123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661 |
- using System.Drawing;
- namespace Terminal.Gui;
- public partial class View
- {
- private ColorScheme _colorScheme;
- /// <summary>The color scheme for this view, if it is not defined, it returns the <see cref="SuperView"/>'s color scheme.</summary>
- public virtual ColorScheme ColorScheme
- {
- get
- {
- if (_colorScheme is null)
- {
- return SuperView?.ColorScheme;
- }
- return _colorScheme;
- }
- set
- {
- if (_colorScheme != value)
- {
- _colorScheme = value;
- SetNeedsDisplay ();
- }
- }
- }
- /// <summary>The canvas that any line drawing that is to be shared by subviews of this view should add lines to.</summary>
- /// <remarks><see cref="Border"/> adds border lines to this LineCanvas.</remarks>
- public LineCanvas LineCanvas { get; } = new ();
- // The view-relative region that needs to be redrawn. Marked internal for unit tests.
- internal Rectangle _needsDisplayRect = Rectangle.Empty;
- /// <summary>Gets or sets whether the view needs to be redrawn.</summary>
- public bool NeedsDisplay
- {
- get => _needsDisplayRect != Rectangle.Empty;
- set
- {
- if (value)
- {
- SetNeedsDisplay ();
- }
- else
- {
- ClearNeedsDisplay ();
- }
- }
- }
- /// <summary>Gets whether any Subviews need to be redrawn.</summary>
- public bool SubViewNeedsDisplay { get; private set; }
- /// <summary>
- /// Gets or sets whether this View will use it's SuperView's <see cref="LineCanvas"/> for rendering any
- /// lines. If <see langword="true"/> the rendering of any borders drawn by this Frame will be done by its parent's
- /// SuperView. If <see langword="false"/> (the default) this View's <see cref="OnDrawAdornments"/> method will be
- /// called to render the borders.
- /// </summary>
- public virtual bool SuperViewRendersLineCanvas { get; set; } = false;
- /// <summary>Draws the specified character in the specified viewport-relative column and row of the View.</summary>
- /// <para>
- /// If the provided coordinates are outside the visible content area, this method does nothing.
- /// </para>
- /// <remarks>
- /// The top-left corner of the visible content area is <c>ViewPort.Location</c>.
- /// </remarks>
- /// <param name="col">Column (viewport-relative).</param>
- /// <param name="row">Row (viewport-relative).</param>
- /// <param name="rune">The Rune.</param>
- public void AddRune (int col, int row, Rune rune)
- {
- if (Move (col, row))
- {
- Driver.AddRune (rune);
- }
- }
- /// <summary>Clears <see cref="Viewport"/> with the normal background.</summary>
- /// <remarks>
- /// <para>
- /// If <see cref="ViewportSettings"/> has <see cref="Gui.ViewportSettings.ClearContentOnly"/> only
- /// the portion of the content
- /// area that is visible within the <see cref="View.Viewport"/> will be cleared. This is useful for views that have a
- /// content area larger than the Viewport (e.g. when <see cref="ViewportSettings.AllowNegativeLocation"/> is
- /// enabled) and want
- /// the area outside the content to be visually distinct.
- /// </para>
- /// </remarks>
- public void Clear ()
- {
- if (Driver is null)
- {
- return;
- }
- // Get screen-relative coords
- Rectangle toClear = ViewportToScreen (Viewport with { Location = new (0, 0) });
- Rectangle prevClip = Driver.Clip;
- if (ViewportSettings.HasFlag (ViewportSettings.ClearContentOnly))
- {
- Rectangle visibleContent = ViewportToScreen (new Rectangle (new (-Viewport.X, -Viewport.Y), ContentSize.GetValueOrDefault ()));
- toClear = Rectangle.Intersect (toClear, visibleContent);
- }
- Attribute prev = Driver.SetAttribute (GetNormalColor ());
- Driver.FillRect (toClear);
- Driver.SetAttribute (prev);
- Driver.Clip = prevClip;
- }
- /// <summary>Fills the specified <see cref="Viewport"/>-relative rectangle with the specified color.</summary>
- /// <param name="rect">The Viewport-relative rectangle to clear.</param>
- /// <param name="color">The color to use to fill the rectangle. If not provided, the Normal background color will be used.</param>
- public void FillRect (Rectangle rect, Color? color = null)
- {
- if (Driver is null)
- {
- return;
- }
- // Get screen-relative coords
- Rectangle toClear = ViewportToScreen (rect);
- Rectangle prevClip = Driver.Clip;
- Driver.Clip = Rectangle.Intersect (prevClip, ViewportToScreen (Viewport with { Location = new (0, 0) }));
- Attribute prev = Driver.SetAttribute (new (color ?? GetNormalColor ().Background));
- Driver.FillRect (toClear);
- Driver.SetAttribute (prev);
- Driver.Clip = prevClip;
- }
- /// <summary>Sets the <see cref="ConsoleDriver"/>'s clip region to <see cref="Viewport"/>.</summary>
- /// <remarks>
- /// <para>
- /// By default, the clip rectangle is set to the intersection of the current clip region and the
- /// <see cref="Viewport"/>. This ensures that drawing is constrained to the viewport, but allows
- /// content to be drawn beyond the viewport.
- /// </para>
- /// <para>
- /// If <see cref="ViewportSettings"/> has <see cref="Gui.ViewportSettings.ClipContentOnly"/> set, clipping will be
- /// applied to just the visible content area.
- /// </para>
- /// </remarks>
- /// <returns>
- /// The current screen-relative clip region, which can be then re-applied by setting
- /// <see cref="ConsoleDriver.Clip"/>.
- /// </returns>
- public Rectangle SetClip ()
- {
- if (Driver is null)
- {
- return Rectangle.Empty;
- }
- Rectangle previous = Driver.Clip;
- // Clamp the Clip to the entire visible area
- Rectangle clip = Rectangle.Intersect (ViewportToScreen (Viewport with { Location = Point.Empty }), previous);
- if (ViewportSettings.HasFlag (ViewportSettings.ClipContentOnly))
- {
- // Clamp the Clip to the just content area that is within the viewport
- Rectangle visibleContent = ViewportToScreen (new Rectangle (new (-Viewport.X, -Viewport.Y), ContentSize.GetValueOrDefault ()));
- clip = Rectangle.Intersect (clip, visibleContent);
- }
- Driver.Clip = clip;
- return previous;
- }
- /// <summary>
- /// Draws the view. Causes the following virtual methods to be called (along with their related events):
- /// <see cref="OnDrawContent"/>, <see cref="OnDrawContentComplete"/>.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Always use <see cref="Viewport"/> (view-relative) when calling <see cref="OnDrawContent(Rectangle)"/>, NOT
- /// <see cref="Frame"/> (superview-relative).
- /// </para>
- /// <para>
- /// Views should set the color that they want to use on entry, as otherwise this will inherit the last color that
- /// was set globally on the driver.
- /// </para>
- /// <para>
- /// Overrides of <see cref="OnDrawContent(Rectangle)"/> must ensure they do not set <c>Driver.Clip</c> to a clip
- /// region larger than the <ref name="Viewport"/> property, as this will cause the driver to clip the entire
- /// region.
- /// </para>
- /// </remarks>
- public void Draw ()
- {
- if (!CanBeVisible (this))
- {
- return;
- }
- OnDrawAdornments ();
- if (ColorScheme is { })
- {
- //Driver.SetAttribute (HasFocus ? GetFocusColor () : GetNormalColor ());
- Driver?.SetAttribute (GetNormalColor ());
- }
- // By default, we clip to the viewport preventing drawing outside the viewport
- // We also clip to the content, but if a developer wants to draw outside the viewport, they can do
- // so via settings. SetClip honors the ViewportSettings.DisableVisibleContentClipping flag.
- Rectangle prevClip = SetClip ();
- // Invoke DrawContentEvent
- var dev = new DrawEventArgs (Viewport, Rectangle.Empty);
- DrawContent?.Invoke (this, dev);
- if (!dev.Cancel)
- {
- OnDrawContent (Viewport);
- }
- if (Driver is { })
- {
- Driver.Clip = prevClip;
- }
- OnRenderLineCanvas ();
- // Invoke DrawContentCompleteEvent
- OnDrawContentComplete (Viewport);
- // BUGBUG: v2 - We should be able to use View.SetClip here and not have to resort to knowing Driver details.
- ClearLayoutNeeded ();
- ClearNeedsDisplay ();
- }
- /// <summary>Event invoked when the content area of the View is to be drawn.</summary>
- /// <remarks>
- /// <para>Will be invoked before any subviews added with <see cref="Add(View)"/> have been drawn.</para>
- /// <para>
- /// Rect provides the view-relative rectangle describing the currently visible viewport into the
- /// <see cref="View"/> .
- /// </para>
- /// </remarks>
- public event EventHandler<DrawEventArgs> DrawContent;
- /// <summary>Event invoked when the content area of the View is completed drawing.</summary>
- /// <remarks>
- /// <para>Will be invoked after any subviews removed with <see cref="Remove(View)"/> have been completed drawing.</para>
- /// <para>
- /// Rect provides the view-relative rectangle describing the currently visible viewport into the
- /// <see cref="View"/> .
- /// </para>
- /// </remarks>
- public event EventHandler<DrawEventArgs> DrawContentComplete;
- /// <summary>Utility function to draw strings that contain a hotkey.</summary>
- /// <param name="text">String to display, the hotkey specifier before a letter flags the next letter as the hotkey.</param>
- /// <param name="hotColor">Hot color.</param>
- /// <param name="normalColor">Normal color.</param>
- /// <remarks>
- /// <para>
- /// The hotkey is any character following the hotkey specifier, which is the underscore ('_') character by
- /// default.
- /// </para>
- /// <para>The hotkey specifier can be changed via <see cref="HotKeySpecifier"/></para>
- /// </remarks>
- public void DrawHotString (string text, Attribute hotColor, Attribute normalColor)
- {
- Rune hotkeySpec = HotKeySpecifier == (Rune)0xffff ? (Rune)'_' : HotKeySpecifier;
- Application.Driver.SetAttribute (normalColor);
- foreach (Rune rune in text.EnumerateRunes ())
- {
- if (rune == new Rune (hotkeySpec.Value))
- {
- Application.Driver.SetAttribute (hotColor);
- continue;
- }
- Application.Driver.AddRune (rune);
- Application.Driver.SetAttribute (normalColor);
- }
- }
- /// <summary>
- /// Utility function to draw strings that contains a hotkey using a <see cref="ColorScheme"/> and the "focused"
- /// state.
- /// </summary>
- /// <param name="text">String to display, the underscore before a letter flags the next letter as the hotkey.</param>
- /// <param name="focused">
- /// If set to <see langword="true"/> this uses the focused colors from the color scheme, otherwise
- /// the regular ones.
- /// </param>
- /// <param name="scheme">The color scheme to use.</param>
- public void DrawHotString (string text, bool focused, ColorScheme scheme)
- {
- if (focused)
- {
- DrawHotString (text, scheme.HotFocus, scheme.Focus);
- }
- else
- {
- DrawHotString (
- text,
- Enabled ? scheme.HotNormal : scheme.Disabled,
- Enabled ? scheme.Normal : scheme.Disabled
- );
- }
- }
- /// <summary>Determines the current <see cref="ColorScheme"/> based on the <see cref="Enabled"/> value.</summary>
- /// <returns>
- /// <see cref="ColorScheme.Focus"/> if <see cref="Enabled"/> is <see langword="true"/> or
- /// <see cref="ColorScheme.Disabled"/> if <see cref="Enabled"/> is <see langword="false"/>. If it's
- /// overridden can return other values.
- /// </returns>
- public virtual Attribute GetFocusColor ()
- {
- ColorScheme cs = ColorScheme;
- if (ColorScheme is null)
- {
- cs = new ();
- }
- return Enabled ? cs.Focus : cs.Disabled;
- }
- /// <summary>Determines the current <see cref="ColorScheme"/> based on the <see cref="Enabled"/> value.</summary>
- /// <returns>
- /// <see cref="Terminal.Gui.ColorScheme.HotNormal"/> if <see cref="Enabled"/> is <see langword="true"/> or
- /// <see cref="Terminal.Gui.ColorScheme.Disabled"/> if <see cref="Enabled"/> is <see langword="false"/>. If it's
- /// overridden can return other values.
- /// </returns>
- public virtual Attribute GetHotNormalColor ()
- {
- ColorScheme cs = ColorScheme;
- if (ColorScheme is null)
- {
- cs = new ();
- }
- return Enabled ? cs.HotNormal : cs.Disabled;
- }
- /// <summary>Determines the current <see cref="ColorScheme"/> based on the <see cref="Enabled"/> value.</summary>
- /// <returns>
- /// <see cref="Terminal.Gui.ColorScheme.Normal"/> if <see cref="Enabled"/> is <see langword="true"/> or
- /// <see cref="Terminal.Gui.ColorScheme.Disabled"/> if <see cref="Enabled"/> is <see langword="false"/>. If it's
- /// overridden can return other values.
- /// </returns>
- public virtual Attribute GetNormalColor ()
- {
- ColorScheme cs = ColorScheme;
- if (ColorScheme is null)
- {
- cs = new ();
- }
- return Enabled ? cs.Normal : cs.Disabled;
- }
- /// <summary>Moves the drawing cursor to the specified <see cref="Viewport"/>-relative location in the view.</summary>
- /// <remarks>
- /// <para>
- /// If the provided coordinates are outside the visible content area, this method does nothing.
- /// </para>
- /// <para>
- /// The top-left corner of the visible content area is <c>ViewPort.Location</c>.
- /// </para>
- /// </remarks>
- /// <param name="col">Column (viewport-relative).</param>
- /// <param name="row">Row (viewport-relative).</param>
- public bool Move (int col, int row)
- {
- if (Driver is null || Driver?.Rows == 0)
- {
- return false;
- }
- if (col < 0 || row < 0 || col >= Viewport.Width || row >= Viewport.Height)
- {
- return false;
- }
- var screen = ViewportToScreen (new Point (col, row));
- Driver?.Move (screen.X, screen.Y);
- return true;
- }
- // TODO: Make this cancelable
- /// <summary>
- /// Prepares <see cref="View.LineCanvas"/>. If <see cref="SuperViewRendersLineCanvas"/> is true, only the
- /// <see cref="LineCanvas"/> of this view's subviews will be rendered. If <see cref="SuperViewRendersLineCanvas"/> is
- /// false (the default), this method will cause the <see cref="LineCanvas"/> be prepared to be rendered.
- /// </summary>
- /// <returns></returns>
- public virtual bool OnDrawAdornments ()
- {
- if (!IsInitialized)
- {
- return false;
- }
- // Each of these renders lines to either this View's LineCanvas
- // Those lines will be finally rendered in OnRenderLineCanvas
- Margin?.OnDrawContent (Margin.Viewport);
- Border?.OnDrawContent (Border.Viewport);
- Padding?.OnDrawContent (Padding.Viewport);
- return true;
- }
- /// <summary>
- /// Draws the view's content, including Subviews.
- /// </summary>
- /// <remarks>
- /// <para>
- /// The <paramref name="viewport"/> parameter is provided as a convenience; it has the same values as the
- /// <see cref="Viewport"/> property.
- /// </para>
- /// <para>
- /// The <see cref="Viewport"/> Location and Size indicate what part of the View's content, defined
- /// by <see cref="ContentSize"/>, is visible and should be drawn. The coordinates taken by <see cref="Move"/> and
- /// <see cref="AddRune"/> are relative to <see cref="Viewport"/>, thus if <c>ViewPort.Location.Y</c> is <c>5</c>
- /// the 6th row of the content should be drawn using <c>MoveTo (x, 5)</c>.
- /// </para>
- /// <para>
- /// If <see cref="ContentSize"/> is larger than <c>ViewPort.Size</c> drawing code should use <see cref="Viewport"/>
- /// to constrain drawing for better performance.
- /// </para>
- /// <para>
- /// The <see cref="ConsoleDriver.Clip"/> may define smaller area than <see cref="Viewport"/>; complex drawing code
- /// can be more
- /// efficient by using <see cref="ConsoleDriver.Clip"/> to constrain drawing for better performance.
- /// </para>
- /// <para>
- /// Overrides should loop through the subviews and call <see cref="Draw"/>.
- /// </para>
- /// </remarks>
- /// <param name="viewport">
- /// The rectangle describing the currently visible viewport into the <see cref="View"/>; has the same value as
- /// <see cref="Viewport"/>.
- /// </param>
- public virtual void OnDrawContent (Rectangle viewport)
- {
- if (NeedsDisplay)
- {
- if (SuperView is { })
- {
- Clear ();
- }
- if (!string.IsNullOrEmpty (TextFormatter.Text))
- {
- if (TextFormatter is { })
- {
- TextFormatter.NeedsFormat = true;
- }
- }
- // This should NOT clear
- // TODO: If the output is not in the Viewport, do nothing
- var drawRect = new Rectangle (ContentToScreen (Point.Empty), ContentSize.GetValueOrDefault ());
- TextFormatter?.Draw (
- drawRect,
- HasFocus ? GetFocusColor () : GetNormalColor (),
- HasFocus ? ColorScheme.HotFocus : GetHotNormalColor (),
- Rectangle.Empty
- );
- SetSubViewNeedsDisplay ();
- }
- // TODO: Move drawing of subviews to a separate OnDrawSubviews virtual method
- // Draw subviews
- // TODO: Implement OnDrawSubviews (cancelable);
- if (_subviews is { } && SubViewNeedsDisplay)
- {
- IEnumerable<View> subviewsNeedingDraw = _subviews.Where (
- view => view.Visible
- && (view.NeedsDisplay || view.SubViewNeedsDisplay || view.LayoutNeeded)
- );
- foreach (View view in subviewsNeedingDraw)
- {
- if (view.LayoutNeeded)
- {
- view.LayoutSubviews ();
- }
- view.Draw ();
- }
- }
- }
- /// <summary>
- /// Called after <see cref="OnDrawContent"/> to enable overrides.
- /// </summary>
- /// <param name="viewport">
- /// The viewport-relative rectangle describing the currently visible viewport into the
- /// <see cref="View"/>
- /// </param>
- public virtual void OnDrawContentComplete (Rectangle viewport) { DrawContentComplete?.Invoke (this, new (viewport, Rectangle.Empty)); }
- // TODO: Make this cancelable
- /// <summary>
- /// Renders <see cref="View.LineCanvas"/>. If <see cref="SuperViewRendersLineCanvas"/> is true, only the
- /// <see cref="LineCanvas"/> of this view's subviews will be rendered. If <see cref="SuperViewRendersLineCanvas"/> is
- /// false (the default), this method will cause the <see cref="LineCanvas"/> to be rendered.
- /// </summary>
- /// <returns></returns>
- public virtual bool OnRenderLineCanvas ()
- {
- if (!IsInitialized || Driver is null)
- {
- return false;
- }
- // If we have a SuperView, it'll render our frames.
- if (!SuperViewRendersLineCanvas && LineCanvas.Viewport != Rectangle.Empty)
- {
- foreach (KeyValuePair<Point, Cell> p in LineCanvas.GetCellMap ())
- {
- // Get the entire map
- Driver.SetAttribute (p.Value.Attribute ?? ColorScheme.Normal);
- Driver.Move (p.Key.X, p.Key.Y);
- // TODO: #2616 - Support combining sequences that don't normalize
- Driver.AddRune (p.Value.Rune);
- }
- LineCanvas.Clear ();
- }
- if (Subviews.Any (s => s.SuperViewRendersLineCanvas))
- {
- foreach (View subview in Subviews.Where (s => s.SuperViewRendersLineCanvas))
- {
- // Combine the LineCanvas'
- LineCanvas.Merge (subview.LineCanvas);
- subview.LineCanvas.Clear ();
- }
- foreach (KeyValuePair<Point, Cell> p in LineCanvas.GetCellMap ())
- {
- // Get the entire map
- Driver.SetAttribute (p.Value.Attribute ?? ColorScheme.Normal);
- Driver.Move (p.Key.X, p.Key.Y);
- // TODO: #2616 - Support combining sequences that don't normalize
- Driver.AddRune (p.Value.Rune);
- }
- LineCanvas.Clear ();
- }
- return true;
- }
- /// <summary>Sets the area of this view needing to be redrawn to <see cref="Viewport"/>.</summary>
- /// <remarks>
- /// If the view has not been initialized (<see cref="IsInitialized"/> is <see langword="false"/>), this method
- /// does nothing.
- /// </remarks>
- public void SetNeedsDisplay ()
- {
- SetNeedsDisplay (Viewport);
- }
- /// <summary>Expands the area of this view needing to be redrawn to include <paramref name="region"/>.</summary>
- /// <remarks>
- /// <para>
- /// The location of <paramref name="region"/> is relative to the View's content, bound by <c>Size.Empty</c> and
- /// <see cref="ContentSize"/>.
- /// </para>
- /// <para>
- /// If the view has not been initialized (<see cref="IsInitialized"/> is <see langword="false"/>), the area to be
- /// redrawn will be the <paramref name="region"/>.
- /// </para>
- /// </remarks>
- /// <param name="region">The content-relative region that needs to be redrawn.</param>
- public void SetNeedsDisplay (Rectangle region)
- {
- if (_needsDisplayRect.IsEmpty)
- {
- _needsDisplayRect = region;
- }
- else
- {
- int x = Math.Min (_needsDisplayRect.X, region.X);
- int y = Math.Min (_needsDisplayRect.Y, region.Y);
- int w = Math.Max (_needsDisplayRect.Width, region.Width);
- int h = Math.Max (_needsDisplayRect.Height, region.Height);
- _needsDisplayRect = new (x, y, w, h);
- }
- Margin?.SetNeedsDisplay ();
- Border?.SetNeedsDisplay ();
- Padding?.SetNeedsDisplay ();
- SuperView?.SetSubViewNeedsDisplay ();
- foreach (View subview in Subviews)
- {
- if (subview.Frame.IntersectsWith (region))
- {
- Rectangle subviewRegion = Rectangle.Intersect (subview.Frame, region);
- subviewRegion.X -= subview.Frame.X;
- subviewRegion.Y -= subview.Frame.Y;
- subview.SetNeedsDisplay (subviewRegion);
- }
- }
- }
- /// <summary>Sets <see cref="SubViewNeedsDisplay"/> to <see langword="true"/> for this View and all Superviews.</summary>
- public void SetSubViewNeedsDisplay ()
- {
- SubViewNeedsDisplay = true;
- if (SuperView is { SubViewNeedsDisplay: false })
- {
- SuperView.SetSubViewNeedsDisplay ();
- return;
- }
- if (this is Adornment adornment)
- {
- adornment.Parent?.SetSubViewNeedsDisplay ();
- }
- }
- /// <summary>Clears <see cref="NeedsDisplay"/> and <see cref="SubViewNeedsDisplay"/>.</summary>
- protected void ClearNeedsDisplay ()
- {
- _needsDisplayRect = Rectangle.Empty;
- SubViewNeedsDisplay = false;
- Margin?.ClearNeedsDisplay ();
- Border?.ClearNeedsDisplay ();
- Padding?.ClearNeedsDisplay ();
- foreach (View subview in Subviews)
- {
- subview.ClearNeedsDisplay ();
- }
- }
- }
|