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- //
- // Button.cs: Button control
- //
- // Authors:
- // Miguel de Icaza ([email protected])
- //
- using System;
- using NStack;
- namespace Terminal.Gui {
- /// <summary>
- /// Button is a <see cref="View"/> that provides an item that invokes an <see cref="Action"/> when activated by the user.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Provides a button showing text invokes an <see cref="Action"/> when clicked on with a mouse
- /// or when the user presses SPACE, ENTER, or hotkey. The hotkey is specified by the first uppercase
- /// letter in the button.
- /// </para>
- /// <para>
- /// When the button is configured as the default (<see cref="IsDefault"/>) and the user presses
- /// the ENTER key, if no other <see cref="View"/> processes the <see cref="KeyEvent"/>, the <see cref="Button"/>'s
- /// <see cref="Action"/> will be invoked.
- /// </para>
- /// </remarks>
- public class Button : View {
- ustring text;
- ustring shown_text;
- Rune hot_key;
- int hot_pos = -1;
- bool is_default;
- TextAlignment textAlignment = TextAlignment.Centered;
- /// <summary>
- /// Gets or sets whether the <see cref="Button"/> is the default action to activate in a dialog.
- /// </summary>
- /// <value><c>true</c> if is default; otherwise, <c>false</c>.</value>
- public bool IsDefault {
- get => is_default;
- set {
- is_default = value;
- SetWidthHeight (Text, is_default);
- Update ();
- }
- }
- /// <summary>
- /// Clicked <see cref="Action"/>, raised when the button is clicked.
- /// </summary>
- /// <remarks>
- /// Client code can hook up to this event, it is
- /// raised when the button is activated either with
- /// the mouse or the keyboard.
- /// </remarks>
- public Action Clicked;
- /// <summary>
- /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Computed"/> layout.
- /// </summary>
- /// <remarks>
- /// The width of the <see cref="Button"/> is computed based on the
- /// text length. The height will always be 1.
- /// </remarks>
- public Button () : this (string.Empty) { }
- /// <summary>
- /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Computed"/> layout.
- /// </summary>
- /// <remarks>
- /// The width of the <see cref="Button"/> is computed based on the
- /// text length. The height will always be 1.
- /// </remarks>
- /// <param name="text">The button's text</param>
- /// <param name="is_default">
- /// If <c>true</c>, a special decoration is used, and the user pressing the enter key
- /// in a <see cref="Dialog"/> will implicitly activate this button.
- /// </param>
- public Button (ustring text, bool is_default = false) : base ()
- {
- CanFocus = true;
- Text = text ?? string.Empty;
- this.IsDefault = is_default;
- int w = SetWidthHeight (text, is_default);
- Frame = new Rect (Frame.Location, new Size (w, 1));
- }
- /// <summary>
- /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Absolute"/> layout, based on the given text
- /// </summary>
- /// <remarks>
- /// The width of the <see cref="Button"/> is computed based on the
- /// text length. The height will always be 1.
- /// </remarks>
- /// <param name="x">X position where the button will be shown.</param>
- /// <param name="y">Y position where the button will be shown.</param>
- /// <param name="text">The button's text</param>
- public Button (int x, int y, ustring text) : this (x, y, text, false) { }
- /// <summary>
- /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Absolute"/> layout, based on the given text.
- /// </summary>
- /// <remarks>
- /// The width of the <see cref="Button"/> is computed based on the
- /// text length. The height will always be 1.
- /// </remarks>
- /// <param name="x">X position where the button will be shown.</param>
- /// <param name="y">Y position where the button will be shown.</param>
- /// <param name="text">The button's text</param>
- /// <param name="is_default">
- /// If <c>true</c>, a special decoration is used, and the user pressing the enter key
- /// in a <see cref="Dialog"/> will implicitly activate this button.
- /// </param>
- public Button (int x, int y, ustring text, bool is_default)
- : base (new Rect (x, y, text.Length + 4 + (is_default ? 2 : 0), 1))
- {
- CanFocus = true;
- Text = text ?? string.Empty;
- this.IsDefault = is_default;
- }
- int SetWidthHeight (ustring text, bool is_default)
- {
- int w = text.Length + 4 + (is_default ? 2 : 0);
- Width = w;
- Height = 1;
- Frame = new Rect (Frame.Location, new Size (w, 1));
- return w;
- }
- /// <summary>
- /// The text displayed by this <see cref="Button"/>.
- /// </summary>
- public ustring Text {
- get {
- return text;
- }
- set {
- if (text?.Length != value?.Length) {
- SetWidthHeight (value, is_default);
- }
- text = value;
- Update ();
- }
- }
- ///<inheritdoc/>
- public TextAlignment TextAlignment {
- get => textAlignment;
- set {
- textAlignment = value;
- SetNeedsDisplay ();
- }
- }
- internal void Update ()
- {
- if (IsDefault)
- shown_text = "[< " + text + " >]";
- else
- shown_text = "[ " + text + " ]";
- hot_key = (Rune)0;
- hot_pos = shown_text.IndexOf ('_');
- if (hot_pos == -1) {
- // Use first upper-case char
- int i = 0;
- foreach (Rune c in shown_text) {
- if (Rune.IsUpper (c)) {
- hot_key = c;
- hot_pos = i;
- break;
- }
- i++;
- }
- } else {
- // Use char after '_'
- var start = shown_text [0, hot_pos];
- shown_text = start + shown_text [hot_pos + 1, shown_text.Length];
- hot_key = Char.ToUpper((char)shown_text [hot_pos]);
- }
- SetNeedsDisplay ();
- }
- int c_hot_pos;
- ///<inheritdoc/>
- public override void Redraw (Rect bounds)
- {
- Driver.SetAttribute (HasFocus ? ColorScheme.Focus : ColorScheme.Normal);
- Move (0, 0);
- var caption = shown_text;
- c_hot_pos = hot_pos;
- int start;
- if (Frame.Width > shown_text.Length + 1) {
- switch (TextAlignment) {
- case TextAlignment.Left:
- caption += new string (' ', Frame.Width - caption.Length);
- break;
- case TextAlignment.Right:
- start = Frame.Width - caption.Length;
- caption = $"{new string (' ', Frame.Width - caption.Length)}{caption}";
- if (c_hot_pos > -1) {
- c_hot_pos += start;
- }
- break;
- case TextAlignment.Centered:
- start = Frame.Width / 2 - caption.Length / 2;
- caption = $"{new string (' ', start)}{caption}{new string (' ', Frame.Width - caption.Length - start)}";
- if (c_hot_pos > -1) {
- c_hot_pos += start;
- }
- break;
- case TextAlignment.Justified:
- var words = caption.ToString ().Split (new string [] { " " }, StringSplitOptions.RemoveEmptyEntries);
- var wLen = GetWordsLength (words);
- var space = (Frame.Width - wLen) / (caption.Length - wLen);
- caption = "";
- for (int i = 0; i < words.Length; i++) {
- if (i == words.Length - 1) {
- caption += new string (' ', Frame.Width - caption.Length - 1);
- caption += words [i];
- } else {
- caption += words [i];
- }
- if (i < words.Length - 1) {
- caption += new string (' ', space);
- }
- }
- if (c_hot_pos > -1) {
- c_hot_pos += space - 1;
- }
- break;
- }
- }
- Driver.AddStr (caption);
- if (c_hot_pos != -1) {
- Move (c_hot_pos, 0);
- Driver.SetAttribute (HasFocus ? ColorScheme.HotFocus : ColorScheme.HotNormal);
- Driver.AddRune (hot_key);
- }
- }
- int GetWordsLength (string[] words)
- {
- int length = 0;
- for (int i = 0; i < words.Length; i++) {
- length += words [i].Length;
- }
- return length;
- }
- ///<inheritdoc/>
- public override void PositionCursor ()
- {
- Move (c_hot_pos == -1 ? 1 : c_hot_pos, 0);
- }
- bool CheckKey (KeyEvent key)
- {
- if (Char.ToUpper ((char)key.KeyValue) == hot_key) {
- this.SuperView.SetFocus (this);
- Clicked?.Invoke ();
- return true;
- }
- return false;
- }
- ///<inheritdoc/>
- public override bool ProcessHotKey (KeyEvent kb)
- {
- if (kb.IsAlt)
- return CheckKey (kb);
- return false;
- }
- ///<inheritdoc/>
- public override bool ProcessColdKey (KeyEvent kb)
- {
- if (IsDefault && kb.KeyValue == '\n') {
- Clicked?.Invoke ();
- return true;
- }
- return CheckKey (kb);
- }
- ///<inheritdoc/>
- public override bool ProcessKey (KeyEvent kb)
- {
- var c = kb.KeyValue;
- if (c == '\n' || c == ' ' || Rune.ToUpper ((uint)c) == hot_key) {
- Clicked?.Invoke ();
- return true;
- }
- return base.ProcessKey (kb);
- }
- ///<inheritdoc/>
- public override bool MouseEvent (MouseEvent me)
- {
- if (me.Flags == MouseFlags.Button1Clicked) {
- if (!HasFocus) {
- SuperView.SetFocus (this);
- SetNeedsDisplay ();
- }
- Clicked?.Invoke ();
- return true;
- }
- return false;
- }
- }
- }
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