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- using System.Collections.Generic;
- using Terminal.Gui;
- namespace UICatalog.Scenarios;
- [ScenarioMetadata ("Text Effects", "Text Effects.")]
- [ScenarioCategory ("Colors")]
- [ScenarioCategory ("Text and Formatting")]
- public class TextEffectsScenario : Scenario
- {
- private TabView _tabView;
- /// <summary>
- /// Enable or disable looping of the gradient colors.
- /// </summary>
- public static bool LoopingGradient;
- public override void Main ()
- {
- Application.Init ();
- var w = new Window
- {
- Width = Dim.Fill (),
- Height = Dim.Fill (),
- Title = "Text Effects Scenario"
- };
- w.Loaded += (s, e) => { SetupGradientLineCanvas (w, w.Frame.Size); };
- w.SizeChanging += (s, e) =>
- {
- if (e.Size.HasValue)
- {
- SetupGradientLineCanvas (w, e.Size.Value);
- }
- };
- w.ColorScheme = new ()
- {
- Normal = new (ColorName16.White, ColorName16.Black),
- Focus = new (ColorName16.Black, ColorName16.White),
- HotNormal = new (ColorName16.White, ColorName16.Black),
- HotFocus = new (ColorName16.White, ColorName16.Black),
- Disabled = new (ColorName16.Gray, ColorName16.Black)
- };
- // Creates a window that occupies the entire terminal with a title.
- _tabView = new ()
- {
- Width = Dim.Fill (),
- Height = Dim.Fill ()
- };
- var gradientsView = new GradientsView
- {
- Width = Dim.Fill (),
- Height = Dim.Fill ()
- };
- var t1 = new Tab
- {
- View = gradientsView,
- DisplayText = "Gradients"
- };
- var cbLooping = new CheckBox
- {
- Text = "Looping",
- Y = Pos.AnchorEnd (1)
- };
- cbLooping.CheckedStateChanging += (s, e) =>
- {
- LoopingGradient = e.NewValue == CheckState.Checked;
- SetupGradientLineCanvas (w, w.Frame.Size);
- _tabView.SetNeedsDisplay ();
- };
- gradientsView.Add (cbLooping);
- _tabView.AddTab (t1, false);
- w.Add (_tabView);
- Application.Run (w);
- w.Dispose ();
- Application.Shutdown ();
- Dispose ();
- }
- private static void SetupGradientLineCanvas (View w, Size size)
- {
- GetAppealingGradientColors (out List<Color> stops, out List<int> steps);
- var g = new Gradient (stops, steps, LoopingGradient);
- var fore = new GradientFill (
- new (0, 0, size.Width, size.Height),
- g,
- GradientDirection.Diagonal);
- var back = new SolidFill (new (ColorName16.Black));
- w.LineCanvas.Fill = new (
- fore,
- back);
- }
- public static void GetAppealingGradientColors (out List<Color> stops, out List<int> steps)
- {
- // Define the colors of the gradient stops with more appealing colors
- stops =
- [
- new (0, 128, 255), // Bright Blue
- new (0, 255, 128), // Bright Green
- new (255, 255), // Bright Yellow
- new (255, 128), // Bright Orange
- new (255, 0, 128)
- ];
- // Define the number of steps between each color for smoother transitions
- // If we pass only a single value then it will assume equal steps between all pairs
- steps = [15];
- }
- }
- internal class GradientsView : View
- {
- private const int GRADIENT_WIDTH = 30;
- private const int GRADIENT_HEIGHT = 15;
- private const int LABEL_HEIGHT = 1;
- private const int GRADIENT_WITH_LABEL_HEIGHT = GRADIENT_HEIGHT + LABEL_HEIGHT + 1; // +1 for spacing
- protected override bool OnDrawingContent (Rectangle viewport)
- {
- DrawTopLineGradient (viewport);
- var x = 2;
- var y = 3;
- List<(string Label, GradientDirection Direction)> gradients = new ()
- {
- ("Horizontal", GradientDirection.Horizontal),
- ("Vertical", GradientDirection.Vertical),
- ("Radial", GradientDirection.Radial),
- ("Diagonal", GradientDirection.Diagonal)
- };
- foreach ((string label, GradientDirection direction) in gradients)
- {
- if (x + GRADIENT_WIDTH > viewport.Width)
- {
- x = 2; // Reset to left margin
- y += GRADIENT_WITH_LABEL_HEIGHT; // Move down to next row
- }
- DrawLabeledGradientArea (label, direction, x, y);
- x += GRADIENT_WIDTH + 2; // Move right for next gradient, +2 for spacing
- }
- return true;
- }
- private void DrawLabeledGradientArea (string label, GradientDirection direction, int xOffset, int yOffset)
- {
- DrawGradientArea (direction, xOffset, yOffset);
- CenterText (label, xOffset, yOffset + GRADIENT_HEIGHT); // Adjusted for text below the gradient
- }
- private void CenterText (string text, int xOffset, int yOffset)
- {
- if (yOffset + 1 >= Viewport.Height)
- {
- // Not enough space for label
- return;
- }
- int width = text.Length;
- int x = xOffset + (GRADIENT_WIDTH - width) / 2; // Center the text within the gradient area width
- SetAttribute (GetNormalColor ());
- Move (x, yOffset + 1);
- Driver.AddStr (text);
- }
- private void DrawGradientArea (GradientDirection direction, int xOffset, int yOffset)
- {
- // Define the colors of the gradient stops
- List<Color> stops =
- [
- new (255, 0), // Red
- new (0, 255), // Green
- new (238, 130, 238)
- ];
- // Define the number of steps between each color
- List<int> steps = [10, 10]; // 10 steps between Red -> Green, and Green -> Blue
- // Create the gradient
- var radialGradient = new Gradient (stops, steps, TextEffectsScenario.LoopingGradient);
- // Define the size of the rectangle
- int maxRow = GRADIENT_HEIGHT; // Adjusted to keep aspect ratio
- int maxColumn = GRADIENT_WIDTH;
- // Build the coordinate-color mapping for a radial gradient
- Dictionary<Point, Color> gradientMapping = radialGradient.BuildCoordinateColorMapping (maxRow, maxColumn, direction);
- // Print the gradient
- for (var row = 0; row <= maxRow; row++)
- {
- for (var col = 0; col <= maxColumn; col++)
- {
- var coord = new Point (col, row);
- Color color = gradientMapping [coord];
- SetColor (color);
- AddRune (col + xOffset, row + yOffset, new ('█'));
- }
- }
- }
- private void DrawTopLineGradient (Rectangle viewport)
- {
- // Define the colors of the rainbow
- List<Color> stops =
- [
- new (255, 0), // Red
- new (255, 165), // Orange
- new (255, 255), // Yellow
- new (0, 128), // Green
- new (0, 0, 255), // Blue
- new (75, 0, 130), // Indigo
- new (238, 130, 238)
- ];
- // Define the number of steps between each color
- List<int> steps =
- [
- 20, // between Red and Orange
- 20, // between Orange and Yellow
- 20, // between Yellow and Green
- 20, // between Green and Blue
- 20, // between Blue and Indigo
- 20
- ];
- // Create the gradient
- var rainbowGradient = new Gradient (stops, steps, TextEffectsScenario.LoopingGradient);
- for (var x = 0; x < viewport.Width; x++)
- {
- double fraction = (double)x / (viewport.Width - 1);
- Color color = rainbowGradient.GetColorAtFraction (fraction);
- SetColor (color);
- AddRune (x, 0, new ('█'));
- }
- }
- private void SetColor (Color color) { SetAttribute (new (color, color)); }
- }
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