Bar.cs 9.1 KB

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  1. #nullable enable
  2. namespace Terminal.Gui;
  3. /// <summary>
  4. /// Provides a horizontally or vertically oriented container for <see cref="Shortcut"/>s to be used as a menu, toolbar, or status
  5. /// bar.
  6. /// </summary>
  7. /// <remarks>
  8. /// <para>
  9. /// Any <see cref="View"/> can be added to a <see cref="Bar"/>. However, the <see cref="Bar"/> is designed to work with
  10. /// <see cref="Shortcut"/> objects. The <see cref="Shortcut"/> class provides a way to display a command, help, and key and
  11. /// align them in a specific order.
  12. /// </para>
  13. /// </remarks>
  14. public class Bar : View, IOrientation, IDesignable
  15. {
  16. private readonly OrientationHelper _orientationHelper;
  17. /// <inheritdoc/>
  18. public Bar () : this ([]) { }
  19. /// <inheritdoc/>
  20. public Bar (IEnumerable<Shortcut> shortcuts)
  21. {
  22. CanFocus = true;
  23. Width = Dim.Auto ();
  24. Height = Dim.Auto ();
  25. _orientationHelper = new (this);
  26. _orientationHelper.OrientationChanging += (sender, e) => OrientationChanging?.Invoke (this, e);
  27. _orientationHelper.OrientationChanged += (sender, e) => OrientationChanged?.Invoke (this, e);
  28. // Initialized += Bar_Initialized;
  29. MouseEvent += OnMouseEvent;
  30. if (shortcuts is null)
  31. {
  32. return;
  33. }
  34. foreach (Shortcut shortcut in shortcuts)
  35. {
  36. Add (shortcut);
  37. }
  38. }
  39. private void OnMouseEvent (object? sender, MouseEventArgs e)
  40. {
  41. NavigationDirection direction = NavigationDirection.Backward;
  42. if (e.Flags == MouseFlags.WheeledDown)
  43. {
  44. e.Handled = true;
  45. }
  46. if (e.Flags == MouseFlags.WheeledUp)
  47. {
  48. direction = NavigationDirection.Forward;
  49. e.Handled = true;
  50. }
  51. if (e.Flags == MouseFlags.WheeledRight)
  52. {
  53. e.Handled = true;
  54. }
  55. if (e.Flags == MouseFlags.WheeledLeft)
  56. {
  57. direction = NavigationDirection.Forward;
  58. e.Handled = true;
  59. }
  60. if (e.Handled)
  61. {
  62. e.Handled = AdvanceFocus (direction, TabBehavior.TabStop);
  63. }
  64. }
  65. /// <inheritdoc />
  66. public override void EndInit ()
  67. {
  68. base.EndInit ();
  69. ColorScheme = Colors.ColorSchemes ["Menu"];
  70. LayoutBarItems (GetContentSize ());
  71. }
  72. /// <inheritdoc/>
  73. public override void SetBorderStyle (LineStyle value)
  74. {
  75. // The default changes the thickness. We don't want that. We just set the style.
  76. Border.LineStyle = value;
  77. }
  78. #region IOrientation members
  79. /// <summary>
  80. /// Gets or sets the <see cref="Orientation"/> for this <see cref="Bar"/>. The default is
  81. /// <see cref="Orientation.Horizontal"/>.
  82. /// </summary>
  83. /// <remarks>
  84. /// <para>
  85. /// Horizontal orientation arranges the command, help, and key parts of each <see cref="Shortcut"/>s from right to left
  86. /// Vertical orientation arranges the command, help, and key parts of each <see cref="Shortcut"/>s from left to right.
  87. /// </para>
  88. /// </remarks>
  89. public Orientation Orientation
  90. {
  91. get => _orientationHelper.Orientation;
  92. set => _orientationHelper.Orientation = value;
  93. }
  94. /// <inheritdoc/>
  95. public event EventHandler<CancelEventArgs<Orientation>>? OrientationChanging;
  96. /// <inheritdoc/>
  97. public event EventHandler<EventArgs<Orientation>>? OrientationChanged;
  98. /// <summary>Called when <see cref="Orientation"/> has changed.</summary>
  99. /// <param name="newOrientation"></param>
  100. public void OnOrientationChanged (Orientation newOrientation)
  101. {
  102. SetLayoutNeeded ();
  103. }
  104. #endregion
  105. private AlignmentModes _alignmentModes = AlignmentModes.StartToEnd;
  106. /// <summary>
  107. /// Gets or sets the <see cref="AlignmentModes"/> for this <see cref="Bar"/>. The default is
  108. /// <see cref="AlignmentModes.StartToEnd"/>.
  109. /// </summary>
  110. public AlignmentModes AlignmentModes
  111. {
  112. get => _alignmentModes;
  113. set
  114. {
  115. _alignmentModes = value;
  116. SetLayoutNeeded ();
  117. }
  118. }
  119. // TODO: Move this to View
  120. /// <summary>Inserts a <see cref="Shortcut"/> in the specified index of <see cref="View.Subviews"/>.</summary>
  121. /// <param name="index">The zero-based index at which item should be inserted.</param>
  122. /// <param name="item">The item to insert.</param>
  123. public void AddShortcutAt (int index, Shortcut item)
  124. {
  125. List<View> savedSubViewList = Subviews.ToList ();
  126. int count = savedSubViewList.Count;
  127. RemoveAll ();
  128. for (var i = 0; i <= count; i++)
  129. {
  130. if (i == index)
  131. {
  132. Add (item);
  133. }
  134. if (i < count)
  135. {
  136. Add (savedSubViewList [i]);
  137. }
  138. }
  139. SetNeedsDisplay ();
  140. }
  141. // TODO: Move this to View
  142. /// <summary>Removes a <see cref="Shortcut"/> at specified index of <see cref="View.Subviews"/>.</summary>
  143. /// <param name="index">The zero-based index of the item to remove.</param>
  144. /// <returns>The <see cref="Shortcut"/> removed.</returns>
  145. public Shortcut? RemoveShortcut (int index)
  146. {
  147. View? toRemove = null;
  148. for (var i = 0; i < Subviews.Count; i++)
  149. {
  150. if (i == index)
  151. {
  152. toRemove = Subviews [i];
  153. }
  154. }
  155. if (toRemove is { })
  156. {
  157. Remove (toRemove);
  158. SetNeedsDisplay ();
  159. }
  160. return toRemove as Shortcut;
  161. }
  162. /// <inheritdoc />
  163. internal override void OnLayoutStarted (LayoutEventArgs args)
  164. {
  165. base.OnLayoutStarted (args);
  166. LayoutBarItems (args.OldContentSize);
  167. }
  168. // This is used to calculate the minimum width of the Bar when the width is NOT Dim.Auto
  169. private int? _minimumDimAutoWidth;
  170. private void LayoutBarItems (Size contentSize)
  171. {
  172. View? prevBarItem = null;
  173. switch (Orientation)
  174. {
  175. case Orientation.Horizontal:
  176. for (var index = 0; index < Subviews.Count; index++)
  177. {
  178. View barItem = Subviews [index];
  179. barItem.ColorScheme = ColorScheme;
  180. barItem.X = Pos.Align (Alignment.Start, AlignmentModes);
  181. barItem.Y = 0; //Pos.Center ();
  182. }
  183. break;
  184. case Orientation.Vertical:
  185. // Set the overall size of the Bar and arrange the views vertically
  186. var minKeyWidth = 0;
  187. List<Shortcut> shortcuts = Subviews.Where (s => s is Shortcut && s.Visible).Cast<Shortcut> ().ToList ();
  188. foreach (Shortcut shortcut in shortcuts)
  189. {
  190. // Let DimAuto do its thing to get the minimum width of each CommandView and HelpView
  191. //shortcut.CommandView.SetRelativeLayout (new Size (int.MaxValue, int.MaxValue));
  192. minKeyWidth = int.Max (minKeyWidth, shortcut.KeyView.Text.GetColumns ());
  193. }
  194. var _maxBarItemWidth = 0;
  195. var totalHeight = 0;
  196. for (var index = 0; index < Subviews.Count; index++)
  197. {
  198. View barItem = Subviews [index];
  199. barItem.ColorScheme = ColorScheme;
  200. if (!barItem.Visible)
  201. {
  202. continue;
  203. }
  204. if (barItem is Shortcut scBarItem)
  205. {
  206. scBarItem.MinimumKeyTextSize = minKeyWidth;
  207. _maxBarItemWidth = Math.Max (_maxBarItemWidth, scBarItem.Frame.Width);
  208. }
  209. if (prevBarItem == null)
  210. {
  211. barItem.Y = 0;
  212. }
  213. else
  214. {
  215. // Align the view to the bottom of the previous view
  216. barItem.Y = Pos.Bottom (prevBarItem);
  217. }
  218. prevBarItem = barItem;
  219. barItem.X = 0;
  220. totalHeight += barItem.Frame.Height;
  221. }
  222. foreach (View barItem in Subviews)
  223. {
  224. barItem.Width = _maxBarItemWidth;
  225. }
  226. Height = Dim.Auto (DimAutoStyle.Content, totalHeight);
  227. break;
  228. }
  229. }
  230. /// <inheritdoc />
  231. public bool EnableForDesign ()
  232. {
  233. var shortcut = new Shortcut
  234. {
  235. Text = "Quit",
  236. Title = "Q_uit",
  237. Key = Key.Z.WithCtrl,
  238. };
  239. Add (shortcut);
  240. shortcut = new Shortcut
  241. {
  242. Text = "Help Text",
  243. Title = "Help",
  244. Key = Key.F1,
  245. };
  246. Add (shortcut);
  247. shortcut = new Shortcut
  248. {
  249. Text = "Czech",
  250. CommandView = new CheckBox ()
  251. {
  252. Title = "_Check"
  253. },
  254. Key = Key.F9,
  255. CanFocus = false
  256. };
  257. Add (shortcut);
  258. return true;
  259. }
  260. }