ConsoleDriver.cs 35 KB

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  1. #nullable enable
  2. //
  3. // ConsoleDriver.cs: Base class for Terminal.Gui ConsoleDriver implementations.
  4. //
  5. using System.Diagnostics;
  6. namespace Terminal.Gui;
  7. /// <summary>Base class for Terminal.Gui ConsoleDriver implementations.</summary>
  8. /// <remarks>
  9. /// There are currently four implementations: - <see cref="CursesDriver"/> (for Unix and Mac) -
  10. /// <see cref="WindowsDriver"/> - <see cref="NetDriver"/> that uses the .NET Console API - <see cref="FakeConsole"/>
  11. /// for unit testing.
  12. /// </remarks>
  13. public abstract class ConsoleDriver
  14. {
  15. // As performance is a concern, we keep track of the dirty lines and only refresh those.
  16. // This is in addition to the dirty flag on each cell.
  17. internal bool []? _dirtyLines;
  18. // QUESTION: When non-full screen apps are supported, will this represent the app size, or will that be in Application?
  19. /// <summary>Gets the location and size of the terminal screen.</summary>
  20. internal Rectangle Screen => new (0, 0, Cols, Rows);
  21. private Rectangle _clip;
  22. /// <summary>
  23. /// Gets or sets the clip rectangle that <see cref="AddRune(Rune)"/> and <see cref="AddStr(string)"/> are subject
  24. /// to.
  25. /// </summary>
  26. /// <value>The rectangle describing the of <see cref="Clip"/> region.</value>
  27. public Rectangle Clip
  28. {
  29. get => _clip;
  30. set
  31. {
  32. if (_clip == value)
  33. {
  34. return;
  35. }
  36. // Don't ever let Clip be bigger than Screen
  37. _clip = Rectangle.Intersect (Screen, value);
  38. }
  39. }
  40. /// <summary>Get the operating system clipboard.</summary>
  41. public IClipboard? Clipboard { get; internal set; }
  42. /// <summary>
  43. /// Gets the column last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
  44. /// <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
  45. /// </summary>
  46. public int Col { get; internal set; }
  47. /// <summary>The number of columns visible in the terminal.</summary>
  48. public virtual int Cols
  49. {
  50. get => _cols;
  51. internal set
  52. {
  53. _cols = value;
  54. ClearContents ();
  55. }
  56. }
  57. /// <summary>
  58. /// The contents of the application output. The driver outputs this buffer to the terminal when
  59. /// <see cref="UpdateScreen"/> is called.
  60. /// <remarks>The format of the array is rows, columns. The first index is the row, the second index is the column.</remarks>
  61. /// </summary>
  62. public Cell [,]? Contents { get; internal set; }
  63. /// <summary>The leftmost column in the terminal.</summary>
  64. public virtual int Left { get; internal set; } = 0;
  65. /// <summary>
  66. /// Gets the row last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
  67. /// <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
  68. /// </summary>
  69. public int Row { get; internal set; }
  70. /// <summary>The number of rows visible in the terminal.</summary>
  71. public virtual int Rows
  72. {
  73. get => _rows;
  74. internal set
  75. {
  76. _rows = value;
  77. ClearContents ();
  78. }
  79. }
  80. /// <summary>The topmost row in the terminal.</summary>
  81. public virtual int Top { get; internal set; } = 0;
  82. /// <summary>
  83. /// Set this to true in any unit tests that attempt to test drivers other than FakeDriver.
  84. /// <code>
  85. /// public ColorTests ()
  86. /// {
  87. /// ConsoleDriver.RunningUnitTests = true;
  88. /// }
  89. /// </code>
  90. /// </summary>
  91. internal static bool RunningUnitTests { get; set; }
  92. /// <summary>Adds the specified rune to the display at the current cursor position.</summary>
  93. /// <remarks>
  94. /// <para>
  95. /// When the method returns, <see cref="Col"/> will be incremented by the number of columns
  96. /// <paramref name="rune"/> required, even if the new column value is outside of the <see cref="Clip"/> or screen
  97. /// dimensions defined by <see cref="Cols"/>.
  98. /// </para>
  99. /// <para>
  100. /// If <paramref name="rune"/> requires more than one column, and <see cref="Col"/> plus the number of columns
  101. /// needed exceeds the <see cref="Clip"/> or screen dimensions, the default Unicode replacement character (U+FFFD)
  102. /// will be added instead.
  103. /// </para>
  104. /// </remarks>
  105. /// <param name="rune">Rune to add.</param>
  106. public void AddRune (Rune rune)
  107. {
  108. int runeWidth = -1;
  109. bool validLocation = IsValidLocation (Col, Row);
  110. if (Contents is null)
  111. {
  112. return;
  113. }
  114. if (validLocation)
  115. {
  116. rune = rune.MakePrintable ();
  117. runeWidth = rune.GetColumns ();
  118. lock (Contents)
  119. {
  120. if (runeWidth == 0 && rune.IsCombiningMark ())
  121. {
  122. // AtlasEngine does not support NON-NORMALIZED combining marks in a way
  123. // compatible with the driver architecture. Any CMs (except in the first col)
  124. // are correctly combined with the base char, but are ALSO treated as 1 column
  125. // width codepoints E.g. `echo "[e`u{0301}`u{0301}]"` will output `[é ]`.
  126. //
  127. // Until this is addressed (see Issue #), we do our best by
  128. // a) Attempting to normalize any CM with the base char to it's left
  129. // b) Ignoring any CMs that don't normalize
  130. if (Col > 0)
  131. {
  132. if (Contents [Row, Col - 1].CombiningMarks.Count > 0)
  133. {
  134. // Just add this mark to the list
  135. Contents [Row, Col - 1].CombiningMarks.Add (rune);
  136. // Ignore. Don't move to next column (let the driver figure out what to do).
  137. }
  138. else
  139. {
  140. // Attempt to normalize the cell to our left combined with this mark
  141. string combined = Contents [Row, Col - 1].Rune + rune.ToString ();
  142. // Normalize to Form C (Canonical Composition)
  143. string normalized = combined.Normalize (NormalizationForm.FormC);
  144. if (normalized.Length == 1)
  145. {
  146. // It normalized! We can just set the Cell to the left with the
  147. // normalized codepoint
  148. Contents [Row, Col - 1].Rune = (Rune)normalized [0];
  149. // Ignore. Don't move to next column because we're already there
  150. }
  151. else
  152. {
  153. // It didn't normalize. Add it to the Cell to left's CM list
  154. Contents [Row, Col - 1].CombiningMarks.Add (rune);
  155. // Ignore. Don't move to next column (let the driver figure out what to do).
  156. }
  157. }
  158. Contents [Row, Col - 1].Attribute = CurrentAttribute;
  159. Contents [Row, Col - 1].IsDirty = true;
  160. }
  161. else
  162. {
  163. // Most drivers will render a combining mark at col 0 as the mark
  164. Contents [Row, Col].Rune = rune;
  165. Contents [Row, Col].Attribute = CurrentAttribute;
  166. Contents [Row, Col].IsDirty = true;
  167. Col++;
  168. }
  169. }
  170. else
  171. {
  172. Contents [Row, Col].Attribute = CurrentAttribute;
  173. Contents [Row, Col].IsDirty = true;
  174. if (Col > 0)
  175. {
  176. // Check if cell to left has a wide glyph
  177. if (Contents [Row, Col - 1].Rune.GetColumns () > 1)
  178. {
  179. // Invalidate cell to left
  180. Contents [Row, Col - 1].Rune = Rune.ReplacementChar;
  181. Contents [Row, Col - 1].IsDirty = true;
  182. }
  183. }
  184. if (runeWidth < 1)
  185. {
  186. Contents [Row, Col].Rune = Rune.ReplacementChar;
  187. }
  188. else if (runeWidth == 1)
  189. {
  190. Contents [Row, Col].Rune = rune;
  191. if (Col < Clip.Right - 1)
  192. {
  193. Contents [Row, Col + 1].IsDirty = true;
  194. }
  195. }
  196. else if (runeWidth == 2)
  197. {
  198. if (Col == Clip.Right - 1)
  199. {
  200. // We're at the right edge of the clip, so we can't display a wide character.
  201. // TODO: Figure out if it is better to show a replacement character or ' '
  202. Contents [Row, Col].Rune = Rune.ReplacementChar;
  203. }
  204. else
  205. {
  206. Contents [Row, Col].Rune = rune;
  207. if (Col < Clip.Right - 1)
  208. {
  209. // Invalidate cell to right so that it doesn't get drawn
  210. // TODO: Figure out if it is better to show a replacement character or ' '
  211. Contents [Row, Col + 1].Rune = Rune.ReplacementChar;
  212. Contents [Row, Col + 1].IsDirty = true;
  213. }
  214. }
  215. }
  216. else
  217. {
  218. // This is a non-spacing character, so we don't need to do anything
  219. Contents [Row, Col].Rune = (Rune)' ';
  220. Contents [Row, Col].IsDirty = false;
  221. }
  222. _dirtyLines! [Row] = true;
  223. }
  224. }
  225. }
  226. if (runeWidth is < 0 or > 0)
  227. {
  228. Col++;
  229. }
  230. if (runeWidth > 1)
  231. {
  232. Debug.Assert (runeWidth <= 2);
  233. if (validLocation && Col < Clip.Right)
  234. {
  235. lock (Contents!)
  236. {
  237. // This is a double-width character, and we are not at the end of the line.
  238. // Col now points to the second column of the character. Ensure it doesn't
  239. // Get rendered.
  240. Contents [Row, Col].IsDirty = false;
  241. Contents [Row, Col].Attribute = CurrentAttribute;
  242. // TODO: Determine if we should wipe this out (for now now)
  243. //Contents [Row, Col].Rune = (Rune)' ';
  244. }
  245. }
  246. Col++;
  247. }
  248. }
  249. /// <summary>
  250. /// Adds the specified <see langword="char"/> to the display at the current cursor position. This method is a
  251. /// convenience method that calls <see cref="AddRune(Rune)"/> with the <see cref="Rune"/> constructor.
  252. /// </summary>
  253. /// <param name="c">Character to add.</param>
  254. public void AddRune (char c) { AddRune (new Rune (c)); }
  255. /// <summary>Adds the <paramref name="str"/> to the display at the cursor position.</summary>
  256. /// <remarks>
  257. /// <para>
  258. /// When the method returns, <see cref="Col"/> will be incremented by the number of columns
  259. /// <paramref name="str"/> required, unless the new column value is outside of the <see cref="Clip"/> or screen
  260. /// dimensions defined by <see cref="Cols"/>.
  261. /// </para>
  262. /// <para>If <paramref name="str"/> requires more columns than are available, the output will be clipped.</para>
  263. /// </remarks>
  264. /// <param name="str">String.</param>
  265. public void AddStr (string str)
  266. {
  267. List<Rune> runes = str.EnumerateRunes ().ToList ();
  268. for (var i = 0; i < runes.Count; i++)
  269. {
  270. AddRune (runes [i]);
  271. }
  272. }
  273. /// <summary>Clears the <see cref="Contents"/> of the driver.</summary>
  274. public void ClearContents ()
  275. {
  276. Contents = new Cell [Rows, Cols];
  277. //CONCURRENCY: Unsynchronized access to Clip isn't safe.
  278. // TODO: ClearContents should not clear the clip; it should only clear the contents. Move clearing it elsewhere.
  279. Clip = Screen;
  280. _dirtyLines = new bool [Rows];
  281. lock (Contents)
  282. {
  283. for (var row = 0; row < Rows; row++)
  284. {
  285. for (var c = 0; c < Cols; c++)
  286. {
  287. Contents [row, c] = new Cell
  288. {
  289. Rune = (Rune)' ',
  290. Attribute = new Attribute (Color.White, Color.Black),
  291. IsDirty = true
  292. };
  293. }
  294. _dirtyLines [row] = true;
  295. }
  296. }
  297. ClearedContents?.Invoke (this, EventArgs.Empty);
  298. }
  299. /// <summary>
  300. /// Raised each time <see cref="ClearContents"/> is called. For benchmarking.
  301. /// </summary>
  302. public event EventHandler<EventArgs>? ClearedContents;
  303. /// <summary>
  304. /// Sets <see cref="Contents"/> as dirty for situations where views
  305. /// don't need layout and redrawing, but just refresh the screen.
  306. /// </summary>
  307. public void SetContentsAsDirty ()
  308. {
  309. lock (Contents!)
  310. {
  311. for (var row = 0; row < Rows; row++)
  312. {
  313. for (var c = 0; c < Cols; c++)
  314. {
  315. Contents [row, c].IsDirty = true;
  316. }
  317. _dirtyLines! [row] = true;
  318. }
  319. }
  320. }
  321. /// <summary>Determines if the terminal cursor should be visible or not and sets it accordingly.</summary>
  322. /// <returns><see langword="true"/> upon success</returns>
  323. public abstract bool EnsureCursorVisibility ();
  324. /// <summary>Fills the specified rectangle with the specified rune, using <see cref="CurrentAttribute"/></summary>
  325. /// <remarks>
  326. /// The value of <see cref="Clip"/> is honored. Any parts of the rectangle not in the clip will not be drawn.
  327. /// </remarks>
  328. /// <param name="rect">The Screen-relative rectangle.</param>
  329. /// <param name="rune">The Rune used to fill the rectangle</param>
  330. public void FillRect (Rectangle rect, Rune rune = default)
  331. {
  332. rect = Rectangle.Intersect (rect, Clip);
  333. lock (Contents!)
  334. {
  335. for (int r = rect.Y; r < rect.Y + rect.Height; r++)
  336. {
  337. for (int c = rect.X; c < rect.X + rect.Width; c++)
  338. {
  339. Contents [r, c] = new Cell
  340. {
  341. Rune = (rune != default ? rune : (Rune)' '),
  342. Attribute = CurrentAttribute, IsDirty = true
  343. };
  344. _dirtyLines! [r] = true;
  345. }
  346. }
  347. }
  348. }
  349. /// <summary>
  350. /// Fills the specified rectangle with the specified <see langword="char"/>. This method is a convenience method
  351. /// that calls <see cref="FillRect(Rectangle, Rune)"/>.
  352. /// </summary>
  353. /// <param name="rect"></param>
  354. /// <param name="c"></param>
  355. public void FillRect (Rectangle rect, char c) { FillRect (rect, new Rune (c)); }
  356. /// <summary>Gets the terminal cursor visibility.</summary>
  357. /// <param name="visibility">The current <see cref="CursorVisibility"/></param>
  358. /// <returns><see langword="true"/> upon success</returns>
  359. public abstract bool GetCursorVisibility (out CursorVisibility visibility);
  360. /// <summary>Returns the name of the driver and relevant library version information.</summary>
  361. /// <returns></returns>
  362. public virtual string GetVersionInfo () { return GetType ().Name; }
  363. /// <summary>Tests if the specified rune is supported by the driver.</summary>
  364. /// <param name="rune"></param>
  365. /// <returns>
  366. /// <see langword="true"/> if the rune can be properly presented; <see langword="false"/> if the driver does not
  367. /// support displaying this rune.
  368. /// </returns>
  369. public virtual bool IsRuneSupported (Rune rune) { return Rune.IsValid (rune.Value); }
  370. /// <summary>Tests whether the specified coordinate are valid for drawing.</summary>
  371. /// <param name="col">The column.</param>
  372. /// <param name="row">The row.</param>
  373. /// <returns>
  374. /// <see langword="false"/> if the coordinate is outside the screen bounds or outside of <see cref="Clip"/>.
  375. /// <see langword="true"/> otherwise.
  376. /// </returns>
  377. public bool IsValidLocation (int col, int row)
  378. {
  379. return col >= 0 && row >= 0 && col < Cols && row < Rows && Clip.Contains (col, row);
  380. }
  381. /// <summary>
  382. /// Updates <see cref="Col"/> and <see cref="Row"/> to the specified column and row in <see cref="Contents"/>.
  383. /// Used by <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
  384. /// </summary>
  385. /// <remarks>
  386. /// <para>This does not move the cursor on the screen, it only updates the internal state of the driver.</para>
  387. /// <para>
  388. /// If <paramref name="col"/> or <paramref name="row"/> are negative or beyond <see cref="Cols"/> and
  389. /// <see cref="Rows"/>, the method still sets those properties.
  390. /// </para>
  391. /// </remarks>
  392. /// <param name="col">Column to move to.</param>
  393. /// <param name="row">Row to move to.</param>
  394. public virtual void Move (int col, int row)
  395. {
  396. //Debug.Assert (col >= 0 && row >= 0 && col < Contents.GetLength(1) && row < Contents.GetLength(0));
  397. Col = col;
  398. Row = row;
  399. }
  400. /// <summary>Called when the terminal size changes. Fires the <see cref="SizeChanged"/> event.</summary>
  401. /// <param name="args"></param>
  402. public void OnSizeChanged (SizeChangedEventArgs args) { SizeChanged?.Invoke (this, args); }
  403. /// <summary>Updates the screen to reflect all the changes that have been done to the display buffer</summary>
  404. public void Refresh ()
  405. {
  406. bool updated = UpdateScreen ();
  407. UpdateCursor ();
  408. Refreshed?.Invoke (this, new EventArgs<bool> (in updated));
  409. }
  410. /// <summary>
  411. /// Raised each time <see cref="Refresh"/> is called. For benchmarking.
  412. /// </summary>
  413. public event EventHandler<EventArgs<bool>>? Refreshed;
  414. /// <summary>Sets the terminal cursor visibility.</summary>
  415. /// <param name="visibility">The wished <see cref="CursorVisibility"/></param>
  416. /// <returns><see langword="true"/> upon success</returns>
  417. public abstract bool SetCursorVisibility (CursorVisibility visibility);
  418. /// <summary>The event fired when the terminal is resized.</summary>
  419. public event EventHandler<SizeChangedEventArgs>? SizeChanged;
  420. /// <summary>Suspends the application (e.g. on Linux via SIGTSTP) and upon resume, resets the console driver.</summary>
  421. /// <remarks>This is only implemented in <see cref="CursesDriver"/>.</remarks>
  422. public abstract void Suspend ();
  423. /// <summary>Sets the position of the terminal cursor to <see cref="Col"/> and <see cref="Row"/>.</summary>
  424. public abstract void UpdateCursor ();
  425. /// <summary>Redraws the physical screen with the contents that have been queued up via any of the printing commands.</summary>
  426. /// <returns><see langword="true"/> if any updates to the screen were made.</returns>
  427. public abstract bool UpdateScreen ();
  428. #region Setup & Teardown
  429. /// <summary>Initializes the driver</summary>
  430. /// <returns>Returns an instance of <see cref="MainLoop"/> using the <see cref="IMainLoopDriver"/> for the driver.</returns>
  431. internal abstract MainLoop Init ();
  432. /// <summary>Ends the execution of the console driver.</summary>
  433. internal abstract void End ();
  434. #endregion
  435. #region Color Handling
  436. /// <summary>Gets whether the <see cref="ConsoleDriver"/> supports TrueColor output.</summary>
  437. public virtual bool SupportsTrueColor => true;
  438. // TODO: This makes ConsoleDriver dependent on Application, which is not ideal. This should be moved to Application.
  439. // BUGBUG: Application.Force16Colors should be bool? so if SupportsTrueColor and Application.Force16Colors == false, this doesn't override
  440. /// <summary>
  441. /// Gets or sets whether the <see cref="ConsoleDriver"/> should use 16 colors instead of the default TrueColors.
  442. /// See <see cref="Application.Force16Colors"/> to change this setting via <see cref="ConfigurationManager"/>.
  443. /// </summary>
  444. /// <remarks>
  445. /// <para>
  446. /// Will be forced to <see langword="true"/> if <see cref="ConsoleDriver.SupportsTrueColor"/> is
  447. /// <see langword="false"/>, indicating that the <see cref="ConsoleDriver"/> cannot support TrueColor.
  448. /// </para>
  449. /// </remarks>
  450. internal virtual bool Force16Colors
  451. {
  452. get => Application.Force16Colors || !SupportsTrueColor;
  453. set => Application.Force16Colors = value || !SupportsTrueColor;
  454. }
  455. private Attribute _currentAttribute;
  456. private int _cols;
  457. private int _rows;
  458. /// <summary>
  459. /// The <see cref="Attribute"/> that will be used for the next <see cref="AddRune(Rune)"/> or <see cref="AddStr"/>
  460. /// call.
  461. /// </summary>
  462. public Attribute CurrentAttribute
  463. {
  464. get => _currentAttribute;
  465. set
  466. {
  467. // TODO: This makes ConsoleDriver dependent on Application, which is not ideal. Once Attribute.PlatformColor is removed, this can be fixed.
  468. if (Application.Driver is { })
  469. {
  470. _currentAttribute = new Attribute (value.Foreground, value.Background);
  471. return;
  472. }
  473. _currentAttribute = value;
  474. }
  475. }
  476. /// <summary>Selects the specified attribute as the attribute to use for future calls to AddRune and AddString.</summary>
  477. /// <remarks>Implementations should call <c>base.SetAttribute(c)</c>.</remarks>
  478. /// <param name="c">C.</param>
  479. internal Attribute SetAttribute (Attribute c)
  480. {
  481. Attribute prevAttribute = CurrentAttribute;
  482. CurrentAttribute = c;
  483. return prevAttribute;
  484. }
  485. /// <summary>Gets the current <see cref="Attribute"/>.</summary>
  486. /// <returns>The current attribute.</returns>
  487. internal Attribute GetAttribute () { return CurrentAttribute; }
  488. // TODO: This is only overridden by CursesDriver. Once CursesDriver supports 24-bit color, this virtual method can be
  489. // removed (and Attribute can lose the platformColor property).
  490. /// <summary>Makes an <see cref="Attribute"/>.</summary>
  491. /// <param name="foreground">The foreground color.</param>
  492. /// <param name="background">The background color.</param>
  493. /// <returns>The attribute for the foreground and background colors.</returns>
  494. public virtual Attribute MakeColor (in Color foreground, in Color background)
  495. {
  496. // Encode the colors into the int value.
  497. return new Attribute (
  498. -1, // only used by cursesdriver!
  499. foreground,
  500. background
  501. );
  502. }
  503. #endregion
  504. #region Mouse and Keyboard
  505. /// <summary>Event fired when a key is pressed down. This is a precursor to <see cref="KeyUp"/>.</summary>
  506. public event EventHandler<Key>? KeyDown;
  507. /// <summary>
  508. /// Called when a key is pressed down. Fires the <see cref="KeyDown"/> event. This is a precursor to
  509. /// <see cref="OnKeyUp"/>.
  510. /// </summary>
  511. /// <param name="a"></param>
  512. public void OnKeyDown (Key a) { KeyDown?.Invoke (this, a); }
  513. /// <summary>Event fired when a key is released.</summary>
  514. /// <remarks>
  515. /// Drivers that do not support key release events will fire this event after <see cref="KeyDown"/> processing is
  516. /// complete.
  517. /// </remarks>
  518. public event EventHandler<Key>? KeyUp;
  519. /// <summary>Called when a key is released. Fires the <see cref="KeyUp"/> event.</summary>
  520. /// <remarks>
  521. /// Drivers that do not support key release events will call this method after <see cref="OnKeyDown"/> processing
  522. /// is complete.
  523. /// </remarks>
  524. /// <param name="a"></param>
  525. public void OnKeyUp (Key a) { KeyUp?.Invoke (this, a); }
  526. /// <summary>Event fired when a mouse event occurs.</summary>
  527. public event EventHandler<MouseEventArgs>? MouseEvent;
  528. /// <summary>Called when a mouse event occurs. Fires the <see cref="MouseEvent"/> event.</summary>
  529. /// <param name="a"></param>
  530. public void OnMouseEvent (MouseEventArgs a)
  531. {
  532. // Ensure ScreenPosition is set
  533. a.ScreenPosition = a.Position;
  534. MouseEvent?.Invoke (this, a);
  535. }
  536. /// <summary>Simulates a key press.</summary>
  537. /// <param name="keyChar">The key character.</param>
  538. /// <param name="key">The key.</param>
  539. /// <param name="shift">If <see langword="true"/> simulates the Shift key being pressed.</param>
  540. /// <param name="alt">If <see langword="true"/> simulates the Alt key being pressed.</param>
  541. /// <param name="ctrl">If <see langword="true"/> simulates the Ctrl key being pressed.</param>
  542. public abstract void SendKeys (char keyChar, ConsoleKey key, bool shift, bool alt, bool ctrl);
  543. #endregion
  544. }
  545. /// <summary>
  546. /// The <see cref="KeyCode"/> enumeration encodes key information from <see cref="ConsoleDriver"/>s and provides a
  547. /// consistent way for application code to specify keys and receive key events.
  548. /// <para>
  549. /// The <see cref="Key"/> class provides a higher-level abstraction, with helper methods and properties for
  550. /// common operations. For example, <see cref="Key.IsAlt"/> and <see cref="Key.IsCtrl"/> provide a convenient way
  551. /// to check whether the Alt or Ctrl modifier keys were pressed when a key was pressed.
  552. /// </para>
  553. /// </summary>
  554. /// <remarks>
  555. /// <para>
  556. /// Lowercase alpha keys are encoded as values between 65 and 90 corresponding to the un-shifted A to Z keys on a
  557. /// keyboard. Enum values are provided for these (e.g. <see cref="KeyCode.A"/>, <see cref="KeyCode.B"/>, etc.).
  558. /// Even though the values are the same as the ASCII values for uppercase characters, these enum values represent
  559. /// *lowercase*, un-shifted characters.
  560. /// </para>
  561. /// <para>
  562. /// Numeric keys are the values between 48 and 57 corresponding to 0 to 9 (e.g. <see cref="KeyCode.D0"/>,
  563. /// <see cref="KeyCode.D1"/>, etc.).
  564. /// </para>
  565. /// <para>
  566. /// The shift modifiers (<see cref="KeyCode.ShiftMask"/>, <see cref="KeyCode.CtrlMask"/>, and
  567. /// <see cref="KeyCode.AltMask"/>) can be combined (with logical or) with the other key codes to represent shifted
  568. /// keys. For example, the <see cref="KeyCode.A"/> enum value represents the un-shifted 'a' key, while
  569. /// <see cref="KeyCode.ShiftMask"/> | <see cref="KeyCode.A"/> represents the 'A' key (shifted 'a' key). Likewise,
  570. /// <see cref="KeyCode.AltMask"/> | <see cref="KeyCode.A"/> represents the 'Alt+A' key combination.
  571. /// </para>
  572. /// <para>
  573. /// All other keys that produce a printable character are encoded as the Unicode value of the character. For
  574. /// example, the <see cref="KeyCode"/> for the '!' character is 33, which is the Unicode value for '!'. Likewise,
  575. /// `â` is 226, `Â` is 194, etc.
  576. /// </para>
  577. /// <para>
  578. /// If the <see cref="SpecialMask"/> is set, then the value is that of the special mask, otherwise, the value is
  579. /// the one of the lower bits (as extracted by <see cref="CharMask"/>).
  580. /// </para>
  581. /// </remarks>
  582. [Flags]
  583. public enum KeyCode : uint
  584. {
  585. /// <summary>
  586. /// Mask that indicates that the key is a unicode codepoint. Values outside this range indicate the key has shift
  587. /// modifiers or is a special key like function keys, arrows keys and so on.
  588. /// </summary>
  589. CharMask = 0x_f_ffff,
  590. /// <summary>
  591. /// If the <see cref="SpecialMask"/> is set, then the value is that of the special mask, otherwise, the value is
  592. /// in the lower bits (as extracted by <see cref="CharMask"/>).
  593. /// </summary>
  594. SpecialMask = 0x_fff0_0000,
  595. /// <summary>
  596. /// When this value is set, the Key encodes the sequence Shift-KeyValue. The actual value must be extracted by
  597. /// removing the ShiftMask.
  598. /// </summary>
  599. ShiftMask = 0x_1000_0000,
  600. /// <summary>
  601. /// When this value is set, the Key encodes the sequence Alt-KeyValue. The actual value must be extracted by
  602. /// removing the AltMask.
  603. /// </summary>
  604. AltMask = 0x_8000_0000,
  605. /// <summary>
  606. /// When this value is set, the Key encodes the sequence Ctrl-KeyValue. The actual value must be extracted by
  607. /// removing the CtrlMask.
  608. /// </summary>
  609. CtrlMask = 0x_4000_0000,
  610. /// <summary>The key code representing an invalid or empty key.</summary>
  611. Null = 0,
  612. /// <summary>Backspace key.</summary>
  613. Backspace = 8,
  614. /// <summary>The key code for the tab key (forwards tab key).</summary>
  615. Tab = 9,
  616. /// <summary>The key code for the return key.</summary>
  617. Enter = ConsoleKey.Enter,
  618. /// <summary>The key code for the clear key.</summary>
  619. Clear = 12,
  620. /// <summary>The key code for the escape key.</summary>
  621. Esc = 27,
  622. /// <summary>The key code for the space bar key.</summary>
  623. Space = 32,
  624. /// <summary>Digit 0.</summary>
  625. D0 = 48,
  626. /// <summary>Digit 1.</summary>
  627. D1,
  628. /// <summary>Digit 2.</summary>
  629. D2,
  630. /// <summary>Digit 3.</summary>
  631. D3,
  632. /// <summary>Digit 4.</summary>
  633. D4,
  634. /// <summary>Digit 5.</summary>
  635. D5,
  636. /// <summary>Digit 6.</summary>
  637. D6,
  638. /// <summary>Digit 7.</summary>
  639. D7,
  640. /// <summary>Digit 8.</summary>
  641. D8,
  642. /// <summary>Digit 9.</summary>
  643. D9,
  644. /// <summary>The key code for the A key</summary>
  645. A = 65,
  646. /// <summary>The key code for the B key</summary>
  647. B,
  648. /// <summary>The key code for the C key</summary>
  649. C,
  650. /// <summary>The key code for the D key</summary>
  651. D,
  652. /// <summary>The key code for the E key</summary>
  653. E,
  654. /// <summary>The key code for the F key</summary>
  655. F,
  656. /// <summary>The key code for the G key</summary>
  657. G,
  658. /// <summary>The key code for the H key</summary>
  659. H,
  660. /// <summary>The key code for the I key</summary>
  661. I,
  662. /// <summary>The key code for the J key</summary>
  663. J,
  664. /// <summary>The key code for the K key</summary>
  665. K,
  666. /// <summary>The key code for the L key</summary>
  667. L,
  668. /// <summary>The key code for the M key</summary>
  669. M,
  670. /// <summary>The key code for the N key</summary>
  671. N,
  672. /// <summary>The key code for the O key</summary>
  673. O,
  674. /// <summary>The key code for the P key</summary>
  675. P,
  676. /// <summary>The key code for the Q key</summary>
  677. Q,
  678. /// <summary>The key code for the R key</summary>
  679. R,
  680. /// <summary>The key code for the S key</summary>
  681. S,
  682. /// <summary>The key code for the T key</summary>
  683. T,
  684. /// <summary>The key code for the U key</summary>
  685. U,
  686. /// <summary>The key code for the V key</summary>
  687. V,
  688. /// <summary>The key code for the W key</summary>
  689. W,
  690. /// <summary>The key code for the X key</summary>
  691. X,
  692. /// <summary>The key code for the Y key</summary>
  693. Y,
  694. /// <summary>The key code for the Z key</summary>
  695. Z,
  696. ///// <summary>
  697. ///// The key code for the Delete key.
  698. ///// </summary>
  699. //Delete = 127,
  700. // --- Special keys ---
  701. // The values below are common non-alphanum keys. Their values are
  702. // based on the .NET ConsoleKey values, which, in-turn are based on the
  703. // VK_ values from the Windows API.
  704. // We add MaxCodePoint to avoid conflicts with the Unicode values.
  705. /// <summary>The maximum Unicode codepoint value. Used to encode the non-alphanumeric control keys.</summary>
  706. MaxCodePoint = 0x10FFFF,
  707. /// <summary>Cursor up key</summary>
  708. CursorUp = MaxCodePoint + ConsoleKey.UpArrow,
  709. /// <summary>Cursor down key.</summary>
  710. CursorDown = MaxCodePoint + ConsoleKey.DownArrow,
  711. /// <summary>Cursor left key.</summary>
  712. CursorLeft = MaxCodePoint + ConsoleKey.LeftArrow,
  713. /// <summary>Cursor right key.</summary>
  714. CursorRight = MaxCodePoint + ConsoleKey.RightArrow,
  715. /// <summary>Page Up key.</summary>
  716. PageUp = MaxCodePoint + ConsoleKey.PageUp,
  717. /// <summary>Page Down key.</summary>
  718. PageDown = MaxCodePoint + ConsoleKey.PageDown,
  719. /// <summary>Home key.</summary>
  720. Home = MaxCodePoint + ConsoleKey.Home,
  721. /// <summary>End key.</summary>
  722. End = MaxCodePoint + ConsoleKey.End,
  723. /// <summary>Insert (INS) key.</summary>
  724. Insert = MaxCodePoint + ConsoleKey.Insert,
  725. /// <summary>Delete (DEL) key.</summary>
  726. Delete = MaxCodePoint + ConsoleKey.Delete,
  727. /// <summary>Print screen character key.</summary>
  728. PrintScreen = MaxCodePoint + ConsoleKey.PrintScreen,
  729. /// <summary>F1 key.</summary>
  730. F1 = MaxCodePoint + ConsoleKey.F1,
  731. /// <summary>F2 key.</summary>
  732. F2 = MaxCodePoint + ConsoleKey.F2,
  733. /// <summary>F3 key.</summary>
  734. F3 = MaxCodePoint + ConsoleKey.F3,
  735. /// <summary>F4 key.</summary>
  736. F4 = MaxCodePoint + ConsoleKey.F4,
  737. /// <summary>F5 key.</summary>
  738. F5 = MaxCodePoint + ConsoleKey.F5,
  739. /// <summary>F6 key.</summary>
  740. F6 = MaxCodePoint + ConsoleKey.F6,
  741. /// <summary>F7 key.</summary>
  742. F7 = MaxCodePoint + ConsoleKey.F7,
  743. /// <summary>F8 key.</summary>
  744. F8 = MaxCodePoint + ConsoleKey.F8,
  745. /// <summary>F9 key.</summary>
  746. F9 = MaxCodePoint + ConsoleKey.F9,
  747. /// <summary>F10 key.</summary>
  748. F10 = MaxCodePoint + ConsoleKey.F10,
  749. /// <summary>F11 key.</summary>
  750. F11 = MaxCodePoint + ConsoleKey.F11,
  751. /// <summary>F12 key.</summary>
  752. F12 = MaxCodePoint + ConsoleKey.F12,
  753. /// <summary>F13 key.</summary>
  754. F13 = MaxCodePoint + ConsoleKey.F13,
  755. /// <summary>F14 key.</summary>
  756. F14 = MaxCodePoint + ConsoleKey.F14,
  757. /// <summary>F15 key.</summary>
  758. F15 = MaxCodePoint + ConsoleKey.F15,
  759. /// <summary>F16 key.</summary>
  760. F16 = MaxCodePoint + ConsoleKey.F16,
  761. /// <summary>F17 key.</summary>
  762. F17 = MaxCodePoint + ConsoleKey.F17,
  763. /// <summary>F18 key.</summary>
  764. F18 = MaxCodePoint + ConsoleKey.F18,
  765. /// <summary>F19 key.</summary>
  766. F19 = MaxCodePoint + ConsoleKey.F19,
  767. /// <summary>F20 key.</summary>
  768. F20 = MaxCodePoint + ConsoleKey.F20,
  769. /// <summary>F21 key.</summary>
  770. F21 = MaxCodePoint + ConsoleKey.F21,
  771. /// <summary>F22 key.</summary>
  772. F22 = MaxCodePoint + ConsoleKey.F22,
  773. /// <summary>F23 key.</summary>
  774. F23 = MaxCodePoint + ConsoleKey.F23,
  775. /// <summary>F24 key.</summary>
  776. F24 = MaxCodePoint + ConsoleKey.F24
  777. }