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View.Hierarchy.cs 11 KB

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  1. #nullable enable
  2. using System.Diagnostics;
  3. using System.Diagnostics.CodeAnalysis;
  4. namespace Terminal.Gui;
  5. public partial class View // SuperView/SubView hierarchy management (SuperView, SubViews, Add, Remove, etc.)
  6. {
  7. [SuppressMessage ("Style", "IDE1006:Naming Styles", Justification = "<Pending>")]
  8. private static readonly IList<View> _empty = new List<View> (0).AsReadOnly ();
  9. private List<View>? _subviews; // This is null, and allocated on demand.
  10. // Internally, we use InternalSubviews rather than subviews, as we do not expect us
  11. // to make the same mistakes our users make when they poke at the Subviews.
  12. internal IList<View> InternalSubviews => _subviews ?? _empty;
  13. /// <summary>This returns a list of the subviews contained by this view.</summary>
  14. /// <value>The subviews.</value>
  15. public IList<View> Subviews => _subviews?.AsReadOnly () ?? _empty;
  16. private View? _superView;
  17. /// <summary>Returns the container for this view, or null if this view has not been added to a container.</summary>
  18. /// <value>The super view.</value>
  19. public virtual View? SuperView
  20. {
  21. get => _superView!;
  22. set => throw new NotImplementedException ();
  23. }
  24. #region AddRemove
  25. /// <summary>Indicates whether the view was added to <see cref="SuperView"/>.</summary>
  26. public bool IsAdded { get; private set; }
  27. /// <summary>Adds a subview (child) to this view.</summary>
  28. /// <remarks>
  29. /// <para>
  30. /// The Views that have been added to this view can be retrieved via the <see cref="Subviews"/> property. See also
  31. /// <seealso cref="Remove(View)"/> <seealso cref="RemoveAll"/>
  32. /// </para>
  33. /// <para>
  34. /// Subviews will be disposed when this View is disposed. In other-words, calling this method causes
  35. /// the lifecycle of the subviews to be transferred to this View.
  36. /// </para>
  37. /// </remarks>
  38. /// <param name="view">The view to add.</param>
  39. /// <returns>The view that was added.</returns>
  40. public virtual View Add (View view)
  41. {
  42. if (_subviews is null)
  43. {
  44. _subviews = [];
  45. }
  46. Debug.WriteLineIf (_subviews.Contains (view), $"WARNING: {view} has already been added to {this}.");
  47. // TileView likes to add views that were previously added and have HasFocus = true. No bueno.
  48. view.HasFocus = false;
  49. _subviews.Add (view);
  50. view._superView = this;
  51. if (view is { Enabled: true, Visible: true, CanFocus: true })
  52. {
  53. // Add will cause the newly added subview to gain focus if it's focusable
  54. if (HasFocus)
  55. {
  56. view.SetFocus ();
  57. }
  58. }
  59. if (view.Enabled && !Enabled)
  60. {
  61. view._oldEnabled = true;
  62. view.Enabled = false;
  63. }
  64. OnAdded (new (this, view));
  65. if (IsInitialized && !view.IsInitialized)
  66. {
  67. view.BeginInit ();
  68. view.EndInit ();
  69. }
  70. SetNeedsDisplay ();
  71. SetLayoutNeeded ();
  72. return view;
  73. }
  74. /// <summary>Adds the specified views (children) to the view.</summary>
  75. /// <param name="views">Array of one or more views (can be optional parameter).</param>
  76. /// <remarks>
  77. /// <para>
  78. /// The Views that have been added to this view can be retrieved via the <see cref="Subviews"/> property. See also
  79. /// <seealso cref="Remove(View)"/> and <seealso cref="RemoveAll"/>.
  80. /// </para>
  81. /// <para>
  82. /// Subviews will be disposed when this View is disposed. In other-words, calling this method causes
  83. /// the lifecycle of the subviews to be transferred to this View.
  84. /// </para>
  85. /// </remarks>
  86. public void Add (params View []? views)
  87. {
  88. if (views is null)
  89. {
  90. return;
  91. }
  92. foreach (View view in views)
  93. {
  94. Add (view);
  95. }
  96. }
  97. /// <summary>Event fired when this view is added to another.</summary>
  98. public event EventHandler<SuperViewChangedEventArgs>? Added;
  99. /// <summary>Method invoked when a subview is being added to this view.</summary>
  100. /// <param name="e">Event where <see cref="ViewEventArgs.View"/> is the subview being added.</param>
  101. public virtual void OnAdded (SuperViewChangedEventArgs e)
  102. {
  103. View view = e.SubView;
  104. view.IsAdded = true;
  105. view.Added?.Invoke (this, e);
  106. }
  107. /// <summary>Method invoked when a subview is being removed from this view.</summary>
  108. /// <param name="e">Event args describing the subview being removed.</param>
  109. public virtual void OnRemoved (SuperViewChangedEventArgs e)
  110. {
  111. View view = e.SubView;
  112. view.IsAdded = false;
  113. view.Removed?.Invoke (this, e);
  114. }
  115. /// <summary>Removes a subview added via <see cref="Add(View)"/> or <see cref="Add(View[])"/> from this View.</summary>
  116. /// <remarks>
  117. /// <para>
  118. /// Normally Subviews will be disposed when this View is disposed. Removing a Subview causes ownership of the
  119. /// Subview's
  120. /// lifecycle to be transferred to the caller; the caller muse call <see cref="Dispose"/>.
  121. /// </para>
  122. /// </remarks>
  123. /// <returns>
  124. /// The removed View. <see langword="null"/> if the View could not be removed.
  125. /// </returns>
  126. public virtual View? Remove (View view)
  127. {
  128. if (_subviews is null)
  129. {
  130. return view;
  131. }
  132. Rectangle touched = view.Frame;
  133. bool hadFocus = view.HasFocus;
  134. bool couldFocus = view.CanFocus;
  135. if (hadFocus)
  136. {
  137. view.CanFocus = false; // If view had focus, this will ensure it doesn't and it stays that way
  138. }
  139. Debug.Assert (!view.HasFocus);
  140. _subviews.Remove (view);
  141. // Clean up focus stuff
  142. _previouslyFocused = null;
  143. if (view._superView is { } && view._superView._previouslyFocused == this)
  144. {
  145. view._superView._previouslyFocused = null;
  146. }
  147. view._superView = null;
  148. SetLayoutNeeded ();
  149. SetNeedsDisplay ();
  150. foreach (View v in _subviews)
  151. {
  152. if (v.Frame.IntersectsWith (touched))
  153. {
  154. view.SetNeedsDisplay ();
  155. }
  156. }
  157. view.CanFocus = couldFocus; // Restore to previous value
  158. if (_previouslyFocused == view)
  159. {
  160. _previouslyFocused = null;
  161. }
  162. OnRemoved (new (this, view));
  163. return view;
  164. }
  165. /// <summary>
  166. /// Removes all subviews (children) added via <see cref="Add(View)"/> or <see cref="Add(View[])"/> from this View.
  167. /// </summary>
  168. /// <remarks>
  169. /// <para>
  170. /// Normally Subviews will be disposed when this View is disposed. Removing a Subview causes ownership of the
  171. /// Subview's
  172. /// lifecycle to be transferred to the caller; the caller must call <see cref="Dispose"/> on any Views that were
  173. /// added.
  174. /// </para>
  175. /// </remarks>
  176. public virtual void RemoveAll ()
  177. {
  178. if (_subviews is null)
  179. {
  180. return;
  181. }
  182. while (_subviews.Count > 0)
  183. {
  184. Remove (_subviews [0]);
  185. }
  186. }
  187. /// <summary>Event fired when this view is removed from another.</summary>
  188. public event EventHandler<SuperViewChangedEventArgs>? Removed;
  189. #endregion AddRemove
  190. // TODO: Mark as internal. Or nuke.
  191. /// <summary>Get the top superview of a given <see cref="View"/>.</summary>
  192. /// <returns>The superview view.</returns>
  193. public View? GetTopSuperView (View? view = null, View? superview = null)
  194. {
  195. View? top = superview ?? Application.Top;
  196. for (View? v = view?.SuperView ?? this?.SuperView; v != null; v = v.SuperView)
  197. {
  198. top = v;
  199. if (top == superview)
  200. {
  201. break;
  202. }
  203. }
  204. return top;
  205. }
  206. #region SubViewOrdering
  207. /// <summary>
  208. /// Moves <paramref name="subview"/> one position towards the end of the <see cref="Subviews"/> list.
  209. /// </summary>
  210. /// <param name="subview">The subview to move.</param>
  211. public void MoveSubviewTowardsEnd (View subview)
  212. {
  213. PerformActionForSubview (
  214. subview,
  215. x =>
  216. {
  217. int idx = _subviews!.IndexOf (x);
  218. if (idx + 1 < _subviews.Count)
  219. {
  220. _subviews.Remove (x);
  221. _subviews.Insert (idx + 1, x);
  222. }
  223. }
  224. );
  225. }
  226. /// <summary>
  227. /// Moves <paramref name="subview"/> to the end of the <see cref="Subviews"/> list.
  228. /// </summary>
  229. /// <param name="subview">The subview to move.</param>
  230. public void MoveSubviewToEnd (View subview)
  231. {
  232. PerformActionForSubview (
  233. subview,
  234. x =>
  235. {
  236. _subviews!.Remove (x);
  237. _subviews.Add (x);
  238. }
  239. );
  240. }
  241. /// <summary>
  242. /// Moves <paramref name="subview"/> one position towards the start of the <see cref="Subviews"/> list.
  243. /// </summary>
  244. /// <param name="subview">The subview to move.</param>
  245. public void MoveSubviewTowardsStart (View subview)
  246. {
  247. PerformActionForSubview (
  248. subview,
  249. x =>
  250. {
  251. int idx = _subviews!.IndexOf (x);
  252. if (idx > 0)
  253. {
  254. _subviews.Remove (x);
  255. _subviews.Insert (idx - 1, x);
  256. }
  257. }
  258. );
  259. }
  260. /// <summary>
  261. /// Moves <paramref name="subview"/> to the start of the <see cref="Subviews"/> list.
  262. /// </summary>
  263. /// <param name="subview">The subview to move.</param>
  264. public void MoveSubviewToStart (View subview)
  265. {
  266. PerformActionForSubview (
  267. subview,
  268. x =>
  269. {
  270. _subviews!.Remove (x);
  271. _subviews.Insert (0, subview);
  272. }
  273. );
  274. }
  275. /// <summary>
  276. /// Internal API that runs <paramref name="action"/> on a subview if it is part of the <see cref="Subviews"/> list.
  277. /// </summary>
  278. /// <param name="subview"></param>
  279. /// <param name="action"></param>
  280. private void PerformActionForSubview (View subview, Action<View> action)
  281. {
  282. if (_subviews!.Contains (subview))
  283. {
  284. action (subview);
  285. }
  286. // BUGBUG: this is odd. Why is this needed?
  287. SetNeedsDisplay ();
  288. subview.SetNeedsDisplay ();
  289. }
  290. #endregion SubViewOrdering
  291. }