Space
, Enter
, MouseClick
)?View
), such as a button, input field, or any interactive component, is actively selected and ready to receive user input. When an element has focus, it typically responds to keyboard events and other interactions.Application.Top
). This chain determines the path that focus traversal follows within the application. Only one focus chain in an application can have focus (top.HasFocus == true
), and there is one, and only one, View in a focus chain that is the most-focused; the one receiving keyboard input.TabIndex
/TabIndexes
enabled Focus Ordering.Tab
key found on all keyboards, a break in text that is wider than a space, or a UI element that is a stop-point for keyboard navigation. The use of the word "Tab" for this comes from the typewriter, and is reinforced by the existence of a Tab
key on all keyboards.View
that is an ultimate stop-point for keyboard navigation. In this usage, ultimate means the View
has no focusable subviews. The Application.NextTabStopKey
and Application.PrevTabStopKey
are Key.Tab
and Key.Tab.WithShift
respectively. These keys navigate only between peer-views.View
that is a container for other focusable views. The Application.NextTabGroupKey
and Application.PrevTabGroupKey
are Key.PageDown.WithCtrl
and Key.PageUp.WithCtrl
respectively. These keys enable the user to use the keyboard to navigate up and down the view-hierarchy.See the Keyboard Tenets as they apply as well.
Tenets higher in the list have precedence over tenets lower in the list.
One Focus Per App - It should not be possible to have two views be the "most focused" view in an application.
There's Always a Way With The Keyboard - The framework strives to ensure users' wanting to use the keyboard can't get into a situation where some element of the application is not accessible via the keyboard. For example, we have unit tests that ensure built-in Views will all have at least one navigation key that advances focus. Another example: As long as a View with a HotKey is visible and enabled, regardless of view-hierarchy, if the user presses that hotkey, the action defined by the hotkey will happen (and, by default the View that defines it will be focused).
Flexible Overrides - The framework makes it easy for navigation changes to be made from code and enables changing of behavior to be done in flexible ways. For example a view can be prevented from getting focus by setting CanFocus
to false
or overriding OnHasFocusChanging
and returning true
to cancel.
Decouple Concepts - In v1 CanFocus
is tightly coupled with HasFocus
, TabIndex
, TabIndexes
, and TabStop
and vice-versa. There was a bunch of "magic" logic that automatically attempted to keep these concepts aligned. This resulted in a poorly specified, hard-to-test, and fragile API. In v2 we strive to keep the related navigation concepts decoupled. For example, CanFocus
and TabStop
are decoupled. A view with CanFocus == true
can have TabStop == NoStop
and still be focusable with the mouse.
The majority of the Terminal.Gui Navigation system is dedicated to enabling the keyboard to be used to navigate Views.
Terminal.Gui defines these keys for keyboard navigation:
Application.NextTabStopKey
(Key.Tab
) - Navigates to the next subview that is a TabStop
(see below). If there is no next, the first subview that is a TabStop
will gain focus.Application.PrevTabStopKey
(Key.Tab.WithShift
) - Opposite of Application.NextTabStopKey
.Key.CursorRight
- Operates identically to Application.NextTabStopKey
.Key.CursorDown
- Operates identically to Application.NextTabStopKey
.Key.CursorLeft
- Operates identically to Application.PrevTabStopKey
.Key.CursorUp
- Operates identically to Application.PrevTabStopKey
.Application.NextTabGroupKey
(Key.F6
) - Navigates to the next view in the view-hierarchy that is a TabGroup
(see below). If there is no next, the first view that is a TabGroup
will gain focus.Application.PrevTabGroupKey
(Key.F6.WithShift
) - Opposite of Application.NextTabGroupKey
.F6
was chosen to match Windows
These keys are all registered as KeyBindingScope.Application
key bindings by Application
. Because application-scoped key bindings have the lowest priority, Views can override the behaviors of these keys (e.g. TextView
overrides Key.Tab
by default, enabling the user to enter \t
into text). The AllViews_AtLeastOneNavKey_Leaves
unit test ensures all built-in Views have at least one of the above keys that can advance.
HotKey
See also Keyboard where HotKey is covered more deeply...
In v2, HotKey
s can be used to navigate across the entire application view-hierarchy. They work independently of Focus
. This enables a user to navigate across a complex UI of nested subviews if needed (even in overlapped scenarios). An example use case is the AllViewsTester
scenario.
Additionally, in v2, multiple Views in an application (even within the same SuperView) can have the same HotKey. Each press of the HotKey will invoke the next HotKey across the View hierarchy (NOT IMPLEMENTED YET see https://github.com/gui-cs/Terminal.Gui/issues/3554).
Mouse-based navigation is straightforward in comparison to keyboard: If a view is focusable and the user clicks on it, it gains focus. There are some nuances, though:
If a View is focusable, and it has focusable sub-views, what happens when a user clicks on the Border
of the View? Which sub-view (if any) will also get focus?
If a View is focusable, and it has focusable sub-views, what happens when a user clicks on the ContentArea
of the View? Which sub-view (if any) will also get focus?
The answer to both questions is:
If the View was previously focused, the system keeps a record of the Subview that was previously most-focused and restores focus to that Subview (RestoreFocus()
).
If the View was not previously focused, AdvanceFocus()
is called.
For this to work properly, there must be logic that removes the focus-cache used by RestoreFocus()
if something changes that makes the previously-focusable view not focusable (e.g. if Visible has changed).
Application
At the application level, navigation is encapsulated within the ApplicationNavigation
helper class which is publicly exposed via the Application.Navigation
property.
Application.Navigation.GetFocused ()
Gets the most-focused View in the application. Will return null
if there is no view with focus (an extremely rare situation). This replaces View.MostFocused
in v1.
Application.Navigation.FocusedChanged
and Application.Navigation.FocusedChanging
Events raised when the most-focused View in the application is changing or has changed. FocusedChanged
is useful for apps that want to do something with the most-focused view (e.g. see AdornmentsEditor
). FocusChanging
is useful apps that want to override what view can be focused across an entire app.
Application.Navigation.AdvanceFocus (NavigationDirection direction, TabBehavior? behavior)
Causes the focus to advance (forward or backwards) to the next View in the application view-hierarchy, using behavior
as a filter.
The implementation is simple:
return Application.Current?.AdvanceFocus (direction, behavior);
This method is called from the Command
handlers bound to the application-scoped keybindings created during Application.Init
. It is public
as a convenience.
This method replaces about a dozen functions in v1 (scattered across Application
and Toplevel
).
View
At the View-level, navigation is encapsulated within View.Navigation.cs
.
First, only Views that are visible and enabled can gain focus. Both Visible
and Enabled
must be true
for a view to be focusable.
For visible and enabled Views, the CanFocus
property is then used to determine whether the View
is focusable. CanFocus
must be true
for a View to gain focus. However, even if CanFocus
is true
, other factors can prevent the view from gaining focus...
A visible, enabled, and CanFocus == true
view can be focused if the user uses the mouse to clicks on it or if code explicitly calls View.SetFocus()
. Of course, the view itself or some other code can cancel the focus (e.g. by overriding OnEnter
).
For keyboard navigation, the TabStop
property is a filter for which views are focusable from the current most-focused. TabStop
has no impact on mouse navigation. TabStop
is of type TabBehavior
.
null
- This View is still being initialized; acts as a signal to set_CanFocus
to set TabStop
to TabBehavior.TabStop
as convince for the most common use-case. Equivalent to TabBehavior.NoStop
when determining if a view is focusable by the keyboard or not.TabBehavior.NoStop
- Prevents the user from using keyboard navigation to cause view (and by definition it's subviews) to gain focus. Note: The view can still be focused using code or the mouse.TabBehavior.TabStop
- Indicates a View is a focusable view with no focusable subviews. Application.Next/PrevTabStopKey
will advance ONLY through the peer-Views (SuperView.Subviews
).
TabBehavior.GroupStop
- Indicates a View is a focusable container for other focusable views and enables keyboard navigation across these containers. This applies to both tiled and overlapped views. For example, FrameView
is a simple view designed to be a visible container of other views tiled scenarios. It has TabStop
set to TabBehavior.GroupStop
(and Arrangement
set to ViewArrangement.Fixed
). Likewise, Window
is a simple view designed to be a visible container of other views in overlapped scenarios. It has TabStop
set to TabBehavior.GroupStop
(and Arrangement
set to ViewArrangement.Movable | ViewArrangement.Resizable | ViewArrangement.Overlapped
). Application.Next/PrevGroupStopKey
will advance across all GroupStop
views in the application (unless blocked by a NoStop
SuperView).
View.HasFocus
indicates whether the View
is focused or not. It is the definitive signal. If the view has no focusable Subviews then this property also indicates the view is the most-focused view in the application.
Setting this property to true
has the same effect as calling View.SetFocus ()
, which also means the focus may not change as a result.
If v.HasFocus == true
then
v
's superview-hierarchy must be focusable.v
's superview-hierarchy will also have HasFocus == true
.v
that is focusable will also have HasFocus == true
In other words, v.HasFocus == true
does not necessarily mean v
is the most-focused view, receiving input. If it has focusable sub-views, one of those (or a further subview) will be the most-focused (Application.Navigation.Focused
).
The private bool _hasFocus
field backs HasFocus
and is the ultimate source of truth whether a View has focus or not.
In short: ColorScheme.Focused
.
(More needed for HasFocus SuperViews. The current ColorScheme
design is such that this is awkward. See Issue #2381)
The primary public
method for developers to cause a view to get focus is View.SetFocus()
.
Unlike v1, in v2, this method can return false
if the focus change doesn't happen (e.g. because the view wasn't focusable, or the focus change was cancelled).
The typical method to make a view lose focus is to have another View gain focus.
In v1 View
had MostFocused
property that traversed up the view-hierarchy returning the last view found with HasFocus == true
. In v2, Application.Focused
provides the same functionality with less overhead.
View.Add/Remove
Work?In v1, calling super.Add (view)
where view.CanFocus == true
caused all views up the hierarchy (all SuperViews) to get CanFocus
set to true
as well.
Also, in v1, if view.CanFocus == true
, Add
would automatically set TabStop
.
In v2, developers need to explicitly set CanFocus
for any view in the view-hierarchy where focus is desired. This simplifies the implementation significantly and removes confusing behavior.
In v2, the automatic setting of TabStop
in Add
is retained because it is not overly complex to do so and is a nice convenience for developers to not have to set both Tabstop
and CanFocus
. Note we do NOT automatically change CanFocus
if TabStop
is changed.
HasFocus
changes - OnEnter/OnLeave
and Enter/Leave
These virtual methods and events are raised when a View's HasFocus
property is changing. In v1 they were poorly defined and weakly implemented. For example, OnEnter
was public virtual OnEnter
and it raised Enter
. This meant overrides needed to know that the base raised the event and remember to call base. Poor API design.
FocusChangingEventArgs.Handled
in v1 was documented as
/// <summary>
/// Indicates if the current focus event has already been processed and the driver should stop notifying any other
/// event subscriber. It's important to set this value to true specially when updating any View's layout from inside the
/// subscriber method.
/// </summary>
This is clearly copy/paste documentation from keyboard code and describes incorrect behavior. In practice this is not what the implementation does. Instead the system never even checks the return value of OnEnter
and OnLeave
.
Additionally, in v1 private void SetHasFocus (bool newHasFocus, View view, bool force = false)
is confused too complex.
In v2, SetHasFocus ()
is replaced by private bool EnterFocus (View view)
and private bool LeaveFocus (View view)
. These methods follow the standard virtual/event pattern:
EnterFocus
- If the view is not focusable (not visible, not enabled, or CanFocus == false
) returns true
indicating the change was cancelled.EnterFocus
- If CanFocus == true
but the SuperView.CanFocus == false
throws an invalid operation exception.EnterFocus
- If HasFocus
is already true
throws an invalid operation exception.LeaveFocus
- If HasFocus
is already false
throws an invalid operation exception.protected virtual bool OnEnter/OnLeave (View?)
method. If the return value is true
stop and return true
, preventing the focus change. The base implementations of these simply return false
.Enter
/Leave
). If args.Cancel == true
stop and return true
, preventing the focus change.HasFocus
has not changed, throw an invalid operation exception.false
indicating the change was not cancelled (or invalid).The Enter
and Leave
events use FocusChangingEventArgs
which provides both the old and new Views. FocusChangingEventArgs.Handled
changes to Cancel
to be more clear on intent.
These could also be named Gain/Lose
. They could also be combined into a single method/event: HasFocusChanging
.
QUESTION: Should we retain the same names as in v1 to simplify porting? Or, given the semantics of Handled
v. Cancel
are reversed would it be better to rename and/or combine?
Keyboard | Mouse | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Number of States |
Static | IsDefault | Hotkeys | Select Command |
Accept Command |
Hotkey Command |
CanFocus Click |
CanFocus DblCLick |
!CanFocus Click |
RightClick | GrabMouse | |
View | 1 | Yes | No | 1 | OnSelect | OnAccept | Focus | Focus | No | |||
Label | 1 | Yes | No | 1 | OnSelect | OnAccept | FocusNext | Focus | FocusNext | No | ||
Button | 1 | No | Yes | 1 | OnSelect | Focus OnAccept |
Focus OnAccept |
HotKey | Select | No | ||
Checkbox | 3 | No | No | 1 | OnSelect Advance |
OnAccept | OnAccept | Select | Select | No | ||
RadioGroup | > 1 | No | No | 2+ | Advance | Set SelectedItem OnAccept |
Focus Set SelectedItem |
SetFocus Set _cursor |
SetFocus Set _cursor |
No | ||
Slider | > 1 | No | No | 1 | SetFocusedOption | SetFocusedOption OnAccept |
Focus | SetFocus SetFocusedOption |
SetFocus SetFocusedOption |
Yes | ||
ListView | > 1 | No | No | 1 | MarkUnMarkRow | OpenSelectedItem OnAccept |
OnAccept | SetMark OnSelectedChanged |
OpenSelectedItem OnAccept |
No |
In v1, within a set of focusable subviews that are TabStops, and within a view hierarchy containing TabGroups, the default order in which views gain focus is the same as the order the related views were added to the SuperView. As superView.Add (view)
is called, each view is added to the end of the TabIndexes
list.
TabIndex
allows this order to be changed without changing the order in SubViews
. When view.TabIndex
is set, the TabIndexes
list is re-ordered such that view
is placed in the list after the peer-view with TabIndex-1
and before the peer-view with TabIndex+1
.
QUESTION: With this design, devs are required to ensure TabIndex
is unique. It also means that set_TabIndex
almost always will change the passed value. E.g. this code will almost always assert:
view.TabIndex = n;
Debug.Assert (view.TabIndex == n);
This is horrible API design.
In Win32
there is no concept of tab order beyond the Z-order (the equivalent to the order superview.Add was called).
In WinForms
the Control.TabIndex
property:
can consist of any valid integer greater than or equal to zero, lower numbers being earlier in the tab order. If more than one control on the same parent control has the same tab index, the z-order of the controls determines the order to cycle through the controls.
In WPF
the UserControl.Tabindex
property:
When no value is specified, the default value is MaxValue. The system then attempts a tab order based on the declaration order in the XAML or child collections.
Terminal.Gui v2 should adopt the WinForms
model.
A bunch of the above is the proposed design. Eventually Toplevel
will be deleted. Before that happens, the implementation will retain dual code paths:
Toplevel
and OverlappedTop
code. Only utilized when IsOverlappedContainer == true
TabBehavior
and ViewArrangement
settings as well as IRunnable
.See https://devblogs.microsoft.com/dotnet/the-journey-to-accessible-apps-keyboard-accessible/
https://github.com/dotnet/maui/issues/1646
The navigation/focus code in View.Navigation.cs
has been rewritten in v2 (in https://github.com/gui-cs/Terminal.Gui/pull/3627) to simplify and make more robust.
The design is fundamentally the same as in v1: The logic for tracking and updating the focus chain is based on recursion up and down the View.Subviews
/View.SuperView
hierarchy. In this model, there is the need for tracking state during recursion, leading to APIs like the following:
// From v1/early v2: Note the `force` param.
private void SetHasFocus (bool newHasFocus, View view, bool force = false)
// From #3627: Note the `traversingUp` param
private bool EnterFocus ([CanBeNull] View leavingView, bool traversingUp = false)
The need for these "special-case trackers" is clear evidence of poor architecture. Both implementations work, and the #3627 version is far cleaner, but a better design could result in further simplification.
For example, moving to a model where Application
is responsible for tracking and updating the focus chain instead View
. We would introduce a formalization of the Focus Chain.
Focus Chain: A sequence or hierarchy of UI elements (Views) that determines the order in which keyboard focus is navigated within an application. This chain represents the potential paths that focus can take, ensuring that each element can be reached through keyboard navigation. Instead of using recursion, the Focus Chain can be implemented using lists or trees to maintain and update the focus state efficiently at the Application
level.
By using lists or trees, you can manage the focus state without the need for recursive traversal, making the navigation model more scalable and easier to maintain. This approach allows you to explicitly define the order and structure of focusable elements, providing greater control over the navigation flow.
Now, the interesting thing about this, is it really starts to look like a DOM!
Designing a DOM (Document Object Model) for UI library involves creating a structured representation of the UI elements and their relationships.
This is all well and good, however we are NOT going to fully transition to a DOM in v2. But we may start with Focus/Navigation (item 3 above). Would could retain the existing external View
API for focus (e.g. View.SetFocus
, Focused
, CanFocus
, TabIndexes
, etc...) but refactor the implementation of those to leverage a FocusChain
(or FocusManager
) at the Application
level.
(Crap code generated by Copilot; but gets the idea across):
public class FocusChain {
private List<View> focusableViews = new List<View>();
private View currentFocusedView;
public void RegisterView(View view) {
if (view.CanFocus) {
focusableViews.Add(view);
focusableViews = focusableViews.OrderBy(v => v.TabIndex).ToList();
}
}
public void UnregisterView(View view) {
focusableViews.Remove(view);
}
public void SetFocus(View view) {
if (focusableViews.Contains(view)) {
currentFocusedView?.LeaveFocus();
currentFocusedView = view;
currentFocusedView.EnterFocus();
}
}
public View GetFocusedView() {
return currentFocusedView;
}
public void MoveFocusNext() {
if (focusableViews.Count == 0) return;
int currentIndex = focusableViews.IndexOf(currentFocusedView);
int nextIndex = (currentIndex + 1) % focusableViews.Count;
SetFocus(focusableViews[nextIndex]);
}
public void MoveFocusPrevious() {
if (focusableViews.Count == 0) return;
int currentIndex = focusableViews.IndexOf(currentFocusedView);
int previousIndex = (currentIndex - 1 + focusableViews.Count) % focusableViews.Count;
SetFocus(focusableViews[previousIndex]);
}
}