Dialog.cs 10 KB

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  1. //
  2. // Dialog.cs: Dialog box
  3. //
  4. // Authors:
  5. // Miguel de Icaza ([email protected])
  6. //
  7. using System;
  8. using System.Collections.Generic;
  9. using System.Linq;
  10. using System.Text.Json.Serialization;
  11. using NStack;
  12. using Terminal.Gui.Configuration;
  13. using static Terminal.Gui.Configuration.ConfigurationManager;
  14. namespace Terminal.Gui {
  15. /// <summary>
  16. /// The <see cref="Dialog"/> <see cref="View"/> is a <see cref="Window"/> that by default is centered and contains one
  17. /// or more <see cref="Button"/>s. It defaults to the <see cref="Colors.Dialog"/> color scheme and has a 1 cell padding around the edges.
  18. /// </summary>
  19. /// <remarks>
  20. /// To run the <see cref="Dialog"/> modally, create the <see cref="Dialog"/>, and pass it to <see cref="Application.Run(Func{Exception, bool})"/>.
  21. /// This will execute the dialog until it terminates via the [ESC] or [CTRL-Q] key, or when one of the views
  22. /// or buttons added to the dialog calls <see cref="Application.RequestStop"/>.
  23. /// </remarks>
  24. public class Dialog : Window {
  25. /// <summary>
  26. /// The default <see cref="ButtonAlignments"/> for <see cref="Dialog"/>.
  27. /// </summary>
  28. /// <remarks>
  29. /// This property can be set in a Theme.
  30. /// </remarks>
  31. [SerializableConfigurationProperty (Scope = typeof (ThemeScope)), JsonConverter (typeof (JsonStringEnumConverter))]
  32. public static ButtonAlignments DefaultButtonAlignment { get; set; } = ButtonAlignments.Center;
  33. /// <summary>
  34. /// Defines the default border styling for <see cref="Dialog"/>. Can be configured via <see cref="ConfigurationManager"/>.
  35. /// </summary>
  36. [SerializableConfigurationProperty (Scope = typeof (ThemeScope))]
  37. public static Border DefaultBorder { get; set; } = new Border () {
  38. BorderStyle = BorderStyle.Single,
  39. DrawMarginFrame = false,
  40. Effect3D = true,
  41. Effect3DOffset = new Point (1, 1),
  42. };
  43. internal List<Button> buttons = new List<Button> ();
  44. const int padding = 0;
  45. /// <summary>
  46. /// Initializes a new instance of the <see cref="Dialog"/> class using <see cref="LayoutStyle.Computed"/> positioning
  47. /// and an optional set of <see cref="Button"/>s to display
  48. /// </summary>
  49. /// <param name="title">Title for the dialog.</param>
  50. /// <param name="width">Width for the dialog.</param>
  51. /// <param name="height">Height for the dialog.</param>
  52. /// <param name="buttons">Optional buttons to lay out at the bottom of the dialog.</param>
  53. /// <remarks>
  54. /// if <c>width</c> and <c>height</c> are both 0, the Dialog will be vertically and horizontally centered in the
  55. /// container and the size will be 85% of the container.
  56. /// After initialization use <c>X</c>, <c>Y</c>, <c>Width</c>, and <c>Height</c> to override this with a location or size.
  57. /// </remarks>
  58. /// <remarks>
  59. /// Use the constructor that does not take a <c>width</c> and <c>height</c> instead.
  60. /// </remarks>
  61. public Dialog (ustring title, int width, int height, params Button [] buttons) : base (title: title, padding: padding)
  62. {
  63. X = Pos.Center ();
  64. Y = Pos.Center ();
  65. if (width == 0 & height == 0) {
  66. Width = Dim.Percent (85);
  67. Height = Dim.Percent (85);
  68. } else {
  69. Width = width;
  70. Height = height;
  71. }
  72. ColorScheme = Colors.Dialog;
  73. Modal = true;
  74. ButtonAlignment = DefaultButtonAlignment;
  75. if (Border == null) {
  76. Border = DefaultBorder;
  77. }
  78. if (buttons != null) {
  79. foreach (var b in buttons) {
  80. this.buttons.Add (b);
  81. Add (b);
  82. }
  83. }
  84. LayoutStarted += (s, args) => {
  85. LayoutStartedHandler ();
  86. };
  87. }
  88. /// <summary>
  89. /// Initializes a new instance of the <see cref="Dialog"/> class using <see cref="LayoutStyle.Computed"/>.
  90. /// </summary>
  91. /// <remarks>
  92. /// <para>
  93. /// Te Dialog will be vertically and horizontally centered in the container and the size will be 85% of the container.
  94. /// After initialization use <c>X</c>, <c>Y</c>, <c>Width</c>, and <c>Height</c> to override this with a location or size.
  95. /// </para>
  96. /// <para>
  97. /// Use <see cref="AddButton(Button)"/> to add buttons to the dialog.
  98. /// </para>
  99. /// </remarks>
  100. public Dialog () : this (title: ustring.Empty, width: 0, height: 0, buttons: null) { }
  101. /// <summary>
  102. /// Initializes a new instance of the <see cref="Dialog"/> class using <see cref="LayoutStyle.Computed"/> positioning
  103. /// and with an optional set of <see cref="Button"/>s to display
  104. /// </summary>
  105. /// <param name="title">Title for the dialog.</param>
  106. /// <param name="buttons">Optional buttons to lay out at the bottom of the dialog.</param>
  107. /// <remarks>
  108. /// Te Dialog will be vertically and horizontally centered in the container and the size will be 85% of the container.
  109. /// After initialization use <c>X</c>, <c>Y</c>, <c>Width</c>, and <c>Height</c> to override this with a location or size.
  110. /// </remarks>
  111. public Dialog (ustring title, params Button [] buttons) : this (title: title, width: 0, height: 0, buttons: buttons) { }
  112. /// <summary>
  113. /// Initializes a new instance of the <see cref="Dialog"/> class using <see cref="LayoutStyle.Computed"/> positioning,
  114. /// with a <see cref="Border"/> and with an optional set of <see cref="Button"/>s to display
  115. /// </summary>
  116. /// <param name="title">Title for the dialog.</param>
  117. /// <param name="border">The border.</param>
  118. /// <param name="buttons">Optional buttons to lay out at the bottom of the dialog.</param>
  119. public Dialog (ustring title, Border border, params Button [] buttons)
  120. : this (title: title, width: 0, height: 0, buttons: buttons)
  121. {
  122. Initialize (title, border);
  123. }
  124. /// <summary>
  125. /// Initializes a new instance of the <see cref="Dialog"/> class using <see cref="LayoutStyle.Computed"/> positioning,
  126. /// with a <see cref="Border"/> and with an optional set of <see cref="Button"/>s to display
  127. /// </summary>
  128. /// <param name="title">Title for the dialog.</param>
  129. /// <param name="width">Width for the dialog.</param>
  130. /// <param name="height">Height for the dialog.</param>
  131. /// <param name="border">The border.</param>
  132. /// <param name="buttons">Optional buttons to lay out at the bottom of the dialog.</param>
  133. public Dialog (ustring title, int width, int height, Border border, params Button [] buttons)
  134. : this (title: title, width: width, height: height, buttons: buttons)
  135. {
  136. Initialize (title, border);
  137. }
  138. void Initialize (ustring title, Border border)
  139. {
  140. Title = title;
  141. }
  142. /// <summary>
  143. /// Adds a <see cref="Button"/> to the <see cref="Dialog"/>, its layout will be controlled by the <see cref="Dialog"/>
  144. /// </summary>
  145. /// <param name="button">Button to add.</param>
  146. public void AddButton (Button button)
  147. {
  148. if (button == null)
  149. return;
  150. buttons.Add (button);
  151. Add (button);
  152. SetNeedsDisplay ();
  153. LayoutSubviews ();
  154. }
  155. // Get the width of all buttons, not including any spacing
  156. internal int GetButtonsWidth ()
  157. {
  158. if (buttons.Count == 0) {
  159. return 0;
  160. }
  161. return buttons.Select (b => b.Frame.Width).Sum ();
  162. }
  163. /// <summary>
  164. /// Determines the horizontal alignment of the Dialog buttons.
  165. /// </summary>
  166. public enum ButtonAlignments {
  167. /// <summary>
  168. /// Center-aligns the buttons (the default).
  169. /// </summary>
  170. Center = 0,
  171. /// <summary>
  172. /// Justifies the buttons
  173. /// </summary>
  174. Justify,
  175. /// <summary>
  176. /// Left-aligns the buttons
  177. /// </summary>
  178. Left,
  179. /// <summary>
  180. /// Right-aligns the buttons
  181. /// </summary>
  182. Right
  183. }
  184. /// <summary>
  185. /// Determines how the <see cref="Dialog"/> <see cref="Button"/>s are aligned along the
  186. /// bottom of the dialog.
  187. /// </summary>
  188. public ButtonAlignments ButtonAlignment { get; set; }
  189. void LayoutStartedHandler ()
  190. {
  191. if (buttons.Count == 0 || !IsInitialized) return;
  192. int shiftLeft = 0;
  193. int buttonsWidth = GetButtonsWidth ();
  194. switch (ButtonAlignment) {
  195. case ButtonAlignments.Center:
  196. // Center Buttons
  197. shiftLeft = (Bounds.Width - buttonsWidth - buttons.Count - 2) / 2 + 1;
  198. for (int i = buttons.Count - 1; i >= 0; i--) {
  199. Button button = buttons [i];
  200. shiftLeft += button.Frame.Width + (i == buttons.Count - 1 ? 0 : 1);
  201. if (shiftLeft > -1) {
  202. button.X = Pos.AnchorEnd (shiftLeft);
  203. } else {
  204. button.X = Frame.Width - shiftLeft;
  205. }
  206. button.Y = Pos.AnchorEnd (1);
  207. }
  208. break;
  209. case ButtonAlignments.Justify:
  210. // Justify Buttons
  211. // leftmost and rightmost buttons are hard against edges. The rest are evenly spaced.
  212. var spacing = (int)Math.Ceiling ((double)(Bounds.Width - buttonsWidth - (Border.DrawMarginFrame ? 2 : 0)) / (buttons.Count - 1));
  213. for (int i = buttons.Count - 1; i >= 0; i--) {
  214. Button button = buttons [i];
  215. if (i == buttons.Count - 1) {
  216. shiftLeft += button.Frame.Width;
  217. button.X = Pos.AnchorEnd (shiftLeft);
  218. } else {
  219. if (i == 0) {
  220. // first (leftmost) button - always hard flush left
  221. var left = Bounds.Width - ((Border.DrawMarginFrame ? 2 : 0) + Border.BorderThickness.Left + Border.BorderThickness.Right);
  222. button.X = Pos.AnchorEnd (left);
  223. } else {
  224. shiftLeft += button.Frame.Width + (spacing);
  225. button.X = Pos.AnchorEnd (shiftLeft);
  226. }
  227. }
  228. button.Y = Pos.AnchorEnd (1);
  229. }
  230. break;
  231. case ButtonAlignments.Left:
  232. // Left Align Buttons
  233. var prevButton = buttons [0];
  234. prevButton.X = 0;
  235. prevButton.Y = Pos.AnchorEnd (1);
  236. for (int i = 1; i < buttons.Count; i++) {
  237. Button button = buttons [i];
  238. button.X = Pos.Right (prevButton) + 1;
  239. button.Y = Pos.AnchorEnd (1);
  240. prevButton = button;
  241. }
  242. break;
  243. case ButtonAlignments.Right:
  244. // Right align buttons
  245. shiftLeft = buttons [buttons.Count - 1].Frame.Width;
  246. buttons [buttons.Count - 1].X = Pos.AnchorEnd (shiftLeft);
  247. buttons [buttons.Count - 1].Y = Pos.AnchorEnd (1);
  248. for (int i = buttons.Count - 2; i >= 0; i--) {
  249. Button button = buttons [i];
  250. shiftLeft += button.Frame.Width + 1;
  251. button.X = Pos.AnchorEnd (shiftLeft);
  252. button.Y = Pos.AnchorEnd (1);
  253. }
  254. break;
  255. }
  256. }
  257. ///<inheritdoc/>
  258. public override bool ProcessKey (KeyEvent kb)
  259. {
  260. switch (kb.Key) {
  261. case Key.Esc:
  262. Application.RequestStop (this);
  263. return true;
  264. }
  265. return base.ProcessKey (kb);
  266. }
  267. }
  268. }