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- using System;
- using System.Collections.Generic;
- using System.Linq;
- namespace Terminal.Gui {
- class Branch<T> where T : class {
- /// <summary>
- /// True if the branch is expanded to reveal child branches.
- /// </summary>
- public bool IsExpanded { get; set; }
- /// <summary>
- /// The users object that is being displayed by this branch of the tree.
- /// </summary>
- public T Model { get; private set; }
- /// <summary>
- /// The depth of the current branch. Depth of 0 indicates root level branches.
- /// </summary>
- public int Depth { get; private set; } = 0;
- /// <summary>
- /// The children of the current branch. This is null until the first call to
- /// <see cref="FetchChildren"/> to avoid enumerating the entire underlying hierarchy.
- /// </summary>
- public Dictionary<T, Branch<T>> ChildBranches { get; set; }
- /// <summary>
- /// The parent <see cref="Branch{T}"/> or null if it is a root.
- /// </summary>
- public Branch<T> Parent { get; private set; }
- private TreeView<T> tree;
- /// <summary>
- /// Declares a new branch of <paramref name="tree"/> in which the users object
- /// <paramref name="model"/> is presented.
- /// </summary>
- /// <param name="tree">The UI control in which the branch resides.</param>
- /// <param name="parentBranchIfAny">Pass null for root level branches, otherwise
- /// pass the parent.</param>
- /// <param name="model">The user's object that should be displayed.</param>
- public Branch (TreeView<T> tree, Branch<T> parentBranchIfAny, T model)
- {
- this.tree = tree;
- this.Model = model;
- if (parentBranchIfAny != null) {
- Depth = parentBranchIfAny.Depth + 1;
- Parent = parentBranchIfAny;
- }
- }
- /// <summary>
- /// Fetch the children of this branch. This method populates <see cref="ChildBranches"/>.
- /// </summary>
- public virtual void FetchChildren ()
- {
- if (tree.TreeBuilder == null) {
- return;
- }
- var children = tree.TreeBuilder.GetChildren (this.Model) ?? Enumerable.Empty<T> ();
- this.ChildBranches = children.ToDictionary (k => k, val => new Branch<T> (tree, this, val));
- }
- /// <summary>
- /// Returns the width of the line including prefix and the results
- /// of <see cref="TreeView{T}.AspectGetter"/> (the line body).
- /// </summary>
- /// <returns></returns>
- public virtual int GetWidth (ConsoleDriver driver)
- {
- return
- GetLinePrefix (driver).Sum (Rune.ColumnWidth) +
- Rune.ColumnWidth (GetExpandableSymbol (driver)) +
- (tree.AspectGetter (Model) ?? "").Length;
- }
- /// <summary>
- /// Renders the current <see cref="Model"/> on the specified line <paramref name="y"/>.
- /// </summary>
- /// <param name="driver"></param>
- /// <param name="colorScheme"></param>
- /// <param name="y"></param>
- /// <param name="availableWidth"></param>
- public virtual void Draw (ConsoleDriver driver, ColorScheme colorScheme, int y, int availableWidth)
- {
- // true if the current line of the tree is the selected one and control has focus
- bool isSelected = tree.IsSelected (Model);
- Attribute textColor = isSelected ? (tree.HasFocus ? colorScheme.Focus : colorScheme.HotNormal) : colorScheme.Normal;
- Attribute symbolColor = tree.Style.HighlightModelTextOnly ? colorScheme.Normal : textColor;
- // Everything on line before the expansion run and branch text
- Rune [] prefix = GetLinePrefix (driver).ToArray ();
- Rune expansion = GetExpandableSymbol (driver);
- string lineBody = tree.AspectGetter (Model) ?? "";
- tree.Move (0, y);
- // if we have scrolled to the right then bits of the prefix will have dispeared off the screen
- int toSkip = tree.ScrollOffsetHorizontal;
- driver.SetAttribute (symbolColor);
- // Draw the line prefix (all parallel lanes or whitespace and an expand/collapse/leaf symbol)
- foreach (Rune r in prefix) {
- if (toSkip > 0) {
- toSkip--;
- } else {
- driver.AddRune (r);
- availableWidth -= Rune.ColumnWidth (r);
- }
- }
- // pick color for expanded symbol
- if (tree.Style.ColorExpandSymbol || tree.Style.InvertExpandSymbolColors) {
- Attribute color = symbolColor;
- if (tree.Style.ColorExpandSymbol) {
- if (isSelected) {
- color = tree.Style.HighlightModelTextOnly ? colorScheme.HotNormal : (tree.HasFocus ? tree.ColorScheme.HotFocus : tree.ColorScheme.HotNormal);
- } else {
- color = tree.ColorScheme.HotNormal;
- }
- } else {
- color = symbolColor;
- }
- if (tree.Style.InvertExpandSymbolColors) {
- color = new Attribute (color.Background, color.Foreground);
- }
- driver.SetAttribute (color);
- }
- if (toSkip > 0) {
- toSkip--;
- } else {
- driver.AddRune (expansion);
- availableWidth -= Rune.ColumnWidth (expansion);
- }
- // horizontal scrolling has already skipped the prefix but now must also skip some of the line body
- if (toSkip > 0) {
- if (toSkip > lineBody.Length) {
- lineBody = "";
- } else {
- lineBody = lineBody.Substring (toSkip);
- }
- }
- // If body of line is too long
- if (lineBody.Sum (l => Rune.ColumnWidth (l)) > availableWidth) {
- // remaining space is zero and truncate the line
- lineBody = new string (lineBody.TakeWhile (c => (availableWidth -= Rune.ColumnWidth (c)) >= 0).ToArray ());
- availableWidth = 0;
- } else {
- // line is short so remaining width will be whatever comes after the line body
- availableWidth -= lineBody.Length;
- }
- // default behaviour is for model to use the color scheme
- // of the tree view
- var modelColor = textColor;
- // if custom color delegate invoke it
- if (tree.ColorGetter != null) {
- var modelScheme = tree.ColorGetter (Model);
- // if custom color scheme is defined for this Model
- if (modelScheme != null) {
- // use it
- modelColor = isSelected ? modelScheme.Focus : modelScheme.Normal;
- }
- }
- driver.SetAttribute (modelColor);
- driver.AddStr (lineBody);
- if (availableWidth > 0) {
- driver.SetAttribute (symbolColor);
- driver.AddStr (new string (' ', availableWidth));
- }
- driver.SetAttribute (colorScheme.Normal);
- }
- /// <summary>
- /// Gets all characters to render prior to the current branches line. This includes indentation
- /// whitespace and any tree branches (if enabled).
- /// </summary>
- /// <param name="driver"></param>
- /// <returns></returns>
- private IEnumerable<Rune> GetLinePrefix (ConsoleDriver driver)
- {
- // If not showing line branches or this is a root object.
- if (!tree.Style.ShowBranchLines) {
- for (int i = 0; i < Depth; i++) {
- yield return new Rune (' ');
- }
- yield break;
- }
- // yield indentations with runes appropriate to the state of the parents
- foreach (var cur in GetParentBranches ().Reverse ()) {
- if (cur.IsLast ()) {
- yield return new Rune (' ');
- } else {
- yield return driver.VLine;
- }
- yield return new Rune (' ');
- }
- if (IsLast ()) {
- yield return driver.LLCorner;
- } else {
- yield return driver.LeftTee;
- }
- }
- /// <summary>
- /// Returns all parents starting with the immediate parent and ending at the root.
- /// </summary>
- /// <returns></returns>
- private IEnumerable<Branch<T>> GetParentBranches ()
- {
- var cur = Parent;
- while (cur != null) {
- yield return cur;
- cur = cur.Parent;
- }
- }
- /// <summary>
- /// Returns an appropriate symbol for displaying next to the string representation of
- /// the <see cref="Model"/> object to indicate whether it <see cref="IsExpanded"/> or
- /// not (or it is a leaf).
- /// </summary>
- /// <param name="driver"></param>
- /// <returns></returns>
- public Rune GetExpandableSymbol (ConsoleDriver driver)
- {
- var leafSymbol = tree.Style.ShowBranchLines ? driver.HLine : ' ';
- if (IsExpanded) {
- return tree.Style.CollapseableSymbol ?? leafSymbol;
- }
- if (CanExpand ()) {
- return tree.Style.ExpandableSymbol ?? leafSymbol;
- }
- return leafSymbol;
- }
- /// <summary>
- /// Returns true if the current branch can be expanded according to
- /// the <see cref="TreeBuilder{T}"/> or cached children already fetched.
- /// </summary>
- /// <returns></returns>
- public bool CanExpand ()
- {
- // if we do not know the children yet
- if (ChildBranches == null) {
- //if there is a rapid method for determining whether there are children
- if (tree.TreeBuilder.SupportsCanExpand) {
- return tree.TreeBuilder.CanExpand (Model);
- }
- //there is no way of knowing whether we can expand without fetching the children
- FetchChildren ();
- }
- //we fetched or already know the children, so return whether we have any
- return ChildBranches.Any ();
- }
- /// <summary>
- /// Expands the current branch if possible.
- /// </summary>
- public void Expand ()
- {
- if (ChildBranches == null) {
- FetchChildren ();
- }
- if (ChildBranches.Any ()) {
- IsExpanded = true;
- }
- }
- /// <summary>
- /// Marks the branch as collapsed (<see cref="IsExpanded"/> false).
- /// </summary>
- public void Collapse ()
- {
- IsExpanded = false;
- }
- /// <summary>
- /// Refreshes cached knowledge in this branch e.g. what children an object has.
- /// </summary>
- /// <param name="startAtTop">True to also refresh all <see cref="Parent"/>
- /// branches (starting with the root).</param>
- public void Refresh (bool startAtTop)
- {
- // if we must go up and refresh from the top down
- if (startAtTop) {
- Parent?.Refresh (true);
- }
- // we don't want to loose the state of our children so lets be selective about how we refresh
- //if we don't know about any children yet just use the normal method
- if (ChildBranches == null) {
- FetchChildren ();
- } else {
- // we already knew about some children so preserve the state of the old children
- // first gather the new Children
- var newChildren = tree.TreeBuilder?.GetChildren (this.Model) ?? Enumerable.Empty<T> ();
- // Children who no longer appear need to go
- foreach (var toRemove in ChildBranches.Keys.Except (newChildren).ToArray ()) {
- ChildBranches.Remove (toRemove);
- //also if the user has this node selected (its disapearing) so lets change selection to us (the parent object) to be helpful
- if (Equals (tree.SelectedObject, toRemove)) {
- tree.SelectedObject = Model;
- }
- }
- // New children need to be added
- foreach (var newChild in newChildren) {
- // If we don't know about the child yet we need a new branch
- if (!ChildBranches.ContainsKey (newChild)) {
- ChildBranches.Add (newChild, new Branch<T> (tree, this, newChild));
- } else {
- //we already have this object but update the reference anyway incase Equality match but the references are new
- ChildBranches [newChild].Model = newChild;
- }
- }
- }
- }
- /// <summary>
- /// Calls <see cref="Refresh(bool)"/> on the current branch and all expanded children.
- /// </summary>
- internal void Rebuild ()
- {
- Refresh (false);
- // if we know about our children
- if (ChildBranches != null) {
- if (IsExpanded) {
- //if we are expanded we need to updatethe visible children
- foreach (var child in ChildBranches) {
- child.Value.Rebuild ();
- }
- } else {
- // we are not expanded so should forget about children because they may not exist anymore
- ChildBranches = null;
- }
- }
- }
- /// <summary>
- /// Returns true if this branch has parents and it is the last node of it's parents
- /// branches (or last root of the tree).
- /// </summary>
- /// <returns></returns>
- private bool IsLast ()
- {
- if (Parent == null) {
- return this == tree.roots.Values.LastOrDefault ();
- }
- return Parent.ChildBranches.Values.LastOrDefault () == this;
- }
- /// <summary>
- /// Returns true if the given x offset on the branch line is the +/- symbol. Returns
- /// false if not showing expansion symbols or leaf node etc.
- /// </summary>
- /// <param name="driver"></param>
- /// <param name="x"></param>
- /// <returns></returns>
- internal bool IsHitOnExpandableSymbol (ConsoleDriver driver, int x)
- {
- // if leaf node then we cannot expand
- if (!CanExpand ()) {
- return false;
- }
- // if we could theoretically expand
- if (!IsExpanded && tree.Style.ExpandableSymbol != null) {
- return x == GetLinePrefix (driver).Count ();
- }
- // if we could theoretically collapse
- if (IsExpanded && tree.Style.CollapseableSymbol != null) {
- return x == GetLinePrefix (driver).Count ();
- }
- return false;
- }
- /// <summary>
- /// Expands the current branch and all children branches.
- /// </summary>
- internal void ExpandAll ()
- {
- Expand ();
- if (ChildBranches != null) {
- foreach (var child in ChildBranches) {
- child.Value.ExpandAll ();
- }
- }
- }
- /// <summary>
- /// Collapses the current branch and all children branches (even though those branches are
- /// no longer visible they retain collapse/expansion state).
- /// </summary>
- internal void CollapseAll ()
- {
- Collapse ();
- if (ChildBranches != null) {
- foreach (var child in ChildBranches) {
- child.Value.CollapseAll ();
- }
- }
- }
- }
- }
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