TileView.cs 28 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Terminal.Gui.Graphs;
  5. namespace Terminal.Gui {
  6. /// <summary>
  7. /// A <see cref="View"/> consisting of a moveable bar that divides
  8. /// the display area into resizeable <see cref="Tiles"/>.
  9. /// </summary>
  10. public class TileView : View {
  11. TileView parentTileView;
  12. /// <summary>
  13. /// Use this field instead of Border to create an integrated
  14. /// Border in which lines connect with subviews and splitters
  15. /// seamlessly
  16. /// </summary>
  17. public BorderStyle IntegratedBorder { get; set; }
  18. /// <summary>
  19. /// A single <see cref="View"/> presented in a <see cref="TileView"/>. To create
  20. /// new instances use <see cref="TileView.RebuildForTileCount(int)"/>
  21. /// or <see cref="TileView.InsertTile(int)"/>.
  22. /// </summary>
  23. public class Tile {
  24. /// <summary>
  25. /// The <see cref="View"/> that is showing in this <see cref="TileView"/>.
  26. /// You should add new child views to this member if you want multiple
  27. /// <see cref="View"/> within the <see cref="Tile"/>.
  28. /// </summary>
  29. public View View { get; internal set; }
  30. /// <summary>
  31. /// Gets or Sets the minimum size you to allow when splitter resizing along
  32. /// parent <see cref="TileView.Orientation"/> direction.
  33. /// </summary>
  34. public int MinSize { get; set; }
  35. /// <summary>
  36. /// The text that should be displayed above the <see cref="View"/>. This
  37. /// will appear over the splitter line or border (above the view client area).
  38. /// </summary>
  39. /// <remarks>
  40. /// Title are not rendered for root level tiles if there is no
  41. /// <see cref="TileView.IntegratedBorder"/> to render into.
  42. ///</remarks>
  43. public string Title { get; set; }
  44. /// <summary>
  45. /// Creates a new instance of the <see cref="Tile"/> class.
  46. /// </summary>
  47. internal Tile ()
  48. {
  49. View = new View () { Width = Dim.Fill (), Height = Dim.Fill () };
  50. Title = string.Empty;
  51. MinSize = 0;
  52. }
  53. }
  54. List<Tile> tiles;
  55. private List<Pos> splitterDistances;
  56. private List<TileViewLineView> splitterLines;
  57. /// <summary>
  58. /// The sub sections hosted by the view
  59. /// </summary>
  60. public IReadOnlyCollection<Tile> Tiles => tiles.AsReadOnly ();
  61. /// <summary>
  62. /// The splitter locations. Note that there will be N-1 splitters where
  63. /// N is the number of <see cref="Tiles"/>.
  64. /// </summary>
  65. public IReadOnlyCollection<Pos> SplitterDistances => splitterDistances.AsReadOnly ();
  66. private Orientation orientation = Orientation.Vertical;
  67. /// <summary>
  68. /// Creates a new instance of the <see cref="TileView"/> class with
  69. /// 2 tiles (i.e. left and right).
  70. /// </summary>
  71. public TileView () : this (2)
  72. {
  73. }
  74. /// <summary>
  75. /// Creates a new instance of the <see cref="TileView"/> class with
  76. /// <paramref name="tiles"/> number of tiles.
  77. /// </summary>
  78. /// <param name="tiles"></param>
  79. public TileView (int tiles)
  80. {
  81. CanFocus = true;
  82. RebuildForTileCount (tiles);
  83. }
  84. /// <summary>
  85. /// Invoked when any of the <see cref="SplitterDistances"/> is changed.
  86. /// </summary>
  87. public event SplitterEventHandler SplitterMoved;
  88. /// <summary>
  89. /// Raises the <see cref="SplitterMoved"/> event
  90. /// </summary>
  91. protected virtual void OnSplitterMoved (int idx)
  92. {
  93. SplitterMoved?.Invoke (this, new SplitterEventArgs (this, idx, splitterDistances [idx]));
  94. }
  95. /// <summary>
  96. /// Scraps all <see cref="Tiles"/> and creates <paramref name="count"/> new tiles
  97. /// in orientation <see cref="Orientation"/>
  98. /// </summary>
  99. /// <param name="count"></param>
  100. public void RebuildForTileCount (int count)
  101. {
  102. tiles = new List<Tile> ();
  103. splitterDistances = new List<Pos> ();
  104. splitterLines = new List<TileViewLineView> ();
  105. RemoveAll ();
  106. tiles.Clear ();
  107. splitterDistances.Clear ();
  108. if (count == 0) {
  109. return;
  110. }
  111. for (int i = 0; i < count; i++) {
  112. if (i > 0) {
  113. var currentPos = Pos.Percent ((100 / count) * i);
  114. splitterDistances.Add (currentPos);
  115. var line = new TileViewLineView (this, i - 1);
  116. Add (line);
  117. splitterLines.Add (line);
  118. }
  119. var tile = new Tile ();
  120. tiles.Add (tile);
  121. Add (tile.View);
  122. }
  123. LayoutSubviews ();
  124. }
  125. /// <summary>
  126. /// Adds a new <see cref="Tile"/> to the collection at <paramref name="idx"/>.
  127. /// This will also add another splitter line
  128. /// </summary>
  129. /// <param name="idx"></param>
  130. /// <exception cref="NotImplementedException"></exception>
  131. public Tile InsertTile (int idx)
  132. {
  133. var oldTiles = Tiles.ToArray ();
  134. RebuildForTileCount (oldTiles.Length + 1);
  135. Tile toReturn = null;
  136. for(int i=0;i<tiles.Count;i++) {
  137. if(i != idx) {
  138. var oldTile = oldTiles [i > idx ? i - 1 : i];
  139. // remove the new empty View
  140. Remove (tiles [i].View);
  141. // restore old Tile and View
  142. tiles [i] = oldTile;
  143. Add (tiles [i].View);
  144. }
  145. else
  146. {
  147. toReturn = tiles[i];
  148. }
  149. }
  150. SetNeedsDisplay ();
  151. LayoutSubviews ();
  152. return toReturn;
  153. }
  154. /// <summary>
  155. /// Removes a <see cref="Tiles"/> at the provided <paramref name="idx"/> from
  156. /// the view. Returns the removed tile or null if already empty.
  157. /// </summary>
  158. /// <param name="idx"></param>
  159. /// <returns></returns>
  160. public Tile RemoveTile (int idx)
  161. {
  162. var oldTiles = Tiles.ToArray ();
  163. if (idx < 0 || idx >= oldTiles.Length) {
  164. return null;
  165. }
  166. var removed = Tiles.ElementAt (idx);
  167. RebuildForTileCount (oldTiles.Length - 1);
  168. for (int i = 0; i < tiles.Count; i++) {
  169. int oldIdx = i >= idx ? i + 1: i;
  170. var oldTile = oldTiles [oldIdx];
  171. // remove the new empty View
  172. Remove (tiles [i].View);
  173. // restore old Tile and View
  174. tiles [i] = oldTile;
  175. Add (tiles [i].View);
  176. }
  177. SetNeedsDisplay ();
  178. LayoutSubviews ();
  179. return removed;
  180. }
  181. ///<summary>
  182. /// Returns the index of the first <see cref="Tile"/> in
  183. /// <see cref="Tiles"/> which contains <paramref name="toFind"/>.
  184. ///</summary>
  185. public int IndexOf(View toFind, bool recursive = false)
  186. {
  187. for(int i = 0 ;i < tiles.Count; i++)
  188. {
  189. var v = tiles[i].View;
  190. if(v == toFind)
  191. {
  192. return i;
  193. }
  194. if(v.Subviews.Contains(toFind))
  195. {
  196. return i;
  197. }
  198. if(recursive)
  199. {
  200. if(RecursiveContains(v.Subviews,toFind))
  201. {
  202. return i;
  203. }
  204. }
  205. }
  206. return -1;
  207. }
  208. private bool RecursiveContains (IEnumerable<View> haystack, View needle)
  209. {
  210. foreach(var v in haystack)
  211. {
  212. if(v == needle)
  213. {
  214. return true;
  215. }
  216. if(RecursiveContains(v.Subviews,needle))
  217. {
  218. return true;
  219. }
  220. }
  221. return false;
  222. }
  223. /// <summary>
  224. /// Orientation of the dividing line (Horizontal or Vertical).
  225. /// </summary>
  226. public Orientation Orientation {
  227. get { return orientation; }
  228. set {
  229. orientation = value;
  230. LayoutSubviews ();
  231. }
  232. }
  233. /// <inheritdoc/>
  234. public override void LayoutSubviews ()
  235. {
  236. var contentArea = Bounds;
  237. if (HasBorder ()) {
  238. // TODO: Bound with Max/Min
  239. contentArea = new Rect (
  240. contentArea.X + 1,
  241. contentArea.Y + 1,
  242. Math.Max (0, contentArea.Width - 2),
  243. Math.Max (0, contentArea.Height - 2));
  244. }
  245. Setup (contentArea);
  246. base.LayoutSubviews ();
  247. }
  248. /// <summary>
  249. /// <para>Distance Horizontally or Vertically to the splitter line when
  250. /// neither view is collapsed.
  251. /// </para>
  252. /// <para>Only absolute values (e.g. 10) and percent values (i.e. <see cref="Pos.Percent(float)"/>)
  253. /// are supported for this property.</para>
  254. /// </summary>
  255. public bool SetSplitterPos (int idx, Pos value)
  256. {
  257. if (!(value is Pos.PosAbsolute) && !(value is Pos.PosFactor)) {
  258. throw new ArgumentException ($"Only Percent and Absolute values are supported. Passed value was {value.GetType ().Name}");
  259. }
  260. var fullSpace = orientation == Orientation.Vertical ? Bounds.Width : Bounds.Height;
  261. if(fullSpace != 0 && !IsValidNewSplitterPos(idx,value,fullSpace)) {
  262. return false;
  263. }
  264. splitterDistances [idx] = value;
  265. GetRootTileView ().LayoutSubviews ();
  266. OnSplitterMoved (idx);
  267. return true;
  268. }
  269. /// <inheritdoc/>
  270. public override bool OnEnter (View view)
  271. {
  272. Driver.SetCursorVisibility (CursorVisibility.Invisible);
  273. return base.OnEnter (view);
  274. }
  275. /// <inheritdoc/>
  276. public override void Redraw (Rect bounds)
  277. {
  278. // TODO: We are getting passed stale bounds, does this only happen in TileView
  279. // or is it a larger problem? This line should not be required right?
  280. bounds = Bounds;
  281. Driver.SetAttribute (ColorScheme.Normal);
  282. Clear ();
  283. base.Redraw (bounds);
  284. var lc = new LineCanvas ();
  285. var allLines = GetAllLineViewsRecursively (this);
  286. var allTitlesToRender = GetAllTitlesToRenderRecursively(this);
  287. if (IsRootTileView ()) {
  288. if (HasBorder ()) {
  289. lc.AddLine (new Point (0, 0), bounds.Width - 1, Orientation.Horizontal, IntegratedBorder);
  290. lc.AddLine (new Point (0, 0), bounds.Height - 1, Orientation.Vertical, IntegratedBorder);
  291. lc.AddLine (new Point (bounds.Width - 1, bounds.Height - 1), -bounds.Width + 1, Orientation.Horizontal, IntegratedBorder);
  292. lc.AddLine (new Point (bounds.Width - 1, bounds.Height - 1), -bounds.Height + 1, Orientation.Vertical, IntegratedBorder);
  293. }
  294. foreach (var line in allLines) {
  295. bool isRoot = splitterLines.Contains (line);
  296. line.ViewToScreen (0, 0, out var x1, out var y1);
  297. var origin = ScreenToView (x1, y1);
  298. var length = line.Orientation == Orientation.Horizontal ?
  299. line.Frame.Width - 1 :
  300. line.Frame.Height - 1;
  301. if (!isRoot) {
  302. if (line.Orientation == Orientation.Horizontal) {
  303. origin.X -= 1;
  304. } else {
  305. origin.Y -= 1;
  306. }
  307. length += 2;
  308. }
  309. lc.AddLine (origin, length, line.Orientation, IntegratedBorder);
  310. }
  311. }
  312. Driver.SetAttribute (ColorScheme.Normal);
  313. lc.Draw (this, bounds);
  314. // Redraw the lines so that focus/drag symbol renders
  315. foreach (var line in allLines) {
  316. line.DrawSplitterSymbol ();
  317. }
  318. // Draw Titles over Border
  319. foreach(var titleToRender in allTitlesToRender)
  320. {
  321. var renderAt = titleToRender.GetLocalCoordinateForTitle(this);
  322. if(renderAt.Y < 0)
  323. {
  324. // If we have no border then root level tiles
  325. // have nowhere to render their titles.
  326. continue;
  327. }
  328. // TODO: Render with focus color if focused
  329. var title = titleToRender.Tile.Title;
  330. for(int i=0;i<title.Length;i++)
  331. {
  332. AddRune(renderAt.X+i,renderAt.Y,title[i]);
  333. }
  334. }
  335. }
  336. /// <summary>
  337. /// Converts <see cref="Tile.View"/> of <see cref="Tiles"/> element <paramref name="idx"/>
  338. /// from a regular <see cref="View"/> to a new nested <see cref="TileView"/> with <paramref name="panels"/>
  339. /// number of panels. Returns false if the element already contains a nested view.
  340. /// </summary>
  341. /// <remarks>After successful splitting, the <paramref name="result"/> <see cref="TileView"/>
  342. /// will contain the previous (replaced) <see cref="Tile.View"/> at element 0.</remarks>
  343. /// <param name="idx">The element of <see cref="Tiles"/> that is to be subdivided.</param>
  344. /// <param name="panels">The number of panels that the <see cref="Tile"/> should be split into</param>
  345. /// <param name="result">The new nested <see cref="TileView"/>.</param>
  346. /// <returns><see langword="true"/> if a <see cref="View"/> was converted to a new nested
  347. /// <see cref="TileView"/>. <see langword="false"/> if it was already a nested
  348. /// <see cref="TileView"/></returns>
  349. public bool TrySplitTile(int idx, int panels, out TileView result)
  350. {
  351. // when splitting a view into 2 sub views we will need to migrate
  352. // the title too
  353. var tile = tiles [idx];
  354. // TODO: migrate the title too right?
  355. var title = tile.Title;
  356. View toMove = tile.View;
  357. if (toMove is TileView existing) {
  358. result = existing;
  359. return false;
  360. }
  361. var newContainer = new TileView(panels) {
  362. Width = Dim.Fill (),
  363. Height = Dim.Fill (),
  364. parentTileView = this,
  365. };
  366. // Take everything out of the View we are moving
  367. var childViews = toMove.Subviews.ToArray();
  368. toMove.RemoveAll ();
  369. // Remove the view itself and replace it with the new TileView
  370. Remove (toMove);
  371. Add (newContainer);
  372. tile.View = newContainer;
  373. var newTileView1 = newContainer.tiles [0].View;
  374. // Add the original content into the first view of the new container
  375. foreach (var childView in childViews) {
  376. newTileView1.Add (childView);
  377. }
  378. result = newContainer;
  379. return true;
  380. }
  381. private bool IsValidNewSplitterPos (int idx, Pos value, int fullSpace)
  382. {
  383. int newSize = value.Anchor (fullSpace);
  384. bool isGettingBigger = newSize > splitterDistances [idx].Anchor (fullSpace);
  385. int lastSplitterOrBorder = HasBorder()?1:0;
  386. int nextSplitterOrBorder = HasBorder() ? fullSpace-1:fullSpace;
  387. // Cannot move off screen right
  388. if (newSize >= fullSpace - (HasBorder () ? 1 : 0)) {
  389. return false;
  390. }
  391. // Cannot move off screen left
  392. if (newSize < (HasBorder()?1:0)) {
  393. return false;
  394. }
  395. // Do not allow splitter to move left of the one before
  396. if (idx > 0) {
  397. int posLeft = splitterDistances [idx - 1].Anchor (fullSpace);
  398. if (newSize <= posLeft) {
  399. return false;
  400. }
  401. lastSplitterOrBorder = posLeft;
  402. }
  403. // Do not allow splitter to move right of the one after
  404. if (idx + 1 < splitterDistances.Count) {
  405. int posRight = splitterDistances [idx + 1].Anchor (fullSpace);
  406. if (newSize >= posRight) {
  407. return false;
  408. }
  409. nextSplitterOrBorder = posRight;
  410. }
  411. if(isGettingBigger) {
  412. var spaceForNext = nextSplitterOrBorder - newSize;
  413. // space required for the line itself
  414. spaceForNext--;
  415. // don't grow if it would take us below min size of right panel
  416. if (spaceForNext < tiles [idx+1].MinSize) {
  417. return false;
  418. }
  419. }
  420. else {
  421. var spaceForLast = newSize - lastSplitterOrBorder;
  422. // don't shrink if it would take us below min size of left panel
  423. if (spaceForLast < tiles [idx].MinSize) {
  424. return false;
  425. }
  426. }
  427. return true;
  428. }
  429. private List<TileViewLineView> GetAllLineViewsRecursively (View v)
  430. {
  431. var lines = new List<TileViewLineView> ();
  432. foreach (var sub in v.Subviews) {
  433. if (sub is TileViewLineView s) {
  434. if (s.Visible && s.Parent.GetRootTileView () == this) {
  435. lines.Add (s);
  436. }
  437. } else {
  438. if(sub.Visible) {
  439. lines.AddRange (GetAllLineViewsRecursively (sub));
  440. }
  441. }
  442. }
  443. return lines;
  444. }
  445. private List<TileTitleToRender> GetAllTitlesToRenderRecursively (TileView v, int depth = 0)
  446. {
  447. var titles = new List<TileTitleToRender> ();
  448. foreach (var sub in v.Tiles) {
  449. // Don't render titles for invisible stuff!
  450. if(!sub.View.Visible)
  451. {
  452. continue;
  453. }
  454. if(sub.View is TileView subTileView)
  455. {
  456. // Panels with sub split tiles in them can never
  457. // have their Titles rendered. Instead we dive in
  458. // and pull up their children as titles
  459. titles.AddRange (GetAllTitlesToRenderRecursively (subTileView,depth+1));
  460. }
  461. else
  462. {
  463. if(sub.Title.Length > 0)
  464. {
  465. titles.Add(new TileTitleToRender(sub,depth));
  466. }
  467. }
  468. }
  469. return titles;
  470. }
  471. /// <summary>
  472. /// <para>
  473. /// <see langword="true"/> if <see cref="TileView"/> is nested within a parent <see cref="TileView"/>
  474. /// e.g. via the <see cref="TrySplitTile"/>. <see langword="false"/> if it is a root level <see cref="TileView"/>.
  475. /// </para>
  476. /// </summary>
  477. /// <remarks>Note that manually adding one <see cref="TileView"/> to another will not result in a parent/child
  478. /// relationship and both will still be considered 'root' containers. Always use
  479. /// <see cref="TrySplitTile(int, int, out TileView)"/> if you want to subdivide a <see cref="TileView"/>.</remarks>
  480. /// <returns></returns>
  481. public bool IsRootTileView ()
  482. {
  483. // TODO: don't want to layout subviews since the parent recursively lays them all out
  484. return parentTileView == null;
  485. }
  486. /// <summary>
  487. /// Returns the immediate parent <see cref="TileView"/> of this. Note that in case
  488. /// of deep nesting this might not be the root <see cref="TileView"/>. Returns null
  489. /// if this instance is not a nested child (created with
  490. /// <see cref="TrySplitTile(int, int, out TileView)"/>)
  491. /// </summary>
  492. /// <remarks>
  493. /// Use <see cref="IsRootTileView"/> to determine if the returned value is the root.
  494. /// </remarks>
  495. /// <returns></returns>
  496. public TileView GetParentTileView ()
  497. {
  498. return this.parentTileView;
  499. }
  500. private TileView GetRootTileView ()
  501. {
  502. TileView root = this;
  503. while (root.parentTileView != null) {
  504. root = root.parentTileView;
  505. }
  506. return root;
  507. }
  508. private void Setup (Rect bounds)
  509. {
  510. if (bounds.IsEmpty || bounds.Height <= 0 || bounds.Width <= 0) {
  511. return;
  512. }
  513. for (int i = 0; i < splitterLines.Count; i++) {
  514. var line = splitterLines[i];
  515. line.Orientation = Orientation;
  516. line.Width = orientation == Orientation.Vertical
  517. ? 1 : Dim.Fill ();
  518. line.Height = orientation == Orientation.Vertical
  519. ? Dim.Fill () : 1;
  520. line.LineRune = orientation == Orientation.Vertical ?
  521. Driver.VLine : Driver.HLine;
  522. if (orientation == Orientation.Vertical) {
  523. line.X = splitterDistances [i];
  524. line.Y = 0;
  525. }
  526. else {
  527. line.Y = splitterDistances [i];
  528. line.X = 0;
  529. }
  530. }
  531. HideSplittersBasedOnTileVisibility ();
  532. var visibleTiles = tiles.Where (t => t.View.Visible).ToArray ();
  533. var visibleSplitterLines = splitterLines.Where (l => l.Visible).ToArray ();
  534. for (int i = 0; i < visibleTiles.Length; i++) {
  535. var tile = visibleTiles [i];
  536. // TODO: Deal with lines being Visibility false
  537. if (Orientation == Orientation.Vertical) {
  538. tile.View.X = i == 0 ? bounds.X : Pos.Right (visibleSplitterLines [i - 1]);
  539. tile.View.Y = bounds.Y;
  540. tile.View.Height = bounds.Height;
  541. tile.View.Width = GetTileWidthOrHeight(i, Bounds.Width, visibleTiles,visibleSplitterLines);
  542. } else {
  543. tile.View.X = bounds.X;
  544. tile.View.Y = i == 0 ? 0 : Pos.Bottom (visibleSplitterLines [i - 1]);
  545. tile.View.Width = bounds.Width;
  546. tile.View.Height = GetTileWidthOrHeight(i, Bounds.Height, visibleTiles, visibleSplitterLines);
  547. }
  548. }
  549. }
  550. private void HideSplittersBasedOnTileVisibility ()
  551. {
  552. if(splitterLines.Count == 0) {
  553. return;
  554. }
  555. foreach(var line in splitterLines) {
  556. line.Visible = true;
  557. }
  558. for(int i=0;i<tiles.Count;i++) {
  559. if (!tiles [i].View.Visible) {
  560. // when a tile is not visible, prefer hiding
  561. // the splitter on it's left
  562. var candidate = splitterLines [Math.Max (0, i - 1)];
  563. // unless that splitter is already hidden
  564. // e.g. when hiding panels 0 and 1 of a 3 panel
  565. // container
  566. if (candidate.Visible) {
  567. candidate.Visible = false;
  568. }
  569. else {
  570. splitterLines [Math.Min(i,splitterLines.Count-1)].Visible = false;
  571. }
  572. }
  573. }
  574. }
  575. private Dim GetTileWidthOrHeight (int i, int space, Tile[] visibleTiles, TileViewLineView [] visibleSplitterLines)
  576. {
  577. // last tile
  578. if(i + 1 >= visibleTiles.Length)
  579. {
  580. return Dim.Fill (HasBorder () ? 1 : 0);
  581. }
  582. var nextSplitter = visibleSplitterLines [i];
  583. var nextSplitterPos = Orientation == Orientation.Vertical ?
  584. nextSplitter.X : nextSplitter.Y;
  585. var nextSplitterDistance = nextSplitterPos.Anchor (space);
  586. var lastSplitter = i >= 1 ? visibleSplitterLines [i-1]:null;
  587. var lastSplitterPos = Orientation == Orientation.Vertical ?
  588. lastSplitter?.X : lastSplitter?.Y;
  589. var lastSplitterDistance = lastSplitterPos?.Anchor (space) ?? 0;
  590. var distance = nextSplitterDistance - lastSplitterDistance;
  591. if(i>0) {
  592. return distance - 1;
  593. }
  594. return distance - (HasBorder() ? 1 : 0);
  595. }
  596. private class TileTitleToRender
  597. {
  598. public Tile Tile {get;}
  599. public int Depth {get;}
  600. public TileTitleToRender(Tile tile, int depth)
  601. {
  602. Tile = tile;
  603. Depth = depth;
  604. }
  605. /// <summary>
  606. /// Translates the <see cref="Tile"/> title location from its local
  607. /// coordinate space <paramref name="intoCoordinateSpace"/>.
  608. /// </summary>
  609. public Point GetLocalCoordinateForTitle(TileView intoCoordinateSpace)
  610. {
  611. Tile.View.ViewToScreen(0,0, out var screenCol, out var screenRow);
  612. screenRow--;
  613. return intoCoordinateSpace.ScreenToView(screenCol,screenRow);
  614. }
  615. }
  616. private class TileViewLineView : LineView {
  617. public TileView Parent { get; private set; }
  618. public int Idx { get; }
  619. Point? dragPosition;
  620. Pos dragOrignalPos;
  621. public Point? moveRuneRenderLocation;
  622. public TileViewLineView (TileView parent, int idx)
  623. {
  624. CanFocus = true;
  625. TabStop = true;
  626. this.Parent = parent;
  627. Idx = idx;
  628. base.AddCommand (Command.Right, () => {
  629. return MoveSplitter (1, 0);
  630. });
  631. base.AddCommand (Command.Left, () => {
  632. return MoveSplitter (-1, 0);
  633. });
  634. base.AddCommand (Command.LineUp, () => {
  635. return MoveSplitter (0, -1);
  636. });
  637. base.AddCommand (Command.LineDown, () => {
  638. return MoveSplitter (0, 1);
  639. });
  640. AddKeyBinding (Key.CursorRight, Command.Right);
  641. AddKeyBinding (Key.CursorLeft, Command.Left);
  642. AddKeyBinding (Key.CursorUp, Command.LineUp);
  643. AddKeyBinding (Key.CursorDown, Command.LineDown);
  644. }
  645. public override bool ProcessKey (KeyEvent kb)
  646. {
  647. if (!CanFocus || !HasFocus) {
  648. return base.ProcessKey (kb);
  649. }
  650. var result = InvokeKeybindings (kb);
  651. if (result != null)
  652. return (bool)result;
  653. return base.ProcessKey (kb);
  654. }
  655. public override void PositionCursor ()
  656. {
  657. base.PositionCursor ();
  658. var location = moveRuneRenderLocation ??
  659. new Point (Bounds.Width / 2, Bounds.Height / 2);
  660. Move (location.X, location.Y);
  661. }
  662. public override bool OnEnter (View view)
  663. {
  664. Driver.SetCursorVisibility (CursorVisibility.Default);
  665. PositionCursor ();
  666. return base.OnEnter (view);
  667. }
  668. public override void Redraw (Rect bounds)
  669. {
  670. base.Redraw (bounds);
  671. DrawSplitterSymbol ();
  672. }
  673. public void DrawSplitterSymbol ()
  674. {
  675. if (CanFocus && HasFocus) {
  676. var location = moveRuneRenderLocation ??
  677. new Point (Bounds.Width / 2, Bounds.Height / 2);
  678. AddRune (location.X, location.Y, Driver.Diamond);
  679. }
  680. }
  681. public override bool MouseEvent (MouseEvent mouseEvent)
  682. {
  683. if (!CanFocus) {
  684. return true;
  685. }
  686. if (!dragPosition.HasValue && (mouseEvent.Flags == MouseFlags.Button1Pressed)) {
  687. // Start a Drag
  688. SetFocus ();
  689. Application.EnsuresTopOnFront ();
  690. if (mouseEvent.Flags == MouseFlags.Button1Pressed) {
  691. dragPosition = new Point (mouseEvent.X, mouseEvent.Y);
  692. dragOrignalPos = Orientation == Orientation.Horizontal ? Y : X;
  693. Application.GrabMouse (this);
  694. if (Orientation == Orientation.Horizontal) {
  695. } else {
  696. moveRuneRenderLocation = new Point (0, Math.Max (1, Math.Min (Bounds.Height - 2, mouseEvent.Y)));
  697. }
  698. }
  699. return true;
  700. } else if (
  701. dragPosition.HasValue &&
  702. (mouseEvent.Flags == (MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition))) {
  703. // Continue Drag
  704. // how far has user dragged from original location?
  705. if (Orientation == Orientation.Horizontal) {
  706. int dy = mouseEvent.Y - dragPosition.Value.Y;
  707. Parent.SetSplitterPos (Idx, Offset (Y, dy));
  708. moveRuneRenderLocation = new Point (mouseEvent.X, 0);
  709. } else {
  710. int dx = mouseEvent.X - dragPosition.Value.X;
  711. Parent.SetSplitterPos (Idx, Offset (X, dx));
  712. moveRuneRenderLocation = new Point (0, Math.Max (1, Math.Min (Bounds.Height - 2, mouseEvent.Y)));
  713. }
  714. Parent.SetNeedsDisplay ();
  715. return true;
  716. }
  717. if (mouseEvent.Flags.HasFlag (MouseFlags.Button1Released) && dragPosition.HasValue) {
  718. // End Drag
  719. Application.UngrabMouse ();
  720. Driver.UncookMouse ();
  721. FinalisePosition (
  722. dragOrignalPos,
  723. Orientation == Orientation.Horizontal ? Y : X);
  724. dragPosition = null;
  725. moveRuneRenderLocation = null;
  726. }
  727. return false;
  728. }
  729. private bool MoveSplitter (int distanceX, int distanceY)
  730. {
  731. if (Orientation == Orientation.Vertical) {
  732. // Cannot move in this direction
  733. if (distanceX == 0) {
  734. return false;
  735. }
  736. var oldX = X;
  737. return FinalisePosition (oldX, Offset (X, distanceX));
  738. } else {
  739. // Cannot move in this direction
  740. if (distanceY == 0) {
  741. return false;
  742. }
  743. var oldY = Y;
  744. return FinalisePosition (oldY, (Pos)Offset (Y, distanceY));
  745. }
  746. }
  747. private Pos Offset (Pos pos, int delta)
  748. {
  749. var posAbsolute = pos.Anchor (Orientation == Orientation.Horizontal ?
  750. Parent.Bounds.Height : Parent.Bounds.Width);
  751. return posAbsolute + delta;
  752. }
  753. /// <summary>
  754. /// <para>
  755. /// Moves <see cref="Parent"/> <see cref="TileView.SplitterDistances"/> to
  756. /// <see cref="Pos"/> <paramref name="newValue"/> preserving <see cref="Pos"/> format
  757. /// (absolute / relative) that <paramref name="oldValue"/> had.
  758. /// </para>
  759. /// <remarks>This ensures that if splitter location was e.g. 50% before and you move it
  760. /// to absolute 5 then you end up with 10% (assuming a parent had 50 width). </remarks>
  761. /// </summary>
  762. /// <param name="oldValue"></param>
  763. /// <param name="newValue"></param>
  764. private bool FinalisePosition (Pos oldValue, Pos newValue)
  765. {
  766. if (oldValue is Pos.PosFactor) {
  767. if (Orientation == Orientation.Horizontal) {
  768. return Parent.SetSplitterPos(Idx, ConvertToPosFactor (newValue, Parent.Bounds.Height));
  769. } else {
  770. return Parent.SetSplitterPos (Idx, ConvertToPosFactor (newValue, Parent.Bounds.Width));
  771. }
  772. } else {
  773. return Parent.SetSplitterPos (Idx, newValue);
  774. }
  775. }
  776. /// <summary>
  777. /// <para>
  778. /// Determines the absolute position of <paramref name="p"/> and
  779. /// returns a <see cref="Pos.PosFactor"/> that describes the percentage of that.
  780. /// </para>
  781. /// <para>Effectively turning any <see cref="Pos"/> into a <see cref="Pos.PosFactor"/>
  782. /// (as if created with <see cref="Pos.Percent(float)"/>)</para>
  783. /// </summary>
  784. /// <param name="p">The <see cref="Pos"/> to convert to <see cref="Pos.Percent(float)"/></param>
  785. /// <param name="parentLength">The Height/Width that <paramref name="p"/> lies within</param>
  786. /// <returns></returns>
  787. private Pos ConvertToPosFactor (Pos p, int parentLength)
  788. {
  789. // calculate position in the 'middle' of the cell at p distance along parentLength
  790. float position = p.Anchor (parentLength) + 0.5f;
  791. return new Pos.PosFactor (position / parentLength);
  792. }
  793. }
  794. private bool HasBorder ()
  795. {
  796. return IntegratedBorder != BorderStyle.None;
  797. }
  798. }
  799. /// <summary>
  800. /// Provides data for <see cref="TileView"/> events.
  801. /// </summary>
  802. public class SplitterEventArgs : EventArgs {
  803. /// <summary>
  804. /// Creates a new instance of the <see cref="SplitterEventArgs"/> class.
  805. /// </summary>
  806. /// <param name="tileView"><see cref="TileView"/> in which splitter is being moved.</param>
  807. /// <param name="idx">Index of the splitter being moved in <see cref="TileView.SplitterDistances"/>.</param>
  808. /// <param name="splitterDistance">The new <see cref="Pos"/> of the splitter line.</param>
  809. public SplitterEventArgs (TileView tileView, int idx, Pos splitterDistance)
  810. {
  811. SplitterDistance = splitterDistance;
  812. TileView = tileView;
  813. Idx = idx;
  814. }
  815. /// <summary>
  816. /// New position of the splitter line (see <see cref="TileView.SplitterDistances"/>).
  817. /// </summary>
  818. public Pos SplitterDistance { get; }
  819. /// <summary>
  820. /// Container (sender) of the event.
  821. /// </summary>
  822. public TileView TileView { get; }
  823. /// <summary>
  824. /// Gets the index of the splitter that is being moved. This can be
  825. /// used to index <see cref="TileView.SplitterDistances"/>
  826. /// </summary>
  827. public int Idx { get; }
  828. }
  829. /// <summary>
  830. /// Represents a method that will handle splitter events.
  831. /// </summary>
  832. public delegate void SplitterEventHandler (object sender, SplitterEventArgs e);
  833. }