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- namespace Terminal.Gui;
- #nullable enable
- // TODO: Add events that notify when StraightLine changes to enable dynamic layout
- /// <summary>A line between two points on a horizontal or vertical <see cref="Orientation"/> and a given style/color.</summary>
- public class StraightLine
- {
- /// <summary>Creates a new instance of the <see cref="StraightLine"/> class.</summary>
- /// <param name="start">The start location.</param>
- /// <param name="length">The length of the line.</param>
- /// <param name="orientation">The orientation of the line.</param>
- /// <param name="style">The line style.</param>
- /// <param name="attribute">The attribute to be used for rendering the line.</param>
- public StraightLine (
- Point start,
- int length,
- Orientation orientation,
- LineStyle style,
- Attribute? attribute = null
- )
- {
- Start = start;
- Length = length;
- Orientation = orientation;
- Style = style;
- Attribute = attribute;
- }
- /// <summary>Gets or sets the color of the line.</summary>
- public Attribute? Attribute { get; set; }
- /// <summary>Gets or sets the length of the line.</summary>
- public int Length { get; set; }
- /// <summary>Gets or sets the orientation (horizontal or vertical) of the line.</summary>
- public Orientation Orientation { get; set; }
- /// <summary>Gets or sets where the line begins.</summary>
- public Point Start { get; set; }
- /// <summary>Gets or sets the line style of the line (e.g. dotted, double).</summary>
- public LineStyle Style { get; set; }
- /// <summary>
- /// Gets the rectangle that describes the bounds of the canvas. Location is the coordinates of the line that is
- /// the furthest left/top and Size is defined by the line that extends the furthest right/bottom.
- /// </summary>
- // PERF: Probably better to store the rectangle rather than make a new one on every single access to Bounds.
- internal Rectangle Bounds
- {
- get
- {
- // 0 and 1/-1 Length means a size (width or height) of 1
- int size = Math.Max (1, Math.Abs (Length));
- // How much to offset x or y to get the start of the line
- int offset = Math.Abs (Length < 0 ? Length + 1 : 0);
- int x = Start.X - (Orientation == Orientation.Horizontal ? offset : 0);
- int y = Start.Y - (Orientation == Orientation.Vertical ? offset : 0);
- int width = Orientation == Orientation.Horizontal ? size : 1;
- int height = Orientation == Orientation.Vertical ? size : 1;
- return new (x, y, width, height);
- }
- }
- /// <summary>Formats the Line as a string in (Start.X,Start.Y,Length,Orientation) notation.</summary>
- public override string ToString () { return $"({Start.X},{Start.Y},{Length},{Orientation})"; }
- internal IntersectionDefinition? Intersects (int x, int y)
- {
- switch (Orientation)
- {
- case Orientation.Horizontal: return IntersectsHorizontally (x, y);
- case Orientation.Vertical: return IntersectsVertically (x, y);
- default: throw new ArgumentOutOfRangeException (nameof (Orientation));
- }
- }
- private bool EndsAt (int x, int y)
- {
- int sub = Length == 0 ? 0 :
- Length > 0 ? 1 : -1;
- if (Orientation == Orientation.Horizontal)
- {
- return Start.X + Length - sub == x && Start.Y == y;
- }
- return Start.X == x && Start.Y + Length - sub == y;
- }
- private IntersectionType GetTypeByLength (
- IntersectionType typeWhenNegative,
- IntersectionType typeWhenZero,
- IntersectionType typeWhenPositive
- )
- {
- if (Length == 0)
- {
- return typeWhenZero;
- }
- return Length < 0 ? typeWhenNegative : typeWhenPositive;
- }
- private IntersectionDefinition? IntersectsHorizontally (int x, int y)
- {
- if (Start.Y != y)
- {
- return null;
- }
- var p = new Point (x, y);
- if (StartsAt (x, y))
- {
- return new (
- p,
- GetTypeByLength (
- IntersectionType.StartLeft,
- IntersectionType.PassOverHorizontal,
- IntersectionType.StartRight
- ),
- this
- );
- }
- if (EndsAt (x, y))
- {
- return new (
- p,
- Length < 0 ? IntersectionType.StartRight : IntersectionType.StartLeft,
- this
- );
- }
- int xmin = Math.Min (Start.X, Start.X + Length);
- int xmax = Math.Max (Start.X, Start.X + Length);
- if (xmin < x && xmax > x)
- {
- return new (
- p,
- IntersectionType.PassOverHorizontal,
- this
- );
- }
- return null;
- }
- private IntersectionDefinition? IntersectsVertically (int x, int y)
- {
- if (Start.X != x)
- {
- return null;
- }
- var p = new Point (x, y);
- if (StartsAt (x, y))
- {
- return new (
- p,
- GetTypeByLength (
- IntersectionType.StartUp,
- IntersectionType.PassOverVertical,
- IntersectionType.StartDown
- ),
- this
- );
- }
- if (EndsAt (x, y))
- {
- return new (
- p,
- Length < 0 ? IntersectionType.StartDown : IntersectionType.StartUp,
- this
- );
- }
- int ymin = Math.Min (Start.Y, Start.Y + Length);
- int ymax = Math.Max (Start.Y, Start.Y + Length);
- if (ymin < y && ymax > y)
- {
- return new (
- p,
- IntersectionType.PassOverVertical,
- this
- );
- }
- return null;
- }
- private bool StartsAt (int x, int y) { return Start.X == x && Start.Y == y; }
- }
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