Application.cs 64 KB

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  1. using System.Diagnostics;
  2. using System.Globalization;
  3. using System.Reflection;
  4. using System.Text.Json.Serialization;
  5. namespace Terminal.Gui;
  6. /// <summary>A static, singleton class representing the application. This class is the entry point for the application.</summary>
  7. /// <example>
  8. /// <code>
  9. /// Application.Init();
  10. /// var win = new Window ($"Example App ({Application.QuitKey} to quit)");
  11. /// Application.Run(win);
  12. /// win.Dispose();
  13. /// Application.Shutdown();
  14. /// </code>
  15. /// </example>
  16. /// <remarks>TODO: Flush this out.</remarks>
  17. public static partial class Application
  18. {
  19. // For Unit testing - ignores UseSystemConsole
  20. internal static bool _forceFakeConsole;
  21. /// <summary>Gets the <see cref="ConsoleDriver"/> that has been selected. See also <see cref="ForceDriver"/>.</summary>
  22. public static ConsoleDriver Driver { get; internal set; }
  23. /// <summary>
  24. /// Gets or sets whether <see cref="Application.Driver"/> will be forced to output only the 16 colors defined in
  25. /// <see cref="ColorName"/>. The default is <see langword="false"/>, meaning 24-bit (TrueColor) colors will be output
  26. /// as long as the selected <see cref="ConsoleDriver"/> supports TrueColor.
  27. /// </summary>
  28. [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
  29. public static bool Force16Colors { get; set; }
  30. /// <summary>
  31. /// Forces the use of the specified driver (one of "fake", "ansi", "curses", "net", or "windows"). If not
  32. /// specified, the driver is selected based on the platform.
  33. /// </summary>
  34. /// <remarks>
  35. /// Note, <see cref="Application.Init(ConsoleDriver, string)"/> will override this configuration setting if called
  36. /// with either `driver` or `driverName` specified.
  37. /// </remarks>
  38. [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
  39. public static string ForceDriver { get; set; } = string.Empty;
  40. /// <summary>Gets all cultures supported by the application without the invariant language.</summary>
  41. public static List<CultureInfo> SupportedCultures { get; private set; }
  42. internal static List<CultureInfo> GetSupportedCultures ()
  43. {
  44. CultureInfo [] culture = CultureInfo.GetCultures (CultureTypes.AllCultures);
  45. // Get the assembly
  46. var assembly = Assembly.GetExecutingAssembly ();
  47. //Find the location of the assembly
  48. string assemblyLocation = AppDomain.CurrentDomain.BaseDirectory;
  49. // Find the resource file name of the assembly
  50. var resourceFilename = $"{Path.GetFileNameWithoutExtension (assembly.Location)}.resources.dll";
  51. // Return all culture for which satellite folder found with culture code.
  52. return culture.Where (
  53. cultureInfo =>
  54. Directory.Exists (Path.Combine (assemblyLocation, cultureInfo.Name))
  55. && File.Exists (Path.Combine (assemblyLocation, cultureInfo.Name, resourceFilename))
  56. )
  57. .ToList ();
  58. }
  59. // When `End ()` is called, it is possible `RunState.Toplevel` is a different object than `Top`.
  60. // This variable is set in `End` in this case so that `Begin` correctly sets `Top`.
  61. private static Toplevel _cachedRunStateToplevel;
  62. // IMPORTANT: Ensure all property/fields are reset here. See Init_ResetState_Resets_Properties unit test.
  63. // Encapsulate all setting of initial state for Application; Having
  64. // this in a function like this ensures we don't make mistakes in
  65. // guaranteeing that the state of this singleton is deterministic when Init
  66. // starts running and after Shutdown returns.
  67. internal static void ResetState ()
  68. {
  69. // Shutdown is the bookend for Init. As such it needs to clean up all resources
  70. // Init created. Apps that do any threading will need to code defensively for this.
  71. // e.g. see Issue #537
  72. foreach (Toplevel t in _topLevels)
  73. {
  74. t.Running = false;
  75. #if DEBUG_IDISPOSABLE
  76. // Don't dispose the toplevels. It's up to caller dispose them
  77. Debug.Assert (t.WasDisposed);
  78. #endif
  79. }
  80. _topLevels.Clear ();
  81. Current = null;
  82. #if DEBUG_IDISPOSABLE
  83. // Don't dispose the Top. It's up to caller dispose it
  84. if (Top is { })
  85. {
  86. Debug.Assert (Top.WasDisposed);
  87. // If End wasn't called _cachedRunStateToplevel may be null
  88. if (_cachedRunStateToplevel is { })
  89. {
  90. Debug.Assert (_cachedRunStateToplevel.WasDisposed);
  91. Debug.Assert (_cachedRunStateToplevel == Top);
  92. }
  93. }
  94. #endif
  95. Top = null;
  96. _cachedRunStateToplevel = null;
  97. // MainLoop stuff
  98. MainLoop?.Dispose ();
  99. MainLoop = null;
  100. _mainThreadId = -1;
  101. Iteration = null;
  102. EndAfterFirstIteration = false;
  103. // Driver stuff
  104. if (Driver is { })
  105. {
  106. Driver.SizeChanged -= Driver_SizeChanged;
  107. Driver.KeyDown -= Driver_KeyDown;
  108. Driver.KeyUp -= Driver_KeyUp;
  109. Driver.MouseEvent -= Driver_MouseEvent;
  110. Driver?.End ();
  111. Driver = null;
  112. }
  113. // Don't reset ForceDriver; it needs to be set before Init is called.
  114. //ForceDriver = string.Empty;
  115. Force16Colors = false;
  116. _forceFakeConsole = false;
  117. // Run State stuff
  118. NotifyNewRunState = null;
  119. NotifyStopRunState = null;
  120. MouseGrabView = null;
  121. _initialized = false;
  122. // Mouse
  123. _mouseEnteredView = null;
  124. WantContinuousButtonPressedView = null;
  125. MouseEvent = null;
  126. GrabbedMouse = null;
  127. UnGrabbingMouse = null;
  128. GrabbedMouse = null;
  129. UnGrabbedMouse = null;
  130. // Keyboard
  131. AlternateBackwardKey = Key.Empty;
  132. AlternateForwardKey = Key.Empty;
  133. QuitKey = Key.Empty;
  134. KeyDown = null;
  135. KeyUp = null;
  136. SizeChanging = null;
  137. Colors.Reset ();
  138. // Reset synchronization context to allow the user to run async/await,
  139. // as the main loop has been ended, the synchronization context from
  140. // gui.cs does no longer process any callbacks. See #1084 for more details:
  141. // (https://github.com/gui-cs/Terminal.Gui/issues/1084).
  142. SynchronizationContext.SetSynchronizationContext (null);
  143. }
  144. #region Initialization (Init/Shutdown)
  145. /// <summary>Initializes a new instance of <see cref="Terminal.Gui"/> Application.</summary>
  146. /// <para>Call this method once per instance (or after <see cref="Shutdown"/> has been called).</para>
  147. /// <para>
  148. /// This function loads the right <see cref="ConsoleDriver"/> for the platform, Creates a <see cref="Toplevel"/>. and
  149. /// assigns it to <see cref="Top"/>
  150. /// </para>
  151. /// <para>
  152. /// <see cref="Shutdown"/> must be called when the application is closing (typically after
  153. /// <see cref="Run(Func{Exception, bool}, ConsoleDriver)"/> has returned) to ensure resources are cleaned up and
  154. /// terminal settings
  155. /// restored.
  156. /// </para>
  157. /// <para>
  158. /// The <see cref="Run{T}(Func{Exception, bool}, ConsoleDriver)"/> function combines
  159. /// <see cref="Init(ConsoleDriver, string)"/> and <see cref="Run(Toplevel, Func{Exception, bool}, ConsoleDriver)"/>
  160. /// into a single
  161. /// call. An application cam use <see cref="Run{T}(Func{Exception, bool}, ConsoleDriver)"/> without explicitly calling
  162. /// <see cref="Init(ConsoleDriver, string)"/>.
  163. /// </para>
  164. /// <param name="driver">
  165. /// The <see cref="ConsoleDriver"/> to use. If neither <paramref name="driver"/> or
  166. /// <paramref name="driverName"/> are specified the default driver for the platform will be used.
  167. /// </param>
  168. /// <param name="driverName">
  169. /// The short name (e.g. "net", "windows", "ansi", "fake", or "curses") of the
  170. /// <see cref="ConsoleDriver"/> to use. If neither <paramref name="driver"/> or <paramref name="driverName"/> are
  171. /// specified the default driver for the platform will be used.
  172. /// </param>
  173. public static void Init (ConsoleDriver driver = null, string driverName = null) { InternalInit (driver, driverName); }
  174. internal static bool _initialized;
  175. internal static int _mainThreadId = -1;
  176. // INTERNAL function for initializing an app with a Toplevel factory object, driver, and mainloop.
  177. //
  178. // Called from:
  179. //
  180. // Init() - When the user wants to use the default Toplevel. calledViaRunT will be false, causing all state to be reset.
  181. // Run<T>() - When the user wants to use a custom Toplevel. calledViaRunT will be true, enabling Run<T>() to be called without calling Init first.
  182. // Unit Tests - To initialize the app with a custom Toplevel, using the FakeDriver. calledViaRunT will be false, causing all state to be reset.
  183. //
  184. // calledViaRunT: If false (default) all state will be reset. If true the state will not be reset.
  185. internal static void InternalInit (
  186. ConsoleDriver driver = null,
  187. string driverName = null,
  188. bool calledViaRunT = false
  189. )
  190. {
  191. if (_initialized && driver is null)
  192. {
  193. return;
  194. }
  195. if (_initialized)
  196. {
  197. throw new InvalidOperationException ("Init has already been called and must be bracketed by Shutdown.");
  198. }
  199. if (!calledViaRunT)
  200. {
  201. // Reset all class variables (Application is a singleton).
  202. ResetState ();
  203. }
  204. // For UnitTests
  205. if (driver is { })
  206. {
  207. Driver = driver;
  208. }
  209. // Start the process of configuration management.
  210. // Note that we end up calling LoadConfigurationFromAllSources
  211. // multiple times. We need to do this because some settings are only
  212. // valid after a Driver is loaded. In this cases we need just
  213. // `Settings` so we can determine which driver to use.
  214. // Don't reset, so we can inherit the theme from the previous run.
  215. Load ();
  216. Apply ();
  217. // Ignore Configuration for ForceDriver if driverName is specified
  218. if (!string.IsNullOrEmpty (driverName))
  219. {
  220. ForceDriver = driverName;
  221. }
  222. if (Driver is null)
  223. {
  224. PlatformID p = Environment.OSVersion.Platform;
  225. if (string.IsNullOrEmpty (ForceDriver))
  226. {
  227. if (p == PlatformID.Win32NT || p == PlatformID.Win32S || p == PlatformID.Win32Windows)
  228. {
  229. Driver = new WindowsDriver ();
  230. }
  231. else
  232. {
  233. Driver = new CursesDriver ();
  234. }
  235. }
  236. else
  237. {
  238. List<Type> drivers = GetDriverTypes ();
  239. Type driverType = drivers.FirstOrDefault (t => t.Name.Equals (ForceDriver, StringComparison.InvariantCultureIgnoreCase));
  240. if (driverType is { })
  241. {
  242. Driver = (ConsoleDriver)Activator.CreateInstance (driverType);
  243. }
  244. else
  245. {
  246. throw new ArgumentException (
  247. $"Invalid driver name: {ForceDriver}. Valid names are {string.Join (", ", drivers.Select (t => t.Name))}"
  248. );
  249. }
  250. }
  251. }
  252. try
  253. {
  254. MainLoop = Driver.Init ();
  255. }
  256. catch (InvalidOperationException ex)
  257. {
  258. // This is a case where the driver is unable to initialize the console.
  259. // This can happen if the console is already in use by another process or
  260. // if running in unit tests.
  261. // In this case, we want to throw a more specific exception.
  262. throw new InvalidOperationException (
  263. "Unable to initialize the console. This can happen if the console is already in use by another process or in unit tests.",
  264. ex
  265. );
  266. }
  267. Driver.SizeChanged += (s, args) => OnSizeChanging (args);
  268. Driver.KeyDown += (s, args) => OnKeyDown (args);
  269. Driver.KeyUp += (s, args) => OnKeyUp (args);
  270. Driver.MouseEvent += (s, args) => OnMouseEvent (args);
  271. SynchronizationContext.SetSynchronizationContext (new MainLoopSyncContext ());
  272. SupportedCultures = GetSupportedCultures ();
  273. _mainThreadId = Thread.CurrentThread.ManagedThreadId;
  274. _initialized = true;
  275. }
  276. private static void Driver_SizeChanged (object sender, SizeChangedEventArgs e) { OnSizeChanging (e); }
  277. private static void Driver_KeyDown (object sender, Key e) { OnKeyDown (e); }
  278. private static void Driver_KeyUp (object sender, Key e) { OnKeyUp (e); }
  279. private static void Driver_MouseEvent (object sender, MouseEventEventArgs e) { OnMouseEvent (e); }
  280. /// <summary>Gets of list of <see cref="ConsoleDriver"/> types that are available.</summary>
  281. /// <returns></returns>
  282. public static List<Type> GetDriverTypes ()
  283. {
  284. // use reflection to get the list of drivers
  285. List<Type> driverTypes = new ();
  286. foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies ())
  287. {
  288. foreach (Type type in asm.GetTypes ())
  289. {
  290. if (type.IsSubclassOf (typeof (ConsoleDriver)) && !type.IsAbstract)
  291. {
  292. driverTypes.Add (type);
  293. }
  294. }
  295. }
  296. return driverTypes;
  297. }
  298. /// <summary>Shutdown an application initialized with <see cref="Init"/>.</summary>
  299. /// <remarks>
  300. /// Shutdown must be called for every call to <see cref="Init"/> or
  301. /// <see cref="Application.Run(Toplevel, Func{Exception, bool}, ConsoleDriver)"/> to ensure all resources are cleaned
  302. /// up (Disposed)
  303. /// and terminal settings are restored.
  304. /// </remarks>
  305. public static void Shutdown ()
  306. {
  307. // TODO: Throw an exception if Init hasn't been called.
  308. ResetState ();
  309. PrintJsonErrors ();
  310. }
  311. #endregion Initialization (Init/Shutdown)
  312. #region Run (Begin, Run, End, Stop)
  313. /// <summary>
  314. /// Notify that a new <see cref="RunState"/> was created (<see cref="Begin(Toplevel)"/> was called). The token is
  315. /// created in <see cref="Begin(Toplevel)"/> and this event will be fired before that function exits.
  316. /// </summary>
  317. /// <remarks>
  318. /// If <see cref="EndAfterFirstIteration"/> is <see langword="true"/> callers to <see cref="Begin(Toplevel)"/>
  319. /// must also subscribe to <see cref="NotifyStopRunState"/> and manually dispose of the <see cref="RunState"/> token
  320. /// when the application is done.
  321. /// </remarks>
  322. public static event EventHandler<RunStateEventArgs> NotifyNewRunState;
  323. /// <summary>Notify that a existent <see cref="RunState"/> is stopping (<see cref="End(RunState)"/> was called).</summary>
  324. /// <remarks>
  325. /// If <see cref="EndAfterFirstIteration"/> is <see langword="true"/> callers to <see cref="Begin(Toplevel)"/>
  326. /// must also subscribe to <see cref="NotifyStopRunState"/> and manually dispose of the <see cref="RunState"/> token
  327. /// when the application is done.
  328. /// </remarks>
  329. public static event EventHandler<ToplevelEventArgs> NotifyStopRunState;
  330. /// <summary>Building block API: Prepares the provided <see cref="Toplevel"/> for execution.</summary>
  331. /// <returns>
  332. /// The <see cref="RunState"/> handle that needs to be passed to the <see cref="End(RunState)"/> method upon
  333. /// completion.
  334. /// </returns>
  335. /// <param name="toplevel">The <see cref="Toplevel"/> to prepare execution for.</param>
  336. /// <remarks>
  337. /// This method prepares the provided <see cref="Toplevel"/> for running with the focus, it adds this to the list
  338. /// of <see cref="Toplevel"/>s, lays out the Subviews, focuses the first element, and draws the <see cref="Toplevel"/>
  339. /// in the screen. This is usually followed by executing the <see cref="RunLoop"/> method, and then the
  340. /// <see cref="End(RunState)"/> method upon termination which will undo these changes.
  341. /// </remarks>
  342. public static RunState Begin (Toplevel toplevel)
  343. {
  344. ArgumentNullException.ThrowIfNull (toplevel);
  345. #if DEBUG_IDISPOSABLE
  346. Debug.Assert (!toplevel.WasDisposed);
  347. if (_cachedRunStateToplevel is { } && _cachedRunStateToplevel != toplevel)
  348. {
  349. Debug.Assert (_cachedRunStateToplevel.WasDisposed);
  350. }
  351. #endif
  352. if (toplevel.IsOverlappedContainer && OverlappedTop != toplevel && OverlappedTop is { })
  353. {
  354. throw new InvalidOperationException ("Only one Overlapped Container is allowed.");
  355. }
  356. // Ensure the mouse is ungrabbed.
  357. MouseGrabView = null;
  358. var rs = new RunState (toplevel);
  359. // View implements ISupportInitializeNotification which is derived from ISupportInitialize
  360. if (!toplevel.IsInitialized)
  361. {
  362. toplevel.BeginInit ();
  363. toplevel.EndInit ();
  364. }
  365. #if DEBUG_IDISPOSABLE
  366. if (Top is { } && toplevel != Top && !_topLevels.Contains (Top))
  367. {
  368. // This assertion confirm if the Top was already disposed
  369. Debug.Assert (Top.WasDisposed);
  370. Debug.Assert (Top == _cachedRunStateToplevel);
  371. }
  372. #endif
  373. lock (_topLevels)
  374. {
  375. if (Top is { } && toplevel != Top && !_topLevels.Contains (Top))
  376. {
  377. // If Top was already disposed and isn't on the Toplevels Stack,
  378. // clean it up here if is the same as _cachedRunStateToplevel
  379. if (Top == _cachedRunStateToplevel)
  380. {
  381. Top = null;
  382. }
  383. else
  384. {
  385. // Probably this will never hit
  386. throw new ObjectDisposedException (Top.GetType ().FullName);
  387. }
  388. }
  389. else if (OverlappedTop is { } && toplevel != Top && _topLevels.Contains (Top))
  390. {
  391. Top.OnLeave (toplevel);
  392. }
  393. // BUGBUG: We should not depend on `Id` internally.
  394. // BUGBUG: It is super unclear what this code does anyway.
  395. if (string.IsNullOrEmpty (toplevel.Id))
  396. {
  397. var count = 1;
  398. var id = (_topLevels.Count + count).ToString ();
  399. while (_topLevels.Count > 0 && _topLevels.FirstOrDefault (x => x.Id == id) is { })
  400. {
  401. count++;
  402. id = (_topLevels.Count + count).ToString ();
  403. }
  404. toplevel.Id = (_topLevels.Count + count).ToString ();
  405. _topLevels.Push (toplevel);
  406. }
  407. else
  408. {
  409. Toplevel dup = _topLevels.FirstOrDefault (x => x.Id == toplevel.Id);
  410. if (dup is null)
  411. {
  412. _topLevels.Push (toplevel);
  413. }
  414. }
  415. if (_topLevels.FindDuplicates (new ToplevelEqualityComparer ()).Count > 0)
  416. {
  417. throw new ArgumentException ("There are duplicates Toplevel IDs");
  418. }
  419. }
  420. if (Top is null || toplevel.IsOverlappedContainer)
  421. {
  422. Top = toplevel;
  423. }
  424. var refreshDriver = true;
  425. if (OverlappedTop is null
  426. || toplevel.IsOverlappedContainer
  427. || (Current?.Modal == false && toplevel.Modal)
  428. || (Current?.Modal == false && !toplevel.Modal)
  429. || (Current?.Modal == true && toplevel.Modal))
  430. {
  431. if (toplevel.Visible)
  432. {
  433. Current?.OnDeactivate (toplevel);
  434. Toplevel previousCurrent = Current;
  435. Current = toplevel;
  436. Current.OnActivate (previousCurrent);
  437. SetCurrentOverlappedAsTop ();
  438. }
  439. else
  440. {
  441. refreshDriver = false;
  442. }
  443. }
  444. else if ((OverlappedTop != null
  445. && toplevel != OverlappedTop
  446. && Current?.Modal == true
  447. && !_topLevels.Peek ().Modal)
  448. || (OverlappedTop is { } && toplevel != OverlappedTop && Current?.Running == false))
  449. {
  450. refreshDriver = false;
  451. MoveCurrent (toplevel);
  452. }
  453. else
  454. {
  455. refreshDriver = false;
  456. MoveCurrent (Current);
  457. }
  458. toplevel.SetRelativeLayout (Driver.Bounds);
  459. // BUGBUG: This call is likely not needed.
  460. toplevel.LayoutSubviews ();
  461. toplevel.PositionToplevels ();
  462. toplevel.FocusFirst ();
  463. if (refreshDriver)
  464. {
  465. OverlappedTop?.OnChildLoaded (toplevel);
  466. toplevel.OnLoaded ();
  467. toplevel.SetNeedsDisplay ();
  468. toplevel.Draw ();
  469. toplevel.PositionCursor ();
  470. Driver.Refresh ();
  471. }
  472. NotifyNewRunState?.Invoke (toplevel, new (rs));
  473. return rs;
  474. }
  475. /// <summary>
  476. /// Runs the application by creating a <see cref="Toplevel"/> object and calling <see cref="Run(Toplevel, Func{Exception, bool}, ConsoleDriver)"/>.
  477. /// </summary>
  478. /// <remarks>
  479. /// <para>Calling <see cref="Init"/> first is not needed as this function will initialize the application.</para>
  480. /// <para>
  481. /// <see cref="Shutdown"/> must be called when the application is closing (typically after Run> has returned) to
  482. /// ensure resources are cleaned up and terminal settings restored.
  483. /// </para>
  484. /// <para>
  485. /// The caller is responsible for disposing the object returned by this method.
  486. /// </para>
  487. /// </remarks>
  488. /// <returns>The created <see cref="Toplevel"/> object. The caller is responsible for disposing this object.</returns>
  489. public static Toplevel Run (Func<Exception, bool> errorHandler = null, ConsoleDriver driver = null) { return Run<Toplevel> (errorHandler, driver); }
  490. /// <summary>
  491. /// Runs the application by creating a <see cref="Toplevel"/>-derived object of type <c>T</c> and calling
  492. /// <see cref="Run(Toplevel, Func{Exception, bool}, ConsoleDriver)"/>.
  493. /// </summary>
  494. /// <remarks>
  495. /// <para>Calling <see cref="Init"/> first is not needed as this function will initialize the application.</para>
  496. /// <para>
  497. /// <see cref="Shutdown"/> must be called when the application is closing (typically after Run> has returned) to
  498. /// ensure resources are cleaned up and terminal settings restored.
  499. /// </para>
  500. /// <para>
  501. /// The caller is responsible for disposing the object returned by this method.
  502. /// </para>
  503. /// </remarks>
  504. /// <param name="errorHandler"></param>
  505. /// <param name="driver">
  506. /// The <see cref="ConsoleDriver"/> to use. If not specified the default driver for the platform will
  507. /// be used ( <see cref="WindowsDriver"/>, <see cref="CursesDriver"/>, or <see cref="NetDriver"/>). Must be
  508. /// <see langword="null"/> if <see cref="Init"/> has already been called.
  509. /// </param>
  510. /// <returns>The created T object. The caller is responsible for disposing this object.</returns>
  511. public static T Run<T> (Func<Exception, bool> errorHandler = null, ConsoleDriver driver = null)
  512. where T : Toplevel, new ()
  513. {
  514. var top = new T ();
  515. Run (top, errorHandler, driver);
  516. return top;
  517. }
  518. /// <summary>Runs the Application using the provided <see cref="Toplevel"/> view.</summary>
  519. /// <remarks>
  520. /// <para>
  521. /// This method is used to start processing events for the main application, but it is also used to run other
  522. /// modal <see cref="View"/>s such as <see cref="Dialog"/> boxes.
  523. /// </para>
  524. /// <para>
  525. /// To make a <see cref="Run(Toplevel, Func{Exception, bool}, ConsoleDriver)"/> stop execution, call
  526. /// <see cref="Application.RequestStop"/>.
  527. /// </para>
  528. /// <para>
  529. /// Calling <see cref="Run(Toplevel, Func{Exception, bool}, ConsoleDriver)"/> is equivalent to calling
  530. /// <see cref="Begin(Toplevel)"/>, followed by <see cref="RunLoop(RunState)"/>, and then calling
  531. /// <see cref="End(RunState)"/>.
  532. /// </para>
  533. /// <para>
  534. /// Alternatively, to have a program control the main loop and process events manually, call
  535. /// <see cref="Begin(Toplevel)"/> to set things up manually and then repeatedly call
  536. /// <see cref="RunLoop(RunState)"/> with the wait parameter set to false. By doing this the
  537. /// <see cref="RunLoop(RunState)"/> method will only process any pending events, timers, idle handlers and then
  538. /// return control immediately.
  539. /// </para>
  540. /// <para>Calling <see cref="Init"/> first is not needed as this function will initialize the application.</para>
  541. /// <para>
  542. /// RELEASE builds only: When <paramref name="errorHandler"/> is <see langword="null"/> any exceptions will be
  543. /// rethrown. Otherwise, if <paramref name="errorHandler"/> will be called. If <paramref name="errorHandler"/>
  544. /// returns <see langword="true"/> the <see cref="RunLoop(RunState)"/> will resume; otherwise this method will
  545. /// exit.
  546. /// </para>
  547. /// </remarks>
  548. /// <param name="view">The <see cref="Toplevel"/> to run as a modal.</param>
  549. /// <param name="errorHandler">
  550. /// RELEASE builds only: Handler for any unhandled exceptions (resumes when returns true,
  551. /// rethrows when null).
  552. /// </param>
  553. /// <param name="driver">
  554. /// The <see cref="ConsoleDriver"/> to use. If not specified the default driver for the platform will
  555. /// be used ( <see cref="WindowsDriver"/>, <see cref="CursesDriver"/>, or <see cref="NetDriver"/>). Must be
  556. /// <see langword="null"/> if <see cref="Init"/> was called.
  557. /// </param>
  558. public static void Run (Toplevel view, Func<Exception, bool> errorHandler = null, ConsoleDriver driver = null)
  559. {
  560. // Validate that Init has been called and that the Toplevel is valid.
  561. if (view is null)
  562. {
  563. throw new ArgumentException ($"{view.GetType ().Name} must be derived from TopLevel");
  564. }
  565. if (_initialized)
  566. {
  567. if (Driver is null)
  568. {
  569. // Disposing before throwing
  570. view.Dispose ();
  571. // This code path should be impossible because Init(null, null) will select the platform default driver
  572. throw new InvalidOperationException (
  573. "Init() completed without a driver being set (this should be impossible); Run<T>() cannot be called."
  574. );
  575. }
  576. }
  577. else
  578. {
  579. // Init() has NOT been called.
  580. InternalInit (driver, null, true);
  581. }
  582. var resume = true;
  583. while (resume)
  584. {
  585. #if !DEBUG
  586. try
  587. {
  588. #endif
  589. resume = false;
  590. RunState runState = Begin (view);
  591. // If EndAfterFirstIteration is true then the user must dispose of the runToken
  592. // by using NotifyStopRunState event.
  593. RunLoop (runState);
  594. if (!EndAfterFirstIteration)
  595. {
  596. End (runState);
  597. }
  598. #if !DEBUG
  599. }
  600. catch (Exception error)
  601. {
  602. if (errorHandler is null)
  603. {
  604. throw;
  605. }
  606. resume = errorHandler (error);
  607. }
  608. #endif
  609. }
  610. }
  611. /// <summary>Adds a timeout to the application.</summary>
  612. /// <remarks>
  613. /// When time specified passes, the callback will be invoked. If the callback returns true, the timeout will be
  614. /// reset, repeating the invocation. If it returns false, the timeout will stop and be removed. The returned value is a
  615. /// token that can be used to stop the timeout by calling <see cref="RemoveTimeout(object)"/>.
  616. /// </remarks>
  617. public static object AddTimeout (TimeSpan time, Func<bool> callback) { return MainLoop?.AddTimeout (time, callback); }
  618. /// <summary>Removes a previously scheduled timeout</summary>
  619. /// <remarks>The token parameter is the value returned by <see cref="AddTimeout"/>.</remarks>
  620. /// Returns
  621. /// <c>true</c>
  622. /// if the timeout is successfully removed; otherwise,
  623. /// <c>false</c>
  624. /// .
  625. /// This method also returns
  626. /// <c>false</c>
  627. /// if the timeout is not found.
  628. public static bool RemoveTimeout (object token) { return MainLoop?.RemoveTimeout (token) ?? false; }
  629. /// <summary>Runs <paramref name="action"/> on the thread that is processing events</summary>
  630. /// <param name="action">the action to be invoked on the main processing thread.</param>
  631. public static void Invoke (Action action)
  632. {
  633. MainLoop?.AddIdle (
  634. () =>
  635. {
  636. action ();
  637. return false;
  638. }
  639. );
  640. }
  641. // TODO: Determine if this is really needed. The only code that calls WakeUp I can find
  642. // is ProgressBarStyles and it's not clear it needs to.
  643. /// <summary>Wakes up the running application that might be waiting on input.</summary>
  644. public static void Wakeup () { MainLoop?.Wakeup (); }
  645. /// <summary>Triggers a refresh of the entire display.</summary>
  646. public static void Refresh ()
  647. {
  648. // TODO: Figure out how to remove this call to ClearContents. Refresh should just repaint damaged areas, not clear
  649. Driver.ClearContents ();
  650. View last = null;
  651. foreach (Toplevel v in _topLevels.Reverse ())
  652. {
  653. if (v.Visible)
  654. {
  655. v.SetNeedsDisplay ();
  656. v.SetSubViewNeedsDisplay ();
  657. v.Draw ();
  658. }
  659. last = v;
  660. }
  661. last?.PositionCursor ();
  662. Driver.Refresh ();
  663. }
  664. /// <summary>This event is raised on each iteration of the main loop.</summary>
  665. /// <remarks>See also <see cref="Timeout"/></remarks>
  666. public static event EventHandler<IterationEventArgs> Iteration;
  667. /// <summary>The <see cref="MainLoop"/> driver for the application</summary>
  668. /// <value>The main loop.</value>
  669. internal static MainLoop MainLoop { get; private set; }
  670. /// <summary>
  671. /// Set to true to cause <see cref="End"/> to be called after the first iteration. Set to false (the default) to
  672. /// cause the application to continue running until Application.RequestStop () is called.
  673. /// </summary>
  674. public static bool EndAfterFirstIteration { get; set; }
  675. /// <summary>Building block API: Runs the main loop for the created <see cref="Toplevel"/>.</summary>
  676. /// <param name="state">The state returned by the <see cref="Begin(Toplevel)"/> method.</param>
  677. public static void RunLoop (RunState state)
  678. {
  679. if (state is null)
  680. {
  681. throw new ArgumentNullException (nameof (state));
  682. }
  683. if (state.Toplevel is null)
  684. {
  685. throw new ObjectDisposedException ("state");
  686. }
  687. var firstIteration = true;
  688. for (state.Toplevel.Running = true; state.Toplevel.Running;)
  689. {
  690. MainLoop.Running = true;
  691. if (EndAfterFirstIteration && !firstIteration)
  692. {
  693. return;
  694. }
  695. RunIteration (ref state, ref firstIteration);
  696. }
  697. MainLoop.Running = false;
  698. // Run one last iteration to consume any outstanding input events from Driver
  699. // This is important for remaining OnKeyUp events.
  700. RunIteration (ref state, ref firstIteration);
  701. }
  702. /// <summary>Run one application iteration.</summary>
  703. /// <param name="state">The state returned by <see cref="Begin(Toplevel)"/>.</param>
  704. /// <param name="firstIteration">
  705. /// Set to <see langword="true"/> if this is the first run loop iteration. Upon return, it
  706. /// will be set to <see langword="false"/> if at least one iteration happened.
  707. /// </param>
  708. public static void RunIteration (ref RunState state, ref bool firstIteration)
  709. {
  710. if (MainLoop.Running && MainLoop.EventsPending ())
  711. {
  712. // Notify Toplevel it's ready
  713. if (firstIteration)
  714. {
  715. state.Toplevel.OnReady ();
  716. }
  717. MainLoop.RunIteration ();
  718. Iteration?.Invoke (null, new ());
  719. EnsureModalOrVisibleAlwaysOnTop (state.Toplevel);
  720. if (state.Toplevel != Current)
  721. {
  722. OverlappedTop?.OnDeactivate (state.Toplevel);
  723. state.Toplevel = Current;
  724. OverlappedTop?.OnActivate (state.Toplevel);
  725. Top.SetSubViewNeedsDisplay ();
  726. Refresh ();
  727. }
  728. }
  729. firstIteration = false;
  730. if (state.Toplevel != Top && (Top.NeedsDisplay || Top.SubViewNeedsDisplay || Top.LayoutNeeded))
  731. {
  732. state.Toplevel.SetNeedsDisplay (state.Toplevel.Frame);
  733. Top.Draw ();
  734. foreach (Toplevel top in _topLevels.Reverse ())
  735. {
  736. if (top != Top && top != state.Toplevel)
  737. {
  738. top.SetNeedsDisplay ();
  739. top.SetSubViewNeedsDisplay ();
  740. top.Draw ();
  741. }
  742. }
  743. }
  744. if (_topLevels.Count == 1
  745. && state.Toplevel == Top
  746. && (Driver.Cols != state.Toplevel.Frame.Width
  747. || Driver.Rows != state.Toplevel.Frame.Height)
  748. && (state.Toplevel.NeedsDisplay
  749. || state.Toplevel.SubViewNeedsDisplay
  750. || state.Toplevel.LayoutNeeded))
  751. {
  752. Driver.ClearContents ();
  753. }
  754. if (state.Toplevel.NeedsDisplay || state.Toplevel.SubViewNeedsDisplay || state.Toplevel.LayoutNeeded || OverlappedChildNeedsDisplay ())
  755. {
  756. state.Toplevel.Draw ();
  757. state.Toplevel.PositionCursor ();
  758. Driver.Refresh ();
  759. }
  760. else
  761. {
  762. Driver.UpdateCursor ();
  763. }
  764. if (state.Toplevel != Top && !state.Toplevel.Modal && (Top.NeedsDisplay || Top.SubViewNeedsDisplay || Top.LayoutNeeded))
  765. {
  766. Top.Draw ();
  767. }
  768. }
  769. /// <summary>Stops the provided <see cref="Toplevel"/>, causing or the <paramref name="top"/> if provided.</summary>
  770. /// <param name="top">The <see cref="Toplevel"/> to stop.</param>
  771. /// <remarks>
  772. /// <para>This will cause <see cref="Application.Run(Toplevel, Func{Exception, bool}, ConsoleDriver)"/> to return.</para>
  773. /// <para>
  774. /// Calling <see cref="Application.RequestStop"/> is equivalent to setting the <see cref="Toplevel.Running"/>
  775. /// property on the currently running <see cref="Toplevel"/> to false.
  776. /// </para>
  777. /// </remarks>
  778. public static void RequestStop (Toplevel top = null)
  779. {
  780. if (OverlappedTop is null || top is null || (OverlappedTop is null && top is { }))
  781. {
  782. top = Current;
  783. }
  784. if (OverlappedTop != null
  785. && top.IsOverlappedContainer
  786. && top?.Running == true
  787. && (Current?.Modal == false || (Current?.Modal == true && Current?.Running == false)))
  788. {
  789. OverlappedTop.RequestStop ();
  790. }
  791. else if (OverlappedTop != null
  792. && top != Current
  793. && Current?.Running == true
  794. && Current?.Modal == true
  795. && top.Modal
  796. && top.Running)
  797. {
  798. var ev = new ToplevelClosingEventArgs (Current);
  799. Current.OnClosing (ev);
  800. if (ev.Cancel)
  801. {
  802. return;
  803. }
  804. ev = new (top);
  805. top.OnClosing (ev);
  806. if (ev.Cancel)
  807. {
  808. return;
  809. }
  810. Current.Running = false;
  811. OnNotifyStopRunState (Current);
  812. top.Running = false;
  813. OnNotifyStopRunState (top);
  814. }
  815. else if ((OverlappedTop != null
  816. && top != OverlappedTop
  817. && top != Current
  818. && Current?.Modal == false
  819. && Current?.Running == true
  820. && !top.Running)
  821. || (OverlappedTop != null
  822. && top != OverlappedTop
  823. && top != Current
  824. && Current?.Modal == false
  825. && Current?.Running == false
  826. && !top.Running
  827. && _topLevels.ToArray () [1].Running))
  828. {
  829. MoveCurrent (top);
  830. }
  831. else if (OverlappedTop != null
  832. && Current != top
  833. && Current?.Running == true
  834. && !top.Running
  835. && Current?.Modal == true
  836. && top.Modal)
  837. {
  838. // The Current and the top are both modal so needed to set the Current.Running to false too.
  839. Current.Running = false;
  840. OnNotifyStopRunState (Current);
  841. }
  842. else if (OverlappedTop != null
  843. && Current == top
  844. && OverlappedTop?.Running == true
  845. && Current?.Running == true
  846. && top.Running
  847. && Current?.Modal == true
  848. && top.Modal)
  849. {
  850. // The OverlappedTop was requested to stop inside a modal Toplevel which is the Current and top,
  851. // both are the same, so needed to set the Current.Running to false too.
  852. Current.Running = false;
  853. OnNotifyStopRunState (Current);
  854. }
  855. else
  856. {
  857. Toplevel currentTop;
  858. if (top == Current || (Current?.Modal == true && !top.Modal))
  859. {
  860. currentTop = Current;
  861. }
  862. else
  863. {
  864. currentTop = top;
  865. }
  866. if (!currentTop.Running)
  867. {
  868. return;
  869. }
  870. var ev = new ToplevelClosingEventArgs (currentTop);
  871. currentTop.OnClosing (ev);
  872. if (ev.Cancel)
  873. {
  874. return;
  875. }
  876. currentTop.Running = false;
  877. OnNotifyStopRunState (currentTop);
  878. }
  879. }
  880. private static void OnNotifyStopRunState (Toplevel top)
  881. {
  882. if (EndAfterFirstIteration)
  883. {
  884. NotifyStopRunState?.Invoke (top, new (top));
  885. }
  886. }
  887. /// <summary>
  888. /// Building block API: completes the execution of a <see cref="Toplevel"/> that was started with
  889. /// <see cref="Begin(Toplevel)"/> .
  890. /// </summary>
  891. /// <param name="runState">The <see cref="RunState"/> returned by the <see cref="Begin(Toplevel)"/> method.</param>
  892. public static void End (RunState runState)
  893. {
  894. if (runState is null)
  895. {
  896. throw new ArgumentNullException (nameof (runState));
  897. }
  898. if (OverlappedTop is { })
  899. {
  900. OverlappedTop.OnChildUnloaded (runState.Toplevel);
  901. }
  902. else
  903. {
  904. runState.Toplevel.OnUnloaded ();
  905. }
  906. // End the RunState.Toplevel
  907. // First, take it off the Toplevel Stack
  908. if (_topLevels.Count > 0)
  909. {
  910. if (_topLevels.Peek () != runState.Toplevel)
  911. {
  912. // If there the top of the stack is not the RunState.Toplevel then
  913. // this call to End is not balanced with the call to Begin that started the RunState
  914. throw new ArgumentException ("End must be balanced with calls to Begin");
  915. }
  916. _topLevels.Pop ();
  917. }
  918. // Notify that it is closing
  919. runState.Toplevel?.OnClosed (runState.Toplevel);
  920. // If there is a OverlappedTop that is not the RunState.Toplevel then runstate.TopLevel
  921. // is a child of MidTop and we should notify the OverlappedTop that it is closing
  922. if (OverlappedTop is { } && !runState.Toplevel.Modal && runState.Toplevel != OverlappedTop)
  923. {
  924. OverlappedTop.OnChildClosed (runState.Toplevel);
  925. }
  926. // Set Current and Top to the next TopLevel on the stack
  927. if (_topLevels.Count == 0)
  928. {
  929. Current = null;
  930. }
  931. else
  932. {
  933. Current = _topLevels.Peek ();
  934. if (_topLevels.Count == 1 && Current == OverlappedTop)
  935. {
  936. OverlappedTop.OnAllChildClosed ();
  937. }
  938. else
  939. {
  940. SetCurrentOverlappedAsTop ();
  941. runState.Toplevel.OnLeave (Current);
  942. Current.OnEnter (runState.Toplevel);
  943. }
  944. Refresh ();
  945. }
  946. // Don't dispose runState.Toplevel. It's up to caller dispose it
  947. // If it's not the same as the current in the RunIteration,
  948. // it will be fixed later in the next RunIteration.
  949. if (OverlappedTop is { } && !_topLevels.Contains (OverlappedTop))
  950. {
  951. _cachedRunStateToplevel = OverlappedTop;
  952. }
  953. else
  954. {
  955. _cachedRunStateToplevel = runState.Toplevel;
  956. }
  957. runState.Toplevel = null;
  958. runState.Dispose ();
  959. }
  960. #endregion Run (Begin, Run, End)
  961. #region Toplevel handling
  962. /// <summary>Holds the stack of TopLevel views.</summary>
  963. // BUGBUG: Techncally, this is not the full lst of TopLevels. THere be dragons hwre. E.g. see how Toplevel.Id is used. What
  964. // about TopLevels that are just a SubView of another View?
  965. internal static readonly Stack<Toplevel> _topLevels = new ();
  966. /// <summary>The <see cref="Toplevel"/> object used for the application on startup (<seealso cref="Application.Top"/>)</summary>
  967. /// <value>The top.</value>
  968. public static Toplevel Top { get; private set; }
  969. /// <summary>
  970. /// The current <see cref="Toplevel"/> object. This is updated in <see cref="Application.Begin"/> enters and leaves to point to the current
  971. /// <see cref="Toplevel"/> .
  972. /// </summary>
  973. /// <remarks>
  974. /// Only relevant in scenarios where <see cref="Toplevel.IsOverlappedContainer"/> is <see langword="true"/>.
  975. /// </remarks>
  976. /// <value>The current.</value>
  977. public static Toplevel Current { get; private set; }
  978. private static void EnsureModalOrVisibleAlwaysOnTop (Toplevel Toplevel)
  979. {
  980. if (!Toplevel.Running
  981. || (Toplevel == Current && Toplevel.Visible)
  982. || OverlappedTop == null
  983. || _topLevels.Peek ().Modal)
  984. {
  985. return;
  986. }
  987. foreach (Toplevel top in _topLevels.Reverse ())
  988. {
  989. if (top.Modal && top != Current)
  990. {
  991. MoveCurrent (top);
  992. return;
  993. }
  994. }
  995. if (!Toplevel.Visible && Toplevel == Current)
  996. {
  997. OverlappedMoveNext ();
  998. }
  999. }
  1000. #nullable enable
  1001. private static Toplevel? FindDeepestTop (Toplevel start, int x, int y)
  1002. {
  1003. if (!start.Frame.Contains (x, y))
  1004. {
  1005. return null;
  1006. }
  1007. if (_topLevels is { Count: > 0 })
  1008. {
  1009. int rx = x - start.Frame.X;
  1010. int ry = y - start.Frame.Y;
  1011. foreach (Toplevel t in _topLevels)
  1012. {
  1013. if (t != Current)
  1014. {
  1015. if (t != start && t.Visible && t.Frame.Contains (rx, ry))
  1016. {
  1017. start = t;
  1018. break;
  1019. }
  1020. }
  1021. }
  1022. }
  1023. return start;
  1024. }
  1025. #nullable restore
  1026. private static View FindTopFromView (View view)
  1027. {
  1028. View top = view?.SuperView is { } && view?.SuperView != Top
  1029. ? view.SuperView
  1030. : view;
  1031. while (top?.SuperView is { } && top?.SuperView != Top)
  1032. {
  1033. top = top.SuperView;
  1034. }
  1035. return top;
  1036. }
  1037. #nullable enable
  1038. // Only return true if the Current has changed.
  1039. private static bool MoveCurrent (Toplevel? top)
  1040. {
  1041. // The Current is modal and the top is not modal Toplevel then
  1042. // the Current must be moved above the first not modal Toplevel.
  1043. if (OverlappedTop is { }
  1044. && top != OverlappedTop
  1045. && top != Current
  1046. && Current?.Modal == true
  1047. && !_topLevels.Peek ().Modal)
  1048. {
  1049. lock (_topLevels)
  1050. {
  1051. _topLevels.MoveTo (Current, 0, new ToplevelEqualityComparer ());
  1052. }
  1053. var index = 0;
  1054. Toplevel [] savedToplevels = _topLevels.ToArray ();
  1055. foreach (Toplevel t in savedToplevels)
  1056. {
  1057. if (!t.Modal && t != Current && t != top && t != savedToplevels [index])
  1058. {
  1059. lock (_topLevels)
  1060. {
  1061. _topLevels.MoveTo (top, index, new ToplevelEqualityComparer ());
  1062. }
  1063. }
  1064. index++;
  1065. }
  1066. return false;
  1067. }
  1068. // The Current and the top are both not running Toplevel then
  1069. // the top must be moved above the first not running Toplevel.
  1070. if (OverlappedTop is { }
  1071. && top != OverlappedTop
  1072. && top != Current
  1073. && Current?.Running == false
  1074. && top?.Running == false)
  1075. {
  1076. lock (_topLevels)
  1077. {
  1078. _topLevels.MoveTo (Current, 0, new ToplevelEqualityComparer ());
  1079. }
  1080. var index = 0;
  1081. foreach (Toplevel t in _topLevels.ToArray ())
  1082. {
  1083. if (!t.Running && t != Current && index > 0)
  1084. {
  1085. lock (_topLevels)
  1086. {
  1087. _topLevels.MoveTo (top, index - 1, new ToplevelEqualityComparer ());
  1088. }
  1089. }
  1090. index++;
  1091. }
  1092. return false;
  1093. }
  1094. if ((OverlappedTop is { } && top?.Modal == true && _topLevels.Peek () != top)
  1095. || (OverlappedTop is { } && Current != OverlappedTop && Current?.Modal == false && top == OverlappedTop)
  1096. || (OverlappedTop is { } && Current?.Modal == false && top != Current)
  1097. || (OverlappedTop is { } && Current?.Modal == true && top == OverlappedTop))
  1098. {
  1099. lock (_topLevels)
  1100. {
  1101. _topLevels.MoveTo (top, 0, new ToplevelEqualityComparer ());
  1102. Current = top;
  1103. }
  1104. }
  1105. return true;
  1106. }
  1107. #nullable restore
  1108. /// <summary>Invoked when the terminal's size changed. The new size of the terminal is provided.</summary>
  1109. /// <remarks>
  1110. /// Event handlers can set <see cref="SizeChangedEventArgs.Cancel"/> to <see langword="true"/> to prevent
  1111. /// <see cref="Application"/> from changing it's size to match the new terminal size.
  1112. /// </remarks>
  1113. public static event EventHandler<SizeChangedEventArgs> SizeChanging;
  1114. /// <summary>
  1115. /// Called when the application's size changes. Sets the size of all <see cref="Toplevel"/>s and fires the
  1116. /// <see cref="SizeChanging"/> event.
  1117. /// </summary>
  1118. /// <param name="args">The new size.</param>
  1119. /// <returns><see lanword="true"/>if the size was changed.</returns>
  1120. public static bool OnSizeChanging (SizeChangedEventArgs args)
  1121. {
  1122. SizeChanging?.Invoke (null, args);
  1123. if (args.Cancel)
  1124. {
  1125. return false;
  1126. }
  1127. foreach (Toplevel t in _topLevels)
  1128. {
  1129. t.SetRelativeLayout (Rectangle.Empty with { Size = args.Size });
  1130. t.LayoutSubviews ();
  1131. t.PositionToplevels ();
  1132. t.OnSizeChanging (new (args.Size));
  1133. }
  1134. Refresh ();
  1135. return true;
  1136. }
  1137. #endregion Toplevel handling
  1138. #region Mouse handling
  1139. /// <summary>Disable or enable the mouse. The mouse is enabled by default.</summary>
  1140. [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
  1141. public static bool IsMouseDisabled { get; set; }
  1142. /// <summary>The current <see cref="View"/> object that wants continuous mouse button pressed events.</summary>
  1143. public static View WantContinuousButtonPressedView { get; private set; }
  1144. /// <summary>
  1145. /// Gets the view that grabbed the mouse (e.g. for dragging). When this is set, all mouse events will be routed to
  1146. /// this view until the view calls <see cref="UngrabMouse"/> or the mouse is released.
  1147. /// </summary>
  1148. public static View MouseGrabView { get; private set; }
  1149. /// <summary>Invoked when a view wants to grab the mouse; can be canceled.</summary>
  1150. public static event EventHandler<GrabMouseEventArgs> GrabbingMouse;
  1151. /// <summary>Invoked when a view wants un-grab the mouse; can be canceled.</summary>
  1152. public static event EventHandler<GrabMouseEventArgs> UnGrabbingMouse;
  1153. /// <summary>Invoked after a view has grabbed the mouse.</summary>
  1154. public static event EventHandler<ViewEventArgs> GrabbedMouse;
  1155. /// <summary>Invoked after a view has un-grabbed the mouse.</summary>
  1156. public static event EventHandler<ViewEventArgs> UnGrabbedMouse;
  1157. /// <summary>
  1158. /// Grabs the mouse, forcing all mouse events to be routed to the specified view until <see cref="UngrabMouse"/>
  1159. /// is called.
  1160. /// </summary>
  1161. /// <param name="view">View that will receive all mouse events until <see cref="UngrabMouse"/> is invoked.</param>
  1162. public static void GrabMouse (View view)
  1163. {
  1164. if (view is null)
  1165. {
  1166. return;
  1167. }
  1168. if (!OnGrabbingMouse (view))
  1169. {
  1170. OnGrabbedMouse (view);
  1171. MouseGrabView = view;
  1172. }
  1173. }
  1174. /// <summary>Releases the mouse grab, so mouse events will be routed to the view on which the mouse is.</summary>
  1175. public static void UngrabMouse ()
  1176. {
  1177. if (MouseGrabView is null)
  1178. {
  1179. return;
  1180. }
  1181. if (!OnUnGrabbingMouse (MouseGrabView))
  1182. {
  1183. View view = MouseGrabView;
  1184. MouseGrabView = null;
  1185. OnUnGrabbedMouse (view);
  1186. }
  1187. }
  1188. private static bool OnGrabbingMouse (View view)
  1189. {
  1190. if (view is null)
  1191. {
  1192. return false;
  1193. }
  1194. var evArgs = new GrabMouseEventArgs (view);
  1195. GrabbingMouse?.Invoke (view, evArgs);
  1196. return evArgs.Cancel;
  1197. }
  1198. private static bool OnUnGrabbingMouse (View view)
  1199. {
  1200. if (view is null)
  1201. {
  1202. return false;
  1203. }
  1204. var evArgs = new GrabMouseEventArgs (view);
  1205. UnGrabbingMouse?.Invoke (view, evArgs);
  1206. return evArgs.Cancel;
  1207. }
  1208. private static void OnGrabbedMouse (View view)
  1209. {
  1210. if (view is null)
  1211. {
  1212. return;
  1213. }
  1214. GrabbedMouse?.Invoke (view, new (view));
  1215. }
  1216. private static void OnUnGrabbedMouse (View view)
  1217. {
  1218. if (view is null)
  1219. {
  1220. return;
  1221. }
  1222. UnGrabbedMouse?.Invoke (view, new (view));
  1223. }
  1224. #nullable enable
  1225. // Used by OnMouseEvent to track the last view that was clicked on.
  1226. internal static View? _mouseEnteredView;
  1227. /// <summary>Event fired when a mouse move or click occurs. Coordinates are screen relative.</summary>
  1228. /// <remarks>
  1229. /// <para>
  1230. /// Use this event to receive mouse events in screen coordinates. Use <see cref="MouseEvent"/> to
  1231. /// receive mouse events relative to a <see cref="View"/>'s bounds.
  1232. /// </para>
  1233. /// <para>The <see cref="MouseEvent.View"/> will contain the <see cref="View"/> that contains the mouse coordinates.</para>
  1234. /// </remarks>
  1235. public static event EventHandler<MouseEventEventArgs> MouseEvent;
  1236. /// <summary>Called when a mouse event occurs. Raises the <see cref="MouseEvent"/> event.</summary>
  1237. /// <remarks>This method can be used to simulate a mouse event, e.g. in unit tests.</remarks>
  1238. /// <param name="a">The mouse event with coordinates relative to the screen.</param>
  1239. internal static void OnMouseEvent (MouseEventEventArgs a)
  1240. {
  1241. if (IsMouseDisabled)
  1242. {
  1243. return;
  1244. }
  1245. // TODO: In PR #3273, FindDeepestView will return adornments. Update logic below to fix adornment mouse handling
  1246. var view = View.FindDeepestView (Current, a.MouseEvent.X, a.MouseEvent.Y);
  1247. if (view is { WantContinuousButtonPressed: true })
  1248. {
  1249. WantContinuousButtonPressedView = view;
  1250. }
  1251. else
  1252. {
  1253. WantContinuousButtonPressedView = null;
  1254. }
  1255. if (view is { })
  1256. {
  1257. a.MouseEvent.View = view;
  1258. }
  1259. MouseEvent?.Invoke (null, new (a.MouseEvent));
  1260. if (a.MouseEvent.Handled)
  1261. {
  1262. return;
  1263. }
  1264. if (MouseGrabView is { })
  1265. {
  1266. // If the mouse is grabbed, send the event to the view that grabbed it.
  1267. // The coordinates are relative to the Bounds of the view that grabbed the mouse.
  1268. Point frameLoc = MouseGrabView.ScreenToFrame (a.MouseEvent.X, a.MouseEvent.Y);
  1269. var viewRelativeMouseEvent = new MouseEvent
  1270. {
  1271. X = frameLoc.X,
  1272. Y = frameLoc.Y,
  1273. Flags = a.MouseEvent.Flags,
  1274. ScreenPosition = new (a.MouseEvent.X, a.MouseEvent.Y),
  1275. View = view
  1276. };
  1277. if (MouseGrabView.Bounds.Contains (viewRelativeMouseEvent.X, viewRelativeMouseEvent.Y) is false)
  1278. {
  1279. // The mouse has moved outside the bounds of the view that
  1280. // grabbed the mouse, so we tell the view that last got
  1281. // OnMouseEnter the mouse is leaving
  1282. // BUGBUG: That sentence makes no sense. Either I'm missing something or this logic is flawed.
  1283. _mouseEnteredView?.OnMouseLeave (a.MouseEvent);
  1284. }
  1285. //System.Diagnostics.Debug.WriteLine ($"{nme.Flags};{nme.X};{nme.Y};{mouseGrabView}");
  1286. if (MouseGrabView?.OnMouseEvent (viewRelativeMouseEvent) == true)
  1287. {
  1288. return;
  1289. }
  1290. }
  1291. if (view is not Adornment)
  1292. {
  1293. if ((view is null || view == OverlappedTop)
  1294. && Current is { Modal: false }
  1295. && OverlappedTop != null
  1296. && a.MouseEvent.Flags != MouseFlags.ReportMousePosition
  1297. && a.MouseEvent.Flags != 0)
  1298. {
  1299. // This occurs when there are multiple overlapped "tops"
  1300. // E.g. "Mdi" - in the Background Worker Scenario
  1301. View? top = FindDeepestTop (Top, a.MouseEvent.X, a.MouseEvent.Y);
  1302. view = View.FindDeepestView (top, a.MouseEvent.X, a.MouseEvent.Y);
  1303. if (view is { } && view != OverlappedTop && top != Current)
  1304. {
  1305. MoveCurrent ((Toplevel)top);
  1306. }
  1307. }
  1308. }
  1309. if (view is null)
  1310. {
  1311. return;
  1312. }
  1313. MouseEvent? me = null;
  1314. if (view is Adornment adornment)
  1315. {
  1316. Point frameLoc = adornment.ScreenToFrame (a.MouseEvent.X, a.MouseEvent.Y);
  1317. me = new()
  1318. {
  1319. X = frameLoc.X,
  1320. Y = frameLoc.Y,
  1321. Flags = a.MouseEvent.Flags,
  1322. ScreenPosition = new (a.MouseEvent.X, a.MouseEvent.Y),
  1323. View = view
  1324. };
  1325. }
  1326. else if (view.BoundsToScreen (view.Bounds).Contains (a.MouseEvent.X, a.MouseEvent.Y))
  1327. {
  1328. Point boundsPoint = view.ScreenToBounds (a.MouseEvent.X, a.MouseEvent.Y);
  1329. me = new()
  1330. {
  1331. X = boundsPoint.X,
  1332. Y = boundsPoint.Y,
  1333. Flags = a.MouseEvent.Flags,
  1334. ScreenPosition = new (a.MouseEvent.X, a.MouseEvent.Y),
  1335. View = view
  1336. };
  1337. }
  1338. if (me is null)
  1339. {
  1340. return;
  1341. }
  1342. if (_mouseEnteredView is null)
  1343. {
  1344. _mouseEnteredView = view;
  1345. view.OnMouseEnter (me);
  1346. }
  1347. else if (_mouseEnteredView != view)
  1348. {
  1349. _mouseEnteredView.OnMouseLeave (me);
  1350. view.OnMouseEnter (me);
  1351. _mouseEnteredView = view;
  1352. }
  1353. if (!view.WantMousePositionReports && a.MouseEvent.Flags == MouseFlags.ReportMousePosition)
  1354. {
  1355. return;
  1356. }
  1357. WantContinuousButtonPressedView = view.WantContinuousButtonPressed ? view : null;
  1358. //Debug.WriteLine ($"OnMouseEvent: ({a.MouseEvent.X},{a.MouseEvent.Y}) - {a.MouseEvent.Flags}");
  1359. if (view.OnMouseEvent (me))
  1360. {
  1361. // Should we bubble up the event, if it is not handled?
  1362. //return;
  1363. }
  1364. BringOverlappedTopToFront ();
  1365. }
  1366. #nullable restore
  1367. #endregion Mouse handling
  1368. #region Keyboard handling
  1369. private static Key _alternateForwardKey = Key.Empty; // Defined in config.json
  1370. /// <summary>Alternative key to navigate forwards through views. Ctrl+Tab is the primary key.</summary>
  1371. [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
  1372. [JsonConverter (typeof (KeyJsonConverter))]
  1373. public static Key AlternateForwardKey
  1374. {
  1375. get => _alternateForwardKey;
  1376. set
  1377. {
  1378. if (_alternateForwardKey != value)
  1379. {
  1380. Key oldKey = _alternateForwardKey;
  1381. _alternateForwardKey = value;
  1382. OnAlternateForwardKeyChanged (new (oldKey, value));
  1383. }
  1384. }
  1385. }
  1386. private static void OnAlternateForwardKeyChanged (KeyChangedEventArgs e)
  1387. {
  1388. foreach (Toplevel top in _topLevels.ToArray ())
  1389. {
  1390. top.OnAlternateForwardKeyChanged (e);
  1391. }
  1392. }
  1393. private static Key _alternateBackwardKey = Key.Empty; // Defined in config.json
  1394. /// <summary>Alternative key to navigate backwards through views. Shift+Ctrl+Tab is the primary key.</summary>
  1395. [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
  1396. [JsonConverter (typeof (KeyJsonConverter))]
  1397. public static Key AlternateBackwardKey
  1398. {
  1399. get => _alternateBackwardKey;
  1400. set
  1401. {
  1402. if (_alternateBackwardKey != value)
  1403. {
  1404. Key oldKey = _alternateBackwardKey;
  1405. _alternateBackwardKey = value;
  1406. OnAlternateBackwardKeyChanged (new (oldKey, value));
  1407. }
  1408. }
  1409. }
  1410. private static void OnAlternateBackwardKeyChanged (KeyChangedEventArgs oldKey)
  1411. {
  1412. foreach (Toplevel top in _topLevels.ToArray ())
  1413. {
  1414. top.OnAlternateBackwardKeyChanged (oldKey);
  1415. }
  1416. }
  1417. private static Key _quitKey = Key.Empty; // Defined in config.json
  1418. /// <summary>Gets or sets the key to quit the application.</summary>
  1419. [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
  1420. [JsonConverter (typeof (KeyJsonConverter))]
  1421. public static Key QuitKey
  1422. {
  1423. get => _quitKey;
  1424. set
  1425. {
  1426. if (_quitKey != value)
  1427. {
  1428. Key oldKey = _quitKey;
  1429. _quitKey = value;
  1430. OnQuitKeyChanged (new (oldKey, value));
  1431. }
  1432. }
  1433. }
  1434. private static void OnQuitKeyChanged (KeyChangedEventArgs e)
  1435. {
  1436. // Duplicate the list so if it changes during enumeration we're safe
  1437. foreach (Toplevel top in _topLevels.ToArray ())
  1438. {
  1439. top.OnQuitKeyChanged (e);
  1440. }
  1441. }
  1442. /// <summary>
  1443. /// Event fired when the user presses a key. Fired by <see cref="OnKeyDown"/>.
  1444. /// <para>
  1445. /// Set <see cref="Key.Handled"/> to <see langword="true"/> to indicate the key was handled and to prevent
  1446. /// additional processing.
  1447. /// </para>
  1448. /// </summary>
  1449. /// <remarks>
  1450. /// All drivers support firing the <see cref="KeyDown"/> event. Some drivers (Curses) do not support firing the
  1451. /// <see cref="KeyDown"/> and <see cref="KeyUp"/> events.
  1452. /// <para>Fired after <see cref="KeyDown"/> and before <see cref="KeyUp"/>.</para>
  1453. /// </remarks>
  1454. public static event EventHandler<Key> KeyDown;
  1455. /// <summary>
  1456. /// Called by the <see cref="ConsoleDriver"/> when the user presses a key. Fires the <see cref="KeyDown"/> event
  1457. /// then calls <see cref="View.NewKeyDownEvent"/> on all top level views. Called after <see cref="OnKeyDown"/> and
  1458. /// before <see cref="OnKeyUp"/>.
  1459. /// </summary>
  1460. /// <remarks>Can be used to simulate key press events.</remarks>
  1461. /// <param name="keyEvent"></param>
  1462. /// <returns><see langword="true"/> if the key was handled.</returns>
  1463. public static bool OnKeyDown (Key keyEvent)
  1464. {
  1465. if (!_initialized)
  1466. {
  1467. return true;
  1468. }
  1469. KeyDown?.Invoke (null, keyEvent);
  1470. if (keyEvent.Handled)
  1471. {
  1472. return true;
  1473. }
  1474. foreach (Toplevel topLevel in _topLevels.ToList ())
  1475. {
  1476. if (topLevel.NewKeyDownEvent (keyEvent))
  1477. {
  1478. return true;
  1479. }
  1480. if (topLevel.Modal)
  1481. {
  1482. break;
  1483. }
  1484. }
  1485. // Invoke any Global KeyBindings
  1486. foreach (Toplevel topLevel in _topLevels.ToList ())
  1487. {
  1488. foreach (View view in topLevel.Subviews.Where (
  1489. v => v.KeyBindings.TryGet (
  1490. keyEvent,
  1491. KeyBindingScope.Application,
  1492. out KeyBinding _
  1493. )
  1494. ))
  1495. {
  1496. if (view.KeyBindings.TryGet (keyEvent.KeyCode, KeyBindingScope.Application, out KeyBinding _))
  1497. {
  1498. bool? handled = view.OnInvokingKeyBindings (keyEvent);
  1499. if (handled is { } && (bool)handled)
  1500. {
  1501. return true;
  1502. }
  1503. }
  1504. }
  1505. }
  1506. return false;
  1507. }
  1508. /// <summary>
  1509. /// Event fired when the user releases a key. Fired by <see cref="OnKeyUp"/>.
  1510. /// <para>
  1511. /// Set <see cref="Key.Handled"/> to <see langword="true"/> to indicate the key was handled and to prevent
  1512. /// additional processing.
  1513. /// </para>
  1514. /// </summary>
  1515. /// <remarks>
  1516. /// All drivers support firing the <see cref="KeyDown"/> event. Some drivers (Curses) do not support firing the
  1517. /// <see cref="KeyDown"/> and <see cref="KeyUp"/> events.
  1518. /// <para>Fired after <see cref="KeyDown"/>.</para>
  1519. /// </remarks>
  1520. public static event EventHandler<Key> KeyUp;
  1521. /// <summary>
  1522. /// Called by the <see cref="ConsoleDriver"/> when the user releases a key. Fires the <see cref="KeyUp"/> event
  1523. /// then calls <see cref="View.NewKeyUpEvent"/> on all top level views. Called after <see cref="OnKeyDown"/>.
  1524. /// </summary>
  1525. /// <remarks>Can be used to simulate key press events.</remarks>
  1526. /// <param name="a"></param>
  1527. /// <returns><see langword="true"/> if the key was handled.</returns>
  1528. public static bool OnKeyUp (Key a)
  1529. {
  1530. if (!_initialized)
  1531. {
  1532. return true;
  1533. }
  1534. KeyUp?.Invoke (null, a);
  1535. if (a.Handled)
  1536. {
  1537. return true;
  1538. }
  1539. foreach (Toplevel topLevel in _topLevels.ToList ())
  1540. {
  1541. if (topLevel.NewKeyUpEvent (a))
  1542. {
  1543. return true;
  1544. }
  1545. if (topLevel.Modal)
  1546. {
  1547. break;
  1548. }
  1549. }
  1550. return false;
  1551. }
  1552. #endregion Keyboard handling
  1553. }