View.Keyboard.cs 29 KB

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  1. #nullable enable
  2. using System.Diagnostics;
  3. namespace Terminal.Gui;
  4. public partial class View // Keyboard APIs
  5. {
  6. /// <summary>
  7. /// Helper to configure all things keyboard related for a View. Called from the View constructor.
  8. /// </summary>
  9. private void SetupKeyboard ()
  10. {
  11. KeyBindings = new (this);
  12. KeyBindings.Add (Key.Space, Command.Select);
  13. KeyBindings.Add (Key.Enter, Command.Accept);
  14. // Note, setting HotKey will bind HotKey to Command.HotKey
  15. HotKeySpecifier = (Rune)'_';
  16. TitleTextFormatter.HotKeyChanged += TitleTextFormatter_HotKeyChanged;
  17. }
  18. /// <summary>
  19. /// Helper to dispose all things keyboard related for a View. Called from the View Dispose method.
  20. /// </summary>
  21. private void DisposeKeyboard () { TitleTextFormatter.HotKeyChanged -= TitleTextFormatter_HotKeyChanged; }
  22. #region HotKey Support
  23. /// <summary>Invoked when the <see cref="HotKey"/> is changed.</summary>
  24. public event EventHandler<KeyChangedEventArgs>? HotKeyChanged;
  25. private Key _hotKey = new ();
  26. private void TitleTextFormatter_HotKeyChanged (object? sender, KeyChangedEventArgs e) { HotKeyChanged?.Invoke (this, e); }
  27. /// <summary>
  28. /// Gets or sets the hot key defined for this view. Pressing the hot key on the keyboard while this view has focus will
  29. /// invoke <see cref="Command.HotKey"/>. By default, the HotKey is set to the first character of <see cref="Text"/>
  30. /// that is prefixed with <see cref="HotKeySpecifier"/>.
  31. /// <para>
  32. /// A HotKey is a keypress that causes a visible UI item to perform an action. For example, in a Dialog,
  33. /// with a Button with the text of "_Text" <c>Alt+T</c> will cause the button to gain focus and to raise its
  34. /// <see cref="Accepting"/> event.
  35. /// Or, in a
  36. /// <see cref="Menu"/> with "_File _Edit", <c>Alt+F</c> will select (show) the "_File" menu. If the "_File" menu
  37. /// has a
  38. /// sub-menu of "_New" <c>Alt+N</c> or <c>N</c> will ONLY select the "_New" sub-menu if the "_File" menu is already
  39. /// opened.
  40. /// </para>
  41. /// <para>
  42. /// View subclasses can use <see cref="View.AddCommand(Command,CommandImplementation)"/> to
  43. /// define the
  44. /// behavior of the hot key.
  45. /// </para>
  46. /// </summary>
  47. /// <remarks>
  48. /// <para>See <see href="../docs/keyboard.md"/> for an overview of Terminal.Gui keyboard APIs.</para>
  49. /// <para>
  50. /// This is a helper API for configuring a key binding for the hot key. By default, this property is set whenever
  51. /// <see cref="Text"/> changes.
  52. /// </para>
  53. /// <para>
  54. /// By default, when the Hot Key is set, key bindings are added for both the base key (e.g.
  55. /// <see cref="Key.D3"/>) and the Alt-shifted key (e.g. <see cref="Key.D3"/>.
  56. /// <see cref="Key.WithAlt"/>). This behavior can be overriden by overriding
  57. /// <see cref="AddKeyBindingsForHotKey"/>.
  58. /// </para>
  59. /// <para>
  60. /// By default, when the HotKey is set to <see cref="Key.A"/> through <see cref="Key.Z"/> key bindings will
  61. /// be added for both the un-shifted and shifted versions. This means if the HotKey is <see cref="Key.A"/>, key
  62. /// bindings for <c>Key.A</c> and <c>Key.A.WithShift</c> will be added. This behavior can be overriden by
  63. /// overriding <see cref="AddKeyBindingsForHotKey"/>.
  64. /// </para>
  65. /// <para>If the hot key is changed, the <see cref="HotKeyChanged"/> event is fired.</para>
  66. /// <para>Set to <see cref="Key.Empty"/> to disable the hot key.</para>
  67. /// </remarks>
  68. public virtual Key HotKey
  69. {
  70. get => _hotKey;
  71. set
  72. {
  73. if (value is null)
  74. {
  75. throw new ArgumentException (
  76. @"HotKey must not be null. Use Key.Empty to clear the HotKey.",
  77. nameof (value)
  78. );
  79. }
  80. if (AddKeyBindingsForHotKey (_hotKey, value))
  81. {
  82. // This will cause TextFormatter_HotKeyChanged to be called, firing HotKeyChanged
  83. // BUGBUG: _hotkey should be set BEFORE setting TextFormatter.HotKey
  84. _hotKey = value;
  85. TitleTextFormatter.HotKey = value;
  86. }
  87. }
  88. }
  89. /// <summary>
  90. /// Adds key bindings for the specified HotKey. Useful for views that contain multiple items that each have their
  91. /// own HotKey such as <see cref="RadioGroup"/>.
  92. /// </summary>
  93. /// <remarks>
  94. /// <para>
  95. /// By default, key bindings are added for both the base key (e.g. <see cref="Key.D3"/>) and the Alt-shifted key
  96. /// (e.g. <c>Key.D3.WithAlt</c>) This behavior can be overriden by overriding <see cref="AddKeyBindingsForHotKey"/>
  97. /// .
  98. /// </para>
  99. /// <para>
  100. /// By default, when <paramref name="hotKey"/> is <see cref="Key.A"/> through <see cref="Key.Z"/> key bindings
  101. /// will be added for both the un-shifted and shifted versions. This means if the HotKey is <see cref="Key.A"/>,
  102. /// key bindings for <c>Key.A</c> and <c>Key.A.WithShift</c> will be added. This behavior can be overriden by
  103. /// overriding <see cref="AddKeyBindingsForHotKey"/>.
  104. /// </para>
  105. /// </remarks>
  106. /// <param name="prevHotKey">The HotKey <paramref name="hotKey"/> is replacing. Key bindings for this key will be removed.</param>
  107. /// <param name="hotKey">The new HotKey. If <see cref="Key.Empty"/> <paramref name="prevHotKey"/> bindings will be removed.</param>
  108. /// <param name="context">Arbitrary context that can be associated with this key binding.</param>
  109. /// <returns><see langword="true"/> if the HotKey bindings were added.</returns>
  110. /// <exception cref="ArgumentException"></exception>
  111. public virtual bool AddKeyBindingsForHotKey (Key prevHotKey, Key hotKey, object? context = null)
  112. {
  113. if (_hotKey == hotKey)
  114. {
  115. return false;
  116. }
  117. Key newKey = hotKey;
  118. Key baseKey = newKey.NoAlt.NoShift.NoCtrl;
  119. if (newKey != Key.Empty && (baseKey == Key.Space || Rune.IsControl (baseKey.AsRune)))
  120. {
  121. throw new ArgumentException (@$"HotKey must be a printable (and non-space) key ({hotKey}).");
  122. }
  123. if (newKey != baseKey)
  124. {
  125. if (newKey.IsCtrl)
  126. {
  127. throw new ArgumentException (@$"HotKey does not support CtrlMask ({hotKey}).");
  128. }
  129. // Strip off the shift mask if it's A...Z
  130. if (baseKey.IsKeyCodeAtoZ)
  131. {
  132. newKey = newKey.NoShift;
  133. }
  134. // Strip off the Alt mask
  135. newKey = newKey.NoAlt;
  136. }
  137. // Remove base version
  138. if (KeyBindings.TryGet (prevHotKey, out _))
  139. {
  140. KeyBindings.Remove (prevHotKey);
  141. }
  142. // Remove the Alt version
  143. if (KeyBindings.TryGet (prevHotKey.WithAlt, out _))
  144. {
  145. KeyBindings.Remove (prevHotKey.WithAlt);
  146. }
  147. if (_hotKey.IsKeyCodeAtoZ)
  148. {
  149. // Remove the shift version
  150. if (KeyBindings.TryGet (prevHotKey.WithShift, out _))
  151. {
  152. KeyBindings.Remove (prevHotKey.WithShift);
  153. }
  154. // Remove alt | shift version
  155. if (KeyBindings.TryGet (prevHotKey.WithShift.WithAlt, out _))
  156. {
  157. KeyBindings.Remove (prevHotKey.WithShift.WithAlt);
  158. }
  159. }
  160. // Add the new
  161. if (newKey != Key.Empty)
  162. {
  163. KeyBinding keyBinding = new ([Command.HotKey], KeyBindingScope.HotKey, context);
  164. // Add the base and Alt key
  165. KeyBindings.Remove (newKey);
  166. KeyBindings.Add (newKey, keyBinding);
  167. KeyBindings.Remove (newKey.WithAlt);
  168. KeyBindings.Add (newKey.WithAlt, keyBinding);
  169. // If the Key is A..Z, add ShiftMask and AltMask | ShiftMask
  170. if (newKey.IsKeyCodeAtoZ)
  171. {
  172. KeyBindings.Remove (newKey.WithShift);
  173. KeyBindings.Add (newKey.WithShift, keyBinding);
  174. KeyBindings.Remove (newKey.WithShift.WithAlt);
  175. KeyBindings.Add (newKey.WithShift.WithAlt, keyBinding);
  176. }
  177. }
  178. return true;
  179. }
  180. /// <summary>
  181. /// Gets or sets the specifier character for the hot key (e.g. '_'). Set to '\xffff' to disable automatic hot key
  182. /// setting support for this View instance. The default is '\xffff'.
  183. /// </summary>
  184. public virtual Rune HotKeySpecifier
  185. {
  186. get => TitleTextFormatter.HotKeySpecifier;
  187. set
  188. {
  189. TitleTextFormatter.HotKeySpecifier = TextFormatter.HotKeySpecifier = value;
  190. SetHotKeyFromTitle ();
  191. }
  192. }
  193. private void SetHotKeyFromTitle ()
  194. {
  195. if (TitleTextFormatter == null || HotKeySpecifier == new Rune ('\xFFFF'))
  196. {
  197. return; // throw new InvalidOperationException ("Can't set HotKey unless a TextFormatter has been created");
  198. }
  199. if (TextFormatter.FindHotKey (_title, HotKeySpecifier, out _, out Key hk))
  200. {
  201. if (_hotKey != hk)
  202. {
  203. HotKey = hk;
  204. }
  205. }
  206. else
  207. {
  208. HotKey = Key.Empty;
  209. }
  210. }
  211. #endregion HotKey Support
  212. #region Low-level Key handling
  213. #region Key Down Event
  214. /// <summary>
  215. /// If the view is enabled, processes a new key down event and returns <see langword="true"/> if the event was
  216. /// handled.
  217. /// </summary>
  218. /// <remarks>
  219. /// <para>
  220. /// If the view has a sub view that is focused, <see cref="NewKeyDownEvent"/> will be called on the focused view
  221. /// first.
  222. /// </para>
  223. /// <para>
  224. /// If the focused sub view does not handle the key press, this method calls <see cref="OnKeyDown"/> to allow the
  225. /// view to pre-process the key press. If <see cref="OnKeyDown"/> returns <see langword="false"/>, this method then
  226. /// calls <see cref="OnInvokingKeyBindings"/> to invoke any key bindings. Then, only if no key bindings are
  227. /// handled, <see cref="OnProcessKeyDown"/> will be called allowing the view to process the key press.
  228. /// </para>
  229. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  230. /// </remarks>
  231. /// <param name="key"></param>
  232. /// <returns><see langword="true"/> if the event was handled.</returns>
  233. public bool NewKeyDownEvent (Key key)
  234. {
  235. if (!Enabled)
  236. {
  237. return false;
  238. }
  239. // If there's a Focused subview, give it a chance (this recurses down the hierarchy)
  240. if (Focused?.NewKeyDownEvent (key) == true)
  241. {
  242. return true;
  243. }
  244. // Before (fire the cancellable event)
  245. if (RaiseKeyDown (key) || key.Handled)
  246. {
  247. return true;
  248. }
  249. // During (this is what can be cancelled)
  250. if (RaiseInvokingKeyBindings (key) || key.Handled)
  251. {
  252. return true;
  253. }
  254. if (RaiseProcessKeyDown(key) || key.Handled)
  255. {
  256. return true;
  257. }
  258. return key.Handled;
  259. bool RaiseKeyDown (Key key)
  260. {
  261. // Before (fire the cancellable event)
  262. if (OnKeyDown (key) || key.Handled)
  263. {
  264. return true;
  265. }
  266. // fire event
  267. KeyDown?.Invoke (this, key);
  268. return key.Handled;
  269. }
  270. bool RaiseInvokingKeyBindings (Key key)
  271. {
  272. // BUGBUG: The proper pattern is for the v-method (OnInvokingKeyBindings) to be called first, then the event
  273. InvokingKeyBindings?.Invoke (this, key);
  274. if (key.Handled)
  275. {
  276. return true;
  277. }
  278. // TODO: NewKeyDownEvent returns bool. It should be bool? so state of InvokeCommand can be reflected up stack
  279. bool? handled = OnInvokingKeyBindings (key, KeyBindingScope.HotKey | KeyBindingScope.Focused);
  280. if (handled is { } && (bool)handled)
  281. {
  282. return true;
  283. }
  284. return false;
  285. }
  286. bool RaiseProcessKeyDown (Key key)
  287. {
  288. // BUGBUG: The proper pattern is for the v-method (OnProcessKeyDown) to be called first, then the event
  289. ProcessKeyDown?.Invoke (this, key);
  290. if (!key.Handled && OnProcessKeyDown (key))
  291. {
  292. return true;
  293. }
  294. return false;
  295. }
  296. }
  297. /// <summary>
  298. /// Low-level API called when the user presses a key, allowing a view to pre-process the key down event. This is
  299. /// called from <see cref="NewKeyDownEvent"/> before <see cref="OnInvokingKeyBindings"/>.
  300. /// </summary>
  301. /// <param name="keyEvent">Contains the details about the key that produced the event.</param>
  302. /// <returns>
  303. /// <see langword="false"/> if the key press was not handled. <see langword="true"/> if the keypress was handled
  304. /// and no other view should see it.
  305. /// </returns>
  306. /// <remarks>
  307. /// <para>
  308. /// For processing <see cref="HotKey"/>s and commands, use <see cref="Command"/> and
  309. /// <see cref="KeyBindings.Add(Key, Command[])"/>instead.
  310. /// </para>
  311. /// <para>Fires the <see cref="KeyDown"/> event.</para>
  312. /// </remarks>
  313. protected virtual bool OnKeyDown (Key keyEvent)
  314. {
  315. return false;
  316. }
  317. /// <summary>
  318. /// Invoked when the user presses a key, allowing subscribers to pre-process the key down event. This is fired
  319. /// from <see cref="OnKeyDown"/> before <see cref="OnInvokingKeyBindings"/>. Set <see cref="Key.Handled"/> to true to
  320. /// stop the key from being processed by other views.
  321. /// </summary>
  322. /// <remarks>
  323. /// <para>
  324. /// Not all terminals support key distinct up notifications, Applications should avoid depending on distinct
  325. /// KeyUp events.
  326. /// </para>
  327. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  328. /// </remarks>
  329. public event EventHandler<Key>? KeyDown;
  330. /// <summary>
  331. /// Low-level API called when the user presses a key, allowing views do things during key down events. This is
  332. /// called from <see cref="NewKeyDownEvent"/> after <see cref="OnInvokingKeyBindings"/>.
  333. /// </summary>
  334. /// <param name="keyEvent">Contains the details about the key that produced the event.</param>
  335. /// <returns>
  336. /// <see langword="false"/> if the key press was not handled. <see langword="true"/> if the keypress was handled
  337. /// and no other view should see it.
  338. /// </returns>
  339. /// <remarks>
  340. /// <para>
  341. /// Override <see cref="OnProcessKeyDown"/> to override the behavior of how the base class processes key down
  342. /// events.
  343. /// </para>
  344. /// <para>
  345. /// For processing <see cref="HotKey"/>s and commands, use <see cref="Command"/> and
  346. /// <see cref="KeyBindings.Add(Key, Command[])"/>instead.
  347. /// </para>
  348. /// <para>Fires the <see cref="ProcessKeyDown"/> event.</para>
  349. /// <para>
  350. /// Not all terminals support distinct key up notifications; applications should avoid depending on distinct
  351. /// KeyUp events.
  352. /// </para>
  353. /// </remarks>
  354. protected virtual bool OnProcessKeyDown (Key keyEvent)
  355. {
  356. return keyEvent.Handled;
  357. }
  358. /// <summary>
  359. /// Invoked when the user presses a key, allowing subscribers to do things during key down events. Set
  360. /// <see cref="Key.Handled"/> to true to stop the key from being processed by other views. Invoked after
  361. /// <see cref="KeyDown"/> and before <see cref="InvokingKeyBindings"/>.
  362. /// </summary>
  363. /// <remarks>
  364. /// <para>
  365. /// SubViews can use the <see cref="ProcessKeyDown"/> of their super view override the default behavior of when
  366. /// key bindings are invoked.
  367. /// </para>
  368. /// <para>
  369. /// Not all terminals support distinct key up notifications; applications should avoid depending on distinct
  370. /// KeyUp events.
  371. /// </para>
  372. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  373. /// </remarks>
  374. public event EventHandler<Key>? ProcessKeyDown;
  375. #endregion KeyDown Event
  376. #region KeyUp Event
  377. /// <summary>
  378. /// If the view is enabled, processes a new key up event and returns <see langword="true"/> if the event was
  379. /// handled. Called before <see cref="NewKeyDownEvent"/>.
  380. /// </summary>
  381. /// <remarks>
  382. /// <para>
  383. /// Not all terminals support key distinct down/up notifications, Applications should avoid depending on distinct
  384. /// KeyUp events.
  385. /// </para>
  386. /// <para>
  387. /// If the view has a sub view that is focused, <see cref="NewKeyUpEvent"/> will be called on the focused view
  388. /// first.
  389. /// </para>
  390. /// <para>
  391. /// If the focused sub view does not handle the key press, this method calls <see cref="OnKeyUp"/>, which is
  392. /// cancellable.
  393. /// </para>
  394. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  395. /// </remarks>
  396. /// <param name="key"></param>
  397. /// <returns><see langword="true"/> if the event was handled.</returns>
  398. public bool NewKeyUpEvent (Key key)
  399. {
  400. if (!Enabled)
  401. {
  402. return false;
  403. }
  404. if (RaiseKeyUp (key) || key.Handled)
  405. {
  406. return true;
  407. }
  408. return false;
  409. bool RaiseKeyUp (Key key)
  410. {
  411. // Before (fire the cancellable event)
  412. if (OnKeyUp (key) || key.Handled)
  413. {
  414. return true;
  415. }
  416. // fire event
  417. KeyUp?.Invoke (this, key);
  418. return key.Handled;
  419. }
  420. }
  421. /// <summary>Method invoked when a key is released. This method is called from <see cref="NewKeyUpEvent"/>.</summary>
  422. /// <param name="keyEvent">Contains the details about the key that produced the event.</param>
  423. /// <returns>
  424. /// <see langword="false"/> if the key stroke was not handled. <see langword="true"/> if no other view should see
  425. /// it.
  426. /// </returns>
  427. /// <remarks>
  428. /// Not all terminals support key distinct down/up notifications, Applications should avoid depending on distinct KeyUp
  429. /// events.
  430. /// <para>
  431. /// Overrides must call into the base and return <see langword="true"/> if the base returns
  432. /// <see langword="true"/>.
  433. /// </para>
  434. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  435. /// </remarks>
  436. public virtual bool OnKeyUp (Key keyEvent)
  437. {
  438. return false;
  439. }
  440. /// <summary>
  441. /// Invoked when a key is released. Set <see cref="Key.Handled"/> to true to stop the key up event from being processed
  442. /// by other views.
  443. /// <remarks>
  444. /// Not all terminals support key distinct down/up notifications, Applications should avoid depending on
  445. /// distinct KeyDown and KeyUp events and instead should use <see cref="KeyDown"/>.
  446. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  447. /// </remarks>
  448. /// </summary>
  449. public event EventHandler<Key>? KeyUp;
  450. #endregion KeyUp Event
  451. #endregion Low-level Key handling
  452. #region Key Bindings
  453. /// <summary>Gets the key bindings for this view.</summary>
  454. public KeyBindings KeyBindings { get; internal set; } = null!;
  455. private Dictionary<Command, CommandImplementation> CommandImplementations { get; } = new ();
  456. /// <summary>
  457. /// Low-level API called when a user presses a key; invokes any key bindings set on the view. This is called
  458. /// during <see cref="NewKeyDownEvent"/> after <see cref="OnKeyDown"/> has returned.
  459. /// </summary>
  460. /// <remarks>
  461. /// <para>Fires the <see cref="InvokingKeyBindings"/> event.</para>
  462. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  463. /// </remarks>
  464. /// <param name="keyEvent">Contains the details about the key that produced the event.</param>
  465. /// <param name="scope">The scope.</param>
  466. /// <returns>
  467. /// <see langword="null"/> if no event was raised; input proessing should continue.
  468. /// <see langword="false"/> if the event was raised and was not handled (or cancelled); input proessing should continue.
  469. /// <see langword="true"/> if the event was raised and handled (or cancelled); input proessing should stop.
  470. /// </returns>
  471. public virtual bool? OnInvokingKeyBindings (Key keyEvent, KeyBindingScope scope)
  472. {
  473. // fire event only if there's a hotkey binding for the key
  474. if (KeyBindings.TryGet (keyEvent, scope, out KeyBinding kb))
  475. {
  476. InvokingKeyBindings?.Invoke (this, keyEvent);
  477. if (keyEvent.Handled)
  478. {
  479. return true;
  480. }
  481. }
  482. // * If no key binding was found, `InvokeKeyBindings` returns `null`.
  483. // Continue passing the event (return `false` from `OnInvokeKeyBindings`).
  484. // * If key bindings were found, but none handled the key (all `Command`s returned `false`),
  485. // `InvokeKeyBindings` returns `false`. Continue passing the event (return `false` from `OnInvokeKeyBindings`)..
  486. // * If key bindings were found, and any handled the key (at least one `Command` returned `true`),
  487. // `InvokeKeyBindings` returns `true`. Continue passing the event (return `false` from `OnInvokeKeyBindings`).
  488. bool? handled = InvokeKeyBindings (keyEvent, scope);
  489. if (handled is { } && (bool)handled)
  490. {
  491. // Stop processing if any key binding handled the key.
  492. // DO NOT stop processing if there are no matching key bindings or none of the key bindings handled the key
  493. return true;
  494. }
  495. if (Margin is { } && ProcessAdornmentKeyBindings (Margin, keyEvent, scope, ref handled))
  496. {
  497. return true;
  498. }
  499. if (Padding is { } && ProcessAdornmentKeyBindings (Padding, keyEvent, scope, ref handled))
  500. {
  501. return true;
  502. }
  503. if (Border is { } && ProcessAdornmentKeyBindings (Border, keyEvent, scope, ref handled))
  504. {
  505. return true;
  506. }
  507. if (ProcessSubViewKeyBindings (keyEvent, scope, ref handled))
  508. {
  509. return true;
  510. }
  511. return handled;
  512. }
  513. private bool ProcessAdornmentKeyBindings (Adornment adornment, Key keyEvent, KeyBindingScope scope, ref bool? handled)
  514. {
  515. bool? adornmentHandled = adornment.OnInvokingKeyBindings (keyEvent, scope);
  516. if (adornmentHandled is true)
  517. {
  518. return true;
  519. }
  520. if (adornment?.Subviews is null)
  521. {
  522. return false;
  523. }
  524. foreach (View subview in adornment.Subviews)
  525. {
  526. bool? subViewHandled = subview.OnInvokingKeyBindings (keyEvent, scope);
  527. if (subViewHandled is { })
  528. {
  529. handled = subViewHandled;
  530. if ((bool)subViewHandled)
  531. {
  532. return true;
  533. }
  534. }
  535. }
  536. return false;
  537. }
  538. private bool ProcessSubViewKeyBindings (Key keyEvent, KeyBindingScope scope, ref bool? handled, bool invoke = true)
  539. {
  540. // Now, process any key bindings in the subviews that are tagged to KeyBindingScope.HotKey.
  541. foreach (View subview in Subviews)
  542. {
  543. if (subview == Focused)
  544. {
  545. continue;
  546. }
  547. if (subview.KeyBindings.TryGet (keyEvent, scope, out KeyBinding binding))
  548. {
  549. if (binding.Scope == KeyBindingScope.Focused && !subview.HasFocus)
  550. {
  551. continue;
  552. }
  553. if (!invoke)
  554. {
  555. return true;
  556. }
  557. bool? subViewHandled = subview.OnInvokingKeyBindings (keyEvent, scope);
  558. if (subViewHandled is { })
  559. {
  560. handled = subViewHandled;
  561. if ((bool)subViewHandled)
  562. {
  563. return true;
  564. }
  565. }
  566. }
  567. bool recurse = subview.ProcessSubViewKeyBindings (keyEvent, scope, ref handled, invoke);
  568. if (recurse || (handled is { } && (bool)handled))
  569. {
  570. return true;
  571. }
  572. }
  573. return false;
  574. }
  575. // TODO: This is a "prototype" debug check. It may be too annoying vs. useful.
  576. // TODO: A better approach would be to have Application hold a list of bound Hotkeys, similar to
  577. // TODO: how Application holds a list of Application Scoped key bindings and then check that list.
  578. /// <summary>
  579. /// Returns true if Key is bound in this view hierarchy. For debugging
  580. /// </summary>
  581. /// <param name="key">The key to test.</param>
  582. /// <param name="boundView">Returns the view the key is bound to.</param>
  583. /// <returns></returns>
  584. public bool IsHotKeyKeyBound (Key key, out View? boundView)
  585. {
  586. // recurse through the subviews to find the views that has the key bound
  587. boundView = null;
  588. foreach (View subview in Subviews)
  589. {
  590. if (subview.KeyBindings.TryGet (key, KeyBindingScope.HotKey, out _))
  591. {
  592. boundView = subview;
  593. return true;
  594. }
  595. if (subview.IsHotKeyKeyBound (key, out boundView))
  596. {
  597. return true;
  598. }
  599. }
  600. return false;
  601. }
  602. /// <summary>
  603. /// Raised when a key is pressed that may be mapped to a key binding. Set <see cref="Key.Handled"/> to true to
  604. /// stop the key from being processed by other views.
  605. /// </summary>
  606. public event EventHandler<Key>? InvokingKeyBindings;
  607. /// <summary>
  608. /// Invokes any binding that is registered on this <see cref="View"/> and matches the <paramref name="key"/>
  609. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  610. /// </summary>
  611. /// <param name="key">The key event passed.</param>
  612. /// <param name="scope">The scope.</param>
  613. /// <returns>
  614. /// <see langword="null"/> if no command was invoked; input proessing should continue.
  615. /// <see langword="false"/> if at least one command was invoked and was not handled (or cancelled); input proessing should continue.
  616. /// <see langword="true"/> if at least one command was invoked and handled (or cancelled); input proessing should stop.
  617. /// </returns>
  618. protected bool? InvokeKeyBindings (Key key, KeyBindingScope scope)
  619. {
  620. bool? toReturn = null;
  621. if (!KeyBindings.TryGet (key, scope, out KeyBinding binding))
  622. {
  623. return null;
  624. }
  625. #if DEBUG
  626. // TODO: Determine if App scope bindings should be fired first or last (currently last).
  627. if (Application.KeyBindings.TryGet (key, KeyBindingScope.Focused | KeyBindingScope.HotKey, out KeyBinding b))
  628. {
  629. //var boundView = views [0];
  630. //var commandBinding = boundView.KeyBindings.Get (key);
  631. Debug.WriteLine (
  632. $"WARNING: InvokeKeyBindings ({key}) - An Application scope binding exists for this key. The registered view will not invoke Command."); //{commandBinding.Commands [0]}: {boundView}.");
  633. }
  634. // TODO: This is a "prototype" debug check. It may be too annoying vs. useful.
  635. // Scour the bindings up our View hierarchy
  636. // to ensure that the key is not already bound to a different set of commands.
  637. if (SuperView?.IsHotKeyKeyBound (key, out View? previouslyBoundView) ?? false)
  638. {
  639. Debug.WriteLine ($"WARNING: InvokeKeyBindings ({key}) - A subview or peer has bound this Key and will not see it: {previouslyBoundView}.");
  640. }
  641. #endif
  642. return InvokeCommands (binding.Commands, key, binding);
  643. foreach (Command command in binding.Commands)
  644. {
  645. if (!CommandImplementations.ContainsKey (command))
  646. {
  647. throw new NotSupportedException (
  648. @$"A KeyBinding was set up for the command {command} ({key}) but that command is not supported by this View ({GetType ().Name})"
  649. );
  650. }
  651. // each command has its own return value
  652. bool? thisReturn = InvokeCommand (command, key, binding);
  653. // if we haven't got anything yet, the current command result should be used
  654. toReturn ??= thisReturn;
  655. // if ever see a true then that's what we will return
  656. if (thisReturn ?? false)
  657. {
  658. toReturn = true;
  659. }
  660. }
  661. return toReturn;
  662. }
  663. #endregion Key Bindings
  664. }