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- #nullable enable
- using System.ComponentModel;
- using System.Diagnostics;
- namespace Terminal.Gui;
- public static partial class Application // Mouse handling
- {
- /// <summary>Disable or enable the mouse. The mouse is enabled by default.</summary>
- [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
- public static bool IsMouseDisabled { get; set; }
- /// <summary>The current <see cref="View"/> object that wants continuous mouse button pressed events.</summary>
- public static View? WantContinuousButtonPressedView { get; private set; }
- /// <summary>
- /// Gets the view that grabbed the mouse (e.g. for dragging). When this is set, all mouse events will be routed to
- /// this view until the view calls <see cref="UngrabMouse"/> or the mouse is released.
- /// </summary>
- public static View? MouseGrabView { get; private set; }
- /// <summary>Invoked when a view wants to grab the mouse; can be canceled.</summary>
- public static event EventHandler<GrabMouseEventArgs>? GrabbingMouse;
- /// <summary>Invoked when a view wants un-grab the mouse; can be canceled.</summary>
- public static event EventHandler<GrabMouseEventArgs>? UnGrabbingMouse;
- /// <summary>Invoked after a view has grabbed the mouse.</summary>
- public static event EventHandler<ViewEventArgs>? GrabbedMouse;
- /// <summary>Invoked after a view has un-grabbed the mouse.</summary>
- public static event EventHandler<ViewEventArgs>? UnGrabbedMouse;
- /// <summary>
- /// Grabs the mouse, forcing all mouse events to be routed to the specified view until <see cref="UngrabMouse"/>
- /// is called.
- /// </summary>
- /// <param name="view">View that will receive all mouse events until <see cref="UngrabMouse"/> is invoked.</param>
- public static void GrabMouse (View? view)
- {
- if (view is null || OnGrabbingMouse (view))
- {
- return;
- }
- OnGrabbedMouse (view);
- MouseGrabView = view;
- }
- /// <summary>Releases the mouse grab, so mouse events will be routed to the view on which the mouse is.</summary>
- public static void UngrabMouse ()
- {
- if (MouseGrabView is null)
- {
- return;
- }
- #if DEBUG_IDISPOSABLE
- ObjectDisposedException.ThrowIf (MouseGrabView.WasDisposed, MouseGrabView);
- #endif
- if (!OnUnGrabbingMouse (MouseGrabView))
- {
- View view = MouseGrabView;
- MouseGrabView = null;
- OnUnGrabbedMouse (view);
- }
- }
- /// <exception cref="Exception">A delegate callback throws an exception.</exception>
- private static bool OnGrabbingMouse (View? view)
- {
- if (view is null)
- {
- return false;
- }
- var evArgs = new GrabMouseEventArgs (view);
- GrabbingMouse?.Invoke (view, evArgs);
- return evArgs.Cancel;
- }
- /// <exception cref="Exception">A delegate callback throws an exception.</exception>
- private static bool OnUnGrabbingMouse (View? view)
- {
- if (view is null)
- {
- return false;
- }
- var evArgs = new GrabMouseEventArgs (view);
- UnGrabbingMouse?.Invoke (view, evArgs);
- return evArgs.Cancel;
- }
- /// <exception cref="Exception">A delegate callback throws an exception.</exception>
- private static void OnGrabbedMouse (View? view)
- {
- if (view is null)
- {
- return;
- }
- GrabbedMouse?.Invoke (view, new (view));
- }
- /// <exception cref="Exception">A delegate callback throws an exception.</exception>
- private static void OnUnGrabbedMouse (View? view)
- {
- if (view is null)
- {
- return;
- }
- UnGrabbedMouse?.Invoke (view, new (view));
- }
- /// <summary>Event fired when a mouse move or click occurs. Coordinates are screen relative.</summary>
- /// <remarks>
- /// <para>
- /// Use this event to receive mouse events in screen coordinates. Use <see cref="MouseEvent"/> to
- /// receive mouse events relative to a <see cref="View.Viewport"/>.
- /// </para>
- /// <para>The <see cref="MouseEvent.View"/> will contain the <see cref="View"/> that contains the mouse coordinates.</para>
- /// </remarks>
- public static event EventHandler<MouseEvent>? MouseEvent;
- /// <summary>Called when a mouse event is raised by the driver.</summary>
- /// <remarks>This method can be used to simulate a mouse event, e.g. in unit tests.</remarks>
- /// <param name="mouseEvent">The mouse event with coordinates relative to the screen.</param>
- internal static void OnMouseEvent (MouseEvent mouseEvent)
- {
- if (IsMouseDisabled)
- {
- return;
- }
- List<View?> currentViewsUnderMouse = View.GetViewsUnderMouse (mouseEvent.Position);
- View? deepestViewUnderMouse = currentViewsUnderMouse.LastOrDefault ();
- if (deepestViewUnderMouse is { })
- {
- #if DEBUG_IDISPOSABLE
- if (deepestViewUnderMouse.WasDisposed)
- {
- throw new ObjectDisposedException (deepestViewUnderMouse.GetType ().FullName);
- }
- #endif
- mouseEvent.View = deepestViewUnderMouse;
- }
- MouseEvent?.Invoke (null, mouseEvent);
- if (mouseEvent.Handled)
- {
- return;
- }
- if (HandleMouseGrab (deepestViewUnderMouse, mouseEvent))
- {
- return;
- }
- // We can combine this into the switch expression to reduce cognitive complexity even more and likely
- // avoid one or two of these checks in the process, as well.
- WantContinuousButtonPressedView = deepestViewUnderMouse switch
- {
- { WantContinuousButtonPressed: true } => deepestViewUnderMouse,
- _ => null
- };
- // May be null before the prior condition or the condition may set it as null.
- // So, the checking must be outside the prior condition.
- if (deepestViewUnderMouse is null)
- {
- return;
- }
- // TODO: Move this after call to RaiseMouseEnterLeaveEvents once MouseEnter/Leave don't use MouseEvent anymore.
- MouseEvent? me;
- if (deepestViewUnderMouse is Adornment adornment)
- {
- Point frameLoc = adornment.ScreenToFrame (mouseEvent.Position);
- me = new ()
- {
- Position = frameLoc,
- Flags = mouseEvent.Flags,
- ScreenPosition = mouseEvent.Position,
- View = deepestViewUnderMouse
- };
- }
- else if (deepestViewUnderMouse.ViewportToScreen (Rectangle.Empty with { Size = deepestViewUnderMouse.Viewport.Size }).Contains (mouseEvent.Position))
- {
- Point viewportLocation = deepestViewUnderMouse.ScreenToViewport (mouseEvent.Position);
- me = new ()
- {
- Position = viewportLocation,
- Flags = mouseEvent.Flags,
- ScreenPosition = mouseEvent.Position,
- View = deepestViewUnderMouse
- };
- }
- else
- {
- Debug.Fail ("This should never happen");
- return;
- }
- RaiseMouseEnterLeaveEvents (me.ScreenPosition, currentViewsUnderMouse);
- WantContinuousButtonPressedView = deepestViewUnderMouse.WantContinuousButtonPressed ? deepestViewUnderMouse : null;
- while (deepestViewUnderMouse.NewMouseEvent (me) is not true && MouseGrabView is not { })
- {
- if (deepestViewUnderMouse is Adornment adornmentView)
- {
- deepestViewUnderMouse = adornmentView.Parent!.SuperView;
- }
- else
- {
- deepestViewUnderMouse = deepestViewUnderMouse.SuperView;
- }
- if (deepestViewUnderMouse is null)
- {
- break;
- }
- Point boundsPoint = deepestViewUnderMouse.ScreenToViewport (mouseEvent.Position);
- me = new ()
- {
- Position = boundsPoint,
- Flags = mouseEvent.Flags,
- ScreenPosition = mouseEvent.Position,
- View = deepestViewUnderMouse
- };
- }
- }
- internal static bool HandleMouseGrab (View? deepestViewUnderMouse, MouseEvent mouseEvent)
- {
- if (MouseGrabView is { })
- {
- #if DEBUG_IDISPOSABLE
- if (MouseGrabView.WasDisposed)
- {
- throw new ObjectDisposedException (MouseGrabView.GetType ().FullName);
- }
- #endif
- // If the mouse is grabbed, send the event to the view that grabbed it.
- // The coordinates are relative to the Bounds of the view that grabbed the mouse.
- Point frameLoc = MouseGrabView.ScreenToViewport (mouseEvent.Position);
- var viewRelativeMouseEvent = new MouseEvent
- {
- Position = frameLoc,
- Flags = mouseEvent.Flags,
- ScreenPosition = mouseEvent.Position,
- View = deepestViewUnderMouse ?? MouseGrabView
- };
- //System.Diagnostics.Debug.WriteLine ($"{nme.Flags};{nme.X};{nme.Y};{mouseGrabView}");
- if (MouseGrabView?.NewMouseEvent (viewRelativeMouseEvent) is true)
- {
- return true;
- }
- // ReSharper disable once ConditionIsAlwaysTrueOrFalse
- if (MouseGrabView is null && deepestViewUnderMouse is Adornment)
- {
- // The view that grabbed the mouse has been disposed
- return true;
- }
- }
- return false;
- }
- internal static readonly List<View?> _cachedViewsUnderMouse = new ();
- // TODO: Refactor MouseEnter/LeaveEvents to not take MouseEvent param.
- /// <summary>
- /// INTERNAL: Raises the MouseEnter and MouseLeave events for the views that are under the mouse.
- /// </summary>
- /// <param name="screenPosition">The position of the mouse.</param>
- /// <param name="currentViewsUnderMouse">The most recent result from GetViewsUnderMouse().</param>
- internal static void RaiseMouseEnterLeaveEvents (Point screenPosition, List<View?> currentViewsUnderMouse)
- {
- // Tell any views that are no longer under the mouse that the mouse has left
- List<View?> viewsToLeave = _cachedViewsUnderMouse.Where (v => v is { } && !currentViewsUnderMouse.Contains (v)).ToList ();
- foreach (View? view in viewsToLeave)
- {
- if (view is null)
- {
- continue;
- }
- view.NewMouseLeaveEvent ();
- _cachedViewsUnderMouse.Remove (view);
- }
- // Tell any views that are now under the mouse that the mouse has entered and add them to the list
- foreach (View? view in currentViewsUnderMouse)
- {
- if (view is null)
- {
- continue;
- }
- if (_cachedViewsUnderMouse.Contains (view))
- {
- continue;
- }
- _cachedViewsUnderMouse.Add (view);
- bool raise = false;
- if (view is Adornment { Parent: { } } adornmentView)
- {
- Point superViewLoc = adornmentView.Parent.SuperView?.ScreenToViewport (screenPosition) ?? screenPosition;
- raise = adornmentView.Contains (superViewLoc);
- }
- else
- {
- Point superViewLoc = view.SuperView?.ScreenToViewport (screenPosition) ?? screenPosition;
- raise = view.Contains (superViewLoc);
- }
- if (!raise)
- {
- continue;
- }
- CancelEventArgs eventArgs = new ();
- bool? cancelled = view.NewMouseEnterEvent (eventArgs);
- if (cancelled is true || eventArgs.Cancel)
- {
- break;
- }
- }
- }
- }
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