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- // This code is based on http://objectlistview.sourceforge.net (GPLv3 tree/list controls
- // by [email protected]). Phillip has explicitly granted permission for his design
- // and code to be used in this library under the MIT license.
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using NStack;
- namespace Terminal.Gui {
- /// <summary>
- /// Interface for all non generic members of <see cref="TreeView{T}"/>
- /// </summary>
- public interface ITreeView {
- /// <summary>
- /// Contains options for changing how the tree is rendered
- /// </summary>
- TreeStyle Style { get; set; }
- /// <summary>
- /// Removes all objects from the tree and clears selection
- /// </summary>
- void ClearObjects ();
- /// <summary>
- /// Sets a flag indicating this view needs to be redisplayed because its state has changed.
- /// </summary>
- void SetNeedsDisplay ();
- }
- /// <summary>
- /// Convenience implementation of generic <see cref="TreeView{T}"/> for any tree were all nodes
- /// implement <see cref="ITreeNode"/>
- /// </summary>
- public class TreeView : TreeView<ITreeNode> {
- /// <summary>
- /// Creates a new instance of the tree control with absolute positioning and initialises
- /// <see cref="TreeBuilder{T}"/> with default <see cref="ITreeNode"/> based builder
- /// </summary>
- public TreeView ()
- {
- TreeBuilder = new TreeNodeBuilder ();
- AspectGetter = o => o == null ? "Null" : (o.Text ?? o?.ToString () ?? "Unamed Node");
- }
- }
- /// <summary>
- /// Hierarchical tree view with expandable branches. Branch objects are dynamically determined
- /// when expanded using a user defined <see cref="ITreeBuilder{T}"/>
- /// </summary>
- public class TreeView<T> : View, ITreeView where T : class {
- private int scrollOffsetVertical;
- private int scrollOffsetHorizontal;
- /// <summary>
- /// Determines how sub branches of the tree are dynamically built at runtime as the user
- /// expands root nodes
- /// </summary>
- /// <value></value>
- public ITreeBuilder<T> TreeBuilder { get; set; }
- /// <summary>
- /// private variable for <see cref="SelectedObject"/>
- /// </summary>
- T selectedObject;
- /// <summary>
- /// Contains options for changing how the tree is rendered
- /// </summary>
- public TreeStyle Style { get; set; } = new TreeStyle ();
- /// <summary>
- /// True to allow multiple objects to be selected at once
- /// </summary>
- /// <value></value>
- public bool MultiSelect { get; set; } = true;
- /// <summary>
- /// True makes a letter key press navigate to the next visible branch that begins with
- /// that letter/digit
- /// </summary>
- /// <value></value>
- public bool AllowLetterBasedNavigation { get; set; } = true;
- /// <summary>
- /// The currently selected object in the tree. When <see cref="MultiSelect"/> is true this
- /// is the object at which the cursor is at
- /// </summary>
- public T SelectedObject {
- get => selectedObject;
- set {
- var oldValue = selectedObject;
- selectedObject = value;
- if (!ReferenceEquals (oldValue, value)) {
- OnSelectionChanged (new SelectionChangedEventArgs<T> (this, oldValue, value));
- }
- }
- }
- /// <summary>
- /// This event is raised when an object is activated e.g. by double clicking or
- /// pressing <see cref="ObjectActivationKey"/>
- /// </summary>
- public event Action<ObjectActivatedEventArgs<T>> ObjectActivated;
- /// <summary>
- /// Key which when pressed triggers <see cref="TreeView{T}.ObjectActivated"/>.
- /// Defaults to Enter
- /// </summary>
- public Key ObjectActivationKey { get; set; } = Key.Enter;
- /// <summary>
- /// Secondary selected regions of tree when <see cref="MultiSelect"/> is true
- /// </summary>
- private Stack<TreeSelection<T>> multiSelectedRegions = new Stack<TreeSelection<T>> ();
- /// <summary>
- /// Cached result of <see cref="BuildLineMap"/>
- /// </summary>
- private Branch<T> [] cachedLineMap;
- /// <summary>
- /// Error message to display when the control is not properly initialized at draw time
- /// (nodes added but no tree builder set)
- /// </summary>
- public static ustring NoBuilderError = "ERROR: TreeBuilder Not Set";
- /// <summary>
- /// Called when the <see cref="SelectedObject"/> changes
- /// </summary>
- public event EventHandler<SelectionChangedEventArgs<T>> SelectionChanged;
- /// <summary>
- /// The root objects in the tree, note that this collection is of root objects only
- /// </summary>
- public IEnumerable<T> Objects { get => roots.Keys; }
- /// <summary>
- /// Map of root objects to the branches under them. All objects have
- /// a <see cref="Branch{T}"/> even if that branch has no children
- /// </summary>
- internal Dictionary<T, Branch<T>> roots { get; set; } = new Dictionary<T, Branch<T>> ();
- /// <summary>
- /// The amount of tree view that has been scrolled off the top of the screen (by the user
- /// scrolling down)
- /// </summary>
- /// <remarks>Setting a value of less than 0 will result in a offset of 0. To see changes
- /// in the UI call <see cref="View.SetNeedsDisplay()"/></remarks>
- public int ScrollOffsetVertical {
- get => scrollOffsetVertical;
- set {
- scrollOffsetVertical = Math.Max (0, value);
- }
- }
- /// <summary>
- /// The amount of tree view that has been scrolled to the right (horizontally)
- /// </summary>
- /// <remarks>Setting a value of less than 0 will result in a offset of 0. To see changes
- /// in the UI call <see cref="View.SetNeedsDisplay()"/></remarks>
- public int ScrollOffsetHorizontal {
- get => scrollOffsetHorizontal;
- set {
- scrollOffsetHorizontal = Math.Max (0, value);
- }
- }
- /// <summary>
- /// The current number of rows in the tree (ignoring the controls bounds)
- /// </summary>
- public int ContentHeight => BuildLineMap ().Count ();
- /// <summary>
- /// Returns the string representation of model objects hosted in the tree. Default
- /// implementation is to call <see cref="object.ToString"/>
- /// </summary>
- /// <value></value>
- public AspectGetterDelegate<T> AspectGetter { get; set; } = (o) => o.ToString () ?? "";
- /// <summary>
- /// Creates a new tree view with absolute positioning.
- /// Use <see cref="AddObjects(IEnumerable{T})"/> to set set root objects for the tree.
- /// Children will not be rendered until you set <see cref="TreeBuilder"/>
- /// </summary>
- public TreeView () : base ()
- {
- CanFocus = true;
- }
- /// <summary>
- /// Initialises <see cref="TreeBuilder"/>.Creates a new tree view with absolute
- /// positioning. Use <see cref="AddObjects(IEnumerable{T})"/> to set set root
- /// objects for the tree.
- /// </summary>
- public TreeView (ITreeBuilder<T> builder) : this ()
- {
- TreeBuilder = builder;
- }
- /// <summary>
- /// Adds a new root level object unless it is already a root of the tree
- /// </summary>
- /// <param name="o"></param>
- public void AddObject (T o)
- {
- if (!roots.ContainsKey (o)) {
- roots.Add (o, new Branch<T> (this, null, o));
- InvalidateLineMap ();
- SetNeedsDisplay ();
- }
- }
- /// <summary>
- /// Removes all objects from the tree and clears <see cref="SelectedObject"/>
- /// </summary>
- public void ClearObjects ()
- {
- SelectedObject = default (T);
- multiSelectedRegions.Clear ();
- roots = new Dictionary<T, Branch<T>> ();
- InvalidateLineMap ();
- SetNeedsDisplay ();
- }
- /// <summary>
- /// Removes the given root object from the tree
- /// </summary>
- /// <remarks>If <paramref name="o"/> is the currently <see cref="SelectedObject"/> then the
- /// selection is cleared</remarks>
- /// <param name="o"></param>
- public void Remove (T o)
- {
- if (roots.ContainsKey (o)) {
- roots.Remove (o);
- InvalidateLineMap ();
- SetNeedsDisplay ();
- if (Equals (SelectedObject, o)) {
- SelectedObject = default (T);
- }
- }
- }
- /// <summary>
- /// Adds many new root level objects. Objects that are already root objects are ignored
- /// </summary>
- /// <param name="collection">Objects to add as new root level objects</param>
- public void AddObjects (IEnumerable<T> collection)
- {
- bool objectsAdded = false;
- foreach (var o in collection) {
- if (!roots.ContainsKey (o)) {
- roots.Add (o, new Branch<T> (this, null, o));
- objectsAdded = true;
- }
- }
- if (objectsAdded) {
- InvalidateLineMap ();
- SetNeedsDisplay ();
- }
- }
- /// <summary>
- /// Refreshes the state of the object <paramref name="o"/> in the tree. This will
- /// recompute children, string representation etc
- /// </summary>
- /// <remarks>This has no effect if the object is not exposed in the tree.</remarks>
- /// <param name="o"></param>
- /// <param name="startAtTop">True to also refresh all ancestors of the objects branch
- /// (starting with the root). False to refresh only the passed node</param>
- public void RefreshObject (T o, bool startAtTop = false)
- {
- var branch = ObjectToBranch (o);
- if (branch != null) {
- branch.Refresh (startAtTop);
- InvalidateLineMap ();
- SetNeedsDisplay ();
- }
- }
- /// <summary>
- /// Rebuilds the tree structure for all exposed objects starting with the root objects.
- /// Call this method when you know there are changes to the tree but don't know which
- /// objects have changed (otherwise use <see cref="RefreshObject(T, bool)"/>)
- /// </summary>
- public void RebuildTree ()
- {
- foreach (var branch in roots.Values) {
- branch.Rebuild ();
- }
- InvalidateLineMap ();
- SetNeedsDisplay ();
- }
- /// <summary>
- /// Returns the currently expanded children of the passed object. Returns an empty
- /// collection if the branch is not exposed or not expanded
- /// </summary>
- /// <param name="o">An object in the tree</param>
- /// <returns></returns>
- public IEnumerable<T> GetChildren (T o)
- {
- var branch = ObjectToBranch (o);
- if (branch == null || !branch.IsExpanded) {
- return new T [0];
- }
- return branch.ChildBranches?.Values?.Select (b => b.Model)?.ToArray () ?? new T [0];
- }
- /// <summary>
- /// Returns the parent object of <paramref name="o"/> in the tree. Returns null if
- /// the object is not exposed in the tree
- /// </summary>
- /// <param name="o">An object in the tree</param>
- /// <returns></returns>
- public T GetParent (T o)
- {
- return ObjectToBranch (o)?.Parent?.Model;
- }
- ///<inheritdoc/>
- public override void Redraw (Rect bounds)
- {
- if (roots == null) {
- return;
- }
- if (TreeBuilder == null) {
- Move (0, 0);
- Driver.AddStr (NoBuilderError);
- return;
- }
- var map = BuildLineMap ();
- for (int line = 0; line < bounds.Height; line++) {
- var idxToRender = ScrollOffsetVertical + line;
- // Is there part of the tree view to render?
- if (idxToRender < map.Length) {
- // Render the line
- map [idxToRender].Draw (Driver, ColorScheme, line, bounds.Width);
- } else {
- // Else clear the line to prevent stale symbols due to scrolling etc
- Move (0, line);
- Driver.SetAttribute (ColorScheme.Normal);
- Driver.AddStr (new string (' ', bounds.Width));
- }
- }
- }
- /// <summary>
- /// Returns the index of the object <paramref name="o"/> if it is currently exposed (it's
- /// parent(s) have been expanded). This can be used with <see cref="ScrollOffsetVertical"/>
- /// and <see cref="View.SetNeedsDisplay()"/> to scroll to a specific object
- /// </summary>
- /// <remarks>Uses the Equals method and returns the first index at which the object is found
- /// or -1 if it is not found</remarks>
- /// <param name="o">An object that appears in your tree and is currently exposed</param>
- /// <returns>The index the object was found at or -1 if it is not currently revealed or
- /// not in the tree at all</returns>
- public int GetScrollOffsetOf (T o)
- {
- var map = BuildLineMap ();
- for (int i = 0; i < map.Length; i++) {
- if (map [i].Model.Equals (o)) {
- return i;
- }
- }
- //object not found
- return -1;
- }
- /// <summary>
- /// Returns the maximum width line in the tree including prefix and expansion symbols
- /// </summary>
- /// <param name="visible">True to consider only rows currently visible (based on window
- /// bounds and <see cref="ScrollOffsetVertical"/>. False to calculate the width of
- /// every exposed branch in the tree</param>
- /// <returns></returns>
- public int GetContentWidth (bool visible)
- {
- var map = BuildLineMap ();
- if (map.Length == 0) {
- return 0;
- }
- if (visible) {
- //Somehow we managed to scroll off the end of the control
- if (ScrollOffsetVertical >= map.Length) {
- return 0;
- }
- // If control has no height to it then there is no visible area for content
- if (Bounds.Height == 0) {
- return 0;
- }
- return map.Skip (ScrollOffsetVertical).Take (Bounds.Height).Max (b => b.GetWidth (Driver));
- } else {
- return map.Max (b => b.GetWidth (Driver));
- }
- }
- /// <summary>
- /// Calculates all currently visible/expanded branches (including leafs) and outputs them
- /// by index from the top of the screen
- /// </summary>
- /// <remarks>Index 0 of the returned array is the first item that should be visible in the
- /// top of the control, index 1 is the next etc.</remarks>
- /// <returns></returns>
- private Branch<T> [] BuildLineMap ()
- {
- if (cachedLineMap != null) {
- return cachedLineMap;
- }
- List<Branch<T>> toReturn = new List<Branch<T>> ();
- foreach (var root in roots.Values) {
- toReturn.AddRange (AddToLineMap (root));
- }
- return cachedLineMap = toReturn.ToArray ();
- }
- private IEnumerable<Branch<T>> AddToLineMap (Branch<T> currentBranch)
- {
- yield return currentBranch;
- if (currentBranch.IsExpanded) {
- foreach (var subBranch in currentBranch.ChildBranches.Values) {
- foreach (var sub in AddToLineMap (subBranch)) {
- yield return sub;
- }
- }
- }
- }
- /// <inheritdoc/>
- public override bool ProcessKey (KeyEvent keyEvent)
- {
- if (keyEvent.Key == ObjectActivationKey) {
- var o = SelectedObject;
- if (o != null) {
- OnObjectActivated (new ObjectActivatedEventArgs<T> (this, o));
- PositionCursor ();
- return true;
- }
- }
- if (keyEvent.KeyValue > 0 && keyEvent.KeyValue < 0xFFFF) {
- var character = (char)keyEvent.KeyValue;
- // if it is a single character pressed without any control keys
- if (char.IsLetterOrDigit (character) && AllowLetterBasedNavigation && !keyEvent.IsShift && !keyEvent.IsAlt && !keyEvent.IsCtrl) {
- // search for next branch that begins with that letter
- var characterAsStr = character.ToString ();
- AdjustSelectionToNext (b => AspectGetter (b.Model).StartsWith (characterAsStr, StringComparison.CurrentCultureIgnoreCase));
- PositionCursor ();
- return true;
- }
- }
- switch (keyEvent.Key) {
- case Key.CursorRight:
- Expand (SelectedObject);
- break;
- case Key.CursorRight | Key.CtrlMask:
- ExpandAll (SelectedObject);
- break;
- case Key.CursorLeft:
- case Key.CursorLeft | Key.CtrlMask:
- CursorLeft (keyEvent.Key.HasFlag (Key.CtrlMask));
- break;
- case Key.CursorUp:
- case Key.CursorUp | Key.ShiftMask:
- AdjustSelection (-1, keyEvent.Key.HasFlag (Key.ShiftMask));
- break;
- case Key.CursorDown:
- case Key.CursorDown | Key.ShiftMask:
- AdjustSelection (1, keyEvent.Key.HasFlag (Key.ShiftMask));
- break;
- case Key.CursorUp | Key.CtrlMask:
- AdjustSelectionToBranchStart ();
- break;
- case Key.CursorDown | Key.CtrlMask:
- AdjustSelectionToBranchEnd ();
- break;
- case Key.PageUp:
- case Key.PageUp | Key.ShiftMask:
- AdjustSelection (-Bounds.Height, keyEvent.Key.HasFlag (Key.ShiftMask));
- break;
- case Key.PageDown:
- case Key.PageDown | Key.ShiftMask:
- AdjustSelection (Bounds.Height, keyEvent.Key.HasFlag (Key.ShiftMask));
- break;
- case Key.A | Key.CtrlMask:
- SelectAll ();
- break;
- case Key.Home:
- GoToFirst ();
- break;
- case Key.End:
- GoToEnd ();
- break;
- default:
- // we don't care about this keystroke
- return false;
- }
- PositionCursor ();
- return true;
- }
- /// <summary>
- /// Raises the <see cref="ObjectActivated"/> event
- /// </summary>
- /// <param name="e"></param>
- protected virtual void OnObjectActivated (ObjectActivatedEventArgs<T> e)
- {
- ObjectActivated?.Invoke (e);
- }
- ///<inheritdoc/>
- public override bool MouseEvent (MouseEvent me)
- {
- // If it is not an event we care about
- if (!me.Flags.HasFlag (MouseFlags.Button1Clicked) &&
- !me.Flags.HasFlag (MouseFlags.Button1DoubleClicked) &&
- !me.Flags.HasFlag (MouseFlags.WheeledDown) &&
- !me.Flags.HasFlag (MouseFlags.WheeledUp) &&
- !me.Flags.HasFlag (MouseFlags.WheeledRight) &&
- !me.Flags.HasFlag (MouseFlags.WheeledLeft)) {
- // do nothing
- return false;
- }
- if (!HasFocus && CanFocus) {
- SetFocus ();
- }
- if (me.Flags == MouseFlags.WheeledDown) {
- ScrollOffsetVertical++;
- SetNeedsDisplay ();
- return true;
- } else if (me.Flags == MouseFlags.WheeledUp) {
- ScrollOffsetVertical--;
- SetNeedsDisplay ();
- return true;
- }
- if (me.Flags == MouseFlags.WheeledRight) {
- ScrollOffsetHorizontal++;
- SetNeedsDisplay ();
- return true;
- } else if (me.Flags == MouseFlags.WheeledLeft) {
- ScrollOffsetHorizontal--;
- SetNeedsDisplay ();
- return true;
- }
- if (me.Flags.HasFlag (MouseFlags.Button1Clicked)) {
- var map = BuildLineMap ();
- var idx = me.Y + ScrollOffsetVertical;
- // click is outside any visible nodes
- if (idx < 0 || idx >= map.Length) {
- return false;
- }
- // The line they clicked on
- var clickedBranch = map [idx];
- bool isExpandToggleAttempt = clickedBranch.IsHitOnExpandableSymbol (Driver, me.X);
- // If we are already selected (double click)
- if (Equals (SelectedObject, clickedBranch.Model)) {
- isExpandToggleAttempt = true;
- }
- // if they clicked on the +/- expansion symbol
- if (isExpandToggleAttempt) {
- if (clickedBranch.IsExpanded) {
- clickedBranch.Collapse ();
- InvalidateLineMap ();
- } else
- if (clickedBranch.CanExpand ()) {
- clickedBranch.Expand ();
- InvalidateLineMap ();
- } else {
- SelectedObject = clickedBranch.Model; // It is a leaf node
- multiSelectedRegions.Clear ();
- }
- } else {
- // It is a first click somewhere in the current line that doesn't look like an expansion/collapse attempt
- SelectedObject = clickedBranch.Model;
- multiSelectedRegions.Clear ();
- }
- SetNeedsDisplay ();
- return true;
- }
- return false;
- }
- /// <summary>
- /// Positions the cursor at the start of the selected objects line (if visible)
- /// </summary>
- public override void PositionCursor ()
- {
- if (CanFocus && HasFocus && Visible && SelectedObject != null) {
- var map = BuildLineMap ();
- var idx = Array.FindIndex (map, b => b.Model.Equals (SelectedObject));
- // if currently selected line is visible
- if (idx - ScrollOffsetVertical >= 0 && idx - ScrollOffsetVertical < Bounds.Height) {
- Move (0, idx - ScrollOffsetVertical);
- } else {
- base.PositionCursor ();
- }
- } else {
- base.PositionCursor ();
- }
- }
- /// <summary>
- /// Determines systems behaviour when the left arrow key is pressed. Default behaviour is
- /// to collapse the current tree node if possible otherwise changes selection to current
- /// branches parent
- /// </summary>
- protected virtual void CursorLeft (bool ctrl)
- {
- if (IsExpanded (SelectedObject)) {
- if (ctrl) {
- CollapseAll (SelectedObject);
- } else {
- Collapse (SelectedObject);
- }
- } else {
- var parent = GetParent (SelectedObject);
- if (parent != null) {
- SelectedObject = parent;
- AdjustSelection (0);
- SetNeedsDisplay ();
- }
- }
- }
- /// <summary>
- /// Changes the <see cref="SelectedObject"/> to the first root object and resets
- /// the <see cref="ScrollOffsetVertical"/> to 0
- /// </summary>
- public void GoToFirst ()
- {
- ScrollOffsetVertical = 0;
- SelectedObject = roots.Keys.FirstOrDefault ();
- SetNeedsDisplay ();
- }
- /// <summary>
- /// Changes the <see cref="SelectedObject"/> to the last object in the tree and scrolls so
- /// that it is visible
- /// </summary>
- public void GoToEnd ()
- {
- var map = BuildLineMap ();
- ScrollOffsetVertical = Math.Max (0, map.Length - Bounds.Height + 1);
- SelectedObject = map.Last ().Model;
- SetNeedsDisplay ();
- }
- /// <summary>
- /// Changes the <see cref="SelectedObject"/> to <paramref name="toSelect"/> and scrolls to ensure
- /// it is visible. Has no effect if <paramref name="toSelect"/> is not exposed in the tree (e.g.
- /// its parents are collapsed)
- /// </summary>
- /// <param name="toSelect"></param>
- public void GoTo (T toSelect)
- {
- if (ObjectToBranch (toSelect) == null) {
- return;
- }
- SelectedObject = toSelect;
- EnsureVisible (toSelect);
- SetNeedsDisplay ();
- }
- /// <summary>
- /// The number of screen lines to move the currently selected object by. Supports negative
- /// <paramref name="offset"/>. Each branch occupies 1 line on screen
- /// </summary>
- /// <remarks>If nothing is currently selected or the selected object is no longer in the tree
- /// then the first object in the tree is selected instead</remarks>
- /// <param name="offset">Positive to move the selection down the screen, negative to move it up</param>
- /// <param name="expandSelection">True to expand the selection (assuming
- /// <see cref="MultiSelect"/> is enabled). False to replace</param>
- public void AdjustSelection (int offset, bool expandSelection = false)
- {
- // if it is not a shift click or we don't allow multi select
- if (!expandSelection || !MultiSelect) {
- multiSelectedRegions.Clear ();
- }
- if (SelectedObject == null) {
- SelectedObject = roots.Keys.FirstOrDefault ();
- } else {
- var map = BuildLineMap ();
- var idx = Array.FindIndex (map, b => b.Model.Equals (SelectedObject));
- if (idx == -1) {
- // The current selection has disapeared!
- SelectedObject = roots.Keys.FirstOrDefault ();
- } else {
- var newIdx = Math.Min (Math.Max (0, idx + offset), map.Length - 1);
- var newBranch = map [newIdx];
- // If it is a multi selection
- if (expandSelection && MultiSelect) {
- if (multiSelectedRegions.Any ()) {
- // expand the existing head selection
- var head = multiSelectedRegions.Pop ();
- multiSelectedRegions.Push (new TreeSelection<T> (head.Origin, newIdx, map));
- } else {
- // or start a new multi selection region
- multiSelectedRegions.Push (new TreeSelection<T> (map [idx], newIdx, map));
- }
- }
- SelectedObject = newBranch.Model;
- EnsureVisible (SelectedObject);
- }
- }
- SetNeedsDisplay ();
- }
- /// <summary>
- /// Moves the selection to the first child in the currently selected level
- /// </summary>
- public void AdjustSelectionToBranchStart ()
- {
- var o = SelectedObject;
- if (o == null) {
- return;
- }
- var map = BuildLineMap ();
- int currentIdx = Array.FindIndex (map, b => Equals (b.Model, o));
- if (currentIdx == -1) {
- return;
- }
- var currentBranch = map [currentIdx];
- var next = currentBranch;
- for (; currentIdx >= 0; currentIdx--) {
- //if it is the beginning of the current depth of branch
- if (currentBranch.Depth != next.Depth) {
- SelectedObject = currentBranch.Model;
- EnsureVisible (currentBranch.Model);
- SetNeedsDisplay ();
- return;
- }
- // look at next branch up for consideration
- currentBranch = next;
- next = map [currentIdx];
- }
- // We ran all the way to top of tree
- GoToFirst ();
- }
- /// <summary>
- /// Moves the selection to the last child in the currently selected level
- /// </summary>
- public void AdjustSelectionToBranchEnd ()
- {
- var o = SelectedObject;
- if (o == null) {
- return;
- }
- var map = BuildLineMap ();
- int currentIdx = Array.FindIndex (map, b => Equals (b.Model, o));
- if (currentIdx == -1) {
- return;
- }
- var currentBranch = map [currentIdx];
- var next = currentBranch;
- for (; currentIdx < map.Length; currentIdx++) {
- //if it is the end of the current depth of branch
- if (currentBranch.Depth != next.Depth) {
- SelectedObject = currentBranch.Model;
- EnsureVisible (currentBranch.Model);
- SetNeedsDisplay ();
- return;
- }
- // look at next branch for consideration
- currentBranch = next;
- next = map [currentIdx];
- }
- GoToEnd ();
- }
- /// <summary>
- /// Sets the selection to the next branch that matches the <paramref name="predicate"/>
- /// </summary>
- /// <param name="predicate"></param>
- private void AdjustSelectionToNext (Func<Branch<T>, bool> predicate)
- {
- var map = BuildLineMap ();
- // empty map means we can't select anything anyway
- if (map.Length == 0) {
- return;
- }
- // Start searching from the first element in the map
- var idxStart = 0;
- // or the current selected branch
- if (SelectedObject != null) {
- idxStart = Array.FindIndex (map, b => Equals (b.Model, SelectedObject));
- }
- // if currently selected object mysteriously vanished, search from beginning
- if (idxStart == -1) {
- idxStart = 0;
- }
- // loop around all indexes and back to first index
- for (int idxCur = (idxStart + 1) % map.Length; idxCur != idxStart; idxCur = (idxCur + 1) % map.Length) {
- if (predicate (map [idxCur])) {
- SelectedObject = map [idxCur].Model;
- EnsureVisible (map [idxCur].Model);
- SetNeedsDisplay ();
- return;
- }
- }
- }
- /// <summary>
- /// Adjusts the <see cref="ScrollOffsetVertical"/> to ensure the given
- /// <paramref name="model"/> is visible. Has no effect if already visible
- /// </summary>
- public void EnsureVisible (T model)
- {
- var map = BuildLineMap ();
- var idx = Array.FindIndex (map, b => Equals (b.Model, model));
- if (idx == -1) {
- return;
- }
- /*this -1 allows for possible horizontal scroll bar in the last row of the control*/
- int leaveSpace = Style.LeaveLastRow ? 1 : 0;
- if (idx < ScrollOffsetVertical) {
- //if user has scrolled up too far to see their selection
- ScrollOffsetVertical = idx;
- } else if (idx >= ScrollOffsetVertical + Bounds.Height - leaveSpace) {
- //if user has scrolled off bottom of visible tree
- ScrollOffsetVertical = Math.Max (0, (idx + 1) - (Bounds.Height - leaveSpace));
- }
- }
- /// <summary>
- /// Expands the supplied object if it is contained in the tree (either as a root object or
- /// as an exposed branch object)
- /// </summary>
- /// <param name="toExpand">The object to expand</param>
- public void Expand (T toExpand)
- {
- if (toExpand == null) {
- return;
- }
- ObjectToBranch (toExpand)?.Expand ();
- InvalidateLineMap ();
- SetNeedsDisplay ();
- }
- /// <summary>
- /// Expands the supplied object and all child objects
- /// </summary>
- /// <param name="toExpand">The object to expand</param>
- public void ExpandAll (T toExpand)
- {
- if (toExpand == null) {
- return;
- }
- ObjectToBranch (toExpand)?.ExpandAll ();
- InvalidateLineMap ();
- SetNeedsDisplay ();
- }
- /// <summary>
- /// Fully expands all nodes in the tree, if the tree is very big and built dynamically this
- /// may take a while (e.g. for file system)
- /// </summary>
- public void ExpandAll ()
- {
- foreach (var item in roots) {
- item.Value.ExpandAll ();
- }
- InvalidateLineMap ();
- SetNeedsDisplay ();
- }
- /// <summary>
- /// Returns true if the given object <paramref name="o"/> is exposed in the tree and can be
- /// expanded otherwise false
- /// </summary>
- /// <param name="o"></param>
- /// <returns></returns>
- public bool CanExpand (T o)
- {
- return ObjectToBranch (o)?.CanExpand () ?? false;
- }
- /// <summary>
- /// Returns true if the given object <paramref name="o"/> is exposed in the tree and
- /// expanded otherwise false
- /// </summary>
- /// <param name="o"></param>
- /// <returns></returns>
- public bool IsExpanded (T o)
- {
- return ObjectToBranch (o)?.IsExpanded ?? false;
- }
- /// <summary>
- /// Collapses the supplied object if it is currently expanded
- /// </summary>
- /// <param name="toCollapse">The object to collapse</param>
- public void Collapse (T toCollapse)
- {
- CollapseImpl (toCollapse, false);
- }
- /// <summary>
- /// Collapses the supplied object if it is currently expanded. Also collapses all children
- /// branches (this will only become apparent when/if the user expands it again)
- /// </summary>
- /// <param name="toCollapse">The object to collapse</param>
- public void CollapseAll (T toCollapse)
- {
- CollapseImpl (toCollapse, true);
- }
- /// <summary>
- /// Collapses all root nodes in the tree
- /// </summary>
- public void CollapseAll ()
- {
- foreach (var item in roots) {
- item.Value.Collapse ();
- }
- InvalidateLineMap ();
- SetNeedsDisplay ();
- }
- /// <summary>
- /// Implementation of <see cref="Collapse(T)"/> and <see cref="CollapseAll(T)"/>. Performs
- /// operation and updates selection if disapeared
- /// </summary>
- /// <param name="toCollapse"></param>
- /// <param name="all"></param>
- protected void CollapseImpl (T toCollapse, bool all)
- {
- if (toCollapse == null) {
- return;
- }
- var branch = ObjectToBranch (toCollapse);
- // Nothing to collapse
- if (branch == null) {
- return;
- }
- if (all) {
- branch.CollapseAll ();
- } else {
- branch.Collapse ();
- }
- if (SelectedObject != null && ObjectToBranch (SelectedObject) == null) {
- // If the old selection suddenly became invalid then clear it
- SelectedObject = null;
- }
- InvalidateLineMap ();
- SetNeedsDisplay ();
- }
- /// <summary>
- /// Clears any cached results of <see cref="BuildLineMap"/>
- /// </summary>
- protected void InvalidateLineMap ()
- {
- cachedLineMap = null;
- }
- /// <summary>
- /// Returns the corresponding <see cref="Branch{T}"/> in the tree for
- /// <paramref name="toFind"/>. This will not work for objects hidden
- /// by their parent being collapsed
- /// </summary>
- /// <param name="toFind"></param>
- /// <returns>The branch for <paramref name="toFind"/> or null if it is not currently
- /// exposed in the tree</returns>
- private Branch<T> ObjectToBranch (T toFind)
- {
- return BuildLineMap ().FirstOrDefault (o => o.Model.Equals (toFind));
- }
- /// <summary>
- /// Returns true if the <paramref name="model"/> is either the
- /// <see cref="SelectedObject"/> or part of a <see cref="MultiSelect"/>
- /// </summary>
- /// <param name="model"></param>
- /// <returns></returns>
- public bool IsSelected (T model)
- {
- return Equals (SelectedObject, model) ||
- (MultiSelect && multiSelectedRegions.Any (s => s.Contains (model)));
- }
- /// <summary>
- /// Returns <see cref="SelectedObject"/> (if not null) and all multi selected objects if
- /// <see cref="MultiSelect"/> is true
- /// </summary>
- /// <returns></returns>
- public IEnumerable<T> GetAllSelectedObjects ()
- {
- var map = BuildLineMap ();
- // To determine multi selected objects, start with the line map, that avoids yielding
- // hidden nodes that were selected then the parent collapsed e.g. programmatically or
- // with mouse click
- if (MultiSelect) {
- foreach (var m in map.Select (b => b.Model).Where (IsSelected)) {
- yield return m;
- }
- } else {
- if (SelectedObject != null) {
- yield return SelectedObject;
- }
- }
- }
- /// <summary>
- /// Selects all objects in the tree when <see cref="MultiSelect"/> is enabled otherwise
- /// does nothing
- /// </summary>
- public void SelectAll ()
- {
- if (!MultiSelect) {
- return;
- }
- multiSelectedRegions.Clear ();
- var map = BuildLineMap ();
- if (map.Length == 0) {
- return;
- }
- multiSelectedRegions.Push (new TreeSelection<T> (map [0], map.Length, map));
- SetNeedsDisplay ();
- OnSelectionChanged (new SelectionChangedEventArgs<T> (this, SelectedObject, SelectedObject));
- }
- /// <summary>
- /// Raises the SelectionChanged event
- /// </summary>
- /// <param name="e"></param>
- protected virtual void OnSelectionChanged (SelectionChangedEventArgs<T> e)
- {
- SelectionChanged?.Invoke (this, e);
- }
- }
- /// <summary>
- /// Event args for the <see cref="TreeView{T}.ObjectActivated"/> event
- /// </summary>
- /// <typeparam name="T"></typeparam>
- public class ObjectActivatedEventArgs<T> where T : class {
- /// <summary>
- /// The tree in which the activation occurred
- /// </summary>
- /// <value></value>
- public TreeView<T> Tree { get; }
- /// <summary>
- /// The object that was selected at the time of activation
- /// </summary>
- /// <value></value>
- public T ActivatedObject { get; }
- /// <summary>
- /// Creates a new instance documenting activation of the <paramref name="activated"/> object
- /// </summary>
- /// <param name="tree">Tree in which the activation is happening</param>
- /// <param name="activated">What object is being activated</param>
- public ObjectActivatedEventArgs (TreeView<T> tree, T activated)
- {
- Tree = tree;
- ActivatedObject = activated;
- }
- }
- class TreeSelection<T> where T : class {
- public Branch<T> Origin { get; }
- private HashSet<T> included = new HashSet<T> ();
- /// <summary>
- /// Creates a new selection between two branches in the tree
- /// </summary>
- /// <param name="from"></param>
- /// <param name="toIndex"></param>
- /// <param name="map"></param>
- public TreeSelection (Branch<T> from, int toIndex, Branch<T> [] map)
- {
- Origin = from;
- included.Add (Origin.Model);
- var oldIdx = Array.IndexOf (map, from);
- var lowIndex = Math.Min (oldIdx, toIndex);
- var highIndex = Math.Max (oldIdx, toIndex);
- // Select everything between the old and new indexes
- foreach (var alsoInclude in map.Skip (lowIndex).Take (highIndex - lowIndex)) {
- included.Add (alsoInclude.Model);
- }
- }
- public bool Contains (T model)
- {
- return included.Contains (model);
- }
- }
- class Branch<T> where T : class {
- /// <summary>
- /// True if the branch is expanded to reveal child branches
- /// </summary>
- public bool IsExpanded { get; set; }
- /// <summary>
- /// The users object that is being displayed by this branch of the tree
- /// </summary>
- public T Model { get; private set; }
- /// <summary>
- /// The depth of the current branch. Depth of 0 indicates root level branches
- /// </summary>
- public int Depth { get; private set; } = 0;
- /// <summary>
- /// The children of the current branch. This is null until the first call to
- /// <see cref="FetchChildren"/> to avoid enumerating the entire underlying hierarchy
- /// </summary>
- public Dictionary<T, Branch<T>> ChildBranches { get; set; }
- /// <summary>
- /// The parent <see cref="Branch{T}"/> or null if it is a root.
- /// </summary>
- public Branch<T> Parent { get; private set; }
- private TreeView<T> tree;
- /// <summary>
- /// Declares a new branch of <paramref name="tree"/> in which the users object
- /// <paramref name="model"/> is presented
- /// </summary>
- /// <param name="tree">The UI control in which the branch resides</param>
- /// <param name="parentBranchIfAny">Pass null for root level branches, otherwise
- /// pass the parent</param>
- /// <param name="model">The user's object that should be displayed</param>
- public Branch (TreeView<T> tree, Branch<T> parentBranchIfAny, T model)
- {
- this.tree = tree;
- this.Model = model;
- if (parentBranchIfAny != null) {
- Depth = parentBranchIfAny.Depth + 1;
- Parent = parentBranchIfAny;
- }
- }
- /// <summary>
- /// Fetch the children of this branch. This method populates <see cref="ChildBranches"/>
- /// </summary>
- public virtual void FetchChildren ()
- {
- if (tree.TreeBuilder == null) {
- return;
- }
- var children = tree.TreeBuilder.GetChildren (this.Model) ?? Enumerable.Empty<T> ();
- this.ChildBranches = children.ToDictionary (k => k, val => new Branch<T> (tree, this, val));
- }
- /// <summary>
- /// Returns the width of the line including prefix and the results
- /// of <see cref="TreeView{T}.AspectGetter"/> (the line body).
- /// </summary>
- /// <returns></returns>
- public virtual int GetWidth (ConsoleDriver driver)
- {
- return
- GetLinePrefix (driver).Sum (Rune.ColumnWidth) +
- Rune.ColumnWidth (GetExpandableSymbol (driver)) +
- (tree.AspectGetter (Model) ?? "").Length;
- }
- /// <summary>
- /// Renders the current <see cref="Model"/> on the specified line <paramref name="y"/>
- /// </summary>
- /// <param name="driver"></param>
- /// <param name="colorScheme"></param>
- /// <param name="y"></param>
- /// <param name="availableWidth"></param>
- public virtual void Draw (ConsoleDriver driver, ColorScheme colorScheme, int y, int availableWidth)
- {
- // true if the current line of the tree is the selected one and control has focus
- bool isSelected = tree.IsSelected (Model) && tree.HasFocus;
- Attribute lineColor = isSelected ? colorScheme.Focus : colorScheme.Normal;
- driver.SetAttribute (lineColor);
- // Everything on line before the expansion run and branch text
- Rune [] prefix = GetLinePrefix (driver).ToArray ();
- Rune expansion = GetExpandableSymbol (driver);
- string lineBody = tree.AspectGetter (Model) ?? "";
- tree.Move (0, y);
- // if we have scrolled to the right then bits of the prefix will have dispeared off the screen
- int toSkip = tree.ScrollOffsetHorizontal;
- // Draw the line prefix (all paralell lanes or whitespace and an expand/collapse/leaf symbol)
- foreach (Rune r in prefix) {
- if (toSkip > 0) {
- toSkip--;
- } else {
- driver.AddRune (r);
- availableWidth -= Rune.ColumnWidth (r);
- }
- }
- // pick color for expanded symbol
- if (tree.Style.ColorExpandSymbol || tree.Style.InvertExpandSymbolColors) {
- Attribute color;
- if (tree.Style.ColorExpandSymbol) {
- color = isSelected ? tree.ColorScheme.HotFocus : tree.ColorScheme.HotNormal;
- } else {
- color = lineColor;
- }
- if (tree.Style.InvertExpandSymbolColors) {
- color = new Attribute (color.Background, color.Foreground);
- }
- driver.SetAttribute (color);
- }
- if (toSkip > 0) {
- toSkip--;
- } else {
- driver.AddRune (expansion);
- availableWidth -= Rune.ColumnWidth (expansion);
- }
- // horizontal scrolling has already skipped the prefix but now must also skip some of the line body
- if (toSkip > 0) {
- if (toSkip > lineBody.Length) {
- lineBody = "";
- } else {
- lineBody = lineBody.Substring (toSkip);
- }
- }
- // If body of line is too long
- if (lineBody.Sum (l => Rune.ColumnWidth (l)) > availableWidth) {
- // remaining space is zero and truncate the line
- lineBody = new string (lineBody.TakeWhile (c => (availableWidth -= Rune.ColumnWidth (c)) >= 0).ToArray ());
- availableWidth = 0;
- } else {
- // line is short so remaining width will be whatever comes after the line body
- availableWidth -= lineBody.Length;
- }
- //reset the line color if it was changed for rendering expansion symbol
- driver.SetAttribute (lineColor);
- driver.AddStr (lineBody);
- if (availableWidth > 0) {
- driver.AddStr (new string (' ', availableWidth));
- }
- driver.SetAttribute (colorScheme.Normal);
- }
- /// <summary>
- /// Gets all characters to render prior to the current branches line. This includes indentation
- /// whitespace and any tree branches (if enabled)
- /// </summary>
- /// <param name="driver"></param>
- /// <returns></returns>
- private IEnumerable<Rune> GetLinePrefix (ConsoleDriver driver)
- {
- // If not showing line branches or this is a root object
- if (!tree.Style.ShowBranchLines) {
- for (int i = 0; i < Depth; i++) {
- yield return new Rune (' ');
- }
- yield break;
- }
- // yield indentations with runes appropriate to the state of the parents
- foreach (var cur in GetParentBranches ().Reverse ()) {
- if (cur.IsLast ()) {
- yield return new Rune (' ');
- } else {
- yield return driver.VLine;
- }
- yield return new Rune (' ');
- }
- if (IsLast ()) {
- yield return driver.LLCorner;
- } else {
- yield return driver.LeftTee;
- }
- }
- /// <summary>
- /// Returns all parents starting with the immediate parent and ending at the root
- /// </summary>
- /// <returns></returns>
- private IEnumerable<Branch<T>> GetParentBranches ()
- {
- var cur = Parent;
- while (cur != null) {
- yield return cur;
- cur = cur.Parent;
- }
- }
- /// <summary>
- /// Returns an appropriate symbol for displaying next to the string representation of
- /// the <see cref="Model"/> object to indicate whether it <see cref="IsExpanded"/> or
- /// not (or it is a leaf)
- /// </summary>
- /// <param name="driver"></param>
- /// <returns></returns>
- public Rune GetExpandableSymbol (ConsoleDriver driver)
- {
- var leafSymbol = tree.Style.ShowBranchLines ? driver.HLine : ' ';
- if (IsExpanded) {
- return tree.Style.CollapseableSymbol ?? leafSymbol;
- }
- if (CanExpand ()) {
- return tree.Style.ExpandableSymbol ?? leafSymbol;
- }
- return leafSymbol;
- }
- /// <summary>
- /// Returns true if the current branch can be expanded according to
- /// the <see cref="TreeBuilder{T}"/> or cached children already fetched
- /// </summary>
- /// <returns></returns>
- public bool CanExpand ()
- {
- // if we do not know the children yet
- if (ChildBranches == null) {
- //if there is a rapid method for determining whether there are children
- if (tree.TreeBuilder.SupportsCanExpand) {
- return tree.TreeBuilder.CanExpand (Model);
- }
- //there is no way of knowing whether we can expand without fetching the children
- FetchChildren ();
- }
- //we fetched or already know the children, so return whether we have any
- return ChildBranches.Any ();
- }
- /// <summary>
- /// Expands the current branch if possible
- /// </summary>
- public void Expand ()
- {
- if (ChildBranches == null) {
- FetchChildren ();
- }
- if (ChildBranches.Any ()) {
- IsExpanded = true;
- }
- }
- /// <summary>
- /// Marks the branch as collapsed (<see cref="IsExpanded"/> false)
- /// </summary>
- public void Collapse ()
- {
- IsExpanded = false;
- }
- /// <summary>
- /// Refreshes cached knowledge in this branch e.g. what children an object has
- /// </summary>
- /// <param name="startAtTop">True to also refresh all <see cref="Parent"/>
- /// branches (starting with the root)</param>
- public void Refresh (bool startAtTop)
- {
- // if we must go up and refresh from the top down
- if (startAtTop) {
- Parent?.Refresh (true);
- }
- // we don't want to loose the state of our children so lets be selective about how we refresh
- //if we don't know about any children yet just use the normal method
- if (ChildBranches == null) {
- FetchChildren ();
- } else {
- // we already knew about some children so preserve the state of the old children
- // first gather the new Children
- var newChildren = tree.TreeBuilder?.GetChildren (this.Model) ?? Enumerable.Empty<T> ();
- // Children who no longer appear need to go
- foreach (var toRemove in ChildBranches.Keys.Except (newChildren).ToArray ()) {
- ChildBranches.Remove (toRemove);
- //also if the user has this node selected (its disapearing) so lets change selection to us (the parent object) to be helpful
- if (Equals (tree.SelectedObject, toRemove)) {
- tree.SelectedObject = Model;
- }
- }
- // New children need to be added
- foreach (var newChild in newChildren) {
- // If we don't know about the child yet we need a new branch
- if (!ChildBranches.ContainsKey (newChild)) {
- ChildBranches.Add (newChild, new Branch<T> (tree, this, newChild));
- } else {
- //we already have this object but update the reference anyway incase Equality match but the references are new
- ChildBranches [newChild].Model = newChild;
- }
- }
- }
- }
- /// <summary>
- /// Calls <see cref="Refresh(bool)"/> on the current branch and all expanded children
- /// </summary>
- internal void Rebuild ()
- {
- Refresh (false);
- // if we know about our children
- if (ChildBranches != null) {
- if (IsExpanded) {
- //if we are expanded we need to updatethe visible children
- foreach (var child in ChildBranches) {
- child.Value.Rebuild ();
- }
- } else {
- // we are not expanded so should forget about children because they may not exist anymore
- ChildBranches = null;
- }
- }
- }
- /// <summary>
- /// Returns true if this branch has parents and it is the last node of it's parents
- /// branches (or last root of the tree)
- /// </summary>
- /// <returns></returns>
- private bool IsLast ()
- {
- if (Parent == null) {
- return this == tree.roots.Values.LastOrDefault ();
- }
- return Parent.ChildBranches.Values.LastOrDefault () == this;
- }
- /// <summary>
- /// Returns true if the given x offset on the branch line is the +/- symbol. Returns
- /// false if not showing expansion symbols or leaf node etc
- /// </summary>
- /// <param name="driver"></param>
- /// <param name="x"></param>
- /// <returns></returns>
- internal bool IsHitOnExpandableSymbol (ConsoleDriver driver, int x)
- {
- // if leaf node then we cannot expand
- if (!CanExpand ()) {
- return false;
- }
- // if we could theoretically expand
- if (!IsExpanded && tree.Style.ExpandableSymbol != null) {
- return x == GetLinePrefix (driver).Count ();
- }
- // if we could theoretically collapse
- if (IsExpanded && tree.Style.CollapseableSymbol != null) {
- return x == GetLinePrefix (driver).Count ();
- }
- return false;
- }
- /// <summary>
- /// Expands the current branch and all children branches
- /// </summary>
- internal void ExpandAll ()
- {
- Expand ();
- if (ChildBranches != null) {
- foreach (var child in ChildBranches) {
- child.Value.ExpandAll ();
- }
- }
- }
- /// <summary>
- /// Collapses the current branch and all children branches (even though those branches are
- /// no longer visible they retain collapse/expansion state)
- /// </summary>
- internal void CollapseAll ()
- {
- Collapse ();
- if (ChildBranches != null) {
- foreach (var child in ChildBranches) {
- child.Value.CollapseAll ();
- }
- }
- }
- }
- /// <summary>
- /// Delegates of this type are used to fetch string representations of user's model objects
- /// </summary>
- /// <param name="toRender">The object that is being rendered</param>
- /// <returns></returns>
- public delegate string AspectGetterDelegate<T> (T toRender) where T : class;
- /// <summary>
- /// Event arguments describing a change in selected object in a tree view
- /// </summary>
- public class SelectionChangedEventArgs<T> : EventArgs where T : class {
- /// <summary>
- /// The view in which the change occurred
- /// </summary>
- public TreeView<T> Tree { get; }
- /// <summary>
- /// The previously selected value (can be null)
- /// </summary>
- public T OldValue { get; }
- /// <summary>
- /// The newly selected value in the <see cref="Tree"/> (can be null)
- /// </summary>
- public T NewValue { get; }
- /// <summary>
- /// Creates a new instance of event args describing a change of selection
- /// in <paramref name="tree"/>
- /// </summary>
- /// <param name="tree"></param>
- /// <param name="oldValue"></param>
- /// <param name="newValue"></param>
- public SelectionChangedEventArgs (TreeView<T> tree, T oldValue, T newValue)
- {
- Tree = tree;
- OldValue = oldValue;
- NewValue = newValue;
- }
- }
- }
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