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- #nullable enable
- using System.Diagnostics;
- namespace Terminal.Gui;
- public partial class View // Keyboard APIs
- {
- /// <summary>
- /// Helper to configure all things keyboard related for a View. Called from the View constructor.
- /// </summary>
- private void SetupKeyboard ()
- {
- KeyBindings = new (this);
- HotKeySpecifier = (Rune)'_';
- TitleTextFormatter.HotKeyChanged += TitleTextFormatter_HotKeyChanged;
- // TODO: It's incorrect to think of Commands as being Keyboard things. The code below should be moved to View.cs
- // By default, the HotKey command sets the focus
- AddCommand (Command.HotKey, OnHotKey);
- // By default, the Accept command raises the Accept event
- AddCommand (Command.Accept, OnAccept);
- }
- /// <summary>
- /// Helper to dispose all things keyboard related for a View. Called from the View Dispose method.
- /// </summary>
- private void DisposeKeyboard () { TitleTextFormatter.HotKeyChanged -= TitleTextFormatter_HotKeyChanged; }
- #region HotKey Support
- /// <summary>
- /// Called when the HotKey command (<see cref="Command.HotKey"/>) is invoked. Causes this view to be focused.
- /// </summary>
- /// <returns>If <see langword="true"/> the command was canceled.</returns>
- private bool? OnHotKey ()
- {
- if (CanFocus)
- {
- SetFocus ();
- return true;
- }
- return false;
- }
- /// <summary>Invoked when the <see cref="HotKey"/> is changed.</summary>
- public event EventHandler<KeyChangedEventArgs>? HotKeyChanged;
- private Key _hotKey = new ();
- private void TitleTextFormatter_HotKeyChanged (object? sender, KeyChangedEventArgs e) { HotKeyChanged?.Invoke (this, e); }
- /// <summary>
- /// Gets or sets the hot key defined for this view. Pressing the hot key on the keyboard while this view has focus will
- /// invoke the <see cref="Command.HotKey"/> and <see cref="Command.Accept"/> commands. <see cref="Command.HotKey"/>
- /// causes the view to be focused and <see cref="Command.Accept"/> does nothing. By default, the HotKey is
- /// automatically set to the first character of <see cref="Text"/> that is prefixed with <see cref="HotKeySpecifier"/>.
- /// <para>
- /// A HotKey is a keypress that selects a visible UI item. For selecting items across <see cref="View"/>`s (e.g.a
- /// <see cref="Button"/> in a <see cref="Dialog"/>) the keypress must include the <see cref="Key.WithAlt"/>
- /// modifier. For selecting items within a View that are not Views themselves, the keypress can be key without the
- /// Alt modifier. For example, in a Dialog, a Button with the text of "_Text" can be selected with Alt-T. Or, in a
- /// <see cref="Menu"/> with "_File _Edit", Alt-F will select (show) the "_File" menu. If the "_File" menu has a
- /// sub-menu of "_New" `Alt-N` or `N` will ONLY select the "_New" sub-menu if the "_File" menu is already opened.
- /// </para>
- /// </summary>
- /// <remarks>
- /// <para>See <see href="../docs/keyboard.md"/> for an overview of Terminal.Gui keyboard APIs.</para>
- /// <para>
- /// This is a helper API for configuring a key binding for the hot key. By default, this property is set whenever
- /// <see cref="Text"/> changes.
- /// </para>
- /// <para>
- /// By default, when the Hot Key is set, key bindings are added for both the base key (e.g.
- /// <see cref="Key.D3"/>) and the Alt-shifted key (e.g. <see cref="Key.D3"/>.
- /// <see cref="Key.WithAlt"/>). This behavior can be overriden by overriding
- /// <see cref="AddKeyBindingsForHotKey"/>.
- /// </para>
- /// <para>
- /// By default, when the HotKey is set to <see cref="Key.A"/> through <see cref="Key.Z"/> key bindings will
- /// be added for both the un-shifted and shifted versions. This means if the HotKey is <see cref="Key.A"/>, key
- /// bindings for <c>Key.A</c> and <c>Key.A.WithShift</c> will be added. This behavior can be overriden by
- /// overriding <see cref="AddKeyBindingsForHotKey"/>.
- /// </para>
- /// <para>If the hot key is changed, the <see cref="HotKeyChanged"/> event is fired.</para>
- /// <para>Set to <see cref="Key.Empty"/> to disable the hot key.</para>
- /// </remarks>
- public virtual Key HotKey
- {
- get => _hotKey;
- set
- {
- if (value is null)
- {
- throw new ArgumentException (
- @"HotKey must not be null. Use Key.Empty to clear the HotKey.",
- nameof (value)
- );
- }
- if (AddKeyBindingsForHotKey (_hotKey, value))
- {
- // This will cause TextFormatter_HotKeyChanged to be called, firing HotKeyChanged
- // BUGBUG: _hotkey should be set BEFORE setting TextFormatter.HotKey
- _hotKey = value;
- TitleTextFormatter.HotKey = value;
- }
- }
- }
- /// <summary>
- /// Adds key bindings for the specified HotKey. Useful for views that contain multiple items that each have their
- /// own HotKey such as <see cref="RadioGroup"/>.
- /// </summary>
- /// <remarks>
- /// <para>
- /// By default, key bindings are added for both the base key (e.g. <see cref="Key.D3"/>) and the Alt-shifted key
- /// (e.g. <c>Key.D3.WithAlt</c>) This behavior can be overriden by overriding <see cref="AddKeyBindingsForHotKey"/>
- /// .
- /// </para>
- /// <para>
- /// By default, when <paramref name="hotKey"/> is <see cref="Key.A"/> through <see cref="Key.Z"/> key bindings
- /// will be added for both the un-shifted and shifted versions. This means if the HotKey is <see cref="Key.A"/>,
- /// key bindings for <c>Key.A</c> and <c>Key.A.WithShift</c> will be added. This behavior can be overriden by
- /// overriding <see cref="AddKeyBindingsForHotKey"/>.
- /// </para>
- /// </remarks>
- /// <param name="prevHotKey">The HotKey <paramref name="hotKey"/> is replacing. Key bindings for this key will be removed.</param>
- /// <param name="hotKey">The new HotKey. If <see cref="Key.Empty"/> <paramref name="prevHotKey"/> bindings will be removed.</param>
- /// <param name="context">Arbitrary context that can be associated with this key binding.</param>
- /// <returns><see langword="true"/> if the HotKey bindings were added.</returns>
- /// <exception cref="ArgumentException"></exception>
- public virtual bool AddKeyBindingsForHotKey (Key prevHotKey, Key hotKey, object? context = null)
- {
- if (_hotKey == hotKey)
- {
- return false;
- }
- Key newKey = hotKey;
- Key baseKey = newKey.NoAlt.NoShift.NoCtrl;
- if (newKey != Key.Empty && (baseKey == Key.Space || Rune.IsControl (baseKey.AsRune)))
- {
- throw new ArgumentException (@$"HotKey must be a printable (and non-space) key ({hotKey}).");
- }
- if (newKey != baseKey)
- {
- if (newKey.IsCtrl)
- {
- throw new ArgumentException (@$"HotKey does not support CtrlMask ({hotKey}).");
- }
- // Strip off the shift mask if it's A...Z
- if (baseKey.IsKeyCodeAtoZ)
- {
- newKey = newKey.NoShift;
- }
- // Strip off the Alt mask
- newKey = newKey.NoAlt;
- }
- // Remove base version
- if (KeyBindings.TryGet (prevHotKey, out _))
- {
- KeyBindings.Remove (prevHotKey);
- }
- // Remove the Alt version
- if (KeyBindings.TryGet (prevHotKey.WithAlt, out _))
- {
- KeyBindings.Remove (prevHotKey.WithAlt);
- }
- if (_hotKey.IsKeyCodeAtoZ)
- {
- // Remove the shift version
- if (KeyBindings.TryGet (prevHotKey.WithShift, out _))
- {
- KeyBindings.Remove (prevHotKey.WithShift);
- }
- // Remove alt | shift version
- if (KeyBindings.TryGet (prevHotKey.WithShift.WithAlt, out _))
- {
- KeyBindings.Remove (prevHotKey.WithShift.WithAlt);
- }
- }
- // Add the new
- if (newKey != Key.Empty)
- {
- KeyBinding keyBinding = new ([Command.HotKey], KeyBindingScope.HotKey, context);
- // Add the base and Alt key
- KeyBindings.Remove (newKey);
- KeyBindings.Add (newKey, keyBinding);
- KeyBindings.Remove (newKey.WithAlt);
- KeyBindings.Add (newKey.WithAlt, keyBinding);
- // If the Key is A..Z, add ShiftMask and AltMask | ShiftMask
- if (newKey.IsKeyCodeAtoZ)
- {
- KeyBindings.Remove (newKey.WithShift);
- KeyBindings.Add (newKey.WithShift, keyBinding);
- KeyBindings.Remove (newKey.WithShift.WithAlt);
- KeyBindings.Add (newKey.WithShift.WithAlt, keyBinding);
- }
- }
- return true;
- }
- /// <summary>
- /// Gets or sets the specifier character for the hot key (e.g. '_'). Set to '\xffff' to disable automatic hot key
- /// setting support for this View instance. The default is '\xffff'.
- /// </summary>
- public virtual Rune HotKeySpecifier
- {
- get => TitleTextFormatter.HotKeySpecifier;
- set
- {
- TitleTextFormatter.HotKeySpecifier = TextFormatter.HotKeySpecifier = value;
- SetHotKeyFromTitle ();
- }
- }
- private void SetHotKeyFromTitle ()
- {
- if (TitleTextFormatter == null || HotKeySpecifier == new Rune ('\xFFFF'))
- {
- return; // throw new InvalidOperationException ("Can't set HotKey unless a TextFormatter has been created");
- }
- if (TextFormatter.FindHotKey (_title, HotKeySpecifier, out _, out Key hk))
- {
- if (_hotKey != hk)
- {
- HotKey = hk;
- }
- }
- else
- {
- HotKey = Key.Empty;
- }
- }
- #endregion HotKey Support
- #region Low-level Key handling
- #region Key Down Event
- /// <summary>
- /// If the view is enabled, processes a new key down event and returns <see langword="true"/> if the event was
- /// handled.
- /// </summary>
- /// <remarks>
- /// <para>
- /// If the view has a sub view that is focused, <see cref="NewKeyDownEvent"/> will be called on the focused view
- /// first.
- /// </para>
- /// <para>
- /// If the focused sub view does not handle the key press, this method calls <see cref="OnKeyDown"/> to allow the
- /// view to pre-process the key press. If <see cref="OnKeyDown"/> returns <see langword="false"/>, this method then
- /// calls <see cref="OnInvokingKeyBindings"/> to invoke any key bindings. Then, only if no key bindings are
- /// handled, <see cref="OnProcessKeyDown"/> will be called allowing the view to process the key press.
- /// </para>
- /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
- /// </remarks>
- /// <param name="keyEvent"></param>
- /// <returns><see langword="true"/> if the event was handled.</returns>
- public bool NewKeyDownEvent (Key keyEvent)
- {
- if (!Enabled)
- {
- return false;
- }
- // By default the KeyBindingScope is View
- if (Focused?.NewKeyDownEvent (keyEvent) == true)
- {
- return true;
- }
- // Before (fire the cancellable event)
- if (OnKeyDown (keyEvent))
- {
- return true;
- }
- // During (this is what can be cancelled)
- InvokingKeyBindings?.Invoke (this, keyEvent);
- if (keyEvent.Handled)
- {
- return true;
- }
- // TODO: NewKeyDownEvent returns bool. It should be bool? so state of InvokeCommand can be reflected up stack
- bool? handled = OnInvokingKeyBindings (keyEvent, KeyBindingScope.HotKey | KeyBindingScope.Focused);
- if (handled is { } && (bool)handled)
- {
- return true;
- }
- // TODO: The below is not right. OnXXX handlers are supposed to fire the events.
- // TODO: But I've moved it outside of the v-function to test something.
- // After (fire the cancellable event)
- // fire event
- ProcessKeyDown?.Invoke (this, keyEvent);
- if (!keyEvent.Handled && OnProcessKeyDown (keyEvent))
- {
- return true;
- }
- return keyEvent.Handled;
- }
- /// <summary>
- /// Low-level API called when the user presses a key, allowing a view to pre-process the key down event. This is
- /// called from <see cref="NewKeyDownEvent"/> before <see cref="OnInvokingKeyBindings"/>.
- /// </summary>
- /// <param name="keyEvent">Contains the details about the key that produced the event.</param>
- /// <returns>
- /// <see langword="false"/> if the key press was not handled. <see langword="true"/> if the keypress was handled
- /// and no other view should see it.
- /// </returns>
- /// <remarks>
- /// <para>
- /// For processing <see cref="HotKey"/>s and commands, use <see cref="Command"/> and
- /// <see cref="KeyBindings.Add(Key, Command[])"/>instead.
- /// </para>
- /// <para>Fires the <see cref="KeyDown"/> event.</para>
- /// </remarks>
- public virtual bool OnKeyDown (Key keyEvent)
- {
- // fire event
- KeyDown?.Invoke (this, keyEvent);
- return keyEvent.Handled;
- }
- /// <summary>
- /// Invoked when the user presses a key, allowing subscribers to pre-process the key down event. This is fired
- /// from <see cref="OnKeyDown"/> before <see cref="OnInvokingKeyBindings"/>. Set <see cref="Key.Handled"/> to true to
- /// stop the key from being processed by other views.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Not all terminals support key distinct up notifications, Applications should avoid depending on distinct
- /// KeyUp events.
- /// </para>
- /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
- /// </remarks>
- public event EventHandler<Key>? KeyDown;
- /// <summary>
- /// Low-level API called when the user presses a key, allowing views do things during key down events. This is
- /// called from <see cref="NewKeyDownEvent"/> after <see cref="OnInvokingKeyBindings"/>.
- /// </summary>
- /// <param name="keyEvent">Contains the details about the key that produced the event.</param>
- /// <returns>
- /// <see langword="false"/> if the key press was not handled. <see langword="true"/> if the keypress was handled
- /// and no other view should see it.
- /// </returns>
- /// <remarks>
- /// <para>
- /// Override <see cref="OnProcessKeyDown"/> to override the behavior of how the base class processes key down
- /// events.
- /// </para>
- /// <para>
- /// For processing <see cref="HotKey"/>s and commands, use <see cref="Command"/> and
- /// <see cref="KeyBindings.Add(Key, Command[])"/>instead.
- /// </para>
- /// <para>Fires the <see cref="ProcessKeyDown"/> event.</para>
- /// <para>
- /// Not all terminals support distinct key up notifications; applications should avoid depending on distinct
- /// KeyUp events.
- /// </para>
- /// </remarks>
- public virtual bool OnProcessKeyDown (Key keyEvent)
- {
- //ProcessKeyDown?.Invoke (this, keyEvent);
- return keyEvent.Handled;
- }
- /// <summary>
- /// Invoked when the user presses a key, allowing subscribers to do things during key down events. Set
- /// <see cref="Key.Handled"/> to true to stop the key from being processed by other views. Invoked after
- /// <see cref="KeyDown"/> and before <see cref="InvokingKeyBindings"/>.
- /// </summary>
- /// <remarks>
- /// <para>
- /// SubViews can use the <see cref="ProcessKeyDown"/> of their super view override the default behavior of when
- /// key bindings are invoked.
- /// </para>
- /// <para>
- /// Not all terminals support distinct key up notifications; applications should avoid depending on distinct
- /// KeyUp events.
- /// </para>
- /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
- /// </remarks>
- public event EventHandler<Key>? ProcessKeyDown;
- #endregion KeyDown Event
- #region KeyUp Event
- /// <summary>
- /// If the view is enabled, processes a new key up event and returns <see langword="true"/> if the event was
- /// handled. Called before <see cref="NewKeyDownEvent"/>.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Not all terminals support key distinct down/up notifications, Applications should avoid depending on distinct
- /// KeyUp events.
- /// </para>
- /// <para>
- /// If the view has a sub view that is focused, <see cref="NewKeyUpEvent"/> will be called on the focused view
- /// first.
- /// </para>
- /// <para>
- /// If the focused sub view does not handle the key press, this method calls <see cref="OnKeyUp"/>, which is
- /// cancellable.
- /// </para>
- /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
- /// </remarks>
- /// <param name="keyEvent"></param>
- /// <returns><see langword="true"/> if the event was handled.</returns>
- public bool NewKeyUpEvent (Key keyEvent)
- {
- if (!Enabled)
- {
- return false;
- }
- if (Focused?.NewKeyUpEvent (keyEvent) == true)
- {
- return true;
- }
- // Before (fire the cancellable event)
- if (OnKeyUp (keyEvent))
- {
- return true;
- }
- // During (this is what can be cancelled)
- // TODO: Until there's a clear use-case, we will not define 'during' event (e.g. OnDuringKeyUp).
- // After (fire the cancellable event InvokingKeyBindings)
- // TODO: Until there's a clear use-case, we will not define an 'after' event (e.g. OnAfterKeyUp).
- return false;
- }
- /// <summary>Method invoked when a key is released. This method is called from <see cref="NewKeyUpEvent"/>.</summary>
- /// <param name="keyEvent">Contains the details about the key that produced the event.</param>
- /// <returns>
- /// <see langword="false"/> if the key stroke was not handled. <see langword="true"/> if no other view should see
- /// it.
- /// </returns>
- /// <remarks>
- /// Not all terminals support key distinct down/up notifications, Applications should avoid depending on distinct KeyUp
- /// events.
- /// <para>
- /// Overrides must call into the base and return <see langword="true"/> if the base returns
- /// <see langword="true"/>.
- /// </para>
- /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
- /// </remarks>
- public virtual bool OnKeyUp (Key keyEvent)
- {
- // fire event
- KeyUp?.Invoke (this, keyEvent);
- if (keyEvent.Handled)
- {
- return true;
- }
- return false;
- }
- /// <summary>
- /// Invoked when a key is released. Set <see cref="Key.Handled"/> to true to stop the key up event from being processed
- /// by other views.
- /// <remarks>
- /// Not all terminals support key distinct down/up notifications, Applications should avoid depending on
- /// distinct KeyDown and KeyUp events and instead should use <see cref="KeyDown"/>.
- /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
- /// </remarks>
- /// </summary>
- public event EventHandler<Key>? KeyUp;
- #endregion KeyUp Event
- #endregion Low-level Key handling
- #region Key Bindings
- /// <summary>Gets the key bindings for this view.</summary>
- public KeyBindings KeyBindings { get; internal set; } = null!;
- private Dictionary<Command, Func<CommandContext, bool?>> CommandImplementations { get; } = new ();
- /// <summary>
- /// Low-level API called when a user presses a key; invokes any key bindings set on the view. This is called
- /// during <see cref="NewKeyDownEvent"/> after <see cref="OnKeyDown"/> has returned.
- /// </summary>
- /// <remarks>
- /// <para>Fires the <see cref="InvokingKeyBindings"/> event.</para>
- /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
- /// </remarks>
- /// <param name="keyEvent">Contains the details about the key that produced the event.</param>
- /// <param name="scope">The scope.</param>
- /// <returns>
- /// <see langword="false"/> if the key press was not handled. <see langword="true"/> if the keypress was handled
- /// and no other view should see it.
- /// </returns>
- public virtual bool? OnInvokingKeyBindings (Key keyEvent, KeyBindingScope scope)
- {
- // fire event only if there's a hotkey binding for the key
- if (KeyBindings.TryGet (keyEvent, scope, out KeyBinding kb))
- {
- InvokingKeyBindings?.Invoke (this, keyEvent);
- if (keyEvent.Handled)
- {
- return true;
- }
- }
- // * If no key binding was found, `InvokeKeyBindings` returns `null`.
- // Continue passing the event (return `false` from `OnInvokeKeyBindings`).
- // * If key bindings were found, but none handled the key (all `Command`s returned `false`),
- // `InvokeKeyBindings` returns `false`. Continue passing the event (return `false` from `OnInvokeKeyBindings`)..
- // * If key bindings were found, and any handled the key (at least one `Command` returned `true`),
- // `InvokeKeyBindings` returns `true`. Continue passing the event (return `false` from `OnInvokeKeyBindings`).
- bool? handled = InvokeKeyBindings (keyEvent, scope);
- if (handled is { } && (bool)handled)
- {
- // Stop processing if any key binding handled the key.
- // DO NOT stop processing if there are no matching key bindings or none of the key bindings handled the key
- return true;
- }
- if (Margin is { } && ProcessAdornmentKeyBindings (Margin, keyEvent, scope, ref handled))
- {
- return true;
- }
- if (Padding is { } && ProcessAdornmentKeyBindings (Padding, keyEvent, scope, ref handled))
- {
- return true;
- }
- if (Border is { } && ProcessAdornmentKeyBindings (Border, keyEvent, scope, ref handled))
- {
- return true;
- }
- if (ProcessSubViewKeyBindings (keyEvent, scope, ref handled))
- {
- return true;
- }
- return handled;
- }
- private bool ProcessAdornmentKeyBindings (Adornment adornment, Key keyEvent, KeyBindingScope scope, ref bool? handled)
- {
- bool? adornmentHandled = adornment.OnInvokingKeyBindings (keyEvent, scope);
- if (adornmentHandled is true)
- {
- return true;
- }
- if (adornment?.Subviews is null)
- {
- return false;
- }
- foreach (View subview in adornment.Subviews)
- {
- bool? subViewHandled = subview.OnInvokingKeyBindings (keyEvent, scope);
- if (subViewHandled is { })
- {
- handled = subViewHandled;
- if ((bool)subViewHandled)
- {
- return true;
- }
- }
- }
- return false;
- }
- private bool ProcessSubViewKeyBindings (Key keyEvent, KeyBindingScope scope, ref bool? handled, bool invoke = true)
- {
- // Now, process any key bindings in the subviews that are tagged to KeyBindingScope.HotKey.
- foreach (View subview in Subviews)
- {
- if (subview.HasFocus)
- {
- continue;
- }
- if (subview.KeyBindings.TryGet (keyEvent, scope, out KeyBinding binding))
- {
- if (binding.Scope == KeyBindingScope.Focused && !subview.HasFocus)
- {
- continue;
- }
- if (!invoke)
- {
- return true;
- }
- bool? subViewHandled = subview.OnInvokingKeyBindings (keyEvent, scope);
- if (subViewHandled is { })
- {
- handled = subViewHandled;
- if ((bool)subViewHandled)
- {
- return true;
- }
- }
- }
- bool recurse = subview.ProcessSubViewKeyBindings (keyEvent, scope, ref handled, invoke);
- if (recurse || (handled is { } && (bool)handled))
- {
- return true;
- }
- }
- return false;
- }
- // TODO: This is a "prototype" debug check. It may be too annoying vs. useful.
- // TODO: A better approach would be to have Application hold a list of bound Hotkeys, similar to
- // TODO: how Application holds a list of Application Scoped key bindings and then check that list.
- /// <summary>
- /// Returns true if Key is bound in this view hierarchy. For debugging
- /// </summary>
- /// <param name="key">The key to test.</param>
- /// <param name="boundView">Returns the view the key is bound to.</param>
- /// <returns></returns>
- public bool IsHotKeyKeyBound (Key key, out View? boundView)
- {
- // recurse through the subviews to find the views that has the key bound
- boundView = null;
- foreach (View subview in Subviews)
- {
- if (subview.KeyBindings.TryGet (key, KeyBindingScope.HotKey, out _))
- {
- boundView = subview;
- return true;
- }
- if (subview.IsHotKeyKeyBound (key, out boundView))
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// Invoked when a key is pressed that may be mapped to a key binding. Set <see cref="Key.Handled"/> to true to
- /// stop the key from being processed by other views.
- /// </summary>
- public event EventHandler<Key>? InvokingKeyBindings;
- /// <summary>
- /// Invokes any binding that is registered on this <see cref="View"/> and matches the <paramref name="key"/>
- /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
- /// </summary>
- /// <param name="key">The key event passed.</param>
- /// <param name="scope">The scope.</param>
- /// <returns>
- /// <see langword="null"/> if no command was bound the <paramref name="key"/>. <see langword="true"/> if
- /// commands were invoked and at least one handled the command. <see langword="false"/> if commands were invoked and at
- /// none handled the command.
- /// </returns>
- protected bool? InvokeKeyBindings (Key key, KeyBindingScope scope)
- {
- bool? toReturn = null;
- if (!KeyBindings.TryGet (key, scope, out KeyBinding binding))
- {
- return null;
- }
- #if DEBUG
- // TODO: Determine if App scope bindings should be fired first or last (currently last).
- if (Application.KeyBindings.TryGet (key, KeyBindingScope.Focused | KeyBindingScope.HotKey, out KeyBinding b))
- {
- //var boundView = views [0];
- //var commandBinding = boundView.KeyBindings.Get (key);
- Debug.WriteLine (
- $"WARNING: InvokeKeyBindings ({key}) - An Application scope binding exists for this key. The registered view will not invoke Command."); //{commandBinding.Commands [0]}: {boundView}.");
- }
- // TODO: This is a "prototype" debug check. It may be too annoying vs. useful.
- // Scour the bindings up our View hierarchy
- // to ensure that the key is not already bound to a different set of commands.
- if (SuperView?.IsHotKeyKeyBound (key, out View? previouslyBoundView) ?? false)
- {
- Debug.WriteLine ($"WARNING: InvokeKeyBindings ({key}) - A subview or peer has bound this Key and will not see it: {previouslyBoundView}.");
- }
- #endif
- foreach (Command command in binding.Commands)
- {
- if (!CommandImplementations.ContainsKey (command))
- {
- throw new NotSupportedException (
- @$"A KeyBinding was set up for the command {command} ({key}) but that command is not supported by this View ({GetType ().Name})"
- );
- }
- // each command has its own return value
- bool? thisReturn = InvokeCommand (command, key, binding);
- // if we haven't got anything yet, the current command result should be used
- toReturn ??= thisReturn;
- // if ever see a true then that's what we will return
- if (thisReturn ?? false)
- {
- toReturn = true;
- }
- }
- return toReturn;
- }
- /// <summary>
- /// Invokes the specified commands.
- /// </summary>
- /// <param name="commands"></param>
- /// <param name="key">The key that caused the commands to be invoked, if any.</param>
- /// <param name="keyBinding"></param>
- /// <returns>
- /// <see langword="null"/> if no command was found.
- /// <see langword="true"/> if the command was invoked the command was handled.
- /// <see langword="false"/> if the command was invoked and the command was not handled.
- /// </returns>
- public bool? InvokeCommands (Command [] commands, Key? key = null, KeyBinding? keyBinding = null)
- {
- bool? toReturn = null;
- foreach (Command command in commands)
- {
- if (!CommandImplementations.ContainsKey (command))
- {
- throw new NotSupportedException (@$"{command} is not supported by ({GetType ().Name}).");
- }
- // each command has its own return value
- bool? thisReturn = InvokeCommand (command, key, keyBinding);
- // if we haven't got anything yet, the current command result should be used
- toReturn ??= thisReturn;
- // if ever see a true then that's what we will return
- if (thisReturn ?? false)
- {
- toReturn = true;
- }
- }
- return toReturn;
- }
- /// <summary>Invokes the specified command.</summary>
- /// <param name="command">The command to invoke.</param>
- /// <param name="key">The key that caused the command to be invoked, if any.</param>
- /// <param name="keyBinding"></param>
- /// <returns>
- /// <see langword="null"/> if no command was found. <see langword="true"/> if the command was invoked, and it
- /// handled the command. <see langword="false"/> if the command was invoked, and it did not handle the command.
- /// </returns>
- public bool? InvokeCommand (Command command, Key? key = null, KeyBinding? keyBinding = null)
- {
- if (CommandImplementations.TryGetValue (command, out Func<CommandContext, bool?>? implementation))
- {
- var context = new CommandContext (command, key, keyBinding); // Create the context here
- return implementation (context);
- }
- return null;
- }
- /// <summary>
- /// <para>
- /// Sets the function that will be invoked for a <see cref="Command"/>. Views should call
- /// AddCommand for each command they support.
- /// </para>
- /// <para>
- /// If AddCommand has already been called for <paramref name="command"/> <paramref name="f"/> will
- /// replace the old one.
- /// </para>
- /// </summary>
- /// <remarks>
- /// <para>
- /// This version of AddCommand is for commands that require <see cref="CommandContext"/>. Use
- /// <see cref="AddCommand(Command,Func{System.Nullable{bool}})"/>
- /// in cases where the command does not require a <see cref="CommandContext"/>.
- /// </para>
- /// </remarks>
- /// <param name="command">The command.</param>
- /// <param name="f">The function.</param>
- protected void AddCommand (Command command, Func<CommandContext, bool?> f) { CommandImplementations [command] = f; }
- /// <summary>
- /// <para>
- /// Sets the function that will be invoked for a <see cref="Command"/>. Views should call
- /// AddCommand for each command they support.
- /// </para>
- /// <para>
- /// If AddCommand has already been called for <paramref name="command"/> <paramref name="f"/> will
- /// replace the old one.
- /// </para>
- /// </summary>
- /// <remarks>
- /// <para>
- /// This version of AddCommand is for commands that do not require a <see cref="CommandContext"/>.
- /// If the command requires context, use
- /// <see cref="AddCommand(Command,Func{CommandContext,System.Nullable{bool}})"/>
- /// </para>
- /// </remarks>
- /// <param name="command">The command.</param>
- /// <param name="f">The function.</param>
- protected void AddCommand (Command command, Func<bool?> f) { CommandImplementations [command] = ctx => f (); }
- /// <summary>Returns all commands that are supported by this <see cref="View"/>.</summary>
- /// <returns></returns>
- public IEnumerable<Command> GetSupportedCommands () { return CommandImplementations.Keys; }
- // TODO: Add GetKeysBoundToCommand() - given a Command, return all Keys that would invoke it
- #endregion Key Bindings
- }
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