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- using System;
- using System.Collections.Generic;
- using System.Linq;
- namespace Terminal.Gui;
- /// <summary>
- /// Toplevel views are used for both an application's main view (filling the entire screen and
- /// for modal (pop-up) views such as <see cref="Dialog"/>, <see cref="MessageBox"/>, and
- /// <see cref="Wizard"/>).
- /// </summary>
- /// <remarks>
- /// <para>
- /// Toplevels can run as modal (popup) views, started by calling
- /// <see cref="Application.Run(Toplevel, System.Func{System.Exception,bool}(System.Exception))"/>.
- /// They return control to the caller when <see cref="Application.RequestStop(Toplevel)"/> has
- /// been called (which sets the <see cref="Toplevel.Running"/> property to <c>false</c>).
- /// </para>
- /// <para>
- /// A Toplevel is created when an application initializes Terminal.Gui by calling
- /// <see cref="Application.Init"/>.
- /// The application Toplevel can be accessed via <see cref="Application.Top"/>. Additional
- /// Toplevels can be created
- /// and run (e.g. <see cref="Dialog"/>s. To run a Toplevel, create the <see cref="Toplevel"/> and
- /// call <see cref="Application.Run(Toplevel, System.Func{System.Exception,bool}(System.Exception))"/>.
- /// </para>
- /// </remarks>
- public partial class Toplevel : View {
- internal static Point? _dragPosition;
- Point _startGrabPoint;
- // BUGBUG: Remove; Toplevel should be ComputedLayout
- /// <summary>
- /// Initializes a new instance of the <see cref="Toplevel"/> class with the specified
- /// <see cref="LayoutStyle.Absolute"/> layout.
- /// </summary>
- /// <param name="frame">
- /// A Superview-relative rectangle specifying the location and size for the new
- /// Toplevel
- /// </param>
- public Toplevel (Rect frame) : base (frame) => SetInitialProperties ();
- /// <summary>
- /// Initializes a new instance of the <see cref="Toplevel"/> class with
- /// <see cref="LayoutStyle.Computed"/> layout, defaulting to full screen. The <see cref="View.Width"/> and <see cref="View.Height"/> properties
- /// will be set to the dimensions of the terminal using <see cref="Dim.Fill"/>.
- /// </summary>
- public Toplevel ()
- {
- SetInitialProperties ();
- Width = Dim.Fill ();
- Height = Dim.Fill ();
- }
- /// <summary>
- /// Convenience factory method that creates a new Toplevel.
- /// </summary>
- /// <remarks>
- /// The <see cref="View.Width"/> and <see cref="View.Height"/> properties
- /// will be set to the dimensions of the terminal using <see cref="Dim.Fill"/>.
- /// </remarks>
- /// <returns>The created Toplevel.</returns>
- public static Toplevel Create () => new (); // BUGBUG: Should be ComputedLayout
- /// <summary>
- /// Gets or sets whether the main loop for this <see cref="Toplevel"/> is running or not.
- /// </summary>
- /// <remarks>
- /// Setting this property directly is discouraged. Use <see cref="Application.RequestStop"/>
- /// instead.
- /// </remarks>
- public bool Running { get; set; }
- /// <summary>
- /// Gets or sets a value indicating whether this <see cref="Toplevel"/> can focus.
- /// </summary>
- /// <value><c>true</c> if can focus; otherwise, <c>false</c>.</value>
- public override bool CanFocus => SuperView == null ? true : base.CanFocus;
- /// <summary>
- /// Determines whether the <see cref="Toplevel"/> is modal or not.
- /// If set to <c>false</c> (the default):
- /// <list type="bullet">
- /// <item>
- /// <description><see cref="View.OnKeyDown"/> events will propagate keys upwards.</description>
- /// </item>
- /// <item>
- /// <description>The Toplevel will act as an embedded view (not a modal/pop-up).</description>
- /// </item>
- /// </list>
- /// If set to <c>true</c>:
- /// <list type="bullet">
- /// <item>
- /// <description><see cref="View.OnKeyDown"/> events will NOT propagate keys upwards.</description>
- /// </item>
- /// <item>
- /// <description>
- /// The Toplevel will and look like a modal (pop-up) (e.g. see
- /// <see cref="Dialog"/>.
- /// </description>
- /// </item>
- /// </list>
- /// </summary>
- public bool Modal { get; set; }
- /// <summary>
- /// Gets or sets the menu for this Toplevel.
- /// </summary>
- public virtual MenuBar MenuBar { get; set; }
- /// <summary>
- /// Gets or sets the status bar for this Toplevel.
- /// </summary>
- public virtual StatusBar StatusBar { get; set; }
- /// <summary>
- /// <see langword="true"/> if was already loaded by the <see cref="Application.Begin(Toplevel)"/>
- /// <see langword="false"/>, otherwise.
- /// </summary>
- public bool IsLoaded { get; private set; }
- /// <summary>
- /// Invoked when the <see cref="Toplevel"/> <see cref="RunState"/> has begun to be loaded.
- /// A Loaded event handler is a good place to finalize initialization before calling
- /// <see cref="Application.RunLoop(RunState)"/>.
- /// </summary>
- public event EventHandler Loaded;
- /// <summary>
- /// Invoked when the <see cref="Toplevel"/> main loop has started it's first iteration.
- /// Subscribe to this event to perform tasks when the <see cref="Toplevel"/> has been laid out and
- /// focus has been set.
- /// changes.
- /// <para>
- /// A Ready event handler is a good place to finalize initialization after calling
- /// <see cref="Application.Run(Func{Exception, bool})"/> on this <see cref="Toplevel"/>.
- /// </para>
- /// </summary>
- public event EventHandler Ready;
- /// <summary>
- /// Invoked when the Toplevel <see cref="RunState"/> has been unloaded.
- /// A Unloaded event handler is a good place to dispose objects after calling
- /// <see cref="Application.End(RunState)"/>.
- /// </summary>
- public event EventHandler Unloaded;
- /// <summary>
- /// Invoked when the Toplevel <see cref="RunState"/> becomes the <see cref="Application.Current"/>
- /// Toplevel.
- /// </summary>
- public event EventHandler<ToplevelEventArgs> Activate;
- /// <summary>
- /// Invoked when the Toplevel<see cref="RunState"/> ceases to be the <see cref="Application.Current"/>
- /// Toplevel.
- /// </summary>
- public event EventHandler<ToplevelEventArgs> Deactivate;
- /// <summary>
- /// Invoked when a child of the Toplevel <see cref="RunState"/> is closed by
- /// <see cref="Application.End(RunState)"/>.
- /// </summary>
- public event EventHandler<ToplevelEventArgs> ChildClosed;
- /// <summary>
- /// Invoked when the last child of the Toplevel <see cref="RunState"/> is closed from
- /// by <see cref="Application.End(RunState)"/>.
- /// </summary>
- public event EventHandler AllChildClosed;
- /// <summary>
- /// Invoked when the Toplevel's <see cref="RunState"/> is being closed by
- /// <see cref="Application.RequestStop(Toplevel)"/>.
- /// </summary>
- public event EventHandler<ToplevelClosingEventArgs> Closing;
- /// <summary>
- /// Invoked when the Toplevel's <see cref="RunState"/> is closed by
- /// <see cref="Application.End(RunState)"/>.
- /// </summary>
- public event EventHandler<ToplevelEventArgs> Closed;
- /// <summary>
- /// Invoked when a child Toplevel's <see cref="RunState"/> has been loaded.
- /// </summary>
- public event EventHandler<ToplevelEventArgs> ChildLoaded;
- /// <summary>
- /// Invoked when a cjhild Toplevel's <see cref="RunState"/> has been unloaded.
- /// </summary>
- public event EventHandler<ToplevelEventArgs> ChildUnloaded;
- /// <summary>
- /// Invoked when the terminal has been resized. The new <see cref="Size"/> of the terminal is provided.
- /// </summary>
- public event EventHandler<SizeChangedEventArgs> SizeChanging;
- // TODO: Make cancelable?
- internal virtual void OnSizeChanging (SizeChangedEventArgs size) => SizeChanging?.Invoke (this, size);
- internal virtual void OnChildUnloaded (Toplevel top) => ChildUnloaded?.Invoke (this, new ToplevelEventArgs (top));
- internal virtual void OnChildLoaded (Toplevel top) => ChildLoaded?.Invoke (this, new ToplevelEventArgs (top));
- internal virtual void OnClosed (Toplevel top) => Closed?.Invoke (this, new ToplevelEventArgs (top));
- internal virtual bool OnClosing (ToplevelClosingEventArgs ev)
- {
- Closing?.Invoke (this, ev);
- return ev.Cancel;
- }
- internal virtual void OnAllChildClosed () => AllChildClosed?.Invoke (this, EventArgs.Empty);
- internal virtual void OnChildClosed (Toplevel top)
- {
- if (IsOverlappedContainer) {
- SetSubViewNeedsDisplay ();
- }
- ChildClosed?.Invoke (this, new ToplevelEventArgs (top));
- }
- internal virtual void OnDeactivate (Toplevel activated) => Deactivate?.Invoke (this, new ToplevelEventArgs (activated));
- internal virtual void OnActivate (Toplevel deactivated) => Activate?.Invoke (this, new ToplevelEventArgs (deactivated));
- /// <summary>
- /// Called from <see cref="Application.Begin(Toplevel)"/> before the <see cref="Toplevel"/> redraws for
- /// the first time.
- /// </summary>
- public virtual void OnLoaded ()
- {
- IsLoaded = true;
- foreach (Toplevel tl in Subviews.Where (v => v is Toplevel)) {
- tl.OnLoaded ();
- }
- Loaded?.Invoke (this, EventArgs.Empty);
- }
- /// <summary>
- /// Called from <see cref="Application.RunLoop"/> after the <see cref="Toplevel"/> has entered the
- /// first iteration of the loop.
- /// </summary>
- internal virtual void OnReady ()
- {
- foreach (Toplevel tl in Subviews.Where (v => v is Toplevel)) {
- tl.OnReady ();
- }
- Ready?.Invoke (this, EventArgs.Empty);
- }
- /// <summary>
- /// Called from <see cref="Application.End(RunState)"/> before the <see cref="Toplevel"/> is disposed.
- /// </summary>
- internal virtual void OnUnloaded ()
- {
- foreach (Toplevel tl in Subviews.Where (v => v is Toplevel)) {
- tl.OnUnloaded ();
- }
- Unloaded?.Invoke (this, EventArgs.Empty);
- }
- void SetInitialProperties ()
- {
- ColorScheme = Colors.TopLevel;
- Application.GrabbingMouse += Application_GrabbingMouse;
- Application.UnGrabbingMouse += Application_UnGrabbingMouse;
- // TODO: v2 - ALL Views (Responders??!?!) should support the commands related to
- // - Focus
- // Move the appropriate AddCommand calls to `Responder`
- // Things this view knows how to do
- AddCommand (Command.QuitToplevel, () => {
- QuitToplevel ();
- return true;
- });
- AddCommand (Command.Suspend, () => {
- Driver.Suspend ();
- ;
- return true;
- });
- AddCommand (Command.NextView, () => {
- MoveNextView ();
- return true;
- });
- AddCommand (Command.PreviousView, () => {
- MovePreviousView ();
- return true;
- });
- AddCommand (Command.NextViewOrTop, () => {
- MoveNextViewOrTop ();
- return true;
- });
- AddCommand (Command.PreviousViewOrTop, () => {
- MovePreviousViewOrTop ();
- return true;
- });
- AddCommand (Command.Refresh, () => {
- Application.Refresh ();
- return true;
- });
- AddCommand (Command.Accept, () => {
- // TODO: Perhaps all views should support the concept of being default?
- // TODO: It's bad that Toplevel is tightly coupled with Button
- if (Subviews.FirstOrDefault (v => v is Button && ((Button)v).IsDefault && ((Button)v).Enabled) is Button defaultBtn) {
- defaultBtn.InvokeCommand (Command.Accept);
- return true;
- }
- return false;
- });
- // Default keybindings for this view
- KeyBindings.Add ((KeyCode)Application.QuitKey, Command.QuitToplevel);
- KeyBindings.Add (KeyCode.CursorRight, Command.NextView);
- KeyBindings.Add (KeyCode.CursorDown, Command.NextView);
- KeyBindings.Add (KeyCode.CursorLeft, Command.PreviousView);
- KeyBindings.Add (KeyCode.CursorUp, Command.PreviousView);
- KeyBindings.Add (KeyCode.Tab, Command.NextView);
- KeyBindings.Add (KeyCode.Tab | KeyCode.ShiftMask, Command.PreviousView);
- KeyBindings.Add (KeyCode.Tab | KeyCode.CtrlMask, Command.NextViewOrTop);
- KeyBindings.Add (KeyCode.Tab | KeyCode.ShiftMask | KeyCode.CtrlMask, Command.PreviousViewOrTop);
- KeyBindings.Add (KeyCode.F5, Command.Refresh);
- KeyBindings.Add ((KeyCode)Application.AlternateForwardKey, Command.NextViewOrTop); // Needed on Unix
- KeyBindings.Add ((KeyCode)Application.AlternateBackwardKey, Command.PreviousViewOrTop); // Needed on Unix
- #if UNIX_KEY_BINDINGS
- KeyBindings.Add (Key.Z | Key.CtrlMask, Command.Suspend);
- KeyBindings.Add (Key.L | Key.CtrlMask, Command.Refresh);// Unix
- KeyBindings.Add (Key.F | Key.CtrlMask, Command.NextView);// Unix
- KeyBindings.Add (Key.I | Key.CtrlMask, Command.NextView); // Unix
- KeyBindings.Add (Key.B | Key.CtrlMask, Command.PreviousView);// Unix
- #endif
- // This enables the default button to be activated by the Enter key.
- KeyBindings.Add (KeyCode.Enter, Command.Accept);
- }
- void Application_UnGrabbingMouse (object sender, GrabMouseEventArgs e)
- {
- if (Application.MouseGrabView == this && _dragPosition.HasValue) {
- e.Cancel = true;
- }
- }
- void Application_GrabbingMouse (object sender, GrabMouseEventArgs e)
- {
- if (Application.MouseGrabView == this && _dragPosition.HasValue) {
- e.Cancel = true;
- }
- }
- /// <summary>
- /// Invoked when the <see cref="Application.AlternateForwardKey"/> is changed.
- /// </summary>
- public event EventHandler<KeyChangedEventArgs> AlternateForwardKeyChanged;
- /// <summary>
- /// Virtual method to invoke the <see cref="AlternateForwardKeyChanged"/> event.
- /// </summary>
- /// <param name="e"></param>
- public virtual void OnAlternateForwardKeyChanged (KeyChangedEventArgs e)
- {
- KeyBindings.Replace ((KeyCode)e.OldKey, (KeyCode)e.NewKey);
- AlternateForwardKeyChanged?.Invoke (this, e);
- }
- /// <summary>
- /// Invoked when the <see cref="Application.AlternateBackwardKey"/> is changed.
- /// </summary>
- public event EventHandler<KeyChangedEventArgs> AlternateBackwardKeyChanged;
- /// <summary>
- /// Virtual method to invoke the <see cref="AlternateBackwardKeyChanged"/> event.
- /// </summary>
- /// <param name="e"></param>
- public virtual void OnAlternateBackwardKeyChanged (KeyChangedEventArgs e)
- {
- KeyBindings.Replace ((KeyCode)e.OldKey, (KeyCode)e.NewKey);
- AlternateBackwardKeyChanged?.Invoke (this, e);
- }
- /// <summary>
- /// Invoked when the <see cref="Application.QuitKey"/> is changed.
- /// </summary>
- public event EventHandler<KeyChangedEventArgs> QuitKeyChanged;
- /// <summary>
- /// Virtual method to invoke the <see cref="QuitKeyChanged"/> event.
- /// </summary>
- /// <param name="e"></param>
- public virtual void OnQuitKeyChanged (KeyChangedEventArgs e)
- {
- KeyBindings.Replace ((KeyCode)e.OldKey, (KeyCode)e.NewKey);
- QuitKeyChanged?.Invoke (this, e);
- }
- void MovePreviousViewOrTop ()
- {
- if (Application.OverlappedTop == null) {
- var top = Modal ? this : Application.Top;
- top.FocusPrev ();
- if (top.Focused == null) {
- top.FocusPrev ();
- }
- top.SetNeedsDisplay ();
- Application.BringOverlappedTopToFront ();
- } else {
- Application.OverlappedMovePrevious ();
- }
- }
- void MoveNextViewOrTop ()
- {
- if (Application.OverlappedTop == null) {
- var top = Modal ? this : Application.Top;
- top.FocusNext ();
- if (top.Focused == null) {
- top.FocusNext ();
- }
- top.SetNeedsDisplay ();
- Application.BringOverlappedTopToFront ();
- } else {
- Application.OverlappedMoveNext ();
- }
- }
- void MovePreviousView ()
- {
- var old = GetDeepestFocusedSubview (Focused);
- if (!FocusPrev ()) {
- FocusPrev ();
- }
- if (old != Focused && old != Focused?.Focused) {
- old?.SetNeedsDisplay ();
- Focused?.SetNeedsDisplay ();
- } else {
- FocusNearestView (SuperView?.TabIndexes?.Reverse (), Direction.Backward);
- }
- }
- void MoveNextView ()
- {
- var old = GetDeepestFocusedSubview (Focused);
- if (!FocusNext ()) {
- FocusNext ();
- }
- if (old != Focused && old != Focused?.Focused) {
- old?.SetNeedsDisplay ();
- Focused?.SetNeedsDisplay ();
- } else {
- FocusNearestView (SuperView?.TabIndexes, Direction.Forward);
- }
- }
- void QuitToplevel ()
- {
- if (Application.OverlappedTop != null) {
- Application.OverlappedTop.RequestStop ();
- } else {
- Application.RequestStop ();
- }
- }
- View GetDeepestFocusedSubview (View view)
- {
- if (view == null) {
- return null;
- }
- foreach (var v in view.Subviews) {
- if (v.HasFocus) {
- return GetDeepestFocusedSubview (v);
- }
- }
- return view;
- }
- void FocusNearestView (IEnumerable<View> views, Direction direction)
- {
- if (views == null) {
- return;
- }
- var found = false;
- var focusProcessed = false;
- var idx = 0;
- foreach (var v in views) {
- if (v == this) {
- found = true;
- }
- if (found && v != this) {
- if (direction == Direction.Forward) {
- SuperView?.FocusNext ();
- } else {
- SuperView?.FocusPrev ();
- }
- focusProcessed = true;
- if (SuperView.Focused != null && SuperView.Focused != this) {
- return;
- }
- } else if (found && !focusProcessed && idx == views.Count () - 1) {
- views.ToList () [0].SetFocus ();
- }
- idx++;
- }
- }
- ///<inheritdoc/>
- public override void Add (View view)
- {
- CanFocus = true;
- AddMenuStatusBar (view);
- base.Add (view);
- }
- internal void AddMenuStatusBar (View view)
- {
- if (view is MenuBar) {
- MenuBar = view as MenuBar;
- }
- if (view is StatusBar) {
- StatusBar = view as StatusBar;
- }
- }
- ///<inheritdoc/>
- public override void Remove (View view)
- {
- if (this is Toplevel Toplevel && Toplevel.MenuBar != null) {
- RemoveMenuStatusBar (view);
- }
- base.Remove (view);
- }
- ///<inheritdoc/>
- public override void RemoveAll ()
- {
- if (this == Application.Top) {
- MenuBar?.Dispose ();
- MenuBar = null;
- StatusBar?.Dispose ();
- StatusBar = null;
- }
- base.RemoveAll ();
- }
- internal void RemoveMenuStatusBar (View view)
- {
- if (view is MenuBar) {
- MenuBar?.Dispose ();
- MenuBar = null;
- }
- if (view is StatusBar) {
- StatusBar?.Dispose ();
- StatusBar = null;
- }
- }
- /// <summary>
- /// Gets a new location of the <see cref="Toplevel"/> that is within the Bounds of the
- /// <paramref name="top"/>'s
- /// <see cref="View.SuperView"/> (e.g. for dragging a Window).
- /// The `out` parameters are the new X and Y coordinates.
- /// </summary>
- /// <remarks>
- /// If <paramref name="top"/> does not have a <see cref="View.SuperView"/> or it's SuperView is not
- /// <see cref="Application.Top"/>
- /// the position will be bound by the <see cref="ConsoleDriver.Cols"/> and
- /// <see cref="ConsoleDriver.Rows"/>.
- /// </remarks>
- /// <param name="top">The Toplevel that is to be moved.</param>
- /// <param name="targetX">The target x location.</param>
- /// <param name="targetY">The target y location.</param>
- /// <param name="nx">The x location that will ensure <paramref name="top"/> will be visible.</param>
- /// <param name="ny">The y location that will ensure <paramref name="top"/> will be visible.</param>
- /// <param name="menuBar">The new top most menuBar</param>
- /// <param name="statusBar">The new top most statusBar</param>
- /// <returns>
- /// Either <see cref="Application.Top"/> (if <paramref name="top"/> does not have a Super View) or
- /// <paramref name="top"/>'s SuperView. This can be used to ensure LayoutSubviews is called on the
- /// correct View.
- /// </returns>
- internal View GetLocationThatFits (Toplevel top,
- int targetX,
- int targetY,
- out int nx,
- out int ny,
- out MenuBar menuBar,
- out StatusBar statusBar)
- {
- int maxWidth;
- View superView;
- if (top?.SuperView == null || top == Application.Top || top?.SuperView == Application.Top) {
- maxWidth = Driver.Cols;
- superView = Application.Top;
- } else {
- // Use the SuperView's Bounds, not Frame
- maxWidth = top.SuperView.Bounds.Width;
- superView = top.SuperView;
- }
- if (superView.Margin != null && superView == top.SuperView) {
- maxWidth -= superView.GetFramesThickness ().Left + superView.GetFramesThickness ().Right;
- }
- if (top.Frame.Width <= maxWidth) {
- nx = Math.Max (targetX, 0);
- nx = nx + top.Frame.Width > maxWidth ? Math.Max (maxWidth - top.Frame.Width, 0) : nx;
- if (nx > top.Frame.X + top.Frame.Width) {
- nx = Math.Max (top.Frame.Right, 0);
- }
- } else {
- nx = targetX;
- }
- //System.Diagnostics.Debug.WriteLine ($"nx:{nx}, rWidth:{rWidth}");
- bool menuVisible, statusVisible;
- if (top?.SuperView == null || top == Application.Top || top?.SuperView == Application.Top) {
- menuVisible = Application.Top.MenuBar?.Visible == true;
- menuBar = Application.Top.MenuBar;
- } else {
- var t = top.SuperView;
- while (t is not Toplevel) {
- t = t.SuperView;
- }
- menuVisible = ((Toplevel)t).MenuBar?.Visible == true;
- menuBar = ((Toplevel)t).MenuBar;
- }
- if (top?.SuperView == null || top == Application.Top || top?.SuperView == Application.Top) {
- maxWidth = menuVisible ? 1 : 0;
- } else {
- maxWidth = 0;
- }
- ny = Math.Max (targetY, maxWidth);
- if (top?.SuperView == null || top == Application.Top || top?.SuperView == Application.Top) {
- statusVisible = Application.Top.StatusBar?.Visible == true;
- statusBar = Application.Top.StatusBar;
- } else {
- var t = top.SuperView;
- while (t is not Toplevel) {
- t = t.SuperView;
- }
- statusVisible = ((Toplevel)t).StatusBar?.Visible == true;
- statusBar = ((Toplevel)t).StatusBar;
- }
- if (top?.SuperView == null || top == Application.Top || top?.SuperView == Application.Top) {
- maxWidth = statusVisible ? Driver.Rows - 1 : Driver.Rows;
- } else {
- maxWidth = statusVisible ? top.SuperView.Frame.Height - 1 : top.SuperView.Frame.Height;
- }
- if (superView.Margin != null && superView == top.SuperView) {
- maxWidth -= superView.GetFramesThickness ().Top + superView.GetFramesThickness ().Bottom;
- }
- ny = Math.Min (ny, maxWidth);
- if (top.Frame.Height <= maxWidth) {
- ny = ny + top.Frame.Height > maxWidth ? Math.Max (maxWidth - top.Frame.Height, menuVisible ? 1 : 0) : ny;
- if (ny > top.Frame.Y + top.Frame.Height) {
- ny = Math.Max (top.Frame.Bottom, 0);
- }
- }
- //System.Diagnostics.Debug.WriteLine ($"ny:{ny}, rHeight:{rHeight}");
- return superView;
- }
- // TODO: v2 - Not sure this is needed anymore.
- internal void PositionToplevels ()
- {
- PositionToplevel (this);
- foreach (var top in Subviews) {
- if (top is Toplevel) {
- PositionToplevel ((Toplevel)top);
- }
- }
- }
- /// <summary>
- /// Adjusts the location and size of <paramref name="top"/> within this Toplevel.
- /// Virtual method enabling implementation of specific positions for inherited <see cref="Toplevel"/>
- /// views.
- /// </summary>
- /// <param name="top">The Toplevel to adjust.</param>
- public virtual void PositionToplevel (Toplevel top)
- {
- var superView = GetLocationThatFits (top, top.Frame.X, top.Frame.Y,
- out var nx, out var ny, out _, out var sb);
- var layoutSubviews = false;
- var maxWidth = 0;
- if (superView.Margin != null && superView == top.SuperView) {
- maxWidth -= superView.GetFramesThickness ().Left + superView.GetFramesThickness ().Right;
- }
- if ((superView != top || top?.SuperView != null || top != Application.Top && top.Modal || top?.SuperView == null && top.IsOverlapped) &&
- (top.Frame.X + top.Frame.Width > maxWidth || ny > top.Frame.Y) &&
- top.LayoutStyle == LayoutStyle.Computed) {
- if ((top.X == null || top.X is Pos.PosAbsolute) && top.Frame.X != nx) {
- top.X = nx;
- layoutSubviews = true;
- }
- if ((top.Y == null || top.Y is Pos.PosAbsolute) && top.Frame.Y != ny) {
- top.Y = ny;
- layoutSubviews = true;
- }
- }
- // TODO: v2 - This is a hack to get the StatusBar to be positioned correctly.
- if (sb != null && !top.Subviews.Contains (sb) && ny + top.Frame.Height != superView.Frame.Height - (sb.Visible ? 1 : 0) && top.Height is Dim.DimFill && -top.Height.Anchor (0) < 1) {
- top.Height = Dim.Fill (sb.Visible ? 1 : 0);
- layoutSubviews = true;
- }
- if (superView.LayoutNeeded || layoutSubviews) {
- superView.LayoutSubviews ();
- }
- if (LayoutNeeded) {
- LayoutSubviews ();
- }
- }
- ///<inheritdoc/>
- public override void OnDrawContent (Rect contentArea)
- {
- if (!Visible) {
- return;
- }
- if (NeedsDisplay || SubViewNeedsDisplay || LayoutNeeded) {
- //Driver.SetAttribute (GetNormalColor ());
- // TODO: It's bad practice for views to always clear. Defeats the purpose of clipping etc...
- Clear ();
- LayoutSubviews ();
- PositionToplevels ();
- if (this == Application.OverlappedTop) {
- foreach (var top in Application.OverlappedChildren.AsEnumerable ().Reverse ()) {
- if (top.Frame.IntersectsWith (Bounds)) {
- if (top != this && !top.IsCurrentTop && !OutsideTopFrame (top) && top.Visible) {
- top.SetNeedsLayout ();
- top.SetNeedsDisplay (top.Bounds);
- top.Draw ();
- top.OnRenderLineCanvas ();
- }
- }
- }
- }
- // This should not be here, but in base
- foreach (var view in Subviews) {
- if (view.Frame.IntersectsWith (Bounds) && !OutsideTopFrame (this)) {
- //view.SetNeedsLayout ();
- view.SetNeedsDisplay (view.Bounds);
- view.SetSubViewNeedsDisplay ();
- }
- }
- base.OnDrawContent (contentArea);
- // This is causing the menus drawn incorrectly if UseSubMenusSingleFrame is true
- //if (this.MenuBar != null && this.MenuBar.IsMenuOpen && this.MenuBar.openMenu != null) {
- // // TODO: Hack until we can get compositing working right.
- // this.MenuBar.openMenu.Redraw (this.MenuBar.openMenu.Bounds);
- //}
- }
- }
- bool OutsideTopFrame (Toplevel top)
- {
- if (top.Frame.X > Driver.Cols || top.Frame.Y > Driver.Rows) {
- return true;
- }
- return false;
- }
- ///<inheritdoc/>
- public override bool MouseEvent (MouseEvent mouseEvent)
- {
- if (!CanFocus) {
- return true;
- }
- //System.Diagnostics.Debug.WriteLine ($"dragPosition before: {dragPosition.HasValue}");
- int nx, ny;
- if (!_dragPosition.HasValue && (mouseEvent.Flags == MouseFlags.Button1Pressed || mouseEvent.Flags == MouseFlags.Button2Pressed || mouseEvent.Flags == MouseFlags.Button3Pressed)) {
- SetFocus ();
- Application.BringOverlappedTopToFront ();
- // Only start grabbing if the user clicks on the title bar.
- // BUGBUG: Assumes Frame == Border and Title is always at Y == 0
- if (mouseEvent.Y == 0 && mouseEvent.Flags == MouseFlags.Button1Pressed) {
- _startGrabPoint = new Point (mouseEvent.X, mouseEvent.Y);
- _dragPosition = new Point ();
- nx = mouseEvent.X - mouseEvent.OfX;
- ny = mouseEvent.Y - mouseEvent.OfY;
- _dragPosition = new Point (nx, ny);
- Application.GrabMouse (this);
- }
- //System.Diagnostics.Debug.WriteLine ($"Starting at {dragPosition}");
- return true;
- }
- if (mouseEvent.Flags == (MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition) ||
- mouseEvent.Flags == MouseFlags.Button3Pressed) {
- if (_dragPosition.HasValue) {
- if (SuperView == null) {
- // Redraw the entire app window using just our Frame. Since we are
- // Application.Top, and our Frame always == our Bounds (Location is always (0,0))
- // our Frame is actually view-relative (which is what Redraw takes).
- // We need to pass all the view bounds because since the windows was
- // moved around, we don't know exactly what was the affected region.
- Application.Top.SetNeedsDisplay ();
- } else {
- SuperView.SetNeedsDisplay ();
- }
- // BUGBUG: Assumes Frame == Border?
- GetLocationThatFits (this, mouseEvent.X + (SuperView == null ? mouseEvent.OfX - _startGrabPoint.X : Frame.X - _startGrabPoint.X),
- mouseEvent.Y + (SuperView == null ? mouseEvent.OfY - _startGrabPoint.Y : Frame.Y - _startGrabPoint.Y),
- out nx, out ny, out _, out _);
- _dragPosition = new Point (nx, ny);
- X = nx;
- Y = ny;
- //System.Diagnostics.Debug.WriteLine ($"Drag: nx:{nx},ny:{ny}");
- SetNeedsDisplay ();
- return true;
- }
- }
- if (mouseEvent.Flags.HasFlag (MouseFlags.Button1Released) && _dragPosition.HasValue) {
- _dragPosition = null;
- Application.UngrabMouse ();
- }
- //System.Diagnostics.Debug.WriteLine ($"dragPosition after: {dragPosition.HasValue}");
- //System.Diagnostics.Debug.WriteLine ($"Toplevel: {mouseEvent}");
- return false;
- }
- /// <summary>
- /// Stops and closes this <see cref="Toplevel"/>. If this Toplevel is the top-most Toplevel,
- /// <see cref="Application.RequestStop(Toplevel)"/> will be called, causing the application to exit.
- /// </summary>
- public virtual void RequestStop ()
- {
- if (IsOverlappedContainer &&
- Running &&
- (Application.Current == this || Application.Current?.Modal == false || Application.Current?.Modal == true && Application.Current?.Running == false)) {
- foreach (var child in Application.OverlappedChildren) {
- var ev = new ToplevelClosingEventArgs (this);
- if (child.OnClosing (ev)) {
- return;
- }
- child.Running = false;
- Application.RequestStop (child);
- }
- Running = false;
- Application.RequestStop (this);
- } else if (IsOverlappedContainer && Running && Application.Current?.Modal == true && Application.Current?.Running == true) {
- var ev = new ToplevelClosingEventArgs (Application.Current);
- if (OnClosing (ev)) {
- return;
- }
- Application.RequestStop (Application.Current);
- } else if (!IsOverlappedContainer && Running && (!Modal || Modal && Application.Current != this)) {
- var ev = new ToplevelClosingEventArgs (this);
- if (OnClosing (ev)) {
- return;
- }
- Running = false;
- Application.RequestStop (this);
- } else {
- Application.RequestStop (Application.Current);
- }
- }
- /// <summary>
- /// Stops and closes the <see cref="Toplevel"/> specified by <paramref name="top"/>. If
- /// <paramref name="top"/> is the top-most Toplevel,
- /// <see cref="Application.RequestStop(Toplevel)"/> will be called, causing the application to exit.
- /// </summary>
- /// <param name="top">The Toplevel to request stop.</param>
- public virtual void RequestStop (Toplevel top) => top.RequestStop ();
- ///<inheritdoc/>
- public override void PositionCursor ()
- {
- if (!IsOverlappedContainer) {
- base.PositionCursor ();
- if (Focused == null) {
- EnsureFocus ();
- if (Focused == null) {
- Driver.SetCursorVisibility (CursorVisibility.Invisible);
- }
- }
- return;
- }
- if (Focused == null) {
- foreach (var top in Application.OverlappedChildren) {
- if (top != this && top.Visible) {
- top.SetFocus ();
- return;
- }
- }
- }
- base.PositionCursor ();
- if (Focused == null) {
- Driver.SetCursorVisibility (CursorVisibility.Invisible);
- }
- }
- ///<inheritdoc/>
- public override bool OnEnter (View view) => MostFocused?.OnEnter (view) ?? base.OnEnter (view);
- ///<inheritdoc/>
- public override bool OnLeave (View view) => MostFocused?.OnLeave (view) ?? base.OnLeave (view);
- ///<inheritdoc/>
- protected override void Dispose (bool disposing)
- {
- Application.GrabbingMouse -= Application_GrabbingMouse;
- Application.UnGrabbingMouse -= Application_UnGrabbingMouse;
- _dragPosition = null;
- base.Dispose (disposing);
- }
- }
- /// <summary>
- /// Implements the <see cref="IEqualityComparer{T}"/> for comparing two <see cref="Toplevel"/>s
- /// used by <see cref="StackExtensions"/>.
- /// </summary>
- public class ToplevelEqualityComparer : IEqualityComparer<Toplevel> {
- /// <summary>Determines whether the specified objects are equal.</summary>
- /// <param name="x">The first object of type <see cref="Toplevel"/> to compare.</param>
- /// <param name="y">The second object of type <see cref="Toplevel"/> to compare.</param>
- /// <returns>
- /// <see langword="true"/> if the specified objects are equal; otherwise, <see langword="false"/>.
- /// </returns>
- public bool Equals (Toplevel x, Toplevel y)
- {
- if (y == null && x == null) {
- return true;
- }
- if (x == null || y == null) {
- return false;
- }
- if (x.Id == y.Id) {
- return true;
- }
- return false;
- }
- /// <summary>Returns a hash code for the specified object.</summary>
- /// <param name="obj">The <see cref="Toplevel"/> for which a hash code is to be returned.</param>
- /// <returns>A hash code for the specified object.</returns>
- /// <exception cref="ArgumentNullException">
- /// The type of <paramref name="obj"/>
- /// is a reference type and <paramref name="obj"/> is <see langword="null"/>.
- /// </exception>
- public int GetHashCode (Toplevel obj)
- {
- if (obj == null) {
- throw new ArgumentNullException ();
- }
- var hCode = 0;
- if (int.TryParse (obj.Id, out var result)) {
- hCode = result;
- }
- return hCode.GetHashCode ();
- }
- }
- /// <summary>
- /// Implements the <see cref="IComparer{T}"/> to sort the <see cref="Toplevel"/>
- /// from the <see cref="Application.OverlappedChildren"/> if needed.
- /// </summary>
- public sealed class ToplevelComparer : IComparer<Toplevel> {
- /// <summary>
- /// Compares two objects and returns a value indicating whether one is less than, equal to, or
- /// greater than the other.
- /// </summary>
- /// <param name="x">The first object to compare.</param>
- /// <param name="y">The second object to compare.</param>
- /// <returns>
- /// A signed integer that indicates the relative values of <paramref name="x"/> and
- /// <paramref name="y"/>, as shown in the following table.Value Meaning Less than zero
- /// <paramref name="x"/> is less than <paramref name="y"/>.Zero
- /// <paramref name="x"/> equals <paramref name="y"/>.Greater than zero
- /// <paramref name="x"/> is greater than <paramref name="y"/>.
- /// </returns>
- public int Compare (Toplevel x, Toplevel y)
- {
- if (ReferenceEquals (x, y)) {
- return 0;
- }
- if (x == null) {
- return -1;
- }
- if (y == null) {
- return 1;
- }
- return string.Compare (x.Id, y.Id);
- }
- }
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