View.cs 27 KB

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  1. #nullable enable
  2. using System.ComponentModel;
  3. using System.Diagnostics;
  4. namespace Terminal.Gui;
  5. #region API Docs
  6. /// <summary>
  7. /// View is the base class for all views on the screen and represents a visible element that can render itself and
  8. /// contains zero or more nested views, called SubViews. View provides basic functionality for layout, positioning, and
  9. /// drawing. In addition, View provides keyboard and mouse event handling.
  10. /// </summary>
  11. /// <remarks>
  12. /// <list type="table">
  13. /// <listheader>
  14. /// <term>Term</term><description>Definition</description>
  15. /// </listheader>
  16. /// <item>
  17. /// <term>SubView</term>
  18. /// <description>
  19. /// A View that is contained in another view and will be rendered as part of the containing view's
  20. /// ContentArea. SubViews are added to another view via the <see cref="View.Add(View)"/>` method. A View
  21. /// may only be a SubView of a single View.
  22. /// </description>
  23. /// </item>
  24. /// <item>
  25. /// <term>SuperView</term><description>The View that is a container for SubViews.</description>
  26. /// </item>
  27. /// </list>
  28. /// <para>
  29. /// Focus is a concept that is used to describe which View is currently receiving user input. Only Views that are
  30. /// <see cref="Enabled"/>, <see cref="Visible"/>, and <see cref="CanFocus"/> will receive focus.
  31. /// </para>
  32. /// <para>
  33. /// Views that are focusable should override <see cref="PositionCursor"/> to make sure that the cursor is
  34. /// placed in a location that makes sense. Some terminals do not have a way of hiding the cursor, so it can be
  35. /// distracting to have the cursor left at the last focused view. So views should make sure that they place the
  36. /// cursor in a visually sensible place. The default implementation of <see cref="PositionCursor"/> will place the
  37. /// cursor at either the hotkey (if defined) or <c>0,0</c>.
  38. /// </para>
  39. /// <para>
  40. /// The View defines the base functionality for user interface elements in Terminal.Gui. Views can contain one or
  41. /// more subviews, can respond to user input and render themselves on the screen.
  42. /// </para>
  43. /// <para>
  44. /// To create a View using Absolute layout, call a constructor that takes a Rect parameter to specify the
  45. /// absolute position and size or simply set <see cref="View.Frame "/>). To create a View using Computed layout use
  46. /// a constructor that does not take a Rect parameter and set the X, Y, Width and Height properties on the view to
  47. /// non-absolute values. Both approaches use coordinates that are relative to the <see cref="Viewport"/> of the
  48. /// <see cref="SuperView"/> the View is added to.
  49. /// </para>
  50. /// <para>
  51. /// Computed layout is more flexible and supports dynamic console apps where controls adjust layout as the
  52. /// terminal resizes or other Views change size or position. The <see cref="X"/>, <see cref="Y"/>,
  53. /// <see cref="Width"/>, and <see cref="Height"/> properties are <see cref="Dim"/> and <see cref="Pos"/> objects
  54. /// that dynamically update the position of a view. The X and Y properties are of type <see cref="Pos"/> and you
  55. /// can use either absolute positions, percentages, or anchor points. The Width and Height properties are of type
  56. /// <see cref="Dim"/> and can use absolute position, percentages, and anchors. These are useful as they will take
  57. /// care of repositioning views when view's adornments are resized or if the terminal size changes.
  58. /// </para>
  59. /// <para>
  60. /// Absolute layout requires specifying coordinates and sizes of Views explicitly, and the View will typically
  61. /// stay in a fixed position and size. To change the position and size use the <see cref="Frame"/> property.
  62. /// </para>
  63. /// <para>
  64. /// Subviews (child views) can be added to a View by calling the <see cref="Add(View)"/> method. The container of
  65. /// a View can be accessed with the <see cref="SuperView"/> property.
  66. /// </para>
  67. /// <para>
  68. /// To flag a region of the View's <see cref="Viewport"/> to be redrawn call
  69. /// <see cref="SetNeedsDisplay(Rectangle)"/>
  70. /// .
  71. /// To flag the entire view for redraw call <see cref="SetNeedsDisplay()"/>.
  72. /// </para>
  73. /// <para>
  74. /// The <see cref="LayoutSubviews"/> method is invoked when the size or layout of a view has changed.
  75. /// </para>
  76. /// <para>
  77. /// Views have a <see cref="ColorScheme"/> property that defines the default colors that subviews should use for
  78. /// rendering. This ensures that the views fit in the context where they are being used, and allows for themes to
  79. /// be plugged in. For example, the default colors for windows and Toplevels uses a blue background, while it uses
  80. /// a white background for dialog boxes and a red background for errors.
  81. /// </para>
  82. /// <para>
  83. /// Subclasses should not rely on <see cref="ColorScheme"/> being set at construction time. If a
  84. /// <see cref="ColorScheme"/> is not set on a view, the view will inherit the value from its
  85. /// <see cref="SuperView"/> and the value might only be valid once a view has been added to a SuperView.
  86. /// </para>
  87. /// <para>By using <see cref="ColorScheme"/> applications will work both in color as well as black and white displays.</para>
  88. /// <para>
  89. /// Views can also opt-in to more sophisticated initialization by implementing overrides to
  90. /// <see cref="ISupportInitialize.BeginInit"/> and <see cref="ISupportInitialize.EndInit"/> which will be called
  91. /// when the view is added to a <see cref="SuperView"/>.
  92. /// </para>
  93. /// <para>
  94. /// If first-run-only initialization is preferred, overrides to <see cref="ISupportInitializeNotification"/> can
  95. /// be implemented, in which case the <see cref="ISupportInitialize"/> methods will only be called if
  96. /// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
  97. /// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on
  98. /// first run, instead of on every run.
  99. /// </para>
  100. /// <para>See <see href="../docs/keyboard.md">for an overview of View keyboard handling.</see></para>
  101. /// ///
  102. /// </remarks>
  103. #endregion API Docs
  104. public partial class View : Responder, ISupportInitializeNotification
  105. {
  106. #region Constructors and Initialization
  107. /// <summary>Gets or sets arbitrary data for the view.</summary>
  108. /// <remarks>This property is not used internally.</remarks>
  109. public object? Data { get; set; }
  110. /// <summary>Gets or sets an identifier for the view;</summary>
  111. /// <value>The identifier.</value>
  112. /// <remarks>The id should be unique across all Views that share a SuperView.</remarks>
  113. public string Id { get; set; } = "";
  114. /// <summary>
  115. /// Points to the current driver in use by the view, it is a convenience property for simplifying the development
  116. /// of new views.
  117. /// </summary>
  118. public static ConsoleDriver Driver => Application.Driver!;
  119. /// <summary>Initializes a new instance of <see cref="View"/>.</summary>
  120. /// <remarks>
  121. /// <para>
  122. /// Use <see cref="X"/>, <see cref="Y"/>, <see cref="Width"/>, and <see cref="Height"/> properties to dynamically
  123. /// control the size and location of the view.
  124. /// </para>
  125. /// </remarks>
  126. public View ()
  127. {
  128. SetupAdornments ();
  129. AddCommand (
  130. Command.Select,
  131. () =>
  132. {
  133. SetFocus ();
  134. return RaiseSelectEvent ();
  135. });
  136. AddCommand (
  137. Command.HotKey,
  138. () =>
  139. {
  140. SetFocus ();
  141. return RaiseHotKeyCommandEvent ();
  142. });
  143. AddCommand (
  144. Command.Accept,
  145. () =>
  146. {
  147. SetFocus ();
  148. return RaiseAcceptEvent ();
  149. });
  150. SetupKeyboard ();
  151. //SetupMouse ();
  152. SetupText ();
  153. }
  154. /// <summary>
  155. /// Event called only once when the <see cref="View"/> is being initialized for the first time. Allows
  156. /// configurations and assignments to be performed before the <see cref="View"/> being shown.
  157. /// View implements <see cref="ISupportInitializeNotification"/> to allow for more sophisticated initialization.
  158. /// </summary>
  159. public event EventHandler? Initialized;
  160. /// <summary>
  161. /// Get or sets if the <see cref="View"/> has been initialized (via <see cref="ISupportInitialize.BeginInit"/>
  162. /// and <see cref="ISupportInitialize.EndInit"/>).
  163. /// </summary>
  164. /// <para>
  165. /// If first-run-only initialization is preferred, overrides to
  166. /// <see cref="ISupportInitializeNotification.IsInitialized"/> can be implemented, in which case the
  167. /// <see cref="ISupportInitialize"/> methods will only be called if
  168. /// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
  169. /// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on first
  170. /// run, instead of on every run.
  171. /// </para>
  172. public virtual bool IsInitialized { get; set; }
  173. /// <summary>Signals the View that initialization is starting. See <see cref="ISupportInitialize"/>.</summary>
  174. /// <remarks>
  175. /// <para>
  176. /// Views can opt-in to more sophisticated initialization by implementing overrides to
  177. /// <see cref="ISupportInitialize.BeginInit"/> and <see cref="ISupportInitialize.EndInit"/> which will be called
  178. /// when the <see cref="SuperView"/> is initialized.
  179. /// </para>
  180. /// <para>
  181. /// If first-run-only initialization is preferred, overrides to <see cref="ISupportInitializeNotification"/> can
  182. /// be implemented too, in which case the <see cref="ISupportInitialize"/> methods will only be called if
  183. /// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
  184. /// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on
  185. /// first run, instead of on every run.
  186. /// </para>
  187. /// </remarks>
  188. public virtual void BeginInit ()
  189. {
  190. if (IsInitialized)
  191. {
  192. throw new InvalidOperationException ("The view is already initialized.");
  193. }
  194. #if AUTO_CANFOCUS
  195. _oldCanFocus = CanFocus;
  196. _oldTabIndex = _tabIndex;
  197. #endif
  198. BeginInitAdornments ();
  199. if (_subviews?.Count > 0)
  200. {
  201. foreach (View view in _subviews)
  202. {
  203. if (!view.IsInitialized)
  204. {
  205. view.BeginInit ();
  206. }
  207. }
  208. }
  209. }
  210. // TODO: Implement logic that allows EndInit to throw if BeginInit has not been called
  211. // TODO: See EndInit_Called_Without_BeginInit_Throws test.
  212. /// <summary>Signals the View that initialization is ending. See <see cref="ISupportInitialize"/>.</summary>
  213. /// <remarks>
  214. /// <para>Initializes all Subviews and Invokes the <see cref="Initialized"/> event.</para>
  215. /// </remarks>
  216. public virtual void EndInit ()
  217. {
  218. if (IsInitialized)
  219. {
  220. throw new InvalidOperationException ("The view is already initialized.");
  221. }
  222. IsInitialized = true;
  223. EndInitAdornments ();
  224. // TODO: Move these into ViewText.cs as EndInit_Text() to consolidate.
  225. // TODO: Verify UpdateTextDirection really needs to be called here.
  226. // These calls were moved from BeginInit as they access Viewport which is indeterminate until EndInit is called.
  227. UpdateTextDirection (TextDirection);
  228. UpdateTextFormatterText ();
  229. OnResizeNeeded ();
  230. if (_subviews is { })
  231. {
  232. foreach (View view in _subviews)
  233. {
  234. if (!view.IsInitialized)
  235. {
  236. view.EndInit ();
  237. }
  238. }
  239. }
  240. Initialized?.Invoke (this, EventArgs.Empty);
  241. }
  242. #endregion Constructors and Initialization
  243. #region Base Command Events
  244. /// <summary>
  245. /// Called when the <see cref="Command.Accept"/> command is invoked. Raises <see cref="Accept"/>
  246. /// event.
  247. /// </summary>
  248. /// <returns>
  249. /// If <see langword="true"/> the event was canceled. If <see langword="false"/> the event was raised but not canceled.
  250. /// If <see langword="null"/> no event was raised.
  251. /// </returns>
  252. protected bool? RaiseAcceptEvent ()
  253. {
  254. HandledEventArgs args = new ();
  255. // Best practice is to invoke the virtual method first.
  256. // This allows derived classes to handle the event and potentially cancel it.
  257. if (OnAccept (args) || args.Handled)
  258. {
  259. return true;
  260. }
  261. // If the event is not canceled by the virtual method, raise the event to notify any external subscribers.
  262. Accept?.Invoke (this, args);
  263. return Accept is null ? null : args.Handled;
  264. }
  265. /// <summary>
  266. /// Called when the <see cref="Command.Accept"/> command is received. Set <see cref="HandledEventArgs.Handled"/> to
  267. /// <see langword="true"/> to stop processing.
  268. /// </summary>
  269. /// <param name="args"></param>
  270. /// <returns><see langword="true"/> to stop processing.</returns>
  271. protected virtual bool OnAccept (HandledEventArgs args) { return false; }
  272. /// <summary>
  273. /// Cancelable event raised when the <see cref="Command.Accept"/> command is invoked. Set
  274. /// <see cref="HandledEventArgs.Handled"/>
  275. /// to cancel the event.
  276. /// </summary>
  277. public event EventHandler<HandledEventArgs>? Accept;
  278. /// <summary>
  279. /// Called when the <see cref="Command.Select"/> command is invoked. Raises <see cref="Select"/>
  280. /// event.
  281. /// </summary>
  282. /// <returns>
  283. /// If <see langword="true"/> the event was canceled. If <see langword="false"/> the event was raised but not canceled.
  284. /// If <see langword="null"/> no event was raised.
  285. /// </returns>
  286. protected bool? RaiseSelectEvent ()
  287. {
  288. HandledEventArgs args = new ();
  289. // Best practice is to invoke the virtual method first.
  290. // This allows derived classes to handle the event and potentially cancel it.
  291. if (OnSelect (args) || args.Handled)
  292. {
  293. return true;
  294. }
  295. // If the event is not canceled by the virtual method, raise the event to notify any external subscribers.
  296. Select?.Invoke (this, args);
  297. return Select is null ? null : args.Handled;
  298. }
  299. /// <summary>
  300. /// Called when the <see cref="Command.Select"/> command is received. Set <see cref="HandledEventArgs.Handled"/> to
  301. /// <see langword="true"/> to stop processing.
  302. /// </summary>
  303. /// <param name="args"></param>
  304. /// <returns><see langword="true"/> to stop processing.</returns>
  305. protected virtual bool OnSelect (HandledEventArgs args) { return false; }
  306. /// <summary>
  307. /// Cancelable event raised when the <see cref="Command.Select"/> command is invoked. Set
  308. /// <see cref="HandledEventArgs.Handled"/>
  309. /// to cancel the event.
  310. /// </summary>
  311. public event EventHandler<HandledEventArgs>? Select;
  312. /// <summary>
  313. /// Called when the <see cref="Command.HotKey"/> command is invoked. Raises <see cref="HotKey"/>
  314. /// event.
  315. /// </summary>
  316. /// <returns>
  317. /// If <see langword="true"/> the event was handled. If <see langword="false"/> the event was raised but not handled.
  318. /// If <see langword="null"/> no event was raised.
  319. /// </returns>
  320. protected bool? RaiseHotKeyCommandEvent ()
  321. {
  322. HandledEventArgs args = new ();
  323. // Best practice is to invoke the virtual method first.
  324. // This allows derived classes to handle the event and potentially cancel it.
  325. if (OnHotKeyCommand (args) || args.Handled)
  326. {
  327. return true;
  328. }
  329. // If the event is not canceled by the virtual method, raise the event to notify any external subscribers.
  330. HotKeyCommand?.Invoke (this, args);
  331. return HotKeyCommand is null ? null : args.Handled;
  332. }
  333. /// <summary>
  334. /// Called when the <see cref="Command.HotKey"/> command is received. Set <see cref="HandledEventArgs.Handled"/> to
  335. /// <see langword="true"/> to stop processing.
  336. /// </summary>
  337. /// <param name="args"></param>
  338. /// <returns><see langword="true"/> to stop processing.</returns>
  339. protected virtual bool OnHotKeyCommand (HandledEventArgs args) { return false; }
  340. /// <summary>
  341. /// Cancelable event raised when the <see cref="Command.HotKey"/> command is invoked. Set
  342. /// <see cref="HandledEventArgs.Handled"/>
  343. /// to cancel the event.
  344. /// </summary>
  345. public event EventHandler<HandledEventArgs>? HotKeyCommand;
  346. #endregion Base Command Events
  347. #region Visibility
  348. private bool _enabled = true;
  349. // This is a cache of the Enabled property so that we can restore it when the superview is re-enabled.
  350. private bool _oldEnabled;
  351. /// <summary>Gets or sets a value indicating whether this <see cref="Responder"/> can respond to user interaction.</summary>
  352. public bool Enabled
  353. {
  354. get => _enabled;
  355. set
  356. {
  357. if (_enabled == value)
  358. {
  359. return;
  360. }
  361. _enabled = value;
  362. if (!_enabled && HasFocus)
  363. {
  364. HasFocus = false;
  365. }
  366. if (_enabled
  367. && CanFocus
  368. && Visible
  369. && !HasFocus
  370. && SuperView is null or { HasFocus: true, Visible: true, Enabled: true, Focused: null })
  371. {
  372. SetFocus ();
  373. }
  374. OnEnabledChanged ();
  375. SetNeedsDisplay ();
  376. if (_subviews is null)
  377. {
  378. return;
  379. }
  380. foreach (View view in _subviews)
  381. {
  382. if (!_enabled)
  383. {
  384. view._oldEnabled = view.Enabled;
  385. view.Enabled = _enabled;
  386. }
  387. else
  388. {
  389. view.Enabled = view._oldEnabled;
  390. #if AUTO_CANFOCUS
  391. view._addingViewSoCanFocusAlsoUpdatesSuperView = _enabled;
  392. #endif
  393. }
  394. }
  395. }
  396. }
  397. /// <summary>Event fired when the <see cref="Enabled"/> value is being changed.</summary>
  398. public event EventHandler? EnabledChanged;
  399. /// <summary>Method invoked when the <see cref="Enabled"/> property from a view is changed.</summary>
  400. public virtual void OnEnabledChanged () { EnabledChanged?.Invoke (this, EventArgs.Empty); }
  401. private bool _visible = true;
  402. // TODO: Remove virtual once Menu/MenuBar are removed. MenuBar is the only override.
  403. /// <summary>Gets or sets a value indicating whether this <see cref="View"/> is visible.</summary>
  404. public virtual bool Visible
  405. {
  406. get => _visible;
  407. set
  408. {
  409. if (_visible == value)
  410. {
  411. return;
  412. }
  413. if (OnVisibleChanging ())
  414. {
  415. return;
  416. }
  417. CancelEventArgs<bool> args = new (in _visible, ref value);
  418. VisibleChanging?.Invoke (this, args);
  419. if (args.Cancel)
  420. {
  421. return;
  422. }
  423. _visible = value;
  424. if (!_visible)
  425. {
  426. if (HasFocus)
  427. {
  428. HasFocus = false;
  429. }
  430. }
  431. if (_visible
  432. && CanFocus
  433. && Enabled
  434. && !HasFocus
  435. && SuperView is null or { HasFocus: true, Visible: true, Enabled: true, Focused: null })
  436. {
  437. SetFocus ();
  438. }
  439. OnVisibleChanged ();
  440. VisibleChanged?.Invoke (this, EventArgs.Empty);
  441. SetNeedsDisplay ();
  442. }
  443. }
  444. /// <summary>Called when <see cref="Visible"/> is changing. Can be cancelled by returning <see langword="true"/>.</summary>
  445. protected virtual bool OnVisibleChanging () { return false; }
  446. /// <summary>
  447. /// Raised when the <see cref="Visible"/> value is being changed. Can be cancelled by setting Cancel to
  448. /// <see langword="true"/>.
  449. /// </summary>
  450. public event EventHandler<CancelEventArgs<bool>>? VisibleChanging;
  451. /// <summary>Called when <see cref="Visible"/> has changed.</summary>
  452. protected virtual void OnVisibleChanged () { }
  453. /// <summary>Raised when <see cref="Visible"/> has changed.</summary>
  454. public event EventHandler? VisibleChanged;
  455. // TODO: This API is a hack. We should make Visible propogate automatically, no? See https://github.com/gui-cs/Terminal.Gui/issues/3703
  456. /// <summary>
  457. /// INTERNAL Indicates whether all views up the Superview hierarchy are visible.
  458. /// </summary>
  459. /// <param name="view">The view to test.</param>
  460. /// <returns>
  461. /// <see langword="false"/> if `view.Visible` is <see langword="false"/> or any Superview is not visible,
  462. /// <see langword="true"/> otherwise.
  463. /// </returns>
  464. internal static bool CanBeVisible (View view)
  465. {
  466. if (!view.Visible)
  467. {
  468. return false;
  469. }
  470. for (View? c = view.SuperView; c != null; c = c.SuperView)
  471. {
  472. if (!c.Visible)
  473. {
  474. return false;
  475. }
  476. }
  477. return true;
  478. }
  479. #endregion Visibility
  480. #region Title
  481. private string _title = string.Empty;
  482. /// <summary>Gets the <see cref="Gui.TextFormatter"/> used to format <see cref="Title"/>.</summary>
  483. internal TextFormatter TitleTextFormatter { get; init; } = new ();
  484. /// <summary>
  485. /// The title to be displayed for this <see cref="View"/>. The title will be displayed if <see cref="Border"/>.
  486. /// <see cref="Thickness.Top"/> is greater than 0. The title can be used to set the <see cref="HotKey"/>
  487. /// for the view by prefixing character with <see cref="HotKeySpecifier"/> (e.g. <c>"T_itle"</c>).
  488. /// </summary>
  489. /// <remarks>
  490. /// <para>
  491. /// Set the <see cref="HotKeySpecifier"/> to enable hotkey support. To disable Title-based hotkey support set
  492. /// <see cref="HotKeySpecifier"/> to <c>(Rune)0xffff</c>.
  493. /// </para>
  494. /// <para>
  495. /// Only the first HotKey specifier found in <see cref="Title"/> is supported.
  496. /// </para>
  497. /// <para>
  498. /// To cause the hotkey to be rendered with <see cref="Text"/>,
  499. /// set <c>View.</c><see cref="TextFormatter.HotKeySpecifier"/> to the desired character.
  500. /// </para>
  501. /// </remarks>
  502. /// <value>The title.</value>
  503. public string Title
  504. {
  505. get
  506. {
  507. #if DEBUG_IDISPOSABLE
  508. if (WasDisposed)
  509. {
  510. throw new ObjectDisposedException (GetType ().FullName);
  511. }
  512. #endif
  513. return _title;
  514. }
  515. set
  516. {
  517. #if DEBUG_IDISPOSABLE
  518. if (WasDisposed)
  519. {
  520. throw new ObjectDisposedException (GetType ().FullName);
  521. }
  522. #endif
  523. if (value == _title)
  524. {
  525. return;
  526. }
  527. if (!OnTitleChanging (ref value))
  528. {
  529. string old = _title;
  530. _title = value;
  531. TitleTextFormatter.Text = _title;
  532. SetTitleTextFormatterSize ();
  533. SetHotKeyFromTitle ();
  534. SetNeedsDisplay ();
  535. #if DEBUG
  536. if (string.IsNullOrEmpty (Id))
  537. {
  538. Id = _title;
  539. }
  540. #endif // DEBUG
  541. OnTitleChanged ();
  542. }
  543. }
  544. }
  545. private void SetTitleTextFormatterSize ()
  546. {
  547. TitleTextFormatter.ConstrainToSize = new (
  548. TextFormatter.GetWidestLineLength (TitleTextFormatter.Text)
  549. - (TitleTextFormatter.Text?.Contains ((char)HotKeySpecifier.Value) == true
  550. ? Math.Max (HotKeySpecifier.GetColumns (), 0)
  551. : 0),
  552. 1);
  553. }
  554. /// <summary>Called when the <see cref="View.Title"/> has been changed. Invokes the <see cref="TitleChanged"/> event.</summary>
  555. protected void OnTitleChanged () { TitleChanged?.Invoke (this, new (in _title)); }
  556. /// <summary>
  557. /// Called before the <see cref="View.Title"/> changes. Invokes the <see cref="TitleChanging"/> event, which can
  558. /// be cancelled.
  559. /// </summary>
  560. /// <param name="newTitle">The new <see cref="View.Title"/> to be replaced.</param>
  561. /// <returns>`true` if an event handler canceled the Title change.</returns>
  562. protected bool OnTitleChanging (ref string newTitle)
  563. {
  564. CancelEventArgs<string> args = new (ref _title, ref newTitle);
  565. TitleChanging?.Invoke (this, args);
  566. return args.Cancel;
  567. }
  568. /// <summary>Event fired after the <see cref="View.Title"/> has been changed.</summary>
  569. public event EventHandler<EventArgs<string>>? TitleChanged;
  570. /// <summary>
  571. /// Event fired when the <see cref="View.Title"/> is changing. Set <see cref="CancelEventArgs.Cancel"/> to `true`
  572. /// to cancel the Title change.
  573. /// </summary>
  574. public event EventHandler<CancelEventArgs<string>>? TitleChanging;
  575. #endregion
  576. /// <summary>Pretty prints the View</summary>
  577. /// <returns></returns>
  578. public override string ToString () { return $"{GetType ().Name}({Id}){Frame}"; }
  579. /// <inheritdoc/>
  580. protected override void Dispose (bool disposing)
  581. {
  582. LineCanvas.Dispose ();
  583. DisposeKeyboard ();
  584. DisposeAdornments ();
  585. for (int i = InternalSubviews.Count - 1; i >= 0; i--)
  586. {
  587. View subview = InternalSubviews [i];
  588. Remove (subview);
  589. subview.Dispose ();
  590. }
  591. base.Dispose (disposing);
  592. Debug.Assert (InternalSubviews.Count == 0);
  593. }
  594. }