TreeView.cs 42 KB

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  1. // This code is based on http://objectlistview.sourceforge.net (GPLv3 tree/list controls
  2. // by [email protected]). Phillip has explicitly granted permission for his design
  3. // and code to be used in this library under the MIT license.
  4. using NStack;
  5. using System;
  6. using System.Collections.Generic;
  7. using System.Collections.ObjectModel;
  8. using System.Linq;
  9. using Terminal.Gui;
  10. namespace Terminal.Gui {
  11. /// <summary>
  12. /// Interface for all non generic members of <see cref="TreeView{T}"/>.
  13. ///
  14. /// <a href="https://gui-cs.github.io/Terminal.Gui/articles/treeview.html">See TreeView Deep Dive for more information</a>.
  15. /// </summary>
  16. public interface ITreeView {
  17. /// <summary>
  18. /// Contains options for changing how the tree is rendered.
  19. /// </summary>
  20. TreeStyle Style { get; set; }
  21. /// <summary>
  22. /// Removes all objects from the tree and clears selection.
  23. /// </summary>
  24. void ClearObjects ();
  25. /// <summary>
  26. /// Sets a flag indicating this view needs to be redisplayed because its state has changed.
  27. /// </summary>
  28. void SetNeedsDisplay ();
  29. }
  30. /// <summary>
  31. /// Convenience implementation of generic <see cref="TreeView{T}"/> for any tree were all nodes
  32. /// implement <see cref="ITreeNode"/>.
  33. ///
  34. /// <a href="https://gui-cs.github.io/Terminal.Gui/articles/treeview.html">See TreeView Deep Dive for more information</a>.
  35. /// </summary>
  36. public class TreeView : TreeView<ITreeNode> {
  37. /// <summary>
  38. /// Creates a new instance of the tree control with absolute positioning and initialises
  39. /// <see cref="TreeBuilder{T}"/> with default <see cref="ITreeNode"/> based builder.
  40. /// </summary>
  41. public TreeView ()
  42. {
  43. TreeBuilder = new TreeNodeBuilder ();
  44. AspectGetter = o => o == null ? "Null" : (o.Text ?? o?.ToString () ?? "Unamed Node");
  45. }
  46. }
  47. /// <summary>
  48. /// Hierarchical tree view with expandable branches. Branch objects are dynamically determined
  49. /// when expanded using a user defined <see cref="ITreeBuilder{T}"/>.
  50. ///
  51. /// <a href="https://gui-cs.github.io/Terminal.Gui/articles/treeview.html">See TreeView Deep Dive for more information</a>.
  52. /// </summary>
  53. public class TreeView<T> : View, ITreeView where T : class {
  54. private int scrollOffsetVertical;
  55. private int scrollOffsetHorizontal;
  56. /// <summary>
  57. /// Determines how sub branches of the tree are dynamically built at runtime as the user
  58. /// expands root nodes.
  59. /// </summary>
  60. /// <value></value>
  61. public ITreeBuilder<T> TreeBuilder { get; set; }
  62. /// <summary>
  63. /// private variable for <see cref="SelectedObject"/>
  64. /// </summary>
  65. T selectedObject;
  66. /// <summary>
  67. /// Contains options for changing how the tree is rendered.
  68. /// </summary>
  69. public TreeStyle Style { get; set; } = new TreeStyle ();
  70. /// <summary>
  71. /// True to allow multiple objects to be selected at once.
  72. /// </summary>
  73. /// <value></value>
  74. public bool MultiSelect { get; set; } = true;
  75. /// <summary>
  76. /// True makes a letter key press navigate to the next visible branch that begins with
  77. /// that letter/digit.
  78. /// </summary>
  79. /// <value></value>
  80. public bool AllowLetterBasedNavigation { get; set; } = true;
  81. /// <summary>
  82. /// The currently selected object in the tree. When <see cref="MultiSelect"/> is true this
  83. /// is the object at which the cursor is at.
  84. /// </summary>
  85. public T SelectedObject {
  86. get => selectedObject;
  87. set {
  88. var oldValue = selectedObject;
  89. selectedObject = value;
  90. if (!ReferenceEquals (oldValue, value)) {
  91. OnSelectionChanged (new SelectionChangedEventArgs<T> (this, oldValue, value));
  92. }
  93. }
  94. }
  95. /// <summary>
  96. /// This event is raised when an object is activated e.g. by double clicking or
  97. /// pressing <see cref="ObjectActivationKey"/>.
  98. /// </summary>
  99. public event EventHandler<ObjectActivatedEventArgs<T>> ObjectActivated;
  100. /// <summary>
  101. /// Key which when pressed triggers <see cref="TreeView{T}.ObjectActivated"/>.
  102. /// Defaults to Enter.
  103. /// </summary>
  104. public Key ObjectActivationKey {
  105. get => objectActivationKey;
  106. set {
  107. if (objectActivationKey != value) {
  108. ReplaceKeyBinding (ObjectActivationKey, value);
  109. objectActivationKey = value;
  110. }
  111. }
  112. }
  113. /// <summary>
  114. /// Mouse event to trigger <see cref="TreeView{T}.ObjectActivated"/>.
  115. /// Defaults to double click (<see cref="MouseFlags.Button1DoubleClicked"/>).
  116. /// Set to null to disable this feature.
  117. /// </summary>
  118. /// <value></value>
  119. public MouseFlags? ObjectActivationButton { get; set; } = MouseFlags.Button1DoubleClicked;
  120. /// <summary>
  121. /// Delegate for multi colored tree views. Return the <see cref="ColorScheme"/> to use
  122. /// for each passed object or null to use the default.
  123. /// </summary>
  124. public Func<T, ColorScheme> ColorGetter { get; set; }
  125. /// <summary>
  126. /// Secondary selected regions of tree when <see cref="MultiSelect"/> is true.
  127. /// </summary>
  128. private Stack<TreeSelection<T>> multiSelectedRegions = new Stack<TreeSelection<T>> ();
  129. /// <summary>
  130. /// Cached result of <see cref="BuildLineMap"/>
  131. /// </summary>
  132. private IReadOnlyCollection<Branch<T>> cachedLineMap;
  133. /// <summary>
  134. /// Error message to display when the control is not properly initialized at draw time
  135. /// (nodes added but no tree builder set).
  136. /// </summary>
  137. public static ustring NoBuilderError = "ERROR: TreeBuilder Not Set";
  138. private Key objectActivationKey = Key.Enter;
  139. /// <summary>
  140. /// Called when the <see cref="SelectedObject"/> changes.
  141. /// </summary>
  142. public event EventHandler<SelectionChangedEventArgs<T>> SelectionChanged;
  143. /// <summary>
  144. /// The root objects in the tree, note that this collection is of root objects only.
  145. /// </summary>
  146. public IEnumerable<T> Objects { get => roots.Keys; }
  147. /// <summary>
  148. /// Map of root objects to the branches under them. All objects have
  149. /// a <see cref="Branch{T}"/> even if that branch has no children.
  150. /// </summary>
  151. internal Dictionary<T, Branch<T>> roots { get; set; } = new Dictionary<T, Branch<T>> ();
  152. /// <summary>
  153. /// The amount of tree view that has been scrolled off the top of the screen (by the user
  154. /// scrolling down).
  155. /// </summary>
  156. /// <remarks>Setting a value of less than 0 will result in a offset of 0. To see changes
  157. /// in the UI call <see cref="View.SetNeedsDisplay()"/>.</remarks>
  158. public int ScrollOffsetVertical {
  159. get => scrollOffsetVertical;
  160. set {
  161. scrollOffsetVertical = Math.Max (0, value);
  162. }
  163. }
  164. /// <summary>
  165. /// The amount of tree view that has been scrolled to the right (horizontally).
  166. /// </summary>
  167. /// <remarks>Setting a value of less than 0 will result in a offset of 0. To see changes
  168. /// in the UI call <see cref="View.SetNeedsDisplay()"/>.</remarks>
  169. public int ScrollOffsetHorizontal {
  170. get => scrollOffsetHorizontal;
  171. set {
  172. scrollOffsetHorizontal = Math.Max (0, value);
  173. }
  174. }
  175. /// <summary>
  176. /// The current number of rows in the tree (ignoring the controls bounds).
  177. /// </summary>
  178. public int ContentHeight => BuildLineMap ().Count ();
  179. /// <summary>
  180. /// Returns the string representation of model objects hosted in the tree. Default
  181. /// implementation is to call <see cref="object.ToString"/>.
  182. /// </summary>
  183. /// <value></value>
  184. public AspectGetterDelegate<T> AspectGetter { get; set; } = (o) => o.ToString () ?? "";
  185. CursorVisibility desiredCursorVisibility = CursorVisibility.Invisible;
  186. /// <summary>
  187. /// Get / Set the wished cursor when the tree is focused.
  188. /// Only applies when <see cref="MultiSelect"/> is true.
  189. /// Defaults to <see cref="CursorVisibility.Invisible"/>.
  190. /// </summary>
  191. public CursorVisibility DesiredCursorVisibility {
  192. get {
  193. return MultiSelect ? desiredCursorVisibility : CursorVisibility.Invisible;
  194. }
  195. set {
  196. if (desiredCursorVisibility != value) {
  197. desiredCursorVisibility = value;
  198. if (HasFocus) {
  199. Application.Driver.SetCursorVisibility (DesiredCursorVisibility);
  200. }
  201. }
  202. }
  203. }
  204. /// <summary>
  205. /// Creates a new tree view with absolute positioning.
  206. /// Use <see cref="AddObjects(IEnumerable{T})"/> to set set root objects for the tree.
  207. /// Children will not be rendered until you set <see cref="TreeBuilder"/>.
  208. /// </summary>
  209. public TreeView () : base ()
  210. {
  211. CanFocus = true;
  212. // Things this view knows how to do
  213. AddCommand (Command.PageUp, () => { MovePageUp (false); return true; });
  214. AddCommand (Command.PageDown, () => { MovePageDown (false); return true; });
  215. AddCommand (Command.PageUpExtend, () => { MovePageUp (true); return true; });
  216. AddCommand (Command.PageDownExtend, () => { MovePageDown (true); return true; });
  217. AddCommand (Command.Expand, () => { Expand (); return true; });
  218. AddCommand (Command.ExpandAll, () => { ExpandAll (SelectedObject); return true; });
  219. AddCommand (Command.Collapse, () => { CursorLeft (false); return true; });
  220. AddCommand (Command.CollapseAll, () => { CursorLeft (true); return true; });
  221. AddCommand (Command.LineUp, () => { AdjustSelection (-1, false); return true; });
  222. AddCommand (Command.LineUpExtend, () => { AdjustSelection (-1, true); return true; });
  223. AddCommand (Command.LineUpToFirstBranch, () => { AdjustSelectionToBranchStart (); return true; });
  224. AddCommand (Command.LineDown, () => { AdjustSelection (1, false); return true; });
  225. AddCommand (Command.LineDownExtend, () => { AdjustSelection (1, true); return true; });
  226. AddCommand (Command.LineDownToLastBranch, () => { AdjustSelectionToBranchEnd (); return true; });
  227. AddCommand (Command.TopHome, () => { GoToFirst (); return true; });
  228. AddCommand (Command.BottomEnd, () => { GoToEnd (); return true; });
  229. AddCommand (Command.SelectAll, () => { SelectAll (); return true; });
  230. AddCommand (Command.ScrollUp, () => { ScrollUp (); return true; });
  231. AddCommand (Command.ScrollDown, () => { ScrollDown (); return true; });
  232. AddCommand (Command.Accept, () => { ActivateSelectedObjectIfAny (); return true; });
  233. // Default keybindings for this view
  234. AddKeyBinding (Key.PageUp, Command.PageUp);
  235. AddKeyBinding (Key.PageDown, Command.PageDown);
  236. AddKeyBinding (Key.PageUp | Key.ShiftMask, Command.PageUpExtend);
  237. AddKeyBinding (Key.PageDown | Key.ShiftMask, Command.PageDownExtend);
  238. AddKeyBinding (Key.CursorRight, Command.Expand);
  239. AddKeyBinding (Key.CursorRight | Key.CtrlMask, Command.ExpandAll);
  240. AddKeyBinding (Key.CursorLeft, Command.Collapse);
  241. AddKeyBinding (Key.CursorLeft | Key.CtrlMask, Command.CollapseAll);
  242. AddKeyBinding (Key.CursorUp, Command.LineUp);
  243. AddKeyBinding (Key.CursorUp | Key.ShiftMask, Command.LineUpExtend);
  244. AddKeyBinding (Key.CursorUp | Key.CtrlMask, Command.LineUpToFirstBranch);
  245. AddKeyBinding (Key.CursorDown, Command.LineDown);
  246. AddKeyBinding (Key.CursorDown | Key.ShiftMask, Command.LineDownExtend);
  247. AddKeyBinding (Key.CursorDown | Key.CtrlMask, Command.LineDownToLastBranch);
  248. AddKeyBinding (Key.Home, Command.TopHome);
  249. AddKeyBinding (Key.End, Command.BottomEnd);
  250. AddKeyBinding (Key.A | Key.CtrlMask, Command.SelectAll);
  251. AddKeyBinding (ObjectActivationKey, Command.Accept);
  252. }
  253. /// <summary>
  254. /// Initialises <see cref="TreeBuilder"/>.Creates a new tree view with absolute
  255. /// positioning. Use <see cref="AddObjects(IEnumerable{T})"/> to set set root
  256. /// objects for the tree.
  257. /// </summary>
  258. public TreeView (ITreeBuilder<T> builder) : this ()
  259. {
  260. TreeBuilder = builder;
  261. }
  262. ///<inheritdoc/>
  263. public override bool OnEnter (View view)
  264. {
  265. Application.Driver.SetCursorVisibility (DesiredCursorVisibility);
  266. return base.OnEnter (view);
  267. }
  268. /// <summary>
  269. /// Adds a new root level object unless it is already a root of the tree.
  270. /// </summary>
  271. /// <param name="o"></param>
  272. public void AddObject (T o)
  273. {
  274. if (!roots.ContainsKey (o)) {
  275. roots.Add (o, new Branch<T> (this, null, o));
  276. InvalidateLineMap ();
  277. SetNeedsDisplay ();
  278. }
  279. }
  280. /// <summary>
  281. /// Removes all objects from the tree and clears <see cref="SelectedObject"/>.
  282. /// </summary>
  283. public void ClearObjects ()
  284. {
  285. SelectedObject = default (T);
  286. multiSelectedRegions.Clear ();
  287. roots = new Dictionary<T, Branch<T>> ();
  288. InvalidateLineMap ();
  289. SetNeedsDisplay ();
  290. }
  291. /// <summary>
  292. /// Removes the given root object from the tree
  293. /// </summary>
  294. /// <remarks>If <paramref name="o"/> is the currently <see cref="SelectedObject"/> then the
  295. /// selection is cleared</remarks>.
  296. /// <param name="o"></param>
  297. public void Remove (T o)
  298. {
  299. if (roots.ContainsKey (o)) {
  300. roots.Remove (o);
  301. InvalidateLineMap ();
  302. SetNeedsDisplay ();
  303. if (Equals (SelectedObject, o)) {
  304. SelectedObject = default (T);
  305. }
  306. }
  307. }
  308. /// <summary>
  309. /// Adds many new root level objects. Objects that are already root objects are ignored.
  310. /// </summary>
  311. /// <param name="collection">Objects to add as new root level objects.</param>.\
  312. public void AddObjects (IEnumerable<T> collection)
  313. {
  314. bool objectsAdded = false;
  315. foreach (var o in collection) {
  316. if (!roots.ContainsKey (o)) {
  317. roots.Add (o, new Branch<T> (this, null, o));
  318. objectsAdded = true;
  319. }
  320. }
  321. if (objectsAdded) {
  322. InvalidateLineMap ();
  323. SetNeedsDisplay ();
  324. }
  325. }
  326. /// <summary>
  327. /// Refreshes the state of the object <paramref name="o"/> in the tree. This will
  328. /// recompute children, string representation etc.
  329. /// </summary>
  330. /// <remarks>This has no effect if the object is not exposed in the tree.</remarks>
  331. /// <param name="o"></param>
  332. /// <param name="startAtTop">True to also refresh all ancestors of the objects branch
  333. /// (starting with the root). False to refresh only the passed node.</param>
  334. public void RefreshObject (T o, bool startAtTop = false)
  335. {
  336. var branch = ObjectToBranch (o);
  337. if (branch != null) {
  338. branch.Refresh (startAtTop);
  339. InvalidateLineMap ();
  340. SetNeedsDisplay ();
  341. }
  342. }
  343. /// <summary>
  344. /// Rebuilds the tree structure for all exposed objects starting with the root objects.
  345. /// Call this method when you know there are changes to the tree but don't know which
  346. /// objects have changed (otherwise use <see cref="RefreshObject(T, bool)"/>).
  347. /// </summary>
  348. public void RebuildTree ()
  349. {
  350. foreach (var branch in roots.Values) {
  351. branch.Rebuild ();
  352. }
  353. InvalidateLineMap ();
  354. SetNeedsDisplay ();
  355. }
  356. /// <summary>
  357. /// Returns the currently expanded children of the passed object. Returns an empty
  358. /// collection if the branch is not exposed or not expanded.
  359. /// </summary>
  360. /// <param name="o">An object in the tree.</param>
  361. /// <returns></returns>
  362. public IEnumerable<T> GetChildren (T o)
  363. {
  364. var branch = ObjectToBranch (o);
  365. if (branch == null || !branch.IsExpanded) {
  366. return new T [0];
  367. }
  368. return branch.ChildBranches?.Values?.Select (b => b.Model)?.ToArray () ?? new T [0];
  369. }
  370. /// <summary>
  371. /// Returns the parent object of <paramref name="o"/> in the tree. Returns null if
  372. /// the object is not exposed in the tree.
  373. /// </summary>
  374. /// <param name="o">An object in the tree.</param>
  375. /// <returns></returns>
  376. public T GetParent (T o)
  377. {
  378. return ObjectToBranch (o)?.Parent?.Model;
  379. }
  380. ///<inheritdoc/>
  381. public override void Redraw (Rect bounds)
  382. {
  383. if (roots == null) {
  384. return;
  385. }
  386. if (TreeBuilder == null) {
  387. Move (0, 0);
  388. Driver.AddStr (NoBuilderError);
  389. return;
  390. }
  391. var map = BuildLineMap ();
  392. for (int line = 0; line < bounds.Height; line++) {
  393. var idxToRender = ScrollOffsetVertical + line;
  394. // Is there part of the tree view to render?
  395. if (idxToRender < map.Count) {
  396. // Render the line
  397. map.ElementAt (idxToRender).Draw (Driver, ColorScheme, line, bounds.Width);
  398. } else {
  399. // Else clear the line to prevent stale symbols due to scrolling etc
  400. Move (0, line);
  401. Driver.SetAttribute (GetNormalColor ());
  402. Driver.AddStr (new string (' ', bounds.Width));
  403. }
  404. }
  405. }
  406. /// <summary>
  407. /// Returns the index of the object <paramref name="o"/> if it is currently exposed (it's
  408. /// parent(s) have been expanded). This can be used with <see cref="ScrollOffsetVertical"/>
  409. /// and <see cref="View.SetNeedsDisplay()"/> to scroll to a specific object.
  410. /// </summary>
  411. /// <remarks>Uses the Equals method and returns the first index at which the object is found
  412. /// or -1 if it is not found.</remarks>
  413. /// <param name="o">An object that appears in your tree and is currently exposed.</param>
  414. /// <returns>The index the object was found at or -1 if it is not currently revealed or
  415. /// not in the tree at all.</returns>
  416. public int GetScrollOffsetOf (T o)
  417. {
  418. var map = BuildLineMap ();
  419. for (int i = 0; i < map.Count; i++) {
  420. if (map.ElementAt (i).Model.Equals (o)) {
  421. return i;
  422. }
  423. }
  424. //object not found
  425. return -1;
  426. }
  427. /// <summary>
  428. /// Returns the maximum width line in the tree including prefix and expansion symbols.
  429. /// </summary>
  430. /// <param name="visible">True to consider only rows currently visible (based on window
  431. /// bounds and <see cref="ScrollOffsetVertical"/>. False to calculate the width of
  432. /// every exposed branch in the tree.</param>
  433. /// <returns></returns>
  434. public int GetContentWidth (bool visible)
  435. {
  436. var map = BuildLineMap ();
  437. if (map.Count == 0) {
  438. return 0;
  439. }
  440. if (visible) {
  441. //Somehow we managed to scroll off the end of the control
  442. if (ScrollOffsetVertical >= map.Count) {
  443. return 0;
  444. }
  445. // If control has no height to it then there is no visible area for content
  446. if (Bounds.Height == 0) {
  447. return 0;
  448. }
  449. return map.Skip (ScrollOffsetVertical).Take (Bounds.Height).Max (b => b.GetWidth (Driver));
  450. } else {
  451. return map.Max (b => b.GetWidth (Driver));
  452. }
  453. }
  454. /// <summary>
  455. /// Calculates all currently visible/expanded branches (including leafs) and outputs them
  456. /// by index from the top of the screen.
  457. /// </summary>
  458. /// <remarks>Index 0 of the returned array is the first item that should be visible in the
  459. /// top of the control, index 1 is the next etc.</remarks>
  460. /// <returns></returns>
  461. private IReadOnlyCollection<Branch<T>> BuildLineMap ()
  462. {
  463. if (cachedLineMap != null) {
  464. return cachedLineMap;
  465. }
  466. List<Branch<T>> toReturn = new List<Branch<T>> ();
  467. foreach (var root in roots.Values) {
  468. toReturn.AddRange (AddToLineMap (root));
  469. }
  470. cachedLineMap = new ReadOnlyCollection<Branch<T>> (toReturn);
  471. // Update the collection used for search-typing
  472. KeystrokeNavigator.Collection = cachedLineMap.Select (b => AspectGetter (b.Model)).ToArray ();
  473. return cachedLineMap;
  474. }
  475. private IEnumerable<Branch<T>> AddToLineMap (Branch<T> currentBranch)
  476. {
  477. yield return currentBranch;
  478. if (currentBranch.IsExpanded) {
  479. foreach (var subBranch in currentBranch.ChildBranches.Values) {
  480. foreach (var sub in AddToLineMap (subBranch)) {
  481. yield return sub;
  482. }
  483. }
  484. }
  485. }
  486. /// <summary>
  487. /// Gets the <see cref="CollectionNavigator"/> that searches the <see cref="Objects"/> collection as
  488. /// the user types.
  489. /// </summary>
  490. public CollectionNavigator KeystrokeNavigator { get; private set; } = new CollectionNavigator ();
  491. /// <inheritdoc/>
  492. public override bool ProcessKey (KeyEvent keyEvent)
  493. {
  494. if (!Enabled) {
  495. return false;
  496. }
  497. try {
  498. // First of all deal with any registered keybindings
  499. var result = InvokeKeybindings (keyEvent);
  500. if (result != null) {
  501. return (bool)result;
  502. }
  503. // If not a keybinding, is the key a searchable key press?
  504. if (CollectionNavigator.IsCompatibleKey (keyEvent) && AllowLetterBasedNavigation) {
  505. IReadOnlyCollection<Branch<T>> map;
  506. // If there has been a call to InvalidateMap since the last time
  507. // we need a new one to reflect the new exposed tree state
  508. map = BuildLineMap ();
  509. // Find the current selected object within the tree
  510. var current = map.IndexOf (b => b.Model == SelectedObject);
  511. var newIndex = KeystrokeNavigator?.GetNextMatchingItem (current, (char)keyEvent.KeyValue);
  512. if (newIndex is int && newIndex != -1) {
  513. SelectedObject = map.ElementAt ((int)newIndex).Model;
  514. EnsureVisible (selectedObject);
  515. SetNeedsDisplay ();
  516. return true;
  517. }
  518. }
  519. } finally {
  520. PositionCursor ();
  521. }
  522. return base.ProcessKey (keyEvent);
  523. }
  524. /// <summary>
  525. /// <para>Triggers the <see cref="ObjectActivated"/> event with the <see cref="SelectedObject"/>.</para>
  526. ///
  527. /// <para>This method also ensures that the selected object is visible.</para>
  528. /// </summary>
  529. public void ActivateSelectedObjectIfAny ()
  530. {
  531. var o = SelectedObject;
  532. if (o != null) {
  533. OnObjectActivated (new ObjectActivatedEventArgs<T> (this, o));
  534. PositionCursor ();
  535. }
  536. }
  537. /// <summary>
  538. /// <para>
  539. /// Returns the Y coordinate within the <see cref="View.Bounds"/> of the
  540. /// tree at which <paramref name="toFind"/> would be displayed or null if
  541. /// it is not currently exposed (e.g. its parent is collapsed).
  542. /// </para>
  543. /// <para>
  544. /// Note that the returned value can be negative if the TreeView is scrolled
  545. /// down and the <paramref name="toFind"/> object is off the top of the view.
  546. /// </para>
  547. /// </summary>
  548. /// <param name="toFind"></param>
  549. /// <returns></returns>
  550. public int? GetObjectRow (T toFind)
  551. {
  552. var idx = BuildLineMap ().IndexOf (o => o.Model.Equals (toFind));
  553. if (idx == -1)
  554. return null;
  555. return idx - ScrollOffsetVertical;
  556. }
  557. /// <summary>
  558. /// <para>Moves the <see cref="SelectedObject"/> to the next item that begins with <paramref name="character"/>.</para>
  559. /// <para>This method will loop back to the start of the tree if reaching the end without finding a match.</para>
  560. /// </summary>
  561. /// <param name="character">The first character of the next item you want selected.</param>
  562. /// <param name="caseSensitivity">Case sensitivity of the search.</param>
  563. public void AdjustSelectionToNextItemBeginningWith (char character, StringComparison caseSensitivity = StringComparison.CurrentCultureIgnoreCase)
  564. {
  565. // search for next branch that begins with that letter
  566. var characterAsStr = character.ToString ();
  567. AdjustSelectionToNext (b => AspectGetter (b.Model).StartsWith (characterAsStr, caseSensitivity));
  568. PositionCursor ();
  569. }
  570. /// <summary>
  571. /// Moves the selection up by the height of the control (1 page).
  572. /// </summary>
  573. /// <param name="expandSelection">True if the navigation should add the covered nodes to the selected current selection.</param>
  574. /// <exception cref="NotImplementedException"></exception>
  575. public void MovePageUp (bool expandSelection = false)
  576. {
  577. AdjustSelection (-Bounds.Height, expandSelection);
  578. }
  579. /// <summary>
  580. /// Moves the selection down by the height of the control (1 page).
  581. /// </summary>
  582. /// <param name="expandSelection">True if the navigation should add the covered nodes to the selected current selection.</param>
  583. /// <exception cref="NotImplementedException"></exception>
  584. public void MovePageDown (bool expandSelection = false)
  585. {
  586. AdjustSelection (Bounds.Height, expandSelection);
  587. }
  588. /// <summary>
  589. /// Scrolls the view area down a single line without changing the current selection.
  590. /// </summary>
  591. public void ScrollDown ()
  592. {
  593. if (ScrollOffsetVertical <= ContentHeight - 2) {
  594. ScrollOffsetVertical++;
  595. SetNeedsDisplay ();
  596. }
  597. }
  598. /// <summary>
  599. /// Scrolls the view area up a single line without changing the current selection.
  600. /// </summary>
  601. public void ScrollUp ()
  602. {
  603. if (scrollOffsetVertical > 0) {
  604. ScrollOffsetVertical--;
  605. SetNeedsDisplay ();
  606. }
  607. }
  608. /// <summary>
  609. /// Raises the <see cref="ObjectActivated"/> event.
  610. /// </summary>
  611. /// <param name="e"></param>
  612. protected virtual void OnObjectActivated (ObjectActivatedEventArgs<T> e)
  613. {
  614. ObjectActivated?.Invoke (this,e);
  615. }
  616. /// <summary>
  617. /// Returns the object in the tree list that is currently visible.
  618. /// at the provided row. Returns null if no object is at that location.
  619. /// <remarks>
  620. /// </remarks>
  621. /// If you have screen coordinates then use <see cref="View.ScreenToView(int, int)"/>
  622. /// to translate these into the client area of the <see cref="TreeView{T}"/>.
  623. /// </summary>
  624. /// <param name="row">The row of the <see cref="View.Bounds"/> of the <see cref="TreeView{T}"/>.</param>
  625. /// <returns>The object currently displayed on this row or null.</returns>
  626. public T GetObjectOnRow (int row)
  627. {
  628. return HitTest (row)?.Model;
  629. }
  630. ///<inheritdoc/>
  631. public override bool MouseEvent (MouseEvent me)
  632. {
  633. // If it is not an event we care about
  634. if (!me.Flags.HasFlag (MouseFlags.Button1Clicked) &&
  635. !me.Flags.HasFlag (ObjectActivationButton ?? MouseFlags.Button1DoubleClicked) &&
  636. !me.Flags.HasFlag (MouseFlags.WheeledDown) &&
  637. !me.Flags.HasFlag (MouseFlags.WheeledUp) &&
  638. !me.Flags.HasFlag (MouseFlags.WheeledRight) &&
  639. !me.Flags.HasFlag (MouseFlags.WheeledLeft)) {
  640. // do nothing
  641. return false;
  642. }
  643. if (!HasFocus && CanFocus) {
  644. SetFocus ();
  645. }
  646. if (me.Flags == MouseFlags.WheeledDown) {
  647. ScrollDown ();
  648. return true;
  649. } else if (me.Flags == MouseFlags.WheeledUp) {
  650. ScrollUp ();
  651. return true;
  652. }
  653. if (me.Flags == MouseFlags.WheeledRight) {
  654. ScrollOffsetHorizontal++;
  655. SetNeedsDisplay ();
  656. return true;
  657. } else if (me.Flags == MouseFlags.WheeledLeft) {
  658. ScrollOffsetHorizontal--;
  659. SetNeedsDisplay ();
  660. return true;
  661. }
  662. if (me.Flags.HasFlag (MouseFlags.Button1Clicked)) {
  663. // The line they clicked on a branch
  664. var clickedBranch = HitTest (me.Y);
  665. if (clickedBranch == null) {
  666. return false;
  667. }
  668. bool isExpandToggleAttempt = clickedBranch.IsHitOnExpandableSymbol (Driver, me.X);
  669. // If we are already selected (double click)
  670. if (Equals (SelectedObject, clickedBranch.Model)) {
  671. isExpandToggleAttempt = true;
  672. }
  673. // if they clicked on the +/- expansion symbol
  674. if (isExpandToggleAttempt) {
  675. if (clickedBranch.IsExpanded) {
  676. clickedBranch.Collapse ();
  677. InvalidateLineMap ();
  678. } else
  679. if (clickedBranch.CanExpand ()) {
  680. clickedBranch.Expand ();
  681. InvalidateLineMap ();
  682. } else {
  683. SelectedObject = clickedBranch.Model; // It is a leaf node
  684. multiSelectedRegions.Clear ();
  685. }
  686. } else {
  687. // It is a first click somewhere in the current line that doesn't look like an expansion/collapse attempt
  688. SelectedObject = clickedBranch.Model;
  689. multiSelectedRegions.Clear ();
  690. }
  691. SetNeedsDisplay ();
  692. return true;
  693. }
  694. // If it is activation via mouse (e.g. double click)
  695. if (ObjectActivationButton.HasValue && me.Flags.HasFlag (ObjectActivationButton.Value)) {
  696. // The line they clicked on a branch
  697. var clickedBranch = HitTest (me.Y);
  698. if (clickedBranch == null) {
  699. return false;
  700. }
  701. // Double click changes the selection to the clicked node as well as triggering
  702. // activation otherwise it feels wierd
  703. SelectedObject = clickedBranch.Model;
  704. SetNeedsDisplay ();
  705. // trigger activation event
  706. OnObjectActivated (new ObjectActivatedEventArgs<T> (this, clickedBranch.Model));
  707. // mouse event is handled.
  708. return true;
  709. }
  710. return false;
  711. }
  712. /// <summary>
  713. /// Returns the branch at the given <paramref name="y"/> client
  714. /// coordinate e.g. following a click event.
  715. /// </summary>
  716. /// <param name="y">Client Y position in the controls bounds.</param>
  717. /// <returns>The clicked branch or null if outside of tree region.</returns>
  718. private Branch<T> HitTest (int y)
  719. {
  720. var map = BuildLineMap ();
  721. var idx = y + ScrollOffsetVertical;
  722. // click is outside any visible nodes
  723. if (idx < 0 || idx >= map.Count) {
  724. return null;
  725. }
  726. // The line they clicked on
  727. return map.ElementAt (idx);
  728. }
  729. /// <summary>
  730. /// Positions the cursor at the start of the selected objects line (if visible).
  731. /// </summary>
  732. public override void PositionCursor ()
  733. {
  734. if (CanFocus && HasFocus && Visible && SelectedObject != null) {
  735. var map = BuildLineMap ();
  736. var idx = map.IndexOf (b => b.Model.Equals (SelectedObject));
  737. // if currently selected line is visible
  738. if (idx - ScrollOffsetVertical >= 0 && idx - ScrollOffsetVertical < Bounds.Height) {
  739. Move (0, idx - ScrollOffsetVertical);
  740. } else {
  741. base.PositionCursor ();
  742. }
  743. } else {
  744. base.PositionCursor ();
  745. }
  746. }
  747. /// <summary>
  748. /// Determines systems behaviour when the left arrow key is pressed. Default behaviour is
  749. /// to collapse the current tree node if possible otherwise changes selection to current
  750. /// branches parent.
  751. /// </summary>
  752. protected virtual void CursorLeft (bool ctrl)
  753. {
  754. if (IsExpanded (SelectedObject)) {
  755. if (ctrl) {
  756. CollapseAll (SelectedObject);
  757. } else {
  758. Collapse (SelectedObject);
  759. }
  760. } else {
  761. var parent = GetParent (SelectedObject);
  762. if (parent != null) {
  763. SelectedObject = parent;
  764. AdjustSelection (0);
  765. SetNeedsDisplay ();
  766. }
  767. }
  768. }
  769. /// <summary>
  770. /// Changes the <see cref="SelectedObject"/> to the first root object and resets
  771. /// the <see cref="ScrollOffsetVertical"/> to 0.
  772. /// </summary>
  773. public void GoToFirst ()
  774. {
  775. ScrollOffsetVertical = 0;
  776. SelectedObject = roots.Keys.FirstOrDefault ();
  777. SetNeedsDisplay ();
  778. }
  779. /// <summary>
  780. /// Changes the <see cref="SelectedObject"/> to the last object in the tree and scrolls so
  781. /// that it is visible.
  782. /// </summary>
  783. public void GoToEnd ()
  784. {
  785. var map = BuildLineMap ();
  786. ScrollOffsetVertical = Math.Max (0, map.Count - Bounds.Height + 1);
  787. SelectedObject = map.LastOrDefault ()?.Model;
  788. SetNeedsDisplay ();
  789. }
  790. /// <summary>
  791. /// Changes the <see cref="SelectedObject"/> to <paramref name="toSelect"/> and scrolls to ensure
  792. /// it is visible. Has no effect if <paramref name="toSelect"/> is not exposed in the tree (e.g.
  793. /// its parents are collapsed).
  794. /// </summary>
  795. /// <param name="toSelect"></param>
  796. public void GoTo (T toSelect)
  797. {
  798. if (ObjectToBranch (toSelect) == null) {
  799. return;
  800. }
  801. SelectedObject = toSelect;
  802. EnsureVisible (toSelect);
  803. SetNeedsDisplay ();
  804. }
  805. /// <summary>
  806. /// The number of screen lines to move the currently selected object by. Supports negative values.
  807. /// <paramref name="offset"/>. Each branch occupies 1 line on screen.
  808. /// </summary>
  809. /// <remarks>If nothing is currently selected or the selected object is no longer in the tree
  810. /// then the first object in the tree is selected instead.</remarks>
  811. /// <param name="offset">Positive to move the selection down the screen, negative to move it up</param>
  812. /// <param name="expandSelection">True to expand the selection (assuming
  813. /// <see cref="MultiSelect"/> is enabled). False to replace.</param>
  814. public void AdjustSelection (int offset, bool expandSelection = false)
  815. {
  816. // if it is not a shift click or we don't allow multi select
  817. if (!expandSelection || !MultiSelect) {
  818. multiSelectedRegions.Clear ();
  819. }
  820. if (SelectedObject == null) {
  821. SelectedObject = roots.Keys.FirstOrDefault ();
  822. } else {
  823. var map = BuildLineMap ();
  824. var idx = map.IndexOf (b => b.Model.Equals (SelectedObject));
  825. if (idx == -1) {
  826. // The current selection has disapeared!
  827. SelectedObject = roots.Keys.FirstOrDefault ();
  828. } else {
  829. var newIdx = Math.Min (Math.Max (0, idx + offset), map.Count - 1);
  830. var newBranch = map.ElementAt (newIdx);
  831. // If it is a multi selection
  832. if (expandSelection && MultiSelect) {
  833. if (multiSelectedRegions.Any ()) {
  834. // expand the existing head selection
  835. var head = multiSelectedRegions.Pop ();
  836. multiSelectedRegions.Push (new TreeSelection<T> (head.Origin, newIdx, map));
  837. } else {
  838. // or start a new multi selection region
  839. multiSelectedRegions.Push (new TreeSelection<T> (map.ElementAt (idx), newIdx, map));
  840. }
  841. }
  842. SelectedObject = newBranch.Model;
  843. EnsureVisible (SelectedObject);
  844. }
  845. }
  846. SetNeedsDisplay ();
  847. }
  848. /// <summary>
  849. /// Moves the selection to the first child in the currently selected level.
  850. /// </summary>
  851. public void AdjustSelectionToBranchStart ()
  852. {
  853. var o = SelectedObject;
  854. if (o == null) {
  855. return;
  856. }
  857. var map = BuildLineMap ();
  858. int currentIdx = map.IndexOf (b => Equals (b.Model, o));
  859. if (currentIdx == -1) {
  860. return;
  861. }
  862. var currentBranch = map.ElementAt (currentIdx);
  863. var next = currentBranch;
  864. for (; currentIdx >= 0; currentIdx--) {
  865. //if it is the beginning of the current depth of branch
  866. if (currentBranch.Depth != next.Depth) {
  867. SelectedObject = currentBranch.Model;
  868. EnsureVisible (currentBranch.Model);
  869. SetNeedsDisplay ();
  870. return;
  871. }
  872. // look at next branch up for consideration
  873. currentBranch = next;
  874. next = map.ElementAt (currentIdx);
  875. }
  876. // We ran all the way to top of tree
  877. GoToFirst ();
  878. }
  879. /// <summary>
  880. /// Moves the selection to the last child in the currently selected level.
  881. /// </summary>
  882. public void AdjustSelectionToBranchEnd ()
  883. {
  884. var o = SelectedObject;
  885. if (o == null) {
  886. return;
  887. }
  888. var map = BuildLineMap ();
  889. int currentIdx = map.IndexOf (b => Equals (b.Model, o));
  890. if (currentIdx == -1) {
  891. return;
  892. }
  893. var currentBranch = map.ElementAt (currentIdx);
  894. var next = currentBranch;
  895. for (; currentIdx < map.Count; currentIdx++) {
  896. //if it is the end of the current depth of branch
  897. if (currentBranch.Depth != next.Depth) {
  898. SelectedObject = currentBranch.Model;
  899. EnsureVisible (currentBranch.Model);
  900. SetNeedsDisplay ();
  901. return;
  902. }
  903. // look at next branch for consideration
  904. currentBranch = next;
  905. next = map.ElementAt (currentIdx);
  906. }
  907. GoToEnd ();
  908. }
  909. /// <summary>
  910. /// Sets the selection to the next branch that matches the <paramref name="predicate"/>.
  911. /// </summary>
  912. /// <param name="predicate"></param>
  913. private void AdjustSelectionToNext (Func<Branch<T>, bool> predicate)
  914. {
  915. var map = BuildLineMap ();
  916. // empty map means we can't select anything anyway
  917. if (map.Count == 0) {
  918. return;
  919. }
  920. // Start searching from the first element in the map
  921. var idxStart = 0;
  922. // or the current selected branch
  923. if (SelectedObject != null) {
  924. idxStart = map.IndexOf (b => Equals (b.Model, SelectedObject));
  925. }
  926. // if currently selected object mysteriously vanished, search from beginning
  927. if (idxStart == -1) {
  928. idxStart = 0;
  929. }
  930. // loop around all indexes and back to first index
  931. for (int idxCur = (idxStart + 1) % map.Count; idxCur != idxStart; idxCur = (idxCur + 1) % map.Count) {
  932. if (predicate (map.ElementAt (idxCur))) {
  933. SelectedObject = map.ElementAt (idxCur).Model;
  934. EnsureVisible (map.ElementAt (idxCur).Model);
  935. SetNeedsDisplay ();
  936. return;
  937. }
  938. }
  939. }
  940. /// <summary>
  941. /// Adjusts the <see cref="ScrollOffsetVertical"/> to ensure the given
  942. /// <paramref name="model"/> is visible. Has no effect if already visible.
  943. /// </summary>
  944. public void EnsureVisible (T model)
  945. {
  946. var map = BuildLineMap ();
  947. var idx = map.IndexOf (b => Equals (b.Model, model));
  948. if (idx == -1) {
  949. return;
  950. }
  951. /*this -1 allows for possible horizontal scroll bar in the last row of the control*/
  952. int leaveSpace = Style.LeaveLastRow ? 1 : 0;
  953. if (idx < ScrollOffsetVertical) {
  954. //if user has scrolled up too far to see their selection
  955. ScrollOffsetVertical = idx;
  956. } else if (idx >= ScrollOffsetVertical + Bounds.Height - leaveSpace) {
  957. //if user has scrolled off bottom of visible tree
  958. ScrollOffsetVertical = Math.Max (0, (idx + 1) - (Bounds.Height - leaveSpace));
  959. }
  960. }
  961. /// <summary>
  962. /// Expands the currently <see cref="SelectedObject"/>.
  963. /// </summary>
  964. public void Expand ()
  965. {
  966. Expand (SelectedObject);
  967. }
  968. /// <summary>
  969. /// Expands the supplied object if it is contained in the tree (either as a root object or
  970. /// as an exposed branch object).
  971. /// </summary>
  972. /// <param name="toExpand">The object to expand.</param>
  973. public void Expand (T toExpand)
  974. {
  975. if (toExpand == null) {
  976. return;
  977. }
  978. ObjectToBranch (toExpand)?.Expand ();
  979. InvalidateLineMap ();
  980. SetNeedsDisplay ();
  981. }
  982. /// <summary>
  983. /// Expands the supplied object and all child objects.
  984. /// </summary>
  985. /// <param name="toExpand">The object to expand.</param>
  986. public void ExpandAll (T toExpand)
  987. {
  988. if (toExpand == null) {
  989. return;
  990. }
  991. ObjectToBranch (toExpand)?.ExpandAll ();
  992. InvalidateLineMap ();
  993. SetNeedsDisplay ();
  994. }
  995. /// <summary>
  996. /// Fully expands all nodes in the tree, if the tree is very big and built dynamically this
  997. /// may take a while (e.g. for file system).
  998. /// </summary>
  999. public void ExpandAll ()
  1000. {
  1001. foreach (var item in roots) {
  1002. item.Value.ExpandAll ();
  1003. }
  1004. InvalidateLineMap ();
  1005. SetNeedsDisplay ();
  1006. }
  1007. /// <summary>
  1008. /// Returns true if the given object <paramref name="o"/> is exposed in the tree and can be
  1009. /// expanded otherwise false.
  1010. /// </summary>
  1011. /// <param name="o"></param>
  1012. /// <returns></returns>
  1013. public bool CanExpand (T o)
  1014. {
  1015. return ObjectToBranch (o)?.CanExpand () ?? false;
  1016. }
  1017. /// <summary>
  1018. /// Returns true if the given object <paramref name="o"/> is exposed in the tree and
  1019. /// expanded otherwise false.
  1020. /// </summary>
  1021. /// <param name="o"></param>
  1022. /// <returns></returns>
  1023. public bool IsExpanded (T o)
  1024. {
  1025. return ObjectToBranch (o)?.IsExpanded ?? false;
  1026. }
  1027. /// <summary>
  1028. /// Collapses the <see cref="SelectedObject"/>
  1029. /// </summary>
  1030. public void Collapse ()
  1031. {
  1032. Collapse (selectedObject);
  1033. }
  1034. /// <summary>
  1035. /// Collapses the supplied object if it is currently expanded .
  1036. /// </summary>
  1037. /// <param name="toCollapse">The object to collapse.</param>
  1038. public void Collapse (T toCollapse)
  1039. {
  1040. CollapseImpl (toCollapse, false);
  1041. }
  1042. /// <summary>
  1043. /// Collapses the supplied object if it is currently expanded. Also collapses all children
  1044. /// branches (this will only become apparent when/if the user expands it again).
  1045. /// </summary>
  1046. /// <param name="toCollapse">The object to collapse.</param>
  1047. public void CollapseAll (T toCollapse)
  1048. {
  1049. CollapseImpl (toCollapse, true);
  1050. }
  1051. /// <summary>
  1052. /// Collapses all root nodes in the tree.
  1053. /// </summary>
  1054. public void CollapseAll ()
  1055. {
  1056. foreach (var item in roots) {
  1057. item.Value.Collapse ();
  1058. }
  1059. InvalidateLineMap ();
  1060. SetNeedsDisplay ();
  1061. }
  1062. /// <summary>
  1063. /// Implementation of <see cref="Collapse(T)"/> and <see cref="CollapseAll(T)"/>. Performs
  1064. /// operation and updates selection if disapeared.
  1065. /// </summary>
  1066. /// <param name="toCollapse"></param>
  1067. /// <param name="all"></param>
  1068. protected void CollapseImpl (T toCollapse, bool all)
  1069. {
  1070. if (toCollapse == null) {
  1071. return;
  1072. }
  1073. var branch = ObjectToBranch (toCollapse);
  1074. // Nothing to collapse
  1075. if (branch == null) {
  1076. return;
  1077. }
  1078. if (all) {
  1079. branch.CollapseAll ();
  1080. } else {
  1081. branch.Collapse ();
  1082. }
  1083. if (SelectedObject != null && ObjectToBranch (SelectedObject) == null) {
  1084. // If the old selection suddenly became invalid then clear it
  1085. SelectedObject = null;
  1086. }
  1087. InvalidateLineMap ();
  1088. SetNeedsDisplay ();
  1089. }
  1090. /// <summary>
  1091. /// Clears any cached results of <see cref="BuildLineMap"/>
  1092. /// </summary>
  1093. protected void InvalidateLineMap ()
  1094. {
  1095. cachedLineMap = null;
  1096. }
  1097. /// <summary>
  1098. /// Returns the corresponding <see cref="Branch{T}"/> in the tree for
  1099. /// <paramref name="toFind"/>. This will not work for objects hidden
  1100. /// by their parent being collapsed.
  1101. /// </summary>
  1102. /// <param name="toFind"></param>
  1103. /// <returns>The branch for <paramref name="toFind"/> or null if it is not currently
  1104. /// exposed in the tree.</returns>
  1105. private Branch<T> ObjectToBranch (T toFind)
  1106. {
  1107. return BuildLineMap ().FirstOrDefault (o => o.Model.Equals (toFind));
  1108. }
  1109. /// <summary>
  1110. /// Returns true if the <paramref name="model"/> is either the
  1111. /// <see cref="SelectedObject"/> or part of a <see cref="MultiSelect"/>.
  1112. /// </summary>
  1113. /// <param name="model"></param>
  1114. /// <returns></returns>
  1115. public bool IsSelected (T model)
  1116. {
  1117. return Equals (SelectedObject, model) ||
  1118. (MultiSelect && multiSelectedRegions.Any (s => s.Contains (model)));
  1119. }
  1120. /// <summary>
  1121. /// Returns <see cref="SelectedObject"/> (if not null) and all multi selected objects if
  1122. /// <see cref="MultiSelect"/> is true
  1123. /// </summary>
  1124. /// <returns></returns>
  1125. public IEnumerable<T> GetAllSelectedObjects ()
  1126. {
  1127. var map = BuildLineMap ();
  1128. // To determine multi selected objects, start with the line map, that avoids yielding
  1129. // hidden nodes that were selected then the parent collapsed e.g. programmatically or
  1130. // with mouse click
  1131. if (MultiSelect) {
  1132. foreach (var m in map.Select (b => b.Model).Where (IsSelected)) {
  1133. yield return m;
  1134. }
  1135. } else {
  1136. if (SelectedObject != null) {
  1137. yield return SelectedObject;
  1138. }
  1139. }
  1140. }
  1141. /// <summary>
  1142. /// Selects all objects in the tree when <see cref="MultiSelect"/> is enabled otherwise
  1143. /// does nothing.
  1144. /// </summary>
  1145. public void SelectAll ()
  1146. {
  1147. if (!MultiSelect) {
  1148. return;
  1149. }
  1150. multiSelectedRegions.Clear ();
  1151. var map = BuildLineMap ();
  1152. if (map.Count == 0) {
  1153. return;
  1154. }
  1155. multiSelectedRegions.Push (new TreeSelection<T> (map.ElementAt (0), map.Count, map));
  1156. SetNeedsDisplay ();
  1157. OnSelectionChanged (new SelectionChangedEventArgs<T> (this, SelectedObject, SelectedObject));
  1158. }
  1159. /// <summary>
  1160. /// Raises the SelectionChanged event.
  1161. /// </summary>
  1162. /// <param name="e"></param>
  1163. protected virtual void OnSelectionChanged (SelectionChangedEventArgs<T> e)
  1164. {
  1165. SelectionChanged?.Invoke (this, e);
  1166. }
  1167. }
  1168. class TreeSelection<T> where T : class {
  1169. public Branch<T> Origin { get; }
  1170. private HashSet<T> included = new HashSet<T> ();
  1171. /// <summary>
  1172. /// Creates a new selection between two branches in the tree
  1173. /// </summary>
  1174. /// <param name="from"></param>
  1175. /// <param name="toIndex"></param>
  1176. /// <param name="map"></param>
  1177. public TreeSelection (Branch<T> from, int toIndex, IReadOnlyCollection<Branch<T>> map)
  1178. {
  1179. Origin = from;
  1180. included.Add (Origin.Model);
  1181. var oldIdx = map.IndexOf (from);
  1182. var lowIndex = Math.Min (oldIdx, toIndex);
  1183. var highIndex = Math.Max (oldIdx, toIndex);
  1184. // Select everything between the old and new indexes
  1185. foreach (var alsoInclude in map.Skip (lowIndex).Take (highIndex - lowIndex)) {
  1186. included.Add (alsoInclude.Model);
  1187. }
  1188. }
  1189. public bool Contains (T model)
  1190. {
  1191. return included.Contains (model);
  1192. }
  1193. }
  1194. }