30. /// </remarks>
  31. public class Button : View {
  32. bool is_default;
  33. Rune _leftBracket;
  34. Rune _rightBracket;
  35. Rune _leftDefault;
  36. Rune _rightDefault;
  37. /// <summary>
  38. /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Computed"/> layout.
  39. /// </summary>
  40. /// <remarks>
  41. /// The width of the <see cref="Button"/> is computed based on the
  42. /// text length. The height will always be 1.
  43. /// </remarks>
  44. public Button () : this (text: string.Empty, is_default: false) { }
  45. /// <summary>
  46. /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Computed"/> layout.
  47. /// </summary>
  48. /// <remarks>
  49. /// The width of the <see cref="Button"/> is computed based on the
  50. /// text length. The height will always be 1.
  51. /// </remarks>
  52. /// <param name="text">The button's text</param>
  53. /// <param name="is_default">
  54. /// If <c>true</c>, a special decoration is used, and the user pressing the enter key
  55. /// in a <see cref="Dialog"/> will implicitly activate this button.
  56. /// </param>
  57. public Button (ustring text, bool is_default = false) : base (text)
  58. {
  59. SetInitialProperties (text, is_default);
  60. }
  61. /// <summary>
  62. /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Absolute"/> layout, based on the given text
  63. /// </summary>
  64. /// <remarks>
  65. /// The width of the <see cref="Button"/> is computed based on the
  66. /// text length. The height will always be 1.
  67. /// </remarks>
  68. /// <param name="x">X position where the button will be shown.</param>
  69. /// <param name="y">Y position where the button will be shown.</param>
  70. /// <param name="text">The button's text</param>
  71. public Button (int x, int y, ustring text) : this (x, y, text, false) { }
  72. /// <summary>
  73. /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Absolute"/> layout, based on the given text.
  74. /// </summary>
  75. /// <remarks>
  76. /// The width of the <see cref="Button"/> is computed based on the
  77. /// text length. The height will always be 1.
  78. /// </remarks>
  79. /// <param name="x">X position where the button will be shown.</param>
  80. /// <param name="y">Y position where the button will be shown.</param>
  81. /// <param name="text">The button's text</param>
  82. /// <param name="is_default">
  83. /// If <c>true</c>, a special decoration is used, and the user pressing the enter key
  84. /// in a <see cref="Dialog"/> will implicitly activate this button.
  85. /// </param>
  86. public Button (int x, int y, ustring text, bool is_default)
  87. : base (new Rect (x, y, text.RuneCount + 4 + (is_default ? 2 : 0), 1), text)
  88. {
  89. SetInitialProperties (text, is_default);
  90. }
  91. // TODO: v2 - Remove constructors with parameters
  92. /// <summary>
  93. /// Private helper to set the initial properties of the View that were provided via constructors.
  94. /// </summary>
  95. /// <param name="text"></param>
  96. /// <param name="is_default"></param>
  97. void SetInitialProperties (ustring text, bool is_default)
  98. {
  99. TextAlignment = TextAlignment.Centered;
  100. VerticalTextAlignment = VerticalTextAlignment.Middle;
  101. HotKeySpecifier = new Rune ('_');
  102. _leftBracket = new Rune (Driver != null ? Driver.LeftBracket : '[');
  103. _rightBracket = new Rune (Driver != null ? Driver.RightBracket : ']');
  104. _leftDefault = new Rune (Driver != null ? Driver.LeftDefaultIndicator : '<');
  105. _rightDefault = new Rune (Driver != null ? Driver.RightDefaultIndicator : '>');
  106. CanFocus = true;
  107. AutoSize = true;
  108. this.is_default = is_default;
  109. Text = text ?? string.Empty;
  110. OnResizeNeeded ();
  111. // Things this view knows how to do
  112. AddCommand (Command.Accept, () => AcceptKey ());
  113. // Default keybindings for this view
  114. AddKeyBinding (Key.Enter, Command.Accept);
  115. AddKeyBinding (Key.Space, Command.Accept);
  116. if (HotKey != Key.Null) {
  117. AddKeyBinding (Key.Space | HotKey, Command.Accept);
  118. }
  119. }
  120. /// <summary>
  121. /// Gets or sets whether the <see cref="Button"/> is the default action to activate in a dialog.
  122. /// </summary>
  123. /// <value><c>true</c> if is default; otherwise, <c>false</c>.</value>
  124. public bool IsDefault {
  125. get => is_default;
  126. set {
  127. is_default = value;
  128. UpdateTextFormatterText ();
  129. OnResizeNeeded ();
  130. }
  131. }
  132. /// <inheritdoc/>
  133. public override Key HotKey {
  134. get => base.HotKey;
  135. set {
  136. if (base.HotKey != value) {
  137. var v = value == Key.Unknown ? Key.Null : value;
  138. if (base.HotKey != Key.Null && ContainsKeyBinding (Key.Space | base.HotKey)) {
  139. if (v == Key.Null) {
  140. ClearKeybinding (Key.Space | base.HotKey);
  141. } else {
  142. ReplaceKeyBinding (Key.Space | base.HotKey, Key.Space | v);
  143. }
  144. } else if (v != Key.Null) {
  145. AddKeyBinding (Key.Space | v, Command.Accept);
  146. }
  147. base.HotKey = TextFormatter.HotKey = v;
  148. }
  149. }
  150. }
  151. /// <inheritdoc/>
  152. protected override void UpdateTextFormatterText ()
  153. {
  154. if (IsDefault)
  155. TextFormatter.Text = ustring.Make (_leftBracket) + ustring.Make (_leftDefault) + " " + Text + " " + ustring.Make (_rightDefault) + ustring.Make (_rightBracket);
  156. else
  157. TextFormatter.Text = ustring.Make (_leftBracket) + " " + Text + " " + ustring.Make (_rightBracket);
  158. }
  159. ///<inheritdoc/>
  160. public override bool ProcessHotKey (KeyEvent kb)
  161. {
  162. if (!Enabled) {
  163. return false;
  164. }
  165. return ExecuteHotKey (kb);
  166. }
  167. ///<inheritdoc/>
  168. public override bool ProcessColdKey (KeyEvent kb)
  169. {
  170. if (!Enabled) {
  171. return false;
  172. }
  173. return ExecuteColdKey (kb);
  174. }
  175. ///<inheritdoc/>
  176. public override bool ProcessKey (KeyEvent kb)
  177. {
  178. if (!Enabled) {
  179. return false;
  180. }
  181. var result = InvokeKeybindings (kb);
  182. if (result != null)
  183. return (bool)result;
  184. return base.ProcessKey (kb);
  185. }
  186. bool ExecuteHotKey (KeyEvent ke)
  187. {
  188. if (ke.Key == (Key.AltMask | HotKey)) {
  189. return AcceptKey ();
  190. }
  191. return false;
  192. }
  193. bool ExecuteColdKey (KeyEvent ke)
  194. {
  195. if (IsDefault && ke.KeyValue == '\n') {
  196. return AcceptKey ();
  197. }
  198. return ExecuteHotKey (ke);
  199. }
  200. bool AcceptKey ()
  201. {
  202. if (!HasFocus) {
  203. SetFocus ();
  204. }
  205. OnClicked ();
  206. return true;
  207. }
  208. /// <summary>
  209. /// Virtual method to invoke the <see cref="Clicked"/> event.
  210. /// </summary>
  211. public virtual void OnClicked ()
  212. {
  213. Clicked?.Invoke (this, EventArgs.Empty);
  214. }
  215. /// <summary>
  216. /// Clicked <see cref="Action"/>, raised when the user clicks the primary mouse button within the Bounds of this <see cref="View"/>
  217. /// or if the user presses the action key while this view is focused. (TODO: IsDefault)
  218. /// </summary>
  219. /// <remarks>
  220. /// Client code can hook up to this event, it is
  221. /// raised when the button is activated either with
  222. /// the mouse or the keyboard.
  223. /// </remarks>
  224. public event EventHandler Clicked;
  225. ///<inheritdoc/>
  226. public override bool MouseEvent (MouseEvent me)
  227. {
  228. if (me.Flags == MouseFlags.Button1Clicked) {
  229. if (CanFocus && Enabled) {
  230. if (!HasFocus) {
  231. SetFocus ();
  232. SetNeedsDisplay ();
  233. Redraw (Bounds);
  234. }
  235. OnClicked ();
  236. }
  237. return true;
  238. }
  239. return false;
  240. }
  241. ///<inheritdoc/>
  242. public override void PositionCursor ()
  243. {
  244. if (HotKey == Key.Unknown && Text != "") {
  245. for (int i = 0; i < TextFormatter.Text.RuneCount; i++) {
  246. if (TextFormatter.Text [i] == Text [0]) {
  247. Move (i, 0);
  248. return;
  249. }
  250. }
  251. }
  252. base.PositionCursor ();
  253. }
  254. ///<inheritdoc/>
  255. public override bool OnEnter (View view)
  256. {
  257. Application.Driver.SetCursorVisibility (CursorVisibility.Invisible);
  258. return base.OnEnter (view);
  259. }
  260. }
  261. }