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  66. <h1 id="keyboard-event-processing">Keyboard Event Processing</h1>
  67. <p>Keyboard events are sent by the <a href="mainloop.html">Main Loop</a> to the
  68. Application class for processing. The keyboard events are sent
  69. exclusively to the current <code>Toplevel</code>, this being either the default
  70. that is created when you call <code>Application.Init</code>, or one that you
  71. created an passed to <code>Application.Run(Toplevel)</code>. </p>
  72. <h2 id="flow">Flow</h2>
  73. <p>Keystrokes are first processes as hotkeys, then as regular keys, and
  74. there is a final cold post-processing event that is invoked if no view
  75. processed the key.</p>
  76. <h2 id="hotkey-processing">HotKey Processing</h2>
  77. <p>Events are first send to all views as a &quot;HotKey&quot;, this means that the
  78. <code>View.ProcessHotKey</code> method is invoked on the current toplevel, which
  79. in turns propagates this to all the views in the hierarchy. If any
  80. view decides to process the event, no further processing takes place.</p>
  81. <p>This is how hotkeys for buttons are implemented. For example, the
  82. keystroke &quot;Alt-A&quot; is handled by Buttons that have a hot-letter &quot;A&quot; to
  83. activate the button.</p>
  84. <h2 id="regular-processing">Regular Processing</h2>
  85. <p>Unlike the hotkey processing, the regular processing is only sent to
  86. the currently focused view in the focus chain.</p>
  87. <p>The regular key processing is only invoked if no hotkey was caught.</p>
  88. <h2 id="cold-key-processing">Cold-key Processing</h2>
  89. <p>This stage only is executed if the focused view did not process the
  90. event, and is broadcast to all the views in the Toplevel.</p>
  91. <p>This method can be overwritten by views that want to provide
  92. accelerator functionality (Alt-key for example), but without
  93. interfering with normal ProcessKey behavior.</p>
  94. <h2 id="key-bindings">Key Bindings</h2>
  95. <p><strong>Terminal.Gui</strong> supports rebinding keys. For example the default key
  96. for activating a button is Enter. You can change this using the
  97. <code>ClearKeybinding</code> and <code>AddKeybinding</code> methods:</p>
  98. <pre><code class="lang-csharp">var btn = new Button (&quot;Press Me&quot;);
  99. btn.ClearKeybinding (Command.Accept);
  100. btn.AddKeyBinding (Key.b, Command.Accept);
  101. </code></pre><p>The <code>Command</code> enum lists generic operations that are implemented by views.
  102. For example <code>Command.Accept</code> in a Button results in the <code>Clicked</code> event
  103. firing while in <code>TableView</code> it is bound to <code>CellActivated</code>. Not all commands
  104. are implemented by all views (e.g. you cannot scroll in a Button). To see
  105. which commands are implemented by a View you can use the <code>GetSupportedCommands()</code>
  106. method.</p>
  107. <p>Not all controls have the same key bound for a given command, for example
  108. <code>Command.Accept</code> defaults to <code>Key.Enter</code> in a <code>Button</code> but defaults to <code>Key.Space</code>
  109. in <code>RadioGroup</code>.</p>
  110. <h2 id="global-key-handler">Global Key Handler</h2>
  111. <p>Sometimes you may want to define global key handling logic for your entire
  112. application that is invoked regardless of what Window/View has focus. This can
  113. be achieved by using the <code>Application.RootKeyEvent</code> event.</p>
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