Button.cs 8.8 KB

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  1. //
  2. // Button.cs: Button control
  3. //
  4. // Authors:
  5. // Miguel de Icaza ([email protected])
  6. //
  7. using System;
  8. using NStack;
  9. namespace Terminal.Gui {
  10. /// <summary>
  11. /// Button is a <see cref="View"/> that provides an item that invokes an <see cref="Action"/> when activated by the user.
  12. /// </summary>
  13. /// <remarks>
  14. /// <para>
  15. /// Provides a button showing text invokes an <see cref="Action"/> when clicked on with a mouse
  16. /// or when the user presses SPACE, ENTER, or hotkey. The hotkey is the first letter or digit following the first underscore ('_')
  17. /// in the button text.
  18. /// </para>
  19. /// <para>
  20. /// Use <see cref="View.HotKeySpecifier"/> to change the hotkey specifier from the default of ('_').
  21. /// </para>
  22. /// <para>
  23. /// If no hotkey specifier is found, the first uppercase letter encountered will be used as the hotkey.
  24. /// </para>
  25. /// <para>
  26. /// When the button is configured as the default (<see cref="IsDefault"/>) and the user presses
  27. /// the ENTER key, if no other <see cref="View"/> processes the <see cref="KeyEvent"/>, the <see cref="Button"/>'s
  28. /// <see cref="Action"/> will be invoked.
  29. /// </para>
  30. /// </remarks>
  31. public class Button : View {
  32. ustring text;
  33. bool is_default;
  34. /// <summary>
  35. /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Computed"/> layout.
  36. /// </summary>
  37. /// <remarks>
  38. /// The width of the <see cref="Button"/> is computed based on the
  39. /// text length. The height will always be 1.
  40. /// </remarks>
  41. public Button () : this (text: string.Empty, is_default: false) { }
  42. /// <summary>
  43. /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Computed"/> layout.
  44. /// </summary>
  45. /// <remarks>
  46. /// The width of the <see cref="Button"/> is computed based on the
  47. /// text length. The height will always be 1.
  48. /// </remarks>
  49. /// <param name="text">The button's text</param>
  50. /// <param name="is_default">
  51. /// If <c>true</c>, a special decoration is used, and the user pressing the enter key
  52. /// in a <see cref="Dialog"/> will implicitly activate this button.
  53. /// </param>
  54. public Button (ustring text, bool is_default = false) : base (text)
  55. {
  56. Initialize (text, is_default);
  57. }
  58. /// <summary>
  59. /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Absolute"/> layout, based on the given text
  60. /// </summary>
  61. /// <remarks>
  62. /// The width of the <see cref="Button"/> is computed based on the
  63. /// text length. The height will always be 1.
  64. /// </remarks>
  65. /// <param name="x">X position where the button will be shown.</param>
  66. /// <param name="y">Y position where the button will be shown.</param>
  67. /// <param name="text">The button's text</param>
  68. public Button (int x, int y, ustring text) : this (x, y, text, false) { }
  69. /// <summary>
  70. /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Absolute"/> layout, based on the given text.
  71. /// </summary>
  72. /// <remarks>
  73. /// The width of the <see cref="Button"/> is computed based on the
  74. /// text length. The height will always be 1.
  75. /// </remarks>
  76. /// <param name="x">X position where the button will be shown.</param>
  77. /// <param name="y">Y position where the button will be shown.</param>
  78. /// <param name="text">The button's text</param>
  79. /// <param name="is_default">
  80. /// If <c>true</c>, a special decoration is used, and the user pressing the enter key
  81. /// in a <see cref="Dialog"/> will implicitly activate this button.
  82. /// </param>
  83. public Button (int x, int y, ustring text, bool is_default)
  84. : base (new Rect (x, y, text.RuneCount + 4 + (is_default ? 2 : 0), 1), text)
  85. {
  86. Initialize (text, is_default);
  87. }
  88. Rune _leftBracket;
  89. Rune _rightBracket;
  90. Rune _leftDefault;
  91. Rune _rightDefault;
  92. void Initialize (ustring text, bool is_default)
  93. {
  94. TextAlignment = TextAlignment.Centered;
  95. HotKeySpecifier = new Rune ('_');
  96. _leftBracket = new Rune (Driver != null ? Driver.LeftBracket : '[');
  97. _rightBracket = new Rune (Driver != null ? Driver.RightBracket : ']');
  98. _leftDefault = new Rune (Driver != null ? Driver.LeftDefaultIndicator : '<');
  99. _rightDefault = new Rune (Driver != null ? Driver.RightDefaultIndicator : '>');
  100. CanFocus = true;
  101. this.is_default = is_default;
  102. this.text = text ?? string.Empty;
  103. Update ();
  104. HotKeyChanged += Button_HotKeyChanged;
  105. // Things this view knows how to do
  106. AddCommand (Command.Accept, () => AcceptKey ());
  107. // Default keybindings for this view
  108. AddKeyBinding (Key.Enter, Command.Accept);
  109. AddKeyBinding (Key.Space, Command.Accept);
  110. if (HotKey != Key.Null) {
  111. AddKeyBinding (Key.Space | HotKey, Command.Accept);
  112. }
  113. }
  114. private void Button_HotKeyChanged (Key obj)
  115. {
  116. if (HotKey != Key.Null) {
  117. if (ContainsKeyBinding (obj)) {
  118. ReplaceKeyBinding (Key.Space | obj, Key.Space | HotKey);
  119. } else {
  120. AddKeyBinding (Key.Space | HotKey, Command.Accept);
  121. }
  122. }
  123. }
  124. /// <summary>
  125. /// The text displayed by this <see cref="Button"/>.
  126. /// </summary>
  127. public new ustring Text {
  128. get {
  129. return text;
  130. }
  131. set {
  132. text = value;
  133. Update ();
  134. }
  135. }
  136. /// <summary>
  137. /// Gets or sets whether the <see cref="Button"/> is the default action to activate in a dialog.
  138. /// </summary>
  139. /// <value><c>true</c> if is default; otherwise, <c>false</c>.</value>
  140. public bool IsDefault {
  141. get => is_default;
  142. set {
  143. is_default = value;
  144. Update ();
  145. }
  146. }
  147. internal void Update ()
  148. {
  149. if (IsDefault)
  150. base.Text = ustring.Make (_leftBracket) + ustring.Make (_leftDefault) + " " + text + " " + ustring.Make (_rightDefault) + ustring.Make (_rightBracket);
  151. else
  152. base.Text = ustring.Make (_leftBracket) + " " + text + " " + ustring.Make (_rightBracket);
  153. int w = base.Text.RuneCount - (base.Text.Contains (HotKeySpecifier) ? 1 : 0);
  154. GetCurrentWidth (out int cWidth);
  155. var canSetWidth = SetWidth (w, out int rWidth);
  156. if (canSetWidth && (cWidth < rWidth || AutoSize)) {
  157. Width = rWidth;
  158. w = rWidth;
  159. } else if (!canSetWidth || !AutoSize) {
  160. w = cWidth;
  161. }
  162. var layout = LayoutStyle;
  163. bool layoutChanged = false;
  164. if (!(Height is Dim.DimAbsolute)) {
  165. // The height is always equal to 1 and must be Dim.DimAbsolute.
  166. layoutChanged = true;
  167. LayoutStyle = LayoutStyle.Absolute;
  168. }
  169. Height = 1;
  170. if (layoutChanged) {
  171. LayoutStyle = layout;
  172. }
  173. Frame = new Rect (Frame.Location, new Size (w, 1));
  174. SetNeedsDisplay ();
  175. }
  176. ///<inheritdoc/>
  177. public override bool ProcessHotKey (KeyEvent kb)
  178. {
  179. if (!Enabled) {
  180. return false;
  181. }
  182. return ExecuteHotKey (kb);
  183. }
  184. ///<inheritdoc/>
  185. public override bool ProcessColdKey (KeyEvent kb)
  186. {
  187. if (!Enabled) {
  188. return false;
  189. }
  190. return ExecuteColdKey (kb);
  191. }
  192. ///<inheritdoc/>
  193. public override bool ProcessKey (KeyEvent kb)
  194. {
  195. if (!Enabled) {
  196. return false;
  197. }
  198. var result = InvokeKeybindings (kb);
  199. if (result != null)
  200. return (bool)result;
  201. return base.ProcessKey (kb);
  202. }
  203. bool ExecuteHotKey (KeyEvent ke)
  204. {
  205. if (ke.Key == (Key.AltMask | HotKey)) {
  206. return AcceptKey ();
  207. }
  208. return false;
  209. }
  210. bool ExecuteColdKey (KeyEvent ke)
  211. {
  212. if (IsDefault && ke.KeyValue == '\n') {
  213. return AcceptKey ();
  214. }
  215. return ExecuteHotKey (ke);
  216. }
  217. bool AcceptKey ()
  218. {
  219. if (!HasFocus) {
  220. SetFocus ();
  221. }
  222. OnClicked ();
  223. return true;
  224. }
  225. /// <summary>
  226. /// Virtual method to invoke the <see cref="Clicked"/> event.
  227. /// </summary>
  228. public virtual void OnClicked ()
  229. {
  230. Clicked?.Invoke ();
  231. }
  232. /// <summary>
  233. /// Clicked <see cref="Action"/>, raised when the user clicks the primary mouse button within the Bounds of this <see cref="View"/>
  234. /// or if the user presses the action key while this view is focused. (TODO: IsDefault)
  235. /// </summary>
  236. /// <remarks>
  237. /// Client code can hook up to this event, it is
  238. /// raised when the button is activated either with
  239. /// the mouse or the keyboard.
  240. /// </remarks>
  241. public event Action Clicked;
  242. ///<inheritdoc/>
  243. public override bool MouseEvent (MouseEvent me)
  244. {
  245. if (me.Flags == MouseFlags.Button1Clicked || me.Flags == MouseFlags.Button1DoubleClicked ||
  246. me.Flags == MouseFlags.Button1TripleClicked) {
  247. if (CanFocus && Enabled) {
  248. if (!HasFocus) {
  249. SetFocus ();
  250. SetNeedsDisplay ();
  251. }
  252. OnClicked ();
  253. }
  254. return true;
  255. }
  256. return false;
  257. }
  258. ///<inheritdoc/>
  259. public override void PositionCursor ()
  260. {
  261. if (HotKey == Key.Unknown && text != "") {
  262. for (int i = 0; i < base.Text.RuneCount; i++) {
  263. if (base.Text [i] == text [0]) {
  264. Move (i, 0);
  265. return;
  266. }
  267. }
  268. }
  269. base.PositionCursor ();
  270. }
  271. ///<inheritdoc/>
  272. public override bool OnEnter (View view)
  273. {
  274. Application.Driver.SetCursorVisibility (CursorVisibility.Invisible);
  275. return base.OnEnter (view);
  276. }
  277. }
  278. }