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- using NStack;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using Terminal.Gui;
- namespace UICatalog {
- [ScenarioMetadata (Name: "List View With Selection", Description: "ListView with columns and selection")]
- [ScenarioCategory ("Controls")]
- class ListViewWithSelection : Scenario {
- public CheckBox _customRenderCB;
- public CheckBox _allowMarkingCB;
- public CheckBox _allowMultipleCB;
- public ListView _listView;
- public List<Type> _scenarios = Scenario.GetDerivedClasses<Scenario>().OrderBy (t => Scenario.ScenarioMetadata.GetName (t)).ToList ();
- public override void Setup ()
- {
- _customRenderCB = new CheckBox ("Render with columns") {
- X = 0,
- Y = 0,
- Height = 1,
- };
- Win.Add (_customRenderCB);
- _customRenderCB.Toggled += _customRenderCB_Toggled; ;
- _allowMarkingCB = new CheckBox ("Allow Marking") {
- X = Pos.Right (_customRenderCB) + 1,
- Y = 0,
- Height = 1,
- };
- Win.Add (_allowMarkingCB);
- _allowMarkingCB.Toggled += AllowMarkingCB_Toggled;
- _allowMultipleCB = new CheckBox ("Allow Multi-Select") {
- X = Pos.Right (_allowMarkingCB) + 1,
- Y = 0,
- Height = 1,
- Visible = _allowMarkingCB.Checked
- };
- Win.Add (_allowMultipleCB);
- _allowMultipleCB.Toggled += AllowMultipleCB_Toggled;
- _listView = new ListView () {
- X = 1,
- Y = 2,
- Height = Dim.Fill (),
- Width = Dim.Fill (1),
- //ColorScheme = Colors.TopLevel,
- AllowsMarking = false,
- AllowsMultipleSelection = false
- };
- Win.Add (_listView);
- var vertical = new ScrollBarView (_listView, true);
- vertical.ChangedPosition += () => {
- _listView.TopItem = vertical.Position;
- if (_listView.TopItem != vertical.Position) {
- vertical.Position = _listView.TopItem;
- }
- _listView.SetNeedsDisplay ();
- };
- _listView.DrawContent += (e) => {
- vertical.Size = _listView.Source.Count;
- vertical.Position = _listView.TopItem;
- vertical.ColorScheme = _listView.ColorScheme;
- if (vertical.ShowScrollIndicator) {
- vertical.Redraw (e);
- }
- };
- _listView.SetSource (_scenarios);
- var k = "Keep Content Always In Viewport";
- var keepCheckBox = new CheckBox (k, vertical.AutoHideScrollBars) {
- X = Pos.AnchorEnd (k.Length + 3),
- Y = 0,
- };
- keepCheckBox.Toggled += (_) => vertical.KeepContentAlwaysInViewport = keepCheckBox.Checked;
- Win.Add (keepCheckBox);
- }
- private void _customRenderCB_Toggled (bool prev)
- {
- if (prev) {
- _listView.SetSource (_scenarios);
- } else {
- _listView.Source = new ScenarioListDataSource (_scenarios);
- }
- Win.SetNeedsDisplay ();
- }
- private void AllowMarkingCB_Toggled (bool prev)
- {
- _listView.AllowsMarking = !prev;
- _allowMultipleCB.Visible = _listView.AllowsMarking;
- Win.SetNeedsDisplay ();
- }
- private void AllowMultipleCB_Toggled (bool prev)
- {
- _listView.AllowsMultipleSelection = !prev;
- Win.SetNeedsDisplay ();
- }
- // This is basically the same implementation used by the UICatalog main window
- internal class ScenarioListDataSource : IListDataSource {
- int _nameColumnWidth = 30;
- private List<Type> scenarios;
- BitArray marks;
- int count;
- public List<Type> Scenarios {
- get => scenarios;
- set {
- if (value != null) {
- count = value.Count;
- marks = new BitArray (count);
- scenarios = value;
- }
- }
- }
- public bool IsMarked (int item)
- {
- if (item >= 0 && item < count)
- return marks [item];
- return false;
- }
- public int Count => Scenarios != null ? Scenarios.Count : 0;
- public ScenarioListDataSource (List<Type> itemList) => Scenarios = itemList;
- public void Render (ListView container, ConsoleDriver driver, bool selected, int item, int col, int line, int width)
- {
- container.Move (col, line);
- // Equivalent to an interpolated string like $"{Scenarios[item].Name, -widtestname}"; if such a thing were possible
- var s = String.Format (String.Format ("{{0,{0}}}", -_nameColumnWidth), Scenario.ScenarioMetadata.GetName (Scenarios [item]));
- RenderUstr (driver, $"{s} {Scenario.ScenarioMetadata.GetDescription (Scenarios [item])}", col, line, width);
- }
- public void SetMark (int item, bool value)
- {
- if (item >= 0 && item < count)
- marks [item] = value;
- }
- // A slightly adapted method from: https://github.com/migueldeicaza/gui.cs/blob/fc1faba7452ccbdf49028ac49f0c9f0f42bbae91/Terminal.Gui/Views/ListView.cs#L433-L461
- private void RenderUstr (ConsoleDriver driver, ustring ustr, int col, int line, int width)
- {
- int used = 0;
- int index = 0;
- while (index < ustr.Length) {
- (var rune, var size) = Utf8.DecodeRune (ustr, index, index - ustr.Length);
- var count = Rune.ColumnWidth (rune);
- if (used + count >= width) break;
- driver.AddRune (rune);
- used += count;
- index += size;
- }
- while (used < width) {
- driver.AddRune (' ');
- used++;
- }
- }
- public IList ToList ()
- {
- return Scenarios;
- }
- }
- }
- }
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