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- <article class="content wrap" id="_content" data-uid="UICatalog.Scenario">
-
-
- <h1 id="UICatalog_Scenario" data-uid="UICatalog.Scenario" class="text-break">Class Scenario
- </h1>
- <div class="markdown level0 summary"><p>Base class for each demo/scenario.</p>
- <p>
- To define a new scenario:
- <ol><li>Create a new <code>.cs</code> file in the <cs>Scenarios</cs> directory that derives from <a class="xref" href="UICatalog.Scenario.html">Scenario</a>.</li><li>Annotate the <a class="xref" href="UICatalog.Scenario.html">Scenario</a> derived class with a <see cref="!:Scenario.ScenarioMetaData"></see> attribute specifying the scenario's name and description.</li><li>Add one or more <a class="xref" href="UICatalog.Scenario.ScenarioCategory.html">Scenario.ScenarioCategory</a> attributes to the class specifying which categories the sceanrio belongs to. If you don't specify a category the sceanrio will show up in "All".</li><li>Implement the <a class="xref" href="UICatalog.Scenario.html#UICatalog_Scenario_Setup">Setup()</a> override which will be called when a user selects the scenario to run.</li><li>Optionally, implement the <see cref="!:Init(Toplevel)"></see> and/or <a class="xref" href="UICatalog.Scenario.html#UICatalog_Scenario_Run">Run()</a> overrides to provide a custom implementation.</li></ol>
- </p>
- <p>
- The UI Catalog program uses reflection to find all scenarios and adds them to the
- ListViews. Press ENTER to run the selected scenario. Press CTRL-Q to exit it. /
- </p>
- </div>
- <div class="markdown level0 conceptual"></div>
- <div class="inheritance">
- <h5>Inheritance</h5>
- <div class="level0"><span class="xref">System.Object</span></div>
- <div class="level1"><span class="xref">Scenario</span></div>
- </div>
- <div classs="implements">
- <h5>Implements</h5>
- <div><span class="xref">System.IDisposable</span></div>
- </div>
- <div class="inheritedMembers">
- <h5>Inherited Members</h5>
- <div>
- <span class="xref">System.Object.Equals(System.Object)</span>
- </div>
- <div>
- <span class="xref">System.Object.Equals(System.Object, System.Object)</span>
- </div>
- <div>
- <span class="xref">System.Object.GetHashCode()</span>
- </div>
- <div>
- <span class="xref">System.Object.GetType()</span>
- </div>
- <div>
- <span class="xref">System.Object.MemberwiseClone()</span>
- </div>
- <div>
- <span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
- </div>
- </div>
- <h6><strong>Namespace</strong>: <a class="xref" href="UICatalog.html">UICatalog</a></h6>
- <h6><strong>Assembly</strong>: UICatalog.dll</h6>
- <h5 id="UICatalog_Scenario_syntax">Syntax</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">public class Scenario : IDisposable</code></pre>
- </div>
- <h5 id="UICatalog_Scenario_examples"><strong>Examples</strong></h5>
- <p>The example below is provided in the <code>Scenarios</code> directory as a generic sample that can be copied and re-named:</p>
- <pre><code>using Terminal.Gui;
- namespace UICatalog {
- [ScenarioMetadata (Name: "Generic", Description: "Generic sample - A template for creating new Scenarios")]
- [ScenarioCategory ("Controls")]
- class MyScenario : Scenario {
- public override void Setup ()
- {
- // Put your scenario code here, e.g.
- Win.Add (new Button ("Press me!") {
- X = Pos.Center (),
- Y = Pos.Center (),
- Clicked = () => MessageBox.Query (20, 7, "Hi", "Neat?", "Yes", "No")
- });
- }
- }
- }</code></pre>
- <h3 id="properties">Properties
- </h3>
-
-
- <a id="UICatalog_Scenario_Top_" data-uid="UICatalog.Scenario.Top*"></a>
- <h4 id="UICatalog_Scenario_Top" data-uid="UICatalog.Scenario.Top">Top</h4>
- <div class="markdown level1 summary"><p>The Top level for the <a class="xref" href="UICatalog.Scenario.html">Scenario</a>. This should be set to <a class="xref" href="../Terminal.Gui/Terminal.Gui.Application.html#Terminal_Gui_Application_Top">Top</a> in most cases.</p>
- </div>
- <div class="markdown level1 conceptual"></div>
- <h5 class="decalaration">Declaration</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">public Toplevel Top { get; set; }</code></pre>
- </div>
- <h5 class="propertyValue">Property Value</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><a class="xref" href="../Terminal.Gui/Terminal.Gui.Toplevel.html">Toplevel</a></td>
- <td></td>
- </tr>
- </tbody>
- </table>
-
-
- <a id="UICatalog_Scenario_Win_" data-uid="UICatalog.Scenario.Win*"></a>
- <h4 id="UICatalog_Scenario_Win" data-uid="UICatalog.Scenario.Win">Win</h4>
- <div class="markdown level1 summary"><p>The Window for the <a class="xref" href="UICatalog.Scenario.html">Scenario</a>. This should be set within the <a class="xref" href="../Terminal.Gui/Terminal.Gui.Application.html#Terminal_Gui_Application_Top">Top</a> in most cases.</p>
- </div>
- <div class="markdown level1 conceptual"></div>
- <h5 class="decalaration">Declaration</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">public Window Win { get; set; }</code></pre>
- </div>
- <h5 class="propertyValue">Property Value</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><a class="xref" href="../Terminal.Gui/Terminal.Gui.Window.html">Window</a></td>
- <td></td>
- </tr>
- </tbody>
- </table>
- <h3 id="methods">Methods
- </h3>
-
-
- <a id="UICatalog_Scenario_Dispose_" data-uid="UICatalog.Scenario.Dispose*"></a>
- <h4 id="UICatalog_Scenario_Dispose" data-uid="UICatalog.Scenario.Dispose">Dispose()</h4>
- <div class="markdown level1 summary"></div>
- <div class="markdown level1 conceptual"></div>
- <h5 class="decalaration">Declaration</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">public void Dispose()</code></pre>
- </div>
-
-
- <a id="UICatalog_Scenario_Dispose_" data-uid="UICatalog.Scenario.Dispose*"></a>
- <h4 id="UICatalog_Scenario_Dispose_System_Boolean_" data-uid="UICatalog.Scenario.Dispose(System.Boolean)">Dispose(Boolean)</h4>
- <div class="markdown level1 summary"></div>
- <div class="markdown level1 conceptual"></div>
- <h5 class="decalaration">Declaration</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">protected virtual void Dispose(bool disposing)</code></pre>
- </div>
- <h5 class="parameters">Parameters</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Name</th>
- <th>Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><span class="xref">System.Boolean</span></td>
- <td><span class="parametername">disposing</span></td>
- <td></td>
- </tr>
- </tbody>
- </table>
-
-
- <a id="UICatalog_Scenario_GetCategories_" data-uid="UICatalog.Scenario.GetCategories*"></a>
- <h4 id="UICatalog_Scenario_GetCategories" data-uid="UICatalog.Scenario.GetCategories">GetCategories()</h4>
- <div class="markdown level1 summary"><p>Helper function to get the list of categories a <a class="xref" href="UICatalog.Scenario.html">Scenario</a> belongs to (defined in <a class="xref" href="UICatalog.Scenario.ScenarioCategory.html">Scenario.ScenarioCategory</a>)</p>
- </div>
- <div class="markdown level1 conceptual"></div>
- <h5 class="decalaration">Declaration</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">public List<string> GetCategories()</code></pre>
- </div>
- <h5 class="returns">Returns</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><span class="xref">System.Collections.Generic.List</span><<span class="xref">System.String</span>></td>
- <td><p>list of category names</p>
- </td>
- </tr>
- </tbody>
- </table>
-
-
- <a id="UICatalog_Scenario_GetDerivedClasses_" data-uid="UICatalog.Scenario.GetDerivedClasses*"></a>
- <h4 id="UICatalog_Scenario_GetDerivedClasses__1" data-uid="UICatalog.Scenario.GetDerivedClasses``1">GetDerivedClasses<T>()</h4>
- <div class="markdown level1 summary"><p>Returns an instance of each <a class="xref" href="UICatalog.Scenario.html">Scenario</a> defined in the project.
- <a href="https://stackoverflow.com/questions/5411694/get-all-inherited-classes-of-an-abstract-class">https://stackoverflow.com/questions/5411694/get-all-inherited-classes-of-an-abstract-class</a></p>
- </div>
- <div class="markdown level1 conceptual"></div>
- <h5 class="decalaration">Declaration</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">public static List<Type> GetDerivedClasses<T>()</code></pre>
- </div>
- <h5 class="returns">Returns</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><span class="xref">System.Collections.Generic.List</span><<span class="xref">System.Type</span>></td>
- <td></td>
- </tr>
- </tbody>
- </table>
- <h5 class="typeParameters">Type Parameters</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Name</th>
- <th>Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><span class="parametername">T</span></td>
- <td></td>
- </tr>
- </tbody>
- </table>
-
-
- <a id="UICatalog_Scenario_GetDescription_" data-uid="UICatalog.Scenario.GetDescription*"></a>
- <h4 id="UICatalog_Scenario_GetDescription" data-uid="UICatalog.Scenario.GetDescription">GetDescription()</h4>
- <div class="markdown level1 summary"><p>Helper to get the <a class="xref" href="UICatalog.Scenario.html">Scenario</a> Description (defined in <a class="xref" href="UICatalog.Scenario.ScenarioMetadata.html">Scenario.ScenarioMetadata</a>)</p>
- </div>
- <div class="markdown level1 conceptual"></div>
- <h5 class="decalaration">Declaration</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">public string GetDescription()</code></pre>
- </div>
- <h5 class="returns">Returns</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><span class="xref">System.String</span></td>
- <td></td>
- </tr>
- </tbody>
- </table>
-
-
- <a id="UICatalog_Scenario_GetName_" data-uid="UICatalog.Scenario.GetName*"></a>
- <h4 id="UICatalog_Scenario_GetName" data-uid="UICatalog.Scenario.GetName">GetName()</h4>
- <div class="markdown level1 summary"><p>Helper to get the <a class="xref" href="UICatalog.Scenario.html">Scenario</a> Name (defined in <a class="xref" href="UICatalog.Scenario.ScenarioMetadata.html">Scenario.ScenarioMetadata</a>)</p>
- </div>
- <div class="markdown level1 conceptual"></div>
- <h5 class="decalaration">Declaration</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">public string GetName()</code></pre>
- </div>
- <h5 class="returns">Returns</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><span class="xref">System.String</span></td>
- <td></td>
- </tr>
- </tbody>
- </table>
-
-
- <a id="UICatalog_Scenario_Init_" data-uid="UICatalog.Scenario.Init*"></a>
- <h4 id="UICatalog_Scenario_Init_Terminal_Gui_Toplevel_Terminal_Gui_ColorScheme_" data-uid="UICatalog.Scenario.Init(Terminal.Gui.Toplevel,Terminal.Gui.ColorScheme)">Init(Toplevel, ColorScheme)</h4>
- <div class="markdown level1 summary"><p>Helper that provides the default <a class="xref" href="../Terminal.Gui/Terminal.Gui.Window.html">Window</a> implementation with a frame and
- label showing the name of the <a class="xref" href="UICatalog.Scenario.html">Scenario</a> and logic to exit back to
- the Scenario picker UI.
- Override <see cref="!:Init(Toplevel)"></see> to provide any <a class="xref" href="../Terminal.Gui/Terminal.Gui.Toplevel.html">Toplevel</a> behavior needed.</p>
- </div>
- <div class="markdown level1 conceptual"></div>
- <h5 class="decalaration">Declaration</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">public virtual void Init(Toplevel top, ColorScheme colorScheme)</code></pre>
- </div>
- <h5 class="parameters">Parameters</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Name</th>
- <th>Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><a class="xref" href="../Terminal.Gui/Terminal.Gui.Toplevel.html">Toplevel</a></td>
- <td><span class="parametername">top</span></td>
- <td><p>The Toplevel created by the UI Catalog host.</p>
- </td>
- </tr>
- <tr>
- <td><a class="xref" href="../Terminal.Gui/Terminal.Gui.ColorScheme.html">ColorScheme</a></td>
- <td><span class="parametername">colorScheme</span></td>
- <td><p>The colorscheme to use.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <h5 id="UICatalog_Scenario_Init_Terminal_Gui_Toplevel_Terminal_Gui_ColorScheme__remarks">Remarks</h5>
- <div class="markdown level1 remarks"><p>
- Thg base implementation calls <a class="xref" href="../Terminal.Gui/Terminal.Gui.Application.html#Terminal_Gui_Application_Init_Terminal_Gui_ConsoleDriver_Terminal_Gui_IMainLoopDriver_">Init(ConsoleDriver, IMainLoopDriver)</a>, sets <a class="xref" href="UICatalog.Scenario.html#UICatalog_Scenario_Top">Top</a> to the passed in <a class="xref" href="../Terminal.Gui/Terminal.Gui.Toplevel.html">Toplevel</a>, creates a <a class="xref" href="../Terminal.Gui/Terminal.Gui.Window.html">Window</a> for <a class="xref" href="UICatalog.Scenario.html#UICatalog_Scenario_Win">Win</a> and adds it to <a class="xref" href="UICatalog.Scenario.html#UICatalog_Scenario_Top">Top</a>.
- </p>
- <p>
- Overrides that do not call the base.<a class="xref" href="UICatalog.Scenario.html#UICatalog_Scenario_Run">Run()</a>, must call <a class="xref" href="../Terminal.Gui/Terminal.Gui.Application.html#Terminal_Gui_Application_Init_Terminal_Gui_ConsoleDriver_Terminal_Gui_IMainLoopDriver_">Init(ConsoleDriver, IMainLoopDriver)</a> before creating any views or calling other Terminal.Gui APIs.
- </p>
- </div>
-
-
- <a id="UICatalog_Scenario_RequestStop_" data-uid="UICatalog.Scenario.RequestStop*"></a>
- <h4 id="UICatalog_Scenario_RequestStop" data-uid="UICatalog.Scenario.RequestStop">RequestStop()</h4>
- <div class="markdown level1 summary"><p>Stops the scenario. Override to change shutdown behavior for the <a class="xref" href="UICatalog.Scenario.html">Scenario</a>.</p>
- </div>
- <div class="markdown level1 conceptual"></div>
- <h5 class="decalaration">Declaration</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">public virtual void RequestStop()</code></pre>
- </div>
-
-
- <a id="UICatalog_Scenario_Run_" data-uid="UICatalog.Scenario.Run*"></a>
- <h4 id="UICatalog_Scenario_Run" data-uid="UICatalog.Scenario.Run">Run()</h4>
- <div class="markdown level1 summary"><p>Runs the <a class="xref" href="UICatalog.Scenario.html">Scenario</a>. Override to start the <a class="xref" href="UICatalog.Scenario.html">Scenario</a> using a <a class="xref" href="../Terminal.Gui/Terminal.Gui.Toplevel.html">Toplevel</a> different than <code>Top</code>.</p>
- </div>
- <div class="markdown level1 conceptual"></div>
- <h5 class="decalaration">Declaration</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">public virtual void Run()</code></pre>
- </div>
- <h5 id="UICatalog_Scenario_Run_remarks">Remarks</h5>
- <div class="markdown level1 remarks"><p>Overrides that do not call the base.<a class="xref" href="UICatalog.Scenario.html#UICatalog_Scenario_Run">Run()</a>, must call <a class="xref" href="../Terminal.Gui/Terminal.Gui.Application.html#Terminal_Gui_Application_Shutdown">Shutdown()</a> before returning.</p>
- </div>
-
-
- <a id="UICatalog_Scenario_Setup_" data-uid="UICatalog.Scenario.Setup*"></a>
- <h4 id="UICatalog_Scenario_Setup" data-uid="UICatalog.Scenario.Setup">Setup()</h4>
- <div class="markdown level1 summary"><p>Override this to implement the <a class="xref" href="UICatalog.Scenario.html">Scenario</a> setup logic (create controls, etc...). </p>
- </div>
- <div class="markdown level1 conceptual"></div>
- <h5 class="decalaration">Declaration</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">public virtual void Setup()</code></pre>
- </div>
- <h5 id="UICatalog_Scenario_Setup_remarks">Remarks</h5>
- <div class="markdown level1 remarks"><p>This is typically the best place to put scenario logic code.</p>
- </div>
-
-
- <a id="UICatalog_Scenario_ToString_" data-uid="UICatalog.Scenario.ToString*"></a>
- <h4 id="UICatalog_Scenario_ToString" data-uid="UICatalog.Scenario.ToString">ToString()</h4>
- <div class="markdown level1 summary"></div>
- <div class="markdown level1 conceptual"></div>
- <h5 class="decalaration">Declaration</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">public override string ToString()</code></pre>
- </div>
- <h5 class="returns">Returns</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><span class="xref">System.String</span></td>
- <td></td>
- </tr>
- </tbody>
- </table>
- <h5 class="overrides">Overrides</h5>
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