Key.cs 41 KB

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  1. using System.Diagnostics.CodeAnalysis;
  2. using System.Globalization;
  3. namespace Terminal.Gui;
  4. /// <summary>
  5. /// Provides an abstraction for common keyboard operations and state. Used for processing keyboard input and
  6. /// raising keyboard events.
  7. /// </summary>
  8. /// <remarks>
  9. /// <para>
  10. /// This class provides a high-level abstraction with helper methods and properties for common keyboard
  11. /// operations. Use this class instead of the <see cref="Terminal.Gui.KeyCode"/> enumeration for keyboard input
  12. /// whenever possible.
  13. /// </para>
  14. /// <para></para>
  15. /// <para>
  16. /// The default value for <see cref="Key"/> is <see cref="KeyCode.Null"/> and can be tested using
  17. /// <see cref="Key.Empty"/>.
  18. /// </para>
  19. /// <para>
  20. /// <list type="table">
  21. /// <listheader>
  22. /// <term>Concept</term><description>Definition</description>
  23. /// </listheader>
  24. /// <item>
  25. /// <term>Testing Shift State</term>
  26. /// <description>
  27. /// The <c>Is</c> properties (<see cref="IsShift"/>,<see cref="IsCtrl"/>, <see cref="IsAlt"/>)
  28. /// test for shift state; whether the key press was modified by a shift key.
  29. /// </description>
  30. /// </item>
  31. /// <item>
  32. /// <term>Adding Shift State</term>
  33. /// <description>
  34. /// The <c>With</c> properties (<see cref="WithShift"/>,<see cref="WithCtrl"/>,
  35. /// <see cref="WithAlt"/>) return a copy of the Key with the shift modifier applied. This is useful for
  36. /// specifying a key that requires a shift modifier (e.g.
  37. /// <c>var ControlAltDelete = new Key(Key.Delete).WithAlt.WithDel;</c>.
  38. /// </description>
  39. /// </item>
  40. /// <item>
  41. /// <term>Removing Shift State</term>
  42. /// <description>
  43. /// The <c>No</c> properties (<see cref="NoShift"/>,<see cref="NoCtrl"/>, <see cref="NoAlt"/>)
  44. /// return a copy of the Key with the shift modifier removed. This is useful for specifying a key that
  45. /// does not require a shift modifier (e.g. <c>var ControlDelete = ControlAltDelete.NoCtrl;</c>.
  46. /// </description>
  47. /// </item>
  48. /// <item>
  49. /// <term>Encoding of A..Z</term>
  50. /// <description>
  51. /// Lowercase alpha keys are encoded (in <see cref="Key.KeyCode"/>) as values between 65 and
  52. /// 90 corresponding to the un-shifted A to Z keys on a keyboard. Properties are provided for these
  53. /// (e.g. <see cref="Key.A"/>, <see cref="Key.B"/>, etc.). Even though the encoded values are the same
  54. /// as the ASCII values for uppercase characters, these enum values represent *lowercase*, un-shifted
  55. /// characters.
  56. /// </description>
  57. /// </item>
  58. /// <item>
  59. /// <term>Persistence as strings</term>
  60. /// <description>
  61. /// Keys are persisted as <c>"[Modifiers]+[Key]</c>. For example
  62. /// <c>new Key(Key.Delete).WithAlt.WithDel</c> is persisted as <c>"Ctrl+Alt+Delete"</c>. See
  63. /// <see cref="ToString()"/> and <see cref="TryParse(string, out Terminal.Gui.Key)"/> for more
  64. /// information.
  65. /// </description>
  66. /// </item>
  67. /// </list>
  68. /// </para>
  69. /// </remarks>
  70. public class Key : EventArgs, IEquatable<Key>
  71. {
  72. /// <summary>Constructs a new <see cref="Key"/></summary>
  73. public Key () : this (KeyCode.Null) { }
  74. /// <summary>Constructs a new <see cref="Key"/> from the provided Key value</summary>
  75. /// <param name="k">The key</param>
  76. public Key (KeyCode k) { KeyCode = k; }
  77. /// <summary>
  78. /// Copy constructor.
  79. /// </summary>
  80. /// <param name="key">The Key to copy</param>
  81. public Key (Key key)
  82. {
  83. KeyCode = key.KeyCode;
  84. Handled = key.Handled;
  85. }
  86. /// <summary>Constructs a new <see cref="Key"/> from a char.</summary>
  87. /// <remarks>
  88. /// <para>
  89. /// The key codes for the A..Z keys are encoded as values between 65 and 90 (<see cref="KeyCode.A"/> through
  90. /// <see cref="KeyCode.Z"/>). While these are the same as the ASCII values for uppercase characters, they represent
  91. /// *keys*, not characters. Therefore, this constructor will store 'A'..'Z' as <see cref="KeyCode.A"/>..
  92. /// <see cref="KeyCode.Z"/> with the <see cref="KeyCode.ShiftMask"/> set and will store `a`..`z` as
  93. /// <see cref="KeyCode.A"/>..<see cref="KeyCode.Z"/>.
  94. /// </para>
  95. /// </remarks>
  96. /// <param name="ch"></param>
  97. public Key (char ch)
  98. {
  99. switch (ch)
  100. {
  101. case >= 'A' and <= 'Z':
  102. // Upper case A..Z mean "Shift-char" so we need to add Shift
  103. KeyCode = (KeyCode)ch | KeyCode.ShiftMask;
  104. break;
  105. case >= 'a' and <= 'z':
  106. // Lower case a..z mean no shift, so we need to store as Key.A...Key.Z
  107. KeyCode = (KeyCode)(ch - 32);
  108. return;
  109. default:
  110. KeyCode = (KeyCode)ch;
  111. break;
  112. }
  113. }
  114. /// <summary>
  115. /// Constructs a new Key from a string describing the key. See
  116. /// <see cref="TryParse(string, out Terminal.Gui.Key)"/> for information on the format of the string.
  117. /// </summary>
  118. /// <param name="str">The string describing the key.</param>
  119. public Key (string str)
  120. {
  121. bool result = TryParse (str, out Key key);
  122. if (!result)
  123. {
  124. throw new ArgumentException (@$"Invalid key string: {str}", nameof (str));
  125. }
  126. KeyCode = key.KeyCode;
  127. }
  128. /// <summary>
  129. /// The key value as a Rune. This is the actual value of the key pressed, and is independent of the modifiers.
  130. /// Useful for determining if a key represents is a printable character.
  131. /// </summary>
  132. /// <remarks>
  133. /// <para>Keys with Ctrl or Alt modifiers will return <see langword="default"/>.</para>
  134. /// <para>
  135. /// If the key is a letter key (A-Z), the Rune will be the upper or lower case letter depending on whether
  136. /// <see cref="KeyCode.ShiftMask"/> is set.
  137. /// </para>
  138. /// <para>
  139. /// If the key is outside of the <see cref="KeyCode.CharMask"/> range, the returned Rune will be
  140. /// <see langword="default"/>.
  141. /// </para>
  142. /// </remarks>
  143. public Rune AsRune => ToRune (KeyCode);
  144. /// <summary>
  145. /// Indicates if the current Key event has already been processed and the driver should stop notifying any other
  146. /// event subscriber. It's important to set this value to true specially when updating any View's layout from inside
  147. /// the
  148. /// subscriber method.
  149. /// </summary>
  150. public bool Handled { get; set; }
  151. /// <summary>Gets a value indicating whether the Alt key was pressed (real or synthesized)</summary>
  152. /// <value><see langword="true"/> if is alternate; otherwise, <see langword="false"/>.</value>
  153. public bool IsAlt => (KeyCode & KeyCode.AltMask) != 0;
  154. /// <summary>Gets a value indicating whether the Ctrl key was pressed.</summary>
  155. /// <value><see langword="true"/> if is ctrl; otherwise, <see langword="false"/>.</value>
  156. public bool IsCtrl => (KeyCode & KeyCode.CtrlMask) != 0;
  157. /// <summary>
  158. /// Gets a value indicating whether the key represents a key in the range of <see cref="KeyCode.A"/> to
  159. /// <see cref="KeyCode.Z"/>, regardless of the <see cref="KeyCode.ShiftMask"/>. This is useful for testing if a key is
  160. /// based on these keys which are special cased.
  161. /// </summary>
  162. /// <remarks>
  163. /// IMPORTANT: Lowercase alpha keys are encoded in <see cref="Key.KeyCode"/> as values between 65 and 90
  164. /// corresponding to the un-shifted A to Z keys on a keyboard. Helper properties are provided these (e.g.
  165. /// <see cref="Key.A"/>, <see cref="Key.B"/>, etc.). Even though the values are the same as the ASCII values for
  166. /// uppercase characters, these enum values represent *lowercase*, un-shifted characters.
  167. /// </remarks>
  168. public bool IsKeyCodeAtoZ => GetIsKeyCodeAtoZ (KeyCode);
  169. /// <summary>Gets a value indicating whether the Shift key was pressed.</summary>
  170. /// <value><see langword="true"/> if is shift; otherwise, <see langword="false"/>.</value>
  171. public bool IsShift => (KeyCode & KeyCode.ShiftMask) != 0;
  172. /// <summary>
  173. /// Indicates whether the <see cref="Key"/> is valid or not. Invalid keys are <see cref="Key.Empty"/>, and keys
  174. /// with only shift modifiers.
  175. /// </summary>
  176. public bool IsValid => this != Empty && NoAlt.NoShift.NoCtrl != Empty;
  177. private readonly KeyCode _keyCode;
  178. /// <summary>The encoded key value.</summary>
  179. /// <para>
  180. /// IMPORTANT: Lowercase alpha keys are encoded (in <see cref="Gui.KeyCode"/>) as values between 65 and 90
  181. /// corresponding to the un-shifted A to Z keys on a keyboard. Enum values are provided for these (e.g.
  182. /// <see cref="KeyCode.A"/>, <see cref="KeyCode.B"/>, etc.). Even though the values are the same as the ASCII values
  183. /// for uppercase characters, these enum values represent *lowercase*, un-shifted characters.
  184. /// </para>
  185. /// <remarks>This property is the backing data for the <see cref="Key"/>. It is a <see cref="KeyCode"/> enum value.</remarks>
  186. public KeyCode KeyCode
  187. {
  188. get => _keyCode;
  189. init
  190. {
  191. #if DEBUG
  192. if (GetIsKeyCodeAtoZ (value) && (value & KeyCode.Space) != 0)
  193. {
  194. throw new ArgumentException ($"Invalid KeyCode: {value} is invalid.", nameof (value));
  195. }
  196. #endif
  197. _keyCode = value;
  198. }
  199. }
  200. /// <summary>
  201. /// Helper for removing a shift modifier from a <see cref="Key"/>.
  202. /// <code>
  203. /// var ControlAltDelete = new Key(Key.Delete).WithAlt.WithDel;
  204. /// var AltDelete = ControlAltDelete.NoCtrl;
  205. /// </code>
  206. /// </summary>
  207. public Key NoAlt => new (this) { KeyCode = KeyCode & ~KeyCode.AltMask };
  208. /// <summary>
  209. /// Helper for removing a shift modifier from a <see cref="Key"/>.
  210. /// <code>
  211. /// var ControlAltDelete = new Key(Key.Delete).WithAlt.WithDel;
  212. /// var AltDelete = ControlAltDelete.NoCtrl;
  213. /// </code>
  214. /// </summary>
  215. public Key NoCtrl => new (this) { KeyCode = KeyCode & ~KeyCode.CtrlMask };
  216. /// <summary>
  217. /// Helper for removing a shift modifier from a <see cref="Key"/>.
  218. /// <code>
  219. /// var ControlAltDelete = new Key(Key.Delete).WithAlt.WithDel;
  220. /// var AltDelete = ControlAltDelete.NoCtrl;
  221. /// </code>
  222. /// </summary>
  223. public Key NoShift => new (this) { KeyCode = KeyCode & ~KeyCode.ShiftMask };
  224. /// <summary>
  225. /// Helper for specifying a shifted <see cref="Key"/>.
  226. /// <code>
  227. /// var ControlAltDelete = new Key(Key.Delete).WithAlt.WithDel;
  228. /// </code>
  229. /// </summary>
  230. public Key WithAlt => new (this) { KeyCode = KeyCode | KeyCode.AltMask };
  231. /// <summary>
  232. /// Helper for specifying a shifted <see cref="Key"/>.
  233. /// <code>
  234. /// var ControlAltDelete = new Key(Key.Delete).WithAlt.WithDel;
  235. /// </code>
  236. /// </summary>
  237. public Key WithCtrl => new (this) { KeyCode = KeyCode | KeyCode.CtrlMask };
  238. /// <summary>
  239. /// Helper for specifying a shifted <see cref="Key"/>.
  240. /// <code>
  241. /// var ControlAltDelete = new Key(Key.Delete).WithAlt.WithDel;
  242. /// </code>
  243. /// </summary>
  244. public Key WithShift => new (this) { KeyCode = KeyCode | KeyCode.ShiftMask };
  245. /// <summary>
  246. /// Tests if a KeyCode represents a key in the range of <see cref="KeyCode.A"/> to <see cref="KeyCode.Z"/>,
  247. /// regardless of the <see cref="KeyCode.ShiftMask"/>. This is useful for testing if a key is based on these keys which
  248. /// are special cased.
  249. /// </summary>
  250. /// <remarks>
  251. /// IMPORTANT: Lowercase alpha keys are encoded in <see cref="Key.KeyCode"/> as values between 65 and 90
  252. /// corresponding to the un-shifted A to Z keys on a keyboard. Helper properties are provided these (e.g.
  253. /// <see cref="Key.A"/>, <see cref="Key.B"/>, etc.). Even though the values are the same as the ASCII values for
  254. /// uppercase characters, these enum values represent *lowercase*, un-shifted characters.
  255. /// </remarks>
  256. public static bool GetIsKeyCodeAtoZ (KeyCode keyCode)
  257. {
  258. if ((keyCode & KeyCode.AltMask) != 0 || (keyCode & KeyCode.CtrlMask) != 0)
  259. {
  260. return false;
  261. }
  262. if ((keyCode & ~KeyCode.Space & ~KeyCode.ShiftMask) is >= KeyCode.A and <= KeyCode.Z)
  263. {
  264. return true;
  265. }
  266. return (keyCode & KeyCode.CharMask) is >= KeyCode.A and <= KeyCode.Z;
  267. }
  268. /// <summary>
  269. /// Converts a <see cref="KeyCode"/> to a <see cref="Rune"/>. Useful for determining if a key represents is a
  270. /// printable character.
  271. /// </summary>
  272. /// <remarks>
  273. /// <para>Keys with Ctrl or Alt modifiers will return <see langword="default"/>.</para>
  274. /// <para>
  275. /// If the key is a letter key (A-Z), the Rune will be the upper or lower case letter depending on whether
  276. /// <see cref="KeyCode.ShiftMask"/> is set.
  277. /// </para>
  278. /// <para>
  279. /// If the key is outside of the <see cref="KeyCode.CharMask"/> range, the returned Rune will be
  280. /// <see langword="default"/>.
  281. /// </para>
  282. /// </remarks>
  283. /// <param name="key"></param>
  284. /// <returns>The key converted to a Rune. <see langword="default"/> if conversion is not possible.</returns>
  285. public static Rune ToRune (KeyCode key)
  286. {
  287. if (key is KeyCode.Null or KeyCode.SpecialMask
  288. || key.HasFlag (KeyCode.CtrlMask)
  289. || key.HasFlag (KeyCode.AltMask))
  290. {
  291. return default (Rune);
  292. }
  293. // Extract the base key code
  294. KeyCode baseKey = key;
  295. if (baseKey.HasFlag (KeyCode.ShiftMask))
  296. {
  297. baseKey &= ~KeyCode.ShiftMask;
  298. }
  299. switch (baseKey)
  300. {
  301. case >= KeyCode.A and <= KeyCode.Z when !key.HasFlag (KeyCode.ShiftMask):
  302. return new ((uint)(baseKey + 32));
  303. case >= KeyCode.A and <= KeyCode.Z when key.HasFlag (KeyCode.ShiftMask):
  304. return new ((uint)baseKey);
  305. case > KeyCode.Null and < KeyCode.A:
  306. return new ((uint)baseKey);
  307. }
  308. if (Enum.IsDefined (typeof (KeyCode), baseKey))
  309. {
  310. return default (Rune);
  311. }
  312. return new ((uint)baseKey);
  313. }
  314. #region Operators
  315. /// <summary>
  316. /// Explicitly cast a <see cref="Key"/> to a <see cref="Rune"/>. The conversion is lossy because properties such
  317. /// as <see cref="Handled"/> are not encoded in <see cref="KeyCode"/>.
  318. /// </summary>
  319. /// <remarks>Uses <see cref="AsRune"/>.</remarks>
  320. /// <param name="kea"></param>
  321. public static explicit operator Rune (Key kea) { return kea.AsRune; }
  322. // BUGBUG: (Tig) I do not think this cast operator is really needed.
  323. /// <summary>
  324. /// Explicitly cast <see cref="Key"/> to a <see langword="uint"/>. The conversion is lossy because properties such
  325. /// as <see cref="Handled"/> are not encoded in <see cref="KeyCode"/>.
  326. /// </summary>
  327. /// <param name="kea"></param>
  328. public static explicit operator uint (Key kea) { return (uint)kea.KeyCode; }
  329. /// <summary>
  330. /// Explicitly cast <see cref="Key"/> to a <see cref="KeyCode"/>. The conversion is lossy because properties such
  331. /// as <see cref="Handled"/> are not encoded in <see cref="KeyCode"/>.
  332. /// </summary>
  333. /// <param name="key"></param>
  334. public static explicit operator KeyCode (Key key) { return key.KeyCode; }
  335. /// <summary>Cast <see cref="KeyCode"/> to a <see cref="Key"/>.</summary>
  336. /// <param name="keyCode"></param>
  337. public static implicit operator Key (KeyCode keyCode) { return new (keyCode); }
  338. /// <summary>Cast <see langword="char"/> to a <see cref="Key"/>.</summary>
  339. /// <remarks>See <see cref="Key(char)"/> for more information.</remarks>
  340. /// <param name="ch"></param>
  341. public static implicit operator Key (char ch) { return new (ch); }
  342. /// <summary>Cast <see langword="string"/> to a <see cref="Key"/>.</summary>
  343. /// <remarks>See <see cref="Key(string)"/> for more information.</remarks>
  344. /// <param name="str"></param>
  345. public static implicit operator Key (string str) { return new (str); }
  346. /// <summary>Cast a <see cref="Key"/> to a <see langword="string"/>.</summary>
  347. /// <remarks>See <see cref="Key(string)"/> for more information.</remarks>
  348. /// <param name="key"></param>
  349. public static implicit operator string (Key key) { return key.ToString (); }
  350. /// <inheritdoc/>
  351. public override bool Equals (object obj) { return obj is Key k && k.KeyCode == KeyCode && k.Handled == Handled; }
  352. bool IEquatable<Key>.Equals (Key other) { return Equals (other); }
  353. /// <inheritdoc/>
  354. public override int GetHashCode () { return (int)KeyCode; }
  355. /// <summary>Compares two <see cref="Key"/>s for equality.</summary>
  356. /// <param name="a"></param>
  357. /// <param name="b"></param>
  358. /// <returns></returns>
  359. public static bool operator == (Key a, Key b) { return a?.KeyCode == b?.KeyCode; }
  360. /// <summary>Compares two <see cref="Key"/>s for not equality.</summary>
  361. /// <param name="a"></param>
  362. /// <param name="b"></param>
  363. /// <returns></returns>
  364. public static bool operator != (Key a, Key b) { return a?.KeyCode != b?.KeyCode; }
  365. /// <summary>Compares two <see cref="Key"/>s for less-than.</summary>
  366. /// <param name="a"></param>
  367. /// <param name="b"></param>
  368. /// <returns></returns>
  369. public static bool operator < (Key a, Key b) { return a?.KeyCode < b?.KeyCode; }
  370. /// <summary>Compares two <see cref="Key"/>s for greater-than.</summary>
  371. /// <param name="a"></param>
  372. /// <param name="b"></param>
  373. /// <returns></returns>
  374. public static bool operator > (Key a, Key b) { return a?.KeyCode > b?.KeyCode; }
  375. /// <summary>Compares two <see cref="Key"/>s for greater-than-or-equal-to.</summary>
  376. /// <param name="a"></param>
  377. /// <param name="b"></param>
  378. /// <returns></returns>
  379. public static bool operator <= (Key a, Key b) { return a?.KeyCode <= b?.KeyCode; }
  380. /// <summary>Compares two <see cref="Key"/>s for greater-than-or-equal-to.</summary>
  381. /// <param name="a"></param>
  382. /// <param name="b"></param>
  383. /// <returns></returns>
  384. public static bool operator >= (Key a, Key b) { return a?.KeyCode >= b?.KeyCode; }
  385. #endregion Operators
  386. #region String conversion
  387. /// <summary>Pretty prints the Key.</summary>
  388. /// <returns></returns>
  389. public override string ToString () { return ToString (KeyCode, Separator); }
  390. private static string GetKeyString (KeyCode key)
  391. {
  392. if (key is KeyCode.Null or KeyCode.SpecialMask)
  393. {
  394. return string.Empty;
  395. }
  396. // Extract the base key (removing modifier flags)
  397. KeyCode baseKey = key & ~KeyCode.CtrlMask & ~KeyCode.AltMask & ~KeyCode.ShiftMask;
  398. if (!key.HasFlag (KeyCode.ShiftMask) && baseKey is >= KeyCode.A and <= KeyCode.Z)
  399. {
  400. return ((Rune)(uint)(key + 32)).ToString ();
  401. }
  402. if (key is > KeyCode.Space and < KeyCode.A)
  403. {
  404. return ((Rune)(uint)key).ToString ();
  405. }
  406. string keyName = Enum.GetName (typeof (KeyCode), key);
  407. return !string.IsNullOrEmpty (keyName) ? keyName : ((Rune)(uint)key).ToString ();
  408. }
  409. /// <summary>Formats a <see cref="KeyCode"/> as a string using the default separator of '+'</summary>
  410. /// <param name="key">The key to format.</param>
  411. /// <returns>
  412. /// The formatted string. If the key is a printable character, it will be returned as a string. Otherwise, the key
  413. /// name will be returned.
  414. /// </returns>
  415. public static string ToString (KeyCode key) { return ToString (key, Separator); }
  416. /// <summary>Formats a <see cref="KeyCode"/> as a string.</summary>
  417. /// <param name="key">The key to format.</param>
  418. /// <param name="separator">The character to use as a separator between modifier keys and the key itself.</param>
  419. /// <returns>
  420. /// The formatted string. If the key is a printable character, it will be returned as a string. Otherwise, the key
  421. /// name will be returned.
  422. /// </returns>
  423. public static string ToString (KeyCode key, Rune separator)
  424. {
  425. if (key is KeyCode.Null)
  426. {
  427. // Same as Key.IsValid
  428. return @"Null";
  429. }
  430. var sb = new StringBuilder ();
  431. // Extract the base key (removing modifier flags)
  432. KeyCode baseKey = key & ~KeyCode.CtrlMask & ~KeyCode.AltMask & ~KeyCode.ShiftMask;
  433. // Extract and handle modifiers
  434. var hasModifiers = false;
  435. if ((key & KeyCode.CtrlMask) != 0)
  436. {
  437. sb.Append ($"Ctrl{separator}");
  438. hasModifiers = true;
  439. }
  440. if ((key & KeyCode.AltMask) != 0)
  441. {
  442. sb.Append ($"Alt{separator}");
  443. hasModifiers = true;
  444. }
  445. if ((key & KeyCode.ShiftMask) != 0 && !GetIsKeyCodeAtoZ (key))
  446. {
  447. sb.Append ($"Shift{separator}");
  448. hasModifiers = true;
  449. }
  450. // Handle special cases and modifiers on their own
  451. if (key != KeyCode.SpecialMask && (baseKey != KeyCode.Null || hasModifiers))
  452. {
  453. if ((key & KeyCode.SpecialMask) != 0 && (baseKey & ~KeyCode.Space) is >= KeyCode.A and <= KeyCode.Z)
  454. {
  455. sb.Append (baseKey & ~KeyCode.Space);
  456. }
  457. else
  458. {
  459. // Append the actual key name
  460. sb.Append (GetKeyString (baseKey));
  461. }
  462. }
  463. return TrimEndSeparator (sb.ToString (), separator);
  464. }
  465. private static string TrimEndSeparator (string input, Rune separator)
  466. {
  467. // Trim the trailing separator (+). Unless there are two separators at the end.
  468. // "+" (don't trim)
  469. // "Ctrl+" (trim)
  470. // "Ctrl++" (trim)
  471. if (input.Length > 1 && new Rune (input [^1]) == separator && new Rune (input [^2]) != separator)
  472. {
  473. return input [..^1];
  474. }
  475. return input;
  476. }
  477. private static readonly Dictionary<string, KeyCode> _modifierDict =
  478. new (StringComparer.InvariantCultureIgnoreCase)
  479. {
  480. { "Shift", KeyCode.ShiftMask }, { "Ctrl", KeyCode.CtrlMask }, { "Alt", KeyCode.AltMask }
  481. };
  482. /// <summary>Converts the provided string to a new <see cref="Key"/> instance.</summary>
  483. /// <param name="text">
  484. /// The text to analyze. Formats supported are "Ctrl+X", "Alt+X", "Shift+X", "Ctrl+Alt+X",
  485. /// "Ctrl+Shift+X", "Alt+Shift+X", "Ctrl+Alt+Shift+X", "X", and "120" (Unicode codepoint).
  486. /// <para>
  487. /// The separator can be any character, not just <see cref="Key.Separator"/> (e.g. "Ctrl@Alt@X").
  488. /// </para>
  489. /// </param>
  490. /// <param name="key">The parsed value.</param>
  491. /// <returns>A boolean value indicating whether parsing was successful.</returns>
  492. /// <remarks></remarks>
  493. public static bool TryParse (string text, [NotNullWhen (true)] out Key key)
  494. {
  495. if (string.IsNullOrEmpty (text))
  496. {
  497. key = Empty;
  498. return true;
  499. }
  500. switch (text)
  501. {
  502. case "Ctrl":
  503. key = KeyCode.CtrlMask;
  504. return true;
  505. case "Alt":
  506. key = KeyCode.AltMask;
  507. return true;
  508. case "Shift":
  509. key = KeyCode.ShiftMask;
  510. return true;
  511. }
  512. key = null;
  513. Rune separator = Separator;
  514. // Perhaps the separator was written using a different Key.Separator? Does the string
  515. // start with "Ctrl", "Alt" or "Shift"? If so, get the char after the modifier string and use that as the separator.
  516. if (text.StartsWith ("Ctrl", StringComparison.InvariantCultureIgnoreCase))
  517. {
  518. separator = (Rune)text [4];
  519. }
  520. else if (text.StartsWith ("Alt", StringComparison.InvariantCultureIgnoreCase))
  521. {
  522. separator = (Rune)text [3];
  523. }
  524. else if (text.StartsWith ("Shift", StringComparison.InvariantCultureIgnoreCase))
  525. {
  526. separator = (Rune)text [5];
  527. }
  528. else if (text.EndsWith ("Ctrl", StringComparison.InvariantCultureIgnoreCase))
  529. {
  530. separator = (Rune)text [^5];
  531. }
  532. else if (text.EndsWith ("Alt", StringComparison.InvariantCultureIgnoreCase))
  533. {
  534. separator = (Rune)text [^4];
  535. }
  536. else if (text.EndsWith ("Shift", StringComparison.InvariantCultureIgnoreCase))
  537. {
  538. separator = (Rune)text [^6];
  539. }
  540. // Split the string into parts using the set Separator
  541. string [] parts = text.Split ((char)separator.Value);
  542. if (parts.Length is > 4)
  543. {
  544. // Invalid
  545. return false;
  546. }
  547. // e.g. "Ctrl++"
  548. if ((Rune)text [^1] != separator && parts.Any (string.IsNullOrEmpty))
  549. {
  550. // Invalid
  551. return false;
  552. }
  553. if ((Rune)text [^1] == separator)
  554. {
  555. parts [^1] = separator.Value.ToString ();
  556. key = (char)separator.Value;
  557. }
  558. if (separator != Separator && (parts.Length is 1 || (key is { } && parts.Length is 2)))
  559. {
  560. parts = text.Split ((char)separator.Value);
  561. if (parts.Length is 0 or > 4 || parts.Any (string.IsNullOrEmpty))
  562. {
  563. // Invalid
  564. return false;
  565. }
  566. }
  567. var modifiers = KeyCode.Null;
  568. for (var index = 0; index < parts.Length; index++)
  569. {
  570. if (_modifierDict.TryGetValue (parts [index].ToLowerInvariant (), out KeyCode modifier))
  571. {
  572. modifiers |= modifier;
  573. parts [index] = string.Empty; // eat it
  574. }
  575. }
  576. // we now have the modifiers
  577. string partNotFound = parts.FirstOrDefault (p => !string.IsNullOrEmpty (p), string.Empty);
  578. var parsedKeyCode = KeyCode.Null;
  579. var parsedInt = 0;
  580. if (partNotFound.Length == 1)
  581. {
  582. var keyCode = (KeyCode)partNotFound [0];
  583. // if it's a single digit int, treat it as such
  584. if (int.TryParse (
  585. partNotFound,
  586. NumberStyles.Integer,
  587. CultureInfo.InvariantCulture,
  588. out parsedInt
  589. ))
  590. {
  591. keyCode = (KeyCode)((int)KeyCode.D0 + parsedInt);
  592. }
  593. else if (Enum.TryParse (partNotFound, false, out parsedKeyCode))
  594. {
  595. if (parsedKeyCode != KeyCode.Null)
  596. {
  597. if (parsedKeyCode is >= KeyCode.A and <= KeyCode.Z && modifiers == 0)
  598. {
  599. key = new (parsedKeyCode | KeyCode.ShiftMask);
  600. return true;
  601. }
  602. key = new (parsedKeyCode | modifiers);
  603. return true;
  604. }
  605. }
  606. if (GetIsKeyCodeAtoZ (keyCode) && (keyCode & KeyCode.Space) != 0)
  607. {
  608. keyCode = keyCode & ~KeyCode.Space;
  609. }
  610. key = new (keyCode | modifiers);
  611. return true;
  612. }
  613. if (Enum.TryParse (partNotFound, true, out parsedKeyCode))
  614. {
  615. if (parsedKeyCode != KeyCode.Null)
  616. {
  617. if (parsedKeyCode is >= KeyCode.A and <= KeyCode.Z && modifiers == 0)
  618. {
  619. key = new (parsedKeyCode | KeyCode.ShiftMask);
  620. return true;
  621. }
  622. if (GetIsKeyCodeAtoZ (parsedKeyCode) && (parsedKeyCode & KeyCode.Space) != 0)
  623. {
  624. parsedKeyCode = parsedKeyCode & ~KeyCode.Space;
  625. }
  626. key = new (parsedKeyCode | modifiers);
  627. return true;
  628. }
  629. }
  630. // if it's a number int, treat it as a unicode value
  631. if (int.TryParse (
  632. partNotFound,
  633. NumberStyles.Number,
  634. CultureInfo.InvariantCulture,
  635. out parsedInt
  636. ))
  637. {
  638. if (!Rune.IsValid (parsedInt))
  639. {
  640. return false;
  641. }
  642. if ((KeyCode)parsedInt is >= KeyCode.A and <= KeyCode.Z && modifiers == 0)
  643. {
  644. key = new ((KeyCode)parsedInt | KeyCode.ShiftMask);
  645. return true;
  646. }
  647. key = new ((KeyCode)parsedInt);
  648. return true;
  649. }
  650. if (!Enum.TryParse (partNotFound, true, out parsedKeyCode))
  651. {
  652. return false;
  653. }
  654. if (GetIsKeyCodeAtoZ (parsedKeyCode))
  655. {
  656. key = new (parsedKeyCode | (modifiers & ~KeyCode.Space));
  657. return true;
  658. }
  659. return false;
  660. }
  661. #endregion
  662. #region Standard Key Definitions
  663. /// <summary>An uninitialized The <see cref="Key"/> object.</summary>
  664. public new static Key Empty => new ();
  665. /// <summary>The <see cref="Key"/> object for the Backspace key.</summary>
  666. public static Key Backspace => new (KeyCode.Backspace);
  667. /// <summary>The <see cref="Key"/> object for the tab key (forwards tab key).</summary>
  668. public static Key Tab => new (KeyCode.Tab);
  669. /// <summary>The <see cref="Key"/> object for the return key.</summary>
  670. public static Key Enter => new (KeyCode.Enter);
  671. /// <summary>The <see cref="Key"/> object for the clear key.</summary>
  672. public static Key Clear => new (KeyCode.Clear);
  673. /// <summary>The <see cref="Key"/> object for the Escape key.</summary>
  674. public static Key Esc => new (KeyCode.Esc);
  675. /// <summary>The <see cref="Key"/> object for the Space bar key.</summary>
  676. public static Key Space => new (KeyCode.Space);
  677. /// <summary>The <see cref="Key"/> object for 0 key.</summary>
  678. public static Key D0 => new (KeyCode.D0);
  679. /// <summary>The <see cref="Key"/> object for 1 key.</summary>
  680. public static Key D1 => new (KeyCode.D1);
  681. /// <summary>The <see cref="Key"/> object for 2 key.</summary>
  682. public static Key D2 => new (KeyCode.D2);
  683. /// <summary>The <see cref="Key"/> object for 3 key.</summary>
  684. public static Key D3 => new (KeyCode.D3);
  685. /// <summary>The <see cref="Key"/> object for 4 key.</summary>
  686. public static Key D4 => new (KeyCode.D4);
  687. /// <summary>The <see cref="Key"/> object for 5 key.</summary>
  688. public static Key D5 => new (KeyCode.D5);
  689. /// <summary>The <see cref="Key"/> object for 6 key.</summary>
  690. public static Key D6 => new (KeyCode.D6);
  691. /// <summary>The <see cref="Key"/> object for 7 key.</summary>
  692. public static Key D7 => new (KeyCode.D7);
  693. /// <summary>The <see cref="Key"/> object for 8 key.</summary>
  694. public static Key D8 => new (KeyCode.D8);
  695. /// <summary>The <see cref="Key"/> object for 9 key.</summary>
  696. public static Key D9 => new (KeyCode.D9);
  697. /// <summary>The <see cref="Key"/> object for the A key (un-shifted). Use <c>Key.A.WithShift</c> for uppercase 'A'.</summary>
  698. public static Key A => new (KeyCode.A);
  699. /// <summary>The <see cref="Key"/> object for the B key (un-shifted). Use <c>Key.B.WithShift</c> for uppercase 'B'.</summary>
  700. public static Key B => new (KeyCode.B);
  701. /// <summary>The <see cref="Key"/> object for the C key (un-shifted). Use <c>Key.C.WithShift</c> for uppercase 'C'.</summary>
  702. public static Key C => new (KeyCode.C);
  703. /// <summary>The <see cref="Key"/> object for the D key (un-shifted). Use <c>Key.D.WithShift</c> for uppercase 'D'.</summary>
  704. public static Key D => new (KeyCode.D);
  705. /// <summary>The <see cref="Key"/> object for the E key (un-shifted). Use <c>Key.E.WithShift</c> for uppercase 'E'.</summary>
  706. public static Key E => new (KeyCode.E);
  707. /// <summary>The <see cref="Key"/> object for the F key (un-shifted). Use <c>Key.F.WithShift</c> for uppercase 'F'.</summary>
  708. public static Key F => new (KeyCode.F);
  709. /// <summary>The <see cref="Key"/> object for the G key (un-shifted). Use <c>Key.G.WithShift</c> for uppercase 'G'.</summary>
  710. public static Key G => new (KeyCode.G);
  711. /// <summary>The <see cref="Key"/> object for the H key (un-shifted). Use <c>Key.H.WithShift</c> for uppercase 'H'.</summary>
  712. public static Key H => new (KeyCode.H);
  713. /// <summary>The <see cref="Key"/> object for the I key (un-shifted). Use <c>Key.I.WithShift</c> for uppercase 'I'.</summary>
  714. public static Key I => new (KeyCode.I);
  715. /// <summary>The <see cref="Key"/> object for the J key (un-shifted). Use <c>Key.J.WithShift</c> for uppercase 'J'.</summary>
  716. public static Key J => new (KeyCode.J);
  717. /// <summary>The <see cref="Key"/> object for the K key (un-shifted). Use <c>Key.K.WithShift</c> for uppercase 'K'.</summary>
  718. public static Key K => new (KeyCode.K);
  719. /// <summary>The <see cref="Key"/> object for the L key (un-shifted). Use <c>Key.L.WithShift</c> for uppercase 'L'.</summary>
  720. public static Key L => new (KeyCode.L);
  721. /// <summary>The <see cref="Key"/> object for the M key (un-shifted). Use <c>Key.M.WithShift</c> for uppercase 'M'.</summary>
  722. public static Key M => new (KeyCode.M);
  723. /// <summary>The <see cref="Key"/> object for the N key (un-shifted). Use <c>Key.N.WithShift</c> for uppercase 'N'.</summary>
  724. public static Key N => new (KeyCode.N);
  725. /// <summary>The <see cref="Key"/> object for the O key (un-shifted). Use <c>Key.O.WithShift</c> for uppercase 'O'.</summary>
  726. public static Key O => new (KeyCode.O);
  727. /// <summary>The <see cref="Key"/> object for the P key (un-shifted). Use <c>Key.P.WithShift</c> for uppercase 'P'.</summary>
  728. public static Key P => new (KeyCode.P);
  729. /// <summary>The <see cref="Key"/> object for the Q key (un-shifted). Use <c>Key.Q.WithShift</c> for uppercase 'Q'.</summary>
  730. public static Key Q => new (KeyCode.Q);
  731. /// <summary>The <see cref="Key"/> object for the R key (un-shifted). Use <c>Key.R.WithShift</c> for uppercase 'R'.</summary>
  732. public static Key R => new (KeyCode.R);
  733. /// <summary>The <see cref="Key"/> object for the S key (un-shifted). Use <c>Key.S.WithShift</c> for uppercase 'S'.</summary>
  734. public static Key S => new (KeyCode.S);
  735. /// <summary>The <see cref="Key"/> object for the T key (un-shifted). Use <c>Key.T.WithShift</c> for uppercase 'T'.</summary>
  736. public static Key T => new (KeyCode.T);
  737. /// <summary>The <see cref="Key"/> object for the U key (un-shifted). Use <c>Key.U.WithShift</c> for uppercase 'U'.</summary>
  738. public static Key U => new (KeyCode.U);
  739. /// <summary>The <see cref="Key"/> object for the V key (un-shifted). Use <c>Key.V.WithShift</c> for uppercase 'V'.</summary>
  740. public static Key V => new (KeyCode.V);
  741. /// <summary>The <see cref="Key"/> object for the W key (un-shifted). Use <c>Key.W.WithShift</c> for uppercase 'W'.</summary>
  742. public static Key W => new (KeyCode.W);
  743. /// <summary>The <see cref="Key"/> object for the X key (un-shifted). Use <c>Key.X.WithShift</c> for uppercase 'X'.</summary>
  744. public static Key X => new (KeyCode.X);
  745. /// <summary>The <see cref="Key"/> object for the Y key (un-shifted). Use <c>Key.Y.WithShift</c> for uppercase 'Y'.</summary>
  746. public static Key Y => new (KeyCode.Y);
  747. /// <summary>The <see cref="Key"/> object for the Z key (un-shifted). Use <c>Key.Z.WithShift</c> for uppercase 'Z'.</summary>
  748. public static Key Z => new (KeyCode.Z);
  749. /// <summary>The <see cref="Key"/> object for the Delete key.</summary>
  750. public static Key Delete => new (KeyCode.Delete);
  751. /// <summary>The <see cref="Key"/> object for the Cursor up key.</summary>
  752. public static Key CursorUp => new (KeyCode.CursorUp);
  753. /// <summary>The <see cref="Key"/> object for Cursor down key.</summary>
  754. public static Key CursorDown => new (KeyCode.CursorDown);
  755. /// <summary>The <see cref="Key"/> object for Cursor left key.</summary>
  756. public static Key CursorLeft => new (KeyCode.CursorLeft);
  757. /// <summary>The <see cref="Key"/> object for Cursor right key.</summary>
  758. public static Key CursorRight => new (KeyCode.CursorRight);
  759. /// <summary>The <see cref="Key"/> object for Page Up key.</summary>
  760. public static Key PageUp => new (KeyCode.PageUp);
  761. /// <summary>The <see cref="Key"/> object for Page Down key.</summary>
  762. public static Key PageDown => new (KeyCode.PageDown);
  763. /// <summary>The <see cref="Key"/> object for Home key.</summary>
  764. public static Key Home => new (KeyCode.Home);
  765. /// <summary>The <see cref="Key"/> object for End key.</summary>
  766. public static Key End => new (KeyCode.End);
  767. /// <summary>The <see cref="Key"/> object for Insert Character key.</summary>
  768. public static Key InsertChar => new (KeyCode.Insert);
  769. /// <summary>The <see cref="Key"/> object for Delete Character key.</summary>
  770. public static Key DeleteChar => new (KeyCode.Delete);
  771. /// <summary>The <see cref="Key"/> object for Print Screen key.</summary>
  772. public static Key PrintScreen => new (KeyCode.PrintScreen);
  773. /// <summary>The <see cref="Key"/> object for F1 key.</summary>
  774. public static Key F1 => new (KeyCode.F1);
  775. /// <summary>The <see cref="Key"/> object for F2 key.</summary>
  776. public static Key F2 => new (KeyCode.F2);
  777. /// <summary>The <see cref="Key"/> object for F3 key.</summary>
  778. public static Key F3 => new (KeyCode.F3);
  779. /// <summary>The <see cref="Key"/> object for F4 key.</summary>
  780. public static Key F4 => new (KeyCode.F4);
  781. /// <summary>The <see cref="Key"/> object for F5 key.</summary>
  782. public static Key F5 => new (KeyCode.F5);
  783. /// <summary>The <see cref="Key"/> object for F6 key.</summary>
  784. public static Key F6 => new (KeyCode.F6);
  785. /// <summary>The <see cref="Key"/> object for F7 key.</summary>
  786. public static Key F7 => new (KeyCode.F7);
  787. /// <summary>The <see cref="Key"/> object for F8 key.</summary>
  788. public static Key F8 => new (KeyCode.F8);
  789. /// <summary>The <see cref="Key"/> object for F9 key.</summary>
  790. public static Key F9 => new (KeyCode.F9);
  791. /// <summary>The <see cref="Key"/> object for F10 key.</summary>
  792. public static Key F10 => new (KeyCode.F10);
  793. /// <summary>The <see cref="Key"/> object for F11 key.</summary>
  794. public static Key F11 => new (KeyCode.F11);
  795. /// <summary>The <see cref="Key"/> object for F12 key.</summary>
  796. public static Key F12 => new (KeyCode.F12);
  797. /// <summary>The <see cref="Key"/> object for F13 key.</summary>
  798. public static Key F13 => new (KeyCode.F13);
  799. /// <summary>The <see cref="Key"/> object for F14 key.</summary>
  800. public static Key F14 => new (KeyCode.F14);
  801. /// <summary>The <see cref="Key"/> object for F15 key.</summary>
  802. public static Key F15 => new (KeyCode.F15);
  803. /// <summary>The <see cref="Key"/> object for F16 key.</summary>
  804. public static Key F16 => new (KeyCode.F16);
  805. /// <summary>The <see cref="Key"/> object for F17 key.</summary>
  806. public static Key F17 => new (KeyCode.F17);
  807. /// <summary>The <see cref="Key"/> object for F18 key.</summary>
  808. public static Key F18 => new (KeyCode.F18);
  809. /// <summary>The <see cref="Key"/> object for F19 key.</summary>
  810. public static Key F19 => new (KeyCode.F19);
  811. /// <summary>The <see cref="Key"/> object for F20 key.</summary>
  812. public static Key F20 => new (KeyCode.F20);
  813. /// <summary>The <see cref="Key"/> object for F21 key.</summary>
  814. public static Key F21 => new (KeyCode.F21);
  815. /// <summary>The <see cref="Key"/> object for F22 key.</summary>
  816. public static Key F22 => new (KeyCode.F22);
  817. /// <summary>The <see cref="Key"/> object for F23 key.</summary>
  818. public static Key F23 => new (KeyCode.F23);
  819. /// <summary>The <see cref="Key"/> object for F24 key.</summary>
  820. public static Key F24 => new (KeyCode.F24);
  821. #endregion
  822. private static Rune _separator = new ('+');
  823. /// <summary>Gets or sets the separator character used when parsing and printing Keys. E.g. Ctrl+A. The default is '+'.</summary>
  824. [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
  825. public static Rune Separator
  826. {
  827. get => _separator;
  828. set
  829. {
  830. if (_separator != value)
  831. {
  832. _separator = value == default (Rune) ? new ('+') : value;
  833. }
  834. }
  835. }
  836. }