View.Hierarchy.cs 11 KB

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  1. #nullable enable
  2. using System.Diagnostics;
  3. using System.Diagnostics.CodeAnalysis;
  4. namespace Terminal.Gui;
  5. public partial class View // SuperView/SubView hierarchy management (SuperView, SubViews, Add, Remove, etc.)
  6. {
  7. [SuppressMessage ("Style", "IDE1006:Naming Styles", Justification = "<Pending>")]
  8. private static readonly IList<View> _empty = new List<View> (0).AsReadOnly ();
  9. private List<View>? _subviews; // This is null, and allocated on demand.
  10. // Internally, we use InternalSubviews rather than subviews, as we do not expect us
  11. // to make the same mistakes our users make when they poke at the Subviews.
  12. internal IList<View> InternalSubviews => _subviews ?? _empty;
  13. /// <summary>This returns a list of the subviews contained by this view.</summary>
  14. /// <value>The subviews.</value>
  15. public IList<View> Subviews => _subviews?.AsReadOnly () ?? _empty;
  16. private View? _superView;
  17. /// <summary>Returns the container for this view, or null if this view has not been added to a container.</summary>
  18. /// <value>The super view.</value>
  19. public virtual View? SuperView
  20. {
  21. get => _superView!;
  22. set => throw new NotImplementedException ();
  23. }
  24. #region AddRemove
  25. /// <summary>Indicates whether the view was added to <see cref="SuperView"/>.</summary>
  26. public bool IsAdded { get; private set; }
  27. /// <summary>Adds a subview (child) to this view.</summary>
  28. /// <remarks>
  29. /// <para>
  30. /// The Views that have been added to this view can be retrieved via the <see cref="Subviews"/> property. See also
  31. /// <seealso cref="Remove(View)"/> <seealso cref="RemoveAll"/>
  32. /// </para>
  33. /// <para>
  34. /// Subviews will be disposed when this View is disposed. In other-words, calling this method causes
  35. /// the lifecycle of the subviews to be transferred to this View.
  36. /// </para>
  37. /// </remarks>
  38. /// <param name="view">The view to add.</param>
  39. /// <returns>The view that was added.</returns>
  40. public virtual View Add (View view)
  41. {
  42. if (_subviews is null)
  43. {
  44. _subviews = [];
  45. }
  46. Debug.WriteLineIf (_subviews.Contains (view), $"WARNING: {view} has already been added to {this}.");
  47. // TileView likes to add views that were previously added and have HasFocus = true. No bueno.
  48. view.HasFocus = false;
  49. _subviews.Add (view);
  50. view._superView = this;
  51. if (view is { Enabled: true, Visible: true, CanFocus: true })
  52. {
  53. // Add will cause the newly added subview to gain focus if it's focusable
  54. if (HasFocus)
  55. {
  56. view.SetFocus ();
  57. }
  58. }
  59. if (view.Enabled && !Enabled)
  60. {
  61. view._oldEnabled = true;
  62. view.Enabled = false;
  63. }
  64. OnAdded (new (this, view));
  65. if (IsInitialized && !view.IsInitialized)
  66. {
  67. view.BeginInit ();
  68. view.EndInit ();
  69. }
  70. SetLayoutNeeded();
  71. //CheckDimAuto ();
  72. // view.SetRelativeLayout(Application.Screen.Size);
  73. //if (view.Visible)
  74. //{
  75. // SetNeedsDisplay();
  76. //};
  77. return view;
  78. }
  79. /// <summary>Adds the specified views (children) to the view.</summary>
  80. /// <param name="views">Array of one or more views (can be optional parameter).</param>
  81. /// <remarks>
  82. /// <para>
  83. /// The Views that have been added to this view can be retrieved via the <see cref="Subviews"/> property. See also
  84. /// <seealso cref="Remove(View)"/> and <seealso cref="RemoveAll"/>.
  85. /// </para>
  86. /// <para>
  87. /// Subviews will be disposed when this View is disposed. In other-words, calling this method causes
  88. /// the lifecycle of the subviews to be transferred to this View.
  89. /// </para>
  90. /// </remarks>
  91. public void Add (params View []? views)
  92. {
  93. if (views is null)
  94. {
  95. return;
  96. }
  97. foreach (View view in views)
  98. {
  99. Add (view);
  100. }
  101. }
  102. /// <summary>Event fired when this view is added to another.</summary>
  103. public event EventHandler<SuperViewChangedEventArgs>? Added;
  104. /// <summary>Method invoked when a subview is being added to this view.</summary>
  105. /// <param name="e">Event where <see cref="ViewEventArgs.View"/> is the subview being added.</param>
  106. public virtual void OnAdded (SuperViewChangedEventArgs e)
  107. {
  108. View view = e.SubView;
  109. view.IsAdded = true;
  110. view.Added?.Invoke (this, e);
  111. }
  112. /// <summary>Method invoked when a subview is being removed from this view.</summary>
  113. /// <param name="e">Event args describing the subview being removed.</param>
  114. public virtual void OnRemoved (SuperViewChangedEventArgs e)
  115. {
  116. View view = e.SubView;
  117. view.IsAdded = false;
  118. view.Removed?.Invoke (this, e);
  119. }
  120. /// <summary>Removes a subview added via <see cref="Add(View)"/> or <see cref="Add(View[])"/> from this View.</summary>
  121. /// <remarks>
  122. /// <para>
  123. /// Normally Subviews will be disposed when this View is disposed. Removing a Subview causes ownership of the
  124. /// Subview's
  125. /// lifecycle to be transferred to the caller; the caller muse call <see cref="Dispose"/>.
  126. /// </para>
  127. /// </remarks>
  128. /// <returns>
  129. /// The removed View. <see langword="null"/> if the View could not be removed.
  130. /// </returns>
  131. public virtual View? Remove (View view)
  132. {
  133. if (_subviews is null)
  134. {
  135. return view;
  136. }
  137. Rectangle touched = view.Frame;
  138. bool hadFocus = view.HasFocus;
  139. bool couldFocus = view.CanFocus;
  140. if (hadFocus)
  141. {
  142. view.CanFocus = false; // If view had focus, this will ensure it doesn't and it stays that way
  143. }
  144. Debug.Assert (!view.HasFocus);
  145. _subviews.Remove (view);
  146. // Clean up focus stuff
  147. _previouslyFocused = null;
  148. if (view._superView is { } && view._superView._previouslyFocused == this)
  149. {
  150. view._superView._previouslyFocused = null;
  151. }
  152. view._superView = null;
  153. SetLayoutNeeded ();
  154. SetNeedsDisplay ();
  155. foreach (View v in _subviews)
  156. {
  157. if (v.Frame.IntersectsWith (touched))
  158. {
  159. view.SetNeedsDisplay ();
  160. }
  161. }
  162. view.CanFocus = couldFocus; // Restore to previous value
  163. if (_previouslyFocused == view)
  164. {
  165. _previouslyFocused = null;
  166. }
  167. OnRemoved (new (this, view));
  168. return view;
  169. }
  170. /// <summary>
  171. /// Removes all subviews (children) added via <see cref="Add(View)"/> or <see cref="Add(View[])"/> from this View.
  172. /// </summary>
  173. /// <remarks>
  174. /// <para>
  175. /// Normally Subviews will be disposed when this View is disposed. Removing a Subview causes ownership of the
  176. /// Subview's
  177. /// lifecycle to be transferred to the caller; the caller must call <see cref="Dispose"/> on any Views that were
  178. /// added.
  179. /// </para>
  180. /// </remarks>
  181. public virtual void RemoveAll ()
  182. {
  183. if (_subviews is null)
  184. {
  185. return;
  186. }
  187. while (_subviews.Count > 0)
  188. {
  189. Remove (_subviews [0]);
  190. }
  191. }
  192. /// <summary>Event fired when this view is removed from another.</summary>
  193. public event EventHandler<SuperViewChangedEventArgs>? Removed;
  194. #endregion AddRemove
  195. // TODO: Mark as internal. Or nuke.
  196. /// <summary>Get the top superview of a given <see cref="View"/>.</summary>
  197. /// <returns>The superview view.</returns>
  198. public View? GetTopSuperView (View? view = null, View? superview = null)
  199. {
  200. View? top = superview ?? Application.Top;
  201. for (View? v = view?.SuperView ?? this?.SuperView; v != null; v = v.SuperView)
  202. {
  203. top = v;
  204. if (top == superview)
  205. {
  206. break;
  207. }
  208. }
  209. return top;
  210. }
  211. #region SubViewOrdering
  212. /// <summary>
  213. /// Moves <paramref name="subview"/> one position towards the end of the <see cref="Subviews"/> list.
  214. /// </summary>
  215. /// <param name="subview">The subview to move.</param>
  216. public void MoveSubviewTowardsEnd (View subview)
  217. {
  218. PerformActionForSubview (
  219. subview,
  220. x =>
  221. {
  222. int idx = _subviews!.IndexOf (x);
  223. if (idx + 1 < _subviews.Count)
  224. {
  225. _subviews.Remove (x);
  226. _subviews.Insert (idx + 1, x);
  227. }
  228. }
  229. );
  230. }
  231. /// <summary>
  232. /// Moves <paramref name="subview"/> to the end of the <see cref="Subviews"/> list.
  233. /// </summary>
  234. /// <param name="subview">The subview to move.</param>
  235. public void MoveSubviewToEnd (View subview)
  236. {
  237. PerformActionForSubview (
  238. subview,
  239. x =>
  240. {
  241. _subviews!.Remove (x);
  242. _subviews.Add (x);
  243. }
  244. );
  245. }
  246. /// <summary>
  247. /// Moves <paramref name="subview"/> one position towards the start of the <see cref="Subviews"/> list.
  248. /// </summary>
  249. /// <param name="subview">The subview to move.</param>
  250. public void MoveSubviewTowardsStart (View subview)
  251. {
  252. PerformActionForSubview (
  253. subview,
  254. x =>
  255. {
  256. int idx = _subviews!.IndexOf (x);
  257. if (idx > 0)
  258. {
  259. _subviews.Remove (x);
  260. _subviews.Insert (idx - 1, x);
  261. }
  262. }
  263. );
  264. }
  265. /// <summary>
  266. /// Moves <paramref name="subview"/> to the start of the <see cref="Subviews"/> list.
  267. /// </summary>
  268. /// <param name="subview">The subview to move.</param>
  269. public void MoveSubviewToStart (View subview)
  270. {
  271. PerformActionForSubview (
  272. subview,
  273. x =>
  274. {
  275. _subviews!.Remove (x);
  276. _subviews.Insert (0, subview);
  277. }
  278. );
  279. }
  280. /// <summary>
  281. /// Internal API that runs <paramref name="action"/> on a subview if it is part of the <see cref="Subviews"/> list.
  282. /// </summary>
  283. /// <param name="subview"></param>
  284. /// <param name="action"></param>
  285. private void PerformActionForSubview (View subview, Action<View> action)
  286. {
  287. if (_subviews!.Contains (subview))
  288. {
  289. action (subview);
  290. }
  291. // BUGBUG: this is odd. Why is this needed?
  292. SetNeedsDisplay ();
  293. subview.SetNeedsDisplay ();
  294. }
  295. #endregion SubViewOrdering
  296. }